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2/08/05 4:27 PM
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Viewed 147, Replies 9
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You might want to take a look into Atriarch.
Its not released yet tho, and probably wont be for atleast a year or so - well thats my guess. |
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2/08/05 4:24 PM
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Viewed 110, Replies 8
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Certainly SoR could use more players.
I dont really care if they close the servers, say, in 1 year, I play to have fun now and not in the future. I dont care if the game doesnt have 250k subscribers either. I want enough people on so I can find teams, and fill up my org enough for guild chat to be busy :p |
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2/08/05 4:06 PM
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Viewed 110, Replies 8
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I have picked up Saga of Ryzom, and its a very refreshing game compared to what I have seen earlier (AO and EQ2).
Dark and Light seems very promising. Atriarch as well.
Will french companies in the future become important mmorpg producers? |
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2/08/05 3:56 PM
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Viewed 1213, Replies 28
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I just bought the game after a short trial. I have played Anarchy Online for a year and tried eq2.
This game has many similarities to Anarchy Online. Its complex and appear to require some skill (not like eq2). Its open-ended, meaning most of the levelling isnt related to quests. You get a grind. You also get pickup teams and long hunting sessions, and thats the part of Anarchy Online I enjoyed the most - meeting people and killing stuff with them :p Community-wise there are events like marriages between players, and mostly socially-oriented guilds, it seems.
I really like the vibrant world. There are seasons, I logged on today and everything was white - winter is here :p Predators hunt carnivores, trees and gras sway in the wind. Most items you need are playermade and sold through npc shops. They deteriorate by use so you need to get new ones after a while. I like this game alot better than eq2, so far. If it continues this way I wont bother try out WoW. I think I prefer open-ended "grinding" games compared to quest-based ones. |
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2/08/05 2:46 AM
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Viewed 307, Replies 7
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I disagree.
At low levels, level 80 or below, you can make very good twinks without having any of the expansions. Pvp twinks at those levels use implants instead of symbiants. Yes you loose some by not having the expansions, but low level pvp is more about outside buffs and having twinked on really good implants than perks.
If you make a level 20 twink the expansions will hardly matter at all. Do know that making a well twinked lowbie pvp character takes time, money and extensive game knowledge. Its a real challenge and can be quite fun :-)
Fixer with grid armor and blackbirds could be a very good non-expansion pvp template. |
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2/08/05 2:42 AM
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Viewed 4060, Replies 162
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I would guess true innovating game features are more likely to come from small, independent game producers.
Competing with eq2/WoW in what they are trying to do, refining whats already tried and tested, must be very hard for a small company. Coming up with new ideas and radical game designs can be the way to go for them.
Hm maybe comparable to the movie industry - the big hollywood blockbusters are seen by many and ok entertainment, but those are rarely the really good movies that sets you off. |
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2/08/05 12:41 AM
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Viewed 4060, Replies 162
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There has been so much crap posted in this thread about wether the game will suck or flop. At the moment this isnt possible to tell. Even if the game "flops" and only gets, say, 10000 people logged in during peak hours, so what? It will still be a bigger community than Everquest 2 and WoW, since they are all on 1 server.
Since this game comes from a small independent company, it might suffer from what I have seen in Anarchy Online and Eve Online - long-standing unresolved bugs due to lack of resources.
The way MMORPGs works, I dont really except to get a "complete" game at launch - rather a well designed and functioning framework that the developers can expand upon in later patches and add-ons. Disregarding bugs, Anarchy Online is 5 times the game now than it was at release. |
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2/06/05 6:18 AM
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Viewed 424, Replies 41
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I will probably try Dark and Light, mainly because of the large world which will hopefully lead to a large community. Thats the only game in development im following closely. |
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2/06/05 12:17 AM
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Viewed 184, Replies 3
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I just started doing the trial. They have made it possible to do a two week trial now without giving out any credit card information, they should advertise that offer better.
Its relieving to see the originality of the game. Its a fantasy game, but there are no orcs and elves - everything is original. The skill system seems quite interesting. |
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2/01/05 10:29 AM
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Viewed 587, Replies 35
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I agree totally. Atleast there should be options available to dumb down the graphics enough to let things run smoothly regardless of the load.
