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All Posts by azzamasin

All Posts by azzamasin

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3002 posts found
Originally posted by Piscore
Addons... the ebola of mmo's...

No they aren't, Addons allows the player the freedom to customize and track or do things that allows the developer of the game to free up valuable time for content or other higher priority systems.  If you don;t like em, then don't use em!  Simple as that!

Originally posted by Rydeson
Originally posted by Fractal_Analogy

How many of you plan on playing Blandmark every day, for 3~4 years...?  (Why..?)

I hope Nanfoodle makes a lot of friends.

Something to think about::

Rosie Rappaport has not designed one building in Landmark, or EQ.  Just sketch art....  She has illustrated that she is incapable of creating her own work, or ability to work with Voxels.  Instead she picks apart others Player's works and tells them what they did wrong, etc.

Instead of demonstrating herself with an official piece of work, Rosie Rap sits on her high horse, picking apart other people's work. All the while (from video to video), not showing an once of work done by herself, or the team.  She exists to critique others work, while doing none of her own. Hypocrite.

     Agreed 110%.. I can't believe they call it developing..  It's a total joke.. 32 weeks of likes/dislikes..  OMFG.. Rosie and staff should be designing the buildings themselves and be done with it..  I can't read her mind, neither can 99% of the Blandmark players that are still left.. She's and others are acting like project managers subcontracting the entire job out to 3rd parties..  When you do that, it takes longer and normally lower quality too... BUT CHEAPER!!!  lol

Landmark has really screwed the development of Next and if it isn't more apparent then comments like this then I don't know what to say.  A hundred bux says Next never sees release.

Originally posted by MisterZebub
Originally posted by azzamasin
Wouldn't donate to this type of game if you gave me the money to do so.  IMO it's another failure of imagination on the Devs part to create a PvP centric MMO. 


And yet they've already raised over a million smackers in the first couple of weeks so I'm guessing not everyone shares your opinion. Man I wish I could fail this successfully.

Reading comprehension FTW!

 

Never once did I say the game would fail!  What I stated was, and I'll put it into simpler words for the simple-minded and the folks who read into every itty bitty thing without actually comprehending what was said.

 

Crowfall is an MMO that caters to small, subset of the genre and is destined to end up small and under populated because not once has this style of MMO been able to captivate and bring in lots of players.  PvP Centric Sandboxes are as prevalent in the genre as are WoW styled Themepark Clones.  None of which are remotely praise worthy for the average.  They are a niche product in a niche genre and the historicity of their numbers prove this and yet it seems every day we read about some new indie developer trying to recreate this imagined eclectic desire to murder, rob and plunder other players and none have been remotely good, let alone main stream.

 

Read my Freaking Signature, if you're a developer understand it, live it, learn it, PvE is your lifeblood in this genre.  Always has and always will.  Leave the PvP to FPS and MOBA's where they belong!

Wouldn't donate to this type of game if you gave me the money to do so.  IMO it's another failure of imagination on the Devs part to create a PvP centric MMO. 
Originally posted by Amjoco

I hope this promotes the games player numbers. I really enjoyed it until the population took a nose dive. I never thought I would ever have liked it because of the animation, but after a few hours of playing I didn't even notice. It has some of the best character/combat control I have played in a themepark game. 

Perhaps they will follow the way of GW2, TSW, and ESO and go b2p somewhere in the near future. 

Not unless they removed the endgame Raid centric model it won't.

 

Raiding and PvP.....the 2 worst ways to create an endgame around for MMO's.

Originally posted by AlBQuirky

 


Originally posted by MMOExposed
I have a few questions.

 

what do you all consider long travel? Like how long is long, and how short is short?



For me? I define it as NOT clicking on a map marker.

 

For me it's having to discover the locale first.  Being able to travel quicker after that is fine!  Although I prefer limited player portals (like in AC) over instan travel where anyone can use a portal or waypoint marker, or via quick travel like WoW's Griffons.

