Trending Games | The Witcher 3 | Guild Wars 2 | Blade & Soul | Firefall

    Facebook Twitter YouTube Twitch.tv
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,985,255 Users Online:0
Games:828  Posts:6,434,319
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online AD2460 ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord 2 Archlord X Armored Warfare Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Bionic Marine Command Online Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blackguards 2 Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodborne Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chroma Squad Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crowfall Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Heart Online Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dying Light Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthlock: Festival of Magic Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Fable Legends Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GRAV GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods Rush Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Hand of Fate Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Immune Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online Kill Strain King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lords of the Fallen 2 Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Hunter 4: Ultimate Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Necropolis Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Nova Genesis Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Chronicles Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Coast Legends Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Banner Saga 2 The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Trapped Dead: Lockdown Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utherous Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles 3D Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

All Posts by azzamasin

All Posts by azzamasin

149 Pages First « 4 5 6 7 8 9 10 » Last
2976 posts found
Originally posted by Adamantine
Originally posted by azzamasin

We're dealing with a Niche class within a Niche genre.  It isn't hard to fathom why hardly anyone creates those un-wanted classes.

I'm confused. According to you, niche products are supposed to suck, or to be trivial and of little value, because they are niche ? Or what exactly is the logic of your posting ?

It isn't that hard to figure out now is it?  If you can't understand why hardly any devs create such unwanted class design in their MMO's then you my friend need to get a clue.

Originally posted by Graveblade

I had a little idea about a concept for an interesting sandbox mmorpg...

 

Consider a true sandbox where crafting, tradeskills and business and full loot are a major part of the game.... (like how it is in ultima online or eve for example and I suppose a little like darkfall but even more sandbox and trade orientated)

 

 

It would be interesting to have a world in which everyone spawns essentially naked with no skills, in a different town randomly in a world which is made up literally of hundreds of towns which has a vast landscape.

In such a game when it comes to economy, it would be great for community it promotes traders who come from your own town to actually be vital to its growth and power of the players and to make bonds with those players (perhaps there could be an option to come from the same town s a friend). Also for players to band together if player invaders come for example or help someone who lost their gear to another player.

Think along the lines of eve online with solar systems but where each solar system is a town and you would have to travel long distances between each town, between the towns is ofcourse monsters, special areas, trade related areas like mines, forests etc. I think such a game with that base concept could turn out to be interesting if would be proper sandbox. Kind of like the next evolution of ultima online.

 

Do you think a game like that would interest you?

Sadnbox does no equal Full loot, Crafting focused, PvP.  So no that wouldn't interest me in the slightest in fact it would be just as unpopular and deemed a failure as the last 9797 MMO's like this. 

 

If I had a 1$ for every Themepark WoW Clone or PvP Sandbox I'd be bale to fund my own MMO.  Here's a novel concept, lets create a new type of MMO with a different approach from the last 15 years of MMO development. 

Originally posted by Electro057

I've realized in games of recent that there's a severe lack of support classes, that is classes that aren't healers but rather they specialize in buffing the party and using spells that control the field of battle or tempo of a fight. Things like Bards! What happened to this role in MMOs? It was always my favourite, playing strategist and mascot in the backlines.

We're dealing with a Niche class within a Niche genre.  It isn't hard to fathom why hardly anyone creates those un-wanted classes.

Originally posted by filmoret
Personally I love massive pvp but for some reason its a niche thing that doesn't appear to be growing very well.  At first glance people usually just scream zergfest then cry and run away and goto a forum and write a post in utter despair.  Having played Rift's 180 person fights and actually paying attention to what was happening you could see group organization and tactics.  Same thing for GW2 but one can easily get bored of the player stacking that occurs.  But for someone to cry about ESO's cyrodiil just boggles my mind altogether.  What are people expecting from massive warfare?  You get rewards for winning and using strategies and tactics trump a mindless zerg any day.  Yet people will continually write articles about how zergy and crappy and pointless it all is.

PvP in RPG's are a niche commodity. 

 

What I am about to say is the predominant feeling and line of thinking for the average PvE RPG player (MMO or otherwise):  There is no point in PvP, the entire scope of and basic premise of MMO's in particular and RPG's in general is a PvE centric model.  PvP makes no sense.  PvP should be relegated to genres such as FPS's and MOBA's.

 

 

Crafting centric, Forced Grouping.  No thanks!
Originally posted by Samatman

I see it a lot these days - "make group content", "forced grouping is good", "solo progression destroys communities".  It's as if we have to pick a side and stay there forever.  I just don't buy it.  Here are my thoughts on what made EQ challenging and why grouping just made sense without being "forced".

Player to mob power ratio:

In general on any one even con mob, if tackled solo, you had a pretty big chance of dying.  Player to mob power ratios were skewed in favor of the mob and we knew it.  To make things worse (i.e. more challenging), just what were you going to do at Orc 1 without help?  There's 5 orcs there and if you pull one, you pull them all.  You needed help and rather than waste time trying and dying, you grabbed the next guy to come along and grouped.  The next guy hardly needed to be asked if he wanted to join because he was in the same situation.

