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All Posts by azzamasin

All Posts by azzamasin

149 Pages « 1 2 3 4 5 6 7 » Last
2976 posts found
Originally posted by Mikeha
If this was a game based around grouping then I would be home. Going around doing solo questing I cant do.

Luckily for you theres plenty of other games that foster group play..........OH WAIT, ESO has grouping too, and pretty solid grouping at that.  You folks and your "forcing your preferred playstyle on others" has got to stop!

For the first time since I quit WoW more then 3 years ago I have found a home in ESO.  As a soloer who values Deep character progression, Loot and Exploration above all aspects, ESO has filled a void I thought I would never recapture.  ESO is amazing and I finally got my first character to VR1, and am close to finishing Coldharbour.  I still have 2 whole faction territories to explore and one, possibly 2 more character classes I am dying to play.  Thank you Zenimax for fixing all the issues I had with the game back in beta.  Really super solid game now.
Originally posted by Fangrim
Originally posted by azzamasin
Originally posted by thark

I would gladly pay for a game that Is like EQ2 (vanilla), but I really doubt I would actually stay for long in the "original" EQ2, even If I liked the game back then until the soloplayers destroyed that game aswell..

Can you show the jury on the doll where those "mean old Solo players" touched you inappropriately?  Seriously, we don't destroy anything, I'd wager the elitist, subscription only, group only, raid only, PvP only groups do just as good a job at destroying an MMO as any solo'er could dare to imagine.  Not that we would imagine it, but we solo'ers enjoy immersion and spontaneity which is why we inhabit virtual worlds.  So please sir, out of respect of all player groups rethink your prejudiced notions.

What he is saying is correct,thark that is.

At launch EQ2 was heavy group orientated,which was great.Over time it turned into  solo to maximum level then group which to me is shit. The solo started when RoK came out,even though soloing then was still harder than now.

Games now are all solo to maximum level and then group/raid,whatever,so they can appeal to all play styles.

So your saying you cant group to max level in EQ2 currently?  I find that hard to believe but I suppose what you're trying to say is:  "The developers created an option for solo play as well as group play but because solo play is shit to me, it shouldn't be allowed"


I stand by my argument and your post is proof of that.  Elitism and forcing playstyles does just as masterful job of destroying an MMO as any Solo'er could.

Originally posted by ZombieKen

I'm impressed to see DAoC getting attention.

I played it years ago, I think some sort of trial.  It wasn't bad.  I remember I liked the PVE and character progression system.  It was way better in my eyes, than some of the modern offerings at the time.


Absolutely loved the PvE progression until the last few levels forced group grinding.  The 1-42'ish experience was one of my fondest.  Sadly Camelot Unchained is destroying all vestiges of PvE to promote PvP.  HUGE MISTAKE!

Originally posted by TheScavenger

It has a max limit on how many people you can block.


And every time I login (faerie server) I get spammed by at least one or two gold selling spammers.


I keep playing, and every 5-30 minutes I get spammed.


Unlike WoW, I can't right click their name and hit "report" and it automatically blocks them. In WoW, I don't even have a max cap as far as I can tell to report and auto block spammers. In fact, WoW barely has any gold spammers left.


FFXIV is super enjoyable, but not being able to hit report on these spammers and auto block them without them adding to your ignore limit does kinda kill it for me.


I keep playing and the MMO is TONS of fun. But its one reason free MMOs are usually killed for me, so much gold selling spam.


I'd be okay with it if I could just hit report and it auto ignores them...but FFXIV doesn't even have that option. Not many MMOs do sadly, just WoW and it worked really well for them as gold spammers are pretty much gone from WoW now (not 100%, but vastly better than it used to be)


Anyone else getting spammed non-stop by gold spammers? I can't even ignore anymore cause I hit my ignore nothing I can do. And I'm not playing ignore management game and removing my block list every time I log on, that isn't fun at all. Thats worse than inventory management game some MMOs have.

Just one?


I can name 4 right off top of my head.

  1. Horrible, slow combat
  2. Classes that offer no thought to play
  3. linear, small world
  4. art style that promotes childish behaviors
Originally posted by flizzer
but bigger is better, right?

As an exploration minded player then yes!  LOL!!!!

Originally posted by thark

I would gladly pay for a game that Is like EQ2 (vanilla), but I really doubt I would actually stay for long in the "original" EQ2, even If I liked the game back then until the soloplayers destroyed that game aswell..

