Trending Games | Guild Wars 2 | ArcheAge | Firefall | WildStar

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,851,955 Users Online:0
Games:733  Posts:6,226,375
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

All Posts by azzamasin

All Posts by azzamasin

133 Pages « 1 2 3 4 5 6 7 » Last
2646 posts found
EQ Next
General Discussion « EverQuest Next
8/02/14 9:55:09 AM
The negative in this thread.  At least the unwarranted negative and unproductive negativity is why most MMO's don't reveal much substance in their first few years of development.  Sad state of affairs that SOE decides to buck the trend and produce a game to satiate player's appetite and get dismissed by the haters right away.  I mean it's one thing to hate on a game that's in beta or has all the known information about it but it's extremely disheartening to hear all the negativity of a game that is barely a year into development.  Most games at this state would still be hidden away and nothing known about.  Oh well I suppose that is why we have the internet meme "hater's gonna hate".
EQ Next
General Discussion « EverQuest Next
8/02/14 9:48:29 AM
Originally posted by Myrdynn

vaporware

they sold the hype of EQN and turned into a boring Landmark game, hoping people would help them build the world.  We have seen zero progress, and nothing but "roundtables" since the EQN big reveal

 

It was more then a year ago that they said EQN will undergo a transformation and that we could get a taste of it by winter.  They have been true to their word and even released a Minecraft game for people who enjoy that sort of thing.  With that being said, the game is fairly new in development and is only a couple years into development after a complete overhaul so of course we're not going to get anything substantive other then the basics.  Give it a rest with your negativity.

Originally posted by Demmi77

if this game had d3's combat style and better character/item models, i'd never touch another game.

the combat delay, animation, items just push me away. The game has so much potential they need to hire some better animators and performance personnel 

As someone who has always advocated a strong core combat system I think you're misjudging the delay and animation.  It isn't bad as all.  It is comparable to many games of the same caliber.  Of course it doesn't have the production quality of Diablo 3 but it has more substance.  The only issue the game has in my humble opinion is desync issues.  But both animation delay and desync can be circumvented by not playing certain builds that promote spammy attacks.  I know it's not a desirable solution but it is a solution for a game that is heavily developed inhouse with a miniscule budget.

 

IMO PoE is head and shoulders better then Diablo 3 but the nature of both games is that it's quite possible to play both for different reasons.  It isn't like an MMO where you need to devote all your efforts and energy into staying in the fray.   

 

The item models are a non issue for 2 reasons.  First they want you to buy cosmetic upgrades to change the appearance, it's their business model and only source of revenue.  2nd it is an isometric top down view where you really don't need to worry about the looks of your character.  I don't care how my D3 characters look because It is not really noticeable while in combat.

Looks amazing.  As a Combat purist I like this style a lot.
Originally posted by doodphace
Originally posted by Woadie

As mentioned, SOE included trial, vet trial, and station pass numbers in everything. In Q1 2006, SOE did a "universal vet trial" by turning on every single existing SWG acct in an attempt to get some people to play the thing, and thus, the small bump (and one for which they made no money, SOE was in "Oh Shit" mode at the time, if you recall).

As soon as that ended, the numbers tanked, as the vet trial ended, the prepaid time people had ran out (yes, SOE refused to refund 6 and 12 month subs after the NGE) and reality of what had been done set in.

And even then, these numbers, as bad as they are, also included station pass and trial accts, because SOE said they could "not differentiate" between acct types (although someone did when they leaked the 13k paying individual sub number).

 

As bad as these numbers are, the reality was worse.

A year after the NGE... A bloody YEAR. Stop trying to sugarcoat this bullshit. The game was a terrible failure before the NGE was even launched. The chart from the site you quoted called your fabrication and now you're making excuses. I was there, the CU actually improved the terrible game. The NGE was probably a step too far, but let's not pretend that SWG was the magical fairyland of candy and sunshine when it wasn't. The community was what made the game tolerable. There were tons of us desperately trying to love this horrible game that had lots of potential so we did what we could with what we had. The sooner more of us realize that it's nostalgia talking and not reality we'll be better off.

+ 10000000

 

SWG was a dismal failure and the statistics proved otherwise.  Just like Trammel with UO the NGE gave SWG some life but it wasn't enough.  I'll say it once if I say it a hundred times:  No one wants to Roleplay Uncle Owen but every one wants to play Luke Skywalker.  This is why non-combat centric sandbox games will always fail.

Originally posted by ste2000
WAR deserved to die as it was the first MMO that gave the start to this WoW clone craze that is plaguing the indudtry.

This!

 

I'd also keep every game on the list sans City of Heroes.  It was profitable and had a loyal following.  The rest of the games on the list were duds in every sense of the word.

I bought the game and quit after the first week, I really tried to like it but leveling via questing ala WoW model is old hat.  With that being said, my guildies all are still there and enjoying it.  It's got high production quality and is really well done for a WoW clone in space.  Just not for me any more.  I recently purchased ESO and although I am only level 17 on my first toon, I'm treating it like Skyrim which is quite easy to do now and I am enjoying it way more then any WoW clone.
Originally posted by UltorX
Agreeing completely on AC recommendation but you people need to stop quoting a huge walls of text multiple times, this is getting ridiculous.

I cut and paste and then quote that wall of text because people now-a-days don't take your word for crap.  When someone says AC had amazing quests and don't show it, how will people believe it.  But when I show you a quest that takes at a minimum of 1.5 hours to do and will result in more then likely multiple deaths I want to prove just how good AAC quests were.  If developers would take a page from AC the MMO genre would be so much better and we wouldn't have this glutton of fed-ex tasks to level up MMO's that bore the shit out of you within the first hour of gameplay.

Originally posted by MMOExposed
Originally posted by azzamasin

 


Originally posted by MMOExposed I see this statement a lot now days that Quest in MMOs are generic. Well I have to ask. What kind of quest entertains you? What quest are not generic? What video game had quest that wasnt generic? And If you want better quest, at lease explain what would make them better.
 

 

Spoken like someone who never experienced Asheron's Call. Fortunately for me my first MMO experience was AC. Well I guess it could be more unfortunate for me since I realize another MMO will never go the AC quest route. I could see if I got my start out in WoW or one the millions of clones were quests as they are now called are the norm, but I remember back when Quests were epic, took hours, offered serious challenges, if failed would require a waiting period of up to 30 days to retry, and gave amazing loot and experience. Oh do I wish an MMO would do so again.

Here is an example of some of the walkthroughs required for some of the quests in AC:

Castle of Lord Mhoire Quest http://acpedia.org/wiki/Castle_of_Lord_Mhoire_Quest
 



Jump to: navigation, search

 


Walk Through ___ Maps ___ Items ___ XP ___ Titles ___ Images ___ Lore & Dialog ___ Notes

 

Quest Summary

Quest Type: Solo/Group
Start Location: Graveyard
Timer: 20 hours

Level Restrictions: 125+
Level Suggestions: 200+
Contracts: Contract for Mhoire Castle

Rewards Summary

Items:
Full details here 2 Ancient Mhoire Coins
2 use Legendary Key
MMDs: 6
Luminance: 15,000
Max XP:
Full details here 1,695,225,700
Titles:
Full details here Knight of the Southwest Tower
Knight of the Northwest Tower
Knight of the Southeast Tower
Champion of House Mhoire

Related Articles

Introduced In: Gaining Ground
Updated In: The Risen Princess
Balance of Power
Spring 2014
Related Quests: Noble Remains Kill Task
Guardian Statue Kill Task
Kidnapped Handmaiden
Oubliette of Mhoire Castle Quest
Paragon Weapons

 


Lord Mhoire's throne, where the Shade of Lord Rytheran appears.

Quest Overview

Access to the floating Mhoire Castle has finally been achieved. Secure the wards of three guardians in Graveyard before entering the castle to complete several trials, after which you are able to enter the Great Hall and confront the Shade of Lord Rytheran. There are also a few miniquests inside the castle. Rewards include Ancient Mhoire Coins, substantial xp, and multiple pulls on a tier 8 loot chest.

Walk Through

Graveyard (Castle Flagging)

Important: This step must be accomplished by everyone in your party individually.
1. Use the Ancient Stones at 66.5S 44.7W to get the Strange Jewel and a lore item. The lore item can be translated by Kuyiza in Zaikhal (optional).
The Ancient Stones are located in the "Burning Woods" area of the Graveyard. They are nearby the bunker in that area.

2. The Strange Jewel must be used in 3 locations in the Graveyard to spawn bosses that must be killed in order to collect 3 candle items. Each boss spawns along with some accompanying minions. The minions respawn very quickly, so it is best to focus on attacking the boss.
Each boss drops 3 candle items. Each person flagging needs one of each of the candles. So if you have more than 3 people flagging, you will need to kill more than once.
There is no indication of where you should use the Strange Jewel. You can use it repeatedly until you find the correct spot.
It is easier and recommended to do the flagging during the daytime.

3. Use Strange Jewel near the southwest edge of the Graveyard at 66.6S 45.2W to spawn Lord Hendrel. The location is on the very edge of the "Burning Woods" area of the Graveyard.
Lord Hendrel is similar to a Wight Blade Sorcerer and spawns with several Wights.

4. Use Strange Jewel near the southwest bunker of the five bunkers near the GY Colo building at 65.0S 44.2W to spawn Lady Saliane inside the bunker. The bunker is the one directly across from the bunker for Count Phainor's Amulet.
Lady Saliane is similar to a Spectral Dread. She spawns with several Corrupted Grave Frosts, which have low HP but are very dangerous when you are cold vuln'd.

