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All Posts by azzamasin

All Posts by azzamasin

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3020 posts found

Best MMO today: Elder Scrolls Online

 

Best MMO of the past 5 years:  WoW

 

Best MMO of all time:  Asherons's Call

 

 

 

 

And it ain't even close!!!

Originally posted by Hrimnir
Originally posted by Foomerang

I hope they pull it off and shock the gaming world. That would be a Cinderella story.

My Cinderella story would be EQ:N being cancelled, and them selling the IP to someone who actually cares about it.

Yea like the people who were fired from Daybreak because of corporate greed.  Guys like Jeff Butler, Dave Georgeson, Steve Danuser and removal of Storybricks from the design process.

Originally posted by flizzer
And we all believe his word, right?

Not one IOTA!

 

Even if it gets made, it will be gutted so bad that it will bare little resemblance to the design and life of what was shown at SOE Fanfair 2 years ago.  Chances are it has morphed into a rather dull, bland run of the mill MMO.

Originally posted by ReallyNow10

The silence is ... DEAFENING.

If you call yourselves Daybreak, then wake up as if is daybreak, have a cup of coffee, and step out and talk to us.

Best to do like I have come to expect.  EQN will not get made, I've deleted every shred of URL pertaining to the game from my computer and wiped my social media sites of any correlation to the game.  Cause I am almost certain the game will never get made, I am on the " Guilty till proven otherwise kick" now when it pertains to the game, doubt I'd even play it if they do produce it because theres no way the game gets made in Georgeson's, Butler and McFadden's image.  Daybreak will cut many corners and already have by gutting core design principles and removing the minds and outside influences like Storybricks from the process.  EQN if it gets made will be a shell of it's former self.

If full fledged triple-A MMO's aren't worth a subscription what makes them think that an indie, half-finished, quasi-MMO is worth it?  Oh because we have sites like this that promote the mantra that Subscription is still a worthy investment.  My response is when will these companies get it, SUBSCRIPTIONS ARE DEAD!
Been playing MMO's since late 1999 and I've always been a soloer and I'll never ever touch a A) a Forced Grouping game like EQ B) A subscription MMO and C)a Non-Consensual PvP game.
Smed is right but of course the ol-conservative protagonists of MMORPG.com refuse to change with the times.
Originally posted by Dullahan
Originally posted by Foomerang

1999: internet was new. less that 300 million people worldwide had it. The concept of playing a video game with someone over the internet was new and exciting. no online game guides. no google. no youtube. no spoilers.

2015: internet is everywhere. over 3 billion people have it now. if a video game does not have an online aspect, it is considered out of the norm. all info about every game from the past, present and future is laid out in full detail. years before an mmo even launches, we can already know just about everything about it down to the way a character's foot rests at an angle.

the internet just isnt very special anymore. so the novelty has worn off. you have to find new ways to enjoy mmos other than just the thrill of talking to someone over an internet connection.

You can still have great experiences and meet cool folks. Just dont be surprised that the ice breaker is no longer, "isnt this amazing? im playing with someone from across the country right now!"

Could also have something to do with the fact that massively multiplayer games actually required multiple players to accomplish most content, and pissing people off in a smaller single server (as opposed to cross server) community meant making a bad name for yourself, and eventually being blacklisted and being forced to reroll anonymously.

Asheron's Call totally debunks your argument.

Originally posted by Xorian7
Such fond memories of eq1 and its community and im currently playing on an rp server in stor online and its insane you get attacked just for asking questions.

Min/Max........That is the problem with games these days, gone are the times when progression & Journeys were the name of the game but now it's all about speed, grind, reach end level as fast as possible.  Any one who thinks it's because of the lack of grouping is kidding themselves cause Asheron's Call had the first SOLO centric gameplay in the genre (1999) and community was outstanding because the journey was long, arduous and exciting.

 

EDIT:  Let me be the first to say that ESO feels an awful lot like the early days of AC.  Outstanding community and the game style is long and the economy is great.

Originally posted by filmoret
They gave a new meaning to Korean Grind.  You can reach lvl 50 in about 60 hours or faster if you know what you are doing.  But it is gonna take you about 60-80 hours of the worse grinding I have ever experienced in a mmo to reach max Vet level.  That wouldn't be so bad if they weren't planning to get rid of the vet system entirely.  I just don't have it in me to try to grind another character instead I'm gonna go off into the sunset and enjoy the non grind of GW2 or something else.  I'm a pvp player which is why max level is important.

