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All Posts by marcuslm

All Posts by marcuslm

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237 posts found


I've always loved this pic. The armor is awesome and the lighting is very dramatic. Blizzard has always managed to make Azeroth feel like a real world that could exist, even though it is filled with strange creatures and fantasy. In my opinion, it has always been the world and lore that has kept people playing WoW.





My brother and I have such fond memories of the classic Bard's Tale series. I first played Bard's Tale on a friends Apple IIgs and I was hooked on computer role playing games from that moment on. My brother bought an Amiga 500, which was in my opinion the best version of Bard's Tale, and I played the heck out of it. I look forward to seeing what the Kickstarter reveals.

Good luck with that. Looks like an RPG maker game. Pass.


I love good 2D though. I keep hoping someone will do an action RPG that looks like Rayman Legends or Ori and the Blind Forest.

This is actually what I would expect. It's a money-time trade. I have no problem with this. If I can obtain, within reason,  what paying players can obtain then I consider it fair.
I'm not saying they are wrong, just curious....why do game companies still create brand new in-house engines from scratch?? Seems like there are so many off-the-shelf engines now that would really give them a jump on development.

I love Destiny, but I agree with all of these.


There is a couple of other things that I personally think would make the game better


The first, differentiate the classes more. 

They all feel and play pretty much the same. There really is no reason to play an alternate class at all. There are a few ways I think they can do this. First and most important would be the abilities. They need more of them and they should feel more unique from class to class. The Warlock does not feel any more magic-oriented than any other class and it should in my opinion. Second is weapons and armor. While it can be convenient that any class can use any weapon, I almost think it would be better if there were at least some weapons restricted to certain classes. Like if there were staff weapons for Warlocks. They could be cool running around with a sci-fi staff that shoots blasts out of the end. What if Rangers had sci-fi flavored bows and crossbows. I think a Titan with a shield and one-handed gun could be cool. The other thing I think they need is class-specific missions. Something tied into the lore of the class. Class specific content would certainly give you a reason to play a different class.


Second, the Tower is too cramped and boring.

The Tower should be larger and there should be more to do and see there. I think the tower should be a cool place to hang out between missions. There should be a bar/tavern there, etc. I am hoping they have more planned for that area.


I absolutely love the visuals and the characters are really cool...BUT...another freakin multiplayer arena game??! Really? With characters and environments that cool, why would you waste them on another arena game where you get blown away every 15 seconds?? Ug, I'm disappointed.

The cinematic is awesome. They should just make a movie.

I just wish they would focus on making the questing more interesting! I would go back for sure if they could spice that up. The combat is fun and the graphics are nice, but the questing is just so horribly boring and repetitive. Maybe the new content will be better, but I am not hopeful.

Also it would be nice if classes were not so locked in to one weapon, but I don't see that ever changing.

Yes, the combat in TERA is nice and the game still looks great. My issues with TERA are:


1. Dreadful questing. It's terribly repetitive and boring.

2. I hate how classes are locked in to ONE weapon type. It's like class = weapon and I have never liked it when games do that.

3. This is kind of a small thing but it has always bothered me..many of the pieces or armor are just very slight color variations of previous armors. You can hardly even tell you switched sometimes. This may be different at higher levels, but I could never make it much past 15 due to #1 above.


I also like the combat in Neverwinter, but like TERA it has other issues.



Geez, give the guys a break. TL1 and TL2 were solid games. I don't see how anyone can complain about the games (and editor) delivered for the price. TL2 was in no way a copy paste job - all new classes, above ground areas, multiple hub towns, multiplayer, weather, etc.


As a software developer (not games) I can completely understand the desire to change it up and work on something new. This game looks interesting, although there seems to be a lot of these kinds of games in the works lately, I hope it doesn't get lost in the crowd.


I wish you guys all kinds of luck and hope it works out. I look forward to hearing more about it.

While I DO NOT think the game is a FAIL, I did find that the game just wasn't for me. The combat and questing was boring as hell and it was graphically unimpressive (I do admit that I do not have a super gaming machine).

