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All Posts by Dzone

All Posts by Dzone

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334 posts found

Why do dev's design games where you end up running the same instance dungeon 100's of times for gear. What that causes is peaple after awhile just end up rushing through the content to get what they want, since theve prolly gotten burned out of it after so many runs.


These instance dungeons, its the exact same run no matter how many times you do it. Mobs are always in the same spot, bosses all have a set rotation. They all become completly predictable.


Plus the way the game sets up peaple automatically meaning you'll have some peaple who are new or maybe only done it a few times, paired up with peaple who have done the instance over 100 times. That just causes the content to be rushed through and not alow the new commers a chance to go at a relaxed pace and enjoy there journey.


Well i'm talking about my experiance with ff14, but from the vibe i get other mmo's are like this to.


Making peaple do the same content over and over again causing them to wanna just rush it and get it over with. Is that really what the largest portion of players want in mmo's today?



Originally posted by Reklaw

I was actually asking our well know friend "google" and was amazed that most largest maps are still singleplayer games even though MMORPG's or MMO's are played by thousands of people playing similtatiously on one game world.

So I would expect most MMO's would be allot bigger then many singleplayer games. Seems just a few as some have already mentioned and seemed confirmed with what I found on the net.



 Makes me thing of skyrim. If you ignored fast travel in that game now that game world was extreamly large. FFXIV arr on the other hand takes you like 15 minutes to get from point A to point B without fast traviling no matter where you wanna go. I dont hardly bother with fast travel in it even though its there.


Vanguards world was really big, but at the same time very empty and they shut that game down.


i remember over 10 yars ago, when i played ffxi that game had a really large map. It took me like 40 minutes just to run from bastok to valkurn dunes. Alot of places could take you around an hour if you ventured out really far


I guss as time goes by maps just get smaller then what they were b4 in the mmo world.

I enjoy the game, but i don't really like the economy. The thing is once you get to 50, there is so many ways to gear yourself without other peaple. Most of the gear that drops in dungons are rare/ex which means you can't even put that stuff up on the market board. Like 90% of the gear drops are like that.


Plus thers these npc's that has full sets of gear you can get from just by trading certain items to them.


Everything pre 50 armor/weapons is well under 100k on the market board on my server. The only thing that comes close is HQ i49 gear, and that's because peaple can spirit bound those into meteria which actually sells for prety high price, for the tier 4 stuff..


I have literally played this game for over a year and have only bought something from the AH a couple of times. One time was i needed a certain weapon to begin my relic quest. Other than that i dont remember when i bought anything.


Even youshi said that the market board is mainly just for Cosmetic stuff, which aperently alot of peaple care about, i dont really care what i look like, guss i'm weird.


Also food/potions you dont really need unless your an end game raider, cause everything else is made for casuall players.


I remember back in ffxi the world was dangerous and peaple used items like sneak oil's, prism powders just to travel around, those items dont even exist in ff14. Ammo,bullets,ninja tools, none of that exist in ff14 either. So thers no items that are only crafted that peaple need to replenish in this game. That hurts it alot to.


I used to craft, but then i got to lvl 50 and descoverd all the ways i can get stuff without bothering with crafting. I basically stoped bothering with crafting at that point. Peaple have told me that crafting is important, but i just dont see it. I only see crafting as a completly optional thing to do if you like that sort of thing.


Plus you can't just join the game and go full crafting from the get go. You havto level a class to like 10 and do the main storyline to unlock crafting. Plus when the expantion pack comes out, you pretty much have to complete the entire storyline just to have access to the new areas to gather stuff to craft with. So ye crafting full time in this game is impossable.


