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All Posts by Dzone

All Posts by Dzone

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296 posts found

Elite marks aren't that great. I only tried one for a little while. Aperently the one that's on the hunting board for this week on my server is in coetheas central highlands. The mob is shared among everyone. He's said to have a respawn rate at around 30 minutes, and can literally spawn anyware in that entire zone. Also the mob dies literally in seconds. He's extremely squishy.


I tried an elite mark once, and quickly decided I wasn't gona bother with that feature and focus on everything else they put into 2.3, oh plus I still need leviex and mogex to do still on top of it. Oh and crafting, which I havnt hardly touched.


I'm gona treat elite hunts like I did fates. If I happen to see one while doing other things i'll take it on, if not I'm not gona bother with it. Hopefully the'll fix elite marks soon :(

Umm back in the day ffxi quest's seemed different. For one you didn't know which npc's had um. Two, you couldn't do every quest in the beginning. You had to raise your fame with the city for the other npc's to offer you there quest. The quest's themselves were different from each other, veriaty of things to do.


What we need is a quest system like ffxi's. Start out by doing simple fetch quest's. Then later on as you become more famous. In a progressive way have more elite quest's open up that's gets more challenging over time.

I've noticed this with ffxiv arr. Every dungeon, primal, each one has a piece of equipment for all jobs in the game. No matter what job you level, all your stuff will come from the same content. So thers no veriaty on how you obtain stuff playing multiple job's.


FFXI was a lot different obtaining gear. Rare monsters would usually drop really good gear, but only for specific jobs. Same with the bcnm's. Like the 40 bcnm could drop erase for whm's or this other spell for red mage. All the gear for all the jobs were really spread out omong all the content in the game.


If most mmo's are like ffxiv arr, how come all the gear comes from the exact same thing nowadays. Is this what people really want? Me personally I like a veriaty of stuff to do, not just do the same thing over and over again no matter what class/job I play.

A for me.


This is like comparing ffxi to ffxiv arr.


FFxi. I could play countless hours everyday and always have something to work toward. That entire game was nothing but very long goals to accomplish on everything. Everything took hours from farming a rare drop, waiting for a party, traversing the world. When you finally reach the end of any goal, it really felt like an accomplishment, and not everyone on the server has reached the same goal. Everyone had certain goal's/hobbies, everyone wasn't everthing like in modern mmo's.


FFXIV arr.... well everything in that game you can complete in an hour or less, for the most part. Ther's like 2 things in that game that actually takes awhile to achieve (Coil, and atma weapon quest) other than that its all 1 hour or less. I literally get bored after about 3 hours loged into ffxiv :(


So ye, I much prefer slower paced, long term goals to achieve. Cause I have as much free time now, just as I did over 10 years ago. I havn't changed, only the games have. Hopefully Archeage will finally be my new home for years to come /crosses fingers.


So I've been neglecting coil for a long time. I've been doing everything else ingame but crafting/gathering. I've leveld all classes, completed all the hm's and side story's, doing dailies. I just never q'd for coil until today.


Guss what, that very first run of T1 ended up just zerging down the first boss, someone sac pulling all the mobs to the 2nd boss, final boss just zerged him down, totally ignored the slime phase, and won it. Also I didn't get the map achievement either :( That's why I hate doing older content with DF groups. I woulda enjoyed it more if we took our time through, and watched the CS's. Same thing happened to me with my first CM and Pratorium runs, months ago. I'm forced to skip CS's or i'll get left behind.


I was hoping that I could find a static beginning from the very beginning of coil, but everything that I've seen is T5+. That's unfortunately a problem with this game. If you don't do the content while its new, then most of the community will have moved passed it.


Would really love to join a static where we can go through coil at a normal pace and learn it together, if that's even possible now.


I also need to learn the EX primals, ultima hm, levi hm modes. Would be really nice to find a group of people to progress through all this content with.

I always log into this game everyday at around the same time. On my nights off i'll stay on abit longer, but after I hit that 4 hour mark, I end up just standing around wondering what to do now.


My typical day is this:

1. Q up for my low level roulette

2. Go do my beast dailies

3. Farm bray, hatali hm's a few times, get tired of it by that point.

4. Do a few rounds of battle leve's to gear up my retainers some

5. spend like 5 minutes checking on my retainers

6. Do a few guildheast's, those are really quick.


Pretty soon I'm gona have enough for my first book to work on for my atma weapon, that will definatly give me something to do :) Hopefully with that, it'll keep me buzy for awhile after that 4 hr mark. Seems like I complete all those things I listed in that amount of time.


