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All Posts by AlBQuirky

All Posts by AlBQuirky

172 Pages 1 2 3 4 5 6 7 » Last
3423 posts found

Not 100%, no.

World of Warcraft used to have some great quests sprinkled around here and there through a player's journey. Most of them are gone now.

Class quests were the best, for me. Questing to learn more about my chosen field was wonderful.

EQ got the "Epic Quest" right, though. Those quests were truly epic in scale.

Of course, both games had more then their share of "boring quests", but they had their highlights, too :)

Simply put: World of Warcraft is the standard by which ALL other MMOs are held. (In their eyes.)

A lot of replies I am reading are confusing the word "should" with "could." Could games make political statements? Of course they can. Should EVERY game make a political statement? Not on your life.

These are games, first and foremost, not soapboxes for politicizing.

Of course! GOG.com is my favorite place on the net :)

The last "new game" I bought was Skyrim (exception being Walking Dead which I despised), and that was 1 month after release :)

My PC is full of old games that I still enjoy playing, though I wish there was some way to help the switch from 4:3 aspect to 16:9 :)

New games just do not hold my interest enough to warrant spending what they ask for anymore. Even on sale, it is iffy to me.


Originally posted by laserit
So tell me where do you draw the line? Where does the role playing begin? Do I have to talk in a funny voice?

You can talk in a funny voice on a keyboard? :D

I'll answer for me, only. When a player has a character concept that does NOT involve game mechanics/numbers, then they are role playing. It means a ranger that uses leather instead of the more protective chain because that is their "concept of character." Maybe their mage dislikes fire, due to some childhood accident. Fire Spells are never learned because of this, even though they may be the most powerful ones in the game.

For me, role play occurs when a player creates an avatar with a concept in mind and sticks to it, instead of going after every item that gives them "more power!" It is based on "reasons for actions."

Role playing does not have to involves using "old English" in chat. It does not have to be flirting with every avatar that catches a player's fancy.

Does that make sense?

What you are saying is true, in the most literal, general, all-inclusive sense of the word. Is that really how you define role playing?

[EDIT]
Just had a thought. Do you also define "Mathematician" as anyone who can add or subtract? Or how about a "Construction Engineer" as anyone who hits a nail with a hammer, or other blunt tool?


Originally posted by Gestankfaust
No...it was NOT originally about grouping with anyone....

It was originally  designed to feel like a real world where you could do anything you wanted. YOU...as an individual player. It had a ton of other players online so you felt it was a real world. NOT because you would then link up, but so you could.

This notion of grouping being the definition of an MMO is not only false, it lacks any history or merit. You grouped when necessary....you grouped because it was indeed more fun. You soloed otherwise...and struggled if were not skilled enough.

So tired of this nonsense of "MMO means grouping....if you want to solo, play a SP game newbs!"



Could not have said it better myself. I underlined and italicized the operative word :)

Good job!

"Even if you do not enjoy the game as much as some people, you have to appreciate that trailer."
I certainly did!  I do not play EVE, but that trailer did what trailers are supposed to do, make a player want to play a game :)

 

One thing, though.  Remember that contrast is important.  Those parts you found "boring", they helped make the more exciting parts more... exciting!

Simply put: To waste time.

People come and people go. Those easily "annoyed" will have short visits.

I am not aware of any "banning of honest responders", though I certainly do not everything that happens here, especially behind the scenes.

What too many posters forget is that this is a community with rules. Freedom of speech is NOT a right here. Act accordingly.

In my almost 10 years here, I just got my first warning this past year. Fully understandable and warranted because I attacked another poster.

I think this is a good community with lots of great discussions, if people wish to participate in them, especially on the game specific boards.


Originally posted by Adamantine
If you play a role. Duh.

Personally I was never much interested in roleplaying, because frankly its acting out extremely stereotype characters which is only highly annoying to me.



You mean like Warriors with the best weapons/armor in the games or Mages with the most powerful spells? Talk about annoying.

Having other players "inspect" me in WoW and tell me "You're playing that character WRONG!" is THE most annoying thing that ever happened to me in an MMORPG.


Originally posted by Archlyte

Originally posted by AlBQuirky

Originally posted by Jemcrystal
What makes some one a role player?