5. Use Strange Jewel on the far edge of the Graveyard at 65.1S 45.5W to spawn Lord Trimere. Lord Trimere is similar to a Pyre Champion and spawns with several Pyre Minions.

6. One by one, each person should hand all three items to the left (west) gargoyle statue at 64.6S 44.1W in order (Saliane, Hendrel, and then Trimere). The gargoyle to the right (east) is the one used for GY Colo and will not accept the items.

7. A blue portal will briefly open behind the statue. If you've handed all three items in, enter the portal to continue. Note: This is a permanent flag, anytime in the future you can use the statue to reopen the portal. Tip: Handing in the candles can be repeated each day for xp and a graveyard coin, if desired.
8. The portal will drop you in the ruins of Mhoire Castle up on the hill. There are various portals around the ruins which go to the different towers of the castle. For first timers, the only portal which works is the northeast tower portal. The Defender's Mark of House Mhoire burns with blue flame and you are transported to the Northeast Tower of Mhoire Castle. Lore Note: From the Gaining Ground event until Retributions, the portal transported you to the Mhoire Castle courtyard which floated in the sky. However, as part of the Retributions event, the courtyard fell and was destroyed on the hills below.

Northeast Tower (First Timers Only)

8C03.png

The entire castle is connected by hallways (see map), and the first time you run the quest, you must start in the northeast tower. Once you've completed the quest the first, you can use the individual portals around the castle to access each tower trial quickly. This guide breaks down each trial individually (by tower), and you can complete each of them in any order you choose.
Tip: If you plan on using a flame protection rare, it is recommended to complete the Southeast and Southwest trials together, so you can benefit from the rare in both trials.
1. Speak to the Shade of Antemy to begin the quest. He assigns you three trials to complete, one in each of the remaining three towers.
2. [OPTIONAL] Speak to the Shade of Fordroth and the Shade of Ormend to flag for two additional kill tasks. Note: These kill tasks can be repeated every 20 hours for a coin and XP.

Southeast Tower - Flames of Courage
1. From the Northeast tower drop, stick left until you reach a large room; take the SE corner door then stick left into through to another large room; take the NW door then stick left to the first test.
2. Talk to the Guardian of Mhoire statue in the middle of the room to receive a Mhoire Sword of Courage. Note: The room filled with Flame Guardians and high damage Flaming Skulls. If you get hit by one, heal immediately as a 2nd hit will likely kill you. Tip 1: Watch the patterns and you can avoid most Flaming Skulls. Tip 2: If you use an Inferno's Jewel (flame protection rare), the Flaming Skulls will not harm you at all.
3. Once you've received the sword, kill 10 Flame Guardians and loot a Crystallized Blue Flame from each of their corpses. Note: The corpses (indicated by a yellow dot on the map) only last 1 to 3 seconds, so you must loot after each kill.
4. Once you've collected 10 flames, speak to the Guardian of Mhoire Statue to complete the trial: Defender, you have succeeded in the Test of the Southeast Tower. You have been granted the title Knight of the Southeast Tower!


Movie Guide by Xeo (Teresh of MT)


TDuogmyNQLo


Northwest Tower - Rite of Wisdom
1. From the northeast tower drop, stick left to a large room and take the NW door then stick left through to another large room; take the SE door and stick left to the next test.
2. For this test you will be harassed by several Guardian Statues that respawn as fast as you can kill them. They spam war magic, so you will need to be quick or have someone else heal you while you solve the puzzle.
3. Talk to the Guardian of Mhoire statue in the middle of the room to receive a block of green text similar to the following (Each clue is different): DJZZKKE FBKV PTJ EKZCABKN MTNK KLZB OJLNE CV TNEKN CD PTJN ZBTNK XBK WCNDX XTJZB FCVED FBKNK WLMZTVD DTLN - Air (West) XBK VKUX BKLN ZNLDBCVO FLHKD TV DBTNK - Water (South) XBK XBCNE DKKQ ELIZCVO WMLIKD XBLX NTLN - Fire (North) XBK MLDX WCVE DXNTVOKDX ITJVXLCV ZTNK - Earth (East) RLVCDBIKVX WTN L ZBTCZK ITDX ATTN DJZZKDD LVE XBKV C ILNQ XBK ETTN
4. Use each of the four stationary statues located around the room that correspond with the clues above. Important: You must use the statues in the order that you read them in your clue. If you use the statues out of order (you will be portaled to the start), or run out of time, simply talk to the statue again and you will be given a new order and the task starts over. Tip: After receiving your clue, run to the side hallway so you can safely identify the order of the statues you need to use. Guardian of Fire is the North statue.
Guardian of Water is the South statue.
Guardian of Earth is the East statue.
Guardian of Air is the West statue.

5. If you use all 4 statues in the correct order, you will receive a message stating that you have completed the task, and awarded the title: Defender, you have succeeded in the Test of the Northwest Tower. You have been granted the title Knight of the Northwest Tower!

Southwest Tower - Flames of Virtue

Guardian of Mhoire Room Flames Map.png
1. From the drop of the northeast tower, stick left to a large room and take the NW door. From here, stick left to another large room; use the SW door then stick left to another large room. Finally, take the NE door and stick left to find the third test.
2. You will enter a room with high damage Flaming Skulls (similar to the Souteast tower). These skulls can one or two hit you, so be careful to avoid them! Tip: If you use an Inferno's Jewel (flame protection rare), you can avoid taking damage from the skulls.

3. Talk to the Guardian of Mhoire statue in the middle of the room to receive a Mhoire Sword of Virtue, and a green message dictating which flame to drop it in. Note: The map (see right) shows the names and locations of the flames.

4. Drop the sword into the flame that corresponds with the message you received. If you're correct, you'll receive yet another message, indicating where to drop the sword next. Note: It is possible to receive the same statue twice in a row.

5. Once you've dropped the sword into a number of correct flames, you will receive a message telling you to bring the sword back to the Guardian of Mhoire statue. Note: If you hand the sword to the wrong statue, simply speak with the Guardian of Mhoire again to get a new sword and start again.

6. Return the sword to the Guardian of Mhoire, and if you've done the test correctly, you will receive a message indicating you have passed the test: Defender, you have succeeded in the Test of the Southwest Tower. You have been granted the title Knight of the Southwest Tower!


Movie Guide by Xeo (Teresh of MT)


aQvlPwQEBOM

 

 

Great Hall - Cleansing the Throne

Important: If you die while fighting the Shade of Lord Rytheran, you will not be able to respawn him on your own. If you speak to the Shade of Antemy, he will tell you that you must abandon the quest and try again in two weeks, or else go with someone else to spawn him. At this point, your best bet is to get someone else to spawn the boss, and simply loot Rytheran's Jeweled Ring when you've killed him.
1. Talk to the Shade of Antemy at the northeast tower drop to flag for the Mhoire Castle Great Hall Portal (across the room from him).
2. Enter the Mhoire Castle Great Hall Portal and you'll be in a series of rooms with various doors. Take the following: 1. South double door
2. NE double door
3. East then North corner
4. NW double door
5. NW double door
6. North then West corner (killable doors)
7. SW double door
8. Head south through the double door (killable doors), and enter the Mhoire Throne Room

3. Use the Ancient Throne to spawn the Shade of Lord Rytheran and a horde of his Wights.
4. Each person in your group must loot a Rytheran's Jeweled Ring (drops 9) from his corpse. Note: For ranged characters this is solo-able, use the Throne and hop onto a pillar.
Tip: The Shade of Lord Rytheran (Undead, weak to fire/acid/pierceSB) will spawn along with numerous GY creatures. The various GY creatures will respawn reather quickly in the spot they are killed. Make use of doors in the vicinity as you see appropriate.

5. Head back to the Northeast tower and speak to the Shade of Antemy to receive your rewards and title: Shade of Antemy tells you, "In life I was the Seneschal of House Mhoire. In ancient times I walked these halls and served Lord Cynreft Mhoire." You hand over 10 of your Rytheran's Jeweled Rings. Shade of Antemy tells you, "Well done, champion and defender of House Mhoire. You have cleansed the throne of House Mhoire, and countless spirits within these halls rest peacefully." Shade of Antemy tells you, "You have proven yourself a hundred fold, and I am in your debt. The corruption will remain clear of the throne for some time. Take these items as thanks." You have been awarded the title Champion of House Mhoire! You've earned 1,695,225,700 experience. You've earned 15,000 Luminance. Shade of Antemy gives you 2 Ancient Mhoire Coins. Shade of Antemy gives you Legendary Key.
6. The legendary chests are located with the Sealed Treasury Vaults beyond the Mhoire Throne Room. So you must go back to the Great Hall and beyond the throne to use the keys. Also note that the legendary chests are in separate rooms for each type of chest (Armor, Weapon, Magic).


