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All Posts by Anireth

All Posts by Anireth

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391 posts found

If it's simply trading stats, it's rather pointless, especially when you do not need some of those stats.

Whether you get +10 str and -5 int or +5 str., and a ring with +10 int and -5 str. Thats the same as a a wepaon with +5 str and a ring with +5 int. Also, instead of negative values, you can simply have different magnitudes of positive values.

One weapon has +20% damage, but only +5% attack speed. The other one has only +5% damage, but +20% attack speed. No matter which one you use, you "lose" stats, without using negative values. Even if you want to make extreme weapons, one with +200% damage, you can simply assign this weapon the lowest speed. This is still only useful if e.g. only weapon have attack speed, so you can not counteract it, or if the stats are appropriately handled, so +20% attack speed on a weapon is different from +20% attack speed on a ring, as the later may refer to the base value, while the weapon may take feats or skills etc. into account - or the other way round.

Only if you introduce items that do not fit into the current system, which you can not really change at this point (e.g., in an expansion) you would need to resort to negative values. The question would be why one would want to introduce such radically different items into the usually already complex equation..

Negative values can make sense for semantic reasons, e.g., a metal weapon reducing lightning resistance is easier to understand than a wooden weapon *increasing* it. I don't think negative values should be used simply to create differences between weapons, as positive values can do that perfectly fine.

While it's good that now you can use all those green items for something, the bad is that if you don't have one of those new artifacts, they are still crap. And after doing some of the daily instances, where before dropped like 5 blues, i now get like 30 green.

I could simply not pick them up, but even in dungeons my inventory would never fill up. I went so far to pick them up just so i can get rid of identification scrolls when they change it so that the later drop from level 60+ enemies, and i would still amass more and more. Now i got rid of 100+ scrolls in the first two days or so, and stopped identifiying them again.

They should have increased the drop rate for *blue* items, because you can actually do something with that, or make the green ones stackable.

Didn't really the actual article or the comments, but TotalBiscuit cirtiicing media is kinda stupid. He is part of it, and might be even less independent than most gaming news sites. Some Youtubers even admitted on getting freebies from companies in turn for promoting their products (games).

I wonder why Ubisoft didn't buy AcitivisionBlizzard and EA yet, if they are so good at making money. They must have lots of it, and you can only invest a limited amount of that in games. I mean, a few hundred millions per game, and only if you really pull all stops. Thats almost nothing. For example, for the cost of developing GTA V, you would get a single A350. The A380 does cost more than 400, and Emirates ordered a whopping 140 of those.

So yeah, games are cheap as dirt.  So why didn't Ubisoft already buy out every major company with the left over money? Maybe because they lost $66 million in 2013, despite such genius like Mr. Weidemann? Or is it *because* of guys lime him?
 

Not particulary interested in ESO, though i might check it out if it ever goes F2P. But: "Ingame currency" can mean everything. Neverwinter has like a hundred different ingame currencies. Ingame currency just means exactly that - a currency that only exists in the game. How you acquire it is a totally different thing.

While i don't think they meant this, given the backlash it would create, they technically wouldn't be wrong if the only way to acquire the ingame currency would be by cold hard cash.

While there most likely will never be the "perfect" MMO, so people will always be disappointed,..what has this to do with what other games/genre people play?

I also think that it's not just the players fault for having rose-tinted glasses because it was their first MMO and it's been so long, but also the developers fault for not delivering something that makes people long for it. They have so many more options today, the possibilities are literally endless. And yet they limit themselves to such a narrow window.

There have been games with multiple endings based on your playthrough in 1980 or so. UO had modular housing in the open world with theoretically hundreds of options (though usually limited to using only one style etc.). You could also decorate the interior as you like. Ttoday you get static instances, if anything at all.

On the shard that i played, every job had it's merit. I played one of only two carpenters, and once we teamed up and opened a shop along a popular road, we quickly became more famous than most people who could slay us in seconds, whether it was because of their character stats or because of the skills of the player. Heck, the king was someone who never touched a weapon (yes, that includes before he was famous and became king), and the killing of an innocent tailor (who also never ever touched a weapon - well, except the wrong end in that case) in my guild sparked a server-wide conflict between the good and evil guilds.

In Face of Mankind, every zone outside the faction HQs was open PVP. But almost no one got ramdomly killed. Why? Because one faction was the police. And one the army. Both had player created missions to patrol the public areas and to arrest bad guys, so players would actually get paid for that.  While FoM had no skills (at least no combat related), you could tie a skill system to that. Instead of killing 10 rats and so.

The player base and available areas where both a bit limited, so sometimes you would patrol the same area the 5th time and still nothing would happen.

But with a big developer/publisher and a big budget, there could be done so much more.

