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All Posts by azzamasin

All Posts by azzamasin

117 Pages « 1 2 3 4 5 6 7 » Last
2321 posts found

All I want to see is:

 

  1. non-instanced Player Housing
  2. An Alternate Advancement system.  Would prefer something akin to the Augmentation and Luminance system of Asheron's Call.
 

I'm still unsure on what faction to go because I do not want to pick an underdog side.  Past polls always show the Ebonheart being  the higher population side but if I was to bet I'd wager the Aldmeri Dominion would be up there and I know a lot of high profile PvP guilds are going that side.

 

Regardless I am 100% set on Dunmer (Dark Elf) as my starting Race.  Most likely 2H and Fire Destruction Staff as my weapons.

Originally posted by DrDwarf

How much non consensual pvp happens in the real world when an army rolls onto the borders of your country ?

 

I'll let you know when it happens.  Until then I'll continue to enjoy a "GAME".

Originally posted by DrDwarf

I think in a virtual world, the idea you can level almost exclusively in PVP is nonsensical.

PVP should be something your character grows up to do and your character should be required to be a significant part of the world in which the pvp takes part.

Now ok there needs to be an overlap (because that makes some sense) but letting people jump into pvp at level 10 shouldnt be it IMO.  

Given that  they need to make sure you can't outlevel PVE people (for equivalent effort)  and you can't end up in better gear.

It is a good idea to compel PVE players to have to do some PVP to round off their characters too.  I think it is nonsense pve players are allowed to not be attacked in large parts of the PVE world  for example.

I found the GW2 set up stupid.

Allowing you to go into Battlegrounds at level 1 in the best gear ... makes no sense to an MMORPG regardless of how much sense it makes to people wanting Tekken.    If you want to do that .. sell it as a different game.

In many things in life you earn the right to compete..

 

 

Ahh so you feel forced non-consensual PvP is the right thing to do?  Let's just say you're 100% wrong in everything you just posted!

 

Let us not start this debate again, please I implore you.

Originally posted by Lord.Bachus
Originally posted by Satarious
Originally posted by Dax360

It'll work to a certain extent, as in they will be able to gain levels and spend 1 SP per level. Though they will miss out on all the Sky Shards which means their flexibility will be severely less than any opponent that has done PvE as well. Plus they'll miss out on a whole wealth of different experiences out in the "big wide world" so to speak, things that in my opinion add a lot to the game play experience as a whole.

 

But if that's the only aspect of the game they are interested in, they'll still be able to reach max level and have fifty-something SP's to spend. But personally I'd feel like I was missing out on far to much of the game I'd paid for to skip the PvE side of things.

I only hope that these PvE rewards don't put players at a distinct advantage in PvP.  That didn't prove to be very successful when daoc tried it many moons ago.  In fact, those changes were to blame for the fall in subscriber numbers.  They really need to keep the two play styles apart.

It does ... you want those shards for sure and them extra skillpoints... espescially if you are a min maxer..

 

I allready predicted whining PvPers on these boards because the game forces them to PvE to get those skillpoints they need for PvP...

 

and having 60 or 70 or maybe 100 skillpoints for a PvPer will feel like a loose loose if those PvE ers all have above 200 and some near to 300

 

 

 

In the end this game works best for players that love both the PE as the PvP part....   and i am very affraid that most of the PvP only crowd will leave the battlefield with a single word in their minds..... Unfair...  because there is no special PvP armor and they dont get a gear advantage and they have to live with a bare minimum of skillpoints..

I've yet to ever see or hear a complaint of any Hardcore to do something to give them an edge.  I feel your views are not aimed at anyone we would consider hardcore especially when it comes to PvP.  The only people I see skipping the PvE to get straight to the PvP are the ones you and I know as casuals.

Originally posted by Iselin
Originally posted by ImperialSun

I am amazed that any of you actually believe the spin about ESO always has been and always will be a sub model game.

 

That is just rhetoric to calm peoples nerves pre release. The addition of the imperial race via an additional payment gate was the acid test to see if the ESO community would lap up MTs for content - and they did!

 

All those CE orders have given them the green light to charge for just about any type of content in the cash shop once its live.

 

Within 12 months tops ESO will move to a Freemium/Hybrid model I have no doubt of that. This has ALWAYS been part of the roadmap I am just amazed that so many of you choose not to believe this.

 

This game will be a fairly good mmorpg I am sure, however I am certain that it will also be one huge nickel n dime cash cow like SWTOR. IMO a move to a payment model almost exactly like SWTOR and/or LOTRO has always been the plan.

 

Of course, when ESO does move to Freemium model inside a year, this will mean the game has tanked and is a total failure.....thats what most of this site says about SWTOR right? It failed and the proof of its biblical failure was that it moved to F2P in less than a year?

 

Driz

 

 

You're one of those who fails to see the distinction between dishing out extra dough for a CE - which has become a staple of many game's releases, not just MMOs - and being OK with a nickle and dime cash shop. The contents of the CE are almost irrelevant, many would have bought them anyway.

