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All Posts by azzamasin

All Posts by azzamasin

117 Pages « 1 2 3 4 5 6 7 » Last
2328 posts found
Originally posted by rojo6934

Since this is clearly an opinion based thread i'll post mine.

To me personally GW2 has a superior combat but WIldstar combat is actually good. I do agree with OP on one thing but probably for different reasons. The combat feels weird to me because of the limitations it has. You are limited on skill choices until you reach high level to unlock everything in a noticeably forced and linear way. Not only you have a huge lack of skills while leveling up but you are also forced to spam 1 and 2 and the occasional 3 and 4 to kill everything. That is what i believe hurts this combat big time. They tried to make a cool and fresh combat based on mobility (which i love) but mixed it with a less than traditional version of wow combat mechanics and that went wrong IMO.


GW2 is the superior way to do action combat without having to rely on mouse look to aim.  You wither go mouse look (i.e. reticule like Tera, Neverwinter or ESO) or you go Tab Target.  Having to hold your mouse button down to aim your skills is faulty and horrible mish mash of game design.

Originally posted by Aroukos
Originally posted by eldaris

No thanks, TERA way of locking the mouse was awful and it was another bad influence from consoles to pc gaming. I wonder how many limitations of recent mmos(TESO,FFXIV) are in place because they want to launch for consoles too. Wildstar combat is great, fast,decent animations, no combat locking me in place like in TERA (not that TERA is a bad game, it can be quite enjoyable especially the combat but still I hated the combat lock) and for people complaining about telegraphs -just disable them. I hope other games will copy Wildstar combat - I mean action combat but using the mouse too, instead of console way - if I wanted to play games on a console I would buy one.


Agree 100%

Disagree 100%.  I think it's a pain in the ass not to mention unintuitive trying to aim in combat with your right mouse button held down.  Why not go full-on mouse look.  Sorry but if you think this is fun or good then your wrong.  You don't quasi mix and match systems. 

Noticed NDA was down so I'll post my thoughts on my limited play sessions in the beta. 




What the hell Carbine, it is the most back asswards style of combat you could of developed.  It wants to play as an action based Active dodge combat system but it still allows you to use the mouse which is an anathema to me.  I mean you don't have to give it a reticule but for the love of god having to keep your right mouse button pressed during combat is a chore and feels unintuitive.  You either make Tab Target or you make Tera style Mouse to look action combat.  Not some quasi mix of the worst of both styles.

I was hoping it was going to be but I spent far more time in 5 Beta Weekends trying to convince myself that this is "the one" then I spent enjoying the game.


In the end I decided MMO's are no longer my "thang" unless someone comes up with a fast paced MMO which features all the spiritual successors of an Asheron's Call.


IMO I have learned I am more suited to ARPG's like Diablo 3, Path of Exile, Grim Dawn and Others in the genre.  I'd definitely kill for a 3rd person perspective ARPG with Reticule based WASD movement though.  Elder Scrolls Online was just extremely too slow for my tastes and the loot system left much to be desired.  I'll definitely check it out when it goes F2P though.

My list would look like this:

  1. Faster Paced Combat or Removal of Reticule and stick to Tab Targetting if your going to keep combat so painfully slow.
  2. Housing
  3. Darkness Falls
  4. Multi-Group Raid progression
  5. Dynamic and more intuitive loot.
It is high profile posts like the linked article as well as my own play testing that gives me great confidence in being able to put my money where my mouth is and forgo giving the company subscription money when all evidence points the game will go F2P soon after launch.
Any time you add a PvE-Only ideal to an MMO it becomes a good thing.  There is a rather large segment of the population that have no desire to PvP and giving these players like me a choice is the smart thing to do.
More like 2-3 Million NA/EU subs.  Everyone knows the Chinese shouldn't count based on the fact the ypay by the hour in internet café's.
Originally posted by CazNeerg
None of the Elder Scrolls games have been sandbox.

Depends on how you classify Sandbox.  I myself consider them to be Sandbox because at it's very basic core Sandbox is open ended worlds with minimal guidance and/or linearity.


My Favorite model is Definitely more sandbox with some Themepark elements such as quests (detailed, hard and long not the WoW Tasks).  I also like modern Themepark elements such as Auction Houses and endgame grinding.

Originally posted by deniter
Maybe they should begin to sell instant 50 characters for $60 for casuals who don't have time to play more than 2 hour a week.

I 2nd this opinion.


If your journey isn't that important (like most themeparks) then monetize the hell out of skipping the bullsh*t.  It is why I am fairly certain I am most likely done with this genre for the time being.  Hoping EQN delivers a true PvE Sandbox experience where the journey and progression matters.  Till then I've began to love ARPG's like Diablo 3 and Path of Exile for what MMO's should of done post WoW.  Back when studios and developers didn't care to copy and instead sought to innovate.

Originally posted by Distopia
Originally posted by Allacore69

Did your title say, "ESO with P2P will not long time live"?

