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All Posts by Dzone

All Posts by Dzone

6 Pages 1 2 3 4 5 6 »
104 posts found
Originally posted by toddze

FFXI is still P2P.

I think it is funny how these old old old MMO's are still P2P where as new ones go f2p within a year maybe 2. People scream top of their lungs that Old school MMO's wont work yet they are still P2P a 10+ years later!!!

 Thats probly because they made them much better back then and ppl actually stayed with one game for longterm.

I think LOTR also had a lifetime pass in the past, but it ended.

Slow leveling + plenty of content from begginner level to end game = not grindy

Slow leveling + only end game = Major grindy

Fast leveling + endgame focased = not grindy

Fast leveling + early game contend + mid game content + end game = Priceless

If they made group forced, slow leveling, and endless stuff to do, then we wouldn't need FTP. Oh and make um about the journey again, and not worry about end game intell like 6 months after its realeased. Thats how they should be made IMO.
Originally posted by ShakyMo
Probably be a "mmo", where "90% if the calculations are done server side", so "sorry but you must be permenantly online"

Then a month later after thousands of irate users have a frustrating time even trying to play their game....

Someone will release a hack that let's you play the thing locally. But EA will stick to the 90% story, while they cry about how much microtrans they are missing out on.

 If sims 4 was an MMO, i guss that would mean that your neighbors would be RL peaple then? And it would have like a neighborhood chat channel, that would be interesting. Couldn't get a better house system than that for an mmo.

Hmm, wonder how long it will take ppl to get burned out on that one. I played sims 3 for maybe 2 months, and it was just way to repetetive for me. Then again i guss that hows RL is. I'll prolly pass on it, end up spending to much on the sims store.
I got a question about gathering. Since the gathering classes are a diffrent level than the job level's, how does that effect mobs agroing you? Well i mean if say im a level 30 fisherman and go to a level 30 area to fish will mobs agro me? How does the agro system work for gatherers?

How do ya think xp should be distributed in an MMO? I choose from killing mobs + crafting

I feel like everything else just power levels your character.

 

for me would be

1. To much solo gameplay, some solo would be ok while you wait for a group, but dont overdue it

2. cash shops

3. fast leveling

4. instant travel

5. i've recently come to hate auto-grouping from GW 2 aswell, please have us manuall group, 6 man parties are so much better than a crapload of peaple followning each other killing mobs in seconds. To many peaple at once means can't get to know anyone that way. Smaller groups is better IMO

6. lack of fishing, i love to fish to pass the time while i wait for a group invite, or while i wait to find out what i want to do sometimes, or just to relax after a hard day of work.

guss i'll stop there heh, i could go on...

I much prefer tab targeting heals. I was a whm in ffxi for years and we hit f1-f6 to select the person than used are macros to heal. Thats the way i like it. Tried GW2 healing and definitly NO THANKS, hated just curing whoever was in a front line of me.

Should check out ffxiv ARR. It's going to launch this summer for both pc and ps3.

1. Its fantasy based

2. Thers an elf race you can play as

3. first job you level it's pretty fast i heard, can level up other jobs with the same character aswell.

4. Its sub based, has no cash shop

5. Has really good graphics

6. Should have a really good lore/storyline

7. has the holy trinity, tank, dps, support

8. also has PVP which is seperate from PVE

I've been wanting to be a gladiator / paliden, and perhaps a bard aswell. I kinda was wanting to be a tank back in the day in ffxi, but never got around to it, so for ffxiv arr tankings gona be my main. Always wanted to tank dragons and NM's and whatnot. I did enjoy bard in ffxi to, so who knows in ARR i may be torn between bard / paliden.

To me community is very important. FFXI was the only mmo that i ever stayed with for over 6 months. I loved the fact that it had slow paced combat and forced grouping. I tried to play WoW for like a few months and hated it because i was solo questing the whole time. I went from being a whm for years in ffxi to being a healer in WoW, and i was like "Whats the point of being a healer when thers no one to heal?" I really got into that mentality with WoW and ended up hating it and quit after a short time.

I always ended up going back to ffxi because of the community no matter what mmo i tried to move on to. What killed ffxi for me was abbysea, it killed traditionall parties and made leveling way to fast. Never could go back to ffxi after that.

Well i guss i must be part of that niche crowd then. I want a game i hafta work hard to achieve the best things, why?

1. So i'll always have something to work forwerd to for years to come.

2. So i can play just one role and stand out among the crowd, ppl know im really good and experianced for my preferd role.

3. So i can be challenged and hafta figure out what setup to win. Every major fight should have a diffrent stratagy to win.

4. So i finally have a place i can call home for years to come.

I Never played eq, but i did play play ffxi for like 5 years from its 2003 launch. From what i read those 2 games sound very similur and i hope eq next turns out to be a fun and challenging group oriented game. Wish i got to experiance the eq golden days :(

For me it would be vertical progression, once i reach cap im left wth "What do i do now?" feeling.
woops ment to say "like in ffxi" in topic heading

Will the ffxiv community be typing in chat box like it was in ffxi, or will alot of peaple use headsets to communicate?

 

I hope it doesn't end up like GW2 were its non stop button smashing. I didn't have any time to type and when i did i got left behind the zerg, dont wanna relive that. I'de much prefer setting up macros for skills, ect. When i played ffxi virtually no one used headsets to talk, even while doing end game stuff, before the battle the leader would type everything in chat box and give roles prior to the battle starting.

 

PS. i do have a headset, i'm just not confertable speaking into it.

I picked PVE cause i hardly ever did PVP in mmo. I've had a long break from mmo's though, well except when i played GW2 for 2 months then quit, cause i finished most of the pve in that one.

The game that made me fall in love with PVE was ffxi played it for years and just grew to love PVE, never could get into pvp, prolly why i quit GW2.

Would a Sports MMO work? I'll use baseball as an example here. Lets say you create a player and what position you play, and what team you play for. When you play a game you will be playing your position the whole time with at least 9 other RL players on your team. Basically get to experiance sports like you would if you played them in RL. Even take it another level and beable to watch from the stands as a spectator sport.

 

Come to think of it, this idea would bring back actuall team work for a MMO genra, well since they seem to be making so many diffrent types of mmo's why not turn Sports games into MMO's. Could use this idea for any type of sport, just simulate RL.

 

Have dev's ever thought about this, and do ya think it would be successfull?

I think i read that the NDA will be lifted on beta phase 3, so sometime in May we should beable to film, if i read the rodemap right that is.
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