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All Posts by Anireth

All Posts by Anireth

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520 posts found

It's not like they do not plan on selling them, they even announced it on the "grab for free" page that they will do so in  ~2 weeks.

And the songs would end up on Youtube one way or the other. So it's not that big of a deal. Still nice i guess.

Funny. Either you are freeloading, which means from a financial point of view, F2P is better as a player. Or you end up paying more than a sub. So it is better for the company. More money obviously means F2P games will have more content, less bugs, better balancing, better art, more stable servers etc.*

*Except it doesn't. Just like with countries, companies can always make us of more money, to word it positively. More income from one source doesn't mean more money will flow back to said source.

Anyways, decide which one it is. Freeloading or paying your ass off.

Five things?

1. Don't make it a MMO

2. Don't make it a MMO

3. Don't make it a MMO

4. Don't make it a MMO

5. See 1 - 4

It should be possible to sue companies for intent to mislead when they do stuff like that. There is no way they hadn't already decided to go B2P when they removed the 180 day option. So at best, the claim that it was due to players preferring the shorter options was part of the reason, and certainly not the major deciding factor.

No matter how much Hi-Rez actually gave, it was still too much, given that they seem to be so cash-strapped that they can't afford a community manager who adresses peoples complaints about all those connection issues*and/or bugs (depending on where exactly the problem is, probably a mix of both) or actually fixing the problems in the first place.

And "with the help of in game cosmectic items" - thats not crowd funded. Thats people buying ingame items like always, just that Hi-Rez set it aside for the SWC. Also given that "selling ingame items" is the only income, thats even more of a drain compared to when e.g. Blizzard gives away the income from the newest mount to charity or so.

So i'll repeat myself: They should have used $1,000,000 of that check to invest into their game. Would also make people more likely to buy more stuff.

Don't get me wrong, i like playing Smite. But i do not understand why companies that obviously make so much profit (Hi-Rez isn't the only one. Nexon or PWE/Cryptic comes to mind) are not capable or even unwilling of fixing such critical issues.

*I once saw the game announcing me as having lost the connection. Given that i saw that, i did not yet loose the connection. How could the game announce i lost it then? Can it foresee the future? Does it just randomly drop different levels of connections? Even if it where my connection, how come the in-match announcement connection is more stable than the "check it the player still has a connection"-connection?

I also saw several people at once dc. In both teams. Or in the winning team.

They should have dropped $1,000,000 from that check and invested in better servers, bug fixing and a capable community manager.

Speaking about the EU version, NA is a bit different, both in terms of content and gameplay (and bugs).

Combat is very action orientated. Don't know what Nambino's problem is regarding cancelling - it's not like skills take ages to execute, and you can cancel them if they take longer. Overall it's very fast.

Visuals are very neat. Source engine. Dated, but still one of the best looking games out there imho, especially given that there are hundreds of armors you can choose from.

Cash shop has costumes and boosts, besides that you can get almost everything with gold - might take a while to get enough gold, but it's certainly possible and actually feasible. You won't be able to afford high end equipment the moment you hit max, but if you continue to play, watch the marketplace, maybe farm scrolls etc. it's certainly possible.

You can solo everything, if you got what it takes. It's not gonna be easy, but there are tons of videos of people doing so, even knew a few myself.

There are almost always people doing end game raids (and often the quest), lower levels usually also get people if you open a boat, and making friends is easy enough (made more in Vindictus than in all other MMOs i played except UO..).

There are attack rating requirements for joining high end rates (set by player, not the game). These are often ridiculous high, way higher than actually needed to beat the boss in any realistic tame frame, but players like to "make sure", even if equipment doesn't say anything about skills. E.g., some people can solo high end bosses naked, i couldn't solo most bosses 10-20 below me even with full equip. I'm not a bad player in regular fights (at least i often came out top on damage, low deaths etc.), but solo is something completely different.

There are also some very good  people (skill and equip) that host low req/unrestricted boats or join boats that do have low/no requirements to help out new players.

NPCs are 2d pictures, but as you only interact with the question mark on their heads in other games anyways that's not detrimental. There are also some cutscenes with actual 3d models, but not many.

Drop rates for good stuff is quite low, but if you have fun doing the dailies you will get the stuff over time. You will also slowly acquire gold over time by selling the crap drops, but they basically just raise the baseline wealth, while the rare drops are what allow you to pay for a new weapon, armor or enchantment scrolls etc.

Also note that you host the missions yourself. You go to the dock, select a mission and hoast a boat. Almost everyone can do normal mission with 4 players, 6 or 8 man raids often require a better internet connection.

If you join someone, your connection is obviously not really important.

Again, talking about the EU version. NA has some differences. Not that much, but they are there.

Everyone can (don't) like any game they want for whatever reasons, but please, either just say "i just don't like it, dunno why", or come up with real reasons. You either never really played Fallout 3 or somehow had a drastic encounter that made you hate, making you project all things you don't like about Bethesdas game onto Fallout 3 alone.