You do not have to get rid of NPCs completely, "random" attacks like e.g. in Tabula Rasa (where they weren't really random..but they did take over the bases) could be integrated to spice things up. NPCs could randomly give crafters quests to retrieve rare minerals somewhere. The bad guys would automatically try to hunt the crafters down, while the police would try to protect them. With the police being stretched thin, someone might take that opportunity to pull a stunt in a public zone. Mabye take hostages, rob a bank. Things escalate and the army has to take control of the mining outposts and hunt down the criminal factions. To cover the cost of equipping so many soldiers for all out war, the army taxes the mining profits. Some trading faction might be inclined to team up with a criminal faction, promising them a (lower, compared to army tax) share of the profits. And so on.

Everything that was possible back then is still possible, plus a thousand, a million more things.

It might not be possible to do all that in a game running on Unreal Engine 4 and get everyone and his grandma to play it at the same time, but the game itself would be possible. Currently, indie games and some solo games are pushing the limits of video games. Minecraft is an obvious case. Deus Ex Human Revolution had a real-time (?) element with the first quest, where if you wait too long while exploring the Sarif HQ, the hostages would be killed. Assassins Creed 4 features sailing a ship and even naval combat. ArcheAge is supposed to feature something similar, maybe even bigger, but not much is known about it apparently, and it still has a lot of shortcomings of the traditional (the last 10+ years) MMO. Skyrim featured NPCs who would go to work and sleep etc, instead of being static. TSW had that somewhat with NPCs following/leading players on a quest in the open world, and other players still being able to talk to them. But they would not do anything on their own.

It' might not be cheap, it might not be easy, and not eveyone will like everything. But current MMOs are not even trying. We are just on the verge of a renaissance, of rediscovering features games once had 20,30,40 years ago. Maybe by 2020 someone will have done something truly new *in* a game (not talking about stuff like Oculus or motion control gadgets like Wii Mote or Kinect , where new stuff gets invented all the time)

CDProjekt RED certainly did not perfect hteier formula with The Witcher 2, but thats why i'm all the more excited for TW3, as The Witcher 2 certainly certainly takes the cake. ME2 was nice, especially given that it's one of rather few sci-fi RPGs, but i'm not even sure it if's better than the other Bioware RPGs of recent. And Fallout 3 was nice. too - not in the same league as Fallout 1 & 2, and New Vegas is not even close, but Fallout 3 is in there.

Skyrim..well, maybe an honorable mention as it's a bit different kind of game. And overall it wasn't all that good. Most quests are just "random person A tells you to go to random cave B and kill random (mostly (semi-)human) enemy C, so it didn't have that much content besides the world itself, and an empty world is boring.

I don't quite understand as how a console version offers me choice as PC player. If i got a PC and a console, sure. But thats not a "PC player". Thats someone who plays both. If i only have a PC, the console version might be twice as awesome (though D3 in itself is not awesome unfortunately) and half the price, it doesn't add choice.

What i agree with though is that the attention to detail. They managed to mess up so many little details with D3..

Seems people have realized that you get ripped off no matter whether it's sub, B2P or F2P. If a company thinks they can get away with it (as in, making more money), they'll charge more. They don't care whether someone else dropped the price, if economy is bad or anything. That may determine whether they can get away with it, but they certainly are not saying "hey, game xy has lowered the sub price, we should do so, too". More likely is "hey, game xy has lowered the sub price, people now have more money to pay us".

This is not WoW/Blizzard specific. It's not even MMO or video game specific. If a company can get away with it, they'll rip you off.

It was okay when it first released, but now it's getting ridiculous.
The voice over is a bit weird IMHO.

I don't see how a companion up is related to "making the console experience the absolute best they can", as the point of the app is that you do not have to use your console. At best, you can do everything you can do on your console but actually play (so view your character, change equip, view the stats, leaderboards, change guilds, chat etc.).

And that would be a tremendous effort, which, unless they have a complete team that did not work on the actual game at all - and i mean it - would take away from the game. So they could just as easily get some people to work on a PC version, which actually should be easier, given that they don't need new artwork, sound, models, voice over, the UI can (depending on how "consolified" it is) be the same..

So either the companion app team consist at least partially of people who worked on the acutal game, which would mean they are kinda lying, or they could also make a PC version in the same way - with a seperate team - so that it would not "hold" the console version back.

Either way is basically a way of flipping PC gamers off with the hopes of them not noticing, so it won't hurt sales (now and later).

How is 20 days without being banned difficult?
Just because it's 3D doesn't means it's good. the devil is in the details. I prefer visuals that are nice to look at even 10-20 years later, because those just "fit" and have lots of nice details.

