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All Posts by azzamasin

All Posts by azzamasin

139 Pages « 1 2 3 4 5 6 7 » Last
2762 posts found
I don't think I'm being picky when I state all I want is a PvE focused, Exploration Centric, Open-World Sandbox in the vein of an Asheron's Call.
I think the game is unbelievable.  Anything open world gets my hype up but yea it plays more like an MMO then a DA game but for me that is a good thing.  The only negative I have is that you can't rebind to certain keys and the WASD movement is very sensitive and I havn't figured out how to fix it.
Originally posted by Kyleran

Meh, who cares, Reddit is irrelevant in the greater scheme of things.


Actually you'd be wrong.  Reddit is hugely relevant as many sub-Reddits allow negative opinions and bad mouthing.  Which is largely not allowed on this site or others.  Negativity can be a force for change as well as good.  Opinions may not matter to you or to the moderators here on these forums but on Reddit it allows me to vent and call out idiots when it is deserved.  Something not allowed here ever.  And I think I'm not alone in this.  Venting is cathartic at times.



Isometric is the camera angle of FPS's and ARPG's.  3rd person is the camera angle for MMO's.  Change it and you change the heart of what an MMO is to me.

Originally posted by trancefate

"With twenty million players and the endless information on the Internet about deck building, in less than a year Hearthstone’s meta rivals that of Magic the Gathering which has been around for over twenty years."


This statement reeks of ignorance and prevented me from reading anything further. MTG has 13651 cards. Hearthstone has 412. As a player of both, I feel that comparing the complexity and meta of hearthstone to that of MTG is akin to comparing tic tac toe with chess.


There are considerably more different land cards in MTG (484) than there are cards in the entire game of Hearthstone. Not to mention that the entire energy system basically replaces 500 lands and probably a thousand other spells.

Furthermore you have the class system, which narrows down the possibilities significantly further. Taking all of these things into account brings Hearthstone much more in line with the meta of Go Fish than MTG. At least 50% of my losses come knowing exactly what the enemy is going to do and simply not RNG-ing into a counterplay.




TLDR: The meta of Hearthstone is vastly more simplistic and non dynamic than that of MTG. While hearthstone is a great game, there simply aren't enough variables in the game to require (or even allow) the kind of intelligence and planning that goes into the meta of MTG.

While I agree with most of what you say you are wrong in many areas.  Namely the common tournament structure uses a very limited amount of cards of the most recent base set and last couple expansions.  This greatly limits the scope of the meta.

Originally posted by Deathenger
I can't believe they have a new expansion ready so soon. Looking forward to it. Love me some Hearthstone!

So soon?  It's been a year since release and we've had the same small card pool to play with except for a limited 30 card adventure.  You do realize that normal CCG's like MTG release an expansion or 2 a year and they are not even digital but card stock which means it takes more time to get to market.


The thing every one knows about Blizzard products is they are not fast and they take a long time to release which is not good for a CCG so lets hope they stick to a relatively timely release schedule because new influx of cards are required for the longevity of a good CCG.

No because F2P still allows you PLAY FREE.  Just because you or anyone else want the same thing as another who spends money is inconsequential.


And Subscription gaming is gated by a pay wall.  That pay wall $15 or more a month which is a travesty when often times you go many months without new content or you get screwed because that content is not suitable for you i.e. it is developed for the Raider or the PvP'er and you are neither.  Nah I'll stick to F2P because it allows me to monetize my content and gives me an avenue to spend real world money to keep up with the joneses.

Originally posted by DeanGrey
Hearthstone is a great accomplishment. Heroes and Overwatch just feel like "meet too" projects, like amazon with its masses of unsold phones or the Zunes that never competed from Microsoft. Hearthstone was smart to takeover where MTG had failed to by not being as easily accessible. I think Heroes won't be able to reach desired esport levels but I am slightly more hopeful for Overwatch, despite its cheeseball name.

First of all MTG is a colossal success still to this day.  WotC (the makers) is basically the Blizzard of CCG's and Pen and Paper games.


Secondly HS is accessible and fun and I still play it every day for this reason and it shows how Blizzard's mantra of easy to learn hard to master on top of high production quality can make a relatively cheap to make game very profitable for its publisher.