Movie Guide by Xeo (Teresh of MT)


114qWFgowFA


Maps

Dungeon Coordinates Wiki Map ACmaps Other Quests
Mhoire Castle Courtyard 64.6S 44.1W 462D.png 462D.png -- -- --
Mhoire Castle -- 8C03.png 8C03.png -- -- --
Mhoire Castle Great Hall -- 8C03.png 8C03.png -- -- --

 


Items

Quest Items
Ancient Journal Icon.png
Ancient Journal Translated Tomb Writings Icon.png
Translated Tomb Writings Strange Jewel Icon.png
Strange Jewel Lady Saliane's Brand Icon.png
Lady Saliane's Brand
Lord Hendrel's Brand Icon.png
Lord Hendrel's Brand Lord Trimere's Brand Icon.png
Lord Trimere's Brand Mhoire Signet Ring Icon.png
Mhoire Signet Ring Ancient Throne Icon.png
Ancient Throne
Rytheran's Jeweled Ring Icon.png
Rytheran's Jeweled Ring Sealed Treasury Vault Icon.png
Sealed Treasury Vault

 


Rewards
Ancient Mhoire Coin Icon.png
Ancient Mhoire Coin Legendary Key Icon.png
Legendary Key

Ancient Stones

Experience Rewards

Note: The brands are 6 day timer, the ring is 13 days.

Task Required Max Experience Percentage & Level Cap
Give the three brands to statue. 100,000,000xp
Fixed XP


Speak to Antemy after looting Rytheran's Ring. 1,695,225,700xp
50% up to level 275


See Level Costs for per level information.

Title Rewards

Task Required Title Reward
Complete Southwest Tower Task Knight of the Southwest Tower


Complete Northwest Tower Task Knight of the Northwest Tower


Complete Southeast Tower Task Knight of the Southeast Tower


Speak to Antemy after looting Rytheran's Ring. Champion of House Mhoire

 


Or what about:

http://acpedia.org/wiki/Lady_Aerfalle_Quest

Lady Aerfalle Quest
 



Jump to: navigation, search

 


Walk Through ___ Maps ___ Items ___ XP ___ Images ___ Lore & Dialog ___ Notes

 

Quest Summary

Quest Type: Solo/Group
Start Location: Crater Lake Village
Timer: 20 hours

Level Restrictions: Easy/Hard: 45
Uber: 150
Level Suggestions: Easy/Hard: 60+
Uber: 180+

Rewards Summary

Items:
Full details here Aerfalle's Pallium/Aerfalle's Supreme Pallium/Aerfalle's Mana-infused Pallium
Ashbane/Superior Ashbane/Reforged Ashbane
Staff of Aerfalle/War Staff of Aerfalle/Mana-infused Acid War Staff of Aerfalle
Unreadable Scroll
Black Fire Atlan Stone
Enhanced Black Fire Atlan Stone
Ring of the Watchman
Strengthened Mana Forge Key
MMDs: Easy: ?
Hard: ?
Uber: 12
Luminance: Easy/Hard: None
Uber: 15,000
Max XP:
Full details here Easy: 13,765,337
Hard: 22,879,999
Uber: 125,000,000
Titles: None

Related Articles

Introduced In: To Raise a Banner of Flame
Updated In: Hollow Victory,
Hidden Vein,
From the Darkness Born,
Foolish Ambition,
Old Ghosts,
The Risen Princess
Related Quests: Sword of Lost Light Quest
Atlan Weapons Quest
Isparian Weapons Quest
Menhir Research

 


Aerfalle Keep Library

Quest Overview

This quest requires lockpick to complete.

The Lady Aerfalle Quest is the major quest associated with Aerlinthe Isle. In order to reach the final dungeon, an extensive set up is required. This is often done by one player (who has lockpick) and then the rest of the group joins before heading to the final dungeon. There are 3 difficulty versions of the quest. Only 9 keys are dropped by Lady Aerfalle, so only 9 people can get rewards per run. The uber version of the quest has an additional dungeon and is limited to a locked fellowship of level 150+ players.

This quest has ties to the Sword of Lost Light Quest, Atlan and Isparian upgrades, and Menhir Research. These portions of the quest are optional.

There is a dispel trap inside of Aerfalle Keep which can dispel all buffs. It is possible to avoid the trap using a jump. If your group contains players who cannot yet fully buff themselves, be aware that you will need someone to rebuff them if they fail to avoid the trap.

One of the largest and oldest quests in the game, the Lady Aerfalle Quest is a true classic and is considered by many to be one of the greatest quests in the history of Asheron's Call.

Walk Through

Part 1: Preparation

These steps can be done alone or with a smaller group, there are no rewards and participation is not essential for being a part of the later sections of this quest.
1. Go to the Crater Caves Dungeon at 66.7N 12.5E. At the bottom of the dungeon near the forges, collect the Pyreal Forge Bellows laying on the ground. Route: See Crater Lake Village for route. Many portal bots often have a portal tie to Crater.

2. Travel to Aerlinthe Isle. If you have done the quest before, use Aerlinthe Recall, otherwise you can get there by handing a D Note to Garaena the Emissary at 87.6S, 65.6W, just east of Candeth Keep. Alternatively, you can hand a C Note to Faladha the Emissary, an undead NPC located inside Chalicmere Castle.

3. From the Aerlinthe drop, follow the inner harbor beach around to the harbor's northwest corner (87.7N 44.4E). Go due west up the slope to 88.0N 43.4E then follow the ledge that wraps around the mountain to the north and enter the Tenkarrdun Foundry at 88.8N 42.8E.
4. Retrieve the Sluice Gate Bar from the Foundry. Lockpick is required. Note: See map for location of the Sluice Gate Bar. You will need to unlock one door and pull a lever to open one door to reach it. The lever door does not stay open for long, so be quick!
Tip: The dungeon has several exit portals which drop at different locations. One portal in particular drops at 88.6N 42.4E, near your next destination. This portal is at the very bottom of the dungeon, so you will need to backtrack after getting the bar and pull 2 levers to open the doors to the bottom of the dungeon (see map for details). Alternatively, you can take any exit portal and make a longer run to the next location.

5. Run to the Aerlinthe Reservoir at 85.5N 43.4E.
6. Enter the dungeon and proceed down to the bottom.
7. If you are planning/considering doing the easy version of the quest, you must pick up one Sacrificial Dagger in this dungeon. It is behind a locked door just before you get to the large downward sloping room (see map for details). Only one dagger is needed per run. Note that the dagger is Attuned and Bonded, so whoever loots the dagger must also go on the rest of the quest.
8. At the bottom of the reservoir behind a locked door (322) is a portal to the Aerlinthe Lower Reservoir, use this portal.
9. Run to the bottom of the Lower Reservoir and hand the Sluice Gate Bar to the Repair Golem. The golem appears as an NPC (white dot on the radar). Giving the bar to the golem officially starts the quest and causes the Smithing Golem to spawn in the Tenkarrdun Foundry. Tip: There is an important jump near the end, when you come to a shaft facing west. There is a small grate you need to hit or you'll fall to the very bottom of the shaft and there is no way back except running back to the dungeon from Aerlinthe drop. To hit the grate, jump normally towards the SW corner of the shaft, you'll slide down the corner and hit the grate.
Note: If the golem is NOT there, it means the quest is in progress, or someone has killed the watchman within the last 3 hours. You are able to log out in the dungeon, so if the Repair Golem is not there, you can log out and then finish the preparation after he has respawned.

10. After giving the bar to the Repair Golem, jump through the left wall opening to get to the exit portal.
11. Run back to the Tenkarrdun Foundry and head all the way to the bottom of the dungeon. You will need to pull 2 levers and unlock 2 doors to get there. The lever doors do not stay open for long, so be quick!
12. At the very bottom, give the Pyreal Forge Bellows to the Smithing Golem. This causes the Tenkarrdun Hellfire to spawn in the crater on Aerlinthe. It also causes a lava animation to happen near the Smithing Golem.
13. At this point, the entire group should meet up to continue the quest. If desired, use one of the exit portals in the dungeon and then run back to the Aerlinthe drop.

Part 2: Infusions and Relic Town
1. Gather your group and get everyone to Aerlinthe. Run around the harbor and then up the hill to enter the crater to the north.
2. Kill the Tenkarrdun Hellfire located in the crater near 90.3N 46.3E. Killing this Hellfire causes the Relic Watchman to spawn in Relic Town (an undead town on Aerlinthe). It also causes the Mount Esper Firestorm to spawn. [OPTIONAL] Sword of Lost Light upgrades: If you are getting the Sword of Lost Light upgrades, loot a Red Fire Infusion from the corpse of the Tenkarrdun Hellfire (drops 9). If you are doing just the upgrades and not completing the rest of the Lady Aerfalle quest, you can then proceed directly to Crater Lake Village where the Mount Esper Firestorm has spawned. Otherwise, this can be done after completing the Lady Aerfalle quest. Note that if you are not completing the rest of the Lady Aerfalle Quest, it is good practice to proceed to Relic Town and kill the Relic Watchman anyway, so the quest will properly reset for the next group.
1.Head to Crater Lake Village and then go to the middle of the lake and kill the Mount Esper Firestorm. Loot a White Fire Infusion (drops 9). Killing the firestorm causes the Mount Lethe Hellfire to spawn.
2.Head to Mount Lethe in the Direlands and kill the Mount Lethe Hellfire. Loot a Blue Fire Infusion (drops 9).
3.See Sword of Lost Light Quest for details on using the infusions and further upgrades.


3.[OPTIONAL] Near the Tenkarrdun Hellfire is a Behemoth of Tenkarrdun at 90.0N 46.3E. When killed, the Behemoth drops 9 Black Boulders. These can be given to a Stone Collector for a Black Fire Atlan Stone, which can be used to upgrade an Atlan or Isparian Weapon with a Major Stone in it. Note that the Enhanced Black Fire Atlan Stone is part of the reward for the Uber version of the quest. You need both the Black Fire and the Enhanced Black Fire stones to fully upgrade an Atlan/Isparian weapon.
4. After killing the Hellfire, head south again to the bay, and follow the path around the bay to the west. Eventually you will come to Relic Town.
5. In Relic Town it is important to ensure all of your group is present before killing the Relic Watchman. Groups often gather on top of the buildings to avoid the many enemies. It is safest to not kill enemies to avoid the risk of killing the Watchman by mistake. Occasionally it can take a few minutes after killing the Hellfire for the Watchman to spawn.

