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All Posts by azzamasin

All Posts by azzamasin

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2823 posts found

Hell YES!

 

harkens back to my days of using the IGN Vault forums in Asheron's Call.

 
 

Originally posted by Damedius
Originally posted by arieste
Originally posted by Damedius

Each player or group would have to have their own instanced world to play in for this to work.

You do realize that ESO has this technology and already does this (gives every player their own instanced world to play in).  

 

I'm not agreeing that it should all scale to players, just pointing out that the actual technology already exists and is being used in ESO.  (As it stands, every played has their own instances world to play in with regards to questing - different players see different things).  

True but it wouldn't be an mmo any more. It would be a co-op rpg.

You wouldn't be able to have mobs in the open world. If a level 50 and level 10 were in the same zone. The level 50 mobs that scaled to the level 50 player would kill the level 10 player.

Edit: This might work at launch but the world would extremely desolate for players who started after.

Neverwinter does this with it's PvE themed events and I think most MMO's that offer some sort of early opt in to PvP areas like GW2 do this as well.  Not extremely out of the ordinary for a future company to take this one step further and scale everything to the same level and progression is based on skills and resource management.

This is going to be a first so might want to remember this time exposed.  But I actually kind of agree with you.  Would definitely make the game more Elder Scrolls like.
Originally posted by handlewithcare
Originally posted by azzamasin

I am warming up to the game but I stand by my assertion that the first 10 levels are some of the dullest in my 14+ years MMO experience and the melee combat is not very good.

 

However with all the information coming out since the NDA drop I am starting to come around but only one thing will take me over the top:  Adventure Zones and Large Scale Group PvE.  I understand the RvR PvP system is coming along rather well and I may dabble in it some but unlikely.  What I want is that old school feel of public dungeons and impromptu world raids that matters and is challenging.  Some of my fondest memories in MMO's is hearing the Call of the Bells being dropped and the Olthoi's Queen's hive opening up in Asheron's Call.  Or the brightly lit name of the lucky individual to fell the Vile Lady Aerfalle in Tenkarrdun Dungeon on Aerlinthe Island in Asheron's Call.  Many of these exploits were impromptu and spur of the moment yet challenging none the less.  Hopefully ESO's Adventure Zones follow that same theme.

you are not telling the truth about the most boring content you have played in the last 14years.

what games had better content in the first 10 levels.

I have not played star wars galaxies,playing now WOW and ESO the first 10 levels is better that wows.

WoW's, GW2, Neverwinter, City of Heroes, DAoC and Asheron's Call had far superior level 1-10 content.  Sorry if that upsets you but it's the truth.

Originally posted by Osmanthus
Originally posted by azzamasin

 the first 10 levels are some of the dullest in my 14+ years MMO experience

This is pure nostalgia.  Do you actually remember the first 10 levels of Asheron's call?  Remember delivering pies?  Goddman pies???  Or in wow, how you killed kobolds standing around in the snow?  Did you play EQ where you fought mobs one at a time in a big blobby green area?  How about Shadowbane where if you didn't know exactly what coordinates to go to already to find the nest of mobs, you wandered in emptiness for hours?  Most games those days didn't even have a main storyline, they were just a random sequence of quests and some world bosses.

 

I remember them like back of my hand.  Simplly because those first 10 levels took all of about 30 mins to get through LOL.  But I know what you meant and no when I started Asheron's Call there were no guides or information about quests so I never knew there was starter quests in Holtburg.  What I did was start killing Drudges and Banderlings while working my way to Glendon Wood.  Because one of my best friends was there and told me about this amazing dungeon with a boss at the end that dropped an amazing Plate Hauberk.  Took me a few deaths to Shreaths (man were they tough at the low levels) before I met him outside that dungeon portal and we spent 30 some odd hours trying to figure out where the keys were, and dying to either the Liches or Golems.  Some scary ass times and I'll never forget them.

Originally posted by DMKano
Originally posted by azzamasin

I am warming up to the game but I stand by my assertion that the first 10 levels are some of the dullest in my 14+ years MMO experience and the melee combat is not very good.

 

However with all the information coming out since the NDA drop I am starting to come around but only one thing will take me over the top:  Adventure Zones and Large Scale Group PvE.  I understand the RvR PvP system is coming along rather well and I may dabble in it some but unlikely.  What I want is that old school feel of public dungeons and impromptu world raids that matters and is challenging.  Some of my fondest memories in MMO's is hearing the Call of the Bells being dropped and the Olthoi's Queen's hive opening up in Asheron's Call.  Or the brightly lit name of the lucky individual to fell the Vile Lady Aerfalle in Tenkarrdun Dungeon on Aerlinthe Island in Asheron's Call.  Many of these exploits were impromptu and spur of the moment yet challenging none the less.  Hopefully ESO's Adventure Zones follow that same theme.

