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3/04/08 10:56 AM
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Viewed 1167, Replies 19
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I'm not interested in Age of Conan because, even if there was an abundance of roleplay, we all know how the females would be treated or what sort of personalities would be expected of them. I mean, all girls startign out as sex slaves?
I'm somewhat interested in Fallen Earth. The world, factions, and story just seem interesting to me. However, my biggest wait is for Hero's Journey. That company is known for it's rp support and I'm sure they won't do us wrong again. |
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3/04/08 10:17 AM
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Viewed 2496, Replies 21
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It's true and false all at the same time, since working on the engine is the same as working on their game in this case. It is not a "one thing without the other" process. They both get worked on side by side, one's progress helping the other. |
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3/04/08 10:13 AM
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Viewed 11298, Replies 95
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Originally posted by IkennThe GMs just actually enforce the rules in their games. I think that's a good thing. Other mmorpgs now of days have rules, but rarely enforce them. Sort of defeats the purpose of having rules.
PvP IS possible in Gemstone and DragonRealms from what I understand. It's just also punishable on certain servers, just like it might be in real life. You go to jail for murder or assault, right? What good is being a thief if you can't go to jail for stealing from someone? It takes away all the excitement and reason for thieving! Since everyone who has ever played a thief in an mmorpg knows that the games tend to balance things out so you're not the richest person in the pixelated world. This way of doing things allows for more from an rp stance and gameplay stance. Free for all pvp, but a reason for people not to go around killing others for no reason.
The prices are 14.95 for all games at a basic subscription. A Premium subscription is another 25 dollars. A Platinum subscription is 49.95. At no time is it 80. If you are going to argue prices, make sure to look them over first. |
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3/04/08 9:59 AM
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Viewed 2317, Replies 27
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Originally posted by AskatanI'll reply to these theories one by one... 1. Hero's Journey is NOT a concept like D&D Online. There is no evidence to support this claim and I'm not sure where you got the comparison. Also, why would they make another WoW/EQ2/Guildwars when there is already a WoW/EQ2/Guildwars? That's terrible business sense and has gotten many other games put down for attempting. Why would someone move from one product where they have time invested in to another product that is just like it and they have to start from scratch at? It is true the concept got entirely changed, and concepts do tend to morph during the game making process as well, but this is not a morph into an already existing game. 2. Age of Conan and Warhammer Online being big daddies in the mmorpg industry is personal opinion. That is fine, as long as you make it known that is an opinion, not a fact. For people like me, those games hold no charm. Warhammer won't be for role players so much and Age of Conan....eh, I'm a feminist so enough said there. They have indeed said this won't be a pvping game, and it won't be an "adults only" game either. It will probably be something along the lines of other games out there in rating because, let's face it, you're shooting yourself in the foot if you make it so department stores can't sell something. 3. Since when did graphics become the "killer of all things gaming"? WoW doesn't make it because of it's graphics. It makes it because of style. Hero's Journey has a style all it's own. These graphics are also constantly changing with developement, just like concepts. This is how all games work. You won't know what's going on there until the game is released. If a game relies as much on graphics as you say, they'll be outdated in less than two years after having the best of graphics anyhow. Style beats the test of time. 4. DDO, once again, was a different game. It wasn't a game for roleplayers, for one thing. It might have succeeded with more catering to that group since who roleplays more than the table toppers? RPers still lack their own game while the pvers and pvpers have them all over. I'm sure you didn't much consider this group in your thinking. Most think it's too small of a group, but it's actually just a beaten down one. Simutronics, whether they mean to or not, is probably going to come out with a game that would attract role players. Their past games have done it, and if they use even half the principles from them, this game will too. And there you have it, a niche. |
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2/28/08 10:25 AM
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Viewed 956, Replies 13
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Originally posted by queneldenf Well, in the games where you can steal from other players, you normally can also be killed by said players. If you're wanting to steal from townspeople, you normally can be caught and killed by guards or thrown in some sort of jail (the MUD DragonRealms I know specifically has a jail). Being a thief isn't great because of the loot, but because of the thrill of getting caught. If you play a thief only for money, you'll find yourself sorely disappointed. Normally, the games make it balanced out so the thief still doesn't have an overwhelming amount of money compared to any other class. |
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2/03/08 12:13 AM
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Viewed 6698, Replies 83
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Can't link it, but it's possible to buy back issues to Game Developer magazine. Also, those in the biz (including educators that can prove they help towards video games) can get free subscriptions. To me, buying it is worth it since this magazine has so much interesting information on the industry. |
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2/02/08 1:06 PM
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Viewed 6698, Replies 83
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Originally posted by darquenbladeIt's the usual, no appologies needed!