Which brings me to my point....Thirdly why invest hundreds of millions of dollars in say their "Titan" project in the hopes of capturing lightning in a bottle like they did with WoW and not have it succeed whereas they can invest smaller amounts of capital in small games with universally high playerbases like MOBA's with Heroes of the Storm and FPS's with Overwatch and have just as good success with minor risks with investments.


Sadly (depending on who you ask) with this being said, it would appear that the days of big budget MMO's are coming to a close.  IMHO this is a good thing because hopefully in the future we'll see smaller niche styled MMO's like in the early days of the genre. 


Now only if we can get a studio/company to make a small market MMO similar to Asheron's Call....I.e. a PvE centric, Open World, Exploration focused MMO.  Tired of the niche market being dominated by Sandbox PvP MMO's.

Originally posted by clover262

This unfortunately has become the trend of MMO's these days.


Have an absolute minimum amount of staff to handle problems like this; and as a result they fail miserably. I haven't been playing ESO but I've been part of the ArcheAge debacle where Customer Support is virtually non-existant and if you should ever need help, good luck to you! Server issues or login issues take hours to even get acknowledged, and then only on social media.


But I thought having a subscription was supposed to alleviate these sorts of issues with staffing?


Hah!  F2P looks ever so true to perfection for the average gamer now more then ever.

This game is going to be epic and will go a long ways to satiate my desire to play an MMO in an era where I feel MMO's are absolutely terrible.  Almost 3 years without a steady MMO and a steady course of single player and multiplayer RPG's & ARPG's have filled the void nicely.
Originally posted by Copperfield

I dont get it.. or people didn't read the features list of this game on the website.

This game right here will be sandbox of 2014..


Everyone on these forums talking about how boring and the same all the AAA mmorpgs are, talking about sandbox games and the need of  a good sandbox..


Now this indie company making new SWG sandbox of 2014 and none is talking about it? what is wrong here?


Dont you like the SCFI settings of the repopulation?

Didn't you read features lists of this game?

Or you do think that this game needs to have more or better marketing ?

Why are you not hyped about this game?


Keep buying games like eso and AA or wildstar while this project with blow away those generetic mmorpgs...


Because it is another low production quality, Forced PvP game. 


What you need to understand is people want a high production quality...meaning decent graphics, nice art style, great gameplay with great animations and little issues.  The things that make Triple-A Themeparks fun to play.  But here's the kicker,,,,,they also don;t want to be forced to have to PvP.  Non-Consensual PvP will always play second fiddle to good PvE.  Oh and also we want nice action and a meaningful progression.  This notion that everything must be crafted by the player is wrong.  Dropped loot is and will always be better.

Originally posted by Lazzaro

Let's say EQN is a huge success, what do you think that would mean for the mmo industry as a whole?

Will we see more AAA companies copy SOE success like they did with WoW?

Nothing unless it happens to rival multiple millions of registered players.  Somehow I doubt this will be the case because EQN has been polarizing enough to cast any serious doubt on it's overall rise to #1 MMO.  With that being said, it is the only MMO I am currently looking forward to and will most likely be my last attempt in the genre.  Too much Themepark, linear. quest hub MMO's to shake a stick at and I doubt this is going to change any time soon.

I'd love to see a company take the risky proposition and introduce full-fledged PvE only.  Meaning ZERO PvP and support for PvP skills.  Force players to adapt to a more mature and sociable experience where cooperation and name branding mean everything.  PvP causes more issues then I care to list but suffice it to say I would love to see a company take such a high profile risk like City State is doing (only with no PvE).
Originally posted by Spankster77

I have also tried ESO many times and each time I am faced with the same reality, the game is missing something.  While the voiceover quests are nice and the storyline is good I find the gameplay slow and it's really easy to miss questlines which will leave you under leveled without any idea how to rectify it.   


This game would be worlds better if they made the combat a lot faster paced and they limited the voiceover quests to the main questline, I mean lets face it no one wants to spend 3 minutes getting a quest to collect meat for soup.  The other thing they could do is allow for more skills on the action bar.

For me the combat is just so painstankingly slow.  Which is a really big deal for Action Style reticule combat.  IMO and this is my opinion if ESO had Neverwinter's combat it would be an amazing game.

