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All Posts by Larry2298 - 196 found

8/20/08 8:29 AM
Viewed 110, Replies 7

I am very disappointed to F2P and now I finally realized why it is a F2P. My weapon evaluation on my server was top 8, the top 7 are all level 50+ and I was lv 39.

I have spent about US45 to upgrade my weapon, Talisman Online has a feture to merge weapon to place old weapon on 1st slot, and new weapon on 2nd slot then 3rd slot will show you the possible result for your new weapon.

My old weapon cost me US$15-25 to upgrade to +6 and my new weapon cost me US$15 to upgrade to +5, supposed I will upgrade to +6 with my new weapon which may cost me another US$10. 

I look at the new weapon, hmm, the stats looks promising then I merged 2 weapons, click merge, crying and angry,  my new weapon being downgraded and my old weapon is gone to the air. Th new weapon preview before merge are totally a junk, lv40-50 weapon but worse than my old weapon lv30-40. Now, if I am going to use my new weapon to have same damage like me disappeared old weapon, it will cost me least US$ 80.

Some people said the new weapon preview is 20% chance but it never show up any warning in the merge window that I may lose or downgraded. 

It makes me to think most F2P just want to make money and do not responsible for customer's benefit, or even lack of in game information. Although Talisman Online website required grinding to gain website skill point to use SEARCH function.

I had enough with F2P.  

8/19/08 7:09 PM
Viewed 364, Replies 13

SONY became the top player after they beat down Nintendo and created the PlayStation empire. Until Microsoft wants to share the market so Microsoft released XBOX, then the competition was powerful like Atomic bombs. Then Microsoft launched nuclear bomb, X360, the result not only crippled SONY but also Micrsoft itself. They all lose money in the battle. 

In order to stop bleeding, SOE turned their games as profit center, they do everything to make money out of these games. If anyone was CEO of SOE will do the same. How could you listen to a small number of players? You said no good but someone else said good. You no play, he will play.

The MMORPG is massively multiple players and it is worldwide marketing so, as long as people still playing then it means the game still popular.

It's raining here but sunshine there. But the product from SONY does not mean quality or unique anymore. Because there are too many players.

I bought PS2 before but ever since Microsoft releasex XBOX then I keep myself away from those consoles battle and use my PS2 as DVD player to watch movie now. 

 

8/19/08 9:39 AM
Viewed 2024, Replies 121

Originally posted by Deneb

MMORPGs are games with very high potential. Unfortunately, I believe that games falling in this category these years are not on the right track at all. What is a MMORPG? Well, it depends who you ask the question I guess. Personnally I would say that a MMORPG is supposed to be a believable online virtual world where people can do pretty much whatever they want. Killing monsters, killing other players, forming clans and guilds, trading goods, participating in epic battles, controlling strategic territories, building cities, building a house, building a ship and discover the world, anything really... as long as you are free. Unfortunately, it seems that most MMO developers don't agree with this definition. For most of them, a MMORPG consists of an online virtual world (so far so good) where every players start at level 1 and gain additional levels through a few game mechanics like questing, farming and pvping. When a player reach the level cap, we present him the "end-game content" in order to keep him interested for a while. The end-game consists of massive "PvE raids" that rewards the player with good weapons and good armor or other PvP scripted events.

It's not that all of these things suck, it's more that this is not what a MMORPG should be. I think players are ready for a true sandbox game. Enough of these artificial worlds full of in-game rules and boundaries. Just give us a world and we'll play with it. Now about the thing called "PvP", I have to say this : It should be possible to be attacked anytime by anyone anywhere! Yes this is what we call open pvp, but I prefer to describe it this way : A virtual world should be full of monsters, full of players and full of other dangers. You should NEVER be 100% safe just because you are in a village. Warn you, I am more into PvE than PvP so I know I would be the first to be pissed off if I got killed in a village by some idiot screaming "W0ot! pwnd n0ob!". Instead of crying to a GM however, how about forming a small clan with 3-4 friends to kick the ass of this jerk and loot his corpse stealing all his precious equipment while we're at it? Don't like encounters against other players at all? Ok, fine... how about travelling to a small unknown place in the world, build a house and try to form a small and peaceful community right there? Don't you think that it would be way better than some enforced rule that protects you from other players under certain conditions (difference in levels, safe zones, etc).

