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All Posts by Entinerint

All Posts by Entinerint

35 Pages First « 17 18 19 20 21 22 23 » Last
691 posts found

Definitely not into the deparate factions thing, unless the bundle can be upgraded to (see GW2's upgrade system as reference).

Also, while I'm cool with subs (because I am rich as fuck, not a child - and because I feel it creates a more stable game environment if the game can retain the subs needed), I think that may be the final nail in ESO's coffin.

They're already off to a bad start and then if they announce any kind of sub system that will give all the haters (yes I'm one of them but not one who would care about a sub fee) the excuse to drop the mic on the game completely.

In light of GW2, it NEEDS to be B2P with a cash shop.  It won't survive any other way IMO.

Freemium could work as you're suggesting, but only if there's NO buy price.

Gotta say, I have played a LOT of warband MP and Chivalry feels a lot more fluid, responsive and visceral. 

M&B has always been a bit more clunky but also more realistic to me.

I see M&B like ArmA and Chivalry like Battlefield.

And War of the Roses is like Gears of War (ie: terrible)

Originally posted by grimgryphon
Originally posted by MMOExposed
Originally posted by sapphen
Originally posted by deakon

Doubt you will be breaking into houses tbh

That would be unfortunate but it would be hard to explain 3-4 thieves roaming around one house.  Towns could have guards and a defense system, you can break into something but there would still be consequences.

I'd say they should also let you pick pocket players once a month.  You wouldn't take any money from them but you could get a small percentage of how much they have.  If they catch you, you become targetable by guards and all nearby players! 

Sounds interesting. Just seem weird to have so many people sneaking around in a MMO.

Obviously you didn't try out Mortal Online.

Not many have. 

Not a a well-executed game by any means, but so many great concepts.  If only those guys had 250 devs and 300mil and a mega-brand to base their game off, then maybe they could make something truly special.  Instead, that goes to Matt Firor and his gaggle of morons who are still stuck in the days of yore when it comes to MMO design.  Oh well.

Originally posted by Aerowyn
Originally posted by Entinerint

Personally, whenever I play other RPGs like Dragon Age, or the Witcher (or most MMORPGs), for example, I always find myself wishing for more engaging, visceral, tactical combat like Skyrim has.

Faked combat is always SO boring.  Combat in those games feels like a chore, whereas in Skyrim I'm actually excited to get into a fight because it can be very unpredictable.

so confused how is TES combat more tactical than dragon's age?

Because you actually have to use tactics in order to win a battle, ie: timing, maneuvering, use of environment, skill at aiming all comes into play, whereas Dragon Age is more about strategy, pausing the game and queueing up attacks on various characters.

That's how, people get the terms "tactics" and :strategy" confused all the time.

In modern war, strategy is an overall battle-plan, tactics are the moment-to-moment decisions on the field.

Personally, whenever I play other RPGs like Dragon Age, or the Witcher (or most MMORPGs), for example, I always find myself wishing for more engaging, visceral, tactical combat like Skyrim has.

Faked combat is always SO boring.  Combat in those games feels like a chore, whereas in Skyrim I'm actually excited to get into a fight because it can be very unpredictable.  Nothing like an enemy getting RIGHT in your face to make you feel like your life is in danger, ha!

Chivalry doesn't seem to be going for realism, that's more Mount&Blade's bag.  Chivalry is trying to be like a medieval melee version of UT basically, objective-based, fast-paced combat (or as fast-paced as the setting will allow).

It's way more fun playing in its moment-to-moment than any MMORPG with boring tab-targeting dice-roll fake combat, that's for damn sure.

Originally posted by PsychoPigeon
that combat system in a mmo would be amazing.


Well okay, somebody made a Morag Tong guild.  Now THAT is tempting.  Too bad they won't be able to actually assassinate people except in RvR LOL.
Originally posted by Zylaxx
Originally posted by MMOExposed

I am not a big fan of skill restrictions like this in MMO. I didn't like it in Guild Wars1.

