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ZOS need to hire Torn Banner to remake their combat from the ground up!
General Discussion « Elder Scrolls Online 10/23/12 10:09:37 PM
http://www.gametrailers.com/reviews/97i3kd/chivalry--medieval-warfare-review Played this today. It is beautifully tuned. I've always enjoyed FPS melee combat, but also recognized its flaws. Until now! Aside from the gimmicky arrow-cam, this is pretty much flawless. Finally, somebody found the right balance! If they made the ESO combat like this, it would be a winner. And before anybody starts crying: totally possible in an MMO environment against multiple foes. |
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Originally posted by baphamet Correct, you are locked out of 2/3rds of the world. |
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Originally posted by Mavek Correct, it's like DAOC. Imagine GW2 and make those four PvP zones one big zone. |
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Repairs! (hope this isnt too nitpicky)
General Discussion « Darkfall: Unholy Wars 10/23/12 9:05:48 PM
Originally posted by itchmon Correct me if I'm wrong, but in EvE, isn't it that you don't get all the items a ship drops when it is destroyed, like maybe 50% of them will drop at most, but the rest are destroyed? That's the major difference. In Darkfall, ALL your gear drops, as is. So whoever kills you gets it all, (or you come back and pick it up if you're lucky and/or killed by a mob) ostensibly, so that gear just gets recycled back into the economy immediately. There might be a rare occasion where your grave will disappear unclaimed (after about an hour) but I doubt that would ever happen. So 99% of the time, ALL your items go back into the economy, if they were permanent there would be much less need to continue gathering resources and, well, playing the PvE/crafting/gathering aspects of the game. |
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Originally posted by nationalcity You would have to roll an alt, it is confirmed. Personally I'm not an altaholic, but for them trying to push the "faction loyalty" thing this is a bad way of going about it. Which alt's faction are you most loyal to? |
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Repairs! (hope this isnt too nitpicky)
General Discussion « Darkfall: Unholy Wars 10/23/12 8:51:48 PM
Originally posted by Hancakes I understand where you're coming from OP, but there's actually a good reason. Gear HAS to have a time limit on it. All gear has to be temporary for two major reasons. What it does is makes sure you never get attached to one piece of gear. Now this doesn't always work, people still get attached to gear, but it gives the impression that if you use that piece of gear, it will eventually go away forever. This is an important psychological aspect to FFA full-loot systems. It is also important for the player-driven economy that there are no permanent items. It ensures the economy won't get too flooded with undestroyable high-end items and devalue the resources needed to make them. I can see how a one-time repair could be good, but it would have to just be prolonging the life of a weapon or piece of armor. Once something is repaired once it can never be repaired again, I'd be cool with that, as long as it took a fraction of the resources needed to make the item, to repair it. |
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Originally posted by JoePesci No, players from other factions won't be on god-mode because... ...get ready for it... ...YOU ARE LOCKED INTO YOUR OWN FACTION ZONES! While in the PvE zones, you will only ever see players from your own faction, because you can't cross the borders. Then you go into Cyrodiil and PvP. But otherwise, you are questing and levelling in your own territory. In order to see the whole world, you need to roll an alt on the other two factions. |
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[EU] DanesLaw: The Vikings of Darkfall!
General Discussion « Darkfall: Unholy Wars 10/23/12 10:40:16 AM
Originally posted by Falesh I might just apply then. Hopefully my ping won't make things unplayable, but I doubt I'll be an effective archer in PvP. Done, under the name Rorik Ivarsson. |
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Why do you play Elder Scrolls games? [Poll]
General Discussion « Elder Scrolls Online 10/23/12 10:33:33 AM
Originally posted by BadSpock Permadeath public executions? Holy shit that's brilliant. As a person who usually plays a thief (when possible), that would be A-MAZING to have looming over my head. I really think TESO could be an amazing sandbox IF it had the balls to add this kind of stuff. But ZOS clearly does not think that way, so we will get a hum-drum themepark with TES lore. |
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[mod edit]- Misleading early info?
General Discussion « Elder Scrolls Online 10/23/12 10:31:11 AM
Originally posted by ste2000 It shows that a good TES MMO is possible, we just have to make them understand what is needed and desired. We need to be vocal, and proud of our opinions. Not all of them will make it, sure, but hopefully it will get close enough. Criticize the hell out of this game, the IP is too precious to let fade into a shitty MMO. |
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Originally posted by kaiser3282 I am soooooooooooooo excited, this sounds like a really happy medium! |
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[mod edit]- Misleading early info?
