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All Posts by azzamasin

All Posts by azzamasin

148 Pages « 1 2 3 4 5 6 7 » Last
2955 posts found
Originally posted by azurrei
Originally posted by angerbeaver

CDN$ 66.49 (Steam)

I'll wait for a deep discount before trying

yep, might try it when I'm bored when it is < $20 to buy in - a game that failed to be worth a sub is not suddenly worth the price of a full game just because they dropped the sub.  I dodged a bullet not buying at launch (dodged that SWTOR bullet too - I guess I have a good record as a beta tester seeing that the game has some major issues...) certainly not going to give them that much money now!

If you liked Skyrim, Morrowind or any other TES game then it is definitely worth every penny now.  Been playing for 2 weeks.  I am level 27 and in the 4th zone and it feels so much better then it ever did during beta.  Definitely has a lot of production quality now.

Originally posted by fistorm

What I miss the most in mmorpg's is the ability to sit for hours with three other people and camp xp mobs.   Where is the new games with this in it? 

 

Is this a thing of the past and never to be found again?

Can still do it but it is the most ass backwards, asinine concept to ever been placed in MMO's.  Thank God they removed this as the sole source of progression.

Originally posted by goboygo
Originally posted by azzamasin

Vanguard, even if it had high production quality, was a horrible game.  People didn't play it because it was buggy, people didn;t play it because the game was horrible.

One of the best MMO's Ive ever played, class depth was unsurpassed to this day.  Dungeons and gear progression better than any game I've played.  A world so enormous I never saw it all in over 2 years of play. Crafting nothing has come close to it except perhaps SWG.   It certainly was too much game for most.  I understand that the simpler games are far more popular.

Check my post history.  The last thing I want is simpler MMO's.  With that being said, VG's combat was too slow, the animations were not fluid, the art style was atrocious and the UI was cluttered as hell.  The premise of the game was great but as I said if there was no bugs it'd still be a bad game.

Originally posted by bcbully

http://forums.elderscrollsonline.com/en/discussion/157719/patch-notes-v2-0-1

OVERVIEW

We’re excited to introduce The Elder Scrolls Online: Tamriel Unlimited! If you previously purchased ESO, your characters are ready to continue the adventure right now. And if you’re currently subscribed, you’ve automatically become a member of ESO Plus, our new premium membership!

We also have a number of fixes included in this patch including resolutions for the remaining issues with Enlightenment, random UI error messages, and more. Be sure to check out the full list of fixes below. This patch will be approximately 1-2GB in size.

We’re thrilled to begin this new chapter of The Elder Scrolls Online. Welcome to Tamriel Unlimited!

Tamriel Unlimited doesn't go live till the 17th at 10am EDT.

Originally posted by PottedPlant22
I'm not talking about the PVE crowd and those for PVP that would like persistence.  But what about all the battleground players and RVR fanatics?  If visceral combat in skill based targeting is what PVPers keep asking for, they already can have it in Smite.

I ask myself this every day, but in a broader more general sense in that if your into PvP why not play First Person Shooters or MOBA's.  Both are infinitely better and more fairer for PvP then the MMORPG genre.  I am of the opinion that PvP destroys RPG's in general and MMO's in particular because in the most basic form RPG's and MMO's are not and never have been about player conflict but about progression, loot acquisition, exploring and social dynamics.  None of the things that are inherently in PvP.

Originally posted by ragz45

Getting tired of my current game, just don't feel challenged at any point while playing, and I'm looking for an MMO that offers some decent challenge during combat.  A harsher death penalty wouldn't be horrible either, as it would give me a feeling of having something to lose.

My only other stipulation is that the game has to have a somewhat active community, as I really hate playing alone.  I need people to play with in my MMO's.  The games I've played lately: (ie don't suggest one of these)

GW2

EVE

ESO

DCUO

EQ2

Wildstar

Archage

Rift 

WoW

 

Sounds like MMO's aren't for you.  Which is ok we all can't stick to them forever.

Originally posted by sgtalon

My faith in humanity has been restored. All these posts and not one Game of Thrones! Good job peeps. Who would want to play a game where as soon as you become important you are killed off permanently?

I am down with the Wheel of Time. Not so sure about Honor Harrington I love the series but not sure how that would translate into an MMO. 

