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All Posts by azzamasin

All Posts by azzamasin

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Originally posted by Lord.Bachus I dont see any reason why realmpride and RvR would be less with the current construction...   As soon as you make your choice, you are stuck with it..  There is no realmswitching.
 

Plus there is no locked classes and there is a Mega Server so there will be constant switching of enemies and teammates.

Originally posted by 9Prejudice
Originally posted by jdnyc
Originally posted by JJ82
 

No, don't. I have played PvP games that had the same races on opposing sides, as well as open world pvp games with only ONE race like Asherons Call. 

The question isn't can it be done because of course it can be done.  The question is if this change is for the better or worse in regards to the overall enjoyment of PVP?  Considering the amount of games that do not have good PVP in this format, I find the answer pretty clear.  Look at GW2 and ask yourself why WvW didn't take hold like it was supposed to.  Now look at what ESO is doing now and see if you can find stark contrasts.  Now look at DAoC and see what it has the other two don't.  

They designed ESO and wrote lore into the game with a major emphasis on race.  They've now thrown all of that away.  

I don't think GW2's PVP failed because it allowed all races to fight for one server. To think that alone caused its PVP to fail is just narrow-sighted, and it feels like you're just butthurt that in ESO races will no longer be locked to a single faction. 

It might not be the only reason but I assure you it was a huge reason none the less.

 

Faction pride is huge and can not be underestimated.  But I don't think any non-DAoC players to get that.

 

 

With that being said my only wish is to remove factions altogether and open up the entire world like a true TES game.  This is my wish for the game.

Originally posted by Kuinn
I have a feeling that Titan looked way too much like Wildstar and since Carbine is already near to launching that game Blizzard thought they need to come up with something else :)

Nah I firmly believe Titan was a new StarCraft MMO but was more PvP orientated, much like a MOBA but with their new MOBA game they no longer felt the need to sink millions of dollars into another product.  or it was a super casual MMO.

 

I would love to see them come out with a new Titan which is 100% PvE sandbox, and not the Crafting/Building kind.  The open ended world boss and exploration kind.

Originally posted by Xthos

I always liked Magic the Gathering, but when they came out with it on computer, I couldn't get past them wanting you to pay to get cards on the computer, but you wouldn't have them in RL.  I know it is kind of a double standard, but I still had people over to play every once in a while and I would play tournaments at the time they came out with it.  So I never was big on playing a card game online that you bought/earned virtual cards.  Would be cool if they would make your virtual cards available to be shipped to you (charge for this, that is fine) for RL play.

 

I was reading up on Hearthstone, was a little interested, until everyone was saying it was a simplified/dumbed down game compared to MtG.  I like the complexity/variety of MtG, even though the rule changes on legality/edition/type of play can be a pain sometimes.  Don't know if I could get into a card game without the complexity and variation that MtG has to offer.

As a former MTG pro and highly competitive player I agree.  Although there was this program that allowed you to play across the Internet.  Believe it was called Cockatrice.

 

Hearthstone is really simple but it does have enough complexities to make it competitive.  And while I rarely play any more it's not because it wasn't fun or it was too simple.  It was because I disliked the whole notion of a Minion Based game style.  They flat out stated they would never make "milling", "Resource Denial" or "Graveyard manipulation" a part of their game.  Couple this with their constant nerfs to combo they basically turned the genre into 2 styles of play; Agro and Control.  Neither of which are my preferred style.  Maybe in future expansions they might rethink their design decisions.

Originally posted by Hermod
Just watch all the Hater and "it will die in a month" race off to enter it

So what if they did?  Might be the cheapest way to see how good or bad the game is for themselves.

 
How much was these founder's packs that got early Alpha Access?
Originally posted by coretex666

ISSUE:

You became a loyal fan prematurely.

IMPACT:

Increased risk of being disappointed.

RECOMMENDATION:

Next time, wait until a game gets released, so you can see for yourself that it is in accordance with your wants and expectations before you become a loyal fan.

Wise words.

Originally posted by CazNeerg
Originally posted by cura

Definitely the best games related forum i found. Every other was overcrowded with fanboys of one thing or another and thus was worthless to me. Here i can find opinions from fanboys, haters and people in between, which makes it the best sorce of information.

It does have a mix, but a lot of the time it feels like a mix that is tilted toward the semi-pro hater who despises almost every game.

I'd rather take that then the overly positive fanboy site like on Reddit or Bethsoft.

Originally posted by Randallt3mp
Originally posted by keithian
Originally posted by Randallt3mp
Originally posted by baphamet

 


Originally posted by reeereee
If this were three days ago I would jump in here and talk about how ESO will do so much better than Wildstar because anyone who wants to play a game like Wildstar is already playing WoW and no game has ever successfully put a dent in WoW.  But now with ESO's naked cash grab I have real doubts about ESO as well, at this point it wouldn't surprise me if they both flopped.

