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All Posts by Anireth

All Posts by Anireth

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567 posts found

Why would you still cover Destiny anyways, the hype is gone. Haven't heard anything about it in some weeks.

Besides that, i somewhat agree with Xeno.phon. You guys are all over the place, but besides official updates of the US version or "the best xy of 2015" and so, you aren't doing much. If you have to much time on your hands and not enough content, why don't you try to cover international versions (esp. Europe) a bit more?

I noticed a several lack of that while still playing Vindictus for example. Speaking ouf it, the latest news was from 2013. Whats up?

You might also want to consider differentating between those versions somehow with the new layout/site, because so far it's a mess.

To sum it up: I do not mind you expanding, but seeing how you barely cover the basics of the core topic. You are also quite selective on what you add. Why is Dead Island on the list, from 2011, but games like The Witcher 2 (released just a month before) is not? What about Killzone Shadow Fall? It also has been 3 weeks since E3, i don't see Horizon Zero Dawn. Lightning Returns: Final Fantasy XIII was also released in 2013. Torchlight 2, despite being released *after* Diablo III, in't there, either.

So step up your game and consistently cover first "real" MMORPGs, and if you decide to expand, *consistently* cover such games, too. If you pick your favorites or whatever, you have to deal with these kind of questions.

Why exactly do you report this right now? I mean, i don't mind you reporting it, but why now? At least sine Morrowind, there have been attempts for multiplayer/coop mods. And for Skyrim itself..a month after release, there were already reports: http://kotaku.com/5868662/skyrim-now-has-multiplayer-sort-of

I know that multiple other sites reported about this one here in the last few days, but i don't get it. It's not really different from the other attempts so far. Which is unfortunate, because i'd love to play it with some friends. Doesn't change the "issue" at hand though.

The biggest problem is them insisting on calling it an "expansion". Given that you can not buy either the current content nor the future content individually, together with the price tag, it's clear it's not an expansion but simply a new game.

Like FF IXV A realm reborn vs FF IXV or so.

I begin to think the biggest issue is the naming. GW2 = $50. There is no such thing as an expansion, as you can not buy HoT individually. The only product they sell right now contains all the content. All zones, all classes, all items, you name it.

If they would sell a cheaper version that is only the new things, even if it still costs like $30, so you spent $80 in total, this whole thing would be a non-issue.

But this way, you have to buy the complete game twice. As some people took WoW as an example: Blizzard sells WoW and the latest expansion individually. The "base" game costs $10, the expansion $30. So you can buy only the base game, really cheap. Or you can upgrade, relatively cheap. Or you buy both, which interestingly isn't available as one product, but it's still cheaper.

FF IXV is similar, you can buy the base game, you can buy the expansion, or you can buy both. The expansion is $20 cheaper than buying both - the exact price of the base game.

Seeing how Amazon sells GW2 for $20, HoT should either be $30 or $50, and the bundle should be $50 or $70, depending on whether they really think HoT alone is worth $50 (hint: They priced in the base game. It's only a formallity whether $50 = $30 for HoT and $20 for the base game, or $50 for HoT and $0 for the base game).

As said initially, the difference to WoW or FF IXV is that you can only buy the full game, for the full price, there is no expansion.

UO2? Not sure about that. There was a time for it, but that has passed, and i don't see it coming again for now. Not unless EA is willing to take a big risk and really do a UO2, a true "spiritual" successor, and not just slapping the name on some random game. If they do it, they might createa a new "sandbox" area. I really doubt that, though. Most likely, they will not do a UO2 in the first place, and if, it will have little in common with what actually "made" UO.
Mod creators gettting paid does not neccesarily mean we as indiviidual players/customers do have to pay. How about the publisher pays for it? It's ad and content for their game, they should pay for it. We as players/customers already paid for that content by buying the game and the 234 zero day DLC.
 
Most articles, like this one, completely ignore this aspect, which just shows how brainwashed we as consumers are.

Why would they clean up the mess module x caused when they introduced module x without cleaning up the mess that the then previous module caused?

