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All Posts by azzamasin

All Posts by azzamasin

62 Pages First « 2 3 4 5 6 7 8 » Last
1240 posts found

http://nw.perfectworld.com/news/?p=883571

 

Got news for those who think the game is P2W?  P2W games do not give away free sh*t.

The majority of thsoe lost subs were because the 1 year subscription from Diablo ended in May.

 

The majority of thsoe people left already and are enjoying themselves in games such as GW2, AoW, DF and NWO to name a few.

Originally posted by Bidwood

Smedley said this is going to be the biggest sandbox MMO ever and most of the world - much of which will be player-created - can be destroyed... like the world you see today could be much different five days later...

How can I destroy most of the world, including player creations, if other players aren't able to defend it?

I see this being a game with lots of conflict between players, which is incredibly exciting - provided the combat is engaging enough. (e.g. action-based.)

Remember - this is a parallel world to EQ1 and 2, which gives SOE license to turn the gameplay upside down.

 

Dear god I hope not.  In fact I would love to see split servers with different rulesets but if that isn't in the cards then I owuld opt for a No-PvP stance.  FFA PvP and the game is doomed to mediocrity like all the other sandbox games.

Originally posted by asrlohz
Originally posted by azzamasin
Originally posted by SafariS

I'm HEAVILY excited by Elder Scrolls Online, even with the leaked crap video. However, I've read something VERY interesting today which took my hype level to max. The loot in ESO will have randomed stats (with an array prolly), like in D3.

full article here:  http://www.tesoelite.com/2013/05/eso-gear-progression-dynamically-generated-stats/

bring it already!

All I can say "OHH EMM EFF GEE"

 

Finally a game will have Asheron's Call style loot pinatas and give min/max'ers all the more reason to continue to play the game.  This is 1 of those things I thought I would never ever see in an MMO ever again.  Color me extremely excited and hyped for this game.  Once again ZOS pulls no punches when it comes to designing an MMO for the future!!  Words can't express how excited for this game because of this.

That's a bit over the top, don't you think? Even by my standards.

One of the best features of my beloved Asheron's Call and the only MMO to ever support Dynamic Loot.  Not over the top at all.  That's how excited I am for ESO now because of this feature.

Originally posted by Shadanwolf
I'm glade you found out early....you're not going to play the game.

Yup, wish more people would actually read a game's F.A.Q. and core features, would save a lot of heart ache in the long run.  Its like buying Darkfall and bitching because of FFA Full Loot PvP and complaining about it ad-naseum on the forums.  Then again I do not put much stock in the average gamer, especially MMO gamer since the majority of them refuse to do a modicum of research of a game.

Chances are skills that add a CC effect will cost greater amounts of resources compared to Damage abilities.  Best way I can think of them balancing CC.
Originally posted by SafariS

I'm HEAVILY excited by Elder Scrolls Online, even with the leaked crap video. However, I've read something VERY interesting today which took my hype level to max. The loot in ESO will have randomed stats (with an array prolly), like in D3.

full article here:  http://www.tesoelite.com/2013/05/eso-gear-progression-dynamically-generated-stats/

bring it already!

All I can say "OHH EMM EFF GEE"

 

Finally a game will have Asheron's Call style loot pinatas and give min/max'ers all the more reason to continue to play the game.  This is 1 of those things I thought I would never ever see in an MMO ever again.  Color me extremely excited and hyped for this game.  Once again ZOS pulls no punches when it comes to designing an MMO for the future!!  Words can't express how excited for this game because of this.

Originally posted by MMOExposed

Animations are one of my main deal breakers in a MMO. Not to be confused with Graphics. But character animations, as i how they look moving, or how they look swinging a weapon or how they look casting a spell. 

 

Imo Warhammer, another of MJ's game had very poor animations for movement as well as Melee an cast. Far worst than World of Warcraft. Total deal breaker to see the animations for the Chaos Chosen compared to the GW2 Norn. 

But hard to back this game when they havnt shown much in the Animation area. I hope we see animations soon.

I don't agree with you often but absolutely agree 100%.  Combat and Character Animations are the #1 deal breaker for me.  I would also add that Rift's animations were severely lacking as well which resulted in my discontinue of playing.  WoW, GW2 (non Dual Wield) and now Neverwinter ought to be the standard for combat animations IMO.

Neverwinter has like 12 dungeons and Heroic version of each of those.  Gauntlgrym hasn't even  been released yet.  Then on top of that there is the Foundry, quite a few missions and campaigns already implemented and more coming online every day.  Best and most varied content of any MMO I've played since WoW.
Of the 8 million I would wager only about 2-3 million are US and EU but of course we'll never know.  Buddy of mine I work with says his server is a ghost town.
Originally posted by Thresh
Once the low level scrubs realise it will cost over $200 per item slot to get a greater enchant it will it either come down to severere price nerfing in item shop or mass exile. In the meanwhile enjoy all the low level fanboys telling you how great it is with $0 spent.

Can still play the game with $0.00 spent.  Neverwinter is P4C not P2W.  Where P4C = Pay For Convience.  In fact if one spent just $15 a month on Astral Diamonds, one could aquire all the riches of the game in a modern MMO timeframe.  Want to get the best enchantments and best upgrades right away as soon as you aquire a piece of gear, expect to skip the wait and buy the AD to upgrade now.

