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All Posts by azzamasin

All Posts by azzamasin

130 Pages « 1 2 3 4 5 6 7 » Last
2582 posts found
Originally posted by Cougan
Wonder if you can murder nearly any npc o.o

Looks that way but I think like Skyrim, then quest NPC's and certain others are immune.  Or at least I would hope so.

Quakecon's new reveal with the incoming justice system just confirmed open world PvP.  When you steal or murder NPC's a bounty is placed on your head and other players can hunt you down.

 

 

Originally posted by boxsnd
Those threads are hilarious when you think about how much the game has tanked on twitch/reddit etc. Nobody is watching it, nobody is talking about it, but apparently everybody is playing it. ESO fans you really have to try harder.

Pretty much this.  I am not claiming any reliable numbers because there is none but all evidence points to ESO not doing well.  With that being said I do like the direction their heading and will be watching closely.  Might even decide to pick it up on Steam in a few weeks after I tire of Hearthstone's Naxx launch next week.

Originally posted by Azaron_Nightblade

I've already pre-ordered my copy.

I was on the fence for a while though, after DA2's rather average quality and ME3's rather lackluster endings.

But the game looks awesome enough to make it worth the gamble.

Same here, the videos sealed the deal.  I am one of the few who thought DA2 was a fun game though.

Originally posted by Abimor
thank you

Basically 2800 gold for all wings.

Originally posted by LuciousVictis
Originally posted by azzamasin
Originally posted by Roin
I think you better run for the hills man. Not allowed to say bad things about AA.

Nothing wrong with having an honest opinion, I still disagree with it.  It has some issues but the open seamless world, ship building, housing, crafting and economy systems all make the game very appealing to me.  I've been a founder since day 1 and once I hit max level there was so much open world stuff to do I decided to not do anymore and wait for release so my desire to play remains high.

If you really had that many great things to do at end game, you wouldnt have been able to stop playing until release just to keep your desire... Its like saying, i will keep this cake for later on because i feel like i will get sick of it if i keep going on. If it were that great, you wouldnt have been able to stop in the first place, you wouldve wanted to learn, experiences things and all that.

Things to do at end game is the exact same thing you can do since early in the game, lvl 15-50. Farm, craft, gather, pvp(ground and water(ships)), housing, scuba diving...

Scuba diving felt amazing at first, it really was, the first few days, then it got boring as hell. Pvp, the zergs isnt so bad but there is really little incentive to fight other players other then for the hell of it, which again is fun but up to a point. Farming, early its great, you learn all the things you can harvest and all that but you soon realise the optimal things to farm, most people end up having a lot of the same ''end game'' farms. Lands full of stuck in place cows FTW. Crafted items, gear really look the same and are really unimpressive to craft, especially for all the efforts you put into them. 

They have castle and sieges but errr, as far as i can remember, they had one of the few castle region totally broken during over a month because they couldnt figure it out with XL Games, yes thats how bad their communication really is. Castle siege is on a huge timer, basically it can hardly count as feature. The endgame lvl 50 pvp land is rather dead, no incentive to fight there, pve mobs are so easy to kill with no challenge what so ever...

Sorry I am 54 years old and have had a lifetime to harness my desires.  Plus I am playing 2 other games fairly hardcore so that had a lot to do with me putting it off till release.

Originally posted by Roin
I think you better run for the hills man. Not allowed to say bad things about AA.

Nothing wrong with having an honest opinion, I still disagree with it.  It has some issues but the open seamless world, ship building, housing, crafting and economy systems all make the game very appealing to me.  I've been a founder since day 1 and once I hit max level there was so much open world stuff to do I decided to not do anymore and wait for release so my desire to play remains high.

Originally posted by SEANMCAD
Originally posted by negativf4kk
Originally posted by SEANMCAD

Here is my take on ArcheAge using a point system.

The majority of the items are just my view point and in fact some items others might give a +1 instead of a -1 but most of those are simply due to preference.


+2 Can build ships

+3 Ship Combat

+2 Diving/underwater treasure hunting

+3 Extensive crafting

+2 Housing with meaning

+3 seiges?

-1 No realistically usable 1st person view

-1 Tab targetting button mashing combat

how many classes  u have actuly got to lvl50?

-1 combat popups kill immersion and makes it feel like I am playing an arcade game

-1 Predictable standard mobs and static spawns

-2 zones feel like zones, exploring doesnt ‘feel’ like its something you are supposed to be doing without an objective.

go and explore. what objective do u need? there is no hidden walls and if u c something in a horizont u can get there.

-3 questing on mob quests gives considerably more XP reward than other methods.

only on low to mid lvls. Craftinf still bring more xp over time spend

-2 despite graphics engine the game looks/feels like a game made for adolescent boys

compared to some games on a market the female charecters r pretty much covered

-3 Housing/Farming lots look completely ridiculous

 

In every single way (other than the items listed in + which are near in game features) the game feels and looks like a themepark.

