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All Posts by Anireth

All Posts by Anireth

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577 posts found

Not sure what game i would have made, but it wouldn't need to be profitable. Other billionaires buy sport teams, so why not keep around your personal development studio? And just like gaming is our hobby and certainly not profitable for most of us, it would not be a venture, but a hobby. If it's simple to to make it profitable, sure, why not, but focus would be on the "integrity" of the game, instead of compromising for the sake of profit.

The OP listed some things as facts that can easily be checked - at least whether it is like the OP said or not. Is it too much to actually go and see for yourself if you don't believe him? Why would you believe him even he writes it in a different way?

I also didn't find the post difficult to understand. I did neither play SWG nor (so far) The Repopulation, but i can imagine how a lot of stuff works and whether i would like it myself or not. And while he doesn't use bullet points, it's structured nicely with paragraphs. I'd go as far as to name it an example of how posts like this should look. Sure, it could be better, but most posts are worse - both structure and content.

The actual opinion is obviously a matter of taste and subjective, but it's not like he did randomly hate things, he clearly pointed out what felt wrong *to him*.

Again, i do not play The Repopulation, so i can offer no opinion on whether any of his points is "valid" (which is, again, subjective anyways), but there is absolute nothing wrong with the post or how he presents his opinion.


Just do it the same way Diablo etc. do it: On character creation, you can choose. Of course that means you can't grieve other players, but it's about the challenge of surviving anyways..right?

Originally posted by Pratt2112
Originally posted by Helleri

However, this is all just personal experience and speculation on said experience. But it still makes me chuckle.



In summary: Why does it matter so much?

If people would just treat others online as people, and assume nothing more about them than that, I think we could eliminate a lot of these problems that seem to crop up.


Thanks, saves me the effort.
I'd think running some servers for a game is peanuts when you can afford to develop said game.

Often enough, like with Flash, you have to uncheck the adware before downloading. Which is both good and bad. Good because you don't download adware. Bad because once you downloaded it, it's there.

While i always use custom install, i believe at least companies like Nvidia and AMD should not resort to such things. I can understand it in some freeware from a hobby developer or small company if he gets money from it, but multi-billion dollar companies, who pay more for developing a new version of their product than any of us will ever get in their whole life?

Who charge several hundred dollars for each product? Preferably $500+ each year (from their point of view)?

*At most* they can advertise it during the installation. Either that, or give me the high end card from last year for free when the new generation is released. Either ads, or money. Both is just shamelessly abusing their monopol (oligopol).

What does "game cycle" mean? From start until you've won? 5 hours is incredible little for such a game than. Which for me would already spell it out that they have no idea what made Master of Orion popular, and definitively is not "keeping the core mechanics intact".

That they talk about "redefiines core elements" in the description of their announcement trailer, and the trailer itself had little to do with Master of Orion besides being set in space is also not exactly inspiring confidence.

The "World of" games are of no interest to me, and NGD Studios who actually develops is doesn't have much to show, either.

Seeing how the other recent "reboots"  shared only the name with the original, i seriously doubt  this is gonna be different. If it turns out good, at least i'll be positively surprised.

Funny how i just read the thread about how it's hard to trust in these times. Guess we'll see soon enough.

As long as you can have reasonable progress while playing it actually for free, i don't care what they offer in the shop.

Reasonable progress is obviously subjective, but generally it means levelling etc. shouldn't be slowed to a crawl compared to other games, you should have access to *most* content, the content shouldn't be distributed like swiss cheese (I'm looking at you DDO), and of course you should have access to the same level of equipment. So you can sell some cool skins or even the whole weapon as long as you can acquire it reasonably without buying it.

If you get more for less, like it seems with Skyforge ($7.50 for money that doesn't count against the cap vs. limitations on subscribers) that's actually good. I know many here still believe a subscription is somehow automatically superior, no matter the game or the devs behind it and no matter how much you actually play and pay, but for me, less money spent is still less money spent.

The cash shop is no different from any other - "real" - shop, so if you can't resist the cash shop, it's not the cash shops fault, but yours. If it's not fun when not paying, but it's not fun enough to pay - well, it was a good time while it lasted.

Not that they should care, they got enough other players, many who pay. But not that i should care, got enough other games, many for which i don't have to pay (that much) to have fun.

Like with any investment, you have to try your best to figure out if it's worth it, and if you're not sure, it's probably better to walk away from it.


I would gladly see WoW die, so we finally get Warcraft IV, but it's not going anywhere any time soon, not even F2P.

Why would they? F2P makes a lot of money, but thats usually compares to subs that are not doing so well. Even only 3 million people still subbed would be a lot of money, no real need to risk alienating customers by switching business plan.

Blizzard and F2P is also still quite new. Maybe in 2-3 years when Hearthstone, Heroes of the Storm and (if they actually get it released by then) Overwatch are well known factors, both for Blizzard (how much money they get from it) and for us players (how much money do we 'need' to spent).

I believe that the player should be able to make informed decisions with what information he gets ingame. This *can* include ending up with a broken character, but that should be really rare when you actually read skill descriptions etc.

One problem ist that most RPGs, MMO or otherwise, do not offer the full information. When you take two weapons that are the same according to the image, the name and the stats, and one does 50% more DPS, consistent through several exhuasting trials inluding several players, than something is wrong. Either show the full stats, best with numbers, and not just "slow" or "fast", especially as it's easy to hide above described differences in such categories, or at least name the items different, make a new image and a slightly different name.