 

Introduce a greedy little cash shop and they will piss-off a shitload of people. Even if you don't understand that there is a difference, they do. No better way for them to guarantee a mass exodus than doing that.

 

 

Explains why those greedy little cash shop games have more players and make more money then subscription games.  *rolls eyes*

 

And for the record I'd rather be nickel and dimed in a cash shop which allows me to spend what I want on what I want when I want.  Then pay for the bottom feeders of the gaming community to power through content designed for everyone who spends a zillion hours per week playing and not contributing to society.  Also I rather like having the option to buy my way out of the doldrums of the menial low level hells of RPG'dom with limited inventory space, slow travel speeds, the appearance of a pauper and the adventuring escapades of a hapless Fed-Ex employee.

 

Also this hypothetical "shit-load of people" is anyone who still lives in the past of mega successful 150k subscription gaming playerbase.  I'm relatively certain the average game designer, studio and corporate suit are more then willing to piss off this small bunch in an effort to cash in on the untapped potential millions of gamers who refuse to play MMO's because of this archaic business model.

Originally posted by Satarious
Originally posted by azzamasin
Originally posted by Satarious
Originally posted by alexhpy98721

 

You8 do realize that 10 million numbers is so astronomically small in comparison to the likes of games such as Call of Duty, Madden Football, Farmville, Candy Crush or any other well known game that doesn't promote this archaic business model.  Hell Skyrim itself sold over 20 million boxes, almost most of which to individuals that refuse to play.....or should I say PAY for continuing access to their game.  So when you try to compare WoW to the likes of any other successful game it kind of counter proves any point your trying to make.

All of which ARE NOT MMOs.  Your argument falls flat on its face on that basis alone.

It's not natural for an MMO to be F2P since, by its very nature, an MMO is a persistent world that needs to constantly be updated, expanded, and maintained in order to keep the quality up and  people interested over a long stretch of time (about 10 years in the case of WOW).  The F2P crowd must think that money grows on trees if they believe & expect an MMO to remain fresh and relevant over the years without a subscription fee. 

I find it interesting that so many companies are still taking the risk to make MMOs.  Must be because they're salivating at how profitable WoW is compared to pretty much any game out there.

See you still think of the past, when you "had" to have a subscription.  If anything the last few years has taught us....or should of taught us is that you no longer need a subscription.  Ergo remove the subscription and continue with the model of F2P and you';; see a rise in playerbase like those other games.  Thanks for proving my point very succinctly.

Originally posted by Maric
I'm backing Pantheon. We need more choices in the genre. We need to put the challenge back into MMORPG. I'm so sick of themepark MMOs. I'd much rather play an old school niche MMORPG than a brony colored WoW clone.
 

Sick of Themepark MMO's as well but I'll never go back to a game that requires you to group and grind mobs in a static location, combat animations take minutes to go through or has immense downtime where you need to "Med between pulls" ~~~*SHUDDERS*~~~

 

There's a reason why Vanguard and other games of it's caliber never exceeded more then a few hundred thousand potential players.

Here's a concept and some feedback if the Developers are willing to listen.

 

While I appreciate the attempt at old school MMO design, there is ample evidence that many elements of that old school design is archaic and should stay in the annals of history.  Get rid of Forced Grouping, long downtime between combat, and slow methodical snooze infested gameplay and innovate, innovate and then innovate some more.

 

Your welcome.

IMO way to long.  Done 3 beta's and still haven't reached it but I did reach level 7 last beta and the game started to get much better.
Originally posted by Satarious
Originally posted by alexhpy98721

It is what they said... yea i HOPE they will keep the sub model but i can`t help thinking it will go F2P because most people won`t play a sub based game....

That said i`ll buy it anyway and see how it does even if it goes F2P i`ll keep the SUB as i did with SWTOR.

Does that "most people" include the 10 million subscribers to WoW?  If anything, "most people" are subscribers and F2P is basically just hot air made up by the gaming media.

While I can support your decision to like the sub model for your own reasons, I think it demeans the rest of us when you actually believe what you write.  It seriously makes me wonder for gamers in this genre.  Take for example your "10 million" subscribers to WoW" quote.  For the sake of this argument I'll give you these numbers (not like 3/4 of those subscriber figures came from China but what ever) You8 do realize that 10 million numbers is so astronomically small in comparison to the likes of games such as Call of Duty, Madden Football, Farmville, Candy Crush or any other well known game that doesn't promote this archaic business model.  Hell Skyrim itself sold over 20 million boxes, almost most of which to individuals that refuse to play.....or should I say PAY for continuing access to their game.  So when you try to compare WoW to the likes of any other successful game it kind of counter proves any point your trying to make.

Originally posted by Xiaoki

 


Originally posted by zimike
Reboot Asheron's Call !!!!!!!!!!!!!!!!! The world NEEDS this MMO to be made!


Dont think you want that.

 


The Turbine that made Asheron's Call is dead and gone.

Well actually 2 of the original Devs are working on Project Gorgon. 

