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All Posts by azzamasin

All Posts by azzamasin

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2326 posts found
Originally posted by Lord.Bachus
I hope they step away from mods that do anthing else then revisualising the UI 

Why?  Does it effect how you play?

 

I am a firm supporter of mods, let them be as intrusive as the authors want them to be.  Choice and freedoms are what distinguish good games from bad.  And Mods give players plenty of choices.


All I can say is that I dislike MOBA's greatly.  Their communities are replete with the foulest and most elitist snobbish group of gamers that they are a cancer to the gaming communities.  Now with Blizzard making an official MOBA I fear this will get worse.

 

Hopefully we'll see a future where MOBA's distance themselves from other gaming cultures and MMO's get designed with absolutely ZERO PvP so we can differentiate the 2 genres.  That way players who want PvP can go to a MOBA.  MOBA's have been a huge detriment to the MMO scene for far too long.

Originally posted by Ridrith
This is not looking good at all, come on guys...  I know it's alpha but at least have some proper animations or something in there.  That just looks like a straight up terrible experience all around.  I guess only time will tell but I'm not even remotely interested in this game despite being a huge fan of the Pathfinder tabletop game.

While this is pre-alpha I couldn't agree more.  Hopefully some good solid motion capture animations gets implemented sometime in alpha or early beta.

I want it as close to the original as possible with 3 separate entry points, with cross roads deeper down that lead to other 2 factions areas.

 

What I want to see is when the dungeon changes hand there is a mad rush to the former occupants starting area without a care in the world for your personal safety. 

Great news for Brazilian gamers, Cryptic Studios and Neverwinter fans.  Neverwinter is one of those products that grow on you if you let it.  IMO it has the best combat and combat animations in the business.
Originally posted by Jean-Luc_Picard
Originally posted by DeserttFoxx

Explain.

Everyone keep saying that, ive seen this similar statement several times but nobody has explained how having an auction house, means the game is no longer a multiplayer MMORPG anymore.

Do you feel close to the McDonalds employee just because you are greeted by their smile and a name tag with just their first name?

How about walmart, think you know all the staff like family because someone is there to greet you when you arrive through the giant sliding doors?

Do you think Amazon is a plague on society because i can buy any thing i want, any time i want, anywhere i want and never have to interact with another living soul besides the UPS driver?

What youre saying is silly.

Excellent explanation of why this "no auction house favors socializing" concept is nonsense.

Originally posted by Gdemami

Abundance of loot, vertical progression and no decay. AH isn't a factor.

And excellent explanation of how to REALLY fix the perceived "problem". Instead of making mobs drop the best loot, make the best equipment available ONLY from player crafters. Make the equipment decay over time. As a consequence of decays, materials to craft equipment should not be too hard to get either. There you go, you have a living, breathing economy in a game that is not based on gear inflation.

Not to mention how retarded it is for a giant dragon to drop a man sized breastplate in pristine condition.

Crafting centric MMO's are really boring.  Call me silly but I like to see shiny loot on a new kill.  It harkens back to my very first MMO, Asheron's Call.  I'd much prefer a loot based economy where crafting is about enhancing and upgrading world drops.  I hate not having RNG in loot distribution but I also hate having gear assigned to specific mobs.  It's why I detest raiding so much.  What I want is the Diablo/Asheron's Call style of loot system but for now I'll have to settle for this.

Originally posted by BeansnBread

Yeah, it's not a system for people that aren't too keen on joining guilds. I'm sure people will defend it by saying it builds community, but the flip side is that it alienates people that prefer not being in giant guilds. 

 

You can be in 5 different guilds though. So potentially you could just use it for selling and then get in another tight guild. I'm really curious to see how all of it works out once this game goes live. Only one and a half months to go. :)

Agreed.  Hopefully some good forum trading sites pop up.

Originally posted by Lord.Bachus
Originally posted by Elikal

Hm. Having played both, I think WS and ESO represent the very opposite of the spectrum each, in many aspects. So I can not imagine they "steal" each others crowd.

The only thin in common is, both WS and ESO are old gen games and none of them pushes the MMO genre forward. Only Everquest Next does. Wilstar and Elder Scrolls Online are just "more of the same". Good in their own ways, but merely the n-th manifestation of Themepark MMOs as we have seen many times. *shrug*

I place my bet on Everquest Next and count ESO and WS just as a snack on the road to the true next gen MMO.

