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All Posts by azzamasin

All Posts by azzamasin

138 Pages 1 2 3 4 5 6 7 » Last
2746 posts found
Originally posted by jtripper
Originally posted by bcbully

I saw this on massively earlier. I looked at it some more on steam and watched some videos. I read a couple threads on PvP aswell. What it sounds like the PvP is "You must flag" type system and a couple pvp zones. As far as the zones I'm thinking more Wintersgrasp than Cyrodiil... 

 

If this is all the PvP is going to be the game will be DOA, atleast for me. Besides that, the game looks cool. I might have bought today if there was a less restrictive pvp system.

 

Open PvP = you can attack or be attacked anywhere in the game by other Open PvP players.

You can't get any more open than that given PvP is consensual.

I thin kit's obvious Bc wants to force his play style on everyone and dictate the way you play the game.  He'll never understand that Non-Consensual PvP is a bad thing in an MMO.

Originally posted by Agent_Joseph
I think sandbox  MMO or sandbox MP or  sandbox co op games  cant work withouth PvP,it is all about players interactions in any way

Tell that to Asheron's Call.

 

This notion that Sandbox must include PvP is a misnomer and needs to be squelched at its earliest level.

There is none.  Thing is majority of these indie studio's and Makers of Sandbox style games have this silly notion that PvP must be the forefront of their game.  I suggest you stay vigilant in your outspokenness to this crazy notion and vocal in your support for a PvE centric sandbox.  It is why I'll never change my sig.

The game was marketed and sold to appease that overwhelming 5% of the MMO population called the raiding crowd.  As evident my Massively's article yesterday (loot it up) Raiding still remains the lowest populated player base in the genre and should never constitute the majority of the production of a game.

 

It also doesn't help that the game is a WoW clone through and through.  With small variations.

I don't think I'm being picky when I state all I want is a PvE focused, Exploration Centric, Open-World Sandbox in the vein of an Asheron's Call.
I think the game is unbelievable.  Anything open world gets my hype up but yea it plays more like an MMO then a DA game but for me that is a good thing.  The only negative I have is that you can't rebind to certain keys and the WASD movement is very sensitive and I havn't figured out how to fix it.
Originally posted by Kyleran

Meh, who cares, Reddit is irrelevant in the greater scheme of things.

 

Actually you'd be wrong.  Reddit is hugely relevant as many sub-Reddits allow negative opinions and bad mouthing.  Which is largely not allowed on this site or others.  Negativity can be a force for change as well as good.  Opinions may not matter to you or to the moderators here on these forums but on Reddit it allows me to vent and call out idiots when it is deserved.  Something not allowed here ever.  And I think I'm not alone in this.  Venting is cathartic at times.

NOTHING

 

Isometric is the camera angle of FPS's and ARPG's.  3rd person is the camera angle for MMO's.  Change it and you change the heart of what an MMO is to me.

Originally posted by trancefate

"With twenty million players and the endless information on the Internet about deck building, in less than a year Hearthstone’s meta rivals that of Magic the Gathering which has been around for over twenty years."

 

This statement reeks of ignorance and prevented me from reading anything further. MTG has 13651 cards. Hearthstone has 412. As a player of both, I feel that comparing the complexity and meta of hearthstone to that of MTG is akin to comparing tic tac toe with chess.

 

There are considerably more different land cards in MTG (484) than there are cards in the entire game of Hearthstone. Not to mention that the entire energy system basically replaces 500 lands and probably a thousand other spells.

Furthermore you have the class system, which narrows down the possibilities significantly further. Taking all of these things into account brings Hearthstone much more in line with the meta of Go Fish than MTG. At least 50% of my losses come knowing exactly what the enemy is going to do and simply not RNG-ing into a counterplay.

 

 

 

TLDR: The meta of Hearthstone is vastly more simplistic and non dynamic than that of MTG. While hearthstone is a great game, there simply aren't enough variables in the game to require (or even allow) the kind of intelligence and planning that goes into the meta of MTG.