I can't say everything that is in it. It's a five page article. She goes in depth on her perspective of MMORPGs, what they should be about, and how someone can try to bring all the goodies of MUDs into the graphical field and what things it just isn't possible to transport over. Now, I realize some out there say "How is this relevant? We want HJ info!" but these articles ARE HJ info. The whole engine is HJ info. A lot of other mmorpg companies talk about what their game can do and people accept that as game info, but Simu has been keeping them seperate in terms of names and so people sort of wash away this fact in their minds. Since Steph is the lead designer, it's safe to say her perspective will be in there just a tad. What she loves about a game will most likely be seen in HJ.
No, there's not much involving the name "Hero's Journey" in there. It's about making games. Still, it's a good article and does give a perspective on some of the goals of HJ. |
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1/30/08 11:22 PM
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Viewed 6698, Replies 83
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Anyone else read Steph's article in Game Developer Magazine in the December issue? It talked about all the challenges of making a MUD an MMORPG. |
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12/29/07 11:32 PM
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Viewed 1408, Replies 11
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Originally posted by BackwardsDag You got this December issue of Game Developer magazine, right? Has an article by Stephanie Shaver about going about doing just that. |
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12/29/07 11:30 PM
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Viewed 11298, Replies 95
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Originally posted by Ts117A couple things wrong with this post...
One.. How well do you know the process of making an MMORPG? What kind of costs do you think go into it? It's actually millions... Not only are you paying for the technology, the upgrades, the replacing..but you're also having to pay a bunch of tired programmers, worn out animators, and cranky designers. Yeah. Turns out all those people don't work for free for years at a time. No, initial disc sales do NOT cover it all. It takes high numbers really to make an mmorpg pay off since these millions in debt work up and then never stop working up as the game needs fixes and new content. Sure, a MUD is cheaper to upkeep now of days, but income from their MUDS still can't pay off an entire place. Engine sales can't pay off an entire place. These aren't going for 10 mill each.
Two... Where did you get the idea that Simu has been dissapointing with it's past products? Or, at least, more so than other things? People are still playing a MUD for heaven's sake. It is not a horrible company that continually fails leaving only a pit of despair. All I've seen(and I've had it pushed in my face several times now) is something about a couple classes that never came to be. That, my friends, is just how games are. Some things DON'T come to be. Like Champions in WoW or houses in Conan. It does happen. I agree that it might be bad not to tidy up the crime scene as well as these two, but I don't agree that it's something to equate to a junky car. Some junkers can take a lot of punishment and are great for the derby if not for the road. |
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12/29/07 11:14 PM
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Viewed 6698, Replies 83
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Originally posted by Wizardry Honey, all games out date themselves after being around for a month. True works of art, though, stand a longer test of time. |
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12/29/07 11:11 PM
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Viewed 7478, Replies 64
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Originally posted by bobfish I wouldn't rather something be free. I don't know what it is, but something about games that are offered free always turns out terrible. Maybe it's because only terrible games are offered free. Maybe it's because people actually do try less on them and they tend to attract a worse community. I'm not sure. |
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12/29/07 11:05 PM
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Viewed 591, Replies 6
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Originally posted by KenorvA nice idea and all, but flawed in execution since the gold seller needs to have the gold and such on that server normally to sell. What does this mean? They wont care that there's a server placed aside for them because the business will be mainly on all the other servers. The only difference is that the one reserved for them would have a lower income for them.