 

a month after launch nobody is going to give a shit about pre-orders, most people probably don't give a shit now.

meanwhile, wildstar will continue to have cheesy cartoony graphics, no thanks, not my cup of tea.

sucks for you that all you care about is graphics. must be hard for you to find your perfect game.

But I guess thats how it is for some people. they just cant really handle settling down with something, they would just be more satisfied to search endlessly.

Its 2014. I want great graphics and great gameplay, not one or the other. If I wanted bad graphics I'd go play an MMO on my Ipad.

Ya and i want games feed me and wipe my ass but it doesnt mean its gonna happen.  Theres a concept called balance with which you are obviously not familiar with.  A game can't have BF4++ style graphics and function as an MMO. It just isnt possible with current technology man.  Come back in 2020 maybe?  as for me I am willing to play a game which still has solid graphics it has a fun and engaging world and gameplay.  If you don't compromise you will never be happy.  Stay dissatisfied though...its up to you.

Says my friends who keep trying to get me to play Minecraft, Terraria, Cubeworld, and Starbound.  Sorry looks are a huge part of my preference and I shouldn't have to compromise.  But that's fine if you enjoy looking at shitty graphics then more power to you.  I'll wait for developers to make good games that also look good and continue to play my oldies till then.

The only negative of Wildstar is it's graphics.  I can't stand the look of cartoony worlds it just doesn't suit me no matter how good the game is or can be.

 

For all the negatives of ESO, and god knows there are a ton, I would still rather play it because at least it looks nice.

NDA
Originally posted by WereLlama

In modern warfare, you have elements of all three.

ex.

Tank.  A squad/team will draw the fire, suppress, and basically distract the enemy while in overwatch.

DPS.  While the enemy is suppressed, the assault squad/team flanks the enemy (usually with communication to lift and shift).

Healer. Medics. Crazy bastards that run around to help folks when they should really consider taking cover.

Alternately, CAS and Artillery can be considered DPS

-WL

As a 20 year veteran including 2 wars all I can say is:  Are you freaking serious?

All I can say is I was on the fence.  Now I have firmly fallen off to the side that is GTFO as quick as possible.  This game has train wreck written all over it. 

 

 

 

I just wish Wildstar didn't look like a Saturday morning cartoon so now I'll have to wait for EQN for my MMO fix.

This pretty much destroys any hope of having faction pride.  The main reason why DAoC was so good.  /smh
Originally posted by colddog04
Originally posted by Margulis

Who said ESO does minus your assumptions?

Yeah, you're right. It's not official. But based on the graphic that was accidentally leaked it appears to be true. We'll probably see tomorrow or the next day for sure whether it's true.

nah I'm sure it'll be covered under NDA by tomorrow morning.

Originally posted by sludgebeard
Originally posted by Margulis

You'll feel better tomorrow when they release the official info and it's just an Imperial armor / costume piece.  Granted the picture has poor wording, but it isn't an entirely new race to play.

Then it would have said "Costume" and not Race.

 

Sorry but this is a quick mone grab nothing more.

Another nail in a long line of nails that is going to sink this title.


Originally posted by fistorm I think were all just squabbling about the sand in the sand box,  you don't like quests?  then go make what you want with your sand.   I want some optional quests, then I can play with my sand how I want.    No ones forcing you to make what I want to make with my sand, I wont force you to make what you want with your sand.  You want to run around grinding mobs and progressing that way, go for it, its your sand.   Isn't that really what a sandbox is about?   Don't be the kid who kicks sand in my face and say NO QUESTS FOR YOU.   I like my QUEST SAND CASTLE.   If you don't like it don't build it.  But by all means don't kick my castle over and say I cant play in the same sandbox as what you want.
I don't mind quests as long as their indepth, meaningful and are rewarding.  Saving some villagers crops or fetching a pail of water are not my ideals of quests.  It is doubly worse when those fed-ex tasks are required to level.  Or when they are thrown at you hundreds at a time.

 

If you want to know what quests are, play Asheron's Call.  Quests there provide meaningful rewards, most are hard and require thinking and teamwork and are at a minimum of 30 minutes to an hour in length with lots of travels and many areas to visit with clues, hazards and fun aplenty.  traveling to to Mount Doom through Shelob's Lair, and through Mordor is a quest!  Fetching 10 bear asses is not.

Here is an ideal of a good quest: http://ac.wikkii.net/wiki/Hoshino_Fortress_Infiltration

Quest Overview

Multi stage quest to infiltrate Hoshino's fortress and tower. Advance warning: The creatures in the fortress and dungeons hit very hard with melee damage, slashing war spells, and void DoTs. Creatures you'll encounter are primarily ghosts, undead, mu-miyah, and rats.

