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All Posts by azzamasin

All Posts by azzamasin

149 Pages « 1 2 3 4 5 6 7 » Last
2976 posts found
Originally posted by Mikeha
Originally posted by azzamasin
Originally posted by Kaelaien
Is this game all pvp/rvr?

Yea it's ZERO PvE.  What a waste of talented material.  For the record, I think the game looks remarkably bad and the animations and physics look horrendous.

 

 

So this is just a PVP game?  Another one to scratch off my list!

PvP is a niche within a niche market and to make an MMO without PvE is to remove any vestige or semblance of the genre in which it attempts to call itself.  This game should be made into a Lobby based MOBA or some other such title but to label it as an RPG is a travesty to the RPG label.

Originally posted by Kaelaien
Is this game all pvp/rvr?

Yea it's ZERO PvE.  What a waste of talented material.  For the record, I think the game looks remarkably bad and the animations and physics look horrendous.

Originally posted by LeGrosGamerV2

You all seem like understanding people, so let's skip the bull.  You also all know why exactly MMO's in whole are going the crapper.   

 

1- Games released years before being done.

2- Game breaking cash shops.

3- The gimmick of "pre ordering" and getting "cool" stuff over those who don't pre order. 

4- Crappy RNG  Random Number Generator, where some will get kick ass gear and others that contributed equally receive a piece of meat?

5- Paying 50-60$ on a unfinished title, and having to pay a monthly is / was down right stupid, *cough* TESO.

  I can keep going, but RPG in MMO's is not at all the problem, the problem are devs trying to squeeze every penny out of your pockets, and they're succeeding, sadly. 

 

  A MMO or any type of online gaming is not considered gaming when you feel obliged on putting in real currency in order to be relevant, it becomes gambling. Huge difference that 99% of MMO gamers fail to realize. 

Agree with everything except Cash Shops.  Most western MMO's have palatable cash shops.  Subscriptions are not conducive to valued game play, and offers even less monetary value.  I think we've seen F2P and B2P as the only decent business model outside of WoW and Eve or some super niche indie MMO.

Originally posted by SlyLoK

It seems most over there want a fee that is more than $15 a month and at least $20 and some want even higher or much higher. .. SMH. I guess those players just want those on the forums to play the game? Some serious elitism / entitlement going on over there.. Or just plain ignorance. It is hard to distinguish the two. Probably the same people who thought the $50 a month EQ Premium Server was a good idea.. It wasnt.

Who wants to play a game where there are only 6,000 accounts because the fee is $25? With 6,000 accounts there MIGHT be 1,000 people on at a time IF that many. How is anyone supposed to get anything done with so few players? 

IMO the fee should be LOWER than $15 a month and not higher to start. Just because that is the standard doesnt mean every Tom , Dick and Harry MMO needs to start there. Start at $9.99 a month to bring in a good amount of players and to polish content over the first year and then raise the fee to $12.99 or $14.99 if the quality of the game has improved. Those that started from the beginning are grandfathered in at $9.99 while new accounts would be whatever it was raised too.

I know Pantheon is marketed to a select audience but I do hope they get their wish and then a year later the game goes F2P because Subscriptions are dead, it would even more abundantly clear if a company actually charged more then $15.

Originally posted by Roguewiz

I don't blame Themepark.  Even in DnD, you were still fundamentally in the world of your DM.  He/She had a design in place that, generally, the players were to follow.  Sure, their are some players that will buck that and do what they want; but the vast majority took the hints and direction of the DM and followed the "set path".  

So, on that note, I blame us gamers.  We can't decide what we want in a game, Devs keep making these carbon copy games, or making lackluster "sandbox games".  The promise the world, and give us a small corner of some backwater town.

And to make a correction to someone that said EQ2 came our first:  you are correct, it did come out first.  However, EQ2 11/8/2004, WOW 11/28/2004.  Both are close enough in release that if you were to blame a game for causing our the current situation, you could blame both.  WOW however, since it is so popular, gets most of the blame.

Sure if you had a sucky DM or you played nothing but premade modules.  But a good DM will craft a world and environment that gives ultimate freedom to the party.

Originally posted by Flyte27
Originally posted by azzamasin
Originally posted by Lobotomist

Looking back on MMO genre and its recent slump, one has to ask what is the reason MMORPG reached the stuck point it find itself now.