GoT is IMO one of the worst written series ever.  It reads more like an account of History written by the evilest of men.  Something I don;t spend countless of hours doing.

Originally posted by Ehllfhire
The Wheel of Time by Robert Jordan. The best fantasy series since Tolkien's LotR

WoT tried too hard to be a great literary piece, for the average reader it was too long and had obtuse words.  At least that was my opinion!  It was decent but for me The Icewind Dale Trilogy by R.A. Salvatore was and is my favorite fantasy book/s to date.  It had every thing and was pleasant to read.  With that being said we've already gotten several games made off that timeline D&D universe.  So for me I'd have to go with something off the wall, post apocalyptic.  My favorite genre today and I don't think you could go wrong if you made a game based on either The Postman or S.M. Sterling's Dies the Fire series.  2 of my favorite PA books to date!

Vanguard, even if it had high production quality, was a horrible game.  People didn't play it because it was buggy, people didn;t play it because the game was horrible.

Originally posted by Elikal
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I have been a fan of SOE, now Daybreak, since the launch day of SWG, over 10 years ago. I have defended the company time and again. Hell, I even tried to justify the NGE.

But this is IT!

What you did is a SHAMEFUR DISPRAY!

First you hire storybricks, a company with a cool idea, years ahead of the rest of the industry, and when you learned all there is to learn, you drop them like "HA HA".

 

You have done something dispicable, SOE-Daybreak! Robbing a small genius company of their main selling point and then dropping them like that is SHAMEFUL!

 
 

That entire new company is shameful.  I'll never support them.  I could f*cking care less if it is business, it was horrible decision to not let the EQN team finish their game intact.

Originally posted by CrazKanuk

So they're saying it could be a 100GB client? Does anyone know of anything larger? 

 

Therefore, it means it will be better, right? Bigger == Better?

They better offer free DvD downloads.  Cause at 100gb it would take my 5mbps internet a month to install.

Sounds interesting, huge worlds that foster exploration make me giddy however the one caveat to this article is )or if it is I missed it) is if it is open world PvP or is the game PvE centric?
Originally posted by Allein
Originally posted by azzamasin

Crowfall is an MMO that caters to small, subset of the genre and is destined to end up small and under populated because not once has this style of MMO been able to captivate and bring in lots of players.  PvP Centric Sandboxes are as prevalent in the genre as are WoW styled Themepark Clones.  None of which are remotely praise worthy for the average.  They are a niche product in a niche genre and the historicity of their numbers prove this and yet it seems every day we read about some new indie developer trying to recreate this imagined eclectic desire to murder, rob and plunder other players and none have been remotely good, let alone main stream.

Read my Freaking Signature, if you're a developer understand it, live it, learn it, PvE is your lifeblood in this genre.  Always has and always will.  Leave the PvP to FPS and MOBA's where they belong!

Don't have to watch the whole thing, even though it is pretty good from a genre perspective, these two points are why I and many others are excited.

Clearly CF isn't for you, but they don't need it to be. The genre is getting away from needing millions of players to be "successful" but even then, people call games like ESO, GW2, SWTOR "failures" when still hitting high numbers. If they can support the product and keep it enjoyable for a smaller more focused crowd, nothing wrong with that. There simply is nothing like CF on the market now or previously. Just because X didn't work in Y, has no impact on how CF will do, even if it has X or not.

http://www.youtube.com/watch?v=mrdu8HF49oU&t=7m55s

http://www.youtube.com/watch?v=mrdu8HF49oU&t=31m50s

 

Don't get me wrong I wish Crowfall all the best my only issue is I wish companies would cater to my playstyle.  For every PvE centric Sandbox ever created there has been like 2000 PvP ones.  At the very least I'd like to see one of these PvP sandbox's put out alternate ruleset servers.  You know the way I look at it, the early days of the MMO genre were all about choice and freedom and this went all the way down to server structure.  IMO if you're trying to recreate the old school feel and fail to capture the essence of what made old school MMO design nostalgic then it makes me say "what ever".  Just once I want to see PvE SANDBOX made.

Originally posted by Piscore
Addons... the ebola of mmo's...

