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All Posts by azzamasin

All Posts by azzamasin

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Originally posted by LIOKI
Originally posted by azzamasin
Dislike mega server's immensely because it removes the factional and server pride one should feel.  I am of a very stern opinion in that servers should be small and suited towards players of like mindedness.  500-600 at max.

While I agree with the first part of what you say, you lost me at the end. I am no math genius but I wouldn't care for a game split into 2000-3000 servers

IMO it's the best way to make your game play more personal and get to know your community, all the while splitting up different playstyles to suit individual needs.  It is reminiscent of the early stages of the genre when everyone knew everyone and their was no general asshattery going on.  When your name matters you play by a certain core set of rules and when it is much easier to make your name matter in such a smaller populace it becomes easier for the servers to police themselves.

Originally posted by LacedOpium

 

Apparently, pre-paid Alphas and Betas are heretofore going to become the norm from here on in.  Personally, it has no bearing on me financially since i have never been one eager to want to play Alpha or Beta versions of games.  It does, however, impact me in the sense that from now on release dates will forever be delayed until after these game companies feel they have dried up the pre-paid Alpha and Beta player pools of founder funds.   All I can say is, we all might as well get used to these 9 months to 1 year long Alpha and Beta phases because the success of this tactic has dictated that this practice is here to stay.

/shrug

Listen you're never going to get a Triple-A studio to pony up the hundreds of millions of dollars to take a gamble on heavy sandbox gameplay.  it just isn't going to happen so get used to it, if you want innovation and diversity in the genre you're going to have to play small indie projects and expect to pay through the nose for their development costs.  Get used to it!!!! 

Dislike mega server's immensely because it removes the factional and server pride one should feel.  I am of a very stern opinion in that servers should be small and suited towards players of like mindedness.  500-600 at max.
Originally posted by Nitth

 


Originally posted by justmemyselfandi
Good thing it'll be F2P.

 

I'd sure as hell never spend money on it.


 

And that's the reason i don't understand why this game gets so much hate.
You could play this game bitching and moaning all day long and it would cost you nothing
except your time and possibly some pride.

The reason this game gets so much hate is because it isn't a clone of EQ1, Doesn't have 16 rows of hotbar abilities, and doesn't have boring tab target combat.  It's fairly evident that the vast majority of mmorpg.com forum users are a fickle bunch of rose tinted glasses wearing people.

Originally posted by Avul
Sadly I can't disagree with you. Although I would express my opinion a little bit more conservative.

I disagree with him too.  Sadly the conservative approach to disliking a game is non-existent on this site.

I assure you developers will never ever look at independent forums such as these for guidance.  Too many haters to wade through.
It amazes me that these developers start out with the hopes of having a content patch every month but end up falling through.  With their huge budgets and hundreds of employees!  Asheron's Call had a tenth of the budget with a handful of developers and they released a monthly patch without fail for 14+ straight years.
Originally posted by Phry
Originally posted by MMOGamer71
Is it still World of Lockboxes?

Yup, definitely have to love how often you get those things as loot, just to make sure you are aware that you can buy keys to unlock them with, for real money of course, it would be no fun otherwise

Weird, I never knew you had to get a lockbox to progress, used a lockbox to acquire an item that made it possible to kill a boss, or used a lockbox to acquire a rare or useful item or skill.

 

In short, lockboxes are there for people with excess income to spend money to buy rare mounts and skins.  Bot of which are totally not needed to do anything in the game.  But if your personality is one in which you "need" to have everything, then yes you have to buy lockboxes or keys to open them.  But then that is a product of your unhealthy lifestyle and not the fault of the game.

Sci-Fi, controlling a ship and not an avatar, too much reliance on economy and crafting and not enough on combat.
Originally posted by MMOExposed

Living Breathing World MMO. I know this is figuratively talked about around here.

But what does that even mean in terms of MMOs?

Are there any examples of such a MMO being this "Living Breathing World" that people here been scratching and begging for?

I been thinking about this request, when it hit me. What the heck is a Living Breathing World MMO feature?

Seems like a heavy requested feature, but doesnt really seem to have ever been done before. So I been confused about where this request even started from.

 

School me on this you all.

To me it's an euphemism for a place that feels like a world with wonder and excitement.  A world that feels alive and is not a mechanic or system of a developmental construct.  DAoC and Asheron's Call is what I would call living breathing worlds.  WoW and pretty much any Themepark are not examples of one, they are more a system used for game design.