Fallout 3 uses the same engine as Morrowind, Oblivion and Skyrim. So nothing major in the anmations is different. Every TES game had a closed begininng. In Oblivion, it was getting out of prison, and Skyrim, it was getting lead to the chop block etc.

Also, New Vegas is brown. Really really brown. Like, 50 shades of brown. Fallout 3 itself wasn't exactly colorful, but it was *not* brown. Washington is lot of grey/blue/green tones.

I also think that Fallout 3 is less open than the TES games. More closed areas which you can do one at a time. At the very least, it's not more open.

And if you go and attack random guys in TES etc. you either die or lock yourself out of content you don't even know it exist, either.

The futuristic/post-apocalyptic setting might not be for everyone. The color palette might not be for everyone. Maybe it's the prevalent ranged fighting compared to the often close ranged TES. That are things that can make you hate Fallout 3 but still like TES.

Or you might not like the engine itself, the overall gameplay, that you can easily get lose track of your main quest and not even finish most side quest, as you stumble upon another one while trying to complete one. The closed "tutorial" isn't for everyone, either. But it's a TES thing, not a Fallout 3.

I prefer Neverwinter, Dragon Age, Mass Effect, Final Fantasy, The Witcher over TES or Fallout too. But Fallout 3, and to an extent, New Vegas actually had less of the problems Bethesdas games usually have than their TES series.

And no matter your reasons: You do not hate Fallout. You hate Fallout 3, and New Vegas. Fallout is either the first game, or the series itself.  None of the problems described have anything to do with either.


Like many others, i think "indie" and "independent" have become two seperate things.

Star Citizien is "independent", but not "indie" in the classic sense. And if they ever get it out of the door, they will stop being "independent" too, as they are now a big player themselves. Even if they still don't use one of the establish publishers. They will take on a role like Valve or Blizzard, making their own game and self-publish them.

So ESO turned profit in 6-12 months.

Given that they managed to make the $200 million they spent before going live, and to cover the running cost (or there would be no profit), the later can't be that high.

What exactly are the continued subs for then? Development of expansions? Weird, i thought you paid for them, too.

And why exactly do sub games also use a cash shop, and charge you for name changes, server transfers etc.?

Either they need 2-4 years to make a profit, so a sub is required all the time, including to cover expansions development. So calling ESO a success would be a bit early. Or they are basically done in 6-12 months, so any additional income beyond that is basically pure proift.

Of course companies can (within laws and regulations etc. of course) set the price for their product whatever they want. But why the hell do you defend having to pay a sub for the whole lifetime of the game (easily 10 years) when they made the money back in the first year, and can't possibly spent the money they made in the second year on the game?

As in, if the whole game costs $200 million, and they make that in one year. Even assuming they only make $100 million the second year..what would they spent it on that has any relation to the game? Expansions? $100 million for a view voice lines (if any), a bit of text, a color-swapped asset and a new npc tying all together?

It's even mentioned in this thread: If an expansions gets too big, a dev will simply make a new game. So expansions certainly do not cost $50 million or even more to make.

So yeah. 10 year runtime. 1 year to pay of the game, 1 year to pay off any additional cost for expansions over the years, and 8 year pure profit.

Many F2P models are extremely limited and try to make you spent money for every move you make, and i don't buy that many games for the full price, especially when i can see it's bug ridden and half the features of the predecessor where cut. But a sub model is just as much bullshit and scam.

You guys even supplied the numbers yourself.

People often mention that developers/publishers aren't charity, and that nothing is free when talking about F2P. But the same holds true for subs. They always want as much a profit as possible, no matter the payment mdoel. And you sure don't get expansions, name change, server transfers etc. for free just because it's sub based.

And a realistic price and sub based on the numbers for ESO would probably be $20, expansinos for free, and $5 sub. They would still make their money like 5 years, so half time, not within the first year of even right after launch (like some games do).

The problem is that those kind of quests are quick and easy to make and quick and easy to complete. Games get streamlined to hell and back, nothing has to offer even remotely of a challenge or any kind of diversity. The irony is that sometimes they even get rid of directional quest objective indicators because everyone does them different, and that would be "diversity", and having to many markers (for every one of the 212782 kill/fetch quests) would be complicated on it's own.

And hearing that DA:I suffers from the TES syndrome, being saviour of the world etc. and getting asked to what even a peasant would take as an insult..

Hope the don't fall into that trap with TW3, given that they creatly increased the size of the world they had to fill it with *something*...

Stil, not all hope is lost: The quests in DA:I are still "handcrafted" and not automatically generated like in Skyrim. They *are* handcrafted, right..?

Please leave those poor IPs alone. They have done nothing wrong and do not deserve to be punished by becoming a MMO.

The problem is that games got streamlined down to only contain combat. Everything else is tacked on at best.

