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All Posts by confusedgoat - 4 found

3/07/08 6:50 AM
Viewed 19778, Replies 154

ragnarok online was the best open beta ever. period.

2/18/08 8:14 PM
Viewed 2103, Replies 31

 

Originally posted by throckmorton

I agree mostly with what you've said Avery, so I'll try to add my own twist or cover the ones you haven't mentioned.

Dislike / Turned off by:

 

  • Lack of manual aiming for spells and bows
  • Lack of manual blocking
  • Linear progression (as apposed to sandbox)
  • Level system (as apposed to skill based)
  • System requirements (even making them as low/high as Oblivion is going to turn away a lot of people)
  • Monthly fee (I'd rather it be like AO or Shadowbane where it's F2P, but has advertising)  

(For the most part my dislikes are impossible to change at this stage of the game, or with regards to the monthly fee will be mean less money for Funcom. They aren't game ending for me-- just a disappointment.)

 

 

Appealing / Like

 

  • They are doing something DIFFERENT with the combat. It's not revolutionary, but it is evolutionary in a positive direction.
  • Mounted combat inspired by Mount and Blade. (The closer to your inspiration the better!)
  • Siege warfare. It is a total blast in Shadowbane. And it's not just the PvP- the guild politics surrounding it is very intriguing.
  • Voice overs for some quests. Will this be the first MMO where I actually enjoy doing some quests? I hope so.
  • Tiered PvP arena. Whenever I get bored of the quest grind, at least there's something fun to do!
  • Mercenary system (Funcom, there is epic win in this idea. Do not slash it!)

 

 

There will be manual aiming, it's all talked about in the Ranger discussion. Manual aiming gives you further range and is necessary to increase damage in certain situations. For instance auto-targetting might not give you enough range to hit your opponent from high up, and you will have to aim manually. The bonus is shooting down upon an oponent from a height increases damage.

 

There is no real Linearity to levelling. You're free to do what you like to get to where you want to go. You can PvP to you maximum level as far as i know, it will be slower though you will get there in the end. There's no obligation to follow a story or grind NPCs.

 

The level system is the only sensible option. You level up and get skill points, you then follow a skill tree to customize your character. Being a lower level in PvP will offer you few disadvantages as your level gets automatically upgraded to the highest level in that bracket. The downside is you wont have any skills that you have not yet learned from that bracket, so the players who are a genuinel higher level do kep some form of advantage.

 

As for the rest of the worries i do share most of them, especially that of the games system requirements.

 

EDIT: Though I'm perfectly happy with P2P. I don't like F2P or Cash Stores. P2P is the only fair way a game should be ran imo.

1/11/07 5:37 PM
Viewed 12821, Replies 272

I been tracking these 2 games for a long time since both caught my eye when i was looking for the "next-gen" mmorpg.

In honest opinion, i believe that if they implement the things they have discussed properly (tactical formations, actual organistion in combat rather than a gank fest, and the ability to built + defend your own cities) then AoC will be the better game.

I've been looking at WAR, and all it looks like is a prettier version of DAoC's combat with new sprites. I haven't seen anything yet that has inspired my imagination, or made me think "WOW I CANT WAIT TO DO THAT"

AoC has already painted pictures in my imagination that has me wracking my brains over which class to choose. I'm a big fan of CSS aswell, so do i go for the ranged char and put my aim to use, picking people off and solo holding a fortification. Do i go for the big meathead wading in with his 2-hander trying to mow people down. Maybe the tank, holding off the masses. Or the mage class, casting a spell too powerful for my capabilites just to try and save the day, or turning into a demon in the middle of a battle field.

There's also the EXTREMELY exciting prospect of horses, which i think will be a great use to the pvp. Charging out of forests and flanking enemies.

In simple terms:

AoC has got me stoked, there's so much i'm excited about.
WAR simply just looks like a revamped DAoC and i've lost interest.

1/11/07 5:29 PM
Viewed 1049, Replies 25

It's going to be the next best thing since sliced bread.

It states it's a "Next-Generation" game, meaning it'll bring to the PC everything that console games used to overpower it with. It also means that it's aimed at the higher spec PC's, not the crappy ones. While you say "it's going to be a console game", I highly doubt it. Online games have an always will be better adapted for a PC user than for a console gamer.

If you look at the video footage, it's not as "hack and slash" as you might think. Bashing buttons faster will give you no advantage.

In all honesty though, i reckon anyone who will want to play this on a console will invest in a keyboard and use it to play instead.

It's definately going to be a hit among mmorpg fans, it's one of the first mmorpgs to come out with new ideas and put them to proper use. It offers a new experience that WoW and DAoC can't give you. 

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