Originally posted by Innkwell

Heres why the gme sucks "In My Opinion".

I played EQ2 for 5 years and the one thing that made them stand apart is that they weren't afraid to make their game "more" complex. By this I mean more race/class choices to further differentiate the experience of large and small group combat. They had tons of abilities, and working towards a master version actually something that wasn't handed to you. And if you decided to change factions, you lost all that master progression.

 Deity Lines, Fighting DIETIES (so awesome), Class changing, Doing the Betrayal Quest and either changing factions OR just staying in limbo. Prismatic Weapon-line was actually something you had to work towards to complete, IT WAS A PAIN IN THE ASS. All that work was worth it in the end when you had awesome Items that other people didn't have unless they put in the work to get them. Epic class weapons, The pvp/pve tab for all abilities and armor sets ( differentiating the values and effects depending on whether or not you were in pvvp.)

 

 The Problem for me is that EQ2 wasnt afraid to try to capture the original EQ experience all while adding to it...

 

 EQN on the other hand has :

Less Races

Less Class Options ( The class tree looks interesting but nowhere near what the other titles had to offer. ON RELEASE)

Less combat abilities. ( we all know that is where this is going. )

they have stated that it wont be like EQ2 in the sense that it wont have things like Heritage quests, language learning, Appearance slots for gear, Achievement points, Collectibles.....

 

Basically EVERYTHING that made this game stand out for me vs all the other shit titles I had no interests in. When I started playing MMO's I was turned off by shitty Cartoony graphics... and now they gone and jumped on that train now too...

 

 

In closing, There is no Ratonga... Therefore this game is, and will be a pile of shit.

 

and for those who want some nostalgia ...

just looking at that skillbar gives me the creeps!

Originally posted by Arclan

No one will be happier than we naysayers if SOE launches a game we want to play. So far the innovations don't outweigh the negatives.

 

DMKano's post is exactly correct. It's always the right time to criticize a game, especially one who won best of show.

 

 



Originally posted by Allein

Originally posted by DOLPHYNN That seems like terrible combat. Each fight takes from 2 - 7 seconds. There is no meaning in a fight for combat of such short length. This is EverQuest. Give us challenge and long fights so we can actually do things and react. The lights and sound effects need to be toned down as well. Each battle should not be a firework show. Save a bunch of that flash for really special abilities.
Can't tell if you are trolling or not, if so, good work.

 


He's not trolling but you might be. His post is 100% on point. Three second combat is absolutely not Everquest. In Everquest, even combat between a level 1 noob and a flimsy bat felt thrilling.

 

 



Originally posted by Aelious
I respect that you have your own preconcieved notions of what an "RPG" looks like and gives you a greater sense of immersion (that's why most of us play MMORPGs) but you really didn't mention any universal reason other than your opinion...

 


Which also happens to be my opinion. Are you offering something besides your opinion?

 

 

 



Originally posted by goboygo
Whuu? What just happened? Was that game combat footage or did my monitor just blow some pixels out. It was kind of like the old Batman TV series fight scenes. WHAM! POW! BOOM! Apparently any violent action you take in the world of EQ sets off some sort of atomic reaction.

 


LOL the "BAM!, POW!, KLUNK!" would fit perfectly IMO.

 

 

Your definition of thrilling is my definition of snoozefest!!!!  I find shallow, slow, methodical combat to be one of the wrost aspects of the early MMO's.  Not only is it boring but it is so unimmersive and contrary to real life.  I can't think of anything as dumb as 30sec-1min combat where foes trade blows and nothing happens till mysteriously one of them falls over dead.  Talk about boring and silly!

Originally posted by kellian1
Originally posted by azzamasin
 

Such a sad state of affairs when people can't see.....or more likely refuse to see the innovation that is in EQN.  I won't name them cause you won't listen to them.  But I will say one thing, if all you're interested in playing EQ3....with the same tired linear questing elements, the boring combat routines and the forced social interactions then why not play EQ1 or 2?  I hear they're still up and running.  SOE has already said they were not making the same game that every studio has produced for the last 14 years.  Why would they limit their market share by developing a game that only the current players want to play?

You won't name them because you can't. Let me try to help you out....there is destructible environments which they constantly try to sell based on the minecraft block formula anad will have "underground zones". And they mentioned something about no end game but haven't discussed how that is going to work in detail. 