I hear eve online is really good when it comes to pvp and player driven economy, and i bet you could just full time craft in that game if you wanted to.... here your kina on rails, but i still enjoy it. Well untill pantheon comes out, if ever, i'll prolly check that out. But for now ffxiv is where i'll be :)

i remember back in ffxi, peaple didn't seem to rush, but that was the way that game was designed. For one the dungeons where mostly open. They didn't have a goal. There was no timer counting down. You could go in by your self or with however many peaple you wanted. Peaple would go into dungeons to just farm, or stand around certain areas for hours just waiting for an NM to spawn. Same way with the open world.


Even in ff 14's open world, you better hurry or you'll miss out on this FATE. Even those have a timer going down and if no one is there and you get there with like 5 minutes left on the clock, you better hurry or it will fail.


And yep i was talking from experiance with ffxiv. Same company that made ffxi, but an entirely diffrent crew and leader than what we had back in the 2003 era with ffxi.


I really hope pantheon soh will be like ffxi/eq were back where peaple enjoy the journey and not rush. I wouldn't mind having downtime back.


Downtime in ffxiv is standing around and waiting 30+ minutes for the duty finder to pop up for dps's. Other than that there is no downtime that i know of.

Its like this nowadays. Rush through a dungeon in like 10-15 minutes to farm tomes for gear. Rush through storyline to get to the point of the next expantion pack coming out so you'll be at current stuff. Rush through leveling so you can get to the good stuff.


Seriously so many peaple these days wanna hurry and get stuff done quickly.


Didn't mmo's used to be more laid back. Were peaple took there time and enjoyed the journey instead of hurrying to finish stuff all the time like it is now.


Its like when i enter a dungeon and end up being in a speed run, when i prefer going a slower pace. That's just the way i am, but its impossible to bypass the rushers these days.

Wouldn't it be nice if mmo's would completly remove npc shops from the game.


Only have mobs/dungeons drop loot to be used for crafting.


Gardeners gather seeds for culunarian's


Fishers gather fish for culunarian's to cook.


Miners go into mines and gather stones for goldsmithers to make jewelry, necklaces, ect.


Farmers, use farms to grow stuff to trade to culunarian's to cook.


End game raids, finishing those would give special rare maats that would be required to make the best gear.


Have all the maats/crafted gear/anumintion/potions/foods/fish/furnitings/tools in game sellable on the Auction House.


Just basically have everything player driven exept the enviroment.





Shouldn't mmo's start off very ez and as you level get progressivly harder. Completly remove general level's from the game and replace that with skill levels.


So basically peaple that arn't that skilled can do like beginning to mid game stuff, but only the most skilled players will ever be able to do the top end game stuff.


Also have gear given that's relevant to the skill of that content, meaning the best gear will come through the hardest content in the game, while the eaziest stuff will just give really low generic stats.


The mmo i play now isn't like this, which is ffxiv arr. In that game i basically got a level 50 and started doing low level roulett's everyday and ended up with a full set of i100 gear. The thing is, that roulette is for dungeons lvl 15-49, and i100 is more than enough for a good chunk of lvl 50 content. Its sad i can get gear like that withought even doing anything remotely difficult. Aperently hunts in that game i think you can get i120 gear, and there is really not much challange in that at all.


I finally did the first 2 end game story dungeons in that game, and it was so ez with my ilvl, i was well over 40 ilvl's compared to the dungeons lvl at that point = no challange.

I know crafters can make hq of most of the gear, but in the end you can get so much gear from so many different ways directly from the game which is better than the comparible crafted item.


Like greens from dungeons usually better than crafted gear. The gear you get from trading tomes at lvl 50 from that npc in mordah is compartible, if not better than crafted gear. The stuff from coil I heard is stronger in comparison.


Gear is handed out to everyone In so many ways that I feel this game would be fine withought crafters.


For example this one guy in my FC started allittle while ago, and is really into this game. Hes 50 rougue now and been progressing with end game for a while now. He asked us the other day "How do I use the marketboard?" So he basically was able to play this game through all the leveling and some of endgame without ever even using the market board. He only wanted to know how to beable to sell an item.


That reminded me of when I first started. I literally whent to endgame just gearing up from quest's and dungeons, never once used the market board.