6. When everyone is ready, kill the Relic Watchman and take the portal to Aerfalle Keep which opens at 86.4N 45.4E. The portal only stays open for a few minutes, so use it quickly!

Part 3: Aerlinthe Keep and Lady Aerfalle
1. Once inside Aerfalle Keep, you have 90 minutes to complete the quest. Lockpick is required.
2. Directly ahead from the drop is a door. Behind the door is a short hallway and another door. Within the hallway is a dispel trap. Use a small jump just inside the first door to avoid it! Anyone who misses the jump will likely need to rebuff.
3. If doing the easy version of the quest, hand the Sacrificial Dagger to the Ghost of Dylaeral (see map for details). This causes the easiest boss to spawn.
4. If doing the hard version of the quest, nothing special needs to be done before proceeding to the end.
5. If doing the uber version of the quest, go to the chest rewards room and get a Nexus-keyed Mana Shard from the altar. Then backtrack and give it to the Ghost of Galaeral. This locks your fellowship and causes the portal to Aerfalle's Sanctum to spawn.
6. Proceed through the Keep using lockpick and levers to open doors (see map for details). All versions of the quest go to the same room where either a boss or a portal is waiting.

Easy Version
1. Kill Aerfalle's Weakened Apprentice and loot an Ashen Key (drops 9).
2. Backtrack to the lever room with the Infernos and use the key on Lady of Aerlinthe's Chest.
3. Loot all the rewards from the chest (loot will pile up if you don't loot it all).

Hard Version
1. Kill Lady Aerfalle's Apprentice and loot an Ornate Ashen Key (drops 9).
2. Backtrack to the lever room with the Infernos and use the key on Lady of Aerlinthe's Ornate Chest.
3. Loot all the rewards from the chest (loot will pile up if you don't loot it all).

Uber Version
1. In the final room there will be a portal to Aerfalle's Sanctum. You must click on the portal to use it. Aerfalle's Sanctum is a "no log" dungeon, so if you log out or disconnect you will be sent to your lifestone and will be unable to rejoin the quest.

2. The enemies in this dungeon are considerably more difficult than the enemies up to this point. Proceed slowly and with caution! There are some rooms which have traps that cause more enemies to spawn. Beware of these and continue moving forward to avoid getting hung up.
3. Proceed through the dungeon, going down whenever possible until you reach a ledge that overlooks Lady Aerfalle.
4. There are several strategies for fighting Lady Aerfalle. If your group is mostly missile weapon and mage characters, it can be safest to simply kill her from the ledge above. Otherwise you can fight her in the throne room below or move into the hallway behind the throne for more protection.
5. Lady Aerfalle has high health and defense, and casts many debuffs. She can also counter-vuln and dispel vulns on herself, so it is generally best to use rended weapons.
6. Kill Lady Aerfalle and loot an Embossed Ashen Key (drops 9), and Lady Aerfalle's Charm (drops 9) from her corpse.
7. [OPTIONAL] Behind the throne is a Menhir ring which is used for part of the Menhir Research quest. The vortex causes massive damage, so be quick if using it.
8. Take the hallway behind the throne and hand Lady Aerfalle's Charm to the Ghost of Galaeral for luminance rewards. Note: Ghost of Galaeral despawns after 5 min so be sure to turn in right away.

9. Use the Embossed Ashen Key to loot the chest behind the Ghost of Galaeral.

Part 4: Rewards
1. Give whichever Token you looted to Kuyiza bint Zayi the Translator in Zaikhal for an experience reward (and Strengthened Mana Forge Key for Uber version).
2. Give the Unreadable Scroll to Kuyiza bint Zayi the Translator as well and she will teach you Aerlinthe Recall (level 6 item spell).
3.[OPTIONAL] The Ashbane sword can be given to Leikotha for an additional small experience reward if desired. Route: Take the Yinar portal in Samsur at 0.9S 18.9E then run west to the supulcher at 10.1S 31.3E.
Note: Leikotha portals you to Subway when you hand her the sword.

4. The staff and the robe cannot be turned in for any sort of rewards. They can be kept or given to a Town Crier.

Maps

Dungeon Coordinates Wiki Map ACmaps Other Quests
Crater Caves Dungeon -- -- 019A -- --
Tenkarrdun Foundry -- -- 0116 -- --
Aerlinthe Reservoir -- -- 02EE -- --
Aerlinthe Lower Reservoir -- -- 02ED -- --
Aerfalle Keep -- -- 01F5 -- --
Aerfalle's Sanctum -- B5F0.png B5F0.png -- -- --

 


Items

Easy Rewards
Aerfalle's Token Icon.png
Aerfalle's Token Unreadable Scroll Icon.png
Unreadable Scroll Aerfalle's Pallium Icon.png
Aerfalle's Pallium Staff of Aerfalle Icon.png
Staff of Aerfalle
Ashbane Icon.png
Ashbane

 


Hard Rewards
Aerfalle's Ornate Token Icon.png
Aerfalle's Ornate Token Unreadable Scroll Icon.png
Unreadable Scroll Aerfalle's Supreme Pallium Icon.png
Aerfalle's Supreme Pallium War Staff of Aerfalle Icon.png
War Staff of Aerfalle
Superior Ashbane Icon.png
Superior Ashbane

 


Uber Rewards
Aerfalle's Embossed Token Icon.png
Aerfalle's Embossed Token Unreadable Scroll Icon.png
Unreadable Scroll Aerfalle's Mana-infused Pallium Icon.png
Aerfalle's Mana-infused Pallium Mana-infused Acid War Staff of Aerfalle Icon.png
Mana-infused Acid War Staff of Aerfalle
Reforged Ashbane Icon.png
Reforged Ashbane Enhanced Black Fire Atlan Stone Icon.png
Enhanced Black Fire Atlan Stone

 


Side Rewards
Red Fire Infusion Icon.png
Red Fire Infusion Blue Fire Infusion Icon.png
Blue Fire Infusion White Fire Infusion Icon.png
White Fire Infusion Black Fire Atlan Stone Icon.png
Black Fire Atlan Stone
Ring of the Watchman Icon.png
Ring of the Watchman

 


Quest Items
Sluice Gate Bar Icon.png
Sluice Gate Bar Pyreal Forge Bellows Icon.png
Pyreal Forge Bellows Black Boulder Icon.png
Black Boulder Sacrificial Dagger Icon.png
Sacrificial Dagger
Nexus-keyed Mana Shard Icon.png
Nexus-keyed Mana Shard Ashen Key Icon.png
Ashen Key Ornate Ashen Key Icon.png
Ornate Ashen Key Embossed Ashen Key Icon.png
Embossed Ashen Key
Lady Aerfalle's Charm Icon.png
Lady Aerfalle's Charm Lady of Aerlinthe's Chest Icon.png
Lady of Aerlinthe's Chest Lady of Aerlinthe's Ornate Chest Icon.png
Lady of Aerlinthe's Ornate Chest Lady of Aerlinthe's Embossed Chest Icon.png
Lady of Aerlinthe's Embossed Chest

 


Untranslated Texts
Charred Book Icon.png
Charred Book Sheets of Paper (Aerfalle) Icon.png
Sheets of Paper (Aerfalle) Singed Note Icon.png
Singed Note

 


Translated Texts
Aerfalle's Letter Icon.png
Aerfalle's Letter Aerlinthe Record Icon.png
Aerlinthe Record Smith's Note Icon.png
Smith's Note

 


Experience Rewards

Task Required Max Experience Percentage & Level Cap
Turn in Ashbane to Leikotha 13,765,337xp
20% up to level 100


Turn in Superior Ashbane to Leikotha 13,765,337xp
20% up to level 100


Turn in Reforged Ashbane to Leikotha 50,000,000xp
??% up to level ??


Turn in Aerfalle's Token to Kuyiza bint Zayi the Translator 15,000,000xp
??% up to level ??


Turn in Aerfalle's Ornate Token to Kuyiza bint Zayi the Translator 55,000,000xp
??% up to level ??


Turn in Aerfalle's Embossed Token to Kuyiza bint Zayi the Translator 160,000,000xp
??% up to level ??

 

 

 

But how is this much different from modern day Dungeon objective quest?  It come a off as a dungeon quest honestly.  What you have to say about that?

Many of the quests were dungeon based, nothing wrong with that.  They were not instanced so you could meet people doing those quests or grinding high loot profile mobs.  Many of which were interspersed in those dungeons that featured hard quests.  The overland areas were more about exploration and loot acquisition or mob camping/grinding.  AC1 featured both forms of advancement and because in the early years progression was meaningful yet long and arduous it meant both avenues were required.  Grind mobs for XP and quest for upgrades or vice versa.

Originally posted by Distopia
Originally posted by azzamasin
Originally posted by MMOExposed
Originally posted by Sovrath
Originally posted by Jean-Luc_Picarddisagree.

 

In AC1, people needed 2 months to figure out the totality of the Aerfalle quest. Today's gamers would cry like no tomorrow on the forums the second day after the release. That's was non generic questing, requiring a whole community to figure out all the details.

I love it. More of that please!

care to explain how those 2 month quet worked?

 

did they have cooldown or something?