For example,I currently play XCOM Apocalypse again, which does not exactly feature visuals up to todays standards. The new Enemy Unkown does feature a isometric perspective too. That is totally fine. I also consider playing Diablo II again, and pick up OMF 2097 again every few years..

Just as with relastic, the perspective doesn't determine if the visuals are actually nice to look at.

I admit i didn't see the new content, given that the majority is still hidden away, and i didn't test whats available on the preview server.

But if you would have spent like 5 minutes in the official forums, you would have seen that the general opinion on Neverwinter and module 4 is totally different from what you where shown.

A guided tour, or rather, watching someone play will always be different from actually playing - for months.

Forget about ecomic problems (which are huge) and balancing issues (the only balance they knew is the "account balance")  - the worst problems are the bugs. Bugs everywhere, many since the beta or even before. And with each week (yes, that includes weeks without any patches, where they only do server maintenance) they introduce more. And on top of that, a nice layer of lag.

They are also extremely skimpy regarding skins - be it armor, weapons or anything. Even the premium mounts are often just color shift, moving a piece of cloth somewher else, done. Many share animations. But yeah, bugs are the worst thing.

Don't get me wrong, the game can be fun, but it is a far cry from the imaginary game described in the article.

Screens look god, but seriously, using Two Steps from Hell in the trailer? As someone said on Youtube, Ubisoft should (and is) able to create their own music.

Besides, Two Steps from Hell is overrated anyways, they try too hard to be "epic". It *does* sound good, but only the first few times, and the songs are kinda generic and feel the same.

Back to the topic, i hope they return HOMM V or even better III with this, given the lackluster VI was. Chances are prettty good, given that IV was bad, too. Kinda like Windows, every other version is shit.

Given the lack of quality, both technical (bugs, lag etc.) and content wise of many so called AAA games, Chris Roberts can do basically what he wants and still be up to the standard. Even if all he does is order pizza and ferraris.

And there have been many cancelled games, even far into production. The backers all knew (hopefully, after reading up) what they were paying for. Even more so if you pay for something thats not part of the initial funding. It may be unfortunate if SC never sees the light of day, but all this rage directed at someone who at this point is still innocent, while there are multi-billion dollar companies that do basically the same thing..

Getting a refund after having played 100 hours because "i didn't like it" is hilarious. On the same time, it's stupid that developers and publishers get away with nearly everything. From simply not fixing bugs to outright changing significant features. They can advertise a game as "the new standard for PVP in MMOs" and after getting millions from pre-purchases suddenly drop PVP completely.

There are other businesses with pre-purchase, but it's either for the final product (like, cars with high demand vs low availability, so many luxury cars), or you make a contract with whoever will ultimately deliver the prodct, Like, for a house or a yacht or something. Imagine you would buy a 2 story house with balcony on the seaside, and when you finally get handed over the key it's a one story house without a roof.

No company would be able to claim "subject to change" there. You ordered and paid for something, it didn't get delivered.

While it's still mostly the fault of the people who *do* pre-purchase despite this, the fact that they take money and are allowed to change basically everything is just as stupid.

Pre-purchases should be more regulated. There have to be several steps with distinct regulations. A beta step, where major features might change, but with a big warning sticker to everything. If you buy and it's different then expected, bad luck.

Then, a pre-purchase step. That should be like a contract. If they want to change anything major, they have to contact *everyone* who pre-purchased and offer them their money back (and maybe a discount) on their own. It's not the customers responsibility to keep up with development at this point.

And finally, the finished product. Everything you claim is in on the website or the box etc. has to be in, or customers can return it even after clearly having enjoyed the hell out of it for a month or whatever. After all, it's not what they paid for. Your fault for allowing them access to something they didn't pay for..

Ultimately the combat system itself isn't that important, it's how it's executed. Just because you have tab-targetting doesn't mean you have to be frozen to the ground for 10 seconds each time you use a skill etc.

Overall, i like the combat system of Vindictus the most. You really had to learn the boss. Most other games, if you are one tier behind the latest set, you got no chance fighting anything. In Vindictus, gear allows you to have less skill, but it won't win the fight for you. And if you got skill..i could solo some of the easier bosses, but nothing past Titan and Thor (hero difficulty of course). And  i had full level 80 equipment etc. I could have got a bit more gear, like, a +15 weapon and so, but that would just mean i would win 3 out of 100 fights instead of 2. And some guys fight even the Vampire bosses or Iset solo..naked. Some are actually faster then a full group.

I would love for that movie to be awesome. Alas, most if not all games turned movie failed hard. Especially with live action.

They should have animated short stories themselves or ask an animation studio. I do not even play LoL, but those animated shorts are awesome. And the Blizzard animations for their games are awesome, too. How i'd love to play D3 everytime i see a trailer. - not convinced on the game though, but that wouldn't be a problem if it's all about the movie anyways ;)

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