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All Posts by kuey

All Posts by kuey

2 Pages 1 2 »
38 posts found
Is this game like FFXIV where it's pointless to play if you suffer from even the slightest bit of lag?

Many of those bad points are common denominators in the MMO scene (particularly easy dungeons, copy paste quests, cliches) the only thing that frustrated me about ESO, more so than other games, was how solo-oriented the game is outside of PvP. It may be an AvA game but doesn't mean they had to make content outside of PvP so solo heavy. Hell, there are some quests out there where you wish other people would just clear off so you don't have to compete with them over quest objectives.

Mind you this is all based upon a Beta which had level restrictions. Content further down the line may become more challenging and group oriented as it's quite often that games make earlier areas a little easier to ease people into the game. Though I fully expect the cliches to continue (you'll never escape the good old cliche in MMOs as most of their focus goes into enhancing game longevity which is generally found in combat and end-game), and as for the voice acting, compared to some other games it's generally very good.

Whilst I would argue against some of the points raised in the article I generally concur. The sad thing is despite the idea that people have that ESO offers diverse and viable builds, that isn't necessarily the case, at least in terms of healing. A Breton/Almer Templars with a Restoration Staff is currently so far ahead of the pack in terms of healing that it's almost game breaking in terms of balance.

Whilst it may not be at the same level of games like SWTOR or ESO, FFXIV definitely does have voice overs, though the quality is far inferior (to the point where at times I personally wished they didn't use voice overs...).

That aside, not using voice overs may seem like a reduction in production value but if they spend the money that they would of otherwise spent on voice acting on making the game better then I can't really see why people would complain about it. If you look at SWTOR when it originally came out, one of the very few things that actually earned it praise was the voice acting, but due to the money and effort spent on voice acting they left many other areas of the game unpolished. The other problem now is that after making such a commitment to voice acting, they have pretty much locked themselves into this position that each of their expansions has a significantly higher cost due to the requirement for voice acting. For games that struggle, every additional cost that is associated with continued development is just another thorn in their side.

That's just a personal take I have on it after playing SWTOR and FFXIV. Whilst FFXIV wasn't perfect by any means, it definitely had a lot more polish to it than SWTOR. That isn't solely due to the the voice acting, but those additional expenditures sure as hell don't help.

Fair point. I'll be looking forward to the reviews once they drop the NDA. Hopefully it drops before ESO comes out so it's easier to make a choice between the 2 games.

I have yet to play Wildstar so I can't make a comparison, but to those who actually HAVE played both... What made Wildstar seem like a flop in comparison to ESO? Hard to take people seriously when the majority offer up vague reasons as to why it's better, like "the combat is better" or "questing is more fun," without actually explaining how they came to such a conclusion.

So sad that they're keeping closed lipped about the release date. With so many highly anticipated MMOs coming out this year people are trying to pick which one they want to dedicate their time towards. Not everyone can afford to buy each and every game that comes out. With the whole uncertainty about the release date, people are going to becoming increasingly skeptic about whether or not it's going to be released anytime soon.

Checking out gameplay vids might be helpful.

 

Each to their own, but personally I'd have to say its a Themepark. It might give you quite a bit of freedom, but in the end everything is already set out for you to do, it's merely a matter of deciding when you want to do it.

No for me, if it was a little cheaper I'd give it a go. But at the current price (not the monthly, but the initial cost) I'm gonna have to give it a pass.
I'd have disagreed with the difficulty issue if only the battle system wasn't so clunky and the AI so poor. Limited skills with those issues thrown in make the battle system very lack luster. Otherwise it's a very good game, but as the other aspects aren't really part of this topic, that's a story for another time.

Great review, nailed the key aspects of the game. I just hope that with all these recent fast paced action MMOs out there that people stick around long enough to give the game a good go before canning it. Will be interesting to see if a few months down the track when people have a few solid classes maxed if the game turns elitist with min/maxers.

Whilst I agree with you op, I'd have to say that from a practical perspective the "soloist" trend is pretty much here to stay since it'll net businesses greater profit margins. It's a real shame though, I used to love being able to actually talk to randoms when I played MMOs. Nowadays it's a "MYOB" attitude that pretty much permeates the scene, whether it's applied in an individual or guild setting. Though if you look at the gamer stereotype the inevitability of a dominant "soloist" attitude is pretty obvious, gamers were never really considered eager socialites to begin with.
Originally posted by Mahavishnu

"4. Finally, an end of all social problems created by gear-centered gameplay. MMO should be primarily a social experience (the first letters "MM" stand for "massive multiplayer")."

 Good luck. I wouldn't really say that the online gaming community is chock-full of eager socialites.

Voted to allow it. Only ever seen the dark side of multi in pvp, but depending on the nature of EQN that may or may not be an issue.

Agree with the OP for the most part, but purely out of a convenience factor. Kiting is still very possible as it is now, and once you figure out the general leash range you tend to be ok, until you're facing down several mobs.

As for the unlimited leash... not too sure about that one. Seems far too easy to open it up for player abuse, for example,  pulling a bunch of aggro mobs into someone else's AoE and getting them killed.

+1 for removing limiters with penalties involved.
What "class" would the "Engineer" stem from?
Increase the difficulty and reduce the predictability in PvE engagements and you might see a resurgence of the PvE genre. The monotony of PvE at the moment is half the reason the PvP fanbase is steadily growing.
If you get the chance I might recommend trying out the next FFXIV:ARR Beta phase.
Thank for those suggestions. Saw a gameplay vid for Dragon's Prophet, looks ok, though the Dragon system kinda turned me off for some inexplicable reason. From the sounds of it I have a few to try out, so try them I shall. Thank to everyone who laid down some suggestions for me.
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