Check my post above.  This was the walkthrough, I remember it taking my Leafcull server 2 months to figure out Aerfalle quest and the Olthoi Queen Hive + Bells quest about 3 months before it was broken (I.e. cracked, solved, figured out).  Asheron's Call released quests like this on a monthly basis for 10+ years.  Some of them were generic but most were memorable and challenging. Best MMO ever made, hands down.

Everyone's favorite MMO is the best MMO ever made..It usually boils down to whichever one they spent the most time in back then. Speaking on interesting features & content options, I'd have to say SWG was the best MMO ever, hands down.

Having never played AC I'd have to wonder why it was never repeated, as there's always another side to every fan's nostalgic story. As there are plenty to look at in SWG's case on why we don't see it in other games.

 

I tried SWG but thought it was really bad and poorly done.  I remember a quote during SWTOR's development on why SWTOR didn't try the SWG Sandbox model and the quote went something like this:  I don't think many people want to play Uncle Owen but prefer to play Luke Skywalker.  Which is spot on in my analysis.  Not that it made SWTOR any better but the issue remained the same, for people like me who think of combat, character progression and loot acquisition as the core tenets of a good MMO then SWG was a horrible game.

 

As for why it was never repeated is because Microsoft and later Turbine refused to market and advertise the game so it never gained the following.  Plus back then the MMO community was so small that it couldn't grow because it was released 6 months after EQ1 and that game took most customers.  If AC1 was released with modern graphics and update combat then it would be a mega hit.  As IMO it combined the best aspects of RPG's like questing and character progression as well as the best aspects of Diablo style looting systems.  It didn't require you to or force you to group but many of the best quests did.

Originally posted by ReallyNow10
Originally posted by flizzer
Expect what?   This game is nowhere near complete;hell, it is only in the advanced concept phase.  Don't expect a beta until late next year , probably 2016.

I could be drooling and wearing Depends by the time this thing comes out.  Seriously, 2016!!!!

2016 at the earliest but I'd wager on closer to 2017.  Remember they scrapped EQN less then 2 years ago and most Triple-A MMO's take a minimum of 5 years to develop.

Originally posted by MMOExposed
Originally posted by Sovrath
Originally posted by Jean-Luc_Picarddisagree.

 

In AC1, people needed 2 months to figure out the totality of the Aerfalle quest. Today's gamers would cry like no tomorrow on the forums the second day after the release. That's was non generic questing, requiring a whole community to figure out all the details.

I love it. More of that please!

care to explain how those 2 month quet worked?

 

did they have cooldown or something?

Check my post above.  This was the walkthrough, I remember it taking my Leafcull server 2 months to figure out Aerfalle quest and the Olthoi Queen Hive + Bells quest about 3 months before it was broken (I.e. cracked, solved, figured out).  Asheron's Call released quests like this on a monthly basis for 10+ years.  Some of them were generic but most were memorable and challenging. Best MMO ever made, hands down.


Originally posted by MMOExposed I see this statement a lot now days that Quest in MMOs are generic. Well I have to ask. What kind of quest entertains you? What quest are not generic? What video game had quest that wasnt generic? And If you want better quest, at lease explain what would make them better.
 

Spoken like someone who never experienced Asheron's Call. Fortunately for me my first MMO experience was AC. Well I guess it could be more unfortunate for me since I realize another MMO will never go the AC quest route. I could see if I got my start out in WoW or one the millions of clones were quests as they are now called are the norm, but I remember back when Quests were epic, took hours, offered serious challenges, if failed would require a waiting period of up to 30 days to retry, and gave amazing loot and experience. Oh do I wish an MMO would do so again.

Here is an example of some of the walkthroughs required for some of the quests in AC:

Castle of Lord Mhoire Quest http://acpedia.org/wiki/Castle_of_Lord_Mhoire_Quest



Jump to: navigation, search


Walk Through ___ Maps ___ Items ___ XP ___ Titles ___ Images ___ Lore & Dialog ___ Notes

Quest Summary

Quest Type: Solo/Group
Start Location: Graveyard
Timer: 20 hours

Level Restrictions: 125+
Level Suggestions: 200+
Contracts: Contract for Mhoire Castle

Rewards Summary

Items:
Full details here 2 Ancient Mhoire Coins
2 use Legendary Key
MMDs: 6
Luminance: 15,000
Max XP:
Full details here 1,695,225,700
Titles:
Full details here Knight of the Southwest Tower
Knight of the Northwest Tower
Knight of the Southeast Tower
Champion of House Mhoire

Related Articles

Introduced In: Gaining Ground
Updated In: The Risen Princess
Balance of Power
Spring 2014
Related Quests: Noble Remains Kill Task
Guardian Statue Kill Task
Kidnapped Handmaiden
Oubliette of Mhoire Castle Quest
Paragon Weapons


Lord Mhoire's throne, where the Shade of Lord Rytheran appears.

Quest Overview

Access to the floating Mhoire Castle has finally been achieved. Secure the wards of three guardians in Graveyard before entering the castle to complete several trials, after which you are able to enter the Great Hall and confront the Shade of Lord Rytheran. There are also a few miniquests inside the castle. Rewards include Ancient Mhoire Coins, substantial xp, and multiple pulls on a tier 8 loot chest.

Walk Through

Graveyard (Castle Flagging)

Important: This step must be accomplished by everyone in your party individually.
1. Use the Ancient Stones at 66.5S 44.7W to get the Strange Jewel and a lore item. The lore item can be translated by Kuyiza in Zaikhal (optional).
The Ancient Stones are located in the "Burning Woods" area of the Graveyard. They are nearby the bunker in that area.

2. The Strange Jewel must be used in 3 locations in the Graveyard to spawn bosses that must be killed in order to collect 3 candle items. Each boss spawns along with some accompanying minions. The minions respawn very quickly, so it is best to focus on attacking the boss.
Each boss drops 3 candle items. Each person flagging needs one of each of the candles. So if you have more than 3 people flagging, you will need to kill more than once.
There is no indication of where you should use the Strange Jewel. You can use it repeatedly until you find the correct spot.
It is easier and recommended to do the flagging during the daytime.

3. Use Strange Jewel near the southwest edge of the Graveyard at 66.6S 45.2W to spawn Lord Hendrel. The location is on the very edge of the "Burning Woods" area of the Graveyard.
Lord Hendrel is similar to a Wight Blade Sorcerer and spawns with several Wights.

4. Use Strange Jewel near the southwest bunker of the five bunkers near the GY Colo building at 65.0S 44.2W to spawn Lady Saliane inside the bunker. The bunker is the one directly across from the bunker for Count Phainor's Amulet.
Lady Saliane is similar to a Spectral Dread. She spawns with several Corrupted Grave Frosts, which have low HP but are very dangerous when you are cold vuln'd.

5. Use Strange Jewel on the far edge of the Graveyard at 65.1S 45.5W to spawn Lord Trimere. Lord Trimere is similar to a Pyre Champion and spawns with several Pyre Minions.

6. One by one, each person should hand all three items to the left (west) gargoyle statue at 64.6S 44.1W in order (Saliane, Hendrel, and then Trimere). The gargoyle to the right (east) is the one used for GY Colo and will not accept the items.

7. A blue portal will briefly open behind the statue. If you've handed all three items in, enter the portal to continue. Note: This is a permanent flag, anytime in the future you can use the statue to reopen the portal. Tip: Handing in the candles can be repeated each day for xp and a graveyard coin, if desired.
8. The portal will drop you in the ruins of Mhoire Castle up on the hill. There are various portals around the ruins which go to the different towers of the castle. For first timers, the only portal which works is the northeast tower portal. The Defender's Mark of House Mhoire burns with blue flame and you are transported to the Northeast Tower of Mhoire Castle. Lore Note: From the Gaining Ground event until Retributions, the portal transported you to the Mhoire Castle courtyard which floated in the sky. However, as part of the Retributions event, the courtyard fell and was destroyed on the hills below.

Northeast Tower (First Timers Only)

8C03.png

The entire castle is connected by hallways (see map), and the first time you run the quest, you must start in the northeast tower. Once you've completed the quest the first, you can use the individual portals around the castle to access each tower trial quickly. This guide breaks down each trial individually (by tower), and you can complete each of them in any order you choose.
Tip: If you plan on using a flame protection rare, it is recommended to complete the Southeast and Southwest trials together, so you can benefit from the rare in both trials.
1. Speak to the Shade of Antemy to begin the quest. He assigns you three trials to complete, one in each of the remaining three towers.
2. [OPTIONAL] Speak to the Shade of Fordroth and the Shade of Ormend to flag for two additional kill tasks. Note: These kill tasks can be repeated every 20 hours for a coin and XP.

Southeast Tower - Flames of Courage
1. From the Northeast tower drop, stick left until you reach a large room; take the SE corner door then stick left into through to another large room; take the NW door then stick left to the first test.
2. Talk to the Guardian of Mhoire statue in the middle of the room to receive a Mhoire Sword of Courage. Note: The room filled with Flame Guardians and high damage Flaming Skulls. If you get hit by one, heal immediately as a 2nd hit will likely kill you. Tip 1: Watch the patterns and you can avoid most Flaming Skulls. Tip 2: If you use an Inferno's Jewel (flame protection rare), the Flaming Skulls will not harm you at all.
3. Once you've received the sword, kill 10 Flame Guardians and loot a Crystallized Blue Flame from each of their corpses. Note: The corpses (indicated by a yellow dot on the map) only last 1 to 3 seconds, so you must loot after each kill.
4. Once you've collected 10 flames, speak to the Guardian of Mhoire Statue to complete the trial: Defender, you have succeeded in the Test of the Southeast Tower. You have been granted the title Knight of the Southeast Tower!