Walkthrough

Part 1: Main Gate Key
1. Talk Mareeno Donn outside the Royal Tent, located at 80.7N 43.0W. Route: From Stonehold, take the Desolation Beach portal at 69.6N, 20.2W and run to 80.7N, 43.0W.
Talk to all the other NPCs at the tent to get flagged for kill tasks as well. You will likely complete them all during the quest.

2. Collect three broken key pieces from the three Gatekeepers that spawn inside one of the clusters of buildings at the base of the fortress: Broken Key (Lower) - From the Bushi Gatekeeper
Broken Key (Middle) - From the Samurai Gatekeeper
Broken Key (Upper) - From the Claw Master Gatekeeper
Note 1: The particular building in each cluster that the Gatekeepers spawn appears to be random.
Note 2: Each piece of the key has a one hour timer before it disintegrates. Combining the pieces resets the timer.

3. Combine the 3 Broken Key pieces into a Main Gate Key, which has a two hour timer before it disintegrates. Broken Key (Middle) Icon.png + Broken Key (Lower) Icon.png + Broken Key (Upper) Icon.png = Main Gate Key Icon.png
4. Go to the entrance to Hoshino's Fortress at 79.1N 41.5W and hand the Main Gate Key to the Lock, located next to the gate.
5. Once inside the fortress run directly into the Venerable Mausoleum portal on the left in the courtyard. Note: Should anyone in your group die after entering the fortress and before using the Hoshino Tower poral in part 4, you will need to make another key to re-enter the fortress. It is often easiest for a single person/small group with very high melee defense or rares to collect the key from the nearby towns.


Part 2: Venerable Mausoleum
1. From the drop, take the ramp down and work your way to a room with three pits (north, east, and west).
2. Jump down into each pit, and work your way to the end until you find the boss (see below).
3. Kill the bosses, and loot a bone from their corpses (drops 9). Everyone in the group needs one of each bone: North - Ronin Hirachi drops an Ancient Skull
East - Ronin Ginmura drops a Shaped Arm Bone
West - Ronin Shimakawa drops an Ancient Arm Bone
During the Lessons from the Past event there was an increase in the number of quest trophy bones that drop from the bosses in the Venerable Mausoleum. Lockpick Bonus: There is a Chorizite Chest in the East section.

4. After looting each bone, use the surface portal nearby to head back to the top of the dungeon. Repeat these steps for each pit.
5. After you have both bones and a skull combine them into Ancient Skull and Bones. Ancient Skull Icon.png + Ancient Arm Bone Icon.png = Ancient Skull and Bone Icon.png + Shaped Arm Bone Icon.png = Ancient Skull and Bones Icon.png You carefully place the arm bone inside of the skull. You feel a gentle click as the bone attaches to a groove inside of the skull. You carefully place the arm bone inside of the skull. You feel a gentle click as the bone attaches to the second groove inside of the skull.
6. Hand the completed Ancient Skull and Bones to the Ancient Altar, located in upper east level of the dungeon, near the Samurai Titan. Note: Do not get too close to the Titan or he will agro.

7. After the first person does their turn in, the Crypt Eidolon will spawn, smite the Samurai Titan, and subsequently disappear. Note 1: If you wish to see this animation again, wait for the Samurai Titan to respawn before handing in your skull and bones.
Note 2: After your turn in, you will get the Vanquisher of the Titan title, ~300mil Xp, 12,000 Luminance, a Legendary Key, and a Middle Gate Key (used in the next part).

8. After everyone has turned in their Ancient Skull and Bones, take the nearby surface portal, which takes you back to the courtyard (extremely hot drop!). Note: The surface portal will expire within a few minutes of the last person's turn-in (it can be re-spawned via a turn in).
Note: This point in the quest is a good time to use a melee defense rare or other rares in order to survive the coutryard battle.

9. Have one person give the Middle Gate Key to the lock of the door to the north and proceed to the 2nd area of the courtyard.
10. Clear the entire spawn inside the 2nd courtyard. Once the last creature dies, the next door will open.
11. Run through the door and enter the Falatacot Temple portal, located inside a small building in the middle of 3rd courtyard. This is also a hot drop. Note 1: If anyone dies, someone will need to collect another key to the fortress in order to re-open the gate (see part 1). Someone who did not use their [Middle Gate Key] will then need to open the gate to the 2nd courtyard.
Note 2: The door which opens to the 3rd courtyard after the spawn is cleared remains open for a longer amount of time (45 minutes?). This should allow time for anyone who died to re-join the group in the Falatacot Temple.


Part 3: Falatacot Temple
1. Inside this dungeon, your group must kill enemies, and collect the upper, middle, and lower pieces of a lever from their corpses. The pieces drop randomly. Only 1 set is needed for the group. Note: The disintegration timer on these pieces all begin when you enter the dungeon, and not when you pick them up.