Can you show the jury on the doll where those "mean old Solo players" touched you inappropriately?  Seriously, we don't destroy anything, I'd wager the elitist, subscription only, group only, raid only, PvP only groups do just as good a job at destroying an MMO as any solo'er could dare to imagine.  Not that we would imagine it, but we solo'ers enjoy immersion and spontaneity which is why we inhabit virtual worlds.  So please sir, out of respect of all player groups rethink your prejudiced notions.

Only vanilla MMO I'd play again is Asheron's Call, but it'd have to be updated graphically and the combat mechanics would have to change.  Put Neverwinter's or Tera's combat in AC and give it the ESO graphical setting and I'd be all over it like stink on poo.
Originally posted by MightyUnclean
Does everyone just macro to high level?  Or do some folks actually play their way through?

Took me almost 10 years with a 2 year break for DAoC and a 4 year break with WoW (still played AC about 6-10 hours a week during those time spans) and I hit 275 without ever macroing.  Of course I hardly ever spent much time grinding for XP.  99% of my time was spent questing or grinding for loot.  What little grinding I did spend was in Olthoi area's cause they drop decent loot, whereas the best XP was usually spent in Tusker areas but had pitiful loot.

Originally posted by AlterVerseIra
Originally posted by Jean-Luc_Picard
Originally posted by Madimorga
Originally posted by AlterVerseIra

Just wanted to throw our hat in the ring as your next favorite MMORPG.  We're a VR-focused pre-kickstarter game still in development featuring both crafts and quests.  The video above is our latest trailer, and shows off how it all works.

This board has been a great resource for ideas and comments, so don't be shy about letting us know what you think. Thanks!


I'll tell you what I think:


I think it has promise.  If you don't turn it into a gankfest open world pvp game where only big guilds have fun and everyone else scurries around like rats under their boots.

And I'll tell you what I think too:

"pre-kickstarter" is one keyword. Then comes "FFA PvP". And then, the post where the developers say they got FFA PvP right where everybody else failed.

And then the graphics, which would have been decent 10 years ago, and the animations, which would have been decent 15 years ago.

My conclusion: I hope you prove me wrong, but all what I see for now is another indie "UO" successor wannabe which will end the same way all other indie "UO" successor wannabes ended.

How I could see you succeed ?

- If you ever get some kickstarter money, hire a good animator. A good animator can make bad graphics look decent. Animations, though, kill it all when they are bad.

- Don't be stubborn like the devs of those other failed games. Add a way to avoid PvP. And I mean, avoid it completely. If it has to be a PvE server or a mirror world without PvP, do it. It will at least double your potential customer base, if not more. Seems to me that if you include everything that is promised (which is another story...), there will be way enough things to do for the PvE sandbox amateurs to not force them into a PvP gankfest.

Anyway, good luck.


Thanks for the feedback, and good eye! Animations and graphics are at the top of the list of improvements we plan to implement with our Kickstarter money. But because it’s created for VR, we have to be very careful about going too next-gen on the graphics because the Rift has the equivalent of two monitors.

PvP will be limited to PvP levels. There will be plenty of them, but also plenty of Neutral Zones and levels with no PvP.

We've got more details, including how to join The 3000, over at


If you must include PvP just know that certain people will never play it, no matter how good it is.  I suggest you heed the poster who said to make a PvE server having PvE levels still implies there are forced PvP.  Create an alternate ruleset server because PvP (anything) is something I won't even bother to try.  It isn't hard and will help bring in people like me who detest any and all forms of PvP.

Originally posted by Adamantine

I am already a human in reallife. Thus playing a human is boring.

Attempting to make an obviously boring thing interesting is a bit of a "how to ride a dead horse" exercise, is it not ?

The common route in games is to make human short lived and quick learning. Oh, and charismatic.

Either way, I think "human" is commonly seen as the "safe" choice. Thus it should be indeed safe.

Still better then playing a Lizard man, a Cat man, or a Tree man.  I miss the old days of MMO design when the majority of players were actual humans and the fantastical was the NPC's.

Originally posted by observer
It's probably because most MMO's base their games on medieval fantasy, instead of an eastern/asian historical perspective.  The lines have become blurred for some MMO's though, such as the martial-arts monk-type classes in GW1 and WoW, and other games.  I would like to see more sword-fighting and martial arts classes, but it really depends on the theme/setting of the MMO.

