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Diablo 3: Our Official Diablo III Review
News & Features Discussion « General Discussion
6/10/12 10:32:57 PM
One thing I disagree on.
I think Longevity should be 5/10.
1. Every character in Diablo 2 is its own journey. I have a level 60 witch doctor. I can see no reason to ever create a new Witch Doctor. In Diablo 3, a level 60 witch doctor is exactly equivalent to another level 60 witch doctor. In Diablo 2, two level 80 necromancers can be completely different. Each character in Diablo 2 has its own path to Hell difficulty and beyond. Stat and skill points are allocated separately, allowing for some freedom. Stat points boil down to gear selection in top level play, minimum str/dex, max vit, and no energy. In Diablo 3 there is no such option. This brings me to my next point.
2. Six skills in Diablo 3 versus 16 skills in Diablo 2. In Diablo 3 they can be hot swapped and interchanged, which sounds nice at first, but there are some drawbacks I found. First obvious step with six skills: Don't allow them to be swapped in the middle of battle. We're supposed to pick six skills at a time and then if we have a breather, let's change it to better suit the next boss, area, or tough champion pack. But with Nephalem Valor, there is incentive in game to NOT swap out skills based on the next situation. Therefore my detailed breakdown of each step in the game is worthless. Nephalem Valor's bonuses to magic find are immediately removed if a player swaps out skills, even by accidentally dragging a skill from the skill bar at the bottom of the screen. Nehpalem Valor is designed to help players want to kill champion packs, perhaps on the way to a boss. I like this. I always enjoyed roaming around looking for the baddest enemies in the highest level areas in Diablo 2, rather than endlessly running Baal. However, while a Witch Doctor has several very useful skills: Confusion, Horrify, Fetishes, Wall of Zombies, Haunt, Zombie Bears, Splinter Darts, Gargantuan, Hex, and many more. I am limited to six. So I not only choose six, I have to pick six which will work for all scenarios in order to stack Nephalem Valor. Therefore I must use the biggest hammer to over power every situation I come across. If I had more freedom, I might use specific skills for specific enemies This brings me to my final point.
3. In the highest difficulty, Damage per Second is the most important stat. It is the biggest hammer of them all and solves most problems by simply making them go away before anything bad happens. If anything, every skill I pick is aimed to compliment DPS and the often times, 'oh shit' moments when DPS doesn't work immediately. I have very little freedom to handle a difficult enemy the way I think is best because I am stuck with six skills.
As it currently is, I think Diablo 3 will suffer a drop in players over the long term.
With my Level 60 Witch Doctor, I have bested normal, nightmare, hell, and even moved onto Act 3 Inferno, using the Auction House to the best of my abilities to upgrade as much as possible, grinding out some gold and (worthless) items on my journey. And now, I have no desire to start a new class. I don't want to play a Demon Hunter nor Wizard as they are also ranged, with slightly different properties. I don't even want to try a melee class. I don't see the difference in the journey anymore. I just see 'MAX DPS.'
I am not the type of player who enjoys collecting items, so I give one type of player the benefit of the doubt.