2. Once you have all three pieces, combine them to create a Lever Handle. Broken Lever (Lower) Icon.png + Broken Lever (Middle) Icon.png = Broken Lever (Lower and Middle) Icon.png + Broken Lever (Upper) Icon.png = Lever Handle Icon.png
3. Head to the north end of the dungeon and hand the Lever Handle to the Lever Box (located to the right of the door) to open it.
4. Proceed past the door, and you will be auto-portaled into the next part of this dungeon. Note: Once you portal in, don't move forward, or you will draw agro.

5. Kill everything in this dungeon to trigger the opening of the door (located in front of you at the drop). There are six hallways off of the main room that must be cleared.
6. Head up the stairs and down the hallway until you reach a room containing several enemies, including an Exarch Nanjou Shou-jen.
7. Kill the Exarch Nanjou Shou-jen, and a Freed Temple Exarch NPC will spawn.
8. Speak with the Exarch NPC, to receive your second set of rewards. Note: After your turn in, you will get the Heretic title, ~300mil xp, 12,000 lum, a Legendary Key, and a Final Gate Key (used in the next part).


Part 4: Hoshino Tower
1. When your group is ready, use the surface portal in this room to return to the 3rd courtyard (very hot drop).
2. Have one person use their Final Gate Key to open the final door to the north, which leads to an overlook, containing the spectral towers.
3. The final portal should be entered together as a group, so it is best to run to the spectral towers, then stop and clear any spawns that follow.
4. Admire the spectral towers floating on the side of the fortress then enter the Hoshino Tower portal (boss fight hot drop).
5. Inside, kill the First Lieutenant and loot the First Lieutenant's Insignia from his corpse (drops 9). Respawn is 10 minutes. Note: All fellow members should focus on the boss - the longer the fight, the more spawns will accumulate in the room. He goes down fast when both imp'd and vuln'd.
Note: Flame waves will shoot out along the edges of the room - everyone should stay away from the walls.
Note: If anyone should die during the boss fight, they can get back by using the shortcut portal located near the pagoda building across from the main gate to the fortress (need coords).

6. After he dies, take the ramp up until you reach a room containing tables with O-Yoroi Armor, Reinforced Shou-jen Armor and 2-use Legendary Keys on them.
7. You may loot one piece of armor from either set (13 day timer) and one key. Note: If you are unsure what to choose, the O-Yoroi armor is more popular due to its unique look, while the Shou-jen armor looks similar to the Nanjou Shou-jen Armor which can be acquired while fighting in Egg Orchard and other similar dungeons. Both armor sets offer only epic cantrips as a set bonus, so for most players they are useful for tailoring only.

8. Past the armor room is another room with chests you can use your Legendary Keys on. Be sure to use all 4 legendary keys here.
9. Finally, return the First Lieutenant's Insignia to Mareeno Donn at the Royal Tent tent for your final reward. Note: After your turn in, you will get the Captain title, ~300mil xp, and 24,000 lum.
Note: Also talk to the other NPCs at the tent for kill task rewards if you flagged with them earlier.

 

 

Originally posted by colddog04
Originally posted by fistorm

I think when it comes down to it,  ESO is the closest thing to sandbox how ever you define it, that MMORPG's have ever seen to date.

I have no idea why you want people to think this is like a sandbox. But, it is kind of amusing. I feel a little bit bad for the few that might actually consider what you are saying and take it as truth-ish only to be severely disappointed once they buy in.

guarantee you people like the OP will be gone the moment they hit level 50 and realize all there is to do is quest for quests sake with no semblance of a living virtual world to be apart of.  People like the OP are the reasons why the Suits in the Board Rooms still continue to churn out drek.

Originally posted by fistorm
Originally posted by azzamasin
Originally posted by fistorm
Originally posted by colddog04
Originally posted by Kyleran
Theme box or sand park are probably better terms to describe this title, as most still agree it is not really a sand box style mmo by the classic definition.

What features would you say are sandbox-like?

If I get you right you want Every Mob in game to be your level at the START of the game?   Is that the only beef you have with it?   Before people said you had to follow a main storyline and were outraged, now we find out its only 5-6 hours long.  Is 5-6 hours that bad to have to go through,  would you consider that linear?   Should the game have NO Quests?   Is that what you want?   Idk you tell me.

No quests would be a huge start.

An MMORPG without quests is no diffeant then....

 

StarForge,  Rust, Dayz....     

And yet progression in Asheron's Call, Ultima Online, Dark Age of Camelot and Everquest was done without quests but through exploration and hunting.

Having a race that is available to all factions is tantamount to heresy in a 3 sided Realm versus Realm PvP MMO.
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