And be careful what you wish for, while i was playing (up until right before module 4) they usually broke more stuff than they fixed with each patch, and totally unrelated things on top of that.

Allowing paladins to use swords? Better forget about completing your main story as wizard. Stuff like that.

"megaserver" just means no servers. Or if it's still multiple servers (often enough), it's no different from regular servers. It's just a buzz word, nothing changed since 40 years ago.
So, do we still need Uplay for Ubisoft games on GoG.com?

Numerical score? i understand that for things like 3DMark etc., but a game benchmark should give me the lowest, highest and average FPS, everything else is superfluous, and if it doesn't show FPS the benchmark part is usless.

And if they do mean FPS...then they should actually say so. FPS is not a random numerical score.

The way it was implemented was just a cash grab by Bethesda and Valve.Taking 70% of the money, but shoving all responsibility away as far as possible.

If they care so much about recognizing the hard work of modders, why don't they pay themselves? A good mod is free marketing, and potentially more sales.

They should be forcec to pay the creators of widely used mods a percentage of the profits from the "box" sales. After all, when someone download a game illegally, it is automatically counted as loss for the company. So if someone buys the game once a mod reaches a certain percentage of downloads compared to number of copies sold, it must be because of that mod that someone bought it.

Should a mod reach a significant portion of the "box" sales, or even get higher downloads, the creator should recieve the majority (70% sounds good, doesn't it?) of the revenue from the copy sold.  I mean, it's clear people only bought the game to support the modder. Why else would you buy the game that late?

And if multiple mods qualify? Well, everyone deserves his share, so we just have to raise the percentage given to modders to 90%, so we can pay them appropriately. If the publishers didn't manage to make a profit before the modders take over, it clearly wasn't all that popular, and the game is basically just a empty hull the mods give life too.

Digital copies cost the company nothing anyway, so they would stil make some profit. If they want to avoid having to pay all those modders for evey copy sold, they are free to talk to the modder in question and offer to buy the mod and/or to hire him/her.

And what exactly is so special about D3? D1 & D2 did that already.

And Guild Wars did it with it's "hard mode". Vindictus also features 3 modes: Normal, Hard, Hero, and allows for different modifiers independently off difficulty. Modifiers are something like enemies do 50% more damage, or no revive items (so only via skills, and only one class had (has?) one, and that is not a dedicated healer, there is no such thing in Vindictus).

If you truly wanted a challenge, you did the end game raid bosses solo, or (probably even harder) the mid game raid bosses on heroic. Add 50% more damage and even a single mistake meant it's over.

It is quite a neat idea, allowing the reuse of literally all content and not locking people out from ever seeing certain areas while still giving players a challenge. Maybe MMOs should go even further: Unlimited difficulty modes.

Every time you beat a certain area/instance/quest, everything gets increased by a certain amount. Stats of the monsters, monster count, the amount of monsters you have to beat to finish the quest..

Heck, it could even rise faster and faster. 10% more each time. So first try, you need to kill 10 monsters, each 100 health. Second try, 11 monsters 110 health. Third try, it's 13 monsters with 132 health. Then 17 monsters 171 health. This would scale incredibly fast. Soon, each monster would be harder then any static boss, and you fight like 271 of them at once.

Maybe people would finally stop complaining about the game being too short and easy after they used every shortcut possible and playing 24 hours straight to be first, instead of actually, you know, using the content.

Alternatively, get rid of all this and make a truly open world like UO did, with "random" distribution of difficult monsters and instances, and no single point of power. Levels decide everything right now. One experience point more or less out of millions decides whether you have any chance at all at doing something, because it determines your level, which in turn the skills you can learn and the amount of skill points are tied to, and which gear you can use etc.

In UO, progress was nearly continous instead of this discreet steps. The difference between having swordsmanship at 99.9% or 100% was miniscule and not noticable in combat. Better armor was noticable, but between each tier, the difference was way smaller then even between max-level armor and actual "end-game" armor in most of todays MMOs.

The day of the WoW style game is over? Big news. Wildstar proved that over a year ago.

