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All Posts by Anireth

All Posts by Anireth

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352 posts found
Which MMO? None. Instead, they should make Starcraft: Ghost exactly as it was intended back then.

TERA doesn't have all that much character customization. Maybe during creation, but every armor looks the same all the way to max level. Additionally, sorcerers use discs as weapon. While in theory they have as many different looks as other weapon, in practice they are way to small to notice any intricate designs, especially while it's displayed shrunk while out of combat.

And they removed any challenge during regular gameplay when making BAMs soloable.

Otherwise it's a nice game.

Vindictus on the other hand..not sure about the options during character creation, long time since i created one, i don't think there were that many. But with the different armors and the ability to fuse (apply visuals to another item) and the many colors, you can really create your own style. Additionally, your female chars can wear what its basically a chain bikini, but you can run around without showing any skin at all, too. I instantly recognized various people based on their appearance, and repeatedely players asked how i achieved my characters looks, something that won't happen when you can't have your unique style. End-game equipment is very costly, and some dyes are quite costly, too. But: You only need end-game equipment for the stats, good looking equipment is distributed amongst all levels. If you are willing to spend money, you can buy addiitonal armor with unique looks, or go for the costumes that is worn over the respective armor piece.

And combat is rather unique amongst MMOs.

Problems lie in the fact that the boats (maps) are player hosted, which you need a good computer and a fast connection for. And the 24 man raids, while server hosted, are even worse, because they skimp on the server. I find the lack of perfomance in some maps disturbing (e.g. Pantheum).

And sometimes Nexon is rather shady with their events. Like, they make a event where you can get a free item. To get this item, you need for keys etc. You can get two keys during another event for free. The other two keys? Good luck getting them. Oh, i forgot: Obviously you can buy them for NX (Nexons currency).  Or when they made a bingo event, but even when drawing a thousand numbers, you never get anything above 40 (when using numbers 1-50).

It was still a lot of fun, and some things should be included in other MMOs, like, a meaningful way of low level characters to contribute to a raid (via environmental weapons that do things players can not do on their own), or the break off mechanic t hat actually changes combat (a dragon without a tail can not do a tail swipe..).

Guild Wars 2 just got a major update that makes a lot of stuff easier to understand, and obviously actiivaty is on a rise right now. It does feature a lot of customization, but similar to TERA, you will run around in nearly the same armor during levelling, unless you go out of your way to get something more distinctive.

Once you are level 80 this all changes. The biggest problem (besides acquiring of course) may be to decide which armor to use.

The real sign of a company caring about it's customers is when you can launch the game on another plattform, like Steam, and it does not start it's own launcher,, but goes straight into the game.

Once you can get Diablo III and RoS for like $20-$30 or so i might pick it up - if some of my friends pick it up aswell.

Otherwise there is simply too much other stuff that offers more for less.

Nexon could also step up ther games with Vindictus. People spend so much money on it already..Nexon's income is mostly limited by the fact that relatively few people actually play it. Instead of trying to get more players (though fixing stuff should be first, otherwise it would only get worse), they actually manage to drive away more and more with each update, as they tend to break more things than fix.

You do not need any expensive mouse/keyboard, unless maybe you are doing (professional) e-sports. They will not make you a better player, they will at most allow you to do things a few ms faster, but only if you never have to think about what you are doing. And even than you may still be doing the wrong things, making that speed useless.

I don't know the prices in the US and so, but here in Germany, if you buy a computer for €500 (custom built, only ordering individual components. It's a bit more if you order a prebuilt one) can easily last 5 years if you do not need to play a game that tries to break your computer (like every Crysis did for example) on ultra.

I didn't have the chance to try an SSD myself yet (maybe with my next computer..), but what i hear from friends it's not a "minor" upgrade. Forget about getting a $400 graphics card or CPU,  get a $300 or even $200 and get an SSD instead.

Originally posted by iseldiera

For the DF Dungeon to be a success and become as addictive and relevant as it was, these are my suggestions:

1) Allow lower level players to go in without any stat boosts. Place NPC's in increasing difficulty starting from say lvl 20 with increasing difficulty the more they go in.

Thank for reminding me what made UO so special (amongst other things, though some may also be rose-tinted glasses because it being my first MMO).

Nevertheless, it did feature dungeons that got increasingly difficult, without swarming you with enemies or having boss mobs. One moment you were fighting simple headless, the next you stumbled upon an ettin. And if you dared to proceed outside again (who said dungeons have to go down all the time? That you were outside in the middle of the dungeon is in itself rather uncommon, dungeons tend to be closed space, mostly consisting of going down), harpies awaited. I don't think i ever made it past them - i wasn't much of a fighter there.

Now combine this with the trap system of DDO.

As long as paid games suffer from the same or other issues with a similar impact, F2P is the way to go. At least you only pay for what you actually get.

Like, each time a game is succesful, we get 10 games that are exactly the same, except replacing all names with different ones, and a hue shift, while at the same time throwing away half of the features in the remake/reboot of popular games from 5+ years back. I understand doing the one or the other, but both at the same time?

