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All Posts by Entinerint

All Posts by Entinerint

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699 posts found
Originally posted by skeaser
Originally posted by MikeJezZ
So I get skill points depending on how I complete a quest. That means I can lose the point forever by choosing wrong ending?

No. If a quest gives a skillpoint, it gives it either way. These are normally the storyline and guild quests.

You are still lower level I'm guessing.  There's at least one choice between skill points and item I know of.  Not telling what it is though.

If you get every skillpoint from every quest, achievement and skyshards and level you will have 320.

 

Originally posted by MikeJezZ
So I get skill points depending on how I complete a quest. That means I can lose the point forever by choosing wrong ending?

 

Yes.  It's actually an AWESOME decision and it really speaks to what type of player you are.  Even so I am level 43 and have 30 unused skillpoints because I'm not crafting.

 

Getting all those SPs really is only necessary is you want to do both crafting, and PvP/PvE on the same character.

Been using this since it came out.  It's not a replacement for chat bubbles, but it is SUPER useful in PUG dungeons and PvP.

 

Regardless, ZOS need to implement REAL chat bubbles, add-on or not.

Originally posted by kairel182

What do you mean "another" survival horror MMO?  We don't have ANY that exist currently.  DayZ/Rust/Nether/Whatever are NOT MMO's; they're multiplayer games that only allow so many people on one server.  And they're all in super early development.

I'm totally understandable about skepticism surrounding SOE, they've burnt me in the past with Planetside too (not PS2, that game is terrible compared to PS1).  What I don't understand, however, is the completely ignorant and childish title for something that is boasted to be the next Star Wars Galaxy style game.  Granted it's a survival horror game, but I can't name a single one yet that exists let alone that was done "well".  DayZ mod was pasted on a terrible engine and is no where near finished, not to mention it's NOT an MMO as mentioned.

 

I swear, I've said it before that this site might as well be "Blizzard and anyone else not associated can suck it.com" because the only thing that ever seems to get praised around here are their horrible spoonfed, slop of games that a lobotomized monkey could play.

THIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIS

 

This is the first true zombie survival MMO.  All the others have been online shooters with 50 people per server.  This will have THOU-SANDS.

 

Can you imagine the crazy dynamic wars that will break out?  It'll be like EvE on earth!

 

Color me very excited indeed.

 
 
17k horse is for chumps.  42k horse is the place to be.
 

Nice one Castielle, good list you got going there, any chance you can inlude pictures of the sets worn eventually?  Sometimes the icons don't reflect what they look like on and there's no way to preview them without binding them.

Originally posted by ElElyon
Originally posted by Entinerint
Originally posted by ElElyon

Decisions you make during a quest cannot be world changing because in the end we need to all end up in the same world in order for the game to work.

If the quests had world changing consequences you would be forced to group with people that made the same decisions you did. For example, if at level 15 you decide who becomes leader of a particular city and your friend decides that the city is better without a leader. Then at level 25 there is a quest to go talk to the guy you made leader and he tells you to go look for something in a cave, your friend wont have that quest so now you are going solo or looking for people who made the same decision you did.

That's just one quest, imaging if there were 100 such quests intertwining.

So although I really like the idea of shaping the world with my decisions its just not feasible. There would be so many different worlds out there that it would be annoying trying to get a group of people together that made the exact same decisions you did.

If you want to make world changing decisions you will need to play a single player game.

Usually the changes are isolated to a particular area, like a town.

 

If you are grouped with a person who made a different decision and you enter that area, you will disappear from view from each other and enter separate phases of the same place.  Same if you are further along in a quest than your partner or vice versa.

 

What I really love about the questing is that choices you make aren't boring old KOTOR light or dark, good or evil, they are very grey and you really have to weight the moral conundrum.  It doesn't ascribe an artificial morality, shit just happens as a result of your decision, sometimes good, sometimes bad, sometimes VERY unexpected.

 

The most amazing example thus far:  SPOILERS

 

A quest involving a low-born woman who was in love with a now-dead noble.  She is trying to contact his spirit.  I do it for her and the spirit appears with his also dead wife.  He says he never loved her and he only pretended to because he and his wife found her desperation amusing.  Now I have a choice, tell her the truth that the guy never loved her or lie to her and say he's waiting for her in the afterlife.  Wanting to spare her the later disappointment I decided to do the "right" thing and tell her the truth.  She was sad, thanked me, I got my quest reward and the quest was complete, done, GONE from my journal.  In any other MMO that would have been the end of it.