Given the near end game features I would continue to play if there were not currently better options in the market place for such features.

 

rage on.

let me guess you just managed to get to lvl 25, maybe 30?

20 and its painful.

perhaps what some developers didnt understand is that many of us want the post lvl 30 game as a stand alone game. 

Might I suggest playing a FPS or a MOBA then?  Progression is, and will always remain a part of RPG's in general and MMO's in particular.  While I don't think AA's progression is good, it is robust enough, open enough, large enough to satiate my explorer's heart.  Might I might add much better then ESO ever did.  And even though I dislike tab target combat immensely, AA's combat is fast and the combo system is superb which allows highly customizable character classes.

So ready for the meta Game to shift.  Tired of Miracle, Zoo and Ramp Druid.  Literally 90% of what you face in the legend ranks.
Originally posted by Loke666
Originally posted by 3-4thElf

Ehh, it's not really that big of a problem tho'. I've played a lot of FFA MMOs and never had as bad a time as some people.

To use an example from a previous post I think if you're away from your keyboard for 10 minutes in any game you should be punished somehow. When should inattentive gamers be catered to over people looking to simulate a dangerous combative world?

If developers and the community got behind a 'we're in this together' mentality then they'd find the beauty in playing in a massive multiplayer role playing game. There are other people, different sorts of people, each with their own goal. If your goal is to not die while being logged in and away from keyboard... Then maybe you shouldn't play a computer game?

I think the people afraid of these scenarios make them almost nightmarish in their heads and blow these little things out of proportion.

But something is turning off most MMO players from PvP games, besides Eve are games like that only small niche games besides games with separate PvP like GW 1 & 2.

My theory as I said before is the powergap, not really the ganking in itself, what is your take?

I am still certain it ain't because MMOers are a bunch of wusses, there must be something in the PvP games that makes them less fun (but that Eve at least got partly right).

Easy answer is that the majority of players want a PvE environment.  I think all the data proves this.  I think PvP is best suited to games like FPS's and MOBA's.

 

I know I loathe PvP in any form and even though I know I am in a small demography the majority only want consensual PvP but enjoy PvE more.  Especially when leveling or progression.  Hardly anyone wants the hassle of interrupting progression to deal with PvP when the much easier solution is to separate the 2 through alternate means.  Such as Instanced PvP or RvR areas.

Originally posted by 3-4thElf
Originally posted by Joeyjojoshabadu
Originally posted by 3-4thElf

So a game needs content to be successful?

Yup. I agree.

There is always be the unpleasant minority who will grief and get their jollies ganking considerably weaker enemies though (what % of society are psychopaths/sociopaths?) and these have a disproportionate impact on others gaming experience. I'm with you WRT good design, but part of that has to be a way of preventing this kind of behaviour. Not an easy thing to accomplish.

 

 

Ehh, it's not really that big of a problem tho'. I've played a lot of FFA MMOs and never had as bad a time as some people.

To use an example from a previous post I think if you're away from your keyboard for 10 minutes in any game you should be punished somehow. When should inattentive gamers be catered to over people looking to simulate a dangerous combative world?

If developers and the community got behind a 'we're in this together' mentality then they'd find the beauty in playing in a massive multiplayer role playing game. There are other people, different sorts of people, each with their own goal. If your goal is to not die while being logged in and away from keyboard... Then maybe you shouldn't play a computer game?

I think the people afraid of these scenarios make them almost nightmarish in their heads and blow these little things out of proportion.

A simulated dangerous world is best suited with dangerous and intelligent Mobs.  I don't find appeal in getting ganked from higher levels or when I'm at half health.  These scenarios you say are blown out of proportion is not indicative of all the countless experiences many espouse here or on any forum.  If it was then it wouldn't be talked about as much.  But because it is, then the scenarios are perfectly indicative of the issues many of us face.

Originally posted by superconducting

Wow. I'm really damn impressed here. These are nothing short of brilliant design decisions. I like every choice they made and the reasons behind them. Every system is well thought out. Glad I finally kicked in my pledge.

Sad they are throwing at all away on a game without PvE content.  Sigh!

You're confusing what Pay to Win actually means.  P2W is when you buy power or items that are stronger then what can be acquired in the game through normal means.  Buying quality of life improvements or cosmetic features are not B2W no matter how much you want it to be.  You spent $150 to get early access to the game and to get a few items to boot. 
Originally posted by ReallyNow10
Originally posted by azzamasin

The easiest solution is to have alternate rule set servers.  I am not opposed to PvP'ers having their own servers, and none of my PvE friends are either.  What we want is the same type of sandbox elements without the PvP.  It worked in Asheron's Call and contrary to popular belief, it worked in Ultima Online (subscriber base went way up after Trammel). 