Just hit VR3 and in Caldwell's Silver, Stormhaven (VR2 Zone) and have 3 more Zones to explore on DC side and then the entire side of AD.  Grind is in the eye of the beholder because to ME all this content is a wonder to behold.  I possibly have another 4-5 months of SOLO content to do and to me that is a wonderful thing.  No sigh of slowing down either. 

 

This notion that you should be able to reach endgame in such a short amount of time is silly and needs to stop.

Originally posted by monochrome19

I often see mmo vets bemoan current titles because dungeons and the like can be soloed or done in 5-10 mins unlike in the past where it was face-stompingly hard (I'm assuming). Nothing wrong with this, I like a challenge myself, but thinking about it further I realized something. Isn't this content BETTER for vets? It's probably not a stretch to say this content was designed with you in mind. By now, most vets are in their 30s or 40s with a family, job, etc with very sparse time.

 

If challenging/long content WAS developed vets wouldnt be able to participate in it because of their limited time. So shouldnt we be seeing the opposite? Shouldnt vets be praising new developers for making content they can solo between a hectic life?

I want SOLO but I do not want to finish it in 15 minutes.  I came from an Asheron's Call background in 1999 when I got into this genre, where it took me 12 years to reach level cap.  Let that sink in...TWELVE YEARS!  I also enjoy questing but not in the fed-ex delivery quests of games like WoW or Wildstar but the detail and attention of Asheron's Call, where the average quest can take 1-2 hours to complete and you have to use corners, proper pulling, the right weapon, pull levers, traverse traps and pitfalls, pick locks and be ready to skip certain mobs cause they aren't worth it.  Many elements that go into doing a quest in Asheron's Call with TIME being the main factor so this is why I enjoy longer content.  Check my sig.....RPG's are about the journey not the destination.

Originally posted by JackCracker411
Originally posted by NightHaveN
Originally posted by JackCracker411
Originally posted by NightHaveN
I prefer a subscription model where everything is obtainable by hard work or random luck. But have played other cash shop games without an issue like Swtor and bought CS items both from store and from other players without any problem.

Apart from maybe taking some of the roleplay feeling away, and which many don't give a damn anyway, I don't see anything wrong with it.

My problems with ESO after trying it last weekend were the same I had at beta and the reason I skipped the game. And for what I saw in chat I wasn't the only one having them. And is a blame that after a year they keep milking theit players so badly, and people still paying blindly for it.

Care to elaborate on these issues that you claim still remain from beta?  I played beta and the state of the game is a far cry from what beta was.  

What issues... short answer:

  1. phasing - not only group phasing, but npc phasing that cause some npc to be missing until log out and log back.
  2. quest rewarding still being miserable.  Forcing you to level simultaneous characters on the different factions and trading gear, or crafting & looting to get geared.
  3. crafting good stat gear depends on roll luck when looting gear, and that's if you are lucky to loot gear in the first place due to boxes can be looted by anyone around.
 
But luckily and timely right the news... Not all games are created equal.  There is still hard earn work,  practically everything available in game glory, and 100% phasing free.
 

Ok.. so you are kind of trolling because you prefer a near dead game... aka Wild Star.  Now.. I'm personally interested in WIld Star.. but from what I gather.. the low level areas are nearly all ghost towns.  I think that's a game that will be going F2P or B2P soon.. and I will love to try it.    

 

That being said:

1. Phasing -  You have a small point here.  However, this only really an issue with some leveling quests.. not all.  Additionally... the quests that have phasing issues are basically all solo quests anyway.  The things you are going to be doing with friends at end game are: Dungeon Runs, Daily Pledges, Trials and PVP.  None of that is affected by phasing.  So.. I don't really get the gripe of a small number of quests that you can't rerun with friends.  Why would you anyway?  They are easy... don't provide much experience.. and the loot won't help you.  

