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All Posts by Entinerint

All Posts by Entinerint

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824 posts found
Never had a problem with the patcher here.
Originally posted by cesmode8

Almost pulled the trigger and bought it...but didnt.  Might finish up what Im doing in D3 and put that on hold for a while.  Might get ESO around thanksgiving because I took off of work for a week.  Just want to make sure its a good buy at 60$ now, and the sub at 15 (which I don't necessarily mind 15 bucks a month).  


Pro Tip: submit a ticket via your account page asking to try before you buy and they'll usually throw you one to three days free.  They don't advertise it but they'll do it on a case by case basis.

So awesome!  Installing now!

I was promised pure awesomeness.  I see none. 


All I see is more boring run-of-the-mill grinding.


Everything about TERA was garbage I'm afraid.

Originally posted by Loke666
Originally posted by ohioastro
Originally posted by cheyane
If you sell something for cash in a shop that is a cash shop. Same with FFXIV they are sellling a mount. You cannot cherry pick your definitions to suit your ideas that loses credibility.

I think that it's useful to distinguish between different things.  A game where you can get a basic mount (ESO) is not the same thing as as game where you can buy a massive advantage in crafting (Archeage) by spending cash in the shop, or one where you can buy endgame gear.   If you want to make a technical point, fine.  But it's a big logical fallacy to jump from "all games have a store of some sort" to "there is thus no difference between them", and that's a pretty common leap around here (even if you didn't make it).  Microtransactions really do warp game play in ways that matter.

AA is free to play and live on selling stuff while ESO needs you to buy a box and pay subscriptions so it isn't exactly a fair comparison, the stuff Wow sells is closer then.

But it frankly have little to do with how much money ESO made so far. If they indeed made $111 (the source of this information is a bit fuzzy, the real number could be less or more) it still isn't so impressive. A rather large part of the sum comes from initial box sales from preorders and the first month and I am pretty sure Bethesda and Zenimax hoped for more.

It isn't really bad either but this game will rise or fall on how well it does with the console version.

As the article states, the 111mil projection does not include box sales.

Originally posted by tatbounty
i've never bothered to try the game..played swg for many years as a bh..and loved hunting actual real players in game..thats basically what im trying to find out if they have in this game


No they cannot, SWTOR is nothing like SWG at all, hence why it has died off into F2P hell.


It sounds like you might be searching for a certain large, flightless bird.  Similar to an Ostrich maybe?  But not quite...

Originally posted by Lazzaro

So with the justice is more of an open world PvP system? Are they adding OW PvP in zones?

I guess in general my question is how are they changing PvP so that it isn't just isn't the one zone.


Probably simpler than you are thinking.


It's simply that if you commit crimes in any of the PvE zones you will be flagged for PvP with anyone who has signed up as a guard in that zone.


So the zones you are used to questing around in are about to become a bit more chaotic.  But no, it is not OWPvP.

Originally posted by zaberfangx
Originally posted by Rhoklaw
I don't care what anyone else says, F2P games make it way too easy for BOTs, Exploiter / Cheaters. It costs nothing to make a new account so short of an IP ban, this won't stop till they destroy the game.

Eso is not free to play, they have so many problem with bots.

Not any more.  They implemented a 24 hour limit of 3 character creates, put boss loot on a 10 minute timer, and the bots all but disappeared.


Haven't seen a single one in ESO for months.

Originally posted by itchmon
Originally posted by Kangaroomouse
Originally posted by grimal
Originally posted by Hyanmen

You guys can tell us what the "better" sandboxes are that are out there currently?

Even with it's technical flaws and lack of proper support this game manages to be the best sandbox out there by a wide margin. A title well deserved.

So you are saying it is a sandbox then?  Not a Sandpark?  I'm confused. The website says sandbox, you say sandbox, others says Sandpark, others say sandbox post 50.  Sounds like no one really knows what the hell it is.

It's very simple. It is not a sandbox at all. Let me be clear here, In "The Ultimate Sandbox" i can ...

1. a house anywhere i can flatten the ground not only in predefined zones.

2. any shape of house i fancy not only predefined blueprints.

3. farms of any size not only predefined blueprints.

4. ...change the terrain and plant -decorative- trees, rocks and other ornaments.

5. ...craft complex stat modified and augmented armor and weapons not only a set of  3 predefined armors and 6 weapons.

6. ...harvest, mine, log, fish resources with varying stats that affect the items crafted with them.


These are just a couple of points that would define a Sandbox. AA is not a sandbox, no matter how much the fans and marketing tries to sell it as one. ArchAge has ZERO sandbox features.

kangaroomouse, eve online doesnt fit those ultimate sandbox requirements of yours.  is eve not a sandbox?

or are minecraft and second life the only sandboxes?

even in landmark and trove you can't build anywhere you choose.  (in landmark whatever you do outside of your plot erases over a couple hours)

Also Wurm Online, but that game is terrible.