LMAO you did mean, "ESO will not live long with P2P"?

I figured he was talking like yoda.

English isn't his native tongue and it's very easy to figure out what he meant.  And for the record I agree with the OP 100%.  Game will go F2P within a year, guaranteed.

Originally posted by Kyleran
Reminds me of when someone once said, "read my lips, no new taxes."

Game directors don't pull the purse strings, accountants and executives do.

Never believe promises that can't be kept, there is actually a very good chance ESO will one day have an in game cash shop.

Only thing we can be reasonably sure of is there won't be one at launch.

That day will come within its first year.  ESO is a very average game and once the newness wears off the subscriptions will too.

ESO or Wildstar
LFGame « General Discussion
3/18/14 4:44:27 PM
Originally posted by Dranny
Wildstar no competition. by far the better of the two games.

TBH I think both are horrible games.  Both need to figure out that action combat means action combat.  Not slow snail paced combat (ESO) or quasi Right mouse held to look when reticule combat would of been 110% better. (WS)

Originally posted by Rob
personally I’d rather pay a nominal monthly fee not to have to deal with all the in game annoyances that come with microtransaction-based games.


These sort of statements really make me say HUH, come again!  It's like people fail to understand the limitations and roadblocks developers instill in their game to keep you playing and paying.  Everything from limited inventories to slower travel speeds.  Everything to keep you logged in 1 more minute and in essence paying that subscription.


On top of this you are paying and subsidizing other gamers and hardly ever getting what you want.  I'd rather pay for what I want when I want in a F2P business model and start out with large inventory and the ability to ride a mount right away.  It gets me in the action quicker and keeps me entertained far longer.

Originally posted by Mr.SeriousGuy

all the quest are broken ! and it looks like oblivion with light rays ! and alot of the gear looks bad and not even as good looking as TESV !

only buy it if you cant wait for it to go F2P and care more about the story than game play because gameplay is kind of busted

Cancelled my preorder and am going to wait for it to go F2P.  And it will go F2P very soon after launch, mark my words.  In the mean time I'll enjoy playing Path of Exile, Hearthstone and Diablo 3 expansion.  This will also give the game time to mature with decent content.

Originally posted by Elikal

I agree with the OP.

Those are just made up mechanics which make no sense at all.

And this is why I will always prefer F2P or Micro-transaction business models.  Every single one of those issues (plus others) is nothing more then developmental obstacles used to keep you subscribed longer.  In a F2P model you can alleviate most of these issues by monetizing the obstacles and hurdles.

Won't even care since it has no effect on me.  I plan to never step foot in PvP'land.

Unsure and even though I've preordered I still havn't spent more then an hour straight in any of the beta without feeling a bit bored.  On top of this it is the first big named MMO I've preordered and have not taken at least the 1st week of release on vacation from work.


Trying a whole new thing but I suspect it won't end pretty.  And by pretty I mean not sticking around for more then a month or 2.  Was seriously hoping my short term infatuation with ARPG's was a phase in my gaming life but to this date I still spend the majority of my gaming time in Path of Exile.  Arguably my most successful game since WoW.  No other MMO has kept me longer then 2-3 months since I quit WoW right after Cata but here it is middle of March and I've been going strong in PoE for 4 1/2 months.  SO shook up in fact I am seriously contemplating playing D3 and the expansion instead of ESO.

Originally posted by SpottyGekko

Pete Hines said they want to go for "significant" updates, not "huge". There's a difference.


Can they keep it up ? I've always preferred quality over quantity, so I'm happy waiting longer for fewer things than being showered with shallow junk every 4 weeks because they "have to deliver at all costs".

To an extent I agree but a small part of me hated the fact that WoW's content cycle was anywhere from 3-6 months.  The majority of their patches were always bug and balance changes.  And for the most part was one if the reasons I ended up quitting after 6 years of playing.


But then again my all time favorite MMO Asheron's Call stuck with a monthly content update with 2 major content patches a year.  This they did for 14+ straight years.  So I'm hoping ESO's Content patched are also augmented by major content patches.

Originally posted by amber-r

I've been looking around and it seems to be one of the most successful titles currently running.


It sold nearly 3 million copies at full price, peaked at well over 2 million subscribers (something almost no MMO manages to come anywhere near) and since going f2p with optional subscription has been shown to make large amounts of money from both ($139 million from it's cash shop sales alone last year).  Added to that EA recently renewed the star wars licence and commented it's very happy with how profitable this game is.


Why is it considered a failure when it's one of the biggest and most successful mmo titles currently running?

Cost $200 million to make and had to transition to F2P to get players to play.  If the game spent a little (ok a lot) less on unneeded voice acting and started off as a F2P title then it would of been a raging success in the eyes of the gaming community.  And hate to break it to you guys on this site.  The average gamer is not the average gamer.  More like the hipster pretentious gamer.  I say this in all respect.

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