 

 

Originally posted by Lord.Bachus
Originally posted by azzamasin
Originally posted by Lord.Bachus

Yes, thats what i was afraid off, these mods turned the great ideas of the developers intoo an ordinary wow clone...

 

if these mods become mandatory for performing top in pvp, then it actually ruins much of the gameplay for me... When the game forces me to watch ui ellements to be a top performer it fails...   I just want to watch the action on the screen and react toit, without being at a disadvantage..

 

ui mods like these have no place in a competitive pvp environment, or an immersive pve environment.... And thats exactly the two sides of this game

Mods do know such thing.  Mods have been the hallmark of ALL Elder Scrolls Games and the ONLINE version shouldn't be any different.

 

no offense but it's kind of nice to turn that back around on all the people whose told me so much over the last few months.

Thats maybe because you dont understand why mods can be harmfull for online games..... in a single player game environment they ruin only the experience of the player using them... in an online game they have the power to ruin the game for all players...  

 

Cheating  or having unfair advantages takes away the choice of using mods that ruin the look and feel of the game and turns it intoo a must for being competitive..

 

If there is one online environment where mods have been known to give unfair advantages, its competitive PvP... and thats exactly why all these people want to play PvP in ESO.

I think saying people want to play PvP in ESO for their mods is a stretch at best.

 

And sorry I just do not share your sentiments, changing the UI and adding elements that are easier to track is not in my definition of "cheating" and "unfair advantages".  For me it makes the game much more enjoyable and allows me to play how I would of designed.  Ergo, it gives longevity to the game.  Nothing worse then staring at the stock UI elements of a generic MMO!  I tell you right now I would of stuck with GW2 much longer if they allowed Mods...in fact I had to semi-break the TOS's to use a Combat Mod to make the game more enjoyable for me.

Originally posted by EstabanII
Your opinion is not shared by everyone. A ton of the positive hype I see is from people who didn't expect much from the game, tried the beta, and got hooked. That is exactly what happened with me, too.

Many people genuinely enjoy this game, regardless of what you believe.

While I too do not share his sentiments I myself never actually got hooked but I did see the potential on the last day of the last beta test.  Enough for me to give it another shot at the next one and see if the game grows on me.  What I am most impressed with is the ability of the Developers to actually change the game for the better.  Seems like every day you here something else coming out of Betaland that says their willing to mix it up and make needed changes.

Originally posted by Lord.Bachus

Yes, thats what i was afraid off, these mods turned the great ideas of the developers intoo an ordinary wow clone...

 

if these mods become mandatory for performing top in pvp, then it actually ruins much of the gameplay for me... When the game forces me to watch ui ellements to be a top performer it fails...   I just want to watch the action on the screen and react toit, without being at a disadvantage..

 

ui mods like these have no place in a competitive pvp environment, or an immersive pve environment.... And thats exactly the two sides of this game

Mods do know such thing.  Mods have been the hallmark of ALL Elder Scrolls Games and the ONLINE version shouldn't be any different.

 

no offense but it's kind of nice to turn that back around on all the people whose told me so much over the last few months.

Imagine a Decal-Less Private server.  Ohh would I freaking drop everything and move there right away!
Originally posted by zimike
Reboot Asheron's Call !!!!!!!!!!!!!!!!! The world NEEDS this MMO to be made!

If I was a Bagillionaire I'd definitely do it LOL.

Originally posted by korr
Originally posted by azzamasin
Originally posted by korr
I would love an upgrade to this game, or fan run servers.  Maybe with a bit less craziness on the magic, like the 3 hours it took to buff completely

They changed the buffing system about 6 years ago.  Buffs last up to 3.5 hours (level 8's with Augmentations) and persist through death (with another augmentation)  Plus they condensed all the item buffs down to auras that cover anything you equip.  What used to take a solid 15 minutes to buff now takes less then 2 minutes plus they last a lot longer.

wow, that's a huge difference, guess that shows how long it has been since I played the game.

the only downside is you'll never be able to self cast level 8's if you started with a 10 Focus/Self template.  Still Level 7's will last 2 hours 45 minutes.

Originally posted by Kossuth
My first MMO all those years ago and still holds a special place in my heart. Came back for a few days a couple of years back but afraid the graphics were so dated I couldn't face trying to relearn the game despite its incredible open world environment.

Said the same thing when I quit WoW right after Cataclysm and almost didn't give it, it's fair due but stuck with it and after a few days I forgot about how shitty the graphics were.  What made me quit was the lack of players to participate in high end quests. 

Originally posted by korr
I would love an upgrade to this game, or fan run servers.  Maybe with a bit less craziness on the magic, like the 3 hours it took to buff completely

They changed the buffing system about 6 years ago.  Buffs last up to 3.5 hours (level 8's with Augmentations) and persist through death (with another augmentation)  Plus they condensed all the item buffs down to auras that cover anything you equip.  What used to take a solid 15 minutes to buff now takes less then 2 minutes plus they last a lot longer.

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