 

2. Quest Rewards - They ARE miserable.. for end game.  Early levels.. they are great.  But as you start to hit the higher levels.. you are going to get crafted gear sets and begin working on your build.  You won't care about these quest rewards because you will be deconstructing everything for mats to sell or use yourself.  Nearly everything you get will be used for making gold which you will use to get the real gear you really want.

 

3. Crafting Stat Gear - What are you talking about here?  Roll luck?  There's no roll luck involved with crafting... unless you don't have the right mats.  For example.. if you are trying to upgrade your green to a blue.. you will need 3 blue mats to make that happen.  If you only have 1.. you can still TRY.. but if you fail.. you will lose the gear.  If you have all 3.... it's 100% success rate.  

 

Anyway... I don't think you've actually played this game at all... or not very much at all.  It sounds like you are forming your opinions of something you read.  

 

Exactly what I was going to state.  Another uninformed Mmorpg.com poster.  Whodathunkit!

Motifs are a COSMETIC system and as such are PERFECT for monetization in the crown store.  The issue with you players like you who bitch about it is you're spoiled, entitled and believe anything that was used to make in game gold should not be used for monetization but I say ZOS was spot on in this because First of all the Motifs you buy in the crown store are soul bound.  Second of all it forces players like you to find another form of gaming the economy.  Paying upwards of 25,000 Gold for a Cosmetic Accessory is highway robbery and regardless of it's rarity you should feel ashamed if you used Motifs as a form of money making.
Originally posted by Viper482
Exactly why people need to stop supporting cash shops. Say what you want about the sub model.....it did not wreak of the greed such as this. Bad for the genre.

Paying a subscription for content you do not like, or want.  Paying a Subscription and going months with out content but Bug fixes.  Paying a subscription and only the whiney of the whiniest PvP or Raid Minded player gets catered too.  NO Effing thanks, Subscriptions are a racket and are destined to the waste bin of history in this genre.

Can not believe Ultima X is not included on this list.
Originally posted by dcutbi001

I know we've heard that mobs will not be leashed and that, ala EQ, zones will be escape points for encounters gone wrong, but do we know if once the bearer of the aggro escapes does the aggro wipe and the mob resets?

Part of me loved trains being called to the zones when something went horribly wrong in EQ, but it was also a mechanic used for griefing. So I'm a little curious if we have any idea for Pantheons intent on mob aggro wipes after zoning.

I've read many of the threads on both both forums, but if this was ever stated I was unable to track it down.

What are your thoughts on trains, for or against?

Definitely against.  I find it amazing people like these (poor coding & programming mistakes) old school mechanics but then I realize what forum I'm posting on.  mmorpg.com posters for the most part are the republican party members of MMO's.

I think the issue is possibly they aren't making enough money on the crown store as nothing is really important to buy.  IMO they need to add in a few non P2W items to entice players to spend some money in the store.  Things like Bag Space, Mount training points and XP potions are good cash items without being P2W.  I spent 1500 crowns and have everything I'll ever need.
  1. ESO: Game is amazing for a solo-centric, exploration minded player like me.  Hit VR2 yesterday and am in Cadwell's Silver area 3rd zone.
  2. Hearthstone: Cause I love me some CCG's.
 
Waiting on Path of Exile act 4 release.  And possibly GW2 expansion.
Originally posted by Mithrundir
Wish her the best of luck, still won't be supporting Trion ever again after the way they handled AA's Westernization.

You mean copying everything that was wrong with the Korean version?  Replete with the same failed PvP centric model and WoW linear questing?  AA was destined for failure.  All the shortcomings of the bad in MMO's.  

NO, ESO is my preferred game of choice now.

 

But even if I wasn't playing ESO I wouldn't play Wildstar.  My old WoW guild mates twisted my arm to get me to play WS and I caved.  I lasted exactly 2 weeks (more like 3 days but I was down to less then an hour a day after the 3rd day before finally quitting in 2 weeks).  I found the combat mind numbingly bad.  I like the fact they tried to innovate but the constant use of the ground effects and the really dumb ideal to keep in tact the "Right Mouse Button Pressed to look" was the most stupid thing a company could do.  You do not butcher action combat by forgoing the most important aspect of it by doing this to appease the tab target kiddies.  Yes I know there addons that made it better but the blotches on the ground and the silliness of the game was too much for me.  Plus it was space, and I am more of a fantasy guy.

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