A game like Darkfall (if it ever becomes a game) might be the first to allow all this kind of freedom and immersion. What they promise is almost exactly what I am describing here... but I guess we'll have to wait and see. What's your take on sandbox-like mmorpgs?


 

It seems that most F2P meets your requirements. In the end, the game is just click click. And PVP anywhere means jurasic era. No wonder no company wants to waste money to design this type of game but most F2P will do.

 

 

 

8/18/08 5:54 PM
Viewed 8675, Replies 260

Originally posted by mrudis

 1) 'Hardcore' PKers -  - They like to refer to themselves as hardcore, real PvP people.  They believe killing someone 15 levels lower is a challange and fun and will 'teach' that low level newbie how to play the game by following them around and killing them until they force the person to bow or something else.  That's how it is in real life of course (sarcasm in case you missed it).

2) Real PvPers -  - Want PvP to add realism, balance, and challenge to the game, while also adding consequences to players actions.  They believe human players are more challenging, hence more fun, to play against.  They are not for killing a low level newbie for no reason (being annoying IS a reason) and believe if they do, they deserved to be punished (and they realize that the low level player is not the one who should be punishing them since that's unrealistic).

3) Common PvEers -  - Don't want to be griefed by category 1 players.  Believe the only way to stop that is to: a) Not have PvP at all, b) Have PvP zones and non-PvP zones, or c) Have some PvP flagging systems or the like.  They have fun with the grind and don't mind playing against poor AI if that's what it takes to not be harashed.

4) True Carebears -  - PvP is an evil word and only real life murders, criminals, and juvenile delinqunce would want that.  Believe that no other player should affect their gameplay even though they are playing a Massively Multiplayer Game. 

I think that was close enough. I also found other category :p

5) Gankers - some people they always grouped with friends and looking for victims. Level is not concerned. If you keep coming back, they will eliminate your existence again and again. They found a territory to gank any opposite side.

6) Predator - some people make himself like a predator, they ambush in somewhere and vanished after kill. They have all day do nothing but waiting patiently for the victim. Usually, they pick lower levels.

7) Notorious - They wanted to have fame in PVP or PK.

 

8/18/08 6:23 AM
Viewed 861, Replies 47

Originally posted by eldanloco

Some people hear Novice MMO Player's opinion and others like his and their opinions are changed about AoC.  Many people leave AoC, it becomes no longer profitable, and is forced to shut down.
 

The MMO success is more deceisive on its own quality than player's judgements. If a MMO lack of enough subscribers then it has difficulty to continue, even though everyone keep silence but the game would still  face its consequence.

If it's a good quality game then players left the game are less likely to bash the game, they would said no fun or no contents instead of point out the game was seriously defective.

That said, quality game stands more challenges. Player's own judgement to certain game either good or bad still a minor influence to the fate of a MMO. 

 

8/17/08 5:38 AM
Viewed 359, Replies 17

Got a warning days ago. 

Also I found they have deleted few hundred of my older post after that warning in mmorpg.com.

8/16/08 10:30 PM
Viewed 339, Replies 15

Originally posted by Forcan

This thinking is more or less wrong in that most if not all of the F2P games were design to satisfy the needs of the players in Asia.  And up until now, most play MMORPG in internet cafe, and they already pay by the hour to access the computers, hence the games are "free" to keep the players to play instead of the subscription based method.

 You can't blame the original game companies tried to appeal to their first audience.  You were not the group of gamers they were trying to appeal the games to in the first place.  It is due to the fact that they were successful there that you are seeing more here in the western market.

