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All Posts by azzamasin

All Posts by azzamasin

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2659 posts found
Originally posted by Mr.Kujo
Really depends on how character relates to the world. If character is faster than in Skyrim, and you get on a even faster mount map may feel 10x smaller than in older games...

It also depends on how much content is packed into these larger areas.

 

I know for me the game world would extremely small if the density of places to explore isn't the same as those single player RPG's.  In Skyrim you're never more then a minute or two from the nearest Point of Interest to wander into.  Many times I felt overwhelmed with the things to do in Skyrim:  Like do I visit this Mine, or that Dungeon or those ruins.  All literally within walking distance on my Compass Hud.

Originally posted by Lanfea

eight of ten games on the list are typical low budget f2p games and since old high budget mmos (f.e. ddo, lotro, eq2 and many more) went this payment model way it was clear that those cheap ones don't have any chance on the market. for my personal taste neverwinter is missing on this list. crappy and greedy game.

Neverwinter is an awesome game for what it is.  People expected a high budget Triple-A MMO but it is a niche game developed for a specific type of gamer and was never meant to be a game for everyone.

 

If you enjoy visceral and fast paced action combat while running dungeons with minimal story and progression then NWO is a great game.  I get why the common MMO'er doesn't like it but it doesn't take away from what it does for those like me who want something like that.

 

But then again I guess the staff here gets it which is why it isn't on the list.  For that I thank them for this.  IMO the only list NWO deserves to be on is best MMO for 2013 because its amazing for people who like that sort of stuff and its only getting better.

Originally posted by fistorm
Originally posted by rodarin

Pretty sure I saw this thing at around 8.05 last week at tthis time as everyone was gearing up to get int the beta. A week later its 7.07?

 

I usually dont pay much attention to hype meters, but I do watch the changes and that one is as big a drop as I have ever seen.

That's because people listen to the SO CALLED BETA TESTERS Around here.....

 

They should watch the QUAKE CON 2013 VID if they really want to know what it looks like for themselves.

 

http://www.youtube.com/watch?v=JWXjzLEGV9U

 

Not to mention 20% of the people here said they wernt going to buy it, why they are still watching the game is beyond me.

For me it's easy, I want to see them take it back to the drawing board and make a true elder scrolls game.  Not DAoC + WoW version 9866.0

Originally posted by iridescence
Originally posted by Robokapp
 

I present to you Halosphere2. It has never-ending progression.

 

flaw is that as you reach the upper levels, gaps between players are so great that you progress is insignifficant compared to the gap so you're basically sanding still compared to them.

I would gladly accept this as a tradeoff for endless progression. I do not play PvE games to compete against other people. If it's PvP that more of a problem  but Eve handles it.

 

Same here.  One of the reasons why I loved Asheron's Call so much!  Took me 14 years to reach level cap with 6 of those solid 4+ hours per day hardcore playing.  It isn't endless progression but compared to the "Level Cap in 2 weeks" Mantra the current games go for it might as well be.

Biggest reasons for me are:

 

  1. Subscriptions
  2. Lack of a Dungeon or Group Finder
  3. Quick leveling and easy burnout.
 
All 3 have contributed to me in quitting an MMO over the past 3 years (since I left WoW).  Speaking of WoW, I left because of the direction they took with the progression In that game.  Removal of the Talent Tree's and dumbing down of the skills on top of constant nerfs and buffs finally did me in.  I would most of assuredly played SWTOR if it still had a Dungeons Finder and was F2P.  Of the following games I've played since the end of WoW, all was quit for one of the 3 reasons above.
 
  1. SWTOR
  2. RIFT
  3. GW2
  4. TSW
 
There's Zergs in every PvP focued game from DAoC to Darkfall.  All had their Aergy nature but what is put in place to appeal to the small scale PvP'er is the make or break aspect.  And I feel ESO will parlay this into a good PvP game because it's done away with the things that made Zergs "the only" way in games such as GW2 or WAR.  Having a zone so huge that a zerg couldn't possibly cover the first thing they got right where others got wrong.

Terminator would be freaking epic I always loved Post-Apocalyptic genre.

 

Others I'd consider are a Non-WoW like Lord of the Rings and a proper 3rd person Cyberpunk/Shadowrun MMO.

Originally posted by CazNeerg

Originally posted by Amjoco

 

You are trying to push your version of sandbox on people. No one said that this game was or is a full blown sandbox whatever that is, but it has many elements of it. Many believe a sandbox is a game that allows freedom to do what you want (no rails).  http://en.wikipedia.org/wiki/Sandbox_Game There are many versions of a sandbox and there is no need to act like Professor Know it all picking the thread and people apart.