I never had that problem in ffxi to be honest. Back in 2003-2005 era, I would get home from work around 7am and log into ffxi. If I was off the following night, I would just stay loged in until around 10pm the following night. Then I would get up around 6am log back in till 2 hours before I went back to work the following night. Even being on ffxi all that time I never semed to run outa stuff to do, but with ffxiv arr after that 4 hour mark it always hits me, and I end up loging off for several hours before I log back in. Never had that problem with ffxi.


Anyone else have that problem with ffxiv if its your day off and your like what should I spend my whole day doing? Only to end up taking a long break from it instead like I always do. I end up just browsing the internet, bored outa my mind lately. I really wish this game could hold my attention for really long play sessions, hopfully those atma books will do the trick.

The 2 mmo's I've played recently, gw2 and ffxiv arr. Something that botherd me the most is that pretty much everything could be bought directly from npc's or gotten in the game directly some how.


In gw2 I literally level all the way to cap and only used the AH system once. Now I found myself in the exact same position with ffxiv arr, only purchased maybe a few things. Expecially once I got to cap in ffxiv thers these npc's that have every single slot of equipment just by trading these items you get from grinding dungeons or primals. Only thing that npc is missing is weapon/shield. Those are obtained through dungeons or primals. There also unique/untradeable so you can't sell even if you wanted to.


I hope all modern mmo's aren't like these. Hopefully I'll find one that most of the stuff you use is either rare loot obtained from other players, or crafted.


I don't know about everyone else, but the AH system was one of my favorite things about mmo's.

Well thers a lot of people playing, but this game seems to have a high turnover rate. Meaning several people havn't been with it since launch, and not in it for the long haul. At least it seems that way to me.


Like my once fc of 156 members, with around 40 people on during prime time, has droped down to 23 over the past 7 days..... yet I still see tons of people expecially in revanaunts tole, and the starter cities.


The world may seem empty, but that's cause most people don't leave the cities, unless its fate grinding.

Ever since 2.2 came out, that's all anyone wants for manually form parties for. Like 80% of pf stuff now is atma farms. I even joined a group for CT through pt, and someone suggestion doing a 2.2 dungeon instead, and leader decided to do that, so I left. So only option I have to do older content is through random groups with the DF. That is not gona help me or others form those friendship bonds we used to have in older mmo's.


Don't even know if its posable to form a core group for 2.1 progression now. The game will always be like this, either complete randoms from multiple servers to do older content, or a core group of friends to do the new content that came out..... at least that's been my experience since 2.2 came out.


I still have a lot of 2.1 stuff to experience and enjoy, but I guss that's how modern mmo's are now, most of the playerbase just flocks to the new content, while leaving just straglers to do older stuff together, ppl who will never see each other again after there done.

I want a game that takes a long time to level. A game were the best gear Is truly the hardest to get. I want it to have long-term goals where i'll always have something to work for.


I hate modern mmo's where I feel like I hit a roadblock since I level extremely fast, and everything is handed to me on a silver platter.

I'm looking for a game with a stong playerbase economy.


1. Gathering Fish that are used by cooks alot

2. Mining, harvesting, gathering bones, ect, which is used a lot by crafters.

3. Farming monsters for crafting meterails, that crafters use a lot to make things

4. crafted armors/weapons, ect that sell really well to other players

4. Keeping up with the AH everyday to watch the market, and to go out and gather stuff to sell if it runs out.


I'm looking for a game that has a really stong playerbase economy. With a lot of trading going on within its playerbase. I don't want a game were npc's and the game itself gives you everything. I want a game were most of the stuff you use is from other players.


Any game out there like that?


Havn't reach much of the thread, but ffxiv arr has the whole trinity system. All the bosses have a unique mechanic on beating it. They get really complex. at end-game. Have to memorize a lot more. Its always the exact same fight each time though.


They have dumbed down that game a lot though. Not that many spells or ability's to use. Expecially as blm I just use fire 3, fire till im outa mp, then blizzard 3 to replenish it. Then just repeat that cycle for 90% of the time. Very strait forward combat in that game.


The trinity is still there in that game, just not as complex as the older mmo's probable were.

When I was playing GW2, when it was first realeased, I notice that there were npc's everywere that had all the gear you needed to purchase directly from. I hardly ever used the AH in that game. Everything, I literally just bought straight off the npc's.


FFXIV arr, same thing. There so much gear available from so many npc's. Npc merchants are placed all over the place and sell exactly what you need. At cap in that game, all your I lvl 70 and ilvl 90 gear is all gotten from 1 npc in mor dah from trading tombs, and don't cost any gill (money).


Even with ffxiv arr, 99% of the gear you get from dungeons, not just end game, but all dungeons from the start, all are pretty much unique, untradeable. Which means you can't even trade, or sell on the market boards (Auction house).


