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All Posts by azzamasin

All Posts by azzamasin

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2614 posts found

It's not just melee weapons, it's all weapons.  The reason it's done this way is because it's much easier to balance and much easier to accommodate hybridization in class design.  Whereas in the past most spell casters have no real way to grow their spell damage other through Spell Power which leads to unwieldy stats (large ass numbers) and unneeded stats (weapon damage).



If we continue to get boring ass Themepark's the genre will become stagnant and most of these developers will move on to MOBA's.   You can already see the writing on the wall with the popularity of that dreadful instant gratification genre and the yearly release of yet another quest centric WoW clone.  What we need is old school MMO design and we need it now.
Originally posted by Lord.Bachus

I dont understand why a lot of developers try and move away from the trinity, first GW2 and now EQN and some others too.


the trinity is a natural mechanic that just works well for MMOs. Instead of moving away from the trinnity developers should add more depth to it... And add better AI to the mobs...   But mving away from the only keymechanic in MMOs that makes people play together is wrong...


i am looking forward to the first game withouth a true dps class, where everyone gets another role on top of dps...


-  tank

- healer

- cc

- buffer

- debuffer


- cleanser


just give every class one or more of these main roles.... And allow everyone to dps on top of that....  And make all of those roles required for hard content

disagree.  The trinity is a trope of Everquest.  In a true MMORPG or fantasy adventure from D&D to Books by Tolkien, there was never a Tank, Healer & DPS.  Not to mention that for years now Action Adventure Games like Diablo or MMO's like Asheron's Call have done perfectly fine without a trinity.  What we need is smarter AI and more systems in place to encourage individual responsibility.

Originally posted by flizzer
I know it is cool and hip to prefer indie developers and their games. Not me, I prefer the AAA companies and the games they come out with.  I can't recall the last time I saw an indie type game I preferred.  Usually graphically they are subpar and game play usually feels slow/clunky to me.  But if people wish to throw money at indie people, sure, what do I care I suppose.  I'll continue playing the big name titles, however. 

Agree to an extent.  The thing with Indie's is they usually only put out content that a small minority want in a game.  Such as Open World Non Consensual PvP and Full Looting and Perma Death.  I would prefer if an Indie studio actually wanted to put mainstays the vast majority want out of a game but take the risk with new innovative techniques and systems.  But no they always only go for the former which forever leaves them in the small market Indie junket.

Originally posted by VaultFairy
Originally posted by davc123

im but 25lvl but  but tired of questing 

someone also?

I got to level 42 and gave up. Not touched the game for 4-5 days now. Leveled to 30 mostly by pvp which was nice but the exp gain plummeted.

Made it to 16 and it took me 4 days to do so.  Finally told my friends sorry this game is not for me and quietly uninstalled.  I'm done with Themepark's for the foreseeable future.

Originally posted by Nanfoodle

You do get that RPGs and questing go hand in hand? This has been the case as far back as I can remember. Even old school 8 bit RPGs did it. Gota ask, if you are sick of them, maybe you need a break from this type of game. Go play fighting games for a while or something. 

Also with Wildstar, stop doing task missions, they are not required. Just do the main story and go level a different way, dungeons, Shiphand missions, PvP. There are lots of options. 

if you call go here, kill 10 things, come back and turn in a quest then no I don't think RPG's and questing go hand in hand.  If however you call questing the things that are normally associated with Dungeon Crawling in Themepark MMO's thjen yes.


Wildstar like all other Themepark MMO's feature heavy influence of TASKING.  Not questing.  Having so little interaction with the environment and near 100% reliance on killing is not the typical RPG questing.  If you want true questing take a look at games like DAoC or Asheron's Call.  In-depth and long drawn out adventures that feature things such as NPC interactions, Traps, Puzzles, a tough boss, and an at least 30 minute completion time is what typifies RPG Quests.  Not the Fed-Ex, 5 min kill task that tells you where to go and what to kill.


As for the OP, you should really change your title to:  "I am so tired of Tasking".  Because that is all you do in games like WoW or Wildstar.  To call their progression method a quest is an affront to the entire history of RPG questing.

Originally posted by Uhwop

Fire firor and the the other guy, hire a new person who understands why people love the single player ES games and isn't hamstringed by an inability to be creative, and then do what Square Enix did for FF14:ARR.  

something tells me there problem is shifting from retaining player to getting new players into the game.  These changes aren't going to do that.  


