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All Posts by azzamasin

All Posts by azzamasin

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1192 posts found
Originally posted by fivetigers
Anyone know of a 3D mmorpg with a random item generation loot system like in the diablo series (most gear is found, not bought or crafted)?

Asheron's Call is the only dynamic loot style MMO.

Pretty nice screens but unfortunetly I have to run a mod that throttles my framerates at 30 fps because my PC is so good it gives me the swimming on land effect.
Originally posted by fivetigers
Anyone know of a 3D mmorpg with a random item generation loot system like in the diablo series (most gear is found, not bought or crafted)?

Seeing as every ARPG is isometric theres no need.

 

What the world needs is an ARPG set in a 3rd person, using WASD movement and Hotbar skillbased combat.  Now that is a game I can get into.

I only play mideval high fantasy.
Originally posted by iamthekiller

Well I think it's safe to say it didn't kill WOW like some claimed it would. I personally played for a month or so and got an ele to lvl 80..I did all the dungeons once or twice and started pvping..I did that for a couple weeks before I realized it was really boring and not fun. I haven't played since and that was couple months ago...

 

I went back to WOW after a really long break..like since wrath release and I was actually pleased with what I found. I think Pandaland alone is better then GW2 in it's entirety....I realize thats probably not a popular opinion but it's mine.

 

That being said, what could bring me back to the world of Tyria? Honestly nothing short of a blumpkin from the devs...

Well its obvious that the game was not gonna kill WoW and no one in their right mind said otherwise.  If you listed to anyone who said as much then that is your own silly fault.  But the obvious truth is it did take a great number of subscriptions from WoW seeing as it outsold WoW for the first 2-3 months and Pandaland is considered the poorest selling xpac to date.  The only conclusion is GW2 did take away alot of sales.

Originally posted by xpowderx

I have played MMORPG's For a very long time now. One thing I have learned through my 15 years of mmorpg playing is not to play Asan MMO''s. Do not take that the wrong way. Some of the asian mmo's are innovative. Some hae very good class systems. Are beautiful, are fluid, are some of the best looking mmos out. But then you have the reasons I dont play.

Many are exploited, not just general exploitation like" I found this crack in a dungeon and can slip through. Save at least a hour of time getting to the boss" ect. No, exploitaion in many asian mmos go to a whole new level! The next thing which is a total turn off is the lack of support. Many times a player may have a bug. Instead of it getting fixed,the company lets it stay.  Hacking is another issue. Many asian mmos have a lack of security compared to its western counterparts.

In my experience only one asian game company has done very well correcting its mistakes. Final Fantasy 11 was a very very good asan mmorpg. They cleaned house of both exploitive players, teams and were very good security wise.

That being said, what do you think of asian market mmorpgs?

Biggest reason why I dont play Asian games is the Art style is to happy shiny anime and the second is the grindy nature of their games.  All the content is so bland and boring.  I feel if they took a small amount of that happy go lucky anime feel and put it toward content then the games would be good.

While I am extremely apprehensive about this and will not help fund the kickstarter I will continue to follow it.  As a normal proponent of F2P (or rather the B2P) model, a small part of me agrees with his statement here concenring small niche gaming.  Hopefully he can get the animations and combat right coupled with some sandbox features and you might have a successful startup game.  Will follow for now.
Bill, Garrett, or Suzie will there be a replay of this on the site tomorrow?  I am working during those time frames and would love to watch a replay.
I've got several.  The first is prolly the Dark Majesty for Asheron's Call.  The Second is Shrouded Isles for DAoC and lastly I would go with Wrath of the Lich King for World of Warcraft.  I know alot of people liked BC better but I didn't like it as it was a bit to devoted to hardcore raiders.  I loved how WotLK allowed casuals to progress in Hardmode 5 mans and normal raiding.  Plus it had my all time favorite class in an MMO the Death Knight.
Ive got 3 level 80's, a level 47, a 41 and a level 29.  Wish I could of took my time but sadly I am burnt out o nthe game.  I still log in and do m y dailies every day but that was about the same boat I was in when I quit WoW too so this doesn't look good.  Great thing is Neverwinter and ESO both release this year so by the time my hardcore personality wears out on them GW2 should be teeming with content. 
Asheron's Call?
Sorry getting disconnected every 5 ins is the mark of a horribly developed game.  I jsut do not like ARPG's any more, to much clicking 1 button and dieing and returning is every time consuming and you will die alot.  Melee is horribly unbalanced compared to ranged attacks.  Sorry this isnt a good game at all.
I'll stick with Elder Scrolls Online for the time being as first I feel it has the money to back up its talk and I do not trust an indie game to deliver and secondly Matt Firor was the man behind DAoC's RvR success and Mark was responsible for the game following the ToA debacle.  For now my $$$ is behind soemthing that can be backed but I'll pay close attention to this new game.