If by "my version" you mean a version that is actually consistent with the word being used, sure.  It's not my fault if other people use words in ways inconsistent with their meaning.  And that link doesn't even go to a page about sandboxes, it redirects to a page about open world games, which is not the same thing.

Also, even if we use your no rails definition, that still isn't Skyrim.  Companions quest line?  On rails.  Main questline?  On rails.  Thieves' Guild?  Rails.  You get the idea.  There being a bunch of different sets of rails is not the same thing as there not being rails.

Originally posted by JJ82

 

 Thankfully no where does it state in the definition of the word sandbox that a creation system must be in a game for it to be a sandbox. Nor is the word limited to being 100% sandbox, all a game needs is some of the main elements to become one and the last 3 TES games have had them.

http://lorehound.com/news/skyrim-and-the-sandbox/

http://www.extremetech.com/gaming/104439-elder-scrolls-v-skyrim

Or how Oblivion and Skyrim are listed in the top 5 sandbox games here.

http://www.squidoo.com/top-ten-sandbox-games

Looks like there are more confused people writing for those sites. ;)

It's only a sandbox element (in whatever percentage) if it's in the game.  All the creation tools available for Morrowind, Oblivion, and Skyrim exist solely outside the game.  If you only play the experience as it comes on the disk/in the original download, you are playing Bethesda's themepark game.  To be fair, their games are really sets of separate themeparks, all dropped into an open world with some random monsters wandering between parks, but there is still no sandbox inside that open world.

Originally posted by koboldfodder

There is no reason for a PC Skyrim fan to play ESO.  None.  All you are getting is an inferior products.  I am assuming your game is heavily modded.  It's not even the same game, does not even look the same.  You just cannot compare a fully modded Skyrim to ESO.  Whether it is graphics or sound or gameplay....what modders have done totally out classes what any developer did or can do. 

What modders have done outclasses what any developer can do?  Do you also read fan fiction instead of novels, and watch youtube videos instead of movies in the theater?

It is not an inferior product.  It is not a superior product.  It is simply a different product, and depending on what it was a given player liked about Skyrim, it is possible to either love or hate TESO on that basis.

I believe you are confusing the term just as much as the person you're quoting here.  Sandbox has never, will never and does not equal creation/crafting.  Just because you don't like it doesn't make it true.  Open World, non linear gameplay has always been associated with sandbox but it is you who see no creation or crafting.  Many sandbox games have no crafting centric game play.  But most do include it because it is another bullet point in the games systems list.

Originally posted by Mitara

Seems to be just another theme park with little innovation.

The quality of the world and the story however seems to be what stands out in this coming MMO.

It is easy to get a feeling of the game from already published videos on youtube.

The character customization is  elaborate, it is a good thing but I never felt it to be all that important. The power customization seems a little limited however. I like it when I actually have to think about how I want my character to work. Its good that the game is using the mouse for directions hough, tired of the querky moves from older games.

I think its worth the purchase, however I dont think it is a game that for most players will last more than a few months.

That's because it is "just another Themepark with little innovation". With horrible animations and clunky combat to boot.

Originally posted by keithian
Originally posted by azzamasin

I don't see many non-Elder Scrolls players playing this game.  But then again I don't see many fans of the single player RPG's playing for very long either.

 

I honestly think the only people who end up playing are DAoC fans, what few remain, and megalithic fan boys with an agenda.

Funny, I think ESO fans and non ESO fans will play it. In fact I think many like you who claim to hate it will too. What insulting baiting title similar to megalithic fan boy should we call that?

I plan on playing but I have no allusion as to the many issues I see with the title.  Something that astounds me that Fan Boys don't see.  But back to my post, one simple look into any sub forum (non ESO related) or the many negative or postitive previews/articles of the game.  Such as the ones on Forbes, Reddit, Massively and Kokotai and you'll see many many many fans of the single player experience saying the same thing.  Hell many of the posts on this very sub forum is negative toward the game.  Yet you think all is gravy.

Originally posted by DeniZg
Originally posted by asmkm22
I actually like the way combat feels in TOR.  Solid animations and tab-targeting done well.  Combat was never the problem for a lot of people.  It was the static and limited world.  The lack of anything meaningful to do *other* than fight.  

Agree.

Although I prefer action combat, SWTOR's combat was actually pretty good, with lots of variety, even between mirror classes, great animations, spell effects etc.

Same here.  Combat was good, hell it still is good for a tab target game.  Not my cup of tea anymore but stil something I didn't mind.

Originally posted by TerminalDeity

I have no actual hope for this game, but their emphasis on grouping is a step in the right direction. I will NEVER again play a game that you can solo all the way through. 