Now crafters can synth vanity gear you get from dungeons wich has pretty good stats and looks good. Seems like the only thing crafters are really good at is making cosmetic stuff. Aperently the way you look nowadays is very important to people. Even youshi said in the past that the market board is mainly for cosmetic stuff. I just don't get that mentality these days.


In the past crafters used to be needed. For example in ffxi, crafters made bullets,arrows,ninja tools, prism powders (invisible), Sneal oil's (sneak). Those items would run out and people would need to keep buying those from crafters. So that alone kept crafters in demand. With ff14 however, they removed all of that stuff.


Even though crafting in ffxiv is enjoyable, they just seemed to make it pointless unless your into looking a certain way, which I just don't seem to care about, but aperently others do.


Also the market pre 50, nothing even comes close to 100k on my server. Which is rediculas compared to how much money the game dishes out to people each week. Just from doing my daily guildheast and low level roulette with the adventurer in need bonus, I make like 170k a week. Over all the weeks I've played it sure has added up.


Also the supple vs demand is outa wack. I can go out and spend like 15 minutes mining an ore, and end up with a full stack 99 of that item, and with some hq's. Go back and can prolly make 20 items with that. On the flipside the amount of time it takes to sell stuff pre 50, it would prolly take me 2 weeks to sell 15 minutes worth of work. You can only imagine how much stuff I've gatherd over the coarse of over a year playing this, trying to turn all of that into craftable items to sell.... that would take 2 years or more.... I would hafta literally just stop doing everything but craft until my maats run out, because I keep ending up with so much more than what I need its become a reall inventory issue.


I miss the days when crafters were needed and the supple vs damand was a lot more balanced, but ffxiv has that completely unbalanced.



Aperently final fantasy 14 is the same way. The guild (FC) I'm In now has recently got several new players and its more chatty again, but outside of the single end game static group everyone just does there own thing. Thers like 1 person that tries to get a FC group going for regular stuff, but that's it.


Its pretty much with ffxiv's guilds, your either in an end game raid static group, or you just do your own thing, only using the Guild as a general chat channel.

Mine is ffxi, I played it from launch up till like the 2nd part of abbysea came out, and quit it then. I didn't necessary quit because of abby, but rather I stoped because my pc died. It took me 2 months to get it fixed. My hard drive was completely erased and I never reinstalled it.


Seems like 90% of replies are from older mmo's and not the current ones... 

Hopefully leveling will be paced like it was in ffxi. When you start out you were soloing mobs till around lvl 10. You got around 30-50 xp per kill, and xp to next level was like 450. But as you got higher level while in a party you would get around 100 or more xp per kill.


Plus each level required more xp, yet at the same time you were still getting the same xp per kill. If I remember right, the last few levels required like 26,000 xp to level, while you were getting like around 120 xp per kill in a good group offa kill chains.


Basically the higher level, the longer the next level took to get. Up to were it took um like 10+ hours to gain each of the last few levels.


Oh and there were road blocks, starting at lvl 50, where you had to do a quest every 5 levels to unlock your level cap, plus level 70 for the final quest you had to fight the same job npc called Maat, which was pretty challenging for some. To prove your worth to get to go to lvl 75.


I miss that system, hope pantheon is similar.



Back when I played ffxi, I remember one person I used to see randomly around the world some days and would always say hi and wave. That person even would send me a /tell everyday to say hi, was a really nice person. Still remember her name actually.


The other guy who was a galka would team up with me all the time there for awhile, and we would just go out and kill colibries and random stuff. We would chat a lot, he always called me hes little buddy heh, I was a taru.


There was even a time there for awhile, I would group up with our linkshell leader and a few others and camp Simurge every day for over a month at one point. That was a monster that only spawned once a day 21, 24 hour respawn from TOD (Time of Death). I didn't even need the boots that droped from him. I just did it to help um out.