Also, the idea that the REAL game is about hauling freight, crafting, and farming does not appeal to me. I have never been much of a crafter.

Having said this, I am glad others are enjoying it. There is a reason that there are lots of different kinds of games. Not every game is going to appeal to everyone.

For those having fun...good for you.

I think I read that today's pre-expansion patch includes the new character models, so people are probably beating down the door to get a real look at them.

I would not call it action combat. It is definitely a hybrid in my opinion.

It is also one of the most disappointing aspects of GW2. My biggest problems are what many others have mentioned already. There is no feedback, nothing feels solid. Even the sounds make you feel like you are hitting nothing much. The other being that there is not much strategy to it at all, you basically roll around like a maniac auto-attacking until your cooldowns expire. Maybe I had my expectation too high but it was not what I thought it would be.

I remember seeing some videos before the game was released that made the combat seem better than it actually turned out to be on release. This is actually my problem in general with GW2. Many of the features seemed a whole lot better on paper before release.

Oh well, many still enjoy the game...good for them. I still jump in occasionally, but I usually get bored with it pretty quickly.

I played the beta and loved it. Are its individual features new and innovative? Not so much really. However, what they did do is mash Halo together with an RPG. What you get is a solid/polished shooter with delicious loot. Sounds great to me! It could use some tweaking (for example I think the classes need to stand out from each other a bit more), but I think it is only going to get better with time.
Originally posted by Varex12
Originally posted by DMKano

Instead of body modification XL decided to focus more on gameplay features - right decision IMO.


Yeah, because no game has ever been able to do both.  Personally, the body modification issue doesn't bother me in the least.  It's never been that important to me.  But I think it's silly to use the excuse that "They focused on gameplay" as the reason why.



I agree. I am tired of hearing this. With the multitude of games demanding our attention I don't think it's unreasonable to ask for slick visuals, customization, AND fun gameplay. We don't go to buy a new car and say "I want an ugly car that runs well". If a game developer is not willing to bring more to the table then it's not worth my time.

While the idea is exciting, I hope it can be executed properly. I keep thinking about that whole story of a cow farting on another continent and effecting the local weather patterns. As a developer I can see this kind of system as a nightmare to debug. Can you imagine some designer simply puts in a new barrel or tree and the world goes completely bonkers because of some crazy AI chain reaction? Sounds really interesting, I just hope they can pull it off. There is always gonna be some crazy players who make it their sole mission to hose up the works just for fun.

I personally like the B2P model of GW2.

I don't mind paying for a game, but I don't like to pay subs because my play time is sporadic. I play in spurts. I may lay off of a game for a month or two and then come back. I like variety. I have limited time for games and I don't play MMORPG games exclusively, so when a new single player game comes out it may get my attention for a month or so.

So B2P works out best for me personally.

I like the new Kerrans. I love the look of EQN so far. I just wish they would quit screwing around with Landmark. I'm just not interested in a building game and they seem so focused on it right now.

I think the biggest reason people return to WoW is they love the world, the lore, and the characters. They want to to see the next part of the story. They want to see what's new in the world they roamed for so long. It's like going to visit a friend that you have not seen or talked to for a long time. Fun to catch up, but then you realize that you don't have much in common anymore.

I get that urge to go back and pay a visit every so often, it's just hard to stay very long with the outdated graphics and tab-target combat. I know graphics are not everything..but it's SOMETHING.

I really wish they would make a WoW 2.0. New engine, more dynamic combat, same world. It does not seem like it is ever going to happen though.


Originally posted by JeroKane
Originally posted by Utinni
Still don't understand the draw of love interests in games like DA, ME, and Fable. Do people actually do this in game?

I don't see the point either to romance a bunch of pixels.  I just play and enjoy the games and never bothered to "sandwich" any of the characters.

 I agree. Looking for romance? There are websites for that. Better yet, go out and meet people in person. Just quit throwing it in my face. I just wanna be a hero and slay dragons and whatnot.

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