That about cover it? That about all the "innovation" that is generally spoken of in this game?

I should know better than to come and talk about a game in a negative light that people seem to hold up on a pedestal blindly, refusing to ask questions or call them out on what they did vs what they could have done. At any point did I say I hope this game fails or people should not play it? To the contrary I said I hope it it successful and people do play, I simply stated it's not for me. IF me not playing this game concerns you so much...I thank you for your concern, but by all means enjoy playing it I will find something else to do.

So apparently a combination of the following things never seen before is not new and original. i.e. innovative.

  1. An exploration centric world and progression system
  2. dynamic content where choices matter
  3. Heroic movement system
  4. combat based on movement and placement
  5. Multi-Class system where you need to find classes, quest for classes and develop factional contacts for classes
  6. Dynamic artificial Intelligence of all NPC's.
This is just what we know of so little information given.  But because either this game features action combat or isn't EQ3 you're pissed off.  How could anyone ever take anything you say seriously.  I think it's fairly obvious your dislike because of 1 or both of these issues has blinded you to what the game could be but that's fine.  It is your opinion however I refuse to be blinded to innovation because of certain elements I may dislike.  To each their own.
 
Originally posted by Brabbit1987

I actually don't understand why some people link action combat with kids and the console crowd. I am neither of those and I personally love action combat a whole lot more than tab target press 12345 type of games. You all sound like a bunch of unimaginative grumpy old coots lol.

 

I mean why does age play any part in whether or not someone likes action based combat? Why does console play any part in it at all. You all act like there has never been an action combat pc game rofl. People are weird. >.>

I'm 54 and I'll never play another MMO that features bland, boring, slow tab target combat.  Nothing worse then people in groups who refuse to do anything other then stand still and go toe to toe with a boss and get 1 shot, or get out of the fire.  Putting some of the elements of control at your fingers is what drew me to action combat In the first place.

Originally posted by kellian1
Originally posted by Allein
Originally posted by kellian1

As someone who grew up and has played every EQ game since inception...EQnext more closely resembles GW2 (which to me is a shell of an MMO) than any other EQ game. 

How so? Started playing EQ in 99, but EQN looks great to me personally. Then again I'm not wanting EQ with updated visuals either.

Action combat, visuals look like the same style, to me it's the "dumbing down" of the EQ franchise much like GW2 is a dumbing down of MMO's. It's my opnion, you certainly don't have to agree with it, but that's how I see it. 

Your comment about cellphones I don't think fits at all. you're assuming people even care that much on a whole about such a thing or even games for that matter. I for one don't even own a cell phone nor do I feel the need to have one, and I won't be losing any sleep at all if I don't play EQnext or am let down by any video game. I've already told you the type of direction I would have like them to go, and stop with the it's a different genre nonsense...it can be done if a company really wanted to do it. I'm not saying it's the end all be all, but it certainly would be a change, and if used as the groundwork as a complete new system it could be something totally different and new.

Again, you say it can happen but give some examples of what is possible within the boundaries of the genre. Just "I want it to be innovative" or some vague wish doesn't say much.

I don't understand why comparing this to other game mechanics that have multiplayer aspects is an invalid criticism. I'm not comparing to a FPS are Strategy game, I'm comparing it to a game that is an RPG with a multiplayer mechanic. It's not out of the realm that they COULD have done something unique...they decided not too. If your happy with that fine, again enjoy the game I'm sure others will love it as well. 

Just not sure why you're defending it and not seeing how they could have done more with it, especially when given a specific example you say people never offer...I offered it yet the answer wasn't to your liking so you dismiss it as invalid. If we don't expect more, we will be destined to get cookie cutter games not just in the MMO genre but in all genre's. Being that it's so corporate today, we may be stuck with cookie cutter games regardless at this point, and if this is all they are going to ffer (they being the game industry) I won't be as apt to spend as much as I used to and will certainly find other things to do with my time. 

What I said is very possible in the genre, not sure why you don't think it is...we seem to be talking in circles on this point however and will probably continue to do so.

To me if you're not going to be the least bit innovative (again in my eyes) why not just make EQ3 and call it a day. The reason they aren't doing that, is the perceived success of games like GW2 so they think if they just copied the same formula and slapped the EQ brand on it they would be all set.

What are they copying from GW2? To me, GW2 wasn't that original and a decent chunk of what they had came from other games. I'd at least say EQN is copying those games =)

See Above....If you're going to copy something and not be innovative, why not copy something you do really well and has been a proven success?