FFXI I actually had a few friends ingame, and still remember some of there character names, been like over 10 years since I played that.


The passed mmo I've played for about a year has been ffxiv arr, and I just have not had that same experience in that game. I"ve been part of like 3 guilds and all of them were very quiet. Even the current one I'm in can have over 20 people online, and literally nothing is said the 3/4 hours that I play during prime time on our server. Every once in a while a few of them will joke around with each other.


Other than that when someone ask's rarely if anyone wants to do something with them ingame, no one ever responds.


FFXI was a social experience that I played for like 3 years, ffxiv arr is a non social experience for 1+ year now :(


Times just have changed, its just the way mmo's have evolved from what they used to be.

Man I miss competition in the open world to. Used to camp nm's in ffxi and there would be other people there as well, and it was first come, first serve. While others watched and hoped that person would die. They usually didn't die though.


Or in garliege citidal, xp camping on the steps and someone would train some higher level bat to where we were, and everyone would take off running to the exit. Lol and we'd all be standing outside the dungeon staring at one another.


Racing against other whm's to teleport people around for some gillz.


Man so much competition in ffxi, but none nowadays since everthings shared, no xp loss, no danger, sad what the open world mmo's have become :(

I used to play sims 3 for along time, and in that game there were no levels. As time went on they kept dishing out expantion packs which added new neighborhoods, and tons of new items to add to your game, and various other stuff, like pets, aliians. That game expanded a ton. It was completely horizontal progression to. You could choose what adons you wanted and just ignore what you didn't want.


Plus other players created Tons of stuff you could download to add to your game as well.


How come mmo's can't be like that. Remove the level's and just expand on the game with new areas, items, so forth. Plus alow players to create objects and trade.


Have mmo's be horizontal instead of vertical progression.

Originally posted by Orious
for an MMORPG I think 10+. For just an MMO they probably half that. I've seen MMORPG group sizes shrink every year and it's somewhat of an annoyance. 

I know what you mean. SE (Square-unex) Whent from 6 full party (final fantasy 11) down to 4 (Final fantasy XIV ARR)


To me 6 people worked out much better then what we have now. More spots for dps, and even room for a support class, aka bard (ffxi).


Er ff 14 4 is light party - 8 is full party actually, but you don't see 8 man stuff until you get to end game.

I much prefer ffxi's system. It has a flat sub fee, 1 doller more a month for each character you add, but 1 character does everything. Only need multiple characters to hold extra stuff.


Ther's no cash shop at all, well at least when I played it. Dunno about now though.


The payments were taken out monthly automatically, so never had to worry about it.


Plus the game was designed to be a huge timesink, which kept the playerbase around for years, instead of what we got now.


Also had no immersion breaker at all, since everything in game was earned ingame, loved that part the most.


unfortunatly SE has changed over the years. Now with ffxiv arr it is a monthly sub, but they added a cash shop as well for cosmetic stuff :(

I just listend to part of a set that was almost 7 hours on youtube. It was part of a record 12 hour set for armin van buuren. It was recorded back In 2002. I remember hearing dj's used to play really long sets like that 10+ years ago. Man they sure had endurance back then.


Nowadays every set I ever come across is always like 60-90 minutes long. That's crazy low compaired to what they used to do. I even remember Markus Shulz making a coment of something about used to do 6 hour sets, but now only does around 1 hour sets.


What has happened to trance over the years. They used to be a very long epic journey, but not anymore. Have they just gotten lazy or what?

I've been playing ffxiv arr since its relaunch. Few months ago I created a new character and switched servers. I kept getting random invites constanly to join peaples FC. I didn't join one until one guild leader sent me a tell and convinced me to join thers.


In this FC ther's usually around 20 people on and I play during prime time. I had some pc problems, been back on the game the past few weeks. Hardly anything is ever said in FC chat. Ocasionally someone may ask to do something, but no one ever replies.