 

For me, having each player limited to only a few portal ties still fosters community and comraderie because you need others to assist you in fast travelling.  Best of both worlds IMO.

Originally posted by VengeSunsoar
I stated mmorpgs not muds and the two biggest ones that arguably started the genre are uo and eq.

Both had pve as a significant part. In eq's car it was primarily pve.

Any other questions?

Asheron's Call was just as influential in the genre as those 2.  Had as many subscribers as UO so its not cool to disregard them.

Originally posted by VengeSunsoar

Maybe he's like me and just didn't find it dangerous.  I really didn't.  The danger was bypassed by running the walls, running around or stopping and waiting.  Not very dangerous at all imo.

Tactics are about not losing.  The death penalty and the corpse run didn't increase anything for me.  The challenge was in not losing, the same as big fights in today's games. 

The mobs your level were generally harder, but that is just an arbitrary color code. We fought mobs that we found gave the best xp per kill, the exact same as today's games. 

I pretty much played WoW, swtor, EQ2, HZ... even CoH, the exact same way I played EQ way back in 2002.  There just really is not much difference again imo.

100% agreed.

 

Which is why I enjoy games not for their nostalgia or artificial barriers for enjoyment but for what they offer in long term fun and appeal.  Plus the OP needs to remember that not all of us old school MMO players had the same beginnings.  I started back in 99' with Asheron's Call and it offered many elements only found in non MMO games.  Travel was super quick but you only could tie into the fast travel system via 1-2 spells and rely on gate hopping (and remembering the correct gates endpoints) and friends who had different waypoint ties.  Combat was fast and you fought 20+ mobs at a time but it was tactical and required skill, exploration was vast, thanks to one of the largest, zone free worlds ever put in the genre, Solo centric style which allowed the player his choice on how and where to level but still allowed groups to shine.  Everything the OP stated about EQ is why I and most of my MTG buddies who eventually quit MTG for the up and coming MMO PC gaming genre for played AC instead.

Originally posted by Darksworm
Originally posted by azzamasin
Originally posted by NomadMorlock

Everything above is wrong.  Ignore what this person is saying.

 

Here's why.  

 

The game needed changes to bring things into balance.  This is one of the players who raced to end game and grinded VR levels with the desire to be more powerful than other players.  Now that they are actually implementing the changes to the game which are necessary and fantastic for everyone, there is a small community of extreme achievers who feel slighted because their power has been brought in line with other players.

 

These players don't feel that their time put in has been recognized in power going forward.  Bad for them, good for everyone just beginning or returning to the game.  

 

As many in the community will tell you, in a few days ESO will be in the best shape it has ever been and brings more to the table than any other game out there.

 

Please do not base your decision on the minority of hard core bitter players (and this is a very small minority of the existing community).

Agreed.  Game is infinitely more enjoyable now and will be even moreso after the 17th when you can play it for free.

Other than not having to pay a subscription, I don't follow this logic that it will be mores enjoyable after the 17th.  What about B2P that magically makes the game that much more enjoyable?  L2, EQ, EQ2, etc. didn't instantly get more enjoyable simply because they went F2P.  Aion is even more free than this game will likely ever be, and it didn't get instantly more enjoyable simply because it went "Truly Free."

 

I can understand the assumption that more people will get the game when it drops the subscription, and therefore lead to a more enjoyable game experience, but that's just a simple assumption.  I thin the chances of people who already have it coming back and staying are a bit higher than more people buying it and playing it, considering most people that are that price conscious are likely to look for even cheaper options (which do exist) still.

I subscribe to that age old adage.  The best things in life are free.

 

Free is always better then paying for it!

Looks cool and if it is as good as Divinity I see good things in it's future.
Originally posted by NomadMorlock

Everything above is wrong.  Ignore what this person is saying.

 

Here's why.  

 

The game needed changes to bring things into balance.  This is one of the players who raced to end game and grinded VR levels with the desire to be more powerful than other players.  Now that they are actually implementing the changes to the game which are necessary and fantastic for everyone, there is a small community of extreme achievers who feel slighted because their power has been brought in line with other players.