 

And even EQ next makes mistakes like dumbing down the combat with to few realtime skills available and forcing people to use certain skilltypes in certain slots...   its the same thing both ESO and WS do..  which removes a whole layer of tactical combat from the table...  Character diversity was thrown out of the window, they force you to build a single purpose character, and thats what i dislike ..

 

Thats why i stopped following EQ Next for now...

 

On one side (world design) they are building a sandbox and on the other side(character development) they restrict peoples freedom

 

Restricting use of a gazillion hotbars full of abilities is not dumbing the game down.  Limited hotbars do 3 things:

  1. Make the game easier to balance since you'll never be able to equip every overpowered skill.
  2. less homogenization
  3. Gives players the option in building a suite of skills in as much the same way as any CCG does. 
Originally posted by JemAs666
I'm playing both.  Whichever game captures my attention gets my money.

I've tried both and Wildstar is without a doubt not my cup of tea.  So that leaves ESO until EQN releases.

If the game was a traditional old school MMO I wouldn't because progression is my most enjoyable moment but if 99% of the developers focus is toward endgame and quick leveling to get there like most Themepark MMO's I would.
Originally posted by Dakeru
Originally posted by Homitu

Anyway, I'm sure they'll rebuild LA eventually and even keep it available as a run-down zone for a time following the aftermath of whatever is about to happen.  

I think so too.

The only capital on a mmo that had been permanently destroyed as far as I remember was Morroc on Ragnarok Online.

Arwic, Tou-Tou and Mayoi have all been destroyed and rebuilt/moved/lain in rubble in Asheron's Call.

Originally posted by Zaskar70
Originally posted by Azzras

Just read this from the PvP devs:

"MMORPG: One thing that stood out to me in AvA is that I sometimes had trouble telling if I was hitting someone with my bow. Do you have any plans for a sort of hit indicator or something like that?"

"Brian Wheeler: Yeah, there’s actually some things we’re looking at internally right now, where we’re trying to give hitting both players and NPCs a little bit more impact. We have in there right now, if you show the health bars, it’ll do a little bit of a flash when you hit a target, but feedback has been asking for some more of that, especially for melee impact, so we’re looking at that right now. For the time being, if you turn on health bars, it’ll do a small little flash when you hit them to help out. It is tough to tell when you’re dealing with 40 or 50 people in front of you that are all enemies, but like I said, we’re trying to figure out some things for that now."

http://www.mmorpg.com/gamelist.cfm/game/821/feature/8237/page/3

This is encouraging, they should really just take a close look at Tera to see if they could implement that kind of feedback into TESO.

While small "flashes" will help you to see if your strikes are hitting besides the enemy health bar dropping I hope they can give the strikes a much better feeling of impact as well.

Why not try a small and subtle screen shake?  I know one of the many combat mods I use for Skyrim has this effect and it gives feedback as well as making it more visceral.

Originally posted by Greatsword

Now that the NDA has been lifted, I can finally reveal how horribly unresponsive melee combat feels in ESO.

It has actually been quite a big topic among testers during the last two beta weekends, and alas an issue that most likely won't be resolved/resolvable before release.

As much as we all love the concept of real time combat in an MMO, and disregarding the fact that a lot of melee combat animations and stances/postures are outright horrible (if they weren't so choppy, one might assume Quasimodo was the model for motion capture), melee combat in ESO is just missing any kind of "tactile feedback" to it.

It's hard to describe something that simply *feels* wrong and bad in words. But there is no physical collision whatsoever, enemies have no physical reaction to your hits at all, there is no screen shaking and sound feedback on slashes and bashes is really weak (and often non-existent!).

Actually, it is easier to draw a comparision:

Melee combat feels pretty much the same as in Daggerfall and Morrowind. You just spam "air slashes", and the only thing that even tells you if you hit or miss is your enemies health bar.

This is because they did not use motion capture for their animations.  IMO a huge mistake.

Originally posted by keithian
Originally posted by Iselin

I must be weird because I actually like it from level 1.

 

Maybe it had to do with having realistic expectations and having researched the shit out of the game at places like the Tamriel Foundry and Eldersouls for months before my first beta weekend.

 

I'm not saying it doesn't get better once you're in your first full-sized zone - it does - but the starter island (I went AD first) had lots of things that kept me interested and amused: chests to lock-pick, provisioning recipes to cook for outstanding 30 minute buffs to health, stamina or magika, Sky Shards to find, quests to do, skill line descriptions to read and digest, new combat mechanics to get used to... I wasn't bored for a second.

