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All Posts by funcon

All Posts by funcon

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235 posts found

Game has RvR, crafting and housing. It features a 100% RvR-based leveling track for all combat (non crafter) classes. All leveling comes from engaging in RvR whether by fighting other players, capturing objectives, and/or crafting objects to help in RvR.


So far, we have committed to 12 races and classes at launch plus a unique pure “crafter-only” class and that number can go up, not down, over the next two years.


12 races and classes. Now thats a lot of variety for a new mmo at launch.

I'm glad I didn't fall for this one like I did with eso. Taking long break from mmos and jumping back in when WoW:WoD comes out.
This news is getting me excited for lotro. Which the game ran smooth on my PC though. Game engine I guess sucks.
disable flash plug in. it's great
Age of Empire's the conquers on voobly. It's old but addicting. I think I'm burnt out from mmos so I'm just kinda taking a break and will hop back into WoW in 3 months.
Originally posted by Dragim

"If they made an MMO about Lebron James, would you play it?"

No, because an MMO about Lebron James would be the biggest flopper in the MMO industry. :-D


lol. yeah. do you think it would flop harder than swtor?

A basketball MMO. Why has no one ever thought of this?
loading screens, instances and crap load of quests for a small area. I like to do like 4-5 quests for a hub and move to the next one.
Age of conquers on voobly. it's old but addicting.
Looks like another generic mmo
Originally posted by Abuz0r

Most MMO games put in guided content to take you from the beginning to the end.  

The MMO is their story they present to players who decide to log in on their server and take their journey.

A themepark is a themepark until you over-content.  WoW is the definition of over-content and therefore over-success.


Most games have a starting area where you begin, and a quest line to follow.  WoW has a starting area for almost every race, and for a long time had more quests than you could do at each area.  Making sure you found yourself deleting quests because you had out-leveled before finishing all of them.

This act left you with a feeling of leaving something unfinished. That feeling of having something left unfinished is what keeps you coming back to a MMO.  

There are some world PvP areas that you don't ever have to go to, there are also some very busy instanced PvP areas, starting from a very early level, if you like to PvP, it is a viable leveling path.  You can get all the way to maximum level and do almost no quests.


Ok you get it, there's tons of stuff, why does that matter.   It's not the amount of stuff that matters, it's the amount of stuff you have to do to reach the end.  The consistent change of scenery, the giving up on a quest chain simply because you've out-leveled it, the missing out on a dungeon because you didn't have time for it.

Re-play-ability.   Most people who play WoW have 6 different characters at maximum level.  This isn't because they're an obsessed fan-boy, it's because the game makes it so that it's entertaining to do so, it's the different game you make it each time you play.  If this is your third tauren and you've done all the tauren quests, you can go to the undead area and do their quests instead.  

You could also just PvP to level up.


The crafting system is incredibly complete.  Some other games actually have a more important crafting system than WoW, but WoW has it so that people who craft are needed in end game to perform tasks that would be impossible without their presence.  Not just creating some crazy item, but using their craft skills in a dungeon.


I haven't played WoW in over 2 years because I don't like being that addicted to a game.


If other games want to replicate the success, which they've been desperately trying and failing for about 10 years, they need to focus on Re-Play-Ability.  Nobody really cares about their long typed out quests dialogues.  Nobody really cares about the amazing 6D graphics.  "Good" graphics are important to make the game playable to everyone, an option of "Amazing" should be a last priority over the content of the game it-self.


There are a lot of amazing niche games on here, but every MMO developer seems to want to replicate the universal success among almost all gamers that WoW has experienced.  You can't create a single story line MMO or even dual story-line MMO and expect to be like WoW.

To sum it up, most MMOs are like a book, maybe a book with 2 or 3 endings.   WoW is a "Create-your-own-adventure" with about 500 different endings.  Instead of long tedious dialogues, the developers spent their time on sheer amounts of options and alternate paths.  Opportunities to veer off the path you're on, and giving you that feeling of missing something down the other road.

You forgot to add that WoW is 10 years old and has a seamless world with no loading screens. So many races and classes to choose from.  All these new MMO's don't have this.

yeah I can't believe I blew 90 bucks for the imperial edition. it was this freaking site that hyped me up too.
I miss pvping in it. It was fun for about a week but I miss it now lol.

How would you go about it? I mean if you were given 250 million and a development team and you were the head chief. I'd make a gigantic virtual reality sandbox that encompasses a modern European town and all of Harry Potter's wizarding world.

You would need oculus Rift to play it and the game engine would have the most realistic looking graphics on the market.


You would start off as a teenage muggle and try and find your way to become a witch/wizard.  If you're not interested in the fantasy part of the game, you could stay in the modern world and it would be like the game "Second Life" where you can go to parties, clubs, have your own store, create and build your own things and do whatever you want. If you're into fantasy, magic, dragons, monsters, werewolves, then you would find your way to Hogwarts.


Once you arrive at Hogwarts by train, the first time you are there, you would get sorted by the sorting hat into one of the four factions.  There is so much more I can write but it would take to long and I know some of you(me included) hate reading long ass posts. But there would definitely be pvp and pve.


So how would you go about making a Harry Potter MMO?

Originally posted by HellCaster
Looks like it has potential.

How can you tell with no game footage ?

These are single player games. Why is it on
Originally posted by MMOPlaya

Hi everyone,

Just wanted to get people's opinion on the actual game interface - not just the physical UI, but isn't there just TOO MUCH STUFF going on your screen at any given time?

It truly gets confusing with SO MANY systems to keep track of, and automatic window pop-ups and not only indicators on the screen, but interruptions from NPC's hailing you over the radio spewing generic statements <---- this just get's downright annoying after a time. 

Another example is the "CHALLENGE!!" pop up that just appears out of thin air.  Sometimes all these pop-ups happen at the same time!  You are trying to address an NPC locally when another NPC radio's in to you with another quest update.

It's hard to explain, but I feel there is just "TOO MUCH GOING ON" and it's way too busy to just enjoy the scenery and run a few quests without getting caught up in the "paperwork".

What do you guys think?


Im with you on this. Especially the last part of your post. Its hard to enjoy the scenery with all the crap going on.

Originally posted by Horusra

All the flashing and moving parts in the backgrounds give me a headache looking at the screen.  That is my only complaint about the graphics.

I agree. There is to much crap going on. I kinda like the world more peaceful. Kinda like the way WoW was before Cata patch.

Mail me a beta key and I will reply with a beta key to the super cool WildStar game.
Originally posted by JR4D

I get what your saying OP, however my theory is this..

WoW came in at the right time and right place, honestly, I still believe WoW to be a anomaly in mmo history and will go down that way in my book. I don't see any other mmorpg to topple that unless the new mmorpg that would be classified as a WoW killer has something new and innovating that can draw the WoW masses away from their mmo to the new mmo.

Possible VR mmorpg's with total interaction and immersion into the game, then I can see WoWs millions subs being easily toppled.


Yup. WoW is big because it came out at the right time. When MMO's were being discovered. Before WoW no one knew that you could play with thousands of people in a huge seamless fantasy world.

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