Just like JJ82 said, it's not a matter of payment model, but a matter of the company in question.

DDO is a nice game, especially given that you can try out quite a bit for free. Unfortunately, you either have to play quite a lot, and repeat every thing you *can* play a dozen times to be able to unloch them with what you can acquire ingame, or you need to pay.

Still, it's one of the best F2P out there.

I also loved the way they did traps etc. Not even the other D&D games did it that good, probably because of the more top-down/isometric perspective (though you could use third/first person at least in NWN2). More games should use traps like that, and allow players to spot them, and thieves etc. to tumble through and disarm them, instead of automatically applying the damage no matter what you do.

So every time i visit the site, it takes me to the age gate. When i succesfully enter a birthday that makes me old enough, it takes me to the main page, instead of the article. When i click at the article on their page, it takes me to the age gate.

If that is the quality we can expect from ESO..

I doubt both the 99% retention rate - this simply doesn't happen, unless you are only a handful of people, and even there most groups will fall apart over the years - and them being the oldest. There are still people and guilds i know active on that small UO freeshard i played on 15+ years ago. I find it rather unlikely that not a single guild from the official servers or from Meridian '59 survived that long. And what about guilds from NWN (AOL), or MUDs?

They should do a "guild of the week" (or month/year, whatever) with the guilds active on this site, or the guilds they come across while playing themselves. Or talk to high profile posters (spotlight etc.), ask them for their guild or if they have any suggestions.

Or takee a look at some of the bigger fansite for the more popular games. Many do "guild of the week". You could write a few words and link to their article, just like you did here.

Simply allowing to select it, or the appropriate NPC offering the quest etc. should be a matter of minutes at most. It should be a simply check for which race the player has and then enable/disable the button or hide the dialog option.

The question is whether there has to be done something custom to each race/faction combination.

Disclaimer: I don't know much about ESO itself, so  the examples might not hold true for ESO.

Like, if each faction has it's own armor,  and if the rmodels differ greatly in size and build for each race, they would have to make sure the armor does look good on the other models, especially regarding clipping. If races got special skills that differ for each faction (or the other way round) they obviously would need to create new skills. They can save work if they mostly copy another,  depending on how unique such a skill would be.

Generally, the more unique features a specific race/faction combination has, the harder it would be. Art (skill icons, textures, models, animation) would have the biggest impact on how long it would take, after that probably sound, and then adjusting some text here or there. Skill balancing and stuff is done all the time, so no need to test it overly, the ones responsible for balancing should have a good notion if a skill is straight out overpowered/useless or only needs a bit adjusting anyways.


Technically being able to join all factions with each race - 5 mins.

Getting a race themed instance in the faction capital (or the other way round): Several weeks if it's done shoddily, several months if it's supposed to have the same quality as the other instances that had been planned long ago.

The PC event has ended, but the PS4 one has only recently started, and will run 'till 6th Februar.

If PC gaming is ever going to die, it's because everyone is only ever (badly) porting it from some other plattform, instead of making a real pc game. Mostly user interface and (camera) control issues, but the power of a high end pc could also be taken advantage of. Everyone focuses so much on visuals, yet they don't make us of high end PCs allowing them to go all out.

Oh, and of course people claiming PC gaming is dead every second day don't help, either, though they are rather irrelevant overall.

Just as you think it's "seem very DAoC", many people think "it's just another WoW clone" etc. If there is no real support from the old DAoC community, most of them most likely think the later, rather than "DAoC in Cyrodil".

Not sure if you think of this as productive, but unless you go into the details why it is/is not like DAoC, this is it.

The combat was different from Fallout 1/2 to Fallout Tactics, and XCOM obviously is more like Fallout Tactics. If Wasteland 2 would exactly feel like XCOM, it would be doing something wrong.

Also, the new XCOM is hardly the pinnacle of tactical combat. It's the best new game, but just like with Fallout, the orginal series was better.

Also, Fallout 3 is fine overall. It's not as good as Fallout 1 and 2 where, but it's okay. They messed up with New Vegas though, it lost the charm F3 had. The whole atmosphere feels different. I simply find the lack of supermutants and BoS disturbing. Yes they are there, but their role is greatly diminshed over previous installments.

I enjoyed the hell ouf of NWN with 36 directly available skills on hotbars. I loved being able to blast a horde of orcs storming in with a fireball after i stopped them with timestop, but also having boost my saves against negative energy against that pesky warlord. And after the fight i would use knock to open the chest, heal myself etc.

I similar loved having to choose between 8 skills in GW. if you were alone, you needed some single target DPS, some AoE, some heal/buff, maybe you even carried a signet of capture on your elite skill hunt. You had to figure out which skill allowed you to achieve your current goal best, instead of simply blasting through because you always had the right skill.

Even with groups of 8 or more you had to choose, there was always something that you would love to take, but you simply couldn't, because something else was always needed. That added a lot of tactical value, it allowed different builds to perform better or worse against the same enemy, instead of everyone simply pulling out the same spell every time you encountered that specific enemy.

