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All Posts by azzamasin

All Posts by azzamasin

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Originally posted by LittleBoot

I would rather see a proper main town- a real hub where people can trade, upgrade or just sit and shoot the breeze.  I would then have instanced housing but in the form of apartment blocks or tenements or something.  That way the house would at least be a destination as well, or at least another site worth seeing within a destination town.  

As they are currently (i.e. Rift) they exist everywhere and nowhere.  You can instatravel there but it is just lost in some instance that feels entirely beyond the borders of the game.  They aren't a destination, they are just a place you jump into to dump your crap on occasion.   

 

I hate main towns, it forces players to skip being out in the world and traveling.  IMO every town should have intrinsic value and require travel to get certain things.

You hit the nail on the head with instanced housing!

 

My favorite form of housing is world housing.  And IMO Asheron's Call did it best.  In AC you had about 300-400 houses set out in the world and of those only about 100 were Villas or Mansions.  Otherwise known as valuable housing.  Not everyone could afford it nor could everyone get one.  Plus they acted as a very high level value of currency and exchange because housing deeds could be traded and they were very valuable.  Especially if you had access to an out of the way house near a popular farming space or near the sea.

 

The issue is developers have this notion that when they introduce something like housing that everyone should have access to it, when in actuality this mantra does not hold true to activities such as raiding or endgame activities.  If developers treated housing as an activity that was meant for the elite like say hardcore raiding then you would have a system meant to be influential in the world especially economies.

2 of my really good E-friends are really into FFXIV and every night after raiding they jump in Path of Exile and play with me and try to tell me about how great raiding is and how much farming weekly dungeons for their raiding/dungeon currency.  I usually let them tell me how great it is while ignoring everything they say because none of that style of play interests me in the least.

 

But then again they both are just as callous toward my passion with Elder Scrolls Online so I suppose it's a give and take trade off sort of relationship.  But I do hear ya OP, I feel FFXIV is really bad in terms of new and unique systems.  Not only that but apparently theres only a handful of classes that are suited to endgame with so many classes being used for leveling/farming but not suited to endgame activities.  Pretty stupid if you ask me. 

Looks like the ramp up to release is beginning and none too soon if you ask me.  Hopefully the game lives up to expectations!
Originally posted by ZizouX
Originally posted by simsalabim77
Originally posted by ZizouX

GCD is intertwined with encounter design.

 

On Titan Hardmode, I barely have enough time to use the skills I have.  The GCD was designed with the constant moving anticipated from boss attacks.

 

I prefer this combat system to Wow, where you're just spamming buttons as soon as they're off cooldown.  I also prefer this over GW2 because in 2, there was no strategy other than everyone avoiding their own red circles.  Some really cool combinations and class design but it wasn't strong enough for me to stay.  

 

Thre are plenty of people who prefer this combat system over twitchbased (wow) or action based (GW2/Tera).  The market is saturated with games that have a FAST COMBAT system.  you're more than welcome to play those games to your heart's content.

 

I like FFXIV as is.

 

It's no different than WoW. It's just slower. Unless you're trying to say you don't have to move out of the fire in WoW. 

Because Wow's combat has a very fast GCD... there's literally no consequence to using one ability over another, because a second later, you can use the other ability.   you're spamming abilities without any thought or preparation.

 

In FFXIV, If I make the mistake in my decision on what ability to use, or what skill chain, that has consequences on my actions.  If I use my Maim Combo because I think my threat is ahead, only to realize I was wrong, then the group will pay the consequences... someone will get one shotted.

 

Think of the 2.5 GCD in conjunction with your 3 hit weapon skills.  you use the wrong one, you have 5-7.5 seconds before you can go back and correct the mistake.

 

Because the GCD is slower, AND because skills chain, making the incorrect choice has consequences where such consequences do not exist in WoW.  don't get me wrong, WoW did a lot of things right.  The boss designs are fun.  The combat is smooth.  There is no latency and it's reaction based.  however, I no longer enjoy spastically spamming abilities on my keyboard.