 

The next day I am riding along a road near the ruin when I met this woman.  I spot something off the side of the road.  It's a ghost standing there.  They usually have interesting things to say so even though the ghost has no quest marker I decide to engage it in conversation.  I instantly recognize the name and the voice.  It's the same woman I told the truth to the day before.  My jaw dropped.  Turns out, she couldn't live with it and killed herself and was now trapped in limbo.

 

This wasn't the beginning of a new quest, this wasn't even marked for me this was just THERE, my action's consequences plain as day for all to see.

 

 

VERY INTERESTING! Thank you for posting this.

I did that same quest but I lied to her and told her that he still loved her.

Where did you see her ghost? I want to see if she is there for me too except with a different story line.

Along the southern part of the road near Othernis wayshrine, just NW of the Othrenis ruin.

Originally posted by Thane

actually i'd say they are doing it for the map completion.

having that black anchor on the map does not look cool :)

This and achievements.   Don't worry, it's one time and done.  They don't get any XP or loot out of it.

Originally posted by ElElyon

Decisions you make during a quest cannot be world changing because in the end we need to all end up in the same world in order for the game to work.

If the quests had world changing consequences you would be forced to group with people that made the same decisions you did. For example, if at level 15 you decide who becomes leader of a particular city and your friend decides that the city is better without a leader. Then at level 25 there is a quest to go talk to the guy you made leader and he tells you to go look for something in a cave, your friend wont have that quest so now you are going solo or looking for people who made the same decision you did.

That's just one quest, imaging if there were 100 such quests intertwining.

So although I really like the idea of shaping the world with my decisions its just not feasible. There would be so many different worlds out there that it would be annoying trying to get a group of people together that made the exact same decisions you did.

If you want to make world changing decisions you will need to play a single player game.

Usually the changes are isolated to a particular area, like a town.

 

If you are grouped with a person who made a different decision and you enter that area, you will disappear from view from each other and enter separate phases of the same place.  Same if you are further along in a quest than your partner or vice versa.

 

What I really love about the questing is that choices you make aren't boring old KOTOR light or dark, good or evil, they are very grey and you really have to weight the moral conundrum.  It doesn't ascribe an artificial morality, shit just happens as a result of your decision, sometimes good, sometimes bad, sometimes VERY unexpected.

 

The most amazing example thus far:  SPOILERS

 

A quest involving a low-born woman who was in love with a now-dead noble.  She is trying to contact his spirit.  I do it for her and the spirit appears with his also dead wife.  He says he never loved her and he only pretended to because he and his wife found her desperation amusing.  Now I have a choice, tell her the truth that the guy never loved her or lie to her and say he's waiting for her in the afterlife.  Wanting to spare her the later disappointment I decided to do the "right" thing and tell her the truth.  She was sad, thanked me, I got my quest reward and the quest was complete, done, GONE from my journal.  In any other MMO that would have been the end of it.

 

The next day I am riding along a road near the ruin when I met this woman.  I spot something off the side of the road.  It's a ghost standing there.  They usually have interesting things to say so even though the ghost has no quest marker I decide to engage it in conversation.  I instantly recognize the name and the voice.  It's the same woman I told the truth to the day before.  My jaw dropped.  Turns out, she couldn't live with it and killed herself and was now trapped in limbo.

 

This wasn't the beginning of a new quest, this wasn't even marked for me this was just THERE, my action's consequences plain as day for all to see.

 

 

Yes, of course, this is a no-brainer.
The only way to enjoy questing in this game is to listen to the quest dialog.  Start doing that and they instantly get better.  Context=content.

BOTH.

 

/thread

WE ARE OFFICIAL MILITARY VOLUNTEERS and as such we are entitled to confiscate any goods that might aid our faction's side in winning the war.  Like war-time civilian requisition policies.

 

As for murdering livestock?  Who knows...

 

All we know is a justice system WILL be arriving with the Thieves Guild expansion so get the freebies while you can!

[mod edit]
Yeah the CSRs use a lot of RP language.  It doesn't mean they're not taking your issue seriously.
Yeah no refund for you.
My mind was blown by how smooth this went.  Not a single hiccup or problem for me.

You morons you can bank items and hand them to your other characters.

 

God people just flip the fuck out over everything don't they?

WTF

 

How did you miss:

 

1. DUELING

 

2. OPTIONAL CHAT BUBBLES

 

3. GUILD SEARCH

Of the 30-40 MMO pre-launches and launches I've been a part of, this one takes the cake for smoothest for sure.
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