Yeah ArcheAge is not a sandbox.  It's barely a themepark either.  It's pretty much the worst of both worlds.

Ah yes, this old chestnut.


The fact is ANY sub-based MMO released nowadays, especially one with such a big budget, has a Free-2-Play plan, but that doesn't mean it will ever be put to use.  It's a contingency, and would have been included in their business plan as such when they presented to investors. I guarantee ZOS knows exactly how they would go F2P and what it would entail, they just won't until the subscription system becomes unreliable for staying in the black.

Originally posted by fearu

Ouch, still trying to get $69 for the game ($99 for CE) then an ongoing sub ZeniMax?


You really need to lower that barrier to entry to get new blood in by now. Pass.

Not really, game is jumping with people.  I'm sure when they start struggling they'll lower the bar.  Right now, no need.

This is going to be AMAZING!


That being said I echo the writer's issue with the tabard.  I know of a guild that already garrisons Ebonheart City and dresses up like the guards there, it would suck to see those outfits ruined by a tabard.  I know they won't be partaking sadly if they keep that tabard aspect.


Just an over-the-head tag like in Cyrodiil would also work.


Beyond that, I think the whole resurrecting on the spot from being killed by an enforcer is kinda bogus, if you get killed in a city you shouldn't be able to just respawn right there, I would say you should get locked out of the nearest wayshrine for like 5 minutes if an Enforcer kills ya.


Also hoping to see Stage 4 vampirism and Werewolf turning be a crime.

Are you sure this is a list of the "worst" quests or a list of all the quest types in MMOs?  Because aside from this list, can't say an MMO has ever had me doing much else quest-wise.
I really love how mad people get that a game might have a sustainable amount of subscribers to not end up going free-to-play.
OP and I had a pretty similar experience, though I think I played a lot longer.  It got worse and worse and worse until I just couldn't stand it any more and uninstalled.  Just thankful I didn't pay for the damn thing.

Well they've already stated that there will be a PvP aspect where players can sign up as guards and hunt down players who are criminals.  Not sure if this will work like Empire v Rebel in SWG where it is flaggable open PvP but it will occur in the PvE zones that is known for sure.


I am just hoping that stage 4 vampires are seen as criminals as well as werewolves that turn in towns.  Both of those should be attacked by any NPC guard and it's kinda ridiculous that they're not even now.



I solo'd all the way to VR12 on a Nightblade.


How is VR content hard?  Grouping is already UN-necessary in VR zones unless you're doing group content like Anchors and group dungeons.

Originally posted by Scot

Who is in denial here? Name a MMO with a better combat system than TESO. Stop going on about non-existent bugs, and tell us what combat system you think is better.

So far posters have only put forward TERA, NWN and Rift. I would say TERA is on a par, not played NWN and Rift was decent enough but not as good at TESO.

So what MMO combat system out there is better? Or is that question something the TESO detractors want to avoid?

Darkfall Online (Dead) DF:UW (although the two are very close) and Mortal Online all have "better" (ie more action less RNG) combat systems than ESO.  That being said, I am LOVING ESO combat.


TERA, GW2 and NW, while they have some hints of action combat, don't even compare IMO.  GW2 is floaty and basically tab-targeting, though like ESO you can hit without manually targeting and there's less available abilities at one time (Yep, do the math, GW2 has 7 including dodging at one time, ESO has 11 including dodging - and no I'm not counting the second hotbar for either, I said at one given time).  Tera is all about rooting you into the ground when you attack.  Ew, screw that, is all I'll say, and NW, probably the closest out of the three, still lacks the viscerality of first-person with visible weapons.

Originally posted by Ket_Viliano
Originally posted by Kilrain

The original Darkfall Online had THE BEST combat of any MMO. Ever.


Best yet, and the thread is nowhere near done :P


The main flaw of DFO melee combat was that it was shallow, you only had to time your swing and predict your target, there was no further interaction taking place. Otherwise, DFO had the most intense combat, whether in PvP or just fighing your first goblin scout as a newb.

I would actually argue that DFO's main flaw was the +40% damage done to someone's back.  It turned melee fights into figure-eight sprint-fests to see who could get the back hits in the most.  Quite sad really.


Although what you mention is a flaw, it was only a flaw until you started to gain more and more abilities, IMO.

I'd say ESO's combat is not quite as visceral or responsive as, say, Darkfall or Mortal Online, both of which have fully action-based combat.  But it's a damn sight better than GW2, Tera or Wildstar, that's for sure.


So it may not be the best, but certainly it's the best of all the AAA theme park games' combat systems.

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