What bothers me, is that TESO will have weapon skills as well as special class skills. But all of these suppose to go on a limited 6 slot action bar.

I much prefer the GW2 method, which gave extra slots for weapon skills, and gave slots for players to make something more unique.

Really hope the developers can make the 6slot system fun, since even in GW2's spammy limited action bar system, it gets boring fast.

Heh and the purists scoff at the idea of having a hotbar in the first place.


I love a limited hotbar like was implemented in GW2, TSW, and GW1.  It forces choice onto the players instead of this crapfest of a billion hotbar slots like in WoW, Rift or other games.

Holy shit, you're never going to believe this.


Originally posted by tank017
I wouldn't expect this game to be like Morrowind or any of the Bethesda single player sandboxes.I wouldn't get your hopes up in that aspect.


Originally posted by Czanrei
I seriously hope ESO doesn't fall prey to changing their own lore just because of whining of a feature not being liked by a minority of gamers. Elder Scrolls has been around for quite a few years and no one has ever complained in the past about race restricted factions set in stone by the lore, so yes, those whining about this topic are in the minority. 

Because there have never been any race-restricted factions in any of the games.

Even the most racially charged factions, like the Great Houses in Morrowind or the Stormcloaks in Skyrim, you could join as any race as long as you proved your loyalty.  Hell you could become Nerevarine as a damn Orc!

The restriction makes no sense in the lore, and only waters down the dynamic nature and freedom associated with TES.

It is an archaic carry-over from DAOC and in that game, made things get pretty stale and single-minded after a while.  It did NOT promote actual loyalty as some might think, it just forced it.

Now SWG, THAT was a game with true, fervent LOYALISTS in the empire or rebellion (technically JTL had three factions with the smuggler's guild), because they chose to be part of a faction and worked for it, instead of just being forced into it.

Regardless however, DAOC was never based on an IP that prided itself on freedom and exploration over any other element, so the arument is irrelevant.  Nobody was ever anticpating DAOC saying to themselves "Oh my god we get to explore ALL of Camelot!?  I've always wanted to do that!!!"  That's exactly what has been said about TES.

You shouldn't have to be an altaholic just to get your money's worth.

Lastly, if they let people be neutral and roam the world, it hurts NOBODY.  It is WIN-WIN.  PvPers will still PvP, PvErs will get the freedom they expect and Role-players will feel immersed in the diversity and integrated cultures that TES has always been about.

Originally posted by Galadourn
Originally posted by MercArcher

Left click is your "basic attack."

Hold right click to block.

Left click while blocking to interrupt.

Action reticule combat is in, but you can use hard traditional tab targeting.  - apparently that's because at the moment the transition from the old tab-target system to the new reticle-target system is not complete. What I read in some of the various previews around the web is that the tab-targeting system will be (according to ZOS statements) completely removed. There might be a soft targeting systme though, with the purpose of only illuminating the selected target  - sort of a visula cue for group-related assignments.


According to this interview with Firor, they are trying to make the combat an aimed system, with no lockons for anything:

I'll believe it when I see it, but if he's willing to put that out there on camera, +1 for him.

(For reference, Matt Firor's current TESO score is -8999)

Originally posted by Kuinn
Originally posted by Entinerint

I will need the following options:

- 21+

- RP - enforced

- NO ERP - enforced

- RP names only


- Local chat only

- Open factions

- Open boarders

- Full-loot  PvP

- RL Gender only

If any of those options are missing for me to filter instances, I'm out.


What's the point of posting a list like this here? Or did you post it on every other games forums too since there's not a one mmorpg that has such features? The game isnt trying to be a second life, try Arche Age I think it's the closest thing you are looking for, but you'll have to skip it too since there's no "RL gender only", not that it even could be monitored.

That's easy, whatever gender you select when making an account, and you must select one, is the only option when making a character.  Granted you could select a different gender on your account, but that's unlikely.

And yes, I posted this on every other MMO's forums.  Go look if you don't believe me.

