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All Posts by azzamasin

All Posts by azzamasin

151 Pages « 1 2 3 4 5 6 7 » Last
3020 posts found
Oh hell no!!!!!!  The movement scheme of MOBA's is really a turn off, especially coming from an ARPG background where everything is assbackwards on a moba.  Plus it is too slooooooooooooow and clunky looking for my tastes.  I prefer action, the faster the better.

While I do agree with your theory most do not.  And to sum it off exactly what I mean I point you to a famous Streamer/YouTube personality; Force Strategy Gaming:





The ideal of "Classes" in a sandbox game is an anathema to me.
Originally posted by Anthur

I really don't see the point to pay a subscription fee for ESO atm.

I just restarted 2 weeks ago. I am playing it casually only being level 17 now on my new character and mostly doing AvA and some questing/crafting as needed. I really don't care about leveling 10% faster. I enjoy the ride and am not in a hurry to reach max level.

There really isn't anything in the store which I must have.

But I really don't complain. I like it this way. No clue though how Zenimax wants to earn some money from me. In case they add more DLC to be bought via cash shop I might subscribe eventually. But that content then must be worth 15$ / month and it might take a long time till I reach max level or that new content. ;)


There is none.  For a F2P game with optional subscription there is zero reason to pay for a sub.  Hell the micro transactions are fairly bad.  Do not understand how they make money on this game.

Originally posted by sunandshadow

Don't want either option in post #1 - I want a sandpark with a good mix of story/quest content and crafting/farming/pet breeding sim content.

About the only part of the thread concept I agree with is that "MMO players" are not at all a unified group, and different factions want different types of game, which is a serious problem for indie and kickstarter attempts to get games made.

I'm in this camp as well.  RPG's are about Story just as much as anything and as long as that story is not linear and can deviate then I am more inclined to play a game with this this system over another.

It would have to completely different from SWTOR1 or else you run the risk of alienating your core playerbase.  The ideal is to bring in new faces not split already existing ones up into 2 games.
Originally posted by Bulldoze
Sounds like you are trying to enjoy the wrong genre. Do you play many RPG's? They tend to have better story and solo gameplay than mmorpg's. If you avoid guilds, chat channels, group play then I don't really know why you bother 

Sorry but that is a bullsh*t reply.  MMO's are an off shoot of RPG's and are about immersion, progression, exploration and the journey just as much as RPG's.  This notion of Endgame, raiding and forced cooperation & interaction within a group is false and has led to the decline of the beloved genre.

Originally posted by Rheanon
Originally posted by Kaneth
Originally posted by Rheanon

There once was a mmorpg people played for years.  It was a ptp game with no item mall.  It had dungeons and it had pvp successfully coexisting with evp and it had quests and it had instancing.  It had player housing.  It had meaningful crafting.  It had numerous excellently balanced races and classes.  It had an incredibly well constructed  and integrated lore.  It had great character development.  Great content.  Great storyline.  It had the best game concept unequalled by any mmorpg before and since. In other words it had something for everyone and over 100K subs in its heyday.  What happened?  I think the graphics got tired and the developer sitting on this goose laying the golden egg just let it go instead of upgrading it to the times.  Had the developer not touched it and just upgraded the graphics it would rival WoW today and for many years into the future..   You may ask what's she talking about?  There is no such mmorpg!  Well there was.  It was called Dark Age of Camelot.

If it were upgraded I am sure I am not alone in saying I would return.  I am sure those 100k subs would return plus many more.

Just my 2gps on the subject.

What happened was the Trials of Atlantis expansion. They added a ton of PvE that no one more or less asked for. They also made gear far more important to the game. The game kept going for awhile after that, but ToA was the biggest mistake Mythic made. Mark Jacobs wrote an article or blog post about it a number of years ago. 

If they upgraded the graphics, some might come back, but not 100k+, not even close. Any hopes that many of us had for returning were placed in the hands of the potential legacy servers, basically taking the game back to a better balanced vanilla version. That project has been long forgotten about.

I agree with you that ToA was a mistake.  However, even with ToA, the game was better than any other out there then and since.

It wasn't that ToA was a mistake it was because ToA forced players to group to get any meaningful advancement for their relic/artifact thingies (I forget what those were called).  ToA would of been popular if they removed forced grouping and leveing of your PvE items and made it more like the Shrouded Isles expansion.  People love PvE but at their own pace.

