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Originally posted by Lord.Bachus So very true. Sandbox games are a niche in every sense of the word. Now non-linear gameplay and open ended gameplay are very much a fan favorite.
Then again if one was to play SWTOR as a KOTOR style game then it becoems a very good game. As an MMO, not so much but I did enjoy leveling 3 different characters to max. (Sith Assasin, Trooper and Imperial Agent) |
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Linear Questing: Will the Explorer Path fix this?
General Discussion « WildStar 5/10/13 3:24:46 PM
Originally posted by ShakyMo Was afraid of this, makes it an almsot 100% deal breaker to me. Guess it all depends when WS and ESO come out then. Cause I already know ESO will have non-linear questing. |
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Linear Questing: Will the Explorer Path fix this?
General Discussion « WildStar 5/10/13 3:21:46 PM
Originally posted by omgthisnamesux MMO's: Asheron's Call and GW2 also Neverwinter's Foundry Content (currently leveling up my TR through 100% Foundry missions) Single Player Games: Skyrim/Oblivian/Morrowind, Just Cause 2 and Two Worlds 2 |
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Nope subscription gaming is dead or soon will be. B2P & F2P is the future. Any game that releases post 2013 with a subscription is asking to be mediocre in the long run.
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You can only play 1 mmo the next 5yrs(free of charge)!
The Pub at MMORPG.COM « General Discussion 5/10/13 3:33:25 AM
Neverwinter for games already released. If I got to chose a game in development it would be ESO.
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A true compromise on 30 day subscriptions.
The Pub at MMORPG.COM « General Discussion 5/10/13 3:31:51 AM
Originally posted by silvermember Wrong!
The reason F2P and B2P exist is because we "know" subscription gaming is an antiquated proposition and a barrier to entry for anyone who plays other types of games. Guys don't pay subscription for games like Super Mario Brothers, Quake, Call of Duty, Skyrim and any other type of single player game so why should a multiplayer game be any different? Answer: their not, therefore MMO's ought to be going F2P or B2P to attract new players else you're competeing for the same failed and niche playerbase (the current MMO playerbase). |
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Linear Questing: Will the Explorer Path fix this?
General Discussion « WildStar 5/10/13 3:25:50 AM
I can handle the Graphics of the game, even though I am no fan but usually once I get into a game I forget all aspects of graphical quality. (usually I turn gfx down to eek out that extra few FPS) What I am having a hard time with Wildstar is its completely WoW styled Quest Hub, linear style questing. To me this is a huge deal breaker but since you can choose a "Path" I am wondering if anyone thinks the "Explorer Path" will break up the linear questing enough to give the game longevity?
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Originally posted by FromHell Because there is nothing really new I can think of to implement in an MMO, if it can be done, most likely it has been done. The trick is finding the right kind of "mashup" and innovating upon that and then adding your own twist.
I wonder how people can think there is something new that can be done. |
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I prefer Non-Linear Themeparks by MMORPG.com definitions.
Or in the real world I enjoy PvE sandbox'es. |
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Originally posted by Tamanous Asheron's Call economny was based on a Loot economy, rather it be Pyreal Motes, Shards & Fragments in the early days then to Major's and Epics in the latter days.
Still told, the Crafting in AC was solly based on the ability to augment/enchant or Tinker loot dropped items and at no point was it ever possible to craft an armor piece or weapon, only augment them. Beautiful system that ESO is reinstituting right down to the dynamic loot differentiation on gear where no 2 "like" items will have the same stats. Enjoy CU where the economy is based on nothing and any lasting appeal to do find something worthwhile is destroyed with the sense that you cna jsut hire someone to craft it. Borring! |
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Originally posted by Edany That is in essence what PvE is!!!!! To not have a leveling system and a loot system associated with PvE and monsters/mobs is a huge mistake. |
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Originally posted by Mavolence Hate to say "this"
but
This
ARPG's jsut don't do it for me like they did 15+ years ago. love the action but constant clicking and isometric view is immersive breaking. WOuld love to see a 3rd person ARPG with a hotbar, WSAD movement and LMB/RMB attacks......ohh wait, Neverwinter ftw. |
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http://nw.perfectworld.com/news/?p=883571
Got news for those who think the game is P2W? P2W games do not give away free sh*t. |
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[Silly Poll] Where are the WoW players going?
The Pub at MMORPG.COM « General Discussion 5/09/13 3:51:06 PM
The majority of thsoe lost subs were because the 1 year subscription from Diablo ended in May.
The majority of thsoe people left already and are enjoying themselves in games such as GW2, AoW, DF and NWO to name a few. |
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Originally posted by Bidwood Dear god I hope not. In fact I would love to see split servers with different rulesets but if that isn't in the cards then I owuld opt for a No-PvP stance. FFA PvP and the game is doomed to mediocrity like all the other sandbox games. |
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Originally posted by asrlohz One of the best features of my beloved Asheron's Call and the only MMO to ever support Dynamic Loot. Not over the top at all. That's how excited I am for ESO now because of this feature. |
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Is All PVP Still Restricted To Cyrodiil? If It Is Im Not Buying This Game
General Discussion « Elder Scrolls Online 5/08/13 6:14:28 PM
Originally posted by Shadanwolf Yup, wish more people would actually read a game's F.A.Q. and core features, would save a lot of heart ache in the long run. Its like buying Darkfall and bitching because of FFA Full Loot PvP and complaining about it ad-naseum on the forums. Then again I do not put much stock in the average gamer, especially MMO gamer since the majority of them refuse to do a modicum of research of a game. |
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Chances are skills that add a CC effect will cost greater amounts of resources compared to Damage abilities. Best way I can think of them balancing CC.
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Originally posted by SafariS All I can say "OHH EMM EFF GEE"
Finally a game will have Asheron's Call style loot pinatas and give min/max'ers all the more reason to continue to play the game. This is 1 of those things I thought I would never ever see in an MMO ever again. Color me extremely excited and hyped for this game. Once again ZOS pulls no punches when it comes to designing an MMO for the future!! Words can't express how excited for this game because of this. |
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Originally posted by MMOExposed I don't agree with you often but absolutely agree 100%. Combat and Character Animations are the #1 deal breaker for me. I would also add that Rift's animations were severely lacking as well which resulted in my discontinue of playing. WoW, GW2 (non Dual Wield) and now Neverwinter ought to be the standard for combat animations IMO. |
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