Movie Guide by Xeo (Teresh of MT)


<youtube>TDuogmyNQLo</youtube>


Northwest Tower - Rite of Wisdom
1. From the northeast tower drop, stick left to a large room and take the NW door then stick left through to another large room; take the SE door and stick left to the next test.
2. For this test you will be harassed by several Guardian Statues that respawn as fast as you can kill them. They spam war magic, so you will need to be quick or have someone else heal you while you solve the puzzle.
3. Talk to the Guardian of Mhoire statue in the middle of the room to receive a block of green text similar to the following (Each clue is different): DJZZKKE FBKV PTJ EKZCABKN MTNK KLZB OJLNE CV TNEKN CD PTJN ZBTNK XBK WCNDX XTJZB FCVED FBKNK WLMZTVD DTLN - Air (West) XBK VKUX BKLN ZNLDBCVO FLHKD TV DBTNK - Water (South) XBK XBCNE DKKQ ELIZCVO WMLIKD XBLX NTLN - Fire (North) XBK MLDX WCVE DXNTVOKDX ITJVXLCV ZTNK - Earth (East) RLVCDBIKVX WTN L ZBTCZK ITDX ATTN DJZZKDD LVE XBKV C ILNQ XBK ETTN
4. Use each of the four stationary statues located around the room that correspond with the clues above. Important: You must use the statues in the order that you read them in your clue. If you use the statues out of order (you will be portaled to the start), or run out of time, simply talk to the statue again and you will be given a new order and the task starts over. Tip: After receiving your clue, run to the side hallway so you can safely identify the order of the statues you need to use. Guardian of Fire is the North statue.
Guardian of Water is the South statue.
Guardian of Earth is the East statue.
Guardian of Air is the West statue.

5. If you use all 4 statues in the correct order, you will receive a message stating that you have completed the task, and awarded the title: Defender, you have succeeded in the Test of the Northwest Tower. You have been granted the title Knight of the Northwest Tower!

Southwest Tower - Flames of Virtue

Guardian of Mhoire Room Flames Map.png
1. From the drop of the northeast tower, stick left to a large room and take the NW door. From here, stick left to another large room; use the SW door then stick left to another large room. Finally, take the NE door and stick left to find the third test.
2. You will enter a room with high damage Flaming Skulls (similar to the Souteast tower). These skulls can one or two hit you, so be careful to avoid them! Tip: If you use an Inferno's Jewel (flame protection rare), you can avoid taking damage from the skulls.

3. Talk to the Guardian of Mhoire statue in the middle of the room to receive a Mhoire Sword of Virtue, and a green message dictating which flame to drop it in. Note: The map (see right) shows the names and locations of the flames.

4. Drop the sword into the flame that corresponds with the message you received. If you're correct, you'll receive yet another message, indicating where to drop the sword next. Note: It is possible to receive the same statue twice in a row.

5. Once you've dropped the sword into a number of correct flames, you will receive a message telling you to bring the sword back to the Guardian of Mhoire statue. Note: If you hand the sword to the wrong statue, simply speak with the Guardian of Mhoire again to get a new sword and start again.

6. Return the sword to the Guardian of Mhoire, and if you've done the test correctly, you will receive a message indicating you have passed the test: Defender, you have succeeded in the Test of the Southwest Tower. You have been granted the title Knight of the Southwest Tower!


Movie Guide by Xeo (Teresh of MT)


<youtube>aQvlPwQEBOM</youtube>

Great Hall - Cleansing the Throne

Important: If you die while fighting the Shade of Lord Rytheran, you will not be able to respawn him on your own. If you speak to the Shade of Antemy, he will tell you that you must abandon the quest and try again in two weeks, or else go with someone else to spawn him. At this point, your best bet is to get someone else to spawn the boss, and simply loot Rytheran's Jeweled Ring when you've killed him.
1. Talk to the Shade of Antemy at the northeast tower drop to flag for the Mhoire Castle Great Hall Portal (across the room from him).
2. Enter the Mhoire Castle Great Hall Portal and you'll be in a series of rooms with various doors. Take the following: 1. South double door
2. NE double door
3. East then North corner
4. NW double door
5. NW double door
6. North then West corner (killable doors)
7. SW double door
8. Head south through the double door (killable doors), and enter the Mhoire Throne Room

3. Use the Ancient Throne to spawn the Shade of Lord Rytheran and a horde of his Wights.
4. Each person in your group must loot a Rytheran's Jeweled Ring (drops 9) from his corpse. Note: For ranged characters this is solo-able, use the Throne and hop onto a pillar.
Tip: The Shade of Lord Rytheran (Undead, weak to fire/acid/pierceSB) will spawn along with numerous GY creatures. The various GY creatures will respawn reather quickly in the spot they are killed. Make use of doors in the vicinity as you see appropriate.

5. Head back to the Northeast tower and speak to the Shade of Antemy to receive your rewards and title: Shade of Antemy tells you, "In life I was the Seneschal of House Mhoire. In ancient times I walked these halls and served Lord Cynreft Mhoire." You hand over 10 of your Rytheran's Jeweled Rings. Shade of Antemy tells you, "Well done, champion and defender of House Mhoire. You have cleansed the throne of House Mhoire, and countless spirits within these halls rest peacefully." Shade of Antemy tells you, "You have proven yourself a hundred fold, and I am in your debt. The corruption will remain clear of the throne for some time. Take these items as thanks." You have been awarded the title Champion of House Mhoire! You've earned 1,695,225,700 experience. You've earned 15,000 Luminance. Shade of Antemy gives you 2 Ancient Mhoire Coins. Shade of Antemy gives you Legendary Key.
6. The legendary chests are located with the Sealed Treasury Vaults beyond the Mhoire Throne Room. So you must go back to the Great Hall and beyond the throne to use the keys. Also note that the legendary chests are in separate rooms for each type of chest (Armor, Weapon, Magic).


Movie Guide by Xeo (Teresh of MT)


<youtube>114qWFgowFA</youtube>


Maps

Dungeon Coordinates Wiki Map ACmaps Other Quests
Mhoire Castle Courtyard 64.6S 44.1W 462D.png 462D.png -- -- --
Mhoire Castle -- 8C03.png 8C03.png -- -- --
Mhoire Castle Great Hall -- 8C03.png 8C03.png -- -- --


Items

Quest Items
Ancient Journal Icon.png
Ancient Journal Translated Tomb Writings Icon.png
Translated Tomb Writings Strange Jewel Icon.png
Strange Jewel Lady Saliane's Brand Icon.png
Lady Saliane's Brand
Lord Hendrel's Brand Icon.png
Lord Hendrel's Brand Lord Trimere's Brand Icon.png
Lord Trimere's Brand Mhoire Signet Ring Icon.png
Mhoire Signet Ring Ancient Throne Icon.png
Ancient Throne
Rytheran's Jeweled Ring Icon.png
Rytheran's Jeweled Ring Sealed Treasury Vault Icon.png
Sealed Treasury Vault


Rewards
Ancient Mhoire Coin Icon.png
Ancient Mhoire Coin Legendary Key Icon.png
Legendary Key

Ancient Stones

Experience Rewards

Note: The brands are 6 day timer, the ring is 13 days.

Task Required Max Experience Percentage & Level Cap
Give the three brands to statue. 100,000,000xp
Fixed XP


Speak to Antemy after looting Rytheran's Ring. 1,695,225,700xp
50% up to level 275


See Level Costs for per level information.

Title Rewards

Task Required Title Reward
Complete Southwest Tower Task Knight of the Southwest Tower


Complete Northwest Tower Task Knight of the Northwest Tower


Complete Southeast Tower Task Knight of the Southeast Tower


Speak to Antemy after looting Rytheran's Ring. Champion of House Mhoire


Or what about:

http://acpedia.org/wiki/Lady_Aerfalle_Quest

Lady Aerfalle Quest



Jump to: navigation, search


Walk Through ___ Maps ___ Items ___ XP ___ Images ___ Lore & Dialog ___ Notes

Quest Summary

Quest Type: Solo/Group
Start Location: Crater Lake Village
Timer: 20 hours

Level Restrictions: Easy/Hard: 45
Uber: 150
Level Suggestions: Easy/Hard: 60+
Uber: 180+

Rewards Summary

Items:
Full details here Aerfalle's Pallium/Aerfalle's Supreme Pallium/Aerfalle's Mana-infused Pallium
Ashbane/Superior Ashbane/Reforged Ashbane
Staff of Aerfalle/War Staff of Aerfalle/Mana-infused Acid War Staff of Aerfalle
Unreadable Scroll
Black Fire Atlan Stone
Enhanced Black Fire Atlan Stone
Ring of the Watchman
Strengthened Mana Forge Key
MMDs: Easy: ?
Hard: ?
Uber: 12
Luminance: Easy/Hard: None
Uber: 15,000
Max XP:
Full details here Easy: 13,765,337
Hard: 22,879,999
Uber: 125,000,000
Titles: None

Related Articles

Introduced In: To Raise a Banner of Flame
Updated In: Hollow Victory,
Hidden Vein,
From the Darkness Born,
Foolish Ambition,
Old Ghosts,
The Risen Princess
Related Quests: Sword of Lost Light Quest
Atlan Weapons Quest
Isparian Weapons Quest
Menhir Research


Aerfalle Keep Library

Quest Overview

This quest requires lockpick to complete.

