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6/04/08 5:37 PM
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Viewed 801, Replies 14
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Originally posted by Enigma Given the trust Funcom has in the equity market they can pretty much have as much money as they want, and the revenue stream from AoC is not likely to have any impact on funding for AO at all. FC will fund AO to the extent they think it will be profitable, they are very unlikely to be hindered by credit limits. |
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6/04/08 5:32 PM
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Viewed 791, Replies 9
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I play on a free account now, and was a subscribing player earlier. What I miss is mostly Shadowlands. To me the 5 bucks a month seems like a good deal. Shadowlands is almost like AO2, huge playfields to explore, dungeons, quests, phatz, VERY much content. To me AI/LE seems to be mostly about the phatz, and give less content-wise.
In terms of uberness and competitiveness in mid/high level pvp off course you wont be the best unless you have all expansions. In terms of fun pvm-wise - you probably get 50% as a free player and 80% with Shadowlands only. |
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6/04/08 5:27 PM
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Viewed 854, Replies 16
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No, it's just not you, AO IS very hard to learn. In the beginning it's completely information overload. If you don't enjoy reading guides around the web and researching stuff that way I'm guessing it's not the game for you. It's definetly a game for me though :-D |
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5/13/08 6:14 PM
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Viewed 1318, Replies 19
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I have now played the game abit more than when I posted above.
Rubi-Ka is not only alive, but cramped. For all levels it seems. Dynabosses for example, are so camped it's almost ridiculous. It is common to avoid Borealis because it lags there with all the people. I always see people outside the subways when I pass by. There is a large froob population and the economy is very competitive. Making money now is alot harder than two years ago, when there were more high-level expansion players per froob player around. There are so many clueless newbies, also at the higherer levels, 100-150. The endless stream of noobs fascinate me - where do they all come from :p There seems to be alot less veterans around now than what I saw 2 years ago. The game population is indeed renewing itself.
My impression is that the game now has many players from eastern europe, but that most or atleast half are american. |
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5/13/08 5:59 PM
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Viewed 3270, Replies 100
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Funcom is one of very few independent companies with solid MMO experience around. What I think will happen is that one day a large entertainment company decides that oh, we need to be in the MMO market - and how to do that? Buy a company already there. I own a few stocks in FC and would like to be able to sit on them to that day, but it seems that I have to sell fairly soon. WoW's ability to print money for its owners makes it highly unlikely that FC will face problems getting financing for future projects regardless of whether AOC gets 100k or 1m subsrcibers. They can borrow money from a bank or issue new stocks if the cash flow from AOC is insuficcient for developing new games.
Here is a chart showing FC's stock price this year: http://www.oslobors.no/ob/aksje_kursutvikling?p_instrid=ticker.ose.FUNCOM&menu2show=1.1.2.1.&p_period=YTD |
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5/02/08 8:35 AM
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Viewed 426, Replies 3
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Here is a good link: http://www.aofroobs.com/forum/viewtopic.php?t=887
Here is a good GUI skin: http://forums.anarchy-online.com/showthread.php?t=419890
The chat windows are very customizable, and few take advantage of this.
Press CTRL+0 for the NCU window. |
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5/02/08 8:30 AM
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Viewed 1318, Replies 19
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I played this game full-time in 2004, for a month in spring 2006 and then for the last few weeks. First as 220 on Atlantean, the last two periods as froob on Rimor. Rimor is very alive and busy. There is a constant crowd at rome blue basic, and Borealis is always crowded. The good levelling spots for people my level (110ish) are often cramped (borgs in mort/PW). I notice there is alot more high level froobs around now than in 2006. And, not everyone have a TL7 main, the game population seems to renew itself constantly - there's the veterans, but also people with mains all different levels.
Eventually AO will die and the servers will be shut down - off course. But it probably wont be this year, and not next year eihter :p
I am guessing the new graphics engine will give population numbers a boost. |
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4/23/08 7:27 PM
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Viewed 4460, Replies 75
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Pfft start calculating price per hour played, and compare this to similar types of entertainment. Or look at what you paid for the computer rig it takes to run this game.
If a game is worth playing, it's worth paying for, unless you are seriously low on cash. I value my time more highly than the few cents per hour playing AoC would incur. |
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10/31/07 5:08 PM
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Viewed 3350, Replies 45
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So ....
What's the function of the housing? Just visuals, or do the housing actually *do* something?
Why would I want to pay for housing in order to spend ingame time on my own watching static walls - alone. |
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8/25/06 3:53 AM
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Viewed 49, Replies 2
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Hi all :o |
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8/23/06 4:05 PM
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Viewed 76, Replies 4
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Great, thanks for that link Raider_rob, just what I was looking for :-D |
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8/23/06 11:01 AM
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Viewed 76, Replies 4
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Hi :o |
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5/29/06 1:59 AM
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Viewed 219, Replies 5
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Just got this email: |
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5/25/06 8:45 AM
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Viewed 260, Replies 12
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5/09/06 7:14 PM
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Viewed 153, Replies 4
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I have been following DnL for some time now with interest. More and more this particular forum has degenerated. |
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1/17/06 1:53 PM
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Viewed 455, Replies 10
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DAoC is getting old and Mythic has probably learned alot. Maybe they can create a bigger success with a warhammer game, and attract more new players than they lose from DAoC. |
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1/17/06 5:39 AM
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Viewed 64, Replies 4
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Yep. Games are generally hyped at launch, and that is when they need to meet the player's expectations, based on what information they have given out pre-release, and with a functional game. You cannot make a very successfull game without a successfull launch. |
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1/16/06 10:12 PM
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Viewed 64, Replies 4
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To succeed: Attract enough players to make the game prosper in the long run. IE not like SoR or Horizon. My belief: - Games developed by companies that already run successfull mmorpgs, like Funcom's Age of Conan. - Games based on a strong trademark or franchise, like D&DO or LOTR online. - Games backed by companies with Big Money, like Vanguard: Saga of Heroes and Microsoft.
Other games will fail, unless they target some small specific niche.
Games with experienced developers based on a popular franchise with solid financing will be the most popular :p
Am I smart or what XD |
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1/16/06 9:59 PM
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Viewed 373, Replies 7
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Wow would that be cool - a World of Darkness with some sort of RvR/pvp between werewolfs and vampires (besides the internal conflicts :p)
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1/16/06 9:49 PM
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Viewed 3242, Replies 56
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I think games like AO are way too hardcore to be developed and released now. It's too complex for the WoW crowd. If you want to make money from mmorpgs (which Funcom do), casual-friendly easy-to-learn games like Guildwars is the way to go - and it's the way they indeed are going. I think AO eventually will end up being 100% free, financed by in-game advertising and maybe sale of credits, items or xp/sk by Funcom. Now if Funcom hadn't stumbled at launch, and had say 200k subscribers for AO steadily - omg!
Funcom is developing an mmorpg with the working title "the world", set in the very near future on earth. It might launch in 2007/2008. |
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