Dangerous environment:

In the beginning, when it rained in EQ, I would sit down and stop moving.  Hopefully I was somewhere safe to begin with.  Why?  You couldn't see a damn thing.  EQ had tons of roaming mobs that were almost all aggressive.  When it wasn't raining, you still had to master situational awareness when fighting something because adds meant you had to flee or die (and fleeing usually meant dying too).  To complicate things, zones like Warslik's Woods had so many trees there was no way you could consider fighting something in the middle of the forest.  You had to work from safe spots and "pull" mobs there to fight.  People congregated at these pull spots and groups formed naturally. Environmental obfuscation, whether rain or trees, was a design element used a lot in EQ and it worked very well to make things much more dangerous.

Mob AI and faction:

While the AI was pretty rudimentary, it mattered in almost every situation.  Did a mob have social aggro?  Would the bear walking by care if I am fighting a lion?  Is that iksar KOS to me or just dubious?  We didn't just hop on a horse and tear through west commonlands without a care in the world.  You had to target and con everything in your path and make decisions actively.  Mobs didn't leash so if you got aggro you couldn't handle, it was fight here and now, or click your "train to zone" macro.  

Dying:

If you played EQ you died, and usually a lot.  And it hurt.  You lost levels.  You respawned across the entire world naked.  You had huge incentive to try very hard to not die but had to prepare for the worst with almost every encounter.  Soloing, even just simple travel, was extremely risky and to mitigate the risk of death you sought out groups everywhere you went.  Even if you were just running from Qeynos to Highpass you wanted people with you for the journey.  This wasn't forced grouping, it was grouping for obvious mutual benefit at every turn in the world.

Grouping vs. solo:

For most classes, soloing was just a tedious waste of time.  It wasn't that you couldn't solo easy stuff, we all did.  But getting a group was where the sweet spot was.  When you were in that special group which happened from time to time, when everything just meshed perfectly and the exp flowed in, it was the highlight of the day or even week.  The other really amazing thing that now is vanishing in modern MMOs is that while you were waiting for the next pull, or when we were medding, everyone in the group talked.  We were able to talk because the game pace wasn't a frenetic button mashing face roll with people yelling "pull faster!" (except for bards who couldn't talk anyway until the melody command was added).  The pace of the game wasn't determined by the number of nearby mobs, but by the rates of health and mana regen.  Original EQ may have been a little heavy handed here but this is something that has to be carefully tuned.  And the correct tuning is right where people feel free to chat while sitting through some downtime.

Everyone has times when they will choose to solo.  Times when you have 15 minutes and just want to kill something.  Times when you will be frequently interrupted, maybe by a young child.  The great thing was EQ let you solo by greatly increasing your downtime and risk.  But EQ was tuned to let a group accomplish things at a nice pace with far less risk and more reward.

I hope that that's the sweet spot that Pantheon is also aiming for as well.

Grouping is good.  Forced grouping as the only means of progression is horrible game design.  Not everyone has the patience, mindset, time or social ability to group.  Many gamers are Introverts and to force those to play a particular style is a travesty.

 

You can create rewarding group play easily just look to games like Asheron's Call or Path of Exile for proper group dynamics.

Originally posted by Tamanous

Tab, reticle , aim by cow .... don't care.

 

What matters to me (if I can stand the game itself) is that I am not stuck with 5 or so skills to work with. If this developer starts selling action combat with limited skill selection for "strategic" gaming .... fuck that, done with it. They can shove their game for idiots down the drain with the other mmos that went that direction.

I agree 5 is too small but I'd like to hear how many skills you'd use?

 

For me 10-12 is the most optimum.  Gives about 5-6 skills for constant use and the rest for sporadic use.

Originally posted by Nanfoodle
Originally posted by Vesavius
Originally posted by tryklon

Why would I do that? Theres no shortage of other games to play...

 

Oh, great... Another guy who's only requirement for a game is that it is free. This mindset is a plague on the genre.

 

Look, you clearly wanted to play GW2, so it's clear that you like it. Do you not think games that you like and enjoy are worth your money?

Do you not want to see more of the type of game that you enjoy being made? Because that only happens when you put your money into the market.

 

 

Problem is its free for some and a fee for others. It should be free for all, or everyone should have to pay.

It is Free for All. you just had to log in during the events to be able to access them.

 

Look at it like this, some games will tell you to get bent if you missed episodic content.  At least GW2 gives you the option to spend a measly sum  (compared to a subscription) for the opportunity.

Originally posted by tryklon

Like the title says, this is ridiculous. Is this their idea of calling players back?

I bought the box, and stopped playing a month after simply because the game had many problems in that time. Now, after seeing that a new Xpansion is arriving I decided to reinstall and retry the game, only to see that I have to pay to play...

If you left a month after launch then you have no need to do those story quests.  Plenty of other things to do.  I also disagree with your premise that the game had many problems.  GW2 was one of the smoothest launched MMO's in history.

 

For the record, in a traditional MMO you'd have to spend $15 to come back so whats the deal with having to spend $3 for content?  Are you seriously going to say $15 is a better deal then $3?

 

 

Originally posted by StiviRibar
Originally posted by Tyggs
Wait... Are classes race-bound?