Final fantasy xi, a lot of that gear was crafted, droped from mobs, got from instance fights. Most of the gear was sellable on the AH. I used to spend everyday browsing the AH and watching the market. For example, if I saw the AH was low on black soles, I would go to port jeuno and fish those up to sell. FFXI also had consumable that would run out, like food, potions, ammunition, that crafters would keep a healthy supple up for trade.


These 2 modern mmo's, GW2 and FFXIV arr, I very rarely even take a look at the market boards, AH's, anymore. In ffxiv arr, ever since I got to cap, I have literally only bought 1 thing. That was a ilvl 70 shield for my blm. I have been playing ffxiv since launch and have always had a surplus of money and nothing to spend it on, really...


What happened to the days when a lot of the gear was tradable, got from other players, and had to work for? What happened to the player driven economy?



I've been seeing on these forums ppl wanting games like there old ones used to be. It got me wondering why people left there eq, asherins call, Daoc, ulitma online type of game to begin with.


I used to play ffxi for around 2/3 years. The reason I quit that was because while doing a tier 4 znm my computer rebooted on me and never could load windows again. It ended up taking 3 months to get it fixed, and they formatted my hard drive and I never took the time to reinstall the game and update it. Aventually though I did do back to it a year later, but all I did was fish and got burned out on it. I ended up just playing a slew of other mmo's since then and never could really stick wiith one until ffxivarr.


So what were ya's reason for leaving that old-school mmo to begin with, only to find a new one?



The things that I liked from ffxi that they completely removed from ffxiv arr


1. The 3 nations in ffxi were always competing with each other and each 7 days, there would be a regional world rank 1,2.3, also each region in the game, on the world map, would show which nation controls that area, or if the beastmen controlled it.


That system had several effects on ffxi.

                1. Regional vendors would show up in the city that controls that region.


                2. Could do a supply run to an outpost in that area, and could later warp to it. It would be cheaper if your nation currently owned it, but if your nation didn't own in a different week, the price would go up. If beastmen controlled that area, you could not warp there at all.


               3. The local guild's and some shops would sell better items if your home nation was ranked 1.


2. In ffxi all your skills would skill up differently, completely separate from the job's levels. That created groups that would form skill up parties and go out and camp in different locations across the world.


3. In ffxi, it had consumables that would aventually run out from arrows, bullets, ninja tools. That kept the crafters buzy, keeping the AH supplied with the most demanding items.


4. In ffxi, all your blm and whm spells had to be either bought from an npc, or farmed offa mobs or instance fights. None of your spells came naturally to you. Was like that with pretty much all jobs.


5. FFxi had Blue mage, and that job got to spend a TON of time learning there abilities from hundreds of mobs, scaterd throught the world.


6. FFXI had NM's scaterd throughout every area in the world, some had much longer spawn times than others. A lot of the best armor, weapons, droped from those, and several of those were in high demand.


7. The dungeons in ffxi were completely open. Which meant you would go in and go whichever way you wanted. We could mine, dig up bones, fish, lots of random quest's had you going into um. We used to even xp party in several dungeons, and skill up in um. Even hunted NM's, and farmed those solo in general. There was no times, no laid out path you had to follow. A lot of dungeons had multiple levels, and very complex to get around. Even some party of the world you could only get to, by going through a dungeon. EX: has to pass through crawlers next, to exit to Simurg's spawn area. Garliege Citital, that place had 3 gates you needed people to stand on swiches to open for you, to get to the other exit in that one.


8. FFxi had a few ferries that you could actually ride and fish on. Even a pirates ship would sometimes show up and attack you, and even a few nm's on those. The airships you would actually fly on those to.


I still play ffxiv arr though, I love the graphics and the battle system. Those are just some of the things I miss about ffxi that were completely removed from ffxiv arr.


Anything ya miss from ffxi that wasn't included in ffxiv arr?


I've been playing final fantasy 14 arr since release, but I've stayed away from endgame until now. I've notice that once patch 2.1, 90% of the stuff I see put together is for the new stuff.


I've heard other mmo's are like this to, everyone flocks to the new content and clears it out and wait's for the next patch.


With how fast progression is with modern mmo's, if someone was to join the game like 12 months after its released or later, how is that person supposed to progress with all the older content in these games?


Reason I'm asking is I feel like I've already gotten behind most of the playerbase in ffxiv, even though I've been playing pretty much every day since launch. I've just stayed away from end-game till now. I've been going to the official forumns and all anyone talks about is how this new stuff is gona be ez, since aperently most people are stronger than the content there releasing soon..... yet it will be good for me.


Yet doing this content with much higher geared players is gona make me look weak in comparison... I can only imagine what these modern mmo's will be like for players who begin the game late after there release. .