It is easy to blame WOW and Themepark mentality.  But where lies the real problem ? In RPG.

The original MMOs like Ultima Online or Everquest were very open. Their only resemblance to traditional RPG games was the character building. It is only when Blizzard decided to improve the formula and bring important part of RPG experience : questing , that MMORPG as we know it now was born.

This RPG formula is improved among with everything else and today we have games like ESO or KOTOR that can stand without shame beside single player RPGs in any way. Or even some that are innovating RPG experience like GW2

 

And this is the problem. RPG gameplay became the shackles of MMO.

MMO should be massive social experience. A virtual world. But RPG is single or at best small group experience. Completely opposite to what MMO should acomplish.

 

 

Only by renouncing RPG will MMO truly soar forward.

And we are begining to see emergence of this "non rpg" games.

Elite, Star Citizen, Minecraft, Survival games ...

 

New genre is emerging. MMO without RPG , and it was about the damn time.

 

 

 

 

 

 

 

Your post is utter sacrilege! RPG's were here before MMO's, it is the fault of UO and EQ to forgo the RPG aspects and create games that relied on PvP in UO's case and carrot on a stick in EQ's case.  Asheron's Call was every bit an RPG as well as an MMO.  Sadly it didn't get the advertisement it deserved.

 

No what is wrong with the MMO genre is greed, pure and simple greed.  Studios and Developers jumped on the Themepark, linear quest Hub WoW clone design.  Instead of innovating the genre further.  Nothing else.

I would say Ultima Online was the epitome of an RPG.  You could be anything you wanted and do anything you wanted.  You could start the game in the middle of no where, go make yourself an axe, chop some wood, build a house, and go hunting.  You could be a thief and go around stealing other peoples equipment.  You could be a bandit and hang around killing people.  You could be a miner trying to mine for rare materials and bring them back to town or your house.  You could powerful animals.  You could craft a boat and go fishing.  You could be a bard and sing songs that enchanted people and creatures.  The sky was the limit for the most part.  I think that roleplaying is impossible if you are forced down a set path to a large extent.  You are basically being forced into what the designer wants you to experience.

Funny I've been playing RPG's since 1982, from Pen and Paper, Tabletop and Video games.  And not one of those games I ever played in the 30+ years of me playing RPG's were about crafting, building or PvP.  Too me those activities are more suited to Sims or FPS's.  RPG's have always been about character progression, exploration and loot acquisition.  Nothing else matters in the grand scene.  Too me UO is a new genre on to itself, and is in no way shape or form a true RPG.

Originally posted by Oziius

I'm starting to think that a lot of folks around here just love to hear themselves speak. First off, what recent MMO slump? Do you mean You are in a slump? I'm playing eso with a whole lotta buncha other players and there's no talks of slumps in game. I think some players mistake the fact that they are not happy with any games out  for a problem with the genre as a whole. For every one of the vocal posters on this site, there are 50 people playing games and no coming to forum sites to complain. This site and others like it are the overwhelming minority of gamer opinion, not the other way around. Just because people come here to complain doesn't mean that there's a problem with the genre. The genre is making plenty of money with happy gamers. I'm one of them.  

Excellent post.  I myself am playing ESO too but only as a glorified Skyrim with the occasional grouping or dungeon delve.  In fact I prefer to play MMO's this way.  Been playing like this since 1999.  I don't need massive social interaction, but I do need (or prefer) to play in a world where others are around as it makes it more immersive and it gives an avenue to trade or group when it suits me.  Too me this is the epitome of MMO's.  The forced grouping or EQ or Forced PvP of UQ are not what an MMO is about and IMO those 2 games are an anomaly plus IMO they bastardize the genre. 

 

Every since EAO went F2P I've been playing it, cause it is a damn good game for what I want out of an MMO.

Originally posted by Lobotomist

Looking back on MMO genre and its recent slump, one has to ask what is the reason MMORPG reached the stuck point it find itself now.

It is easy to blame WOW and Themepark mentality.  But where lies the real problem ? In RPG.

The original MMOs like Ultima Online or Everquest were very open. Their only resemblance to traditional RPG games was the character building. It is only when Blizzard decided to improve the formula and bring important part of RPG experience : questing , that MMORPG as we know it now was born.