Originally posted by Jemcrystal

WoW got boring.

FFXIV got boring.

Haven't gotten bored of GW2 yet.  Maybe because it's BOX TO PAY and not forcing me to SUB so I can come and go AS I PLEASE.

Ding Ding Ding we got a winner!

Originally posted by Abuz0r

Every MMO released in 10 years has aimed to be cheaper yet comparable to WoW.  WoW is a $15/ mo game and it's worth every penny of it's $15/mo.  The reason we can't find games we like is because games aren't worth their subs, except for WoW.  The next game that finally is the 'wow killer' isn't going to be cheaper, it's going to be bigger, better and more expensive, and players are going to love paying every penny to be in the experience.

We all whine and moan about f2p, item malls, p2p, b2p... while the fact is a true first class MMO is worth every penny of it's sub.  Not some chinese garbage dressed up to satisfy a western audience, I mean a real MMO that leaves you feeling the way you felt the first time you watched 300 every time you log in.

Can a developer please aim to make a MMO of this calibur and quit giving us less than or equal to WoWs?



So your answer for why subscription MMO is dying is to make them more expensive?  LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL





Wow I needed that dose of humor today!  Thanks OP for making my night more enjoyable!

No intention to ever play another PvP focused game ever again but if I was it definitely would be on such a server as this.  So it is nice to see them offer something other then hardcore PvP for the 95% of MMO players not interested in full loot hardcore action. 


I wish you all fans the best but I am waiting (albeit impatiently) for a PvE (non group centric) meaningful and deep character progression MMO in the mode of Asheron's Call.  Till then ESO will have to suffice.

Originally posted by Kiyoris
Originally posted by FrodoFragins
The makers of EQ, AC and UO all failed to adapt and improve their offerings to be more palatable.

The reason EQ is still around after 15 years, is exactly because they didn't make their game like WoW or *the horror*, like today's action zergfests.

If they had done that, everyone would have left the game.

Not every game has to be a McDonalds, catering to the lowest common denominator. It's fine to have more hardcore games with death penalties that force grouping.

Wrong!  if they made the game like today's games you'd have millions of players instead of tens of thousands.  Try again!

Originally posted by l2avism

If you started MMOs after 2005, Thank you for killing the genre!


What?! Somebody has to let the cat out of the bag.

Back then most MMO's were worth playing. Then game companies started dragging in riff raff from the console and warcraft markets which turned the entire genre from something that once was Applebees into mcDonalds.

You mad? Don't get mad. Educate yourself. Go download and try playing older games. Through enlightenment you can cast aside that cloak of inferiority and exchange it for a golden cloak of wisdom. 

I started back in 1999 but I thank God everyday that the genre grew to what it is today on the backs of solid, all-inclusive games like WoW.  Without your so called "riff-raff" we would of never made it out of the century.


So in short, you're wrong and just another jaded, has been, ego centric forumite with no regards to anyone's feelings and wishes except your own!

Originally posted by ReallyNow10
Give us a bigger, better, newer EQ.  Bring back as much of the old style game as is practicable, and leave the "Lego-building" nonsense in the dust.

If EQ1 was released today it would fold quicker then any game ever released.  The market for such an asinine game style is next to nill.


Spawn Camping, Forced Grouping, mediocre combat, 80 man raids, et. etc. has no player base to speak of any more.  Quit looking through the game with rose tinted glasses and realize FIRST:  They'd never do this because they'd gut their own minimal player base and SECOND, they'd never get enough of a player base to stay in business.

Originally posted by rojoArcueid
Dungeons (public and instanced) are supossed to be scary and dangerous. ZoS need to make public dungeons non soloable. Anyone can enter, but nobody can beat it alone. Thats how it shoul be. Once some people gather inside they will have to work together or die alone.

If that's the case then players like me would skip them.  I've skipped every group dungeon up till VR5 and I aint about to start backtracking now to finish them.  Remove any inventive to enter public dungeons solo and they no longer become public dungeons instead they become non-instanced group dungeons with shittier rewards.  Quit trying to force players to play by your rules!

Originally posted by DAS1337
Yup, most people who are inside already aren't interested in socializing.  And there are no name plates, so it makes it tougher to message people.  If you do get their name, chances are, they won't see your messages.  I think people are so used to dungeon and group finders in other games, they've forgotten how to manually form a group.  It's sad really.