 

However every time this simple and elegant solution is brought up, the majority of the PvP crowd screams foul.  They believe the sudden inclusion of PvE players will come flooding into their game if there is no ruleset server to accommodate the MUCH larger PvE crowd.  In reality, every single time, the PvE players stay away and the game fails and fails hard. 

I'm not a PVP'er, but I think you are missing the point.  Without people to gank (i.e., the carebears), you're just left with a small population of gankers (the PVPers).  It's like having all wolves and no sheep.

Therefore, if you use an alternate server approach, you still have the PVP'ers issue of no one to gank (but each other).

You'll still have others to kill, maybe not as many but definitely more then zero which is what you'll see because no Triple-A studio will ever do a Pure PvP mmoRPG, expecially in light of forgoing the RPG aspects and creating a MOBA.

The easiest solution is to have alternate rule set servers.  I am not opposed to PvP'ers having their own servers, and none of my PvE friends are either.  What we want is the same type of sandbox elements without the PvP.  It worked in Asheron's Call and contrary to popular belief, it worked in Ultima Online (subscriber base went way up after Trammel). 

 

However every time this simple and elegant solution is brought up, the majority of the PvP crowd screams foul.  They believe the sudden inclusion of PvE players will come flooding into their game if there is no ruleset server to accommodate the MUCH larger PvE crowd.  In reality, every single time, the PvE players stay away and the game fails and fails hard. 

Originally posted by Elthium
+1 for Divinity Original Sin, great game but requires patience.

+2 for Divinity.

Originally posted by rojoArcueid

a good open world housing has to be tied to a criminal system or it wont work well. Having a house where anyone can enter but there is nothing to do inside is not needed, thats why they make open houses in towns so you can enter (like WoW inns). A good open world housing would allow players to both rob or even destroy parts of someone´s house, resulting in criminal charges for that player, etc etc etc. And if the house is outside of a city then PvP can happen.

 

I would like that type of housing, but it will most likely never happen in mmos.

I prefer the Open world housing of Asheron's Call.  Where the owner can set permissions for who can enter or remove items from your chests'.  It is also set up in such a way that there are housing plots so only a certain percentage of players will ever own a house this makes housing a prime candidate for economical prowess.  It also alleviates the ugliness of having open world housing being placed anywhere.

 

My only qualms with AC's method of housing is that the player themselves couldn't build their house because they were preplaced.  I would of preferred to have static plots but the player able to build ontop of those plots.

Originally posted by bcbully
Originally posted by Sovrath
Originally posted by bcbully

Christina if you are going to write about this game, you need to pvp. ESO is a pvp game.

 

What you are doing is the same as going to FFARR and talking only about it's boring battle grounds.

 

 

Well, "no" it isn't.

Just because that's how you view it doesn't mean that there are other people even touching pvp. They are going through all the faction content and Craglorn.

One never has to touch pvp if one doesn't want to. Not really a pvp game since that is the case.

 

I feel sorry for those people. They are missing what makes ESO special (outside of the ES lore). If they did "touch" Cyrodiil  they would look at these solo/group discussion and laugh. 

Bc when are you going to realize some people do not like PvP, do not want to put up with the people who enjoy hurting others, do want to group up and treat their game as a true RPG group experience.  I play MMO's because I want to capture that feeling of exploration and camaraderie I first felt with Dungeons and Dragons way back in 1982 sitting around the kitchen table with a few of my buds.  Everything I enjoy about RPG's and Fantasy is about the group aspect and the feelings of accomplishment in that setting.  If I wanted PvP I'd go to an even playing field in a Moba or FPS where progression doesn't influence the outcome.

Originally posted by TheQuietGamer
Originally posted by Torgrim

I so much hate the word endgame, why are endgame 2-3 dungeons you have to do hundreds of times to get the gear you want then it will be obselete when the next update goes live.

Why has this obselete gameplay been so popular, why do you who love this kind of gameplay love it?, I mean as soon as you got everything you have you have start all over again, everything you have invested, time, money are gone.

Why do you like endgame?

 

It should be about the journey, not the destination.  That's what I think anyway.  I find the standard end-game gear grind tedious beyond comprehension.    

It should be about the journey only as long as that journey is deep, lengthy and meaningful.  I am one of the biggest detractors of old school MMO design as I often state people look through rose tinted glasses at the past.  Many of the elements of old school MMO's are horrible game decisions but the one thing they got extremely right was that it took a LONG time to reach level cap.  I want an MMO that takes the hardest of the hardcore at minimum 6 months to reach but I'd love to see an MMO that took years to reach max level.

[mod edit]

No you can't and for the record this is a reportable offense so be wary what you say about people's faith sir.

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