This RPG formula is improved among with everything else and today we have games like ESO or KOTOR that can stand without shame beside single player RPGs in any way. Or even some that are innovating RPG experience like GW2

 

And this is the problem. RPG gameplay became the shackles of MMO.

MMO should be massive social experience. A virtual world. But RPG is single or at best small group experience. Completely opposite to what MMO should acomplish.

 

 

Only by renouncing RPG will MMO truly soar forward.

And we are begining to see emergence of this "non rpg" games.

Elite, Star Citizen, Minecraft, Survival games ...

 

New genre is emerging. MMO without RPG , and it was about the damn time.

 

 

 

 

 

 

 

Your post is utter sacrilege! RPG's were here before MMO's, it is the fault of UO and EQ to forgo the RPG aspects and create games that relied on PvP in UO's case and carrot on a stick in EQ's case.  Asheron's Call was every bit an RPG as well as an MMO.  Sadly it didn't get the advertisement it deserved.

 

No what is wrong with the MMO genre is greed, pure and simple greed.  Studios and Developers jumped on the Themepark, linear quest Hub WoW clone design.  Instead of innovating the genre further.  Nothing else.

Originally posted by strangepowers

Lack of subscription did not make it less boring. Zzzzzzzzzzzzzz

No but fixing all the bugs, implementing alternate advancement systems, promoting group play as well as solo play and fixing the weightiness and visceral feel of the combat sure as hell did.

 

ESO is one of the best games I've ever played since the 1.6 patch, I let my subscription expire but if they start offering really cool stuff in the crown store I'll gladly renew for the extra 1500 crowns per month.

Originally posted by logicbomb82
Really..who cares if you have to play a man or women.. lets hope it's a good game with fun mechanics that is the more important thing to worry about.

That's a silly argument.  Gender locked classes are silly, classes in a sandbox is silly in the first place then they go and gender lock them?  Bad move!  This is 2015 FFS not 1997

Originally posted by Lazzaro

I don't want to turn this is to a P2P or F2P war, but at what point do you think Carbine will cave in, or if not at all?

I honestly believe a good B2P model would do this game wonders population wise, and from reading forums and news it could use a great pop boost, especially on the PvP servers.

I hate to see this game go by the wayside, but I think something needs to be done to get new and returning players back into the game.

Thoughts?

It'll help for the most part but long term you can't fix the fundamental issue with WS unless you change the game systemically in much the same way FFXIV changed.  Raid Centric endgame models just do not work (outside of WoW).  Also this is a personal preference but they need to go full fledged action combat or tab target.  Quasi action while still having to hold down your right mouse button to pan the camera is a horrible combat system.

Originally posted by Hariken
Wait..are their mods out their that will give me more than 5 slots?

This is limited hotbar, tactical action combat game where positioning and movement is as much a part of the combat as the skills you use.  WoW multiple rows of hotbars is ----------------> that way.

Love these new single player RPG's coming out.  Seeing as there isn't crap for MMO's for the forseeable future its nice to have something to look forward to.
Don't really care as I think MOBA's are the worst thing to ever happen to PC gaming but knowing Blizzard, I am sure it'll catch fire like all their other games.
Originally posted by Ender4

For those who answered F2P, keep in mind there hasn't been a single AAA F2P MMORPG yet so you really don't know how that would go. I would think most AAA companies will move to B2P considering what a failure P2P has been recently, but you can't really judge F2P because for MMOPRG at this point it barely exists. You have failed games that moved to F2P and you have small developers just trying to get a game out and that is it for MMORPG.

That's because every triple-A studio has learned that you can release the game as a subscription because there are still holdouts, namely most people that post here on MMORPG.com, will jump at the chance to give away $15 a month for no reason.  This in turn allows the studio to pay for heavy developmental costs.

 

If we removed this stigma that F2P is cheap and a failure, then studios will start making MMO's less all inclusive and create better MMO's for certain types of players so at the end of the day I blame the crowd here on MMORPG.com for the shortcomings of the MMO genre because the majority here are obsessed with 15+ year old business models and game design.

Originally posted by AlBQuirky

When does "difficult" become "too hard?"
When does "challenging content" become "tedious?"
When does "fun" become "un-fun?"

I do feel for the developers of today. We players are spoiled. We are quick to leave an MMO an almost any old excuse. I wonder if there are many developers with any hair left that they have not yet pulled out by the roots :)

Where are your lines drawn?