Asheron's Call.  Nothing like having the most engrossing and detailed questing system in the game that actually combines, brains with brawn and a dose of agility.  Here is an example of an awesome quest:

 

 

Quest Overview

Walk Through

1st Strange Device

  1. [Optional] Speak to the Emissary of Asheron at Asheron's Castle to begin the quest.
  2. Make your way to the 1st Strange Device at 21.9N, 19.0E
    • Route: Use the Teleportation Device (the quest hub), and enter the 40 Bellig tower base, then run to the Strange Device at 21.9N 19.0E
  3. Using the device spawns a "ghost" of Elysa Strathelar and Thorsten Cragstone, a reflection of their first encounter. Some olthoi will also spawn.
  4. You must kill all the Olthoi. When you have killed them several gems, called Elysa's Hope, will spawn around the device. more gems spawn if all are picked up.

2nd Strange Device

  1. Go to the 2nd Strange Device found in the Underground City.
    • The place where the words of the past were found refers to Elysa discovering Empyrean texts within the Underground City. You can reach the Underground City by taking the portal in the Abandoned Mine or taking the Isle of Tears portal (25.2N, 49.9E) in Cragstone and running to the city at 21.3N, 53.9E.
  2. The 2nd device is located in the area marked on the map as lvl -1. It is in the side room that does not contain the surface portal. If you are able to jump a whole level in dungeons, you can reach it quickly from the drop point by jumping on to the balcony just forward and to the left of the drop. Otherwise you will have to work your way through the dungeon.
  3. When you use the device Elysa and Cragstone will appear again, and have a conversation about the texts Elysa has discovered. When they are done, Elysa's Resolve gems will appear on the floor.
  4. Combine the two gems to form Elysa's Partial Reflection.
    You bring the two gems into close proximity, and they fuse into one.

3rd Strange Device

  1. Go to 3rd Strange Device located at 21.2N, 69.2E
  2. The home of Light refers to Asheron's castle. Take the portal in Eastham near the windmill to reach Asheron's Isle and then take the portal device at the drop to reach his castle. The device is just outside the door. Use it to watch Elysa and Thorsten discover Asheron's Castle and see Elsya teleport away into Asheron's Sanctum. After Elysa returns outside they will speak once more before giving you another clue. Elysa's Courage gems then appear on the floor.
  3. Combine the two gems to form Elysa's Incomplete Reflection.
    You bring the two gems into close proximity, and they fuse into one.

4th Strange Device

  1. The 4th Strange Device is also found in the Underground City.
  2. The tomb of past warriors refers to Thorsten Cragstone's Tomb, found in the Underground City. Simply follow the directions on the map labeled "Shortest path to Hidden Dungeon" and stop in room with Thorsten's tomb. The Device is located on above this room, and you can reach it by jumping from one of the open windows.
  3. Once the apparitions of Elysa and Thorsten disappear, Elysa's Determination gems will appear.
  4. One again combine the two gems to form Elysa's Phantasmal Arrow.
    You bring the two gems into proximity. They both give off a small pop and vanish in clouds of purple mist. The mist coalesces into a ghostly arrow tipped with a small dab of black goo.

Black Death Catacombs Quiddity Seed

  1. You must now go to the Black Death Catacombs Quiddity Seed found in the Black Death Catacombs. The Quiddity Seed is located behind the portal to the Paradox-touched Olthoi Queen's lair.
  2. You will be portaled into a completely black version of the old Black Death Catacomb (before it was split up by portals) with purple mist on the ground. The dungeon is full of virindi and more of the ghost Olthoi. Note that players can run through these olthoi, but the olthoi also can stack on top of eachother.
  3. You will notice you are not dropped in the normal drop point or where the seed was located in the regular dungeon. If you are looking at the map of the Black Death Catacomb and the Lower Corridor, you are in the Lower Corridor, in the only room with a split level (a place where you can jump up or down a level). Note that the ACMaps map has drawn this room incorrectly so the ledge is not where it appears on the map.
  4. Elysa is back up where the Quiddity Seed is in the regular dungeon. To reach her, take the passage south and simply hug the right wall from the drop - do not jump down to the lower level. Give Elysa the arrow to see the Thorsten's final moments replayed.
  5. After the scene is done and the queen dies, its head will appear on the ground. Pick it up and bring it back to Asheron. Note: if you are doing this with a group, you must wait 30 seconds between hand ins to make sure everyone gets the olthoi head. If you want to get the text from this quest, it is located in the dream BDC where the surface portal/drop point would be in the regular BDC.
  6. Emissary of Asheron will give a Braced Mana Forge key upon turning in the head.
  7. The Bracers may be turned in for experience. When you give it to Asheron's Servant, a dialog box will appear asking if you wish to hand in the item for up to 5% experience.