Same with skills. Sometimes, class A has a skill that does 200 damage over 5 seconds, and class B has a skill that does 200 damage over 5 seconds, but somehow, class A's skill proves to be superior. Reason? Hidden damage types, or other modifiers using a different base damage. Like, for class A, the full 200 damage is used for calculation of all further modifiers like when applying damage buffs or vulnerabilities, while for class B the base damage without the INT modifier (which is not displayed anywhere and different across skills anyways)  is used instead, which is obivously less.

This is the reasons guides became so popular. It's far easier to have a totally broken character with so many hidden or even wrong information and inconsistencies than with a useful one.

We'll see which kind of game Crowfall will be.

Why would you still cover Destiny anyways, the hype is gone. Haven't heard anything about it in some weeks.

Besides that, i somewhat agree with Xeno.phon. You guys are all over the place, but besides official updates of the US version or "the best xy of 2015" and so, you aren't doing much. If you have to much time on your hands and not enough content, why don't you try to cover international versions (esp. Europe) a bit more?

I noticed a several lack of that while still playing Vindictus for example. Speaking ouf it, the latest news was from 2013. Whats up?

You might also want to consider differentating between those versions somehow with the new layout/site, because so far it's a mess.

To sum it up: I do not mind you expanding, but seeing how you barely cover the basics of the core topic. You are also quite selective on what you add. Why is Dead Island on the list, from 2011, but games like The Witcher 2 (released just a month before) is not? What about Killzone Shadow Fall? It also has been 3 weeks since E3, i don't see Horizon Zero Dawn. Lightning Returns: Final Fantasy XIII was also released in 2013. Torchlight 2, despite being released *after* Diablo III, in't there, either.

So step up your game and consistently cover first "real" MMORPGs, and if you decide to expand, *consistently* cover such games, too. If you pick your favorites or whatever, you have to deal with these kind of questions.

Why exactly do you report this right now? I mean, i don't mind you reporting it, but why now? At least sine Morrowind, there have been attempts for multiplayer/coop mods. And for Skyrim itself..a month after release, there were already reports:

I know that multiple other sites reported about this one here in the last few days, but i don't get it. It's not really different from the other attempts so far. Which is unfortunate, because i'd love to play it with some friends. Doesn't change the "issue" at hand though.

The biggest problem is them insisting on calling it an "expansion". Given that you can not buy either the current content nor the future content individually, together with the price tag, it's clear it's not an expansion but simply a new game.

Like FF IXV A realm reborn vs FF IXV or so.

I begin to think the biggest issue is the naming. GW2 = $50. There is no such thing as an expansion, as you can not buy HoT individually. The only product they sell right now contains all the content. All zones, all classes, all items, you name it.

If they would sell a cheaper version that is only the new things, even if it still costs like $30, so you spent $80 in total, this whole thing would be a non-issue.

But this way, you have to buy the complete game twice. As some people took WoW as an example: Blizzard sells WoW and the latest expansion individually. The "base" game costs $10, the expansion $30. So you can buy only the base game, really cheap. Or you can upgrade, relatively cheap. Or you buy both, which interestingly isn't available as one product, but it's still cheaper.

FF IXV is similar, you can buy the base game, you can buy the expansion, or you can buy both. The expansion is $20 cheaper than buying both - the exact price of the base game.

Seeing how Amazon sells GW2 for $20, HoT should either be $30 or $50, and the bundle should be $50 or $70, depending on whether they really think HoT alone is worth $50 (hint: They priced in the base game. It's only a formallity whether $50 = $30 for HoT and $20 for the base game, or $50 for HoT and $0 for the base game).

As said initially, the difference to WoW or FF IXV is that you can only buy the full game, for the full price, there is no expansion.

UO2? Not sure about that. There was a time for it, but that has passed, and i don't see it coming again for now. Not unless EA is willing to take a big risk and really do a UO2, a true "spiritual" successor, and not just slapping the name on some random game. If they do it, they might createa a new "sandbox" area. I really doubt that, though. Most likely, they will not do a UO2 in the first place, and if, it will have little in common with what actually "made" UO.
Mod creators gettting paid does not neccesarily mean we as indiviidual players/customers do have to pay. How about the publisher pays for it? It's ad and content for their game, they should pay for it. We as players/customers already paid for that content by buying the game and the 234 zero day DLC.
Most articles, like this one, completely ignore this aspect, which just shows how brainwashed we as consumers are.

Why would they clean up the mess module x caused when they introduced module x without cleaning up the mess that the then previous module caused?

And be careful what you wish for, while i was playing (up until right before module 4) they usually broke more stuff than they fixed with each patch, and totally unrelated things on top of that.

Allowing paladins to use swords? Better forget about completing your main story as wizard. Stuff like that.

"megaserver" just means no servers. Or if it's still multiple servers (often enough), it's no different from regular servers. It's just a buzz word, nothing changed since 40 years ago.
So, do we still need Uplay for Ubisoft games on

Numerical score? i understand that for things like 3DMark etc., but a game benchmark should give me the lowest, highest and average FPS, everything else is superfluous, and if it doesn't show FPS the benchmark part is usless.

And if they do mean FPS...then they should actually say so. FPS is not a random numerical score.

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