In Ultima Online and some other games, crafting was just as essential as combat, if not more. And there were no hard levels but skills went from 0 to 100 with 0.1 point increasement. With dozens if not hundred of skiills, all of which you could - theoretically. given enough time - learn, complete with learning by doing (each time you used a skill, there was a chance to raise it, instead of accumulating xp and being allowed to raise *any* skill once you got an arbitrary number)  linear levelling was no issue.

Introduce stuff found in single player levels, like the already mentioned wall running, climbing, punching through walls etc. and you have a far more diverse system.

Some things are a bit funny here. Of course Skyrim is "static" after the last update. Thats true for every game. Once ESO received it's last update, it will also be static. And a long time in between, too.

And don't forget hat the modding community is ever hard at work, just because Bethesda stopped working at it doesn't mean there is nothing new.

And looking for persistence in a MMO..even the main quest is superfluous there, as 20178 people do it at the same time with you. Heck, you might end up doing it 20 times over the course of several characters and helping friends..

Given that in any given MMO you outlevel quests rather fast, doing *all* quests for the sake of levelling or gold is also pointless. And 90% of those will be even more of Skyrims radiant questing system.

If you do all there is to do, Skyrim or ESO will have much more longelivity compared to DA or some other RPG. But if you want persistent and meaningful content, you couldn't go more wrong.

A coop with friends type Skyrim on the other hand, complete with fixing that a lowly Initiate being like "you must be new her" and asking his Archmage (who also happens to be Dragonborn, Thane and saviour of the world) to kill 10 rats..

In short, the persistence and meaningful content all RPGs tend to have *besides* the TES games, coupled with the open world of TES.

Those "early housing screenshots" look amazing. But at best they are done in some sort of cinematic mode with lots of additional options turned on with which it would be impossible to play due to low (zero) FPS. More likely they are both "cinematic mode" and some touch up after.

At least release a video if you want to impress with graphics.

Twitch combat..well, at least something different from having 20 bars with 200 skills and tab targetting..

And "action combat" per se isn't bad, on the contrary. But it also doesn't mean anything. A video would go a long way to seeing how combat works, though playing yourself is best.

And all that real money involved and their lofty ideas on how it will work out..

Well, it'll be another two years or more 'till any sort of release, even a real closed beta, so nothing to worry about now.


They deny working on BGIII right there on the block. What leads you to assume that Project Beartrap is BGIII then?

They also deny working on *any* 5th edition game - but not any other edition or D&D per se (besides BG 1.5)

So it depends on how you define things. They *are* working on the third Baldur's Gate game after all, but not on the next numbered installment..

Doesn't mean they are not working on *another* BG (or IWD/NWN) game..

Originally posted by SpottyGekko
Originally posted by gunmanvlad

I really like the art style of this game, it's asian with a tinge of realism. My only hope is that we don't get female warriors clad in nothing but satin and lace, yet wielding tree-like swords...


I wonder if they have some Tech-mixed-with-nature locations in plan as well.

Example of some concept art:


Tbh, it almost looks like this game is being made for the Asian market. The art style and combat graphics are very close to many of the Korean games we've seen ported to the NA/EU market.

I admit that they are not making it easy, but:

Not exactly practical armor, either.

And what have we here:

Looks like leather or something, not metal, but for a ranged class she is rather heavily armored, and there is not a single piece of skin exposed. And that is a screenshot, not some concept art that might or might not make it into the game.

Not all weapons are that big, either, though they do tend to be a bit oversized.

The real question is how much freedom players have in customizing their character.

Like, in Vindictus you can run around like that:

Typical asian? Maybe. But what about that:

And Vindictus *is* asian first and foremost.

And speaking about "typical asian":

Two out of three people are not really dressed for battle there. Western game, western franchise, western developer, western publisher, western market. And yet it features half naked chicks. Or boob plates...:

And that is after they turned it down, compare it with Skyrim:

Or this one:

Really nice armor. A shame if someone would abuse that huge gap in it..

Other examples that do not fit the prejudice would be FF XIII (at least the first two parts), with Snow running around bare-chested, and Lightning not even showing *her neck*, even less anything remotely close to her boobs, even when she is touching the mark..which is on her chest.


I don't believe there is such a thing as "typical asian" or "automatically high quality due to being western". Not anymore, and maybe never was.

Well, i did plan on upgrading my computer, and that they pushed it back to May helps a lot in that regard.

I don't buy that. It might not be F2P related, but removing a subscription option just because many people prefer shorter subscriptions (which i would think is not unique to ESO, but should apply generally and therefore be general knowledge amongst developers)?

Doesn't make sense, unless there is some heavy overhead coming with each different subscription option and *really* few people use the 180 day option, so it's overall extremely inefficent.

But why would there be such overhead? Especially once the process itself is established.

LoL and Dota 2 also allow for whats basically instant kills. Heck, Dota 2 has long ranged 4+ second stuns.
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