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All Posts by Entinerint

All Posts by Entinerint

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799 posts found

If you do not consider MP Freelancer an MMO then you can't consider SC an MMO either.  They will be functionally identical.


It is multiplayer.


It is online.


But it is NOT massive.  The servers will not handle "massive" amounts of players.  Probably around 256 people at a time.  Nowhere close to over 1000.  That's the same size as MAG, a shooter for PS3 which is also not an MMO.



Star Citizen.  Not an MMO.


Gonna be awesome though.

I know what you mean OP, I hate having to think, act and react while playing a game.


The only games I like are ones where I can macro everything to one button and just watch the game play itself.


Then again, I usually just pay somebody else to level my character.


I hate games you have to play, ugh, what a pain!  Blizzard gets it, $60 to max level?  Yes please!

Originally posted by immodium

This mod seems to do it.

Yup that's one of them.


Originally posted by thark
Originally posted by Entinerint
Has nobody in this thread heard of all the mods for ESO?  I have a mod that can remove any and all HUD or UI elements. is your friend.

Well, I did som checking, and this issue can't be modded ..


Anyway, I would NEVER install ANY mod part from maybe this one ..and this one can't be made.


Modding is a PLAGUE..

It can and it has been.


"Modding is a PLAGUE" wow ok you deserve what you get then.

Has nobody in this thread heard of all the mods for ESO?  I have a mod that can remove any and all HUD or UI elements. is your friend.
No everything about it made me want to die.

At Vr8 I have all but Resto staff maxxed out on weapons.  Totally viable.


My main doesn't craft though, so all my points go toward combat so in that case it's very viable.

Originally posted by korent1991
Originally posted by DMKano
Originally posted by JR4D
Originally posted by Pemmin

cancelled at 45

too much of a single player experience....i like group games not single player  games.


Good luck in finding that type of mmorpg in todays standards, welcome to the era of  console gaming and instant gratification. The days of getting a group to accomplish goals is over, no one has patience for that anymore.


nailed it :D

Failed it.

Originally posted by DarkVagabond


What else is there to say guys?

If you want some arcade sidescrolling multiplayer RPG beat em up action get to downloading.

Not cool bro, not cool.




WTB Darkfall 1 EMU.

Originally posted by Timzilla
I wouldn't mind them adding dueling as long as the ignore list is large enough to add all the duel kiddies to it.

"Auto-deny all duel requests" checkbox under gameplay settings.

Originally posted by Ehllfhire
They already stated in the may 1st interview there will be no duelling, arenas, or battlegrounds, as all would kill off cyrodil pvp.

They also said they might add Dueling in the future and that it wouldn't be hard to do.


Plus they go back on what they say ALL the time (re: chat bubbles, forced racial factions, no imperials) so you can't use what they say as a measurement of what they're going to do.


As for the OP, I really want them to add dueling (plus group and guild dueling) with the option to auto-deny all duel requests.


As for Arenas, it would HAVE to be something like Oblivion, and not some silly e-sport leaderboard epeen WoW crap.


This would include PvE things as well, not just 2v2, 3v3 etc. though those would happen, but waves of enemies, and of course, public gambling on fights with in-game gold.

Originally posted by Sovrath
Originally posted by Myrdynn

I really tried to like Wildstar, I dont mind the cartoony, I dont mind the WOW quest hub style that much, but what I really, really hated was

This is your weapon type, you picked this class, its all you get, decision they made, It was my biggest issue with TERA as well, I just think its so lazy on developers.  I know there is a slight bit of variation on weapons in WS but not really.

I just dont understand how a game made in 1997 (Asheron's Call) could get weapons so right, and games nowadays just seem so lazy


It's not lazy at all.

It has more to do with being Iconic.

Just like one thinks of "The Lone Ranger" and his guns or Robin Hood's bow, or King Arthur and Excalibur, or Zorro and his Rapier or Odysseus's spear.

The idea is that their weapon is part of their identity, it's what they have trained in, mastered.

A gunslinger isn't going to attack you with a mace.

Heros and Villains and their chosen weapons are ingrained in the literature.


A "Red Ryder BB Gun" or "old blue" is more than just a joke in a movie.

There are "reasons" and then there are "excuses."  I think you'll find this falls into the latter category.