Maps

 

Dungeon Coordinates Wiki Map ACmaps Other Quests
Underground City 21.9N, 19.0E -- 01E9 -- --
Black Death Catacombs Quiddity Seed 59.9N, 71.2E -- 5E45 -- --

 

Items

 

Quest Items
  • Elysa's Hope Icon.png
Elysa's Hope
  • Elysa's Resolve Icon.png
Elysa's Resolve
  • Elysa's Partial Reflection Icon.png
Elysa's Partial Reflection
  • Elysa's Courage Icon.png
Elysa's Courage
  • Elysa's Incomplete Reflection Icon.png
Elysa's Incomplete Reflection
  • Elysa's Determination Icon.png
Elysa's Determination
  • Elysa's Phantasmal Arrow Icon.png
Elysa's Phantasmal Arrow
  • Head of the Apparition Olthoi Queen Icon.png
Head of the Apparition Olthoi Queen

 

 

Rewards
  • Braced Mana Forge Key Icon.png
Braced Mana Forge Key
  • Empowered Bracers of the Perfect Light Icon.png
Empowered Bracers of the Perfect Light
  • Quiddity Ingot (BDC) Icon.png
Quiddity Ingot (BDC)
  • Execution Log of Strathelar Modification Icon.png
Execution Log of Strathelar Modification
 
While I played alot less then you (about 45 mins total) I know from the get go whether or not a game is for me and this wasn't for me.  I agree with almost all your sentiments exactly.  The gameplay was my biggest turn off, it just isn't as exciting as I like it to be.

Well theres plenty but if your into sandbox's, building stuff or hardcore FFA type PvP then not much so dont even bother looking further.

 

If your into solid exploration centric gameplay and open world dynamic content then ESO offers only something that GW2 doesn't.  Puclic dungeons, which are a return to content that was prevelant during the early years of MMO's.  That is my main focus I am looking forward too.

 

The other huge thing is character progression, for all intents and purposes character progression stops in GW2 at level 30 when you aquire your elite skill.  It does pick back up at level 80 as far as gear is concerned but that too is very easy to max out.  I love GW2 for what it does, but I do not like its character progression at all.  Easy to aquire but my biggest pet peeve is how quick it is to obtain, making running content not as important as it should be.  In ESO your able to continue to progress your character and the Devs have stated that level cap is only about a third (1/3rd) of the way through character progression on a skill and ability standpoint.  Then you have gear which will be even more progression.  I'm old fashioned so actually running dungeons and other forms of content for gear is actually soemthing I miss greatly from GW2.

 

so in a nutshell here is my list but it is not comprehensive (as I wont include PvP or RvR as I am not at all looking at that as a form of content for myself since I am a PvE'er at heart.

  • Deep meaningful character progression
  • Mix & match armor/weapon use giving more advanced forms of character customization
  • Open world exploration centric gameplay...as long as they shy away from Reknown heart type content then this will work.
  • A return of public dungeons
  • Elder Scrolls Lore
  • Faction locking making creating alts rewarding and adding to replayability
  • Action combat and not boring tab targetting nonsense
  • Rewarding skilled gameplay.  You will earn more XP and better loot for doing better in PvE
  • Resource based  combat (Stamina, health & magika)
Tried it but jsut couldn't get into it.  Appreciate the key I got from this site but it only reinforced my notion that a non triple-A game is not something I will ever enjoy.  Maybe one day a mainstream company will do a sandbox with the prodcution quality to amass a good audience and not some niche playerbase.
I am a Melee DPS in every activity I do.
Umm Thief?
Thief « Guild Wars 2
2/04/13 5:24:03 PM
Originally posted by Eluldor
Originally posted by grimal
Originally posted by Volkon
Originally posted by grimal

Spock - you back to playing this game?  I launched it up yesterday to do the latest updates, got on my 62 ele...spammed 1-5 a few times then just logged off.  Couldn't find the drive.

 

I hope this doesn't come across as rude, but did you take the time to learn what the skills do? Primary, secondary, sometimes tertiary effects? For each attunement? Did you swap attunements and take advantages of the synergies you can get that way? At level 62 you have your utilities and elites as well, you didn't use them at all? It sounds like an ele may not be for you to be honest... like the play style for them bores you. You may want to consider a different profession... they all play markedly different from one another. The three "squishies" (a misnomer here, eles and necros are quite durable actually) all play dramatically different, so if you want a caster style you could choose necro or mesmer for a unique means of play.

 

Just some thoughts.

Yes I did.

Just didnt find it that exciting.

I find variations on this build: https://forum-en.guildwars2.com/forum/professions/elementalist/Guide-Mastering-the-D-D-ele-12-20-12 to be the most exciting, lots of movement, dodge, action, boons, class in the game to play.

If you haven't tried an d/d ele like that in dungeons/WvW or whatever, then you should at least go that route once to get a feel of the possibilities others may be speaking of :)

A well played DD ele is a sight to behold in PvE as well as PvP.  I tried playing it but got to level 26 and couldnt do it any more.  Not a fan of constantly switching attunements like that.  I like a class mechanics that are more situational instead of something to be pressed in a rotation.

Originally posted by NC-John

God if large MMOs could pull-off what these guys have done, we would see some pretty amazing virtual worlds. I do have a few issues with some of the concepts about how PVPs handled but it's still shaping up to be something pretty amazing.

Still a handful of guys making a sandbox with limited funds with no source code and using hero engine is inspiring to nub developers like me.

because large company's know that stuff like don't sell.  Mark my words this game will have a population of a few thousand at most.

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