The Lady Aerfalle Quest is the major quest associated with Aerlinthe Isle. In order to reach the final dungeon, an extensive set up is required. This is often done by one player (who has lockpick) and then the rest of the group joins before heading to the final dungeon. There are 3 difficulty versions of the quest. Only 9 keys are dropped by Lady Aerfalle, so only 9 people can get rewards per run. The uber version of the quest has an additional dungeon and is limited to a locked fellowship of level 150+ players.

This quest has ties to the Sword of Lost Light Quest, Atlan and Isparian upgrades, and Menhir Research. These portions of the quest are optional.

There is a dispel trap inside of Aerfalle Keep which can dispel all buffs. It is possible to avoid the trap using a jump. If your group contains players who cannot yet fully buff themselves, be aware that you will need someone to rebuff them if they fail to avoid the trap.

One of the largest and oldest quests in the game, the Lady Aerfalle Quest is a true classic and is considered by many to be one of the greatest quests in the history of Asheron's Call.

Walk Through

Part 1: Preparation

These steps can be done alone or with a smaller group, there are no rewards and participation is not essential for being a part of the later sections of this quest.
1. Go to the Crater Caves Dungeon at 66.7N 12.5E. At the bottom of the dungeon near the forges, collect the Pyreal Forge Bellows laying on the ground. Route: See Crater Lake Village for route. Many portal bots often have a portal tie to Crater.

2. Travel to Aerlinthe Isle. If you have done the quest before, use Aerlinthe Recall, otherwise you can get there by handing a D Note to Garaena the Emissary at 87.6S, 65.6W, just east of Candeth Keep. Alternatively, you can hand a C Note to Faladha the Emissary, an undead NPC located inside Chalicmere Castle.

3. From the Aerlinthe drop, follow the inner harbor beach around to the harbor's northwest corner (87.7N 44.4E). Go due west up the slope to 88.0N 43.4E then follow the ledge that wraps around the mountain to the north and enter the Tenkarrdun Foundry at 88.8N 42.8E.
4. Retrieve the Sluice Gate Bar from the Foundry. Lockpick is required. Note: See map for location of the Sluice Gate Bar. You will need to unlock one door and pull a lever to open one door to reach it. The lever door does not stay open for long, so be quick!
Tip: The dungeon has several exit portals which drop at different locations. One portal in particular drops at 88.6N 42.4E, near your next destination. This portal is at the very bottom of the dungeon, so you will need to backtrack after getting the bar and pull 2 levers to open the doors to the bottom of the dungeon (see map for details). Alternatively, you can take any exit portal and make a longer run to the next location.

5. Run to the Aerlinthe Reservoir at 85.5N 43.4E.
6. Enter the dungeon and proceed down to the bottom.
7. If you are planning/considering doing the easy version of the quest, you must pick up one Sacrificial Dagger in this dungeon. It is behind a locked door just before you get to the large downward sloping room (see map for details). Only one dagger is needed per run. Note that the dagger is Attuned and Bonded, so whoever loots the dagger must also go on the rest of the quest.
8. At the bottom of the reservoir behind a locked door (322) is a portal to the Aerlinthe Lower Reservoir, use this portal.
9. Run to the bottom of the Lower Reservoir and hand the Sluice Gate Bar to the Repair Golem. The golem appears as an NPC (white dot on the radar). Giving the bar to the golem officially starts the quest and causes the Smithing Golem to spawn in the Tenkarrdun Foundry. Tip: There is an important jump near the end, when you come to a shaft facing west. There is a small grate you need to hit or you'll fall to the very bottom of the shaft and there is no way back except running back to the dungeon from Aerlinthe drop. To hit the grate, jump normally towards the SW corner of the shaft, you'll slide down the corner and hit the grate.
Note: If the golem is NOT there, it means the quest is in progress, or someone has killed the watchman within the last 3 hours. You are able to log out in the dungeon, so if the Repair Golem is not there, you can log out and then finish the preparation after he has respawned.

10. After giving the bar to the Repair Golem, jump through the left wall opening to get to the exit portal.
11. Run back to the Tenkarrdun Foundry and head all the way to the bottom of the dungeon. You will need to pull 2 levers and unlock 2 doors to get there. The lever doors do not stay open for long, so be quick!
12. At the very bottom, give the Pyreal Forge Bellows to the Smithing Golem. This causes the Tenkarrdun Hellfire to spawn in the crater on Aerlinthe. It also causes a lava animation to happen near the Smithing Golem.
13. At this point, the entire group should meet up to continue the quest. If desired, use one of the exit portals in the dungeon and then run back to the Aerlinthe drop.

Part 2: Infusions and Relic Town
1. Gather your group and get everyone to Aerlinthe. Run around the harbor and then up the hill to enter the crater to the north.
2. Kill the Tenkarrdun Hellfire located in the crater near 90.3N 46.3E. Killing this Hellfire causes the Relic Watchman to spawn in Relic Town (an undead town on Aerlinthe). It also causes the Mount Esper Firestorm to spawn. [OPTIONAL] Sword of Lost Light upgrades: If you are getting the Sword of Lost Light upgrades, loot a Red Fire Infusion from the corpse of the Tenkarrdun Hellfire (drops 9). If you are doing just the upgrades and not completing the rest of the Lady Aerfalle quest, you can then proceed directly to Crater Lake Village where the Mount Esper Firestorm has spawned. Otherwise, this can be done after completing the Lady Aerfalle quest. Note that if you are not completing the rest of the Lady Aerfalle Quest, it is good practice to proceed to Relic Town and kill the Relic Watchman anyway, so the quest will properly reset for the next group.
1.Head to Crater Lake Village and then go to the middle of the lake and kill the Mount Esper Firestorm. Loot a White Fire Infusion (drops 9). Killing the firestorm causes the Mount Lethe Hellfire to spawn.
2.Head to Mount Lethe in the Direlands and kill the Mount Lethe Hellfire. Loot a Blue Fire Infusion (drops 9).
3.See Sword of Lost Light Quest for details on using the infusions and further upgrades.


3.[OPTIONAL] Near the Tenkarrdun Hellfire is a Behemoth of Tenkarrdun at 90.0N 46.3E. When killed, the Behemoth drops 9 Black Boulders. These can be given to a Stone Collector for a Black Fire Atlan Stone, which can be used to upgrade an Atlan or Isparian Weapon with a Major Stone in it. Note that the Enhanced Black Fire Atlan Stone is part of the reward for the Uber version of the quest. You need both the Black Fire and the Enhanced Black Fire stones to fully upgrade an Atlan/Isparian weapon.
4. After killing the Hellfire, head south again to the bay, and follow the path around the bay to the west. Eventually you will come to Relic Town.
5. In Relic Town it is important to ensure all of your group is present before killing the Relic Watchman. Groups often gather on top of the buildings to avoid the many enemies. It is safest to not kill enemies to avoid the risk of killing the Watchman by mistake. Occasionally it can take a few minutes after killing the Hellfire for the Watchman to spawn.

6. When everyone is ready, kill the Relic Watchman and take the portal to Aerfalle Keep which opens at 86.4N 45.4E. The portal only stays open for a few minutes, so use it quickly!

Part 3: Aerlinthe Keep and Lady Aerfalle
1. Once inside Aerfalle Keep, you have 90 minutes to complete the quest. Lockpick is required.
2. Directly ahead from the drop is a door. Behind the door is a short hallway and another door. Within the hallway is a dispel trap. Use a small jump just inside the first door to avoid it! Anyone who misses the jump will likely need to rebuff.
3. If doing the easy version of the quest, hand the Sacrificial Dagger to the Ghost of Dylaeral (see map for details). This causes the easiest boss to spawn.
4. If doing the hard version of the quest, nothing special needs to be done before proceeding to the end.
5. If doing the uber version of the quest, go to the chest rewards room and get a Nexus-keyed Mana Shard from the altar. Then backtrack and give it to the Ghost of Galaeral. This locks your fellowship and causes the portal to Aerfalle's Sanctum to spawn.
6. Proceed through the Keep using lockpick and levers to open doors (see map for details). All versions of the quest go to the same room where either a boss or a portal is waiting.

Easy Version
1. Kill Aerfalle's Weakened Apprentice and loot an Ashen Key (drops 9).
2. Backtrack to the lever room with the Infernos and use the key on Lady of Aerlinthe's Chest.
3. Loot all the rewards from the chest (loot will pile up if you don't loot it all).

Hard Version
1. Kill Lady Aerfalle's Apprentice and loot an Ornate Ashen Key (drops 9).
2. Backtrack to the lever room with the Infernos and use the key on Lady of Aerlinthe's Ornate Chest.
3. Loot all the rewards from the chest (loot will pile up if you don't loot it all).

Uber Version
1. In the final room there will be a portal to Aerfalle's Sanctum. You must click on the portal to use it. Aerfalle's Sanctum is a "no log" dungeon, so if you log out or disconnect you will be sent to your lifestone and will be unable to rejoin the quest.