It's not Firor's fault.  In fact in all the interviews leading up to release from as far back as a year and a half ago I felt Firor was confused and upset with the direction the studio heads were taking this game.  I could tell something was off, and I know those guys wanted to make a DAoC successor but were forced to make a Themepark MMO.

Originally posted by udon
This really saddens me.  ESO is a flawed game that has a great potential to be a great game if they focused on what is this games main strength which is the story and the larger world than just dungeons.  This focus on dungeon running and gear tiers just shows they are taking the wrong messages away from what people are telling them and is going to dilute this game into another WoW which really was the last thing this industry needs and certainly not what the Elder Scrolls franchise needs.

Disagree 100%.  ESO was a flawed game because it didn't focus on Dungeons, content and gear.  The 3 BIGGEST things an MMO needs to be successful.

Originally posted by nottuned
no, im to worried someone I respect will see me wearing all that silly stuff.

Ditto here.

Originally posted by Loke666

If a game tanks because it can't keep players interested or isn't fun enough making it F2P is just putting a band-aid on the problem. Most of us have limited time and while we might try out a F2P game it still needs to be fun to keep us interested.

As I see it, ESO have serious issues it needs to fix. Making the game F2P could give the devs a second chance but they still need to fix those issues. Phasing, bots and really lame dungeons is a disaster no matter what payment model you use.

If I were Zenimax I would worry about getting the game better, once that is done you can talk about if changing payment model is a good idea or not.

I'd normally agree with this but F2P is a strong incentive to keep players around longer then they normally would under a subscription plan or bring in new players who never gave a subscription a chance.  History proves this to be true.

Is it worth playing now?  That is the question I have with the game.  Are Nightblades fixed?  Is the game 100% about ranged attacks?
Originally posted by Distopia

Wish I'd have seen this before responding in the other thread. What's missing is players who actually want to be a part of a community. People play today in large part for competition, bragging rights, and leader boards. Their idea of community is someone to compete against. If it's not about competition, it's about who can help get them what they want.

Ever heard the line "what's the point? WHat do I gain from it?" that's today's gaming community in a nutshell. EVerything is about rewards and bragging rights to these folks, community is the last thing on their mind. It's not even about the idea of just coming together and having fun to most of them, as if it's just about fun, that means there's no purple item at the end of the trek.

Well for those who came from EQ or maybe UO feel that, but theres a rather large segment of players who got started in Asheron's Call and those so called negatives were positives in AC.

I think it'll be F2P within a year of release.  That said Once they get most of the bugs ironed out and implement player Housing I'll give the game a shot.
Would love to see a PvE only server.  Tired of Forced Player Killing in these types of games and would love to see a studio innovate on the Survival theme and promote Forced mutual interaction for safety, which they can then increase the difficulty of the Zombie's.
Originally posted by strawhat0981

So i was thinking why after buying every single mmo that comes out, I still quit in the first month. It has kind of been bothering me, Eso and wildstar have been the last ones I bought. Eso I know it was because i am sick of fantasy, but with wildstar I could not put my finger on it. So i fired up my ps4 recently and have had a blast in killzone, and soloing mostly in warframe(lol i know). It finally hit me today while playing killzone, that I really just want to play sp games right now. At first I was thinking no way, I love mmos, but as the title says....I finally have become burnt out on all mmos. There is no doubt that I will always play mmos, but for naga will be lonely  

So I have a question, how many of you are sailing in the same boat as me?

I feel you but for me it's that I want a new style of MMO.  Wildstar was good but it features the same linear quest grind that's plagued the MMO for the last 8+ years.  I just want to play an MMO that features hidden secrets, immense depth and let me play the way I want to play.

Originally posted by bcbully

I love auto path in games where I have to quest or travel long distances. Click where I'm headed, pan around and look at the scenery. 


I don't get why anyone would have a problem with it.

Because if the game is boring enough to feature something to make traveling easier it might as well feature fast travel.  Forced time constraints are one of my biggest turn offs in an MMO.  Anything that artificially makes you slow down is an anathema  to me.