I dislike difficult content.  Instead I prefer lengthy content as a means for progression.  Hate beating my head on a wall of bosses learning challenging fights but instead like reaching said boss to take a long time.

 

 

Glad you all found a home.  Looks like I did too but it is with ESO because primarily it has a lot of depth in character progression and is Free to Play.  Not into Subs and definitely not into slow methodical tab target combat like FFXIV but it is nice to have options.
Originally posted by MMOExposed

Has a Non-Trinity MMO ever made you more interested in the Trinity?

 

If so, how did it do so?

Nope the Trinity is a cop out and my most favorite game ever, Asheron's Call, created way back in 1999 did not have the trinity.

Originally posted by starstorm777
If you Google Path of Exile and overheating computer and restarting computer during gameplay...you will see this has been happening since launch day. It's not just me or my computer, and like I said my computer is top notch....I have no need to upgrade anything.

You can Google any problem imaginable with any game in existence and get tons and tons of results.

 

POE is an amazing game and is absolutely 100% free with no reason to pay for store items but sometimes people's issues with games are a result due to their own hardware configurations so this issue you post of is one that only effects a few.  Sorry you cant play it but not everyone can play every game.  I myself have issues trying to play Deus Ex but I don't bitch about it and try to sway people to not play the game.  Please grow up and think about your actions.

Originally posted by bcbully
Originally posted by Leon1e
Originally posted by Rhoklaw
Originally posted by Leon1e
Originally posted by Rhoklaw

From deciding to skip purchasing at launch due to my beta experience, all I can say is that I'm thankful I waited. With the game going on a super sale over Christmas, I decided to purchase the Imperial Edition than since it went from $80 to $30. As for the current state of the game. Even from the first moment I started playing in DEC 2014 until now, the game once known as the buggy and laggy ESO at launch has made a complete 180 in terms of pretty much everything.

Definitely the #1 game on the market as of right now and with the added content from 1.6 it's only gotten better. Tamriel Unlimited and the cash shop are nice, but I'm staying a subscriber regardless because ESO is more than worth it. If WoW can manage to maintain a subscription model with it's current state, than theres no reason ESO shouldn't.

I'm willing to bet 90% of the people complaining about ESO as a pile of crap purchased the game at launch or got banned.

Or they play the better balanced Gw2. 

Oh, I've played GW2 for quite some time and it definitely has it's own pro's and con's but I don't see where you think balance is even a standard to compare when GW2 doesn't even use the trinity system. Regardless, Cyrodiil trumps WvW which is where I spent most my time in both games.

Have you ever tried structured pvp? That. Lvl 2 is perfectly capable of shaming lvl 80 with 10k+ AP and tons of legendaries. 

WvW is a bit like that as well. I mean sure, numbers win and whatnot yada yada yada BUT! everybody has equal ceiling. You can't go better than ascended, And that ceiling is easy to reach. And there will be no gear treadmill. So whatever you've achieved stays. 

Can you guarantee the same in TESO if I have the best gear today, but decide to stop and continue 1 year from now? I don't think so. 

This is what I mean by balance. And yeah Gw2 doesn't limit itself to a trinity. But the lack of hard defined roles doesn't mean there are no roles. But that's not Gw2 thread now is it :) 

 

I was thinking of updating TESO now that they don't need my money for access, but that 25gb download totally made me close that launcher. The size of this game is crazy. Do they even compress their assets. Even Microsoft shaved 45% OS requirements by compressing system files for Windows 10.

Well if a person who had legendary stopped playing around April/May of last year, guess what? Today they would still have the best gear in game. On top of that it takes no grinding to get. Simply level your crafting while leveling then buy the mats when you hit the appropriate level. 

 

Is it possible this will change? Sure GW2 added ascended gear didn't they? The very reason ESO added the champion system was to tackle the progression w/o gear creep issue though. 

#1 reason why I quit GW2 and don;t ever plan on returning is due to no gear progression.  I consider it one of the most important aspects for progression in an RPG or MMO and to remove it is to remove, IMO, the soul of a genre that prides itself on progression. 

 

I don;t often agree with BC but in his post he is absolutely 100% correct.   It is sad too because other then this ONE MAJOR FLAW, I think GW2 could be an amazing game.

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