Regarding the server and instance terms: Used in context with mmorpgs, 1 server is pretty much the virtual gaming world in which characters coexists. I dont know what hardware mmorpgs run on, but I am convinced each mmorpg server runs on multiple physical computers. Dark and Light plans to have a 5-digit number of people online in the same zone. That doesnt mean it will all run on 1 computer :p |
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1/31/05 2:31 AM
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Viewed 271, Replies 10
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Its all the clanners fault. Omni-Tek and its employees tries it best at promoting order, civilization and progress, but the evil clans try their best to disrupt the future and lead Rubi-Ka into chaos! |
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1/31/05 2:26 AM
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Viewed 588, Replies 32
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1/31/05 12:46 AM
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Viewed 587, Replies 35
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As I stated in my first post, I am keeping an eye on Dark and Light. The world design of that game seems totally awesome from what I read. Hopefully the gameplay itself will be good too.
But Dark and Light is a game developed by a small company from the Reunion Islands off the coast of Africa. How many subscribers will they get? Probably not as many as WoW and eq2.
About player-built cities - why should there be a difference between player cities and npc cities. Rather make players to buy buildings in the standard cities and customise them. WTB a big city where the houses has real functions :p and are owned by someone. |
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1/30/05 5:24 PM
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Viewed 264, Replies 4
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1/30/05 4:18 PM
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Viewed 206, Replies 4
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- Community management and GM-ing
This can be a good thing if it allows them to focus on whats important - game design. |
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1/30/05 12:47 PM
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Viewed 587, Replies 35
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I wish for a game of eq2 or wows format where everyone plays on 1 server.
The cities could become true metropolises, with thousands of players walking the streets. The economy could get a massive volume and depth. There could be an enormous diversity of organisations/guilds to belong to - powerorgs with 10k members, or tiny social roleplaying orgs only recruiting red haired musicians (for example).
Sure, the adventuring zones would have to be instanced. The reason for why this havent been done yet might also be technical, I dont know. Currently I am playing Eve, and I am looking forward to Dark and Light :-) |
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1/30/05 12:37 PM
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Viewed 536, Replies 35
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I am keeping an eye on Dark and Light.
I like the idea of having one gigantic player community on 1 server, instead of scattering people across multiple tiny servers like for example eq2 does. I want Massive Multiple player games, not Morrowind+.
Hopefully the mmorpg playerbase will expand enough to keep the upcoming games alive. |
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1/30/05 12:30 PM
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Viewed 232, Replies 7
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I have played AO for a year. Its a game with a strong diverse community, player-organised social events, hangout-spots in the cities and busy chat channels.
I bought eq2 the other day and I have played it for about 2 weeks, in Qeynos on Crushbone. There are no hangout spots in the city. The global Qeynos chat channels are pretty much dead. I checked the web sites of some of the biggest guilds, and there was very little forum activity.
Whats the point of playing a game this big when the community is fragmented on tiny servers? Both Eve online and Anarchy Online feels like much bigger games than Eq2 when I am online.
I am looking forward to Dark and Light, which is fantasy-based and with 1 server. I hope there will one day be a game with a playerbase as large as eq2/wow where everyone plays on the same server. Imagine having cities with streets crowded with player characters :-) |
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1/30/05 12:06 PM
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Viewed 293, Replies 5
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I read some reviews a long time ago when this game was released, and they were pretty mixed.
How many people play this game, are there many enough playing for you to find teams/groups and fight most parts of the day? Do you need to be good at FPS gaming (CS etC) for targeting with the mouse, to succeed in the game? Is it common to use teamspeak? |
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1/30/05 11:56 AM
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Viewed 364, Replies 8
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I have played AO for a year, and it has an awesome community. There are crowds in the cities where you can go to chat, and orgs in all variants - small powerorgs, big family-oriented orgs, vice versa and everything in between. I bought eq2 the other day and played it for a few weeks. The game seems ok, but - theres no sense of community! The public chat channels are mostly dead, there are no common hangouts, and on my server even the biggest orgs had very low activity on their org forums. Currently I am playing Eve. I am thinking of doing the Ryzom trial. The mechanics and setting seems very original and that attracts me.
Hows the community like? I mean, eq2 had a helpfull and mature playerbase, but the sense of community was missing. Whats it like in Ryzom? |
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