I have found that every player seems to have their own definition, which is fine for they are the ones "role playing" :)

Generally speaking, it can be as literal as "playing a role", from Mario in Donkey Kong to the spy in Impossible Mission to the "box loader" trying fit boxes together in Tetris.

It can also be as complicated as the player desires, from a big, dumb brute to a highly intelligent scholar to a Don Juan type of romantic role or even playing a character so unlike the player's real life personality.

Most of the time, I think players think "the best" is a role that they play. Number crunching can also be "role Playing."

Good luck getting a definitive answer :)

[EDIT]
I think Gorwe and mastercotcot have the right idea, for me :)



Al if that is true then the term Role-Player simply doesn't mean anything. With all respect, I just think that is a bit of a cop out. It's cool to be adaptive to people's preferences, but at some point to me it just becomes fad speak. No to me Role-Playing has a definition and Tetris doesn't have any role-playing in it.

Number crunching is number crunching, it's not role-playing.



While I agree 100% with what you say, I try not to step on toes when possible (believe it or not :) )

Lots of communication today is much harder because people want to change words to fit their own personal meanings. However, in the most literal sense, "Role Playing" means exactly that: Playing a role. What is never defined is what "role" means, exactly. It can be almost anything, especially in video games where a player usually takes on the aspect of a digital avatar. I just do not feel comfy trying to tell others what exactly "role" means.

Like you, "role playing" is well defined for me. What many players (mainly min/maxers) see as role playing (the broadest, most encompassing aspect), I think as cringe-worthy.

I guess it boils down to a "feeling" for me, which is not easily defined. Playing the box loader in Tetris does not "feel" like role playing to me, but it certainly fits the most literal definition :)

I guess the true test is the balance between "game play" and "role play." While both are fun for me, I'd rather role play then game play. And they are quite mutually exclusive. To add game play, one must take away role play and vice versa. You can definitely have both in games and a good mix is best, in my opinion, but they rarely "fit well" together :)

In my opinion:
- Fast travel is a "game play" feature.
- LFR/LFD tools are "game play" tools.
- Action combat is a "game play" feature.
- Emotes are a "role play" feature.
- RNG is a "role play" mechanic.
- 3rd person view is a "role play" feature. (It separates *me* from my avatar.)

hehehe What if we misspelled it as "roll?" (Now we can look at dice games!)


Originally posted by Jemcrystal
What makes some one a role player?

I have found that every player seems to have their own definition, which is fine for they are the ones "role playing" :)

Generally speaking, it can be as literal as "playing a role", from Mario in Donkey Kong to the spy in Impossible Mission to the "box loader" trying fit boxes together in Tetris.

It can also be as complicated as the player desires, from a big, dumb brute to a highly intelligent scholar to a Don Juan type of romantic role or even playing a character so unlike the player's real life personality.

Most of the time, I think players think "the best" is a role that they play. Number crunching can also be "role Playing."

Good luck getting a definitive answer :)

[EDIT]
I think Gorwe and mastercotcot have the right idea, for me :)


Originally posted by sunandshadow
People who are ok with TTB but not CCG, can you say why, please?

I should have read on before posting :)

I have yet to find a good TTB system that I can deal with. The systems I have played lack information in game that helps a player do what they desire to do, at least for me. If I could move my character space by space and then use an ability, I would be happy. I have not seen this yet. I have seen ONE movement allowance and/or ONE ability usage. AND, not enough info about why I can not do something :)


Originally posted by sunandshadow

Originally posted by Howbadisbad
Also Wizard 101, Pirate 101, Dofus, and Wakfu are all games that use turn based/card based and they are successful.

Dofus and Wizard 101 are two of the games I enjoyed playing that inspired me to ask this question.  (Along with some great single-player games with turn-based combat, like the Disgaea series).  I don't think realtime combat is inherently superior to turn-based combat.  Realtime combat tends to be strategically simpler than turn-based combat, and I get bored easily of overly-simple combat.

Wizard101 and Pirate101 are the two games I have tried with these types of combat. I think I tired Atlantica 2, too.

Wizard101 works for Card Based Combat because all you have is spells. There is no dodging, no parrying, no movement, and no other "physical" combat aspects to deal with, just spells. It works very well, in my opinion.