No they aren't, Addons allows the player the freedom to customize and track or do things that allows the developer of the game to free up valuable time for content or other higher priority systems.  If you don;t like em, then don't use em!  Simple as that!

Originally posted by Rydeson
Originally posted by Fractal_Analogy

How many of you plan on playing Blandmark every day, for 3~4 years...?  (Why..?)

I hope Nanfoodle makes a lot of friends.

Something to think about::

Rosie Rappaport has not designed one building in Landmark, or EQ.  Just sketch art....  She has illustrated that she is incapable of creating her own work, or ability to work with Voxels.  Instead she picks apart others Player's works and tells them what they did wrong, etc.

Instead of demonstrating herself with an official piece of work, Rosie Rap sits on her high horse, picking apart other people's work. All the while (from video to video), not showing an once of work done by herself, or the team.  She exists to critique others work, while doing none of her own. Hypocrite.

     Agreed 110%.. I can't believe they call it developing..  It's a total joke.. 32 weeks of likes/dislikes..  OMFG.. Rosie and staff should be designing the buildings themselves and be done with it..  I can't read her mind, neither can 99% of the Blandmark players that are still left.. She's and others are acting like project managers subcontracting the entire job out to 3rd parties..  When you do that, it takes longer and normally lower quality too... BUT CHEAPER!!!  lol

Landmark has really screwed the development of Next and if it isn't more apparent then comments like this then I don't know what to say.  A hundred bux says Next never sees release.

Originally posted by MisterZebub
Originally posted by azzamasin
Wouldn't donate to this type of game if you gave me the money to do so.  IMO it's another failure of imagination on the Devs part to create a PvP centric MMO. 


And yet they've already raised over a million smackers in the first couple of weeks so I'm guessing not everyone shares your opinion. Man I wish I could fail this successfully.

Reading comprehension FTW!

 

Never once did I say the game would fail!  What I stated was, and I'll put it into simpler words for the simple-minded and the folks who read into every itty bitty thing without actually comprehending what was said.

 

Crowfall is an MMO that caters to small, subset of the genre and is destined to end up small and under populated because not once has this style of MMO been able to captivate and bring in lots of players.  PvP Centric Sandboxes are as prevalent in the genre as are WoW styled Themepark Clones.  None of which are remotely praise worthy for the average.  They are a niche product in a niche genre and the historicity of their numbers prove this and yet it seems every day we read about some new indie developer trying to recreate this imagined eclectic desire to murder, rob and plunder other players and none have been remotely good, let alone main stream.

 

Read my Freaking Signature, if you're a developer understand it, live it, learn it, PvE is your lifeblood in this genre.  Always has and always will.  Leave the PvP to FPS and MOBA's where they belong!

Wouldn't donate to this type of game if you gave me the money to do so.  IMO it's another failure of imagination on the Devs part to create a PvP centric MMO. 
Originally posted by Amjoco

I hope this promotes the games player numbers. I really enjoyed it until the population took a nose dive. I never thought I would ever have liked it because of the animation, but after a few hours of playing I didn't even notice. It has some of the best character/combat control I have played in a themepark game. 

Perhaps they will follow the way of GW2, TSW, and ESO and go b2p somewhere in the near future. 

Not unless they removed the endgame Raid centric model it won't.

 

Raiding and PvP.....the 2 worst ways to create an endgame around for MMO's.

Originally posted by AlBQuirky

 


Originally posted by MMOExposed
I have a few questions.

 

what do you all consider long travel? Like how long is long, and how short is short?



For me? I define it as NOT clicking on a map marker.

 

For me it's having to discover the locale first.  Being able to travel quicker after that is fine!  Although I prefer limited player portals (like in AC) over instan travel where anyone can use a portal or waypoint marker, or via quick travel like WoW's Griffons.

 

For me, having each player limited to only a few portal ties still fosters community and comraderie because you need others to assist you in fast travelling.  Best of both worlds IMO.

Originally posted by VengeSunsoar
I stated mmorpgs not muds and the two biggest ones that arguably started the genre are uo and eq.

Both had pve as a significant part. In eq's car it was primarily pve.

Any other questions?

Asheron's Call was just as influential in the genre as those 2.  Had as many subscribers as UO so its not cool to disregard them.

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