 Are these games good?  some are, others are not... But to say that they are "incomplete" is like saying a P2P MMO is "incomplete", for they are the same with different payment methods.  These F2P games are design to work with the type of payment methods they choose, and you can disagree with it, that's your choice.

Who will care those players already paid in the internet cafe to access the computer? I think only the internet cafe care. LOL

Since those players walk in the internet cafe so the cafe tries to keep them stay longer, therefore, they find a lot of those junk games to keep them playing longer. Because it takes time so those F2P designed lot of items to make them reach maximum level in a short time. It does not matter about the game quality because those players come and go. The purpose is not just to satisfy those players but also rip them off as much as they can. All F2P games are designed for temporary players includes the so-called casual players.

That's why all F2P just like vending machine provides in the internet cafe.

Since more and more people have computers at home so those F2P once served in the internet cafe walked into the world market, and they see the world market as BIGGER internet cafe and started to grind money from players.

I have played many F2Ps and still playing now, I bought items from item shop regularly, and the money I have spent already allowed me to play any P2P for years. I feel all F2P games are cheating players.

Because all F2P games are twisted to sell their items for profits so they have to sacrified the core fun of the game. Instead makes you feel fun only when you use the items from item shop.

I have played all games released by Turbine, because of their credibility and reputation, Blizzard is developing Diablo 3 atm, and I also wanted to try the game. But if you heard a company going to release a F2P, all you may thought about was their item shop. Even when you heard people said certain F2P is good, but people are not skeptical about you but the F2P.

The core of F2P is Item Shop, with your purchase then you may have fun.

Compare with brand name game company, I prefer to have guarantee customer service and support and good forum. The game environment in most F2P are terrible, and the personal shop even more irritating. 

If you need help to kill something in the game, people may tell you, this is F2P, I don't know if your still playing tomorrow or not, maybe you will but maybe I won't.  

 

8/16/08 8:32 PM
Viewed 339, Replies 15

More specifically to define a Free to play game as incompleted game after test as not qualified to sell for money for routine income. The game is designed in partialy and not able to complete like other P2P because of reasons.

To survive under such circumstance, those games found a way to make profit out of their game. So, there is no sympathy or understanding should you feel about the item shop in F2P.  The F2P already an incompleted design and the items from their item shop are even worse design out of the game. The game is twisted for the only purpose to sell their items. It is not a game as you used to play anymore.

Nearly all F2P company is not trust worthy because they do not have responsibility for their customers. Well, in their policy that they do not have customers and provides nobody the service, only to their own game as if their games are still in beta test. It does not matter how much money you spent to buy their items but you never will be their customer.

Any customer bought item are related to credit card company, so they just deliver the product based on your order like a shipping company.

F2P simply like a vendor machine on the street, they don't care who will buy or if you buy again or not. 

 

8/15/08 1:31 PM
Viewed 1163, Replies 74

Paid Games:

AC2 - because the game nearly ended by Turbine and no new contents

Final Fantasy - DOn't know why, the game is not my type even though there were many sexy Japanese female players in the game

EQ2 - Don't like many servers, I mean a group portal to certain zone, you must specify server 1, 2,3, 4. And one other important thing made me quit was the fishing brothers stand on the pier looks too stupid. Hate the crafting system.

WOW - Constantly nerfed rogues and other classes, and sick of Molten Core because it took too long time to gather 40 ppl at same time. Also sick of Master Loot. Too many beggars in game.

DDO - Is it a MMO?

LOTRO - No new contents and don't like the reputation system and limited slots for skill. Not a exciting game. Hate monster PVP.

Pirates of the Burning sea - they should have released the game 5 years later.

Pirates of Caribbean Online - Awed by the name of Disney but it is no diffference from any other F2P.

F2P:

Nearly installed all F2P for trial except no cartoon game for me. Those not mention here are not playable or poor quality or not my type.

9Dragons - Maybe good if they released in 1980.