2. The enemies in this dungeon are considerably more difficult than the enemies up to this point. Proceed slowly and with caution! There are some rooms which have traps that cause more enemies to spawn. Beware of these and continue moving forward to avoid getting hung up.
3. Proceed through the dungeon, going down whenever possible until you reach a ledge that overlooks Lady Aerfalle.
4. There are several strategies for fighting Lady Aerfalle. If your group is mostly missile weapon and mage characters, it can be safest to simply kill her from the ledge above. Otherwise you can fight her in the throne room below or move into the hallway behind the throne for more protection.
5. Lady Aerfalle has high health and defense, and casts many debuffs. She can also counter-vuln and dispel vulns on herself, so it is generally best to use rended weapons.
6. Kill Lady Aerfalle and loot an Embossed Ashen Key (drops 9), and Lady Aerfalle's Charm (drops 9) from her corpse.
7. [OPTIONAL] Behind the throne is a Menhir ring which is used for part of the Menhir Research quest. The vortex causes massive damage, so be quick if using it.
8. Take the hallway behind the throne and hand Lady Aerfalle's Charm to the Ghost of Galaeral for luminance rewards. Note: Ghost of Galaeral despawns after 5 min so be sure to turn in right away.

9. Use the Embossed Ashen Key to loot the chest behind the Ghost of Galaeral.

Part 4: Rewards
1. Give whichever Token you looted to Kuyiza bint Zayi the Translator in Zaikhal for an experience reward (and Strengthened Mana Forge Key for Uber version).
2. Give the Unreadable Scroll to Kuyiza bint Zayi the Translator as well and she will teach you Aerlinthe Recall (level 6 item spell).
3.[OPTIONAL] The Ashbane sword can be given to Leikotha for an additional small experience reward if desired. Route: Take the Yinar portal in Samsur at 0.9S 18.9E then run west to the supulcher at 10.1S 31.3E.
Note: Leikotha portals you to Subway when you hand her the sword.

4. The staff and the robe cannot be turned in for any sort of rewards. They can be kept or given to a Town Crier.

Maps

Dungeon Coordinates Wiki Map ACmaps Other Quests
Crater Caves Dungeon -- -- 019A -- --
Tenkarrdun Foundry -- -- 0116 -- --
Aerlinthe Reservoir -- -- 02EE -- --
Aerlinthe Lower Reservoir -- -- 02ED -- --
Aerfalle Keep -- -- 01F5 -- --
Aerfalle's Sanctum -- B5F0.png B5F0.png -- -- --


Items

Easy Rewards
Aerfalle's Token Icon.png
Aerfalle's Token Unreadable Scroll Icon.png
Unreadable Scroll Aerfalle's Pallium Icon.png
Aerfalle's Pallium Staff of Aerfalle Icon.png
Staff of Aerfalle
Ashbane Icon.png
Ashbane


Hard Rewards
Aerfalle's Ornate Token Icon.png
Aerfalle's Ornate Token Unreadable Scroll Icon.png
Unreadable Scroll Aerfalle's Supreme Pallium Icon.png
Aerfalle's Supreme Pallium War Staff of Aerfalle Icon.png
War Staff of Aerfalle
Superior Ashbane Icon.png
Superior Ashbane


Uber Rewards
Aerfalle's Embossed Token Icon.png
Aerfalle's Embossed Token Unreadable Scroll Icon.png
Unreadable Scroll Aerfalle's Mana-infused Pallium Icon.png
Aerfalle's Mana-infused Pallium Mana-infused Acid War Staff of Aerfalle Icon.png
Mana-infused Acid War Staff of Aerfalle
Reforged Ashbane Icon.png
Reforged Ashbane Enhanced Black Fire Atlan Stone Icon.png
Enhanced Black Fire Atlan Stone


Side Rewards
Red Fire Infusion Icon.png
Red Fire Infusion Blue Fire Infusion Icon.png
Blue Fire Infusion White Fire Infusion Icon.png
White Fire Infusion Black Fire Atlan Stone Icon.png
Black Fire Atlan Stone
Ring of the Watchman Icon.png
Ring of the Watchman


Quest Items
Sluice Gate Bar Icon.png
Sluice Gate Bar Pyreal Forge Bellows Icon.png
Pyreal Forge Bellows Black Boulder Icon.png
Black Boulder Sacrificial Dagger Icon.png
Sacrificial Dagger
Nexus-keyed Mana Shard Icon.png
Nexus-keyed Mana Shard Ashen Key Icon.png
Ashen Key Ornate Ashen Key Icon.png
Ornate Ashen Key Embossed Ashen Key Icon.png
Embossed Ashen Key
Lady Aerfalle's Charm Icon.png
Lady Aerfalle's Charm Lady of Aerlinthe's Chest Icon.png
Lady of Aerlinthe's Chest Lady of Aerlinthe's Ornate Chest Icon.png
Lady of Aerlinthe's Ornate Chest Lady of Aerlinthe's Embossed Chest Icon.png
Lady of Aerlinthe's Embossed Chest


Untranslated Texts
Charred Book Icon.png
Charred Book Sheets of Paper (Aerfalle) Icon.png
Sheets of Paper (Aerfalle) Singed Note Icon.png
Singed Note


Translated Texts
Aerfalle's Letter Icon.png
Aerfalle's Letter Aerlinthe Record Icon.png
Aerlinthe Record Smith's Note Icon.png
Smith's Note


Experience Rewards

Task Required Max Experience Percentage & Level Cap
Turn in Ashbane to Leikotha 13,765,337xp
20% up to level 100


Turn in Superior Ashbane to Leikotha 13,765,337xp
20% up to level 100


Turn in Reforged Ashbane to Leikotha 50,000,000xp
??% up to level ??


Turn in Aerfalle's Token to Kuyiza bint Zayi the Translator 15,000,000xp
??% up to level ??


Turn in Aerfalle's Ornate Token to Kuyiza bint Zayi the Translator 55,000,000xp
??% up to level ??


Turn in Aerfalle's Embossed Token to Kuyiza bint Zayi the Translator 160,000,000xp
??% up to level ??

Originally posted by sludgebeard

https://www.youtube.com/watch?v=8y98otfH9X8

 

Honestly strikes me as a decent game, very fallout-style hand to hand combat, lots of custimizations and systems like Housing make it seem pretty good. 

 

I mean the graphics arent great, but hey, if the gameplay is old school and fun I think this could be a sleeper hit.

SciFi isn't my cup of tea so what ever works for others I suppose.  Really wish we'd get a PvE centric Sandbox MMO sometime before I die.

Originally posted by berenim
Originally posted by PAL-18

Why peeps who dont have any money or time to play, wants to play subscripton based games.

That is the question and the answer.

 

 Usually the dilemma is you have [b]either[/b] of both. Many people have time, but not the money to play, others have the money, but not the time to play. For example I belong to the latter group. Started to look into Ryzom again and wasn't able to log in for three weeks now. If I would pay a subscription I would be annoyed and cancel, but since I'm in the free part I'm just sighing. ;)

 I'm not against subscriptions, but that's the effect they have for me. I'd prefer a capped pay per hour or minute or whatever, so if you do not have much time you pay less, if you have loads of time (ie holidays), you pay max a month subscription. Much better than a cash shop IMHO.

Same boat here.  Got plenty of money but not the time.  I like F2P because a lot of the times it allows me to pay in cash for items that would take me a long time to acquire in game, plus it allows me to buy quality of life improvements that keeps my limited play sessions on target toward a rich experience.  Hate subscriptions because of the inevitable time sinks or carrot on a sticks they add to the game that keeps you around artificially.  Things like limited bank space, limited inventory space, expensive mount prices, and expensive respec ability purchase prices all do nothing but make my experience worse off.  In a F2P title I can purchase all those items with cash and not have to worry about that sort of crap.  Plus in the long run a F2P title will always be cheaper if you don't fall for the lottery like items such as lockboxes.

You mean the state in which there is more players in the genre then every before?  Or the state in which MMO studio's proceeds and revenue match or vie with other genre's studios?  Or what about the state in which there are more MMO's and access to them is at it's greatest ever!

 

 

Originally posted by Albatroes
Personally, when I have to do the same thing over and over again in a game, I want to do it as cruise-control as possible. I don't want to dodge and aim etc repetitively just to watch something I want go to someone else or not drop at all. That's not saying I do not like action mmorpgs, but as an investment I personally don't stick with them. That's why I like ranged classes in traditional mmorpgs like wow/rift w/e so I can just hang back on occasion and do the grind.

Doing the same thing over and over is why I think action combat is the bestest in the world.  it breaks all the monotony with actually doing something other then going through the motions.  Different stokes for different folks I guess.

Originally posted by DrunkWolf
Originally posted by MMOExposed
Originally posted by DrunkWolf
To bad they arnt making Asherons call 3.

They did that already it's called Lord of The Rings Online....

AC1== Sandbox

AC2==Sandpark

AC3== canceled and replaced by THEMEPARK Lord Of The Rings Online. What a coincidence ...

 

AC3 was heading the way of Themepark design if you follow the patterns of the past two games..

Thats why im glad they havnt made a AC3 yet because it would of just been another trash themepark.

But we are ready to move past these themepark games and get back to real MMOs again, we are ready for AC3. But are THEY ready to make it and make it good ?

probably not since all the original AC devs are gone.

2 of the original Devs are working on Project Gorgon.

 


Originally posted by DrunkWolf To bad they arnt making Asherons call 3.
Would love to see AC3 made in the image of AC1 set in the time before Isparian's were bought to the world. 

http://acpedia.org/wiki/History_of_Auberean

My top 3 are a combination of features present and absent in an MMO.

 

  1. Lack of a Dungeon Finder.....If your game includes instanced PvE then it MUST INLCUDE a dungeon or group finder.
  2. Story driven quest lines.....or more importantly linear questing from creation to cap.
  3. Slow methodical tab target combat.
133 Pages « 1 2 3 4 5 6 7 » Last