You see the underlying cause for all of this is risk...how much risk, financially, are they(any gaming company) willing to take in development time vs. the perceived profit at the end. As corporations, I would expect them to do nothing less, that is what they do manage risk vs profit, as a gamer that doesn't mean I should like it or not call them out on it. Just because I have a 15 year gaming history with SOE games (mainly EQ) doesn't mean I'm going to blindly just say everything they do is great and they have my undying trust. To the contrary they have done more to damage customer trust, than any gaming company outside of EA in my view and have just started to change that the last few years. So excuse me if I'm the least bit cynical after seeing parts and previews of this game, as I said I'm sure certain people will love it, I probably won't be one of them.

I understand, I'm cynical as well in general, but luckily I fall into the "people will love it" category. Simply curious as to where people get their opinions from such as EQN is coping GW2 or is GW2 light or isn't innovative compared to the competition not random other games in other genres.

I certainly don't judge anyone who is going to like and enjoy this game...to each their own. Life would be boring if we all liked the same stuff. I just don't understand what this offers above and beyond what is already out there (I don't even see how this is an improvement over what EQ2 was on release). As I said before, not going to lose any sleep over it, life is busy enough I'm sure I can find other things to do with my time, by all means if it's your cup of tea enjoy it....as a lifelong EQ fan just giving my critique of what they have given us so far :-)

 

 

So basically dumbing down to you means making it action combat?  Got it.  Thanks for clarifying such an obviously opinionated statement that has zero relativity to what the discussion is all about.

Originally posted by kellian1
Originally posted by Allein
Originally posted by kellian1

Well for one thing if you look at what Bioware is going with Shadow Realm (as an example), one person is actually going to be controlling the monsters, traps, etc off screen, almost like a DM. 

Yeah that "idea" might have been done years ago when AOL was around, but hasn't been done at all in modern MMO's at the level they are talking about and certainly not to the level where you are going to control dungeons and traps to that extent. That to me is innovation. Sure, they could totally screw it up and it may stink (we haven't seen it yet), but they are at least going with something new. What is this game doing that is even in the same realm?

If I wanted to play GW2 light (which is what this looks like) I would just go back to play GW2 (which I did play when it came out but found the lack of defined roles and...yeah you've heard it all before so I won't bore you with the same complaints). Look I'm being 100% honest I was looking forward to this game bigtime, but everytime I hear or see something about this game...I get less and less impressed to the point where I just don't think it's for me.

Like I said, I'm sure there is an audience that will love the game, and I certainly doj't hope it fails...the more choice we have as gamers the better, It's just not for me. 

Shadow Realm is also not the same genre as EQN so options available are no where near the same. There are tiny indie games with crazy new approaches to game play that just aren't possible in a EQN type game. Like I said there are limits even when trying to think outside the box.

Although, they've alluded to players being able to make D&D like experiences in Landmark by creating content (dungeons, mobs, quests, etc). So we might see this in a different SOE game sooner or later.

Looking at the recent games released and other upcoming games, I see very little innovation or even originality. Nothing wrong with that though if the end result is enjoyable. EQN although does seem to have a lot of variety and new takes on traditional systems that other games are staying safe with.

Could you explain the GW2 light though? While I can understand people seeing superficial similarities between the two, if anything I'd say EQN is GW2 on a massive dose of roids, but really not that similar in my eyes.

Sometimes I think we have unfair expectations. Take cellphones for example, within the last few years they've made massive improvements and are now at a point where companies are just trying crazy things hoping it will get them some sales when these "innovations" probably don't add anything that many even want/need. Where people are now just meh it's a phone with a screen, big whoop, forgetting that just a few years ago we were walking around with stone age devices in comparison.

I think gaming is not too different, people scream for innovation, but don't even know what it is they are looking for. Unfair to go, "I don't know what I want, I just want something and you better figure it out game developers!" Or when a company does think outside the box and try it different, everyone screams they want it to be like how it used to be. Never going to please everyone.

As someone who grew up and has played every EQ game since inception...EQnext more closely resembles GW2 (which to me is a shell of an MMO) than any other EQ game. 

