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All Posts by azzamasin

All Posts by azzamasin

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2976 posts found

Wildstar makes no bones about trying to be a WoW clone and try to capture the Raid scene.  Wildstar also offers innovative features as well as old school features such as player housing,  Wildstar is not riding the coat tails of a popular IP to garner sympathy subscriptions.  Wildstar also has world PvP for Guilds.  From my limited beta testing Wildstar did not suffer from crippling bugs.  Wildstar has auction houses and other forms of player quality of life improvements that facilitates a better and healthier economy.  Wildstar does not butcher player interaction at the behest of "story" & "soloability".  Wildstar also gives players the options to pay for their subscription with in-game gold. 


In short Wildstar does not suffer any of the things that makes ESO an average MMO at best.  While I doubt Wildstar will ever rival any of the other brand name MMO's, I do feel it can grow unlike most modern MMO's who tend to lose players the longer it sticks around.  Wildstar offers unrivaled content for the endgame player on top of player housing.  While I personally dislike their combat system greatly I can't help but feel this game is a better version of the modern Themepark.

Originally posted by Prhyme
Originally posted by Lahuzer
No item decay? For real? In a sandbox? Trion better fix that one...

Ah, let me add this to my list of sandbox requirements. Do you also include player looting on yours?

This again is my issue with people who clamor for sandbox games - nobody can agree on what's required or not. 

Item decay is a pain to me and I'm glad it's not in, for the record.

Completely agree.  Item decay is a silly artificial thing that makes you not want to play or use your best gear.  In just about every game I've played that used item decay players wore 2nd rate gear the majority of the time.  It's just an awful way to take items out of circulation when in all actuality the players do a fine job of it themselves when they quit or move on and new players join the game.  There is no need for item decay in today's MMO.  Like restricted or weight based inventory management it's just a holdover from when games didn't know any better.

Pretty much sums up how I feel.  I wanted it to be a great Elder Scrolls game but sadly it is a stale Themepark MMO.  Something I never thought the series was about.  I still hold out hope it will get better.

Granted you said it was fantastic (in your eyes) as a subjective opinion but my opinion is the exact opposite.


I think the game is terrible (in my eyes), it does nothing innovative to push the genre further.  It's reliance on age-old questing progression at the exclusion of all other forms of progression is narrow minded.  It's inability to capture the soul of what made Elder Scrolls games great for the sake of higher population numbers is a horrible game design.  Things like no auction houses, no housing, linear game play and reliance on phasing while excluding grouping functionality is flawed game design.  On top of all its massive shortcomings as a proper MMO it asks for subscription.  The single greatest no-no in modern MMO game history. In short the game is average at best and teetering on bad at worst.  

Originally posted by Beastn
I would never spend 150$ on one video game in one big lump sum andman alpha no less and then refer to it as the best decision of my life...but that's me

Hate to put words in people's mouth but I'd bet you'd be willing to spend hundreds (even thousands) over several years in a subscription game.  That is what really baffles me.

Combat Style
General Discussion « ArcheAge
4/28/14 7:02:32 PM
Originally posted by adderVXI

Its all been done before!!  The tab targeting, the "action" combat.  Does anyone really feel elite because the spam 12342341234 on there mouse to swing a sword or whatever and do specials?

Until there are wires running into your head, reading your mind, guess what - its been done before!  Your going to push the F#ck out of some buttons to make your avatar do sh!t, its that simple.

I want a huge world with freedom; give me that with any old combat system.

Do I feel more elite? No, but I do feel more engaged and it is way more fun.

Combat Style
General Discussion « ArcheAge
4/28/14 7:01:05 PM
Originally posted by Caldrin

well the so called action combat in terra and other similar games has basically replaced the tab target 1,1,1,2,2,2,3,4 or whatever with the following..

Left click, left click, left click, right click, 1,2,3,4,5,6,7,8, left click , right click...

Doing so while moving, positioning, using active dodge/block abilities and using more skill then standing still an trading blows with mobs.


On top of this it is more engaging, teaches player skill, is more immersive and is a helluva lot more fun.

Combat Style
General Discussion « ArcheAge
4/28/14 6:56:35 PM
Originally posted by bcbully
Originally posted by azzamasin
Originally posted by Robokapp
game is normal combat. no arcade nonsense here.

One man's nonsense is another man's fun, visceral and engaging combat.  Yawn at another tab target 1,1,2,3,4,1,2,3,4 combat system.

No block button...kind equals gg for me. I can't imagine seeing a big two handed w/e about to hit me and only being able to run like we used to.

Same here.  Relying on hidden dice rolls to determine something that is better suited toward using player skill is a huge no no for me.