 

I enjoy the combat in FFXIV especially end game, where I am weaving in an ability between the global cooldown.  The slow combat is not slow when you are weaving in other abilities AND you're dodging shit.

 

I am NOT bored when I do Ifrit, Garuda or Titan.  The last thing I'm thinking is... damn this is boring.  I'm thinking, if I make one mistake i'm dead.

This is as false a statement that has ever been made on these forums.  Movement and positioning matter just as much in any game design.  Mindless spamming of keys is and never is the preferred and optimal way to play your class or any class whether it be a faster paced CGD game like WoW or an action based combat system like GW2 or Neverwinter.  Just because you can doesn't mean you have to do something.  I think of FFXIV combat as limiting because it reinforces bad players into doing what's optimal instead of giving the player the freedom and choice to play bad if they choose too.

 

I'll take a faster paced combat MMO any day of the week and twice on Sunday because the action is where the fun is especially considering that 99% of your time is spent in combat it stands to reason that developers should make it as fun as possible.  But then again different stokes for different folks but put in my the "hate FFXIV slow combat column".

Originally posted by richarddoyle
Originally posted by lizardbones

Your thread title would be right if it was, "Free To Play is not Free". "Free To Play" has a meaning, and that meaning is, "Some of the content is free, almost always the opening or 'install' content of the game. Other content in the game is not free."

My point is that calling "Free to Play" MMOs "Free to Play" is incorrect as it's an inaccurate description that just allows some players to bash it for reasons that make no sense.

What you actually just did there was repeat my point.  "Free to Play" should not mean "You can play a trial of the game for free."  It should mean "The game is free to play."

You just agreed with me that the F2P is not really free, there for "Free" should not be included in the description of its model unless you want to say, "Free to Try, Microtransaction to Play" or "F2T,M2P"

millions play F2P titles without spending money.  I think the huge misconception is that there are a certain segment of the gaming population that must have everything and access to all things in a game.  This is such a small portion of the population that "needs" to buy those micro-transactions to compete in the games content.  I suspect based on your words you are one of those players.  There are some of us who could care less in getting the best gear or clear the toughest content and as such not paying for something is perfectly approachable.  My recommendation to you and others like you is to stick with subscription games if paying for micro-transactions is not your thing.

 

 

Hearthstone and Path of Exile.

 

Right now I rarely do anything related to MMO's.  I used to check this website several times a day.  Now I am lucky enough to check it twice a week.

 

Even though I am looking forward to ESO and EQN, there distant release has left me wanting so I had to fill the void with something.  Unfortunately for MMO companies nothing on the market is good enough to keep my attention while both POE and HS have kept me interested for more then a few months.

 

I may be out growing MMO's, if so that will be sort of a relief.

Sigh.....

.

.

.

.

Voxel

 

Why not do a real graphical pleasing version?  Minecraft and/or Cubeworld graphics is not my cup of tea.

I voted: No, I'm not interested in the "old-school" challenging MMO archetype

 

Reason?  I didn't like them back then and I sure as hell don't like them now.  There's a reason why I never played games like EQ or UO but jumped on the Asheron's Call bandwagon.  That was a game way before it's time!  An MMO that allowed you to solo, didn't force you to do things that weren't fun and allowed the utmost freedom of playing how you wanted.  Which is why I think today's MMO's are a hundred times better then the drek we had to put up with back in the late 90's.  The only issue that I have with today's MMO's is the over abundance of WoW clones.  Something the last year or so and the foreseeable future is moving away from and rightfully so.  With games like ESO and EQN on the horizon I think the MMO future is brighter then it ever was.

Originally posted by Chivalry1978

This was not a very good post but just a rewording of what was said at blizzcon...

 

The change to Mind controll while needed is just garbage...there were so many better ways to do this.

Starving buzzard is another dumb change. SImply put with the current meta of the game Hunters are one of the weakest classes. The nerfing to Starving buzzard will in fact kill many possible plays...Snake trap starving buzzard. A 4 mana 2 card drop to draw 3 cards....Far less efficent and reliable then say healing ANY MINION FOR A CARD DRAW. 