Your comment about cellphones I don't think fits at all. you're assuming people even care that much on a whole about such a thing or even games for that matter. I for one don't even own a cell phone nor do I feel the need to have one, and I won't be losing any sleep at all if I don't play EQnext or am let down by any video game. I've already told you the type of direction I would have like them to go, and stop with the it's a different genre nonsense...it can be done if a company really wanted to do it. I'm not saying it's the end all be all, but it certainly would be a change, and if used as the groundwork as a complete new system it could be something totally different and new.

To me if you're not going to be the least bit innovative (again in my eyes) why not just make EQ3 and call it a day. The reason they aren't doing that, is the perceived success of games like GW2 so they think if they just copied the same formula and slapped the EQ brand on it they would be all set.

You see the underlying cause for all of this is risk...how much risk, financially, are they(any gaming company) willing to take in development time vs. the perceived profit at the end. As corporations, I would expect them to do nothing less, that is what they do manage risk vs profit, as a gamer that doesn't mean I should like it or not call them out on it. Just because I have a 15 year gaming history with SOE games (mainly EQ) doesn't mean I'm going to blindly just say everything they do is great and they have my undying trust. To the contrary they have done more to damage customer trust, than any gaming company outside of EA in my view and have just started to change that the last few years. So excuse me if I'm the least bit cynical after seeing parts and previews of this game, as I said I'm sure certain people will love it, I probably won't be one of them.

Such a sad state of affairs when people can't see.....or more likely refuse to see the innovation that is in EQN.  I won't name them cause you won't listen to them.  But I will say one thing, if all you're interested in playing EQ3....with the same tired linear questing elements, the boring combat routines and the forced social interactions then why not play EQ1 or 2?  I hear they're still up and running.  SOE has already said they were not making the same game that every studio has produced for the last 14 years.  Why would they limit their market share by developing a game that only the current players want to play?

Originally posted by trancefate
Originally posted by azzamasin
As an ardent opponent of EQ and Vanguard style of play I can safely say I hope this game does get made so it will show the "old school" crowd that those are in-fact rose tinted glasses they wear.  That style of gameplay has come and gone, it's time for a new type of game play.

1) Why the hell would you be an "opponent" of a video game? Did it steal your girlfriend or something? just don't play it.

 

2) That style of gameplay hasn't "come and gone" it still exists

 

3) If you thinks it's time for a new type of game play, then go play a new type of game.

 [mod edit]

  1. Why am I an opponent?  Because the gameplay was boring, slow and involved elements I think hurt the genre.  Things like Forced Grouping, 80gazillion man raids and spawn camping.
  2. It has come and gone, no one makes that style of games.
  3. I am planning on playing a new style of game.  EQN.  A game that should revolutionize the genre all while being a beacon to some good elements of old school style gaming.  Namely the reliance on exploration and living worlds.

All I needed to know was:

  1. Multi-Classing is going to be insanely fun
  2. the world is alive and huge
  3. NO QUEST HUBS
  4. Exploration centric content
 
 
As an ardent opponent of EQ and Vanguard style of play I can safely say I hope this game does get made so it will show the "old school" crowd that those are in-fact rose tinted glasses they wear.  That style of gameplay has come and gone, it's time for a new type of game play.
Originally posted by ChicagoCub

It seems the recent trend in MMO's is to insist your game is a sandbox, either wholly or in part, even if its not.  A lot of people, paid contributors included, have absolutely tortured the term in order to get it to fit whatever game they are reviewing.  They invent new terms like "sandpark" in order to have their game included in the sandbox discussion.  First, why all of a sudden does everyone have this overwhelming urge to call their favorite game a sandbox?  Second, if these people really like sandbox games does calling that which is not a sandbox make them feel as if they are playing one?  Third and if not, why not just go play an actual sandbox style game?

Could you imagine if you went around insisting your SUV was a pick-up truck?  Eventually people would dismiss you as a nutjob.  Sure it has many of the same qualities but it also has qualities of it's own and trust me, if you show up to help your friend move with your "pick-up truck" you are going to have one angry friend. 

The problem is when people like you try to narrowly define the term to mean exactly ONE thing.  When in reality the term sandbox originally meant non-linear gaming.  Sadly this pervasive and almost dogmatic narrow mindedness got the term narrowly defined in the Wikipedia.  I remember several years ago when you looked up the definition you would see the term sandbox defined where the word open-ended gaming is now.  Which is 100% false and wrong.

 

Sandbox has always meant to convey a non linear gaming model where the player had open-ended freedom to play how he wanted.  Go where he wanted and progress how they wanted.  This is the term and definition I'll always hold too.

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