Rippelz - CTS maker

New sword of the world - it looks stupid to have always 3 characters at same time.

Cabal Online - CTS maker

Last Chaos - poor graphics also a CTS maker

4story - a little bit fresh

Talisman Online - Gambler's game <<< playing this one now

Next game for me is = 4story

 

8/15/08 1:12 PM
Viewed 154, Replies 9

I have installed a F2P before to trial. The game is so amazing because everything is on your right hand mouse, EVERYTHING. I wish certain law to list it as hazardous game that have high probability to make CTS in short time.

The best game with friendly interface and mouse + keyboard is WOW. LOTRO is acceptable or average above.

 

 

8/15/08 5:14 AM
Viewed 380, Replies 16

After played the horrible F2P 9Dragons I was playing Cabal Online, it gave me fresh new world, but then I found out Cabal Online was really boring and super heavy weight grinding game. You need to know how to explit the game to level up fast. My character only around lv30 and I already dual master, I could hit dual Trans at lv40. But if I login, I just level up the skill for hours, it bored me well like a BOT.  

So I quit and looking for other F2P. My experience about F2P is that the next F2P seems to be always better or fun to play than previous one. I think Talisman Online is more fun to play than Cabal Online atm. That is the only F2P I am going to hit higher level by so far.

Cabal Online seems to have better graphics but compare with any P2P I have played before, it just like a old graphics technology VGA 640x480. So I don't really care to find a good graphics F2P as long as they don't go down to 320x240 quality.

The new F2P 4story also from Korea seems to be a little better than Cabal Online. The game still in 2nd beta test. Anyway, I never expect there would be a WOW so fantastic F2P to release on the market. Because it will never have one. Why? poor graphics and so-so quality is the platform for all F2P to allow it to be free. 

If their income from item shop increased then they don't seem to release the new one, vice versa, if you see a company contnuously release new F2P, you can be sured they have much less income from item shop. Game like Guild War for sure they will be productive because their major income is selling boxes.

Game stays for long time, they are profitable from item shop. That said, if you are going to play a well known game on the market for a period of time, it means you are likely to purchase something from their item shop. Your approval to the game are their growing support, but then whenever you bought something from a F2P, the game isn't a F2P anymore.

 

8/14/08 6:38 PM
Viewed 623, Replies 39

Currently, I am playing a F2P names Talisman Online, I bought items from item shop. The longer I am playing and the higher level to be, I experienced that the game designed to collaborate with those items.

For example, mana, the higher level you are the more mana needed to kill mob also because of better weapon. The regenration speed for example, per tick original as 10 mana, then the game make it 6 mana per tick as default, with items such as +5 mana ring then it will be 11 mana, +3 mana ring will be 9 mana per tick, each tick say 2 seconds. In order to speed up your mana regeneration instead of sit and wait then you are tempted to buy pet from item shop. Otherwise, the mana pool is drained out fast by just killing a small number of mobs and it takes very long time to refill.   

When you started to rely on your pet then you need pet food, and those pet skill books from item shop only. Surely, there are many different type of pets and skill books there.

What I am saying is that the free to play version is actually downgraded version, only when you buy items from their item shop then you will fill-up the "defectives" to play a standard game. Since there many different fields required the items to make yourself playing a standard game, the result turn out to be few times expensive than a P2P monthly subscription fee.

Take another example in this game, the armors, the game do not provide armors for each level, instead of using gem to upgrade your armor to next level, gem is able to buy from item shop, and a guarantee gem will cost you US$ 32. Each armor and weapon could upgrade to 9 levels. From 1-3 doable with game coin , 4-6 usually cost you US$15 plus 20 gold for each level, 7-9, each time cost US$ 32 for each level.

The game coin do not drop that much and it is extremely difficult to get rich by grinding. Most players buy items from item shop and sell for gold.

A ring with 4 stats, in order to use the stats, you need to buy gem from item shop, 4 blue gem cost US$ 9 and it's binded.

