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All Posts by azzamasin

All Posts by azzamasin

138 Pages « 1 2 3 4 5 6 7 » Last
2748 posts found
Because MMO's have universally been 3rd person due to the very nature situational awareness in a group environment.   Pretty simple really.
We so need a PvE sandbox in this day and age.  Please support this game folks!
Originally posted by orbitxo

wow!

 

between the upcoming solo content.

and this, i will def look forward to resubing! -they've come along way!

i havent played since release!- but all these changes just sound liek a whole new game.- i like it!

While the combat is still lackluster, and a bit too slow for my tastes I am looking forward to seeing how these changes create a better game.  I'll prolly resub soon myself, when I finish Shadows of Mordor.

Originally posted by KaitarBesh
Originally posted by Mardukk

You all want zero danger?  No risk vs reward if we all just hold hands and build with no conflict.

 

Call me when the MMO version is released, no interest until then.

 

You can have risk and danger without the game being an open gank fest. It's NOT that hard to figure out a system where there can be PVP with meaning, risk and reward, but some sort of REALISTIC punishment for mindless player killing and corpse camping. And no, not like the farce that is Archeage/their trial system (already being exploited). I mean PK'ers do NOT get to enter main cities (guards will kill them), cannot use vendors EXCEPT those designated "outlaw NPCs" and are open game to everyone of EVERY faction, including their own.  They cannot sell stuff on the AH UNLESS it is a "black market" and have very few safe havens, EXCEPT outlaw towns, where they can just sit there and gank one another all day long if they want. Also, there should be plenty of options for "safe leveling" areas as well as open PVP areas. That way -everyone- gets what they want, griefers get "punished" but can still live as an outlaw  (with far more difficulty) and open PVP isn't forced on everyone.

 

PVP =/= sandbox, by the way. It's just ONE aspect that -can- make up a sandbox, but it does NOT have to be there to -be- a sandbox game. And I'm frankly sick of everyone thinking it is.

I honestly feel that is too much systems for too little gain.  It will put off too many people.  Why not just have separate ruleset servers.

Originally posted by Vinterkrig

People complain about "open world gank fests" but if there wasn't open world pvp.. it would get extremely boring extremely fast. 

Are you hoping the devs will see your complaints and change the game to "Life is Rainbows" ?

For you maybe.  But I spent the better part of 14 years playing Asheron's Call and I can count on 1 hand the amount of times I went Red (PK) on the normal servers and only attempted to play the PK server Darktide 1 time, which lasted all of about 3 minutes.

 

No, what I enjoy and the vast majority who play MMO's enjoy is PvE.  A world where things happen, where intrigue and cooperation with your fellow gamer is paramount, where exciting and unparalleled danger lurks in far off dungeons and locales.  In short what we want....nay what we need is a company to have the balls to make a PvE Sandbox MMO.

Originally posted by KaitarBesh
I was interested in this, until it became clear it was just going to be another open-pvp gank fest. I've yet to EVER see a game with open PVP that didn't just become a haven for gankers, griefers and trolls who think they are hardcore by corpse camping and killing lower level players. Sad. It looked really interesting otherwise, but just like with DayZ, I'll be passing on this one.

Here here.

All I want to see are:

  1. Death Knights similar to WoW's class.
  2. Friar similar to DAoC's class.
  3. Dual Wielding Chakrom, Magic flinging Sorcerer from Reckoning Kingdoms of Amalur.
 


My first MMO was Asheron's Call.  I was lucky enough to get into the beta back in July 1999 and started playing when it released in November of 1999.

 

However I consider MMO's an extension of my Pen & Paper RPG days.  Started with D&D in 1982 and played for many years, other games I consider spiritual successors to MMO's that I played are Necromunda, Warhammer, Axis and Allies, Fortress America, Shadowrun, Twilight 2000, and Magic the Gathering.

Originally posted by Dreamo84
Originally posted by aliven
Before "Game is awesome, but combat killed game/for me" comments :D

But it's sooo true!!! :(

No it isn't.

Good deal.  It's nice to see a company delay a product for testing purposes so a good product can be released.
Originally posted by rojoArcueid

mostly good updates IMO.

However, 

  • ¨You must spend champion points on a rotation system. Each time you spend a champion point, the constellation “rotates” and you must spend your next champion point in a tree belonging to the next type.¨

 

i dont like this. Why limit player choices? This is the same reason the skill roulette in The Secret World sucks, because its too linear and forces the player to waste points on skills many people dont want so they can get the next one.

I can't think of any talent system or skill system that gives players the option to spend points how they see fit.  There are always fillers one must go through.

 

It's not like each point you spend is pointless.  Each rotation of the constellation will ensure each point spent is meaningful and useful for your character.

Originally posted by Nanfoodle
Originally posted by cesmode8
Originally posted by azzamasin

I am 100% positive in my mindset that it DOES.  I have said on several occasions that EQN is the last grasp for me in this genre.  For far too long this genre has been stagnated with the WoW/EQ1 Themepark model and since I grew bored of 6 years of daily WoW play I quit 3 years ago and have been in a never ending spiral of MMO hoping but to no avail.

 

If EQN isn't fundamentally different from the core on up then I am most likely done with the genre for good.

 

I am pretty much in the same boat until I played Wildstar and saw EQN big reveal last year.  Wildstar is still a fun game, I wish I had time to devote to its classic endgame, but I do not.  

Heres to hoping EQN can bring back the MMO glory days for me while providing enough for the solo player to do at endgame.  And no, I dont want to sit there and craft, do dallies, pvp..Something designed specifically for solo player progression...like a solo player instance or raid that enables character progression.

