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All Posts by azzamasin

All Posts by azzamasin

143 Pages First « 3 4 5 6 7 8 9 » Last
2856 posts found
Originally posted by Sketch420

Pay to alpha test a game that will be completely free?

God I hate how this industry treats its fans, especially ones interested enough to spend their time testing an unfinished product.

As opposed to risking millions of dollars in capital and being forced by the lender to develop in their fashion to prioritize profit or substance.  No thanks.  This is the best thing for indie MMO development.

Originally posted by Zeephroth
IIf this game had an open world pvp , would be one of the best mmorpg, in my opinion.

It does have open world PvP.  It's got it's own lands to explore and an open world to PvP in, set apart from the rest of us who consider PvP something that should never be mixed with the rest of the world.

Originally posted by Satarious
Originally posted by azzamasin
Originally posted by Nepheth

Why the hype? 4 words.

Dark Age of Camelot

I don't have to say anything else...

Was a decent game when it released.  I played it for 2 solid years but left the moment WoW released and WoW made fully realize how bad DAoC was and is.  CU will be 10x worse for me because it removes the 2 things I NEED in an MMO.  PvE and Loot Drops.  Crafting Centric PvP based games are not for me and are IMO not meant to be put into an MMO.  That sort of thing belongs in a MOBA or other genre.

To me, PvE is the weakest part of a typical MMO because it grows stale so fast.  Until Artificial Intelligence improves to the point in which NPCs can think and act for themselves (giving the game a much more dynamic and non-static feel to it), PvE will hold no interest for me.  Loot drops essentially kill the crafting in any mmo game and relegate it to the afterthought heap pile of features.

So I think Mark Jacobs has his head screwed on right with the PvP-centric approach he's taking.  As long as he can withstand the withering attacks from the PvE crowd and their boring, static preference of play, I think this will turn into a great game.  In a nutshell:  PvP is the best way to go now until the AI is there.

Speaking of A.I. this is why I am so anxious for more information on EQN.


I have been playing video games since the early 80's and all those years the best part will always remain the PvE.  99.8% of all games feature PvE elements and to remove that, you remove the best part of a game.  PvP is fine but for me only in smaller doses.  Never have I and never will I let PvP constitute the majority of game time. But to each their own.  At least MJ knows his game is developed with a niche mindset and for all the fans of PvP and Sandbox knowing your game is niche is good for the genre.  Just something I would never play, nor the majority of MMO gamers.  Diversity in the genre is a good thing though so I wish them luck.  (Although if there was PvE I'd try it out).

Originally posted by Nepheth

Why the hype? 4 words.

Dark Age of Camelot

I don't have to say anything else...

Was a decent game when it released.  I played it for 2 solid years but left the moment WoW released and WoW made fully realize how bad DAoC was and is.  CU will be 10x worse for me because it removes the 2 things I NEED in an MMO.  PvE and Loot Drops.  Crafting Centric PvP based games are not for me and are IMO not meant to be put into an MMO.  That sort of thing belongs in a MOBA or other genre.

Originally posted by Raquis

ESO was the last mmo I subbed for I learned my lesson don't subscribe for 6 moths cause you think the game is going to be great.ill buy a mmo play for a moth and then decide but they basically forced us to subscribe and then the game was a disappointment.

thank goodness for my new gaming addiction of dark souls so bloodborne will keep me busy for at least a 1000 hours without a subscription!

Exactly.  The MMO landscape is littered with failed MMO (at least failed in my opinion) and most of them have been subscription based.  I'll never play another sub based game and MMO studios need to understand that I am in the majority when it comes to MMO business models.  Want me to play it, better be F2P or B2P.  Sadly represents a small minority of the mmo sphere and many studios forget that.

Originally posted by Allein
Originally posted by Wolfhammer

Oh how wrong you are....  FTP games attract THE worse kind of people...  The botters, exploiters, hackers and general jobless pond scum...  I am already weary of playing because of this and I'm sure it will be a great game..

Personal Experience - Archeum Founder in Archeage - A great game players (including myself) are now flocking away from...

I've seen the same problems in F2P as Sub games. While there might be less barrier with F2P, if someone is going to waste their life and or try to make money off of being shady, they will find a way, no matter the entrance cost or lack of one.


HAHA the worst communities I've ever witnessed are from Subscription games.  Eve, WoW, and Rift had horrible communities when I played them.

Originally posted by bcbully

I can't help but to feel they are making a mistake, a monumental mistake.


On this site over the past couple months we've seen posters say they've had enough of cash shops and cash to gold conversion systems. Even Bill Murphy while reviewing Arche Age asked why not have a premium server? Within the mmorpg genre, I think free to play has ran it's course.


What do you guys think? I'm really looking forward to EQN, but for me it already has 2 strikes against it with the art style and the free to play monetization model. 

The only players who want subscriptions come from this site.  Sorry to burst your bubble but subscription is dead as long as WoW remains a force.  Ask ESO and Wildstar if they wish they would of gone F2P and inevitably the answer would be yes.  Subscriptions suck the lifeforce out of a healthy playerbase and the return on investment is too damn small.


In the real world, F2P is the only marketable solution whether you like it or not, the numbers show this time and time again.  So no EQN is perfect in their business plan and their revolutionary design will change the way MMO's are built in the future.

Originally posted by nerovipus32
Originally posted by Anthur
Black Desert
Nah, after AA I got enough of korean MMOs for the rest of my life. They are just not made for the west.

Aimed at children and super casuals. Shouldn't have EQ in it's name.

Another zombie shooter. Looks 100 % like DayZ, maybe with more players. But I am tired of zombies.

Life is Feudal
Indie company. I wish them the best but MMOs are too giant for an indie company. Indie MMO usually stand for innovation including bad quality/service/support, slow updates, bugs.
And what I have seen so far matches that oppinion.

