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[EU] DanesLaw: The Vikings of Darkfall!
General Discussion « Darkfall: Unholy Wars 10/22/12 2:47:37 PM
Good lord this sounds EXACTLY like what I'm looking for, too bad its EU, I'm on the US West Coast so my ping would probably make me pretty ineffective... Why are there no awesome clans like this on NA?! |
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[Preview] The Elder Scrolls Online: The Comprehensive Preview
News & Features Discussion « General Discussion 10/22/12 2:38:21 PM
Certainly "better" but not quite there yet. Unlock those classes, unlock those factions and give us actual melee FPS combat (it's not scary Bill - it's how all TES games have ever been) and then we'll be talking. They are clearly making strides toward that end, I just hope they make it all the way. As it stands, it's still a "no" from me, but I will follow it and see if they come around finally. Also, the art style looks much improved. |
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Originally posted by MercArcher Sounding much better. Not quite TES yet, but close. They are getting there. Now for some hit detection and aiming, unlock those classes and factions, and we'll be good. |
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Originally posted by kaiser3282 Pretty awesome. I wonder how they'll measure whether or not you're "in-combat" since there's no targeting, just if a player or NPC has given you damage in the past X minutes, or you've given damage? I hope it isn't like people can keep switching during a siege, that'd negate the whole purpose of roles to begin with. Also, I wonder if you retain your skill level in each role when you switch, or if you have to start from scratch each time. The latter would be pretty hardcore, encouraging people to switch only when they wanted to really become something else. |
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[Euro Clan] Lux Arcana recruiting for Darkfall Unholy Wars
General Discussion « Darkfall: Unholy Wars 10/22/12 4:10:31 AM
Man, I wish there was something like this on NA. All we have is huge ass zergs with no real organisation or purpose at all. If I was in EU I would definitely sign up. |
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The real shame, from a gamer's point of view
General Discussion « Star Wars: The Old Republic 10/21/12 10:18:16 PM
Originally posted by DavisFlight We're already getting DAOC 2. It's called "Elder Scrolls Online" but it's got more in common with DAOC than anything. Pity DAOC was mediocre and the RvR got boring after about a month. Why would anyone want a sequal to that? |
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Originally posted by busdriver Pretty much, the game is entirely copy-paste design anyway, so I wouldn't doubt it. |
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Originally posted by marcust Gotcha, yeah my fingers are crossed. |
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I haven't been able to find an answer to this question. Are "roles" in DF:UW chosen in character creation like a more traditional RPG, where that character is stuck to that class for his or her entire existence, or are they chosen after character creation and can you change them in-game, as needed or desired? I would certainly hope it is the latter. I've always loved DF's one character per account aspect, and hopefully, they just allow you to change your role in game, with some kind of penalty and cooldown of course. Anybody have any intel on this? |
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Wow, there are actual fans of this garbage? This I have to see!
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Originally posted by psykobilly I'm not a fan of the reduction of spells or anything, but the major problem with DF1 was that most vets like us could do everything on one character. Skill caps or class limitations are going to make the game a lot more dynamic and strategic imo. Honestly, I do wish they'd stuck with skills instead of roles so we could make hybrids: I honestly think Mortal Online's skill system is absolutely the best MMO progression system I've ever seen. Too bad the rest of the game is pretty empty and bad. |
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Originally posted by psykobilly I'm a vet and I love the new approach, I got a bit bored with my super-alfar-god-king who no one could challenge after a while, but if the disparity between a maxxed out character and a newb is much less, and the grind is far reduced, the game will be a lot more fun imho and a lot more long-lasting. |
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Most cherished item from any MMO you've played.
The Pub at MMORPG.COM « General Discussion 10/20/12 2:09:07 PM
My elite king tusken rifle from SWG. |
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Originally posted by kaiser3282 And then you literally fight tooth and nail to see who gets to run through the dungeon and fight the AI. It can get very hairy. There is one particularly dangerous sweet spot dungeon on the southern end of the main continent called "Fire's Edge" where I spent a lot of my time. Many great mobs in there to train on, and good to for mid-low level players, but it could sometimes just be a slaughterfest trying to gain a foothold in that place. No telling if it will still be there in UW, it's doubtful. |
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Originally posted by JayFiveAlive Correct, 1 copy of the dungeon, no sharding, no instancing, nowhere to hide. ;) See you on Agon. Originally posted by ShakyMo
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Originally posted by JayFiveAlive To be fair, the dungeons are not instanced in the traditional sense, meaning, it is not just you and your group in there. Anyone can come in at any time and kill you or you kill them, there's just a loading screen between the dungeon and the overworld. |
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Originally posted by kaiser3282 Ah I see, I always liked the idea in theory, but in practice it lead to some really silly gameplay. Either way, it sounds like they have some balancing in effect, and not just in the numbers, in the actual gameplay. |
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Lets explore the minimalist UI concept.
General Discussion « Elder Scrolls Online 10/19/12 2:51:34 PM
If the UI looks like this: http://www.youtube.com/watch?v=KG40NPkI4rA I'll be happy with it. Granted a compass would replace the minimap but wow that is one mini minimap! |
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Forgive me if this is an obvious question, and this has already been answered, but do we have any intel on the "40% more effective to the back" feature that existed in DF? Is it still in DF:UW? The reason I asked as that, is primarily a melee person in DF, this was always the most annoying aspect of the game to me. It turned melee fights into what could have been heated, intense duels, into figure-eight sprint-matches, with each apponent trying to get a back-shot on the other. It was very silly IMO and made the game unenjoyable for me. I understand the logic behind it, but I always thought removing this one feature would have vastly improved the combat in the game. It's inclusion isn't going to stop me from playing, but it might make me roll a ranged class instead. So, any word on whether its in or out? |
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Playing both, but since character progression will matter a lot more in DF:UW, probably playing that more. I don't really see the versus here though. They are both PvP-focused MMOs but that's where the comparisons end. I look forward to exploring the new world of Agon and discovering its secrets. |
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