 

Its as simple as that.  I love this system so much more because it offers someone like me the choice to transfer real life $$$ into in game choice.

Originally posted by Ikeda

See... and that's just blatantly incorrect...

Check:  http://nw-forum.perfectworld.com/showthread.php?201931-Patch-Notes-NW-1-20130416a-16

That's the patch notes.  And clearly in there they nerfed the hell out of the Foundry XP because people were going into those "survival/horror mode" quests to level up and gain items in a way that exploited the purpose of the Foundry.

So a game company puts a way in that people can play (for free) awesome stories so that even at end game FOR FREE you get new quests and stories to play.

Now people exploit them, ruin the entire purpose, make Cryptic rethink the entire Foundry idea...

Lovely... lets just ask them to please release monthly DLC so we can pay them for missions that a 5 y/o could have written.

FYI I leveled a Control Wizard from 1 to 60 in less then a day through exploitive foundry missions that stacked 50 Ogres on top of each other in a small box surrounded by traps and/or walls.

 

This change was needed but I'm not gonna lie, its nice having a max level PvP toon.

Originally posted by TheScavenger

Look at history of MMOs. First, the big one...WoW...it was the FIRST MMO to have so much solo content. The whole game could be soloed, even endgame (with dailies, achievements and dungeon/raid finder). This was a HUGE part in its success (not the sole reason mind you, but a big one)...it made you really felt like you were a hero in Warcraft.

 

Wrong, Wrong, Wrong on so many levels.  Asheron's Call was the 1st MMO to offer solo content.

 

As for the rest of your statement.  Sandbox MMO's fail because they either offer unmitigated PvP (usually in the full loot FFA varity) or focus all their efforts on systems that don't mean a whole hell of a lot in the grand scheme of things. Basically read my sig to understand why sandbox fail.

 

A PvE combat centric, questing, open ended, non-linear Sandbox is the only sandbox that will ever amount to "success".

Subscription is dead.  Only room for a few subscription games and WoW and Eve have those people.  F2P is the future, which is odd because it ought to of been the past considering every other gaming genre has never had a subscription.  Do not recall ever paying for a subscription while playing Mortal Kombat or Madden NFL.

Pretty damn far.  I bought a Pair of Very Rare (Purple Epic) Gauntlets that had over 500 power and 400 defense for 78k today.  Thats 3 days of farming for an epic quality item.  Some of the harder stuff might take you a month.  If you want it free, expect to play for a bit to get the items you want.  As I've said on numerous occasions, the game is Pay for Convience.

 

(BTW those gaunts are best in slot for me, as Power & Defense [Defense converts to Power in my build] are mue bueno)

You do realize this isn't prime time for everyone right?

 

Since the game launched they have done good at rotating maintenance times to not alienate any particular country.  EO at work IMO.  Use the time to go out and have fun, it isn't the end of the world.

Questions
General Discussion « Neverwinter
5/04/13 3:39:34 PM
Originally posted by jybgess
Im DLing the game now. As far as classes, I've been reading that the TR has the most DPS and the GWF is weak. My question is, Can all classes solo well? Do you need to group in this game? I got nothing against grouping, just wanted to know because if I didnt have time to group, I could still do stuff. 

I play a GWF and let me just say, yes the early levels are a chore and needs to be fixed but endgame they really shine. 

Weapon Master Strike (Paragon at will that debuffs the enemy's resistance and is AOE) + Steel Blitz (Paragon Passive that gives you a chance to proc [old school WoW shaman windfury] extra attacks = epic win.

 

TR's are very strong but unless your in a dedicated group expect your dungeon queues to reach hour+ lengths.  Clerics and Guardians are just as strong and are in high demand.  I rerolled a Cleric for soloing when my guildies are not online to group with.

I really wanted to like the game but I suppose I am a product of the new MMO generation (even though Ive been playing since Asheron's Call in 1999).  I prefer systems and structures in place that are easy to use but hard to master.  AoW has way to much depth and it is too daunting to learn something complex before you can get to the fun.  I prefer jumping in, playing and being remotely knowledgeable at the start.  I do not like having to learn new thingsand commit to muscle memory things that should be and could be more easy.
Trinity?
General Discussion « Neverwinter
5/04/13 3:22:12 AM
Originally posted by Vigg
Thanks for the help!  Does a GWF even have a taunt?

Not a Taunt per se but they do have AOE DPS and AOE "Marks" which is a buff for the party and a debuff for the creatures which usually draw hefty agro.

Trinity?
General Discussion « Neverwinter
5/04/13 3:18:55 AM
Originally posted by Vigg

Does the trinity hold true in Neverwinter?  Does the shield warrior tank?  Is there a need for healing?

 

Thanks!

While some dungeons can be ran with no trinity (albeit without good results but still possible) the higher end dungeons most def require a trinity.  Might I add, the harder dungeons are more suited to having and some even require you have addtional roles.  Like Crowd Control and AOE DPS.  In fact the vast majority of the heroic dungeons run better and smoother with a Guardian Fighter (Tank), Devoted Cleric (Healer & AOE DPS), Trickster Rogue (Burst DPS for Add phases), Great Weapon Fighter (AOE DPS and Off tanking adds) and Control Wizard (Crowd Control).

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