Not to sound like a party pooper - but I don't expect much out of Adventure zones - I think outside of internal testers at Zenimax - none have seen it. This is obviously not the focus of the game - IMO - TESO is AvAvA first, PvE 2nd sort of game.

Large scale group PVE - dark anchors are designed for 2-4 people, wandering open world bosses are designed for 2-4 players, again IMO - the base focus of TESO is mass AvAvA - mass PvE has never been the focus. 

The only PvE that will require several groups is Adventure Zones - which are for all practical purposes Raids, since these will be instanced - again no option for mass PvE.

Also dungeons - designed for a single group (or less).

Bottom line - look at the features - all signs point that TESO is very much an AvAvA game at heart, small PvE content 2nd - mass PvE - pretty much zero.

 

 

Man I hope you're wrong, I really really do.  But sadly I think you may not be.  I just don't know if I can ever get invested in PvP again.  I've grown to soft in my old age and prefer other things.

Originally posted by Jyiiga

You know... When I look back at several games from my MMO career.

Asheron's Call

Dark Age of Camelot

Star Wars Galaxies

World of Warcraft

Not a single one of them "grabbed" me that well during the first hour... but I ended up playing each of them for a very long time.

Complete opposite.  Every single game that I've stuck to past a few months really drew me in the first few minutes in the game.  I've yet to play an MMO longer then a month where it did not.

 

Asheron's Call: (4 straight years,14 on and off over the years) The very first time I warped into the world through the portal field I knew this would be amazing.

 

DAoC:  (2 years) The moment my Cleric killed it's first Spriggen I knew it was going to be fun.

 

WoW: (6+ years) the very first time I saw an exclamation mark over the Undead Crypt Keeper denoting a quest I knew I was hooked.

 

 

Originally posted by Fappuccino
Originally posted by evilastro

Have you actually played the areas people are complaining about?

I have been playing MMOs for over 15 years now, and not once have I ever been so tempted to quit at such a low level.  It is hands down the worst newbie experience I have ever played, this includes Korean grinders.

The AvA was good and has promise, but good god they made it hard to get to that point.  I seriously doubt anyone who isn't a ES fan or a MMO veteran would put up with that shit just to get to the good bits.

 

Edit: Also I have played and loved every single ES game since Daggerfall, and I still thought the starter area was shit. For those saying it had an ES slow start feel, I just did not get that.  I felt boxed in for far longer than I ever did in single player ES, following a mundane storyline where even the voice actors sound bored with it.  If it was just Coldharbor and then you got full freedom, it wouldn't have been so bad, that would have been the equivalent of other ES games prison areas.    

That's a great idea.

I'd love to see that. Cold Harbor for 20-30 mins and then BAM!  You're on the mainland, skipping those first 2 zones completely.

Originally posted by Mardukk
Originally posted by Ice-Queen
The starter areas are as dull as tombs, it's a valid complaint people have about them.

Yeah, after playing the opening PvE levels, I'm scared that they all will be that dull.  I fear that there will be no open world danger.  I struggled to force myself through two hours of the quest driven hand holding opening levels.  Maybe there will be more open world PvE danger later (as we know there will be no open world PvP danger).  

 

 I skipped the last open beta weekend as the quest driven no open world or danger really bored me to tears.  I do have hope for the game that they can make it more of a virtual world than what it currently is.

I played 3 Beta Events and every single one of them I stopped after the first night because the starting experience was that bad. 

 

I even started the same path during the last beta event a few weeks back.  Started a new character.  Played for 2 hours, got bored and logged off.  Didn't even tough it on the Saturday.  It actually took a RIP on my Nemesis Cast on Crit Spectral Throw Shadow in Path of Exile late Saturday night to even log in again out of boredom.  Sunday I woke up and told myself.  Slog through those early levels and see if the game opened up and started to grow on you.  I mean it's not like I had anything else to do that day and I really really want this game to be my next MMO so I said what the hell and went with it. 

 

Now I'm still not happy I died on my level 77 Shadow (Hardcore) but I did get to see first hand that some of the truths about the latter stages of the game were true.  And thanks to some persistent folks on a certain beta leaking site I was finally able to see that glimmer of light at the end of the tunnel.  The game does get better and I intend on giving it a shot but I seriously ever doubt I'd be able to wade through those first 10 levels ever again because they are that bad.

Originally posted by evilastro

Have you actually played the areas people are complaining about?

I have been playing MMOs for over 15 years now, and not once have I ever been so tempted to quit at such a low level.  It is hands down the worst newbie experience I have ever played, this includes Korean grinders.

