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I'm Actually Offended by Huttball
General Discussion « Star Wars: The Old Republic 8/25/11 6:40:01 AM
Originally posted by Meridion +1 |
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Originally posted by rygar218
Amen! Some bright spark really should develop William Gibson styled MMO :D
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i am planning on buying eve online special edition.
Jita (General) « EVE Online 5/13/09 4:29:06 PM
from Play.com: " # Instant War Access - Retail box buyers will receive an in-game certificate that will give them instant access to Factional Warfare, while other users have to spend considerable time earning the right to fight for the factions. # Career Guide - For the first in the history of EVE, CCP will offer players goals in the form of what career they want to pursue and the inside advice on how to get there. # VIP Pass - Players are told how they can invite their friends and give them VIP Access to EVE Online in the form an extended trial and if the friend becomes a subscriber the player will get 30-days of free game time added to their account. # Special Edition Ship - Players will get an exclusive ship in-game. It is special type of a shuttle that is ideal to move things around due to much increased cargo space. # EVE Online coming to retail: The boxed version includes all nine previously released EVE Online expansions. " Since it costs about the same as 2 months sub, it's not a bad deal at all...plus it saves you downloading an arseload of data if you have capped internets like myself :( |
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Originally posted by Taram |
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Thanks for your inputs guys, it's very helpful
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Hey all. I played EVE for a couple years after launch..mainly in a 0.0 merc corp based out in delve. For bittersweet reasons, I unsubbed my accounts in 2006 just before Revelations came out, but have recently been getting a craving to check the game out again. So, help me out Of course, I'm not looking for 3 years of patch notes, I'll check those out myself...but I'd like to hear some viewpoints on any and all aspects, from market prices to pvp dynamics to politics, from players who have seen the game evolve over the past couple of years and might be able to draw a comparison between how it currently is and how it once was :) Thanks! |
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Aye, I had some real good times gaming with Planetside...I've played many traditional FPS over the years before and since and there really isn't anything like PS was when it was in it's prime. I was always willing to put up with client side hit detection and the aging graphics, as long as the playerbase was strong. Unfortunately, despite fond memories, without the players it wasn't an MMO anymore in anything but name and became a lacklustre and tedious FPS. With a strong playerbase the MMO aspects and variety of playstyles were amazing...200 vs. 200 outdoor battles, while a combination of crack and zerg troops simultaneously sieged inside a base were hours spent in front of a PC screen I do not regret one bit. It was those experiences that have meant I do not settle for less nowadays when it comes to MMO's, hence I have been playing standard online FPS and single player games for a couple of years now in my free time. Game developers and publishers really should wake up to the potential that a game geared and marketed toward the FPS playerbase (yes, I appreciate that there is crossover) and based upon the fundamental premise of Planetside holds. Integrating true MMO gaming, hundreds and thousands of gamers simultaneously playing together, into the FPS genre is something that has real potential to explode. Despite the technology existing and the target playerbase obvious...I've not seen or heard about anything that appears like it will deliver the goods yet and to be honest I doubt anything will, until a certain misconception that the MMO prefix is only relevant to the RPG genre is shattered and buried. |
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Jumpgate: Evolution: Steve "Istvan" Hartmeyer Dev Journal
News Discussion « General Discussion 8/15/07 4:23:05 PM
Best of luck to the Jumpgate team |
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Originally posted by maboroshi |
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In the time I spent in Guild Wars back when it was a very young game, I would have agreed with the reviewer that the community was pretty bad. However, although I couldn't state what the GW community is like currently, I can't imagine it being worse than the nest of leet kiddies and retards that can be found upon logging into any WoW server. The fact that WoW has received a 9 and an 8 in community scores is quite literally hilarious. |