Pirate101 I had troubles with. You had abilities and skills like usual, but not enough information about them to use them well. At least my own case :) I would click on an ability that I could not use (for some reason) and so then would move. Now, my abilities are grayed out, I guess because I moved. It was rare if I could get my Witchdoctor to cast their spells in the tutorial island.

Atlantica 2 I am having trouble recalling, but I do remember that I was not impressed with their turn based combat system.

I prefer combat that is not action packed, go-go-go based. I enjoy relaxed, well thought out strategic combat instead of constant reacting to constant input.

I liked what I saw. He had many great points and placed blame where it needs to go, most of it on us gamers.

The bad thing is that nothing will change until after it crashes. We just do not do well "preemptively" speaking. Good luck getting gamers, with apparently more cash then they know what to do with, to STOP buying EVERY game that releases.

My own "consumer confidence" has been thoroughly throttled in the past 10 years as games get more efficient and less fun. Unlike many gamers, I do NOT buy games unless I do some research and see if they have a hope in hell of being fun for me. Let me tell you that gaming journalists/reviewers rarely help me in this.

I guess we'll see what happens after the crash happens... again.


Originally posted by Beatnik59
Personally, I don't play these games to meet people...I play these games to portray characters, and know other characters.  But nobody wants to play that game anymore...frankly, I don't know if we even can, when we expect people to Teamspeak and Skype while we mash buttons.

I like to point to a very famous "role player" from WoW. Everyone knows him. His name is Leeroy Jenkins. And you also see how the other players handled his role playing.

I'm not sure of that is good or bad, but you will NOT find megalomaniac necromancers who think they can kill anything and everything, uber-strong fighters that forget to breathe if someone does not remind them to, or druids that will prevent players from killing baby bunnies. Why? Other players will not stand for it. That is a "stupid" way to play. It interferes with others' "beating the game" and much sought after "efficiency."


Originally posted by Kyleran
I think you'll find RPG over in the "nostalgia" thread

So true! lol

"RPG" is too inefficient, too time consuming, and definitely too unproductive for today's players. Most just want the best killing machine they can create (number crunching), basically giving all players one roll: Efficient dealer of death :)


Originally posted by phantomghost

Originally posted by nariusseldon

Originally posted by Bladestrom
That's the thing isn't it, if you aim a game at mainstream it had to appeal to a lot different people who have different tastes, that's never going to work. Now bring into the equation the fact that blizzard aimed at players who traditionally played single player games - move on a few years and the niche MMO is full of single players who blizzard focus on - single players and multiplayer games are fundementally different.

The answer is for MMO developers to specialise again - aim for a niche market and not trying to grab 10 million subs (lol@greed) then you can focus more in community based mmorpg.



Or may be devs should just give up on MMOs and do other types of new games like Blizz.

Or maybe the people who want the single player games should stop trying to influence the content of MMO's  and go play the single player games that blizz is making.  

You have taken the argument completely out of proportion.  You are simply arguing to argue.  

If you are so against other players in any form, don't play a MMO; it is that simple. 

You are making ridiculous requests and arguments at this point.  I cannot even take you seriously.  

The day I go posting to EA to make Madden into a MMO is the day I would consider myself crazy (not that I would know because I am crazy) 



While it would be nice if who do not even like the whole concept of MMOs would just go away, I do not see this happening.

Because of this, I actually agree with narius. What if the whole genre died and went away for a few years? The single player game players would forget about them and then we could start all over with the old concept of virtual worlds in which players could WASTE TIME and have fun, again :)

I just don't see this happening. Too much money to be had from these single player game players :)

I voted a combination. The big difference to me is either "in game info" vs "out of game info."

I want to play the game, not surf the web. It is why I bought the game. I want enough information IN GAME that will help me along, or guide. I do not need to know specific numbers for weapons, armor, or abilities, but a general idea of (more damage for less effort" or "a better version of X skill/weapon/armor/spell" kind of hint would be nice.


Originally posted by jdizzle2k13
Better than being ninja'd.

The only problem I have is if everything is BoP then a guildie can't help out another guildie by giving them loot they won but another guildie needed.... but then that can be a bad thing too lol.



That is a great point, too :)

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