Originally posted by Quesa


Originally posted by azzamasin

Originally posted by Quesa

Originally posted by yungnine

Originally posted by Quesa  

Originally posted by yungnine WoW is the ultimate in P2W because you can't even play without paying first off,
I think I've seen everything on this site now.   
If your going to quote it quote the whole sentence, it's paying to play and having a cash shop that makes me feel that way.
Beyond expansions, what forces you to use the Blizzard store in order to progress?  Nothing, so you're statement is still asinine.
With that being said what makes you think that any other F2P title forces you to pay to progress?  I've played Neverwinter, GW2, and TSW and nothing in their store is required to progress.
Me personally?  I don't play many F2P MMOs but one of them was SWTOR and I found the restrictions overbearing.  Not being able to equip looted equipment sent me off the deep end the last time.


I was more pointing out the absurdity of the comment that WoW was P2W because "you can't even play without paying first". With his asinine rational, you might as well call any game that requires you to buy anything is P2W, including ESO, WoW or GW2.

The problem with games like SWTOR and to a lesser extent DDO and LOTRO is that the games used to be subscription and the publishers themselves have little knowledge on the subject and do not know how to monetize them properly.  Whereas games like GW2 or Neverwinter understand that players will buy stuff out of cash shops regardless and do not force the players to do so.

Originally posted by LeNinjaKitten
Originally posted by Dauzqul

I know I can just do the research myself, but it honestly is simpler to ask. I'm pressed for time!


What makes Black Desert a Sandbox MMO?


How big is the world?

World Housing?




The world map takes approximately 2 hours real time to cross from one side to the other. There's no teleportation of any sort so it must be traveled by foot or mount.

Housing is pre-built and instanced, or what PA refers to as "Phased" - This means houses are accessible in the open-world making it possible to explore the inside, however the player inserted content (decorations and such) are visible only to the player that purchased the home. No loading screen is required to view a player's "phase" of a house. Because of this, multiple players can purchase the same home. It has been stated that there may be limited un-phased/instanced housing in the future.

PvP is 100% open-world. PA plans to implement an Arena but no details on this have been released aside from they are unsure whether the Arena will be open-world or instanced.

PvP is probably the most notable Sandbox feature of Black Desert. Guilds have the ability to control certain areas of a map by seiging and claiming a castle. Once taken they can place Taxes on the surrounding Towns which effect all players.

Black Desert also has no instanced content aside from the phased housing and possibly Arena - the game has no loading screens once you log in. All raid bosses and dungeons are open-world.

As stated in sera's thread asking the same question there's also the trading caravans players must partake in to transport goods from one city to another.

Is there going to be different rule set servers?  Not a fan of open world non-consensual PvP.

Originally posted by Quesa
Originally posted by yungnine
Originally posted by Quesa


Originally posted by yungnine
WoW is the ultimate in P2W because you can't even play without paying first off,

I think I've seen everything on this site now. 


If your going to quote it quote the whole sentence, it's paying to play and having a cash shop that makes me feel that way.

Beyond expansions, what forces you to use the Blizzard store in order to progress?  Nothing, so you're statement is still asinine.

With that being said what makes you think that any other F2P title forces you to pay to progress?  I've played Neverwinter, GW2, and TSW and nothing in their store is required to progress.

Originally posted by Silentstorm

Western Thoughts

So Black Desert needs a western publisher. I made a list of gtfo publishers who shouldn't be considered. And the companies who should get the chance.


1. EA, Blizzard, Sony, Snail all deserve number 1 gtfo. They all have too much going on. And are guilty of some of the worst cash shopping practices. Or just bad with communities in general.

2. Ncsoft too many games coming and they can't even be honest.

3. Nexon Cash shops in a very sneaky way. I don't like it they're a no go.

4. Perfect World Cash shops EVERYTHING stay far far far FAR away from them Daum.

I know I'm being hard on these games. But they deserve it because I'm truly tired of pay to win. And I'm someone who could afford to do it. Doesn't mean I deserve a crown over any other gamer. 


The following are companies that should be considered. They either have good practices or good with communities.


1. Trion They have the best cash shop practices we have in the world. It's fair balanced and they care about community

2. Square-Enix I mean duh the awesome they would bring to the game is one thing. But they also have patience and wouldn't abandon it easily.

3. Funcom Like Square they wouldn't leave the project hanging. And they do a very good job immersing community. Which is where this game would have an issue.

4.Tencent has already said it wanted to start doing western games. Now would be an excellent time to jump in and show these western companies how to do it.

What makes you think Blizzard has so much going on?  Not that they have ever done publishing for another studio but with the recent shuddering of Titan they really have nothing going on.  Blizzard would be my #1 choice.  Trion has way too much going on with  ArcheAge.  SOE is busy so they're obviously out.

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