As is, however, Simu does have some software going into the Heroblade to detect abnormal activity by a player. It is made by a company that makes software to deter credit fraud by buying patterns. |
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12/09/07 12:47 PM
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Viewed 6698, Replies 83
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It's certainly not dead. Just because a friend stops talking to you during a particularly hard boss fight in a game, do you think he/she has become deaf? Developing a game is a really long boss fight and Simu is doing the best they can to beat it with all the finesse possible. What they are lacking is a mind reading translator. |
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12/09/07 12:38 PM
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Viewed 591, Replies 6
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Isn't that what DragonRealms has? Hehe, either way, I believe they have said that there will not be tiered pricing. I can't remember where, though. |
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11/25/07 11:13 AM
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Viewed 1408, Replies 11
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I would certainly pay more for a better rp community. I'm thinking perhaps a beginner's rp server and an experienced rp server are both needed.. They could have different rules, and it would allow some people to have the moderated rp atmosphere they desire while also allowing people who are new to the idea to have a place not so strict to learn in.
A great world full of people who are always in character would be wonderful... Let's give the rpers a place where they don't feel they have to hide in corners! |
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11/19/07 6:06 PM
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Viewed 1359, Replies 23
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I've always been an avid roleplayer, and a big hater of voice chat. It's not for the reasons some might think, though.
Voice chat in and of itself is a rather inconvenient technology. It gives many the illusion of being better communication, when actually it's harder for some to communicate with it. First off, it does separate the rich from the poor slightly in that headsets can be expensive, and my experience with regular mics have been that things tend to get garbled. Another problem is those parents or older siblings that might need to watch kids. Once an order is said, it's said. If it is missed, it is missed. With text, you can just scroll back up and see what was being said. This makes it more inconvenient on the casual gamers or people with more responsibilities.
Lastly, some people just don't speak clearly... You know who you are! |
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11/19/07 5:58 PM
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Viewed 2514, Replies 36
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Some of you people really make me sad.. You call out for a word from someone who knows something, and when they tell you everything they are allowed to say, you pounce on them and snarl that it isn't enough. The fact is that you all should be glad about the silence game masters keep, because it's people who hate something that go around telling secrets, not the ones that love it.
The developers are too busy to handle PR at this time. You've heard it before. It is the truth. Deal with that. The Game Masters aren't allowed to say anything. It's how things are. You want them fired? That's your want, not theirs, and be glad it's not theirs. Go out, play other games if it's so annoying to wait for this product, but don't insult a company like this when it is doing the best it can in the areas it specializes in to bring you a great game. |
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9/17/07 10:36 AM
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Viewed 2775, Replies 30
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Originally posted by calmyron Can you say where they have said they'll not have roleplaying servers? I haven't seen that information, but this movie says they will. www.youtube.com/watch Admittedly, it was from 2006, so it was a bit ago. |
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8/06/07 2:35 PM
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Viewed 3895, Replies 67
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Originally posted by AmatheThe GMs and company employees aren't exactly the same thing from my understanding. GMs will be running the events, and there will be tons of them. The GMs are not guaranteed pay, but have to work a certain amount of hours a week. The things that are not being done because of the small company are not things trusted to GMs. The GMs, currently, are only developing.
As for the second part.. All games cater to one section of people more than another. It is unavoidable. I think the big hoop-la over Eve is just because they're catering to a group most people don't now of days. If Eve stops being good to that group and focuses on another (because it is impossible to please everyone at once) then they will lose the people that aren't unhappy. Any way a company goes, it smells of failure in one section and success in another. |
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