Spot on analysis but I am of the opposite camp.  I will always prefer medieval European themed over Asian.

Originally posted by Kiyoris
Originally posted by YashaX
There are a lot of Korean mmos, what game in particular are you talking about?

Vindictus, CO9, Black Desert, Blade&Soul, Blessed, ArcheAge, Cabal 2, etc.

Almost all major MMO from Korea have made all classes into DPS classes where everyone is capable of soloing and where strictly defined roles are no longer required. The combat is no longer about strategy at a slow pace, but about who can mash the most combos together, exactly like on a console solo game.

Sounds more like an Eastern thing then an action or trinity thing to me.  I prefer some semblance of Trinity but not at the expense of static roles.  The trinity's major flaw is that no matter how large you make the group size you will forever have an overabundance of DPS to Tank/Healer.  Slapping a alternate role or alternate spec still doesn't alleviate the problem.  The majority of players enjoy DPS way more.  This is a proven fact and if you like DPS there's no getting around the fact you're always going to be the most unwanted class.  Adding in alternate roles such as CC or Puller only exacerbates the problems of a trinity system.  I don;t have an answer but I was hoping EQN would of solved it.  For the record most Action Games I played are way more skillful then the atypical tab Target game, where once you learn the fight it becomes easy mode.  No fun in that at all for me.  In an action game, positioning, timing and correct dodging is more important and offers more skill to shine though.  Games like Neverwinter, ESO and Path of Exile are inherently better for me.

Originally posted by razmoduck

I have my own favorites, but maybe you could toss in your own suggestions in this thread and also lets have a vote on it here:

Without a doubt Asheron's Call.  And no other game comes remotely close.

Originally posted by Tamanous
Originally posted by HighMarshal
Since when do PvP players ever care about lore or reading quest dialog any more than they have to?


The game is for RPG pvp players. If you do not know who they are then you are not one and I ponder why you continue to troll this thread.


Who are RPG pvp players? The entire population who ever played DAoC and a few other mmorpg pvp games throughout history and EXACTLY who this game is targeting. 


Mmorpg style pvp is completely different than FPS or lobby games. It is fundamentally different from the ground up. If you do not have the experience to identify this then please consider contributing to the genres you do support.


 It isn't an RPG though.  It needs to have PvE progression for that to occur.


Originally posted by reeereee
Originally posted by azzamasin
Originally posted by Mikeha
Originally posted by azzamasin
Originally posted by Kaelaien
Is this game all pvp/rvr?

Yea it's ZERO PvE.  What a waste of talented material.  For the record, I think the game looks remarkably bad and the animations and physics look horrendous.



So this is just a PVP game?  Another one to scratch off my list!

PvP is a niche within a niche market and to make an MMO without PvE is to remove any vestige or semblance of the genre in which it attempts to call itself.  This game should be made into a Lobby based MOBA or some other such title but to label it as an RPG is a travesty to the RPG label.

This my friends is the saddest part of bitter vet syndrome. 


It's one thing to spend hour complaining about how WoW ruined MMOs and how MMOs are dieing.


Yet when an underserved niche is finally getting their own niche game you come here and fume about how it doesn't cater more to your particular niche.

Nice of you to read into my post with the clarity and understanding it deserves. Kappa!


I never once said this game is ruining the genre what I said is it ISN'T THE SAME GENRE!  It is sites like this and others who label it as an MMO when in all reality it isn't.  I wish the game all the luck and success, I enjoyed DAoC for 2 years but It's still sad to call something it isn't and remove any actual semblance of the genre it is attempting to portray.  Huge difference in my post and your attempted misnomer of my post.

Originally posted by Axehilt
Originally posted by f0dell54

Isn't it Mabinogi that doesn't have an level cap? People running around at like level 10,000. I can't remember lol

Asheron's Call was unlimited too.  I'm sure there have been others from time to time.

Cap was 126 at launch.  about 6 years ago they raised it to 275.  Endgame content could be tackled at level 90, but 110 is safer.

It took me almost 12 years to reach max level in Asheron's Call.  I miss that.  I think it  would take the average gamer, even a hardcore one, about a year to hit max level in AC.  I know not many want that but damn, to me, this was amazing and gave me ultimate incentive to keep going.  For someone whose always been about the Journey rather then the destination  (like I think most RPG purists are) long leveling times and intense grinding to progress is what has been missing from MMO's.  Well that and open world, non-linear, seamless worlds.

