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All Posts by Entinerint

All Posts by Entinerint

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691 posts found

Like a whole underground city, like Blackreach.  I could see them making 3 of these, one in each faction zone as part of an expansion.

 

Right now, though, dungeons are not like this.

 

http://static2.wikia.nocookie.net/__cb20120513090726/elderscrolls/images/2/24/TESV_Blackreach_2.png

Yeah this is fucking awesome IMO.

I guess I've just out-grown these kinds of games.  Looks adorable, but that kinda thing just doesn't appeal to me any more.  Also far too simplistic and hand-holdy for my sensibilities these days.

 

Oh well.

Wow that is the ultimate in pay-to-win!
Originally posted by Damedius

It wouldn't work in an mmo.

Content has to scale to your level to make it challenging and to allow you wander wherever you want to go.

Each player or group would have to have their own instanced world to play in for this to work.

LOL What is it with these people who've only ever played WoW and think that's the only way an MMO can work...?

 

Guess you never played Ultima Online.  No levels or level zones there!  Worked great!

Originally posted by keithian
Originally posted by Iselin

Hey Storm. I always enjoy your videos. Been watching them since GW2.

 

Just one quick comment for those who haven't been in beta watching this Coldharbor intro tutorial...

 

Search all containers - especially in the part with all the traps just before you get to the Prophet's prison. You can easily leave here with ~ 10 lockpicks (and they ain't as plentiful in this game as in Skyrim) to open the shit-ton of chests you'll find in noob Island. The loot in those chests will give you much better gear and weapons than you'd get there otherwise.

 

You'll also find many recipes and mats for provisioning (cooking) which you can also use at campsites in noob island. Let me just say that I normally hate cooking in MMOs but here it takes literally 1 second to make yourself a 30 minute buff to stamina, magika or health that will give you a boost that is relatively huge at the early levels... about 33% to 50% boost lol. Once I discovered that I was sold on cooking.

 

 

That is exactly what I figured out by the 3rd beta lol. I noticed in the first two I was horrible at opening the chests and I would have like 2 lock picks. Now, I leave Cold Harbor with more than 15-20 I believe. :-)

Same I left CH with 30 lockpicks, 2 stylebooks and about 500g worth of sellables.  Was pretty awesome actually, hehe.

Originally posted by Iselin
Originally posted by DSWBeef
Gonna have to agree. BUT have you tried the bow combat? Its down right atrocious...

I did. And it didn't bother me. I ran around most of the time with a NB using both bow and DW. I was more concerned with downing groups of 4 or 5 solo in public dungeons, or raining arrows, rooting and knocking back other players in Cyrodiil than what the animations look like.

 

I play an archer in Skyrim so I'm perfectly aware of its superb bow play. I never expected to have that here and it isn't here but it feels just fine to me.

Yeah archery and staffs effectively operate the same way in ESO.  They are the three ranged weapons and they all lock so people shouldn't expect full-on archery-sim.  Sad, I was looking forward to that as it's my favorite combat in DarkFall and Skyrim.  But oh well, I'll likely be using a destro staff instead.

Originally posted by UsualSuspect
Originally posted by Wighty

Faction locks were bullshit from the start... In any previous ES game you were never limited by region. You can be a Khajit in Skyrim or any race for that matter.

That's fine if you're playing an Elder Scrolls game and, yes, Elder Scrolls is in the title, but this is a multiplayer version. The factions are there for no other reason than PvP, it's to quickly show who is on what side. If you have a race from another faction on your faction, then it immediately makes PvP more awkward, as you're having to double check every time you see someone.

Take, for example, a game like Counterstrike. You're playing on the side of the SWAT team (can't remember the actual sides) going against the Terrorists. You're fighting along and see another member of the SWAT team, which you think is a safe target. Seconds later and you're dead - that member has moved to the side of the Terrorists. See the problem?

Clearly you have not played the PvP, there is absolutely no way to tell races apart in ESO except for icons over heads and the occasional tail.  When everyone is geared up they all look the same so this is a moot point.  You're not dealing with huge size differences between races that make them stand out like a sore thumb like in DAOC.  There are no big trolls and no tiny gnomes.

 

Red is dead.

Originally posted by Boreil
Its melee combat is better than any of the others out there like it right now, Tera/Raiderz/Neverwinter etc etc .

Not better than Darkfall, but yeah better than all those you mentioned.

I tend to dislike magical global AHs but this doesn't seem like a solution to me but just heaping on more problems.

GW2

- 2-weeks timed matches between servers that reset your enemy and the map.

- No context or lore-based conflict.

- 4 small sectioned zones.

- No end-game goal or dynamic win situation beyond beyond point at the end of the match.

- Player culling, where players disappear if there are too many on screen.

- No guild ownership.

ESO

- 3-month long matches that only reset leaderboards and points, not enemy nor map.

- Deep lore-based conflict with clearly defined alliances, governments and motives.

- One large seamless zone.

- End-game goal of capturing central keeps and crowning emperor not tied to match length.

- No player culling.

- Guild-based keep holdings.

Here's people talking about it:

 

http://forums.bethsoft.com/topic/1487951-grouping-mechanics/

 

It sounds retarded and BUGGED, not working-as-intended and if it is intended these guys don't know shit about MMOs.

SORRY FOR THE DOUBLE-THREAD.

 

/hungover

Easy.

 

TRADITION!

http://www.gamasutra.com/blogs/NicholasLovell/20140210/210427/What_The_Elder_Scrolls_Online_can_teach_us_about_tutorials_in_the_age_of_freetoplay.php

 

Some good points here, but yeah idk, Gamasutra is very credible and the guy writing the article works directly in the business...

Already purchased after 2 betas.
It is already PUBLIC KNOWLEDGE that you cannot swim underwater.
I would go so far to say one of the best MMOs, definitely the best theme park, ever made, and one of the worst TES games save for perhaps Battlespire, Redguard and TES' mobile cousins.
Equal parts 1, 2, 4 and 5.

About the 41k.

 

First of all the base horse is 17.5k.

 

Secondly, unlike other MMOs this game just has gold, no gold/silver/copper denominations, so 17.5k in this game is like 175 silver in most games. 

 

Thirdly it's beta pricing, so subject to change.  Could go up or down but I imagine down because 17.5k is like level 20 at least unless you farm your butt off.

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