The AvA was good and has promise, but good god they made it hard to get to that point.  I seriously doubt anyone who isn't a ES fan or a MMO veteran would put up with that shit just to get to the good bits.

 

Edit: Also I have played and loved every single ES game since Daggerfall, and I still thought the starter area was shit. For those saying it had an ES slow start feel, I just did not get that.  I felt boxed in for far longer than I ever did in single player ES, following a mundane storyline where even the voice actors sound bored with it.  If it was just Coldharbor and then you got full freedom, it wouldn't have been so bad, that would have been the equivalent of other ES games prison areas.    

Agreed 100% and anyone who says otherwise is shining sunshine where it doesn't belong or is a fanboy. 

 

For Pete's sake people, not everything's 100% hunky dory with the game and to pretend it is just shows the level of selfishness that permeates the MMO genre today.  At least have the common decency to not be so naïve that everything is fine when there has been countless posts, reviews and NDA breeches to the contrary. 

 

Trust me, it's not going to hurt you to agree with some of the complaints.  In fact it might do you some good and open your eyes and prolong your future in the game.  Because lets face it how many of you have been the exact same way in the past in other games but yet no long play those other games because after the newness wore off, the luster dulled and game became repetitive you saw all those negatives start to shine through?  I'd bet most of you would because I was that person.  100% onboard defensive about a particular game and refused to believe any of the negativity.  It destroyed my will to win when those negatives were amplified by my boredom of the new game.  Try it, I promise it might work for you and not only that it might get the game changed prior to launch.

I am warming up to the game but I stand by my assertion that the first 10 levels are some of the dullest in my 14+ years MMO experience and the melee combat is not very good.

 

However with all the information coming out since the NDA drop I am starting to come around but only one thing will take me over the top:  Adventure Zones and Large Scale Group PvE.  I understand the RvR PvP system is coming along rather well and I may dabble in it some but unlikely.  What I want is that old school feel of public dungeons and impromptu world raids that matters and is challenging.  Some of my fondest memories in MMO's is hearing the Call of the Bells being dropped and the Olthoi's Queen's hive opening up in Asheron's Call.  Or the brightly lit name of the lucky individual to fell the Vile Lady Aerfalle in Tenkarrdun Dungeon on Aerlinthe Island in Asheron's Call.  Many of these exploits were impromptu and spur of the moment yet challenging none the less.  Hopefully ESO's Adventure Zones follow that same theme.

Originally posted by Ice-Queen
The starter areas are as dull as tombs, it's a valid complaint people have about them.

Not only that but it actually takes a good 4-6 hours to reach level 10 when the game picks up.  The first 3 zones (counting Cold Harbor) is absolutely some of the worst MMO gaming I've ever witnessed in 14 years+ of playing MMO's.

Originally posted by AIMonster
I agree with you OP.  There is no feel to the combat at all.  It's like that for ranged combat too, though it's definitely less noticeable because at least you see your ranged attacks connecting.  The ability mechanics are also bland, been there done that stuff like standard CC whereas a game like Wildstar at least has some creative ability mechanics.

Biggest issue I have with Bow animations is you actually have to release the Left Mouse button fire off the arrow.  Very hard to know how long you actually have to hold it down to fire off a Power Attack.  Hopefully this can be fixed with a Mod but I'd rather it be like all action based reticule combat that keeping the mouse button pressed will continuously fire off power attacks.

Originally posted by Azzras
Originally posted by azzamasin
Originally posted by Boreil
Its melee combat is better than any of the others out there like it right now, Tera/Raiderz/Neverwinter etc etc .

You must be joking.

 

I consider it slightly worse then Tera because I am not a fan of long winding animations that root you to the ground.  Raiderz and Neverwinter are some of the most fun, engaging, visceral and fast paced action combat in the business.  It's as if I am actually playing a Twitch based FPS but with melee.  I understand some people like slower combat but slow sucks comparable to fast.

 

ESO's Combat, especially bow and melee are horribly slow, lack weight, and have rigid non flowing animations.  The combat is easily the worse aspect of the game IMO.  So much so that it still stands a rather high chance of complete failure because I am not the only one to mention it's horrible combat.  With that being said, the Staff animations are pretty decent and about the opnly thing worthy of todays generation of combat animations.

FPS is not for everyone.  If you say an MMO has FPS like gameplay to me...that game has failed instantly.

On that note, I argue then that Neverwinter and Raiderz has some of the WORST combat out there....

Contextually you are wrong but opinionated you are right.  Personal opinions do not make the game any more or less bad.  Because it's opinions.  I have many opinions about Tab Target WoW style combat being bad and based on my opinions I'd be right but on context I'd be wrong because their combat has no weakness other then personal preference.  However with ESO, the fact that the game lacks weight, is floaty and has static combat animations is not a matter of opinion, but fact.  hence the combat is bad.