 

These players don't feel that their time put in has been recognized in power going forward.  Bad for them, good for everyone just beginning or returning to the game.  

 

As many in the community will tell you, in a few days ESO will be in the best shape it has ever been and brings more to the table than any other game out there.

 

Please do not base your decision on the minority of hard core bitter players (and this is a very small minority of the existing community).

Agreed.  Game is infinitely more enjoyable now and will be even moreso after the 17th when you can play it for free.

Originally posted by DMKano
Originally posted by Jean-Luc_Picard
I like the graphics of Archeage, beautiful characters and they have some of the best water of any existing MMORPG, but I always found the character animations to be "sub par" at best. I definitely wouldn't put them in my "worse" like, but neither in my "good" list. Average.

It's a subjective thing - I've had arguments over it with my guildies in many games where it was like polar opposite opinions, so I know where're your coming from.

 

Also one thing Asian games always get right is the boob jiggle :)

 

The #1 thing I dislike about Eastern MMO's is their over sexulization of females and the feminism of males.  That and their super cheerful color palettes make me want to vomit.  I am a gritty, dark age, gothic style of gamer and Fantasy IMO should represent the era it attempts to recreate.

Originally posted by Pocketprotectorgames

With all the gripes about character animations in this game being comically clunky

(as opposed to the last 15 years of fantasy mmorpgs having perfectly smooth spectacle-fighter animations...lol.) 

 

It piqued my interest to ask the community here about what game, class, profession or  ship

they find has the neatest animation set

they have ever seen in a large-scale online game?

It can even be Dial-up Neverwinter from 1996 if that's your thing  =)

 

I'm not defending ESO. Bought at launch, didn't entertain me enough to continue past a few months.

Been playing super casual for 4 days now and have gotten my Nord Templar to level 16 and must admit they have greatly increased the animations for 2H and Bow since last time I played.  My only negative is that the combat is still really slow for an action MMO.  I.e. Full swing animation for 2H and Bow is like 1.2 to 2.0 seconds.  I'd rather it be much faster like how Neverwinter's combat speed is around .75 sec per swing.

Originally posted by RollieJoe
Hey, just wondering if anyone who played GW2 at launch and then quit for whatever reason, is NOT planning on returning to check out the expansion.  Basically, is anyone who played completely done with GW2, regardless of what the expansion brings?  If so, curious to hear why?  Thanks!

I got 4 characters to 80 within the first 2 months.  That alone was a big reason why I won't be coming back.  GW2 is a very well done game but I dislike many things about it that I want out of an MMO.

  1. True progression, via loot and skill.
  2. Freedom of choice for my main skills and what to put on my bar.
  3. Lack of Elves or other non-human type of races.  Tree people, furry ogre beasts, large giant humans and small wee people are not the type of races I want.  All my characters were human but I want more races like Elves, Dark Elves, Trolls, Dwarves and Orcs.
  4. Slower leveling speeds.
  5. Open Worlds not tricks dressed up to look open.
Originally posted by koboldfodder
EQ Next will be cancelled.  Just a matter of time.

Yup

Originally posted by Foomerang

I'm curious about this. This isn't a "my mmo is better than yours" thread. I don't get to play as many different MMOs these days as I used to.

Proposal:
Remove combat from the MMO you are currently paying. What is left? Are the other systems robust enough to add meaningful progression? Would you still play it long term(assuming you do now)? Or is what's remaining a husk of a game. Maybe it's all mini games with no lasting appeal. Maybe it's all mini games with long term goals. Perhaps it is more or less than you previously had thought.

Thanks in advance for keeping this civil and for the sake of wanting to know more about what is out there.

You could remove combat from anything and it'd be terrible.  Combat is as intricate to an MMO and RPG as any other system and to remove what I consider the best part of these games is a travesty.