Shard Online
No clue about that one, have to look it up. But already your short description doesn't sound promising.

Star Citizen
Ah, the star ship selling MMO. No thanks. Also this release in little parts is not my cup of tea. But I will follow it's progress which is very funny to do so.

The Division
Not an MMO imo, as you said a third person shooter. Played more of them than I remember.

The Repopulation.
Another indie not up to what it takes to run an MMO. Sorry, but good luck like always for indies.

Warhammer 40K
The setting is not my cup of tea.

World of Warships (Wow ? lol)
Not an MMO in my book. Like WoT and all the rest.

So, nothing for me, but I knew that already. There is no MMO at the horizon currently I am hyped for.
P.S. Please add "imo" to all. ;)

I'd say a cup of tea is not your cup of tea.

Would of said the same thing but alas you beat me to it.  EQN is super casual like my Cat is an astrophysicist.


EQ Next

The Division



Only 3 games I am interested in.

I just don't understand the need for something to be so hard that it requires wiping time after time to get down.  It's one of the reason why I hate raiding in the first place.  Call it what you will but I play for the content, easy mode or go home.  Immersion and fun is what I look for.
Originally posted by jtripper
Originally posted by bcbully

I saw this on massively earlier. I looked at it some more on steam and watched some videos. I read a couple threads on PvP aswell. What it sounds like the PvP is "You must flag" type system and a couple pvp zones. As far as the zones I'm thinking more Wintersgrasp than Cyrodiil... 


If this is all the PvP is going to be the game will be DOA, atleast for me. Besides that, the game looks cool. I might have bought today if there was a less restrictive pvp system.


Open PvP = you can attack or be attacked anywhere in the game by other Open PvP players.

You can't get any more open than that given PvP is consensual.

I thin kit's obvious Bc wants to force his play style on everyone and dictate the way you play the game.  He'll never understand that Non-Consensual PvP is a bad thing in an MMO.

Originally posted by Agent_Joseph
I think sandbox  MMO or sandbox MP or  sandbox co op games  cant work withouth PvP,it is all about players interactions in any way

Tell that to Asheron's Call.


This notion that Sandbox must include PvP is a misnomer and needs to be squelched at its earliest level.

There is none.  Thing is majority of these indie studio's and Makers of Sandbox style games have this silly notion that PvP must be the forefront of their game.  I suggest you stay vigilant in your outspokenness to this crazy notion and vocal in your support for a PvE centric sandbox.  It is why I'll never change my sig.

The game was marketed and sold to appease that overwhelming 5% of the MMO population called the raiding crowd.  As evident my Massively's article yesterday (loot it up) Raiding still remains the lowest populated player base in the genre and should never constitute the majority of the production of a game.


It also doesn't help that the game is a WoW clone through and through.  With small variations.

I don't think I'm being picky when I state all I want is a PvE focused, Exploration Centric, Open-World Sandbox in the vein of an Asheron's Call.
I think the game is unbelievable.  Anything open world gets my hype up but yea it plays more like an MMO then a DA game but for me that is a good thing.  The only negative I have is that you can't rebind to certain keys and the WASD movement is very sensitive and I havn't figured out how to fix it.
Originally posted by Kyleran

Meh, who cares, Reddit is irrelevant in the greater scheme of things.


Actually you'd be wrong.  Reddit is hugely relevant as many sub-Reddits allow negative opinions and bad mouthing.  Which is largely not allowed on this site or others.  Negativity can be a force for change as well as good.  Opinions may not matter to you or to the moderators here on these forums but on Reddit it allows me to vent and call out idiots when it is deserved.  Something not allowed here ever.  And I think I'm not alone in this.  Venting is cathartic at times.



Isometric is the camera angle of FPS's and ARPG's.  3rd person is the camera angle for MMO's.  Change it and you change the heart of what an MMO is to me.

Originally posted by trancefate

"With twenty million players and the endless information on the Internet about deck building, in less than a year Hearthstone’s meta rivals that of Magic the Gathering which has been around for over twenty years."


This statement reeks of ignorance and prevented me from reading anything further. MTG has 13651 cards. Hearthstone has 412. As a player of both, I feel that comparing the complexity and meta of hearthstone to that of MTG is akin to comparing tic tac toe with chess.


There are considerably more different land cards in MTG (484) than there are cards in the entire game of Hearthstone. Not to mention that the entire energy system basically replaces 500 lands and probably a thousand other spells.

Furthermore you have the class system, which narrows down the possibilities significantly further. Taking all of these things into account brings Hearthstone much more in line with the meta of Go Fish than MTG. At least 50% of my losses come knowing exactly what the enemy is going to do and simply not RNG-ing into a counterplay.




TLDR: The meta of Hearthstone is vastly more simplistic and non dynamic than that of MTG. While hearthstone is a great game, there simply aren't enough variables in the game to require (or even allow) the kind of intelligence and planning that goes into the meta of MTG.

While I agree with most of what you say you are wrong in many areas.  Namely the common tournament structure uses a very limited amount of cards of the most recent base set and last couple expansions.  This greatly limits the scope of the meta.

Originally posted by Deathenger
I can't believe they have a new expansion ready so soon. Looking forward to it. Love me some Hearthstone!

So soon?  It's been a year since release and we've had the same small card pool to play with except for a limited 30 card adventure.  You do realize that normal CCG's like MTG release an expansion or 2 a year and they are not even digital but card stock which means it takes more time to get to market.


The thing every one knows about Blizzard products is they are not fast and they take a long time to release which is not good for a CCG so lets hope they stick to a relatively timely release schedule because new influx of cards are required for the longevity of a good CCG.

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