 

Neverwinter and Raiderz combat lacks none of the facts that make them a bad combat game but only opinions that make them so.

Originally posted by darkwarhamme

One thing I loved about the melee combat was making sneak-power attacks, you knock the enemy prone. That is a pretty satisfying response to me. Combat is going to be what you do with it. If all you do is spam attacks, then it is going to look shallow. If you block, riposte, use abilities, and sneak attack then it really adds to the combat.

If you play this like a normal MMO you will probably disappointed. Combat looks to be much more interactive than other games, however it can be hard to tell at such early levels for most people.

I'll agree it's very interactive and that might be it's only saving grace but you have to admit the animations lack fluidity, weight and feel.  This game should of used Motion Capture for it's animations and added in some amount of contact shuddering to give the sense of weight.

Originally posted by Ryowulf

Combat is slow and clunky. It has no feeling of weight or impact.  The cross-hairs are to far to the right. Yeah you can zoom out a lot, but I like it closer.

Its not awful and is tolerable. FF or Secret World is much worse for example.  But lets not pretend is the greatest thing ever.

I am holding out hope that Modders will be able to customize the UI to place the cursor above the head.  I too am used to a more close up of my character in 3rd person and that reticule so far over the shoulder is immersion breaking for me.

Originally posted by Boreil
Its melee combat is better than any of the others out there like it right now, Tera/Raiderz/Neverwinter etc etc .

You must be joking.

 

I consider it slightly worse then Tera because I am not a fan of long winding animations that root you to the ground.  Raiderz and Neverwinter are some of the most fun, engaging, visceral and fast paced action combat in the business.  It's as if I am actually playing a Twitch based FPS but with melee.  I understand some people like slower combat but slow sucks comparable to fast.

 

ESO's Combat, especially bow and melee are horribly slow, lack weight, and have rigid non flowing animations.  The combat is easily the worse aspect of the game IMO.  So much so that it still stands a rather high chance of complete failure because I am not the only one to mention it's horrible combat.  With that being said, the Staff animations are pretty decent and about the opnly thing worthy of todays generation of combat animations.

[mod edit]
I think it's a pretty non issue because like it or not leveling up in an MMO is usually a solo affair.
Originally posted by Brabbit1987
Originally posted by Mtibbs1989
Originally posted by Brabbit1987
Originally posted by Otakun
Originally posted by Brabbit1987
Originally posted by Otakun

Why do people make threads like this for every new MMO that comes out? Believe it or not, people,there are people who don't like every new game that comes out ... didn't think it was so hard for people to understand something so simple. Every MMO has the same people post. Let me just post one simple quote,

"The definition of insanity is doing the same thing over and over and expecting different results"

So, believing in ESO's success is insane. 

You do know .. that is not actually the definition of insanity right? It's just a stupid saying that is false. I used to think it was true because I was taught it by a teacher. However, when you actually look it up in a dictionary it's not true at all.

 

http://www.merriam-webster.com/dictionary/insanity

*facepalm* It's not the literal definition. The fact that you believed it was at anytime tells me more about you then anything else you can say. The fact that you feel you have to inform people it's not is even worse cause that makes us believe that you believe that people might be that stupid ... I would go into what the quote is suppose to mean but I feel it will go over your head. 

First of all .. you do realize I was just informing you. No need to take it as an insult and then start insulting me for no reason. Many people actually believe that being the definition because it's said a lot. It's not stupid for someone to believe it because they are told it by many people even teachers. So seriously .. take a chill pill and relax. No need to act like that.

 

>.> Jeez 

 

Edit: Also . .there is really no hidden meaning behind the quote. >.> It's simply just wrong, stupid, and over used. But yes please enlighten me, with it's hidden meaning. Because ... it went over my head, oh very wise person.

 

I really do want to hear it too. i want to hear what the meaning is, since you seem to so incline that there is one.

 The way I see it I suppose the quote is that Zenimax is crazy to repeat the same mechanics as previous MMOs? Honestly I don't understand how his quote of insanity matches the possibility of success for the game.

Your link from an earlier post is essentially the essence of the quote. You'd be a fool to continuously touch a hot burner repeatedly for example to see if the outcome was different from the last.

Still doesn't make the quote anymore true. Which is why I think it's a stupid quote. Usually when you quote something it's to say something insightful, not stupid. XD

The quote is not the definition per se but the Quip of one of the smartest men to ever live.  Albert Einstein.  I'm sure you use many quips and anecdotes in your every day life.  What is someone was to say they were dumb?  I believe the poster you bashed is 100% accurate in his assessment of the scenario being played out.  Woosh over the head!

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