Originally posted by nariusseldon
Originally posted by azzamasin

Look no further then ESO and Path of Exile for why not having an auction house is terrible game design.


If there is any thing that I think the modern MMO got right it is the creation of an auction house to facilitate trading.

And the AH is universally hated in D3 (well, i am ok with it .. but the public opinion is against), and it was taken out.


No the universal hatred is against RMT and Auction House shenanigans that seek to corner the market or make massive amounts of currency doing nothing but sitting at the AH.


If there was a system that could put those things to rest then an AH is the best way to facilitate lawful and meaningful trading.

Would be amazing if it was.  I'm really sick of questing for progression.
Originally posted by angzt

i love mmos and i love elder scrolls games.

and frankly. this IS an elder scrolls mmo.


so, your argument is dismissed!

I love "old school" MMO's and I love Elder Scrolls games.


Frankly after 4 beta weekends it was apparent that ESO is nothing like an Elder Scrolls game.  It is WoW or a modern Themepark MMO dressed in the shallow undergarments of an Elder Scrolls game.


Other then the bugs, locales and graphical fidelity there is nothing in the game play that reminds me of what I love about Elder Scrolls.  Zone-less, huge, densely dynamic Points of Interests to explore.  Engaging quests, non linear game play, open world free roam world.  The ability to do what I want where I want.  Player Housing.  Superb crafting.  Classless skill based progression.


The list goes on and on.  While there might be enough of an Elder Scrolls game there for you, there isn't enough there for me.  And what is there reminds me all to much of the linearity of a modern Themepark MMO.

Originally posted by Dzone

The 2 mmo's I've played recently, gw2 and ffxiv arr. Something that botherd me the most is that pretty much everything could be bought directly from npc's or gotten in the game directly some how.


In gw2 I literally level all the way to cap and only used the AH system once. Now I found myself in the exact same position with ffxiv arr, only purchased maybe a few things. Expecially once I got to cap in ffxiv thers these npc's that have every single slot of equipment just by trading these items you get from grinding dungeons or primals. Only thing that npc is missing is weapon/shield. Those are obtained through dungeons or primals. There also unique/untradeable so you can't sell even if you wanted to.


I hope all modern mmo's aren't like these. Hopefully I'll find one that most of the stuff you use is either rare loot obtained from other players, or crafted.


I don't know about everyone else, but the AH system was one of my favorite things about mmo's.

Look no further then ESO and Path of Exile for why not having an auction house is terrible game design.


If there is any thing that I think the modern MMO got right it is the creation of an auction house to facilitate trading.

Combat Style
General Discussion « ArcheAge
4/28/14 2:27:58 AM
Originally posted by Robokapp
game is normal combat. no arcade nonsense here.

One man's nonsense is another man's fun, visceral and engaging combat.  Yawn at another tab target 1,1,2,3,4,1,2,3,4 combat system.

Originally posted by ikcin

Small korean company created the best MMORPG made by this moment. It has uniqueness and depth, great design, landmark aesthetic. It is a medieval game, with medieval towns, medieval life, medieval clothes, and it is unbelievably beautiful. There is no separated PvP and PvE - like in real life the conflicts and competition are a share of everything else people do. It has open world, beautiful nature, smart npcs, so many features that it is hard to list them. Houses; property; npc to npc relations; player to npc relations; free market; player to player trade; crafting, creating of players workshops; creating of players trading houses; hiring of npcs to fight or work for players; guilds; guild wars; sieges; tournaments; building; one to one PvP; loot; village to village trade; political and war alliances; npc elections; players elections; dynamic weather which influence the stats and gear of players and npcs; farming; cropping; non target, active, dynamic combat with hundreds of skills; mounted combat and etc. They created the game with most sophisticated economic system. They created the best virtual world till now. And all that is dynamic and alive.

But now they made the first step back. And I'm afraid it will not be the last. They promised open world, but now they made houses instanced. Now there is a house for every player, and not even one, but many houses. And even more - every one of these houses can be used to create different workshop, so every player will produce everything. Maybe that sounds good for some of you? Believe me, it is not. Imagine, if you can produce everything you need - food, clothes, phones, computers, cars - will you buy, will you trade, will you need the production of other players? No! And at the end you will not need for most of your own production. If there is no competition, there is no economics, there is no fun, there is no game. There is only grind. In every game somebody loses, if nobody loses, nobody wins in fact. But publishers want players to be happy, all of them, so they want games without losers, but like that they are creating games without winners. 