Originally posted by Nepheth

Well... You're talking about like first 15 levels here. What do you expect? All games like this. FFXIV is not an exception. In WoW let's say you're playing monk. You have only two hot skills till you reach 32, which you will only use one of them mostly in dungeons. Even you reach 32, you will continue to use that only skill. The first time you'll see a difference is when you reach 46. Like I said, all games like this. The real fun starts when you reach certain levels with your characters.

In FFXIV, the real thing starts with a job select. When you reach level 30 with your main class and level 15 with your secondary class you'll choose a job. If I have to give an example; When I did reach like 35 with my scholar(which is a healer job), I had 5 heal skills, 5 buff skills, a lot of dots and attack skills which I don't normally use and some very important core skills.

You can see which skills you'll get over time here..;

Even for a level 10 conjurer you got 2 heal skills. I think it is the ideal number of skills for the first levels.

This is the issue with tab target combat.  It is slow, boring and mind-numbingly easy.


Action combat is by far the best combat for MMO's, its visceral and fluid which makes only pressing 1 or 2 buttons more fun.  I think we all know someone who plays tab target combat MMO's while also watching TV or doing something else.  Impossible in an action combat MMO.  Which is why I will always say that if you need some sort of outside stimuli to keep you engrossed then the combat or MMO it is featured in needs to be put down.

It doesn't!


The game is still relatively fun but as a lover of all things open world, sandbox style exploration centric content ESO falls way short.  While you can still explore, for the most part your relegated to smallish zones meant for your level.  Which has a tendency to feel too linear for my open world tastes.

Originally posted by jmcdermottuk
Originally posted by Vesavius
Originally posted by azzamasin
Originally posted by Vesavius

I don't play MOBAs, they just don't appeal to me, so I ask this as a question rather than making it as a statement.

This isn't a thread about success through numbers and sales, it is a thread about the success of the genre to be everything it once promised. 


Many people blame WoW for "ruining the genre", but I wonder if we are looking in the wrong place and that WoW itself was a victim... A victim of MOBA design philosophies, monetisation, and community.


MMORPG devs clearly play MOBAs more than each others games, so how much of what they experienced and heard in the echo chamber of the MOBA community influenced them?

Should be be blaming these games, in a large part, for where we are right now this genre?


So, thoughts about the toxic reach of the MOBA into the DNA of the MMORPG. Go for it.

I think it's a culmination of both your points.  First WoW ruined MMO's for over 10 years which resulted in many studios worried about chasing the WoW money thinking if they could make a better WoW it would result in more money for them.  Sadly it took entirely too long for studios to see this was incorrect and a losing proposition.  We're right now in the tail end of the WoW clone era.....or at least I think we are.


Ahh, but this is a core question... WoW may have 'ruined' MMORPGs, but what 'ruined' WoW?


The Playerbase.

Look at MMO numbers pre WoW, most were happy with 200-300k players. Some got as high as 500k. Then along come Blizz with their huge Warcraft following and they suddenly rack up numbers in the millions.

Most of those players were not MMO players previously and the experience they got from WoW wasn't what I would call a true MMO experience. Soloing to level cap in a few months, raids limited to 40 people, 5 man groups, easy mode MMO. The game attracted huge numbers because the game was a lot easier than previous MMO's. This is where the downward spiral starts.

These "new" MMO players liked this easy mode and wanted more of it. Screw world PvP, let's have BG's, then Arenas. Instant PvP enabled. Dungeon Finder added, instant PvE enabled. Raid Finder added, instant raids enabled.

Community went down the shitter because nobody needed one. Solo to cap then sit in a queue = Epics!

All of these changes were driven by the players, the "new" MMO players, the ones that never played MMO's before WoW. Devs supply what the players want if that's what keeps them coming back. I'm not so sure that the Devs made these changes because of MOBA games as much as it was due to demand from the playerbase. A playerbase, the majority of whom, had never played any other MMO before and most likely had played RTS games, MOBA's etc: games with a much shorter play session.


So did MOBA's ruin MMORPG's? Maybe indirectly they did, but I think the changes we've seen have been due to player demand, by players used to the convenience experienced in MOBA's. You see comments now in Betas where players say they won't play an MMO without a dungeon finder, or they want mounts earlier or some other form of quick travel. Anything to speed things up and gets them into the action.