Unleash the hounds needs a change, however the WHOLE DAMN class needs a change. As it stands Hunters are Pigeon holed to play one way to be any where near effective. The average OTK deck runs about 66% or better. Any other hunter build is around 33% or less.  The truth is Unleash the hounds is not the only way to do a OTK combo in this game. Warriors can do it with war song commander and Molten giant. Rogues can do the same things with leroy jenkins and shadow step with some cold blood. These combos require some decent cards. The hunter one requires cheaper cards thus ANY ONE CAN DO IT.

 

 

OTK decks are find but the issue with any combo based decks is that it needs to have a high probability of failure.  The Molton Giant, Miracle Rogue and other combo decks are just as effective when they "go off" but getting the card draw engine to "go off" should be the hardest part.  Starving buzzard is not only a piece of the combo but it is the card draw engine to allow it to prevail more often then not.  Same thing with the Old Miracle Rogue Deck. 

 

The way they nerfed starving buzzard will bare little change in the long run and I was one of those on the forums to proclaim as such.  What should of happened was nerfing the UNleash the Hounds by increasing the mana cost to at least 3 or 4.  This would allow the deck to still go off but at a much later stage then the average turn 7.

 

Mind Control should be scrapped and in it's place reintroduce Penance in it's place.  http://wiki.teamliquid.net/hearthstone/Penance

 

 

Originally posted by Solar_Prophet
Never cared for these kinds of games; there's just too much luck involved. Oh sure it can be minimized somewhat with smart deck building, but it always plays a good part in the outcome of any game regardless of any amount of player skill.

Deck Building and user input are a huge thing for many people like me.  In fact I think it is the #1 reason why I enjoy MMO's like Neverwinter, TSW or GW2 over the more traditional cookie cutter class archetypical classes with the same skills and access to all of them at one time with multiple hotbars.

 

Give me choice, even illusion of choice and allow me to pick what skills to use and you've got me hooked.  Same holds true in CCG's as well as MMO's.  I suppose it's not a streatch of the imagination to say I enjoy it more because I was playing competitive CCG's 10 years before I started MMO's.  SO when ever an MMO offers me this same freedom I usually latch onto it pretty long term!

Originally posted by SnarlingWolf
Thank goodness that someone is making a voxel based game! I was starting to worry that we'd never ever see one of those, let alone way too many of them popping up at the same time all stealing directly from each other.

I feel the exact opposite, in a 3D virtual setting with outstanding graphical displays, reverting back to 8 bit or voxel based graphics is a step in the wrong direction.

 

I bought Cube World but only played it a few days before the graphics got to me.  Make a Cube World with Skyrim quality graphics and I'd probably still be playing.

Originally posted by Ender4

You have been able to pay to beta test games for 10+ years now. This isn't new, it is just being presented in a different way.

I beta tested WoW and DAOC because of the guild I was in getting a mass invite. I have beta tested other games just because they randomly picked me. I've paid to get into betas. None of them are really better than others imo. The worst of the bunch is probably the random pick since those players don't even stick around half the time. If you pay to beta test something you tend to really explore it and not just give up if you don't like it instantly.

This times a thousand. 

Originally posted by xeniar
Originally posted by Xthos
Originally posted by Sho0terMcgavin
Seems they are taking a little bit out of every mmo on the horizon.  I honestly think thats the only play they have right now.

 That is their model, to try to stay ahead of the competition, they have the money to usually do this, if anyone announces a feature that people are excited about, it usually finds its way into WoW in some form. 

 

    Now if SoE pulls off EQL/N, and it becomes a big hit, I do not see them being able to take much of their aspects, in WoW, but they have Titan sitting around, waiting for a direction, and they could do what they did to EQ probably.  I personally think they have Titan on hold to see if EQL/N works, or figure out the new direction they need to go if it flops.

 

     I am not a WoW fan, but they have been smart money wise.

10 freaking years too late tho. people have been asking for housing since before the game launched.

Yup.  This should of been in Cataclysm and it would of gotten me to stick around.

Originally posted by VikingGamer
UO as originally released proved exactly the opposite. Try again.

UO didn't start getting really popular until Tramel released.  AKA the PvE server.