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Originally posted by maboroshi No you don't...you pay a token fee for access to a game server. You pay for the fair use of a game, but you don't own it's content. You have the right to do anything within the given boundaries and rules of the game, but you do NOT have the right for it to be given to you on a plate. I'd like to think that a vast majority would agree that achievement without some kind of challenge is shallow, totally meaningless and at the end of the day...pointless. I barely play any MMO's anymore, to be honest I am sick to death of the current state of the genre, but I have been both a casual (few hrs a week) and a hardcore gamer (18 hrs a day) across a vast array of MMO's. In my opinion, a true casual gamer is not concerned about whether a hardcore gamer wants to spend ridiculous hours inside the game world or whether the hardcore gamer is level 200 while the casual gamer hasn't left newbie village yet. As long as both players can achieve goals and gain new experiences in game, I've never understood why there is any kind of problem for casual players as long as the game ensures this is possible with the bare minimum of grinding. Some casual players play for social reasons, others just like to play in small chunks at their own pace and of course a lot of people cannot dedicate the amount of time required to reach the higher level content of most MMO's. It's all cool, I'm certainly not knocking anyone's playstyle or situation. However, in my experience a good deal of "casual" gamers have always had a chip on their shoulder that they cannot achieve the same in-game results as someone who is glued to their computer chair, playing ridiculous hours. My opinion is that if you are bothered by hardcore gamers having more in-game assets or levels than you, you are NOT a casual gamer...you have the attitude and mindset of a hardcore gamer with not enough time or motivation on his hands. Being spoon fed rewards with little to no time or mental investment is never going to appeal to the hardcore players and those who choose not to/are not able to devote the same amount of time as their hardcore peers, dislike the fact that they are not achieving at the same pace relative to the hardcore crowd. The concept that these two groups of people want the same grand rewards but with totally different levels of commitment and challenge is completely incompatible with any kind of game design that I know of. Thus, in recent years game designers have diluted many of the concepts that made the old school MMO's good games and introduced "casual" MMO's. Most "casual" MMO's now simply give people what they want, with little to no time or skill investment, a great way to create a successful MMO that appeals to the masses, but a completely shite way to make a game with substance and longevity. On the other hand most "hardcore" MMO's offer a similar level of content and substance as the "casual" MMO's just with vastly increased grindfests. Therein lies the problem, grinding and lootbased MMO's, of which both sides are guilty and 99% of the genre is populated. When MMO's are developed which implement a higher level of thought and human skill into in-game actions it won't matter whether you play 18 hours a day or 3 hours a week, your avatar will be as good as you are and the retarded debate over whether "casual" is better than "hardcore" will finally end. As for guilds...well there's nearly always a guild for everyone's playstyle, and if you can't find one that's right for you...play solo and build an extensive friends list |
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Work has begun on a new hardcore mmorpg for those who may have enjoyed UO, EQ1, and Asherons Call...
The Pub at MMORPG.COM « General Discussion 1/19/07 1:48:07 AM
Originally posted by Brainy
The problem with PvP in MMO's currently is that games are trying to combine a concept rooted in player skill and tactics with the traditional PvE concept of loot based gaming. When decent MMO's that revolve around player skill are developed, the genre will become far more appealing to the FPS crowd as well as the existing MMO PvP communities. Apparently, there are over 85,000 players simultaneously playing Counter-Strike at any point in time...not to mention the plethora of other successful skill based PVP games out there. Games like the Battlefield series have already combined an RPG progress element of unlocking new weapons and skills to huge success. The math is pretty clear to me...good PvP games are in HUGE demand. Only time will tell if the MMO developers are willing to break the chain of EQ and upcoming WoW clones and invest the time and resources into producing the next gen of PvP MMO's, but until then I'll guess we'll have to make do with the half arsed shreds of hope that people like the OP provide. Peace. |
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75 million budget for new FALLOUT MMORPG.
The Pub at MMORPG.COM « General Discussion 1/19/07 1:02:47 AM
A Fallout MMO has massive potential...the CRPG's were great :) However, it would be a great tragedy if they simply reskinned WoW with a Fallout theme.