In a few years time I think the majority of those "new" MMO players will probably give up on MMO's, or they'll evolve into even easier games that won't even deserve the name MMO. Let's face it, most of them don't deserve the name now.

Maybe at that point we'll see a proper MMO come out again. It will be niche, it will be sub based and it will not be an easy game to master but it will attract a loyal following. Kind of like EVE has now.

I've been playing MMO's since 1999 with Asheron's Call and many of those things you think ruined MMO's like Dungeon Finders, soloability and Non-consensual PvP are exactly why I think WoW was awesome.  I played Asheron's Call for precisely those reasons you mentioned which were part of the core game of AC (minus the dungeon finder but we didn't have instances so this point is moot).  WoW was popular precisely because of those reasons.  I find it unfathomable to me that someone, anyone can't see that and blame the community for the downward spiral.  Talk about not seeing the forest for the trees.  No sir, WoW community or the newer playerbase didn't ruin MMO's.  The never ending saga of WoW clones did.  MOBA's are the ultimate conclusion of a lack of variety in the MMO genre.


It sounds like you want an MMO like EQ, which is fine.  You give me my Asheron's Call (complete with it's solability and casual friendliness) and I give you your EQ and then we have another MMO come along that is different from both of those and you know what we'll get?  A freaking amazing genre.  Variety is the spice of life....which is precisely why, not to sound condescending, why I am right and you're wrong.  You're looking at the big picture through your own likability and that is not how you look at things.  Look through it with a large lens and take into consideration other players wants, needs and desires and you'll come to the conclusion that what I have stated is to be correct.  Because my outlook takes into account everyone's desires.

Originally posted by Vesavius
Originally posted by azzamasin
Originally posted by Vesavius

I don't play MOBAs, they just don't appeal to me, so I ask this as a question rather than making it as a statement.

This isn't a thread about success through numbers and sales, it is a thread about the success of the genre to be everything it once promised. 


Many people blame WoW for "ruining the genre", but I wonder if we are looking in the wrong place and that WoW itself was a victim... A victim of MOBA design philosophies, monetisation, and community.


MMORPG devs clearly play MOBAs more than each others games, so how much of what they experienced and heard in the echo chamber of the MOBA community influenced them?

Should be be blaming these games, in a large part, for where we are right now this genre?


So, thoughts about the toxic reach of the MOBA into the DNA of the MMORPG. Go for it.

I think it's a culmination of both your points.  First WoW ruined MMO's for over 10 years which resulted in many studios worried about chasing the WoW money thinking if they could make a better WoW it would result in more money for them.  Sadly it took entirely too long for studios to see this was incorrect and a losing proposition.  We're right now in the tail end of the WoW clone era.....or at least I think we are.


Ahh, but this is a core question... WoW may have 'ruined' MMORPGs, but what 'ruined' WoW?


Well for me the dumbing down of the game and the never-ending nerfs/buffs cycle.  But I don't think this is what you meant.  IMO nothing ruined WoW, WoW was great what ruined WoW in your sense of the question is the endless stream of pretenders trying to emulate its success.  What we need is innovation.  Now-a-days 90% of every Themepark is a WoW clone.  Unlike back in 1999 in the infancy of the genre when we had 3 solid MMO's that were polar opposites of each other.  Ultima Online, Everquest and Asheron's Call we're so different from one another that there was no notion of semblance.  Then you had a few years of continued innovation and invention with the 2nd gen MMO's like DAoC and City of heroes.

Originally posted by Lazzaro

I had been following WS since its announcement over 3 or 4 years ago now. I remember how excited I was for this game, I thought how awesome this game could be, from the art style, and the sci fi settings.

I even had the first WS podcast I did with two others and was invited to the only fan fest they had, but as the game got closer and closer I knew this game wouldn't be success, it was just too much of the same, but even more hardcore than previous theme park mmo's.

If only they went more sand box then themepark, I believe they could have had a real big hit on their hands, but nope and look what's been happening.

Anyways, it's sad to see WS end up like this.

Going sandbox might of helped them but I'm not convinced it would of helped seeing as the game is too similar to WoW.  Themepark's aren't bad, but WoW clones are.  What we need is a non-quest hub, non-linear, non-endgame centric MMO.

All I know is that I can't freaking wait for this game.  Hopefully it will last me a long time like till EQN comes out but somehow I doubt it.
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