I also loved playing Vindictus, where you do not use your hotbar all that much, most skills can be activated via simply attacking and movement etc.

And i loved playing UO, where i had not a single skill on a hotbar because i wasn't playing a caster. If i wanted to attack something i simply did, if  i had to heal i even had to open my inventory to use the bandages. Yes, that meant i could only attack one enemy at the time, it meant i couldn't stun him or make him sleep. I couldn't buff myself, i had no heal spells, no teleport, i couldn't really tank, etc. If you couldn't hit harder than the enemy, well, maybe you shouldn't be there?

The amount of skills you have in itself is irrelevant, aswell as whether you can have them all on the hotbar or not. What matters is that you have the skills you need, and that depends on the game.

Generaliziation like "more then 8 skills are too much" or "if i don't have at least 30 hotbar slots it's a bad game" are simply wrong.

Just look at non-MMOs. In Dragon Age you got a hotbar, in Skyrim you got skills on kotkeys, in The Witcher you have only 5 actual skills (the signs).. In Deus Ex 3 you have some hotkeys (activate stealth etc.), some situational skills (knockiing out enemies) and some you could always us. Overall rather few.

In JRPGs you have to select skills from a menu, maybe even while time is running (activate combat system). Yet games like Final Fantasy VII/VIII, Chrono Trigger, Secret of Mana etc. are recognized as some of the greatest games ever made.

So let me say it again: How many skills you have, and how you can activate them doesn't mean anything, they simply have to fit the game. They did in NWN, Dragon Age, UO, GW, Vindictus, Chrono Trigger.


And arguing that you need a skill for fishing to determine when the action starts and forgot that there is an animation involved, which has a set duration, including a clearly defined start and end. Thats what skills do anyways, start an animation. When does the skill end? When the animation is finished, maybe a small delay afterwards.

Guess what, UO did most things without actual skills, like, fishing, riding, lumberjacking, carpenting, smithing, tailoring and so on. If it was possible back then, it's even more so possible now. In fact, nothing that was done earlier is impossible now. it might be impossible to achieve everything at once, especially when visuals come into play, but thats something entirely different, and no excuse for the poor execution in most games

Besides the many reasons many here didn't like TERA, like being locked into place, the (quest) grinding etc., my friends and me quit with level 20-30 when they decided to make BAMs soloable. The only challenge you could do on the fly (instead of waiting for random people to fill the missing slots, sometimes for hours, as people already mentioned) we could do it with whoever was online of us, no matter if our healer was there, the lancer, the sorcerer etc.

So we wer left without anything fun to do.

Also, TERA has quite a lot of interesting outfits. But you don't get them while leveling, you are stuck to one or two. Even worse where the weapons, especially the smaller ones like for sorcerers. Some of the end game discs have a nice look, but to find a difference in visuals in those you find you had to examine every pixel.

So finding new items wasn't all that fun, and the levelling experience therefore diminished.

Also, any of you who say "TERA has the best (action) combat, the only where what you do actually has an impact" etc. never played Vindictus. Vindictus is the only MMO i know with true action combat. No locking in place for most skills, those that have are executed rather fast (Evie's spells) or you can simply stop using it (Hailstorm/Luminous Rush while having Heart of Ice/Cold Heart). The only one i remember right here on the spot that locks you for the full duration is Reverse Gravity. Well, Cyclone/Tempest, but you are invulnerable while doing so, and the boss is locked, too.

You can more or less freely mix and mash the attacks, throw in an SP skill, you have to dodge enemy attacks as you can't tank, yet there is no arbitrary dodge-limit like in GW2 etc.

Of course Vindictus has it's own problems, but the combat is the best action combat you will see in an MMO, heck, it might even be better then most singleplayer games, as even most of them do not have tht fluid combat.

Having said this, there is nothing from with more tactical combat, i like games from X-Com/Fallout Tactics with true tactic, to faster games, yet still somewhat tactic reliant like Neverwinter or Dragon Age, or even JRPGs like Final Fantasy. It's just that TERA tried to do everything at once and failed at all.

And every single NPC will still ask him to kill 10 rats.
Originally posted by Rylah

But more importantly it seems that this person didn't get the meaning of "F2P", which means that you either pay or grind your ass off and are STILL excluded from certain "premiums". Everybody seriously playing will anyways get the item-shop equivalent of a subscription and if such a thing is not available then the combined cost of things you buy in the mall is usually equal or even exceeds a subscription fee.

Thats not true at all. The better F2P games, like DDO or Vindictus allow "serious" playing them without spending much or even any money. In DDO you might want to buy some of the bigger packs, but if you like to play several characters etc., you'll earn enough points without even trying. In Vindictus, you only get an actual advantage if you sell NX for gold, and that is just taking trading to another level with the way it works.

You may also not have noticed that most P2P games do not cover everything with the subscription fees. It starts with the game itself, continues with every expansion, and they still have a cash shop that sells everything from costums over exp-buffs to unique mounts.

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