Publishers want to please the casual player. The problem with casual player is, he doesn't know what he wants, because he is a casual player. Every casual player wants to play a cool game, so often he plays the games with most advertisement, which are rarely the best ones. Casual player wants everything, now, but in fact he will play any game, if he believes it is good. But most of the publishers don't understand that, they want to please the player, thinking this is the way to sell more games. So they push the dev to make the game more casual. But casual player doesn't want casual games :) He wants cool games. So soon he stops to play the game made to please him, and starts searching for new one.

If the publisher is good in marketing he is not selling what people are asking for, but makes people to ask for his game. That is what Blizzard does. WoW is a game with outdated graphics, broken world, quest grind, which was something good before 10 years. But marketing still keeps it on the edge. That is why so many games fail to become great, or were ruined by their publishers - Lineage 2, GW2, ESO, WildStar, Rift, Aion, Tera, and etc. Now seems that will happen with the best MMORPG ever created.

The game I'm talking about is Black Desert Online.

Forced PvP will never attract the players you want.  It is as small a niche audience in the MMO Sphere as you can get and it would be best to cater towards the playerbase you want to attain rather then assuage some small mindless gank fest crowd.

Originally posted by DMKano

Zenimax would need to grow up and get some experience running a major online game first.

From the gameplay perspective - I'd like to see 1-VR10 content changed to support leveling via crafting/exploring/dungeons runs/PvP and NOT ONLY QUESTING.

I'd like to see some smaller scale PvP options for 4v4 and 8v8



While I agree that you should gain VR experience through different game systems I do not want it to be so easy that it cheapens the system itself.  I think some element of grinding needs to be prevalent in an MMO to give some longevity especially for a subscription game.  If the game just gives you VR levels then you're not incentivized as much as if you were to earn it.


As for small scale PvP, you knew going in that PvP was not a mini-game and as such was meant to be a broad persistent war.  If you need that insta-action PvP might I suggest playing the many hundreds of nonsensical, un-immersive game style of Battleground PvP.

PvP.  Whodathunkit?


See sig for reference.  Good luck with development but this game will do crap.

Originally posted by Crusades

I think the game looks awesome and I would like to play it, but what is with this culture of people that buy alpha and beta access? 

I shake my head to this in confusion. 

Patience and appreciation have left us. 

Simple and elegant way for studios to monetize their games prior to launch.  Nothing wrong at all with that.  In fact I think it's awesome.  As most assuredly the ones who test the game are the ones who want to see it do well and have an invested nature to see it be good.  Whereas the traditional "FAILED" Random beta invites of games like ESO rarely get qualified testers but more like players looking to see if the game is to their liking.  These random all for one invites rarely accomplish there intended goals other then for stress test applications.

Originally posted by Kaneth
Originally posted by dbgager
Yea ..I am kind of like you. I play for a few hours. enjoy myself for the most part and then I have to quit for awhile. Must be MMO burnout setting in. 

Either burnout or the game only holds a mild interest, and doesn't generate the "need" to play. The mmos you sort of like, I find, are the most frustrating. You like it enough to keep playing, but not enough to really get your money's worth out of it. 

Sounds like the OP is trying too hard to like it out of sheer lack of interest in another game. 

While I didn't start with the original Everquest I did know about it's existence while I was playing Asheron's Call the same year both released.  While I didn't find anything I would consider "my thing" about original EQ, it did 10 times better in numbers then my beloved AC.  It also ushered in the great MMO genre beginings, seeing as it was the first commercial success and relative household name.


I hope this same history will work with its newest MMO.  As a huge proponent of Innovation and uniqueness in the Genre It is damn refreshing to see EQN go away from the EQ/WoW model that has stymied this genre for far to damn long.



Here's hoping the EQN Revolution ushers in a new game changing, genre defining MMO.  Because sadly if it doesn't I can almost assuredly see me never looking into this genre again.  For me this is the last hope and the final nail in the coffin.  I have been without an MMO for far too long and I couldn't take another failed MMO.


Get it Right SOE!

Originally posted by Betaguy
Originally posted by Creatorzim
Originally posted by ButeoRegalis

I would be surprised if ESO sold that few copies. Didn't they say the imperial edition sold out or something to that extent?

Keeping the numbers for other ES games in mind they should be moving a few million copies at least.

If they sold 1 million coppies then ZOS would be bragging about it. They wanted to brag about how many people signed up for beta. 

TES is not ESO. 

No developer on any release tell the subscription numbers until a month after release. It's been just over two weeks how about not jumping the gun buttercup.

Every MMO that's done well, especially the ones facing many pitfalls and traps thanks to exploits and bugs will have and have jumped at the news to claim their higher then average subscription numbers.  I doubt ESO has more then 300-400k players.  And it'll only get worse.

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