 

 

Face it folks, FFA PvP is a niche and will never be mega huge.

Originally posted by Incomparable
Originally posted by Siphaed
Getting that demand right is crucial; modern MMO servers are custom-built, with a couple of months between placing the order and getting the hardware shipped. He also admitted that it would have been easier for the team if Guild Wars 2 had been less successful. “We designed the hardware setup years ago to use any of their unused hardware, since usually games spike and drop for peak concurrency. However their servers are all still generally utilized because the game has remained popular, [which is] cool for us as a profitable company, but no free hardware for our servers.”

Really?  They banked on other game by another studio within their own corporate structure (NCSoft family) to not do well, just for the sake of hardware?   How much egg is on his face?

 

GW2 is popular because it's financial model and the Living Story (ignoring the vocal minority) being so popular in keeping players logging in every few weeks.   This is unlike WoW, where they have people only subscribing maybe 1-2 months after a major patch, then going silent the many months in between.

 

I'm kind of afraid to play Wildstar at launch.   I really like the way the game looks in both artistic style and content design.  However, a subscription model isn't a good one to attach at launch because it'll be plagued with issues that'll waste money of the first few months (Age of Conan, Warhammer Online, SW:TOR, and Tabula Rasa all remind of this).    

Except gw2 is not great in terms of combat, art, class story, exploration, crafting, raids/end game, pvp is also mediocre ( i did not like the maps for pvp).

Im sure to get combat right, they either have experienved devs copy and paste and slighty change, geniuses that reinvent the wheel and make it better, or just bad/mediocre combat. 

The most important part in the game like gw2 is the combat. When you look at the combar system its imo not worth more than b2p. How many others share that perception that not only is it important but the combat of gw2 is not great or of good enough quality. 

If, sub based mmos gave better combat, then i would rather pay a sub. Or not play at all. I quit gw2 less than a week due to the combat and dynamic events feeling hollow. Thats 50 bucks for a week and a few hours of play. So, for others who might share a similar idea, having these thing just right is important.

Maybe, you should ask... Why does a dev still use sub based systems when financing their project? The answer is in the question. They are using other peoples money, and its a business decision baded on several reasons. But, i feel, the biggest one is to get just enough money to get the job done. A risk on an investment is based on how fast the money is returned. High risk is little money given to the company, or high return in interest. Low risk from giving money back quickly means a large  investment but also a lower  interest when paying a loan if its not equity, but debt.

Combat, Art, Exploration are the best parts about GW2 so I dunno what you're problem is other then opinion.

Originally posted by Loktofeit

"The problem is definition of win, by rule there can only be one definition so taking your subjectivity out of it is important."

I think that's the biggest hurdle in these discussions. Many of the people who call those games "pay to win" have some personal area where they are competing with the other players or I agree that removing that subjectivity would help make discussion far more constructive, but i don't see it happening. 

 

Some like to label anything P2W.  I've even people a few people label things like buying Storage Space or Character slots pay to win which is asinine.

 

The only definition that makes true sense is buying power not found inside the game or accessed in the game.  Buying a sword of a thousand truths that deal twice the damage as something found on a boss drop is P2W.

 

OP I'd add Neverwinter to the list as well.  Nothing in the game requires money to buy but people label it anyway because they think you "have" to have those rank 10 enchantments or epic mounts.

The combat and animations are atrocious.  Very reminiscent of a game from 1999 or earlier.  Think I'll ne passing!

I like it because it removes the hefty barrier to entry and forced play/pay which limits my ability to get value out of other games.  If I'm paying $15 a month then more then likely I will not be playing anything else to ensure I get my value out of that subscription.  Not only that, no other gaming genre forces players to pay to play.

 

You can do a lot to increase the fun factor of a F2P game without overburdening it with P2W scenarios.  One of the games I currently play now is considered P2W by many but I have not spent more then $35 per character (3 characters) to get him up to snuff.  You don;t need certain items but because they exist people think they have to have them.

If only an Asheron's Call reboot was being kickstarted.  I'd literally sale everything I owned to get that financed LOL!
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