 

But back to the OP...

 

This new positive mood in this forum is essentially what I've been predicting would happen after the NDA drop and after more got into larger beta events for months.

 

There has been a lot of theoretical negativity here based on the perceived consequence of design decisions and how those might work or not... now we all know. Not a lot of need to theorize. Instead we're just sharing real experiences of the things we like and what we don't like.

 

The discussion's got meat to chew on now.

 

No you are not weird. I liked them too, ALL 3 of them. However, I've learned to appreciate the initial storm of criticism and I do think they need to do something to address those folks who don't think like us.

Thank you for acknowledging our criticism of these starter areas.  I've played all 3 and found all bad.  The Daggerfall areas were passable but barely.  Dominion's were the worse for me because the starting areas were way too small and offered very little exploration potential. 

 

As the old saying goes, where there's smoke there's fire.  And there's been a ton of smoke about the starting experience in ESO.

Originally posted by Mithoronette

Before people could bad mouth the game without having to offer anything in way of proof of what they say.  "The game is terrible" is not breaking any NDA; however, now that the NDA is lifted, these people are being called out.  Now people can say why they LIKE the game other than just nebulous feelings.  The negative press now is at a lack of defense because their arguments no longer have any clout...and the few people who are trying to defend their pessimistic views are being called out for not having played beyond level 3 or so...

 

That's why I believe the majority of press since the NDA has lifted has been more positive than negative...

A lot of it is to do with the game being terrible from 1-10.  I understand some people like it but a great many didn't hence the negativity.  If it wasn't for a beta leak site that continuously kept telling people like me the game opened up and got better when you hit the 4th zone of the game then I would of never slogged through them on the last day of beta (my 3rd beta event mind you) to see for myself.

 

There's still issues with melee combat though.  If they can fix that and redo or speed up those first few levels then the game has a chance.

 

As for the OP, Yes I feel there has been some positive but I also believe in many of the negative previews from the media sites.  This game isn't special, nor is it innovative enough for me.  It still is unknown whether or not this game becomes another 3 mother in a long line of 3 mothers.  I'm holding out hope it isn't but many of the decisions is proving otherwise.

I'm a huge fan of slower leveling and time consuming progression.  What I'm not a fan of is linear, hand held, uninspiring starter zones that last 4-5 hours.

 

Fix the starting areas and I'm sold.

Not one for lore and story but correct me if I'm wrong:  Isn't Nightingale or more importantly Nightingale Armor a trade mark of the Dark Brotherhood?  If so then the Devs already mentioned DB was coming in a post launch content patch.
Originally posted by flguy147
Originally posted by Vyce

 

To answer the OPs question:  I'd personally prefer if addons simply didn't exist, as I love the minimalist UI and hate DPS meters with a passion.  They really limit creativity in builds, as people flock to whichever build people report the highest DPS/Healing/whatever on.  I also possess a firm dislike for raid mentality, and don't want to see it infecting a game that has so much going for it in the way of immersion.

 

I feel this way as well.  Allowing add-ons is really the only thing I have an issue with in TESO.

Agree 100%, just the whole feel of the game seems like its the exact opposite of many add ons.  I have never played with add ons in a decade of MMOs.  The game is simplistic in that standpoint and i love that.  I only played a little WOW but there were aggro meter percentages and i was like wtf is this.  Totally takes away the entire fun of tanking and controlling your dps.  We will see how it turns out and i dont understand coding of games but i hope Zenimax can somehow not allow this to turn into add on wars lol.

Playing with Mods and Addons is the only thing that gives the single player RPG's any amount of longevity for me.

Originally posted by inemosz

It's starting..

http://www.esoui.com/addons.php

What kind of AddOn(s) would you like to see/use?

Scrolling Combat Text

Ability to keep all UI elements visible at all times.

Remove the god-awful TES style Inventory UI and replace it with a traditional MMO bag inventory slot with mouseovers.

and lastly and most importantly the ability to place the combat reticule over my head and keep my character always centered in the middle of the screen.

I'd argue that MMO players on the whole were never good in the first place.  One cursory glance at the ESO forums and you'd see constant whines that the game isn't tab target with tons of hotbar keys.  things that make me shake my damn head.
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