General Discussion « Elder Scrolls Online 10/23/12 10:07:16 AM
Originally posted by salenger They used the heroengine to prototype the game. The real game is built on something called ZENgine. Still, I doubt they accounted for real-time combat when they built that thing either. |
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Why do you play Elder Scrolls games? [Poll]
General Discussion « Elder Scrolls Online 10/23/12 10:01:12 AM
Originally posted by BadSpock All we would need is for one of these games to add a proper crime+punishment and NPC faction system instead of the wimpy flagging that Darkfall and Mortal do. Make being a criminal/murderer a REALLY hard life. - Bounty systems where lawful players can hunt down criminals and kill them for money. - Add NPC factions/governments who player factions can choose to ally with, for a price: you have to obey their laws and pay fealty/taxes, but you get their protection in return. - If they don't ally with a government, the can be considered rogue, and will be periodically attacked by NPCs from their closest NPC faction. - Criminals/Murderers will be hunted by NPCs (mercs, guards, assassins), who show up randomly and attack them. - Actual guards in NPC towns (hireable for player towns if aligned with a faction) who can immobilize/capture/kill criminals. - Criminals can choose to go to prison where they literally have to wait for in-game, non-afk time for their sentence to be up. They can choose hard labor and break rocks/cut trees, duel other players in jail or play gambling games to pass the time. They can pay fines for minor crimes. Basically makes it possible to be a PKer/Griefer but makes it a hard life to choose. Encourages more lawful behavior. Makes getting caught a pain in the ass and players will likely not commit crimes again once having had a stint in jail. |
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[mod edit]- Misleading early info?
General Discussion « Elder Scrolls Online 10/23/12 9:40:15 AM
DON'T BELIEVE THE HYPE! I personally checked with several of the reviewers: combat is NOT real-time. It is much akin to GW2, not quite like TERA (which is barely real-time). There is soft-targetting. You do NOT aim attacks. You CANNOT swing your weapons freely. You do NOT aim spells, swings or bows. You DO have to be facing your target, and put your cursor over the target, but then, voila, auto-attack begins as long as you're in range. It is a hybrid system, which is better than nothing, but they need to take it further, all the way: Mortal, Darkfall, TES-style before it is fully there. They did a good thing by listening to the complaints and improving things. Note that anyone who was there AND was also at the E3 presentation says a LOT has changed. They are also no longer saying this stuff is impossible. So there's hope that they may get to proper real-time direct-action combat system, but they may now just rest on their laurels on this one. |
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They made them that way so they wouldn't have to make new models for helmets. Hopefully they suck it up and make them like Skyrim Argonians. The velociraptor look was awesome. |
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Hey ArenaNet, your cash grab is showing...
General Discussion « Guild Wars 2 10/23/12 8:57:56 AM
Honestly? I haven't spent a dime on GW2 beyond the buy price. Nothing on the cash shop that's useful can't be gotten through gameplay. I wouldn't pay a subscription for GW2. It is not a compelling enough game to warrant a monthly fee, in my view anyway. As for another game that had more dynamic features, open world, real-time combat, like, let's say DF:UW, I will be paying a sub for. |
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[Preview] The Elder Scrolls Online: The Comprehensive Preview
News & Features Discussion « General Discussion 10/22/12 10:20:40 PM
Originally posted by Lawlmonster To be fair the devs are quoted as saying real-time combat like Skyrim in an MMORPG is "impossible." |
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[Preview] The Elder Scrolls Online: The Comprehensive Preview
News & Features Discussion « General Discussion 10/22/12 10:17:58 PM
Originally posted by OG_Zorvan QFT |
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Another WoW dynamic hyped F2P 30-60-90 piece of garbage
General Discussion « Elder Scrolls Online 10/22/12 9:54:55 PM
Originally posted by Ausare OP said Sandpark, a barely touched upon hybrid genre that no one has quite figured out yet. |
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Why do you play Elder Scrolls games? [Poll]
General Discussion « Elder Scrolls Online 10/22/12 3:13:21 PM
I need an all-of-the-above option, because if you take out even one of those, it's no longer TES.
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