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All Posts by azzamasin

All Posts by azzamasin

151 Pages « 1 2 3 4 5 6 7 » Last
3008 posts found
Motifs are a COSMETIC system and as such are PERFECT for monetization in the crown store.  The issue with you players like you who bitch about it is you're spoiled, entitled and believe anything that was used to make in game gold should not be used for monetization but I say ZOS was spot on in this because First of all the Motifs you buy in the crown store are soul bound.  Second of all it forces players like you to find another form of gaming the economy.  Paying upwards of 25,000 Gold for a Cosmetic Accessory is highway robbery and regardless of it's rarity you should feel ashamed if you used Motifs as a form of money making.
Originally posted by Viper482
Exactly why people need to stop supporting cash shops. Say what you want about the sub did not wreak of the greed such as this. Bad for the genre.

Paying a subscription for content you do not like, or want.  Paying a Subscription and going months with out content but Bug fixes.  Paying a subscription and only the whiney of the whiniest PvP or Raid Minded player gets catered too.  NO Effing thanks, Subscriptions are a racket and are destined to the waste bin of history in this genre.

Can not believe Ultima X is not included on this list.
Originally posted by dcutbi001

I know we've heard that mobs will not be leashed and that, ala EQ, zones will be escape points for encounters gone wrong, but do we know if once the bearer of the aggro escapes does the aggro wipe and the mob resets?

Part of me loved trains being called to the zones when something went horribly wrong in EQ, but it was also a mechanic used for griefing. So I'm a little curious if we have any idea for Pantheons intent on mob aggro wipes after zoning.

I've read many of the threads on both both forums, but if this was ever stated I was unable to track it down.

What are your thoughts on trains, for or against?

Definitely against.  I find it amazing people like these (poor coding & programming mistakes) old school mechanics but then I realize what forum I'm posting on. posters for the most part are the republican party members of MMO's.

I think the issue is possibly they aren't making enough money on the crown store as nothing is really important to buy.  IMO they need to add in a few non P2W items to entice players to spend some money in the store.  Things like Bag Space, Mount training points and XP potions are good cash items without being P2W.  I spent 1500 crowns and have everything I'll ever need.
  1. ESO: Game is amazing for a solo-centric, exploration minded player like me.  Hit VR2 yesterday and am in Cadwell's Silver area 3rd zone.
  2. Hearthstone: Cause I love me some CCG's.
Waiting on Path of Exile act 4 release.  And possibly GW2 expansion.
Originally posted by Mithrundir
Wish her the best of luck, still won't be supporting Trion ever again after the way they handled AA's Westernization.

You mean copying everything that was wrong with the Korean version?  Replete with the same failed PvP centric model and WoW linear questing?  AA was destined for failure.  All the shortcomings of the bad in MMO's.  

NO, ESO is my preferred game of choice now.


But even if I wasn't playing ESO I wouldn't play Wildstar.  My old WoW guild mates twisted my arm to get me to play WS and I caved.  I lasted exactly 2 weeks (more like 3 days but I was down to less then an hour a day after the 3rd day before finally quitting in 2 weeks).  I found the combat mind numbingly bad.  I like the fact they tried to innovate but the constant use of the ground effects and the really dumb ideal to keep in tact the "Right Mouse Button Pressed to look" was the most stupid thing a company could do.  You do not butcher action combat by forgoing the most important aspect of it by doing this to appease the tab target kiddies.  Yes I know there addons that made it better but the blotches on the ground and the silliness of the game was too much for me.  Plus it was space, and I am more of a fantasy guy.

Originally posted by madazz


Destiny and The Crew are NOT MMO's.


Bungie themselves have weighed in on this, just like Arenanet did with Guild Wars. But some people are so out of the hobby/gaming they just cant fathom what MMO means.


"Not at all. Do you guys ever get tired of us insisting it's not an MMO? Debate about this game is always fun, and we welcome it," Bungie said



When the average player base thinks that Subscription, FFA PvP, Tab Targeting and Sandbox are the only valid MMO design it isn't unreasonable to see how the writers here go through great lengths to build upon those notions.  Don't blame the writers here for pandering.

Originally posted by Mikeha
Originally posted by azzamasin
Originally posted by Mikeha
If this was a game based around grouping then I would be home. Going around doing solo questing I cant do.

Luckily for you theres plenty of other games that foster group play..........OH WAIT, ESO has grouping too, and pretty solid grouping at that.  You folks and your "forcing your preferred playstyle on others" has got to stop!



Who said anything about Forced Grouping? How am I trying to force anything on anybody? Never said ESO does not have grouping. People like you need to stop getting upset when you hear a person opinion on what they don't like about a game. Some people feel its boring, some don't like the combat, some don't feel like its Elder Scrolls enough. They all have a right to their opinion.


Also you said lucky for me there are other games that foster group play. What games?

Opinions are OK, Outright lying is not.  You stated the game isn't based around grouping when in fact there is solid grouping in the game so the only conclusion one can come from your (poorly worded) statement was you want it to have forced grouping.  If that isn't what you wanted then you need to state that rather then outright state the game isn't based around grouping when in all actuality it kind of is.  PvP and Dungeons are based around grouping, as is clearing some of the harder delves in the world.  So clearly your statement is wrong!


There is nothing inherently wrong with having solo content in a game.  Some people level quicker or slower then others so to exclude solo play like most early first generation MMO's did is wrong.  In the same vein that I think Camelot Unchained removing PvE is wrong.

Originally posted by Soki123
Solid game that bores me after a couple weeks everytime I sub. It just doesn t have that lasting appeal for me. Almost every game nowadays feels that way. Sub for a month or 2 and leave. Come back 6-7 months down the road and rinse and repeat. I guess that's why I sub XI and DAOC again, they just seem like worlds to me.