God I miss the days of XP parties in FFXI...

Why is soling so bad?  You honestly think spamming LFG's, getting in group queue's while being unable to progress, and not accomplishing anything worthwhile is what good for the genre?  Not everyone that plays these games are part of a large/broad social guild that has access to instant group action.  Some of us actually play these games in spurts or have odd play times outside the norm.  Or at the very least have outside lives that take precedent over gaming.  Not to mention how many here played a game like EQ or DAoC with brutal leveling restrictions and the vast majority of classes rolled were the ones considered "soloing" classes.

 

 

It's really funny that all people take away from old school MMO's is the forced grouping aspect and all the negative connotations it brought.  I don't know about anyone else but old school MMO's were fun, rewarding and engaging because of many aspects such as:

  • Open Worlds
  • Freedom of choice in progression
  • Exploration based content
  • Minimalistic hand holding
  • long engaging progression systems
  • Deep, meaningful progression
  • Item Based economies
  • Hard Content
  • Dungeons that took hours to explore and finish
  • Risk versus Reward gameplay
All of the things that made old school MMO's great can be made without having forced grouping.  There's just nothing rewarding about that whole aspect and is one of the few things new school MMO's seemed to have gotten right.
Every MMO would be more enjoyable with action combat.  It is the surest way to bring engaging and skill into an MMO.

I don't see many non-Elder Scrolls players playing this game.  But then again I don't see many fans of the single player RPG's playing for very long either.

 

I honestly think the only people who end up playing are DAoC fans, what few remain, and megalithic fan boys with an agenda.

There needs to be another option labeled "other".

 

To me there is no such thing as endgame.  Because level caps should take an extraordinary amount of time, energy and effort to achieve.  And the majority of content that would be labeled endgame should be accessible at a relatively early level.  Take for example in Asheron's Call.  Level cap is 275 but most endgame (I hate the term) activities such as group quests and farming locations are accessible at level 130+  (easily reachable in a few weeks).  In Path of Exile it is near impossible to reach level 100 but endgame activities are accessible at level 65ish.  Easily reachable in a week for normal players.

 

 

Originally posted by Tamanous

Vid of combat:

http://www.youtube.com/watch?v=yP_3a_RaiAc (watch 1080p if possible. Choppiness I can ensure is the video capture, not the game)

 

Start at 3:00 for beginning of combat information.

4:00 is an example of swapping weapons:

 

YOU DO NOT LOSE YOUR RESOURCE AMOUNT AND IT IS INSTANT!

 

The of ignorance about this game is outstanding. Even more than that is the amount of people here being 100% certain about things that are 100% wrong.

[mod edit]

Is anyone else remotely concerned with how your character is off to the side during 3rd person combat?  This is one my biggest pet peeves about the game right now and I hope to goodness someone develops a Mod to put your cursor over the head and not off to the side or over your shoulder.

Originally posted by spizz

This smells like GW2 pvp which would be awful if pvp is similar.

I can imagine to switch weapons but not in pvp without a harsh penalty so the weapon switch is more or less directly in pvp not possible, this is like jumping from class to class and such kind of pvp is harder to balance.

At least it was a good decision to implement classes in EOS since the freedom you see in the TES games would lead even to more chaos and balance issues like in GW2 or Rift. These both games are already difficult to balance and the pvp gameplay is sometimes questionable.

The difference is that in GW2 you can't switch your abilities around.  I wouldn't care if there was 2 abilities or 24 abilities what I care about is I get to choose which abilities to put on my bar and where to place them.  The biggest mistake GW2 made with their game.  I'm fine either way.

Wildstar might because of it's Plexx like system.  FFXIV and ESO will eventually go F2P.
Originally posted by Amjoco
Originally posted by -aLpHa-

Skyrim and ESO are two completely different games, i won't even dare compare them.

Sure they are. Races, world, exploring, lore. Is it different because of the PvP? Yes, but other than the graphics being watered down because it is a multiplayer game, it is essentially Skyrim/ES.

No the game is as close to Skyrim as it is to WoW.  I'll leave it at that.  Simple deduction should figure it out.

Originally posted by Zzulu

Man, what. The animations in GW2 are pretty poor with the exception of the Asura who were obviously animated by someone who knew what they were doing. The Charr are not that bad either

 [mod edit]

I disagree, I think GW2 has some of the best animations in the genre.  Especially the 2-handed fighting melee weapons.  Dual-Wield is not up to par because you swing the weapons independently where I like the look of swinging both weapons together but that is a thematic preference for me but the animations doing so are still rock solid.

 

Neverwinter has the best combat for action because it feels responsive, tight and visceral.

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