It's an outdated, pointless and arbitrary mechanic which only serves as the path of least resistance for developers and class balance.

Bought 6 months.  VR8.  Loving it!

I remember playing this because at the time I was obsessed with Daggerfall and this was basically as close to an online Daggerfall as I had seen.  First-person, sprite based MMORPG.  So awesome. 


I was always more into Elder Scrolls style than, say, Baldur's Gate style so I definitely clicked with Meridian more than UO (though I played both for years).


Very tempted to revisit it.  Some amazing elements to this game that few studios have the balls to attempt these days.

Originally posted by jcsadone

Q:"Argonians: what are they good for?"

A: Slaves.


Before quitting please mail all mats, gold and purple or better items to @ReymasSamarys


Thanks in advance!

I would not look here.  I would check out to find a guild of your liking.
Originally posted by ohioastro

I wouldn't play a sandbox game and I have zero interest in co-op Skyrim.  As in. I would not buy or play either, especially the latter.  Sandbox games are not popular for good reason, despite the apparent fascination with them on this website.  I like a game with a story line, thanks, and ESO serves just fine in that regard.

I would like the option to have the vet leveling be different, while retaining the current setup (e.g. let people level up in the vet ranks through PvP if they'd prefer as an alternative.)  This is for the PvP crowd - current set up is OK for PvE.

Same here, but you can have the best of both worlds.  This game could have retained its solid story but not been so linear/zoned in other ways.


There are 4-5 major progression quest-lines per zone, the Main Quest and the 2 guild questlines.


That being said there are TONS of side-quests that could have been scaled depending on one's level, meaning you could do them at any time, for any reason.


If they'd gone for a skill-based progression system and story-based missions with gold/gear rewards, you would still have

Originally posted by mbrodie
Originally posted by Windamere
Originally posted by mbrodie
Originally posted by Mothanos

Get rid of the levels and make it skill based.

1 big open world instead of loading screens online

make massive public SOLO dungeons that last longer then 5 minutes, make it double or triple layered and make it hard depending wich zone you are in.
And give some damn REWARD for completing it.

Dolmans idem dito - spawn more enemy's or more spawns, make it 20 to 30 minute zone event and spawn a big phat boss at the end that requires a group of at least 10 players.
And REWARD people with something worth it.

Dungeons should be HARD and REWARD accordingly as i have done all dungeons from low to Vet levels and i often get nothing but a white item or soulgem.......
Fungel Grotto Veteren gets the award for hardest dungeon but often drops nothing -_-

World Bosses - it should have been EPIC boss fight, make it a 50 man raid requirement to down it, make it a challenge for a group that large instead of 2 people killing it REWARD <---its a common theme in eso for effort put in to give nothing worth for the trouble you went trough.


Just a quick tought on how it should have been.....

I think that ESO is in for a world of hurt and isnt going to keep the subs needed to stay afloat in the ruthless world of mmo's that launch sub based.
Not in its current state and carrot on a stick design.
Veteran zones and its quests are a chore and most solo boring road i ever played in almost 2 decades of mmo's.
And the road to V12 "soon' is not going to be more appealing for peopl who already quited the game due to the horrible long solo expirience.

My 2 cents.



he said current tech... it's near impossible to make a game one large open world, you can give the game a seamless feeling, but there will always have to be load screens etc... or people would have to be using unrealistic specifications on machines to play it, not to mention the server hardware, and no.. your $3000 gaming PC wouldnt cut it.

Thats Bullshit to the misinformed.....There are already MMO's with large worlds (not zoned) one example in Java....Huge server worlds!!

with graphics that looked like 3d ultima online... read my post above, there is technical limitations i'm talking about about MMO's with graphics that dont look like from the 90's running in java


The lower your Poly / Texture maps are the greater the distance you can load into your ram. look at it that way.

Darkfall 1, another great example of a massive seamless world.  A lot more polygons than Wurm too. - compared to one of WoW's continents.  Game was released in 2009.

Originally posted by Alders

Forced grouping with proper support roles and expanded group size*


This 4-man group size nonsense needs to stop.

You can have up to 24 people grouped in the overworld, to tackle the "ordinary quests" the OP is referring to.


4-man is only for instanced dungeons.  And you need at LEAST a healer if not both a healer and tank.


OP: I have been soloing up to VR8 so you're either bad at the game or you gimped your build.

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