Sure Ill join a guild, but I want solo player stuff too.

 

I truly think their open world PvE will be as dynamic as they are shooting for, Im just not sure its gonna keep people playing like they think. Its like GW2 public quest system. At first there was no pointers, all exploring and tester kept posting how lost they were, so they added pointers. 90% of the people left at step 1 of a public quests ending and didnt stick around to see the story develop right in game and the next step to start. In the end they have tones of end game content in all sorts of zones and almost no one is doing them. They all standing in the city in Q for instance dungeons.

I know I want what SoE is making, Im just not sure the masses will want or get it.  

the problem with GW2 is first they had Hearts to guide players along.  I want an old school feel where you decide where to go....as long as you find content instead of aimlessly wander around.  Sparse density of points of interests like Dungeons, Group mobs, dynamic events lead to boredom.  GW2 had a lot of that.  Even minus the hearts you could wonder from 1 end of a zone to another and not find an event taking place.

 

Couple this with the fact your statement showcased what not to do.....Remove any type of instant content and make eveyr thing open world.  Do not give the players the option to stick around in a dungeon queue.  Open World or Bust.....but that open world has to be rewarding, hard, dense and worthwhile.  If they can capture the spirit of Asheron's Call with lengthy progression, meaningful progression all in an open world then it will do fine.

I am 100% positive in my mindset that it DOES.  I have said on several occasions that EQN is the last grasp for me in this genre.  For far too long this genre has been stagnated with the WoW/EQ1 Themepark model and since I grew bored of 6 years of daily WoW play I quit 3 years ago and have been in a never ending spiral of MMO hoping but to no avail.

 

If EQN isn't fundamentally different from the core on up then I am most likely done with the genre for good.

Originally posted by Boneserino
Originally posted by azzamasin
Shadows of Mordor is beyond a doubt my favorite single player experience since Skyrim.  It has everything an RPG should have and I wish some MMO devs would just take a look into what could be had in any MMO if they copied this game.  Absolutely the best combat system I've ever encountered in a game.  Full Open World Sandbox environment.  Such a wonderful and highly polished game.

Well as we all saw with ESO, a single player experience does not in any way translate into an MMO.  

Simple as that. 

It would if they added in MMO support capabilities and a progression system that took months to reach.  What I mean by the post is I think this style of combat and exploration needs to be done more in MMO's.

I have considered myself an MMO player for the better part of 15 years. But the genre is too damn Same-"ey" for my tastes.  It feels like every MMO released since WoW is so beholden to that style of play that it's hard to breakout of the rut.  changing 1 or 2 ideals and callit it an MMO is not innovation nor is it revolutionary.  If your game contains a linear trek through quests and an endgame that is reached in weeks which contains Instanced PvE or PvP then no amount of combat tweaks, Economy tweaks or Crafting tweaks will change the game from what it rightfully is....A damn WoW clone.
Originally posted by muthax
Originally posted by DamonVile
Did this game ever even have any white knights ? It got a lot of mehs but even the haters didn't try very hard.

Very few, the game was just very mediocre from the start.

It had loads of fanbois trolling other games, that's for sure

I wouldn't call it mediocre but for the most part it was a spit and polish WoW clone with just a few differences.  I feel that most gamers aren't into that anymore and fewer still are even worried about "hating" on that style.

Originally posted by OhhPaigey
I haven't been following this game at all, no trailers, nothing. Downloading it over night, hopefully it's fun.

If your like me and really enjoy combat and exploration then this game is superb.  I've never been much into the other things most MMO's features, things like economies, crafting and socializing. 

Originally posted by Callidor
Originally posted by Grunim

Glad you are enjoying the game, so am I.

That's great you picked up a version with the Explorer's Pack so you aren't locked into 1 of 3 races for your alliance.   Good to know the Explorer's Pack can still be found.

I do have fun in PvP, though the performance issues I experience in ESO aren't any worse than my most recent MMOs such as GW2 and Aion.    I have yet to play an MMO that did not have performance issues with large scale PvP.   Maybe MOBAs and FPS games don't have those issues, but every MMO I play with PvP with tons of players always has some sort of problem.

I appreciate NOT having an Auction House because the game has less inflation and it's actually possible to find good deals on items you wish to buy.   Just join a good trading guild or two that prunes out inactive members fast and you'll find guild stores not so useless after all.

I wouldnt mind gettin back into it, hows the population now?

 

When I left a few weeks ago it was still healthy.  The only saving grace for the mega-server TBH.

 

I too enjoy the game and will come back when I got more free time.  Right now I can't juggle Hearthstone, Path of Exile and a few solo games I play due to my Real Life work commitment (64+ hours work weeks suck).

 

If your like me and treat the game like Skyrim, it does a relatively decent impression.  Grant it when I stopped playing I was only level 18 but that's about an hour or 2 every other day playing and I enjoyed it for the exploration centric Elder Scrolls style.

https://www.youtube.com/watch?v=3gJgZDZdnHc&list=UU7tcHJ4Xq0Glc8vVhOrXt4g

 

The highly anticipated remake of  the SOE Live Storybricks panel has been released and it is is a doozy.  Looks like EQN will truly revolutionize the Sandbox model of MMO's.  I for one can not wait.

Shadows of Mordor is beyond a doubt my favorite single player experience since Skyrim.  It has everything an RPG should have and I wish some MMO devs would just take a look into what could be had in any MMO if they copied this game.  Absolutely the best combat system I've ever encountered in a game.  Full Open World Sandbox environment.  Such a wonderful and highly polished game.
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