Wonder how you and others would feel if there was no Sub?  I suspect more people might play it if it was Free.

Originally posted by tixylix
It isn't an Elder Scrolls game, that is my problem... like there is no open sandbox world, it is totally linear and all the quests are just boring MMO quests. 

I thought the same too but fortunately I was proven wrong.  There are a TON of places to explore and the world zones are huge.  Plus you got 3 factions to explore.  That part I give you is not very Elder Scrolls like but after looking at my achievements pane, finishing one faction netted me 3 times as many POI's and quests as was in Skyrim. 

Originally posted by Mikeha
If this was a game based around grouping then I would be home. Going around doing solo questing I cant do.

Luckily for you theres plenty of other games that foster group play..........OH WAIT, ESO has grouping too, and pretty solid grouping at that.  You folks and your "forcing your preferred playstyle on others" has got to stop!

For the first time since I quit WoW more then 3 years ago I have found a home in ESO.  As a soloer who values Deep character progression, Loot and Exploration above all aspects, ESO has filled a void I thought I would never recapture.  ESO is amazing and I finally got my first character to VR1, and am close to finishing Coldharbour.  I still have 2 whole faction territories to explore and one, possibly 2 more character classes I am dying to play.  Thank you Zenimax for fixing all the issues I had with the game back in beta.  Really super solid game now.
Originally posted by Fangrim
Originally posted by azzamasin
Originally posted by thark

I would gladly pay for a game that Is like EQ2 (vanilla), but I really doubt I would actually stay for long in the "original" EQ2, even If I liked the game back then until the soloplayers destroyed that game aswell..

Can you show the jury on the doll where those "mean old Solo players" touched you inappropriately?  Seriously, we don't destroy anything, I'd wager the elitist, subscription only, group only, raid only, PvP only groups do just as good a job at destroying an MMO as any solo'er could dare to imagine.  Not that we would imagine it, but we solo'ers enjoy immersion and spontaneity which is why we inhabit virtual worlds.  So please sir, out of respect of all player groups rethink your prejudiced notions.

What he is saying is correct,thark that is.

At launch EQ2 was heavy group orientated,which was great.Over time it turned into  solo to maximum level then group which to me is shit. The solo started when RoK came out,even though soloing then was still harder than now.

Games now are all solo to maximum level and then group/raid,whatever,so they can appeal to all play styles.

So your saying you cant group to max level in EQ2 currently?  I find that hard to believe but I suppose what you're trying to say is:  "The developers created an option for solo play as well as group play but because solo play is shit to me, it shouldn't be allowed"


I stand by my argument and your post is proof of that.  Elitism and forcing playstyles does just as masterful job of destroying an MMO as any Solo'er could.

Originally posted by ZombieKen

I'm impressed to see DAoC getting attention.

I played it years ago, I think some sort of trial.  It wasn't bad.  I remember I liked the PVE and character progression system.  It was way better in my eyes, than some of the modern offerings at the time.


Absolutely loved the PvE progression until the last few levels forced group grinding.  The 1-42'ish experience was one of my fondest.  Sadly Camelot Unchained is destroying all vestiges of PvE to promote PvP.  HUGE MISTAKE!

Originally posted by TheScavenger

It has a max limit on how many people you can block.


And every time I login (faerie server) I get spammed by at least one or two gold selling spammers.


I keep playing, and every 5-30 minutes I get spammed.


Unlike WoW, I can't right click their name and hit "report" and it automatically blocks them. In WoW, I don't even have a max cap as far as I can tell to report and auto block spammers. In fact, WoW barely has any gold spammers left.


FFXIV is super enjoyable, but not being able to hit report on these spammers and auto block them without them adding to your ignore limit does kinda kill it for me.


I keep playing and the MMO is TONS of fun. But its one reason free MMOs are usually killed for me, so much gold selling spam.


I'd be okay with it if I could just hit report and it auto ignores them...but FFXIV doesn't even have that option. Not many MMOs do sadly, just WoW and it worked really well for them as gold spammers are pretty much gone from WoW now (not 100%, but vastly better than it used to be)


Anyone else getting spammed non-stop by gold spammers? I can't even ignore anymore cause I hit my ignore nothing I can do. And I'm not playing ignore management game and removing my block list every time I log on, that isn't fun at all. Thats worse than inventory management game some MMOs have.

Just one?


I can name 4 right off top of my head.

  1. Horrible, slow combat
  2. Classes that offer no thought to play
  3. linear, small world
  4. art style that promotes childish behaviors
Originally posted by flizzer
but bigger is better, right?

As an exploration minded player then yes!  LOL!!!!

Originally posted by thark

I would gladly pay for a game that Is like EQ2 (vanilla), but I really doubt I would actually stay for long in the "original" EQ2, even If I liked the game back then until the soloplayers destroyed that game aswell..

Can you show the jury on the doll where those "mean old Solo players" touched you inappropriately?  Seriously, we don't destroy anything, I'd wager the elitist, subscription only, group only, raid only, PvP only groups do just as good a job at destroying an MMO as any solo'er could dare to imagine.  Not that we would imagine it, but we solo'ers enjoy immersion and spontaneity which is why we inhabit virtual worlds.  So please sir, out of respect of all player groups rethink your prejudiced notions.

Only vanilla MMO I'd play again is Asheron's Call, but it'd have to be updated graphically and the combat mechanics would have to change.  Put Neverwinter's or Tera's combat in AC and give it the ESO graphical setting and I'd be all over it like stink on poo.
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