I belong to 5 guilds, all are trading guilds, I get all my socializing through that if I want.  I also keep my chat pane minimized 90% of the time.  It has nothing to do with dungeon or group finders and everything to do with not wanting to socialize and group with total strangers.  I and I suspect many like me get our fill of socializing with people we know.....sort of like real life.  When was the last time you walked through your local market and struck up a meaningful conversation with another person.....or socialized with some stranger at a venue that you both obviously have the same interest in, like a Movie Theater or Music festival?  Chances haven't.....because It's creepy and weird talking or socializing with random strangers and modern MMO's have adopted this same model.  We form groups with people we know and there's nothing wrong with that!

I've been playing MMO's longer then the average MMO gamer.  I started out in March of 1999 (Asheron's Call beta) and progressed to the launch in November of that year, the average MMO gamer has lass then a tenth of the time I have in MMO's.  What I've come to conclude is that the majority, especially on here who clamor for more social interaction and group dynamics come from an early background as well, but mostly from a different game which "forced" you to group.  I can categorically claim that we are a product of our beginning's in this genre and as such the majority of MMO gamers could care less about grouping, as long as it was offered.  Forced anything (Soloing or Grouping) is bad and is evident by many factors, the least of which is the success and player numbers of today's solo friendly MMO's compared to those of "forced" grouping games like DAoC and EQ1.


Luckily I had my beginnings in this genre with a game that did not force you to group to progress so my wants and needs within MMO land are a product of that beginning but I am in the majority when it comes to this so.  I find the majority here who clamor for more social grouping interactions are A) a product of their early beginning and B)living their lives through rose-tinted glasses.

Best thing to do is to start over with a new character and build.
Originally posted by Allein

Originally posted by azzamasin

Even if it gets made, it will be gutted so bad that it will bare little resemblance to the design and life of what was shown at SOE Fanfair 2 years ago.  Chances are it has morphed into a rather dull, bland run of the mill MMO.

Yea like the people who were fired from Daybreak because of corporate greed.  Guys like Jeff Butler, Dave Georgeson, Steve Danuser and removal of Storybricks from the design process.

Still wondering what you are basing this off of.

What have they done, said, shown that was have you believe it will be "gutted" or that the folks you mentioned being around or not dictate how good/bad the final product will be?

Besides Danuser, I honestly don't even know what the other two did on the team (specifically) and the SB split isn't a mystery or as dramatic as you'd probably like it to be.

EQN is a team project, not the brainchild of 1-3 individuals working in their garage. Losing folks was surely a blow, but at the same time, this can force others to pick up the pieces and forge a head as well if not better than what came before. Or it could fall apart, time will tell.

First of all Storybricks was canned by Daybreak.


And if you think the game studio is not making drastic cuts in game philosophy and design principles because of the lack of funds the studio now has then I don;t know what to tell you.  The guys who were let go were the lifeblood of the lore, and heart of the team.  They were the only ones capable of seeing the game released in its complete fruition and if you think nothing has changed then I got a Bridge to sell you in Alaska.

Originally posted by Moirae
Originally posted by Wizardry

FFXI by a landslide and imo will never be surpassed because every single game is now a one trick gimmick and not complete games with depth.FFXIV is a little sister to FFXI not nearly as good except for graphics and crafting has an argument but a small one.

FFXI is like a 7.5/10 to me everything else is around 3/4 or 5/10,you couldn't pay me to play most of these games or they just barely grab my attention for a few weeks at best.

Really sad when i see the most subbed game is WOW .What did you do today in WOW...oh i raided...tomorrow?i raided,next day?I raided again ..lmao ,so in essence your doing very little and paying to do that .Most people play all these games just to race through levels,like that makes a game great or something,YAY i got level 20,,,YAY level 50 umm yes i am excited for you lol.

I tried FFXI. Never again. Bombarded by gold sellers every 30 seconds is NOT my idea of a good time. And there wasn't even a way to turn off the chat or aspects of the chat because the options for the game are so limited. 

On top of a very Boring combat system, a linear small (perhaps smallest land scape in all MMO) world, and zero class customization.  Every Warrior is identical to every other Warrior.  For the life of me I don't get the appeal of the game that initially failed...I mean literally had to be shuttered because it did so poorly.

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