Originally posted by tixylix

Playing Dayz back in the day, you started off with no map and I never actually found one for months. I built up this mental image of the world I was playing in and I remembered how to get around by using the position of the sun or remembering landmarks. I remember EverQuest back in the day and I don't remember ever having a map, it made the world far more scary and immersive to explore. Again with Dark Souls, there isn't a map and so I build the world up in my head, I don't know what is around the corner and I have to remember where to go if I die. 

There is just something so amazing when you don't have a map or a mini map, where you don't quite know where to go and have to work it out for yourselves and remember. You cannot just just see an icon of where you are and an icon of where to go, you cannot see where you'll be safe or what is potentially around the corner. 

For me having a map is like watching a Movie based on a book, where you're given everything visually and there is no room for your imagination. Where as not having a Map is like reading the book, where you're having the world described to you and you mentally build an image of it in your head. 

What I really love as well is when quests were a new thing in MMOs, you had WoW which gave you a waypoint and it just made them a boring grind from 1 - 60. Where as EQ2 didn't give you that help, you had to read the quest text and work it all out for yourself. It made the quests feel like fun content, like puzzles and not just there to get through as quick as possible. It had so many amazing quests which really made you think and I loved the ones like the Froglok unlock quests. Where as now in an MMO, they've become just a check list and you don't have to think throughout the whole thing, even combat has become really easy. When I played EQ2 in beta you had to group, you had to be scared of what was around because you could get owned, now though you can tank 10 mobs at once, it is so boring and the challenge has gone.

Does any one remember how you use to have to talk to NPCs in EverQuest? It wasn't just clicking on them and accepting a quest. I would love this to come back again, where you feel like you're naturally interacting with NPCs, where you can say what you want and have key words trigger a reaction. Not like frigging what Bioware have done where you have to pick a canned reaction, like why can't I have certain trigger worlds that I can out in my own sentence like EverQuest?

Games like Dark Souls and BloodBorne have proved that people want these experience, I hope we get them in MMO form.



Asheron's Call was similar in this respect but it also had annotative notebooks and parchments that you could use and they took up inventory space.  I loved that about AC, it allowed the user to make his own notes and transcribe them in a book where they could be stored for future use.  Only change I would make to a system like this is to allow a map, but instead of pre-existing locales and Point's of Interest.  Have it as a blank slate and the player can place his own markers and waypoints on the map.  Similar to fashion as Skyrim or ESO but have the ability to have multiple (basically a fill in the blank for the user with his own notes).

Originally posted by will75
Originally posted by azzamasin
Originally posted by Mikeha
Originally posted by azzamasin
Originally posted by Kaelaien
Is this game all pvp/rvr?

Yea it's ZERO PvE.  What a waste of talented material.  For the record, I think the game looks remarkably bad and the animations and physics look horrendous.



So this is just a PVP game?  Another one to scratch off my list!

PvP is a niche within a niche market and to make an MMO without PvE is to remove any vestige or semblance of the genre in which it attempts to call itself.  This game should be made into a Lobby based MOBA or some other such title but to label it as an RPG is a travesty to the RPG label.

This is a RvR game with a very in depth Lore. If you genuinely want to know more about the game and exactly why it's a mmorpg i'd recommend you read the back story on the game it's characters etc..  I am not a huge fan of lore, i know a lot of people are. It sounds like you are as well. It's unfortunate that you've given up so quickly on something you know so little about. If you're going to make judgement whether to buy a game on pre alpha video 15 months before release, well then i guess good luck finding that game that makes you happy.


If you genuinely want to know more, go to and read up on the Lore, it's all there for your reading pleasure. There is much more to be added as well regarding the game's lore. This isn't a MOBA, or PVP only game, it's a game where you can build and destroy the other realms that you are in conflict with. All i can do is point you to the information if you're interested. Otherwise, it's just your opinion.



Good day!


I love Lore but just because a game has lore doesn't make it an mmoRPG.  Halo has Lore, Tribes has Lore, League of Legends has lore but it doesn't make them an RPG and as I've said, removing any semblance of PvE goes against the very foundation of an RPG.  And considering an MMO is an online RPG by definition then CU is not an MMO.  It should be labled something else entirely, I don't particularly care what but it IS NOT an MMO. 

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