Originally posted by JeroKane

This seems a rather stupid move to me.

In Skyrim only items in NPC's homes and shops were labeled "stealing".

Bit stupid if everything outside, even in deserted places are labeled that way.

I have bad feeling the game is crappy coded in a way they are unable to make a distinction with items this way, so went the lazy route and just marked everything "stealing". /shrug

Only things marked steal is if the container belongs to an NPC and there are NPC's all over the world. 

 

I like this because its more realistic whereas in Skyrim you could only steal from shop keeps.

Originally posted by Moirae
Originally posted by azzamasin
 

 

EQ2 was trash for me because it was a WoW clone with 100X worse combat and questing.

I'll do one better than the previous poster....

 

EQ2 release date = November 9 2004

WoW release date = November 23 2004

How exactly is EQ2 a copy of WoW when they were released within two weeks of each other with Wow being released later?

I don't know what EQ2 was like at launch as I never played it then.  I also don't know if Tigole and whats his face who ran a big guild in EQ1 who eventually started designing WoW with heavy influences of EQ1 and may have copied some of the elements of EQ2. 

 

But I do know that when I tried EQ2 about 3-4 years ago it was an identical clone to WoW with worse combat and horrible questing.  Plus it lacked the production quality of WoW so that's why I made my comment!  Regardless of the release time of the 2 games it doesn't matter because 1. EQ2 is still a WoW clone and 2. my original comment was the game is trash for me.

 

EQN was the only MMO I was following and feel that it would of changed the genre for the better which is why I am sad to see so many deep cuts and visionary staff layoffs.  Sadly I doubt it  gets published in the same vision that people like George and Jeff had for the game.....if it gets published at all.

Originally posted by paulytheb
Originally posted by azzamasin
Sadly none of those games are even on my radar.  I don't know about some of them but it looks like most are so PvP centric that it will never garner the support of mainstream gamers such as myself.

Call of Duty and LOL prove the mainstream is PVP. Their numbers dwarf any MMO even WOW. The numbers are plain to see.

What I suggest is that you may be a mainstream MMO themepark gamer. Not that there is anything wrong with that.

All it takes is for one of these PVP games to become popular with the mainstream for the entire paradigm to shift.

I am not a PVP guy either, I hate LOL, despise Call of Duty, and I haven't played a RTS since Warcraft3 came out. I actually mostly play strategy games like Civ5 these days. I still stop by this website now and then to get the MMO news.

I hope one of these new games announced can provide something different than what I have played before. Some do sound interesting and promising.  I'm not going to hold my breath though.  I'm also not going to write a game off out of hand just because it expects me to compete with other players.

 

I could easily state that Skyrim and Dragonage Inquisition 20+ million box sales prove my point but I won't because It's not proving my original point in that I won't play none of those games on this list.

Originally posted by Hrimnir
The game was a huge middle finger to everything EQ.  It didn't deserve to see the light of day.  I can only hope it gets completely canned so at least what was once a magnificent IP doesn't get essentially pissed on.

EQ1 was thrash for me because it was a forced grouping game that featured spawn camping and 80+ man raids.  2 of the worst ideals to ever come out of the MMO genre.

 

EQ2 was trash for me because it was a WoW clone with 100X worse combat and questing.

 

EQN was the savior for me for MMO gaming because it featured some of the elements I look forward to most in the genre.  Limited hotbars that promote build diversity, action combat, Exploration centric gameplay, True Super smart NPC AI, open world non linear dynamic feelings, 2-3 month long story events that play out over the server in the form of large scale events, Hidden class quests, solo heavy gameplay, parkor movement.  Etc.

 

Not everyone likes the same thing and everything  EQN was promoting was getting a head nod from me but sadly I think it will end up getting cnacelled and even if it doesn't it won't be the same thing because A) they released the people most likely to see its vision through to fruition and B) they are removing key elements in alpha like parting way with Voxel and Storybricks to save money and supposedly doing all that stuff in house.

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