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General: Stray Bullet Begins Work on New MMO
News Discussion « General Discussion 1/15/07 11:51:25 PM
The concept art on the Stray Bullet Games website looks like a very intriguing combination of sci-fi and fantasy...which sounds very interesting indeed! A great sci-fi / sci-fi fusion PvP-Centred MMO would be a dream come true :) I'll definitely keep an eye out for updates on this project, best of luck Stray Bullet! |
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I'd heard a lot of bad and good about this game, so I decided to try the free trial to judge for myself. It's basically pure item/level based combat, like 99.9% of MMO's, but after taking a few chars into their mid 20's and getting into D-Grade items I am already finding the grind pretty tedious to be honest. I'd love to try out the PvP in this game, it does look pretty decent, but there is no way in hell I am grinding for the best part of a year to do so.. Once you get past the swarms of bots that plague the newbie areas (GG NCSoft), there is a pretty large community that is always present in the main cites. It's certainly worth a try...I'm subbing for the next month to give the game a fair chance. |
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This game has a great deal of potential, a fantastic skill system and probably the best community I have ever encountered in an MMO. The financial troubles of Nevrax have been going on a long time, so a new company taking over Ryzom could potentially be a very positive thing and take the game to new heights. The free trial now has no level cap and the starter island is always busy with plenty to do...so why not show support for this great and original sandbox game by playing the UNLIMITED FREE TRIAL now! You have nothing to lose! |
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General: 2006 Reader's Choice Awards: Nominations
News Discussion « General Discussion 11/22/06 8:40:36 PM
I conclude that EVE will most likely be awarded Best Game, PvP, Graphics for two reasons. a.) EVE harbours an extraordinary amount of forum whores who, if they are not already frequenting this site, will read CCP's "plz vote for us, plz" post and flock here to vote like ducks to a loaf of bread. When you create a game where people can surf the net while their skills train...this is what happens. b.) I grew increasingly weary of the game and cancelled my 30+m sp PvP spec character a while ago, but nevertheless EVE actually does blow the vast majority of MMO's out of the water. This doesn't actually mean EVE is a great MMO...just that there is an awful lot of pure unadulterated crap in the MMO world. Anyhow, there are only a handful of MMO's that are in the same league as EVE currently, and these games do not fulfil the criteria stated in point a. Moving on, the mainstream opinion of what is "good" is often ridiculously and horribly borked...and to be honest most people just use awards as a personal e-peen extension, to bolster blind faith in something, rather than using their brain and forming an objective opinion. To be blunt, you have to be a complete fool to take awards too seriously...remember we live in an era where Jessica Simpson wins people's choice awards. That being said, I voted for Darkfall as most anticipated game because I am very eager to try it out and they are taking *fecking ages* making it.
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2nd!
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General: The Return of the Saturday Debate
News Discussion « General Discussion 11/15/06 6:32:40 PM
You are quite mistaken. We are never challenged more in our ethical behavior than when we can "get away" with something. For example, look at the crime sprees you see in the wake of a natural disaster, with looting, rape, and murder. Why does that happen? Because people are suddenly in a position where they can get away with doing things they would otherwise be answerable for doing. You don't really know if you are an ethical person or not until you can choose right from wrong without any consequence other than the knowledge of what kind of person your behavior makes you. If you go online and act like a jerk just because you can get away with it, don't think for a moment that doesn't reflect on your moral character or lack of it. You will not be punished - other than the knowledge that you are in fact an asshole. I understand what you are saying, but I don't agree with your reasoning and comparison of the real world to a virtual world. I'm not saying that arseholes don't flourish on the internet...because that is obvious. A great deal, if not ALL people will act and do things differently when given the prospect of anonymity, online of offline. However, trying to apply this notion to an environment where people are free to roleplay and "act" via a virtual avatar is short sighted. It's a very popular and easy viewpoint to say a person's in-game actions are a reflection of their true personality...personally I find Teamspeak to be a better indicator of character, and even that is inaccurate sometimes. What I actually said before was not to compare virtual events to their real-life equivalent. People completely overreact when subjects like this are tackled...in reality, what happened? Some virtual characters got "killed" and needed to respawn. The sentiment behind their mourning didn't change, the fact that they cared about a friend that died didn't change. Those are the things that matter. If the mourner's feelings were hurt because of the actions of a ganksquad on a rampage, to be honest they are missing the point. They aren't mourning the loss of "XxXGandalfXxX", they are mourning for a real, flesh and blood person. Expecting a vast majority of people to hold any sort of serious respect for a virtual funeral is unrealistic, even more so when the proceeding is to be held in a PVP zone. At the end of the day, a lot of people play MMO's so they do not have to deal with real life crap, let alone anybody else's emotional baggage. As far as I am concerned, in a virtual world, as long as people are playing their subscription fees and aren't cheating they have the right to do whatever they please. Does that mean that sometimes people get upset? Yes, undoubtedly, but I'd personally rather have it that way than play online in an overly controlled and sterile environment. The bottom line is, don't take virtual events too seriously. Not everybody will view the game in the same light as you do and they all have the right to their own playstyles. If you put an inappropriate level of emotional attachment into something which you have no inherent control over, you are performing the virtual equivalent riding a motorbike blindfolded and expecting to get home safely. Does any of this have anything to do with Open PvP...No, not really, but still it's a lesson that a great deal of people it seems have yet to learn.
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General: The Return of the Saturday Debate
News Discussion « General Discussion 11/13/06 9:49:06 AM
To be blunt, this article has very little, or anything to do with Open PvP at all. However, if anyone ever holds an in-game funeral for me (which I sincerely hope they do not), I would find it highly amusing if a group decided to steamroll over the occasion On a final note, it is never a good idea to compare in game ethics to any kind of real life equivalent...it's pretty self explanatory why they are totally different things. |
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