While I agree with most of what you say you are wrong in many areas.  Namely the common tournament structure uses a very limited amount of cards of the most recent base set and last couple expansions.  This greatly limits the scope of the meta.

Originally posted by Deathenger
I can't believe they have a new expansion ready so soon. Looking forward to it. Love me some Hearthstone!

So soon?  It's been a year since release and we've had the same small card pool to play with except for a limited 30 card adventure.  You do realize that normal CCG's like MTG release an expansion or 2 a year and they are not even digital but card stock which means it takes more time to get to market.

 

The thing every one knows about Blizzard products is they are not fast and they take a long time to release which is not good for a CCG so lets hope they stick to a relatively timely release schedule because new influx of cards are required for the longevity of a good CCG.

No because F2P still allows you PLAY FREE.  Just because you or anyone else want the same thing as another who spends money is inconsequential.

\

And Subscription gaming is gated by a pay wall.  That pay wall $15 or more a month which is a travesty when often times you go many months without new content or you get screwed because that content is not suitable for you i.e. it is developed for the Raider or the PvP'er and you are neither.  Nah I'll stick to F2P because it allows me to monetize my content and gives me an avenue to spend real world money to keep up with the joneses.

Originally posted by DeanGrey
Hearthstone is a great accomplishment. Heroes and Overwatch just feel like "meet too" projects, like amazon with its masses of unsold phones or the Zunes that never competed from Microsoft. Hearthstone was smart to takeover where MTG had failed to by not being as easily accessible. I think Heroes won't be able to reach desired esport levels but I am slightly more hopeful for Overwatch, despite its cheeseball name.

First of all MTG is a colossal success still to this day.  WotC (the makers) is basically the Blizzard of CCG's and Pen and Paper games.

 

Secondly HS is accessible and fun and I still play it every day for this reason and it shows how Blizzard's mantra of easy to learn hard to master on top of high production quality can make a relatively cheap to make game very profitable for its publisher.

 

Which brings me to my point....Thirdly why invest hundreds of millions of dollars in say their "Titan" project in the hopes of capturing lightning in a bottle like they did with WoW and not have it succeed whereas they can invest smaller amounts of capital in small games with universally high playerbases like MOBA's with Heroes of the Storm and FPS's with Overwatch and have just as good success with minor risks with investments.

 

Sadly (depending on who you ask) with this being said, it would appear that the days of big budget MMO's are coming to a close.  IMHO this is a good thing because hopefully in the future we'll see smaller niche styled MMO's like in the early days of the genre. 

 

Now only if we can get a studio/company to make a small market MMO similar to Asheron's Call....I.e. a PvE centric, Open World, Exploration focused MMO.  Tired of the niche market being dominated by Sandbox PvP MMO's.

Originally posted by clover262

This unfortunately has become the trend of MMO's these days.

 

Have an absolute minimum amount of staff to handle problems like this; and as a result they fail miserably. I haven't been playing ESO but I've been part of the ArcheAge debacle where Customer Support is virtually non-existant and if you should ever need help, good luck to you! Server issues or login issues take hours to even get acknowledged, and then only on social media.

 

But I thought having a subscription was supposed to alleviate these sorts of issues with staffing?

 

Hah!  F2P looks ever so true to perfection for the average gamer now more then ever.

This game is going to be epic and will go a long ways to satiate my desire to play an MMO in an era where I feel MMO's are absolutely terrible.  Almost 3 years without a steady MMO and a steady course of single player and multiplayer RPG's & ARPG's have filled the void nicely.
Originally posted by Copperfield

I dont get it.. or people didn't read the features list of this game on the website.

This game right here will be sandbox of 2014..

 

Everyone on these forums talking about how boring and the same all the AAA mmorpgs are, talking about sandbox games and the need of  a good sandbox..

 

Now this indie company making new SWG sandbox of 2014 and none is talking about it? what is wrong here?

 

Dont you like the SCFI settings of the repopulation?

Didn't you read features lists of this game?