Its crazy how soon after we had a patch update in the past we had like around 35 people on and it was pretty chatty, but a few weeks after the patch were down to around 18-20 on and very quiet.


I guss FFXIV don't really have anything for entire guilds to do together. Been feeling pretty lonely playing it lately, well after I started leveling fishing.... be nice to chat to people, but its so quiet with this FC (guild) I'm with now.


Are all mmo's like this?

All mmo's that I've played it allowed all players to beable to do everything with 1 character. I've always wonderd what an mmo would be like if crafters, gatherers, and farmers were all completely separated.


Like if you go to create a character, at the beginning you would pick between the 3 different ways of playing and that would  be what that character would be from then on out.


So people would specialize in a certain way of playing and everyone would need everyone and would create a very strong trade economy between everyone.


Would be like if you like fighting you would create an adventurer and would beable to farm, raid, what have you.


If you like crafting you would create a certain type of crafter then just craft away full time


If you like gathering, you would create a gatherer character and just mine/ dig up bones, fish full time.


Also why not have literally no npc shops and have mobs, dungeons, ect only drop mats for crafters?


The mmo I play atm is ffxiv arr and that game you have a ton of people who have caped several things if not everything. The trading among there player base has been kinda slow, since everyone can do everything. Also the game hands out so much directly from the game itself you can literally play without ever needing anyone else for any armor/weapons/consumables.


Are there any games that don't alow a single character to do everything and has a very strong economy, if not how come?

I remember back in the early years of ffxi. Everyone would go to valkurn dunes to party, and at times there would be several people with there party flag up, but no one would start a group.  Remember trying to  pull lizards and snippers back to camp...


Even after getting a group and finding a safe spot to came, there would be several other groups around you. That made pulling mobs suck. I very rarely pulled mobs back to camp, but I remember running around for several minutes just looking for one to grab, hopefully before the other group would.


That's the only thing I hated about ffxi grouping, that areas could only really support 1 or 2 groups, or mobs became to hard to find.


FFXIV arr is completely different. Only some fates, and now hunt mobs require a few people to do in the open world. The only thing that requires grouping is instance and that can be automatically formed with their duty finder. They even gone as far as no one tag's mobs/gathering points anymore. Everone just shares everthing now.


Its sad in ffxi I used to group up just to help peoplei, but with ffxiv arr even though there could be 30+ people on in your guild only like 3,4 of those will actually say anything in chat. Every once in a while with ffxiv someone will ask "Does anyone need any help?" no one ever responds to it,


Let me give some examples of stuff people needed help with in ffxi.


1. The 3 mages gate (needed 3 mages to stand on these switchers to open it)

2. Quicksand caves ( Needed 2 or more people to stand on switches to open that)

3. This other dugeon (can't remember the name) it had 3 gates you needed a group to pass through.

4. One time was killing lizards for a rare stone drop for a teleport quest, me being whm took really long time to kill, so another guy went to the other zone and klled lizards there to help out.

5. Hunting specific nm's ( lot of those couldn't be solo'd if not a certain type of job) so people would group to help each other on those.

6. Just getting around the would teleporting required a whm that you had to group up with to send you around, or a blm you had to group with to warp you back to your home point. Back in ffxi you didn't wanna die cause you would loose xp and could dlvl and loose some of your gear, So people really wanted a manuall warp back.

7. There was a quest that was specifically designed for like 10 people around lvl 20, or something like that. It was called eco-warrior and each of the 3 starting cities had one. The very early days of ffxi, I remember seeing shouts all the time for those.

8. The Journey Bastok quest, you needed a full group of lvl 5 or below players. Your group would travel out pretty far to talk to an npc to complete it.

9. San doria had a quest that would 3/4 parts to it where you would form certain types of groups and go to the watch tower to talk to the guard there. It had a nice spell after completing that quest line.


Man so many things even quest's required groups in ffxi, I miss those days.



Nothing in ffxi was automatic everyone had to manually group up to do things in that game.

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