How in the world are people supposed to catch up in modern mmo's?

Seemed like ffxi was different. Peaple stayed around for the long haul. They didn't play in short burst, only to return for new content. At least it wasn't like that for me.


I guss games have changed to where people are able to finish the content, take a break, only to return when new content arrives.


Wasn't always like this :(


Final fantasy xi had so many long term goals for people to go after. EX: fully upgraded relic weapons, NM hunting, Farming, to just leveling to begin with. FFXIV arr on the other hand, everything comes to us much smoother. Maybe after a few years it will have long term goals for people to go after, and not  be able to complete everything in the new patch again...


Its funny, I've played for 7 months and have pretty much completed everything from level 1-49. Done all the hunting logs, leveled all classes to 50, completed all the class/job quest's, done all the quest's in game, but a few, like the barber one, the treasure hunting one, the crafting one, pretty much all the others. Max rank grand company, max company seals. Only need to unlock Summoner and do its job quest's.


Havn't really toached endgame yet though, but the game as far as 1-49 is pretty much done for me now. Now I'm forced to do endgame or level another character, which I don't see the point in, unless I wanna relive the quest-storyline again, which I don't wanna do.


My login time now is, doing the daily beast quest/ daily roulette, daily guildheast, and run a few more dungeons, and do battle leve's while waiting the the duty finder box to pop up. That's really all there is to do at endgame. I do those leve's so I don't end up just standing around revenants tole like everyone else seems to do. Standing around waiting for a duty finder box to pop up isn't what I consider fun. Even in ffxi while waiting for a pary I used to hunt nm's, while farming. Well at least I found 1 thing to do while waiting in ffxiv, well until I run oute leve's to do for the day... I'll prolly pick up fishing again and just fish while waiting for a dungeon, or primal.

I feel like I'm experiencing the same thing with ffxiv that I did with GW 2. When I was playing GW 2 my once large guild literally died off after like 3/4 months.


Now with ffxiv arr I've been playing since launch. I remember back in the beginning we had usually around 40 people on. Today the guild roster has like around 160 people, but this past month or so, I usually only see around 10-20 people online in the afternoons during prime time. I've even counted 15 characters left the guild the past 7 days...


It's very rare to see anyone chat in our chat channel. Past month literally only like 2,3 times someones very briefly asked if anyone wanted to do some endgame content.


I've personally just been doing the exact same thing every day now. FFXIV just feels like a solo game now, more than it did in the past. Its become a lonely experience for me. Even in the game I see people all the time, but 90% of the time no one ever talks.


The thing is, when I played ffxi people in my linkshell were usually asking for help. We often talked to each other. We became really good friends over time, but it just hasn't been the same experience for me with ffxiv arr.


Has anyone elses free company dried up on um like mine has?

I've been gaming for around 20 years, started way back on the atarie 2600. When I was younger, in elementary school I didn't game as much. I used to hang around the neighborhood, ride my bike, skate, hang around the other kids, climb trees. Soon as I hit middle school and we moved, I've always stayed in my house. Never hardly talked to anyone in school and just gamed when I was home.


When I graduated I got a full-time job. Now for the past 15 years, I've always just worked and whent strait home to play games or watch tv. Still live at home havn't really changed my whole life. Never had a girlfriend, always been to shy, but my job has got me socializing with people at work, but never when I'm off work... well kinda socialize sometimes in mmo's though. Only time I ever go anyware, is those 3 weeks of vacation, my parents always take me someware.


If I really get into a game again, for while I will prolly put in around 40 hours a week. Nowadays I always have a set time I game each day, always go to bed around same time and get up same time every day. Back when I played ffxi though, sometimes I would stay up all day after work just playing that. I guss modern mmo's just don't have me doing that anymore, I've never felt like playing ffxiv arr really long sessions like I did with ffxi, even though I have the time for it on my nights off work.


So ye, I've had this erge in the past to get out some, expecially a few years ago, for months, I really wanted to go to a concert and was periodically checking ticketmaster and saw my favorite dj was actually gona be performing only 1 hour drive from my home. I couldn't miss that chance to see DJ tiesto. I had a really good time that night. I wasn't nervous at all being in that crowd and just had a really good time. Really surprised me. Was so refreshing actually doing something outside the house for once.


Ye I prolly need to get out more, somedays I kinda want to and sorta getting bored with ffxiv arr. Been playing that everyday for the past 7 months. I even try not to look to much at attractive girls at my job, and always tell myself that I don't got time for that, that would mess up my gaming time.

What's always confused me is.... How come all final fantasy games from ffX onward were fully voiced except for ffxi and ffxiv arr?
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