Or you do think that this game needs to have more or better marketing ?

Why are you not hyped about this game?

 

Keep buying games like eso and AA or wildstar while this project with blow away those generetic mmorpgs...

 

Because it is another low production quality, Forced PvP game. 

 

What you need to understand is people want a high production quality...meaning decent graphics, nice art style, great gameplay with great animations and little issues.  The things that make Triple-A Themeparks fun to play.  But here's the kicker,,,,,they also don;t want to be forced to have to PvP.  Non-Consensual PvP will always play second fiddle to good PvE.  Oh and also we want nice action and a meaningful progression.  This notion that everything must be crafted by the player is wrong.  Dropped loot is and will always be better.

Originally posted by Lazzaro

Let's say EQN is a huge success, what do you think that would mean for the mmo industry as a whole?

Will we see more AAA companies copy SOE success like they did with WoW?

Nothing unless it happens to rival multiple millions of registered players.  Somehow I doubt this will be the case because EQN has been polarizing enough to cast any serious doubt on it's overall rise to #1 MMO.  With that being said, it is the only MMO I am currently looking forward to and will most likely be my last attempt in the genre.  Too much Themepark, linear. quest hub MMO's to shake a stick at and I doubt this is going to change any time soon.

I'd love to see a company take the risky proposition and introduce full-fledged PvE only.  Meaning ZERO PvP and support for PvP skills.  Force players to adapt to a more mature and sociable experience where cooperation and name branding mean everything.  PvP causes more issues then I care to list but suffice it to say I would love to see a company take such a high profile risk like City State is doing (only with no PvE).
Originally posted by Spankster77

I have also tried ESO many times and each time I am faced with the same reality, the game is missing something.  While the voiceover quests are nice and the storyline is good I find the gameplay slow and it's really easy to miss questlines which will leave you under leveled without any idea how to rectify it.   

 

This game would be worlds better if they made the combat a lot faster paced and they limited the voiceover quests to the main questline, I mean lets face it no one wants to spend 3 minutes getting a quest to collect meat for soup.  The other thing they could do is allow for more skills on the action bar.

For me the combat is just so painstankingly slow.  Which is a really big deal for Action Style reticule combat.  IMO and this is my opinion if ESO had Neverwinter's combat it would be an amazing game.

Originally posted by Nepheth

Well... You're talking about like first 15 levels here. What do you expect? All games like this. FFXIV is not an exception. In WoW let's say you're playing monk. You have only two hot skills till you reach 32, which you will only use one of them mostly in dungeons. Even you reach 32, you will continue to use that only skill. The first time you'll see a difference is when you reach 46. Like I said, all games like this. The real fun starts when you reach certain levels with your characters.

In FFXIV, the real thing starts with a job select. When you reach level 30 with your main class and level 15 with your secondary class you'll choose a job. If I have to give an example; When I did reach like 35 with my scholar(which is a healer job), I had 5 heal skills, 5 buff skills, a lot of dots and attack skills which I don't normally use and some very important core skills.

You can see which skills you'll get over time here..;

http://ffxiv.consolegameswiki.com/wiki/Conjurer

http://ffxiv.consolegameswiki.com/wiki/White_Mage

Even for a level 10 conjurer you got 2 heal skills. I think it is the ideal number of skills for the first levels.

This is the issue with tab target combat.  It is slow, boring and mind-numbingly easy.

 

Action combat is by far the best combat for MMO's, its visceral and fluid which makes only pressing 1 or 2 buttons more fun.  I think we all know someone who plays tab target combat MMO's while also watching TV or doing something else.  Impossible in an action combat MMO.  Which is why I will always say that if you need some sort of outside stimuli to keep you engrossed then the combat or MMO it is featured in needs to be put down.

It doesn't!

 

The game is still relatively fun but as a lover of all things open world, sandbox style exploration centric content ESO falls way short.  While you can still explore, for the most part your relegated to smallish zones meant for your level.  Which has a tendency to feel too linear for my open world tastes.

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