Some are,like the Forgemaster. But most of the races can use the assasin class for example.

That's horrible game design.  Having Classes in a sandbox is bad enough but to further restrict classes from certain races is too much for me to handle.  Just boggles my mind that a developer would put so much restriction in a sandbox game.

I haven't played an MMO for more then a couple of weeks for over 3 years now!  For me EQN was my last hurrah but unfortunately I sincerely think it will end up getting canned.  Not many MMO's are ever designed with me and my sub-type in mind which is sad.  I got my start in Asheron's Call back in 1999 so to me that will always be my preferred game style.  An open world, seemless, non-instanced PvE centric sandbox which eschewed crafting in favor of ARPG style loot systems.  It also was the first that rewarded solo lay and gave the player a sense of freedom and virtual world.

 

Now that I find myself without an MMO I have gravitated toward more single player games and ARPG's and to be honest I am not even mad.  Looks like the MMO world will have to go on without me.

Originally posted by Amjoco
I'm looking forward to it. I have been wanting to play for weeks but didn't want to plop $15 down and then find out I really wasn't going to enjoy it. Now, I will be able to play at my leisure like in GW2 and TSW. I hate feeling pressured to play because I have a subscription.

Which is why I love F2P/B2P business models.  Lets me enjoy an MMO of any game to be honest, at my leisure and not feel cheated cause I am forced to pay a subscription.

Originally posted by kitarad
I am playing it so no. I do not need to have the sub removed to play. We should support the games we like not based on what their payment system is.

Are you planning on supporting it when it does drop the sub?

Regardless of the Definitions that sites like that use it kind of surprises me that most of you all here can't fathom the undeniable shortcoming in (TRUE) MMO.  Since WoW, not a single MMO has proven to be remotely mainstream, popular or a commercial success.  (TRUE) MMO's are a niche within a niche and will always remain that way.  You best be on your knees thinking the MMO gods for your indie developers and start working with and supporting these small projects cause ain't no way in hell you'll ever, ever, ever see a mega popular mainstream (TRUE) MMO.
Originally posted by Thebeasttt
It was all smoke before the layoffs. Now something might actually get done over there besides a zombie game with 15 year old graphics.

In defense of H1Z1 the graphics are superb, it's the animations that leave a lot to be desired.

Originally posted by Foomerang

I know it's a small thing and probably not many people care. But it has always bothered me. Selling cosmetic items in a cash shop is generally seen as an acceptable practice. And yet that has allowed for a subtle but steady shift away from the immersive virtual worlds I miss so dearly these days.

Cosmetic items: clothing, mounts, pets, titles, auras etc. These used to be part of the game itself. Part of the lore. Perhaps a side quest somewhere. Or tied into a crafting system.

But they are not anymore. They are in a store. And the devs get a pat on the back because at least they aren't selling combat buffs.

I guess I just don't belong in this new style of mmorpg. Even my mmo of choice does it. Best I can do is try to ignore it. My preferred play style is becoming a niche of a niche of a niche lol. Oh well. Nothing lasts forever

As opposed to paying a Subscription when 99% of the money you speant on the sub does not go toward the development of the game?  no thanks, I'll stick with the superior, more robust, more rewarding F2P business model.  Subscription's where a product of the mid 90's when Internet was in in its infancy and server hosting fees were astronomical.  This isn't the case any more and 99% of gaming realizes it hence Subscriptions are such a small sub set of gaming that it is almost infinitely non existent.

PvE Sandbox
LFGame « General Discussion
2/13/15 2:31:37 AM
Everquest Next is our only shot a pure PvE sandbox and we need to be vocal about making sure it gets finished.  There is a huge gap in styles within this genre and there hasn't been a pure PvE sandbox made since Asheron's Call and its about DAMN time developers take heed of this missing style.  Project Gorgon is another alternative but it is so early in development and just recently got greenlit that it's going to take a few years before it comes to fruition so keep plugging away for EQN, regardless of its payment model, it's combat system, and it's art style cause at the end of the freaking day none of those define what or how a PvE sandbox game is let alone influence how it should be created.

PvP, Crafting centric Sandbox.  Games like Crowfall are a dime a dozen and have historically proven to be bad games.

 

Nuff said!

Originally posted by koboldfodder
EQN will be cancelled, just a matter of making the announcement.

Sadly I think you might be right and even though I haven't played an MMO for more then a month for going on 3 1/2 years now I will still hold out hope as I strongly feel EQN was and is the only game that caters to my style to a TEE.

Originally posted by Stizzled
Originally posted by 13lake
With how fast revenue and profits are dropping, they might not even bother going f2p.

I'm willing to bet that if they switched to F2P and put stuff in the shop that people actually want to buy (as opposed to just forcing them to repeatedly pay for access to the server) that they'd see their profits double, or even triple, rather rapidly. But whatever, subs are clearly the best model for MMOs as ESO and WS continue to prove.

Truer words have never been typed.  Glad to see a fellow believer in the F2P/B2P business model over the outdated and archaic Sub model on these forums.

149 Pages First « 4 5 6 7 8 9 10 » Last