Doesn't say anything about games that divert from that formula. Most eastern MMOs, and just because they don't release in the west doesn't mean they don't have a bif audience. And most of the top voted games in development are (supposedly) also different. Whether they actually turn out different and/or good is another matter, but irrelevant here.

Smedly sound like all those WoW fans up that don't know that WoW did not invent anything and is hardly the first MMO. It was more polished, franchise already had a huge fanbase, and it became the most popular (subscription based) MMO, sure. But it was just the logical successor to something like EQ2, nothing groundbreaking new or anything.

So "WoW"-style is wrong in the first place and doesn't say anything about games like EVE, Crowfall, Camelot Unchained, The Repopulation, Shroud of the Avatar etc.

One can only hope that the days of the Smedley-style predictions are over soon..

Time to start with VH II i guess.

Currently reading the Wheel of Time. Read the first few books years ago (easily 15-20), but now decided to read them again from the start and to complete the series.

It certainly has a lot to offer, but current MMOs (or in the "near" future, 5-10 years) won't be able to make use of half of it. While the story certainly leaves enough room for any amount of games (even without the ages repeating themselves), it's unlikely we would see any more of it once an MMO swoops up the WoT gaming fans.

Maybe they should do another WoT (non-mmo) rpg, and this time not focus on the engine, but on the game.

On top of that, not everything has to be turned into an MMO. Or even game.

On the other hand, while we are speaking about turning stuff into a game/MMO, i'd love to see a good Babylon 5 game. Though another series or big screen movie would be preferable..

F2O ganes cost exactly as much as you are prepared to spent on them.

Vindictus. Leaves everything else behind in dust with regards to combat.

Age of Conan is kinda nice, too, but far from it. TERA is really bad compared to it.

Blade & Soul if you want kung-fu fighting, but it can't hold a candle to Vindictus.

Non-MMOs, maybe try Blade Symphony?

A wallet is a temporary work-around, not the solution. A solution is to not have that many currencies that you would need a wallet. Neverwinter does have such a thing, but it can't hold half ot the currencies you need. Well, okay, maybe it can technically hold all currencies, but only one stack then, and one stack is far from enough.

Same thng with inventory sorter. I won't say no to it, i use it often enough when it's available, but surprise, there are games where you don't miss it, because there are only so many items you need to carry around at once, including loot.

A bigger problem is when items of the same kind don't stack due to some hidden stat, like, mob A drops "broken sword", mob B drops "broken sword", but it's a different one for some reason, even though you can't do anything with it besides selling it as trash. Or even worse, items don't stack at all. Like, many games do not allow you to stack equipment, only resources, potiions and the like. Worst of all, some games do not just make note that you found 5/10 swords that you need for a quest, but you need to carry them all in your inventory, and  they do not stack.

Many  games also have arbitrary (often low) limits for some things. Like, you can stack resources up to 999, potions up to 250, candles up to 17, and food only 3 per stack.

Fix both these things, and you don't a wallet, inventory sorter or remote deposit.

A bigger problem (though relatively harmless on Steam) is what people call coop. No, Civlization or Starcraft or Battlefield do not have coop. Thats multiplayer. Coop is when you play through a story together, not when you just happen to be on the same map.

I absolutely love playing coop, but you have to sift through so many multiplayer games...

Heya, you guys are always craving for the good old times. And besides playing A Link to the Past or The After Years again, CrossCode might just be the thing.

It's currently running a crowdfunding campaign, having about 55 hours left right now, and it has not quite reached it's goal yet.

http://www.cross-code.com/en/home

https://www.indiegogo.com/projects/crosscode/x/10599074

It's on IndieGoGo because unfortunately, Kickstarter doesn't allow projects from Germany for another 3 days..

Just check out both links, play the demo and decide for yourself whether it's more worth of your money than the next bugfest calling itself MMO, or the next "AAA" game with 5 hours worth of content even when including the 572 zero day DLC.

I was skeptical before tryiing it, but the demo convinced me of supporting them.

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