IMy roughly calculation, if I play this game like playing WOW or LOTRO, it will cost me US$40-60 every month, otherwise, it is simply a downgraded game. It's definitely not worthy to spend the money like this.

But this game has very good economy, people are always trading to earn more gold then trade gold to buy game points then buying items from item shop.

 

8/13/08 10:55 PM
Viewed 678, Replies 28

As a result, P2P takes years to complete but may crush in just months. Even though it is a quality job but players are critical to the known contents already. Ya, levels, skills, reputation, raid, PVP with class balance problem, end game ...etc. oh, right, don't forget crafting.

In the meantime, F2P are booming and yet to its peak. Every company are productive to release one another new F2P, although they are almost the same junks, but people start playing junk mmo in these days, aren't we? You don't need to pay and it works like Eat All You Can Eat for FREE.

So I wondered if MMO is moving more advanced or fall back. Because the game still have so many many unpredictable problems.

I think mmo may created a new scenario every other week or month as new contents like the Books from LOTRO. Expectation and while waiting you will paid more.

 

 

8/13/08 3:44 PM
Viewed 559, Replies 29

To be honest, I suspect certain game are deployed gold sellers to promote and encourage the economy in game. If I owned a game, believe me, I will deploy least one gold seller bot on every server to serve the population. One other thing, it is a price indicator to many items drop in the game.

Currently, I am playing F2P, and I figured out some F2P do not have gold seller because the mob do not drop enough coin and they calculated very precisely to rob all your gold when you hit certain level to buy a weapon from NPC. So where do you get enough coin? Yup, item shop, buy item from item shop and sell them for gold. That's why the F2P I am playing have 0 (Zero) gold seller.

Besides, the chat system allowed you to post every 1 or 2 minutes, it prevents gold seller to spam in chat.

There is no need to buy too much gold because most of the important items are offered from the game shop. You need to use cash to buy game point then buy the item, therefore, gold become less importance.

8/13/08 11:52 AM
Viewed 623, Replies 39

Item Mall is similar to Mafia. You get addiction real fast and you want more purity. But the game designed with many defects which the game developer expect player to but the item for balance.

Basically, the item shop sell booster for SP or EXP and Pet is always something to keep you constantly needing the item.

Some F2P designed sophiscatedly with such flaws, I am gonna quit the F2P soon because it cost not just more money, but I suspect the game was really tricky.

Since I started to buy things from item mall then I get less and less better drop and the mob(boss) maybe even more stronger or agro. My other character which I playing 2 characters from 2 computers, the other character is clean and seems to be even stronger in certain aspect, and always won from the loot.

 

8/11/08 4:46 PM
Viewed 382, Replies 13

I may recommend DDO (Dungeons and Drangons Online),  LOTRO is also a mature game but with more stupidity. Been played both games for over 6 months.

 

 

8/11/08 4:39 PM
Viewed 8675, Replies 260

I think PK and PVP are two different things.

PK is make yourself able to attack the other player, however, since the PK mode is usually toggle on and off so I think PK only happened on player's free selection. 

PVP is different. When you enter into an enemy zone, then you have to confront the other player. 

So I think PK is a small scale of player vs player feature and PVP is full scale.

It all depends on each game. ie, WOW is a full scale PVP game so there is no need to have PK feature.

 

8/11/08 4:25 PM
Viewed 691, Replies 18

So can we say the game only fun to play for 100 hours? After 100 hours then it sucks. BTW, is 100 hours like machine life time for all games? 

8/11/08 9:50 AM
Viewed 5724, Replies 221

1. Pirates of the burning sea

2. Pirates of the caribbean online (disney)

All other F2P. 

 

8/09/08 12:23 PM
Viewed 178, Replies 5

The same to Shadow of Legend, the donwload is fast but the patch took hours. And the game is not under windows instllation, nor I can find any uninstall function. I was thinking about security or something like that when a software running weird in my pc.

I have removed the game as well as registry.

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