Originally posted by snapfusion
Originally posted by Entinerint

I will need the following options:

- 21+

- RP - enforced

- NO ERP - enforced

- RP names only


- Local chat only

- Open factions

- Open boarders

- Full-loot  PvP

- RL Gender only

If any of those options are missing for me to filter instances, I'm out.

Sounds like you just filtered youself out this game.  Why dont you put your money where you mouth is and not play a SINGLE MMO until it offers all these things.  Me thinks you will never play another MMO again as long as you live.

Why do you think I am MAKING an MMO...?

I will need the following options:

- 21+

- RP - enforced

- NO ERP - enforced

- RP names only


- Local chat only

- Open factions

- Open boarders

- Full-loot  PvP

- RL Gender only

If any of those options are missing for me to filter instances, I'm out.

Originally posted by Anthara
Originally posted by ShakyMo

So say on a pve wow server

How do you deal with that bot that's mining all your nodes?

That's BS... if you're getting ninjaed by a bot in mining nodes you are probably afk in the same place for hours.
How do you get back that guy that kicked you right at the end of the boss fight so he could ninja the loot?
That's not possible anymore and when it did... same as other games. You grow a mature brain and enjoy life.
How do you stop the guy that trained a bunch of mobs onto you?
How do you stop the guy that watches you clear a path to the named quest mob then rushes in and grabs it at the last minute for the lolz? Again, you grow a brain and stop clearing the path and play mind tricks with that guy.
How do you do the raid progression without encountering gear score nazis? You join a guild.


So pretty much "grow a brain."  Same thing the other side might say to the carebears.  Nice way of illustrating the OPs point.

I personally love FFA full-loot PvP. 

I am terrible at it, a bad pvper, but that isn't why I play them.  I get "ganked" all the time.  Even when my stats are maxxed, I'm just not that good at combat. 

I play them because there's nothing more exciting than living with that constant fear of death/robbery looming over everything you do.  It completely changes my mentality towards the game and immerses me wholesale in the world.

That said, I would love to see a game have an actually robust crime and punishment system in place, instead of just what Darkfall and Mortal have, which is basically a flagging system.  The towers in DF and the guard in Mortal are inadequate in the pursuit of negative reinforcement.

Murderers, thieves and criminals should have a hard life in those worlds, having to lay low, etc.  I think DF:UW will have this a bit more handled due to everyone starting as blue, and reds only really being murderers/criminals.  Anti-PKers will have a much easier time IDing PKers.

Very much looking forward to it!

Originally posted by Zadawn
They look different in the ES series because the series is set a millennium after the upcoming TESO.The argonians have most likely evolved in time.

A thousand years is not enough time for that drastic an evolution.

It's more than likely they look different lore-wise due to the Hist, which changes their appearence, as it did between Oblivion and Skyrim.

But in reality, they did it so they wouldn't have to make new models for all the helmets.  Lazy fucks.

Here is a quote: “it is always foolish to think of whole races sharing like minds.”

Can anybody guess where this quote is from?



Originally posted by sapphen

The video on their homepage looks a little better.  It looks fun, is there a demo?

Sadly not, since it's all online.  They could have given maybe one map as a demo, but demos don't do companies any favors these days.

Anyway, point is, if ESO had this combat, it WOULD perhaps live up to the hype some people are giving it.

Personally, it is just that much fun, visceral and intense (without being too fast-paced to be seemingly unfair), that I would play ANY MMO that had combat like this, even Hello Kitty Online!

Originally posted by MercArcher
Originally posted by Entinerint
Originally posted by MercArcher
Originally posted by Boudewijns

wondering how much that guy got to say it on this forum


Why would I get anything for saying it. I simply made a resonal constraint separating success and failure, then applied it to MMOs. It's the truth.

Everyone is fully aware that you work for Zenimax and Bethesda's PR department.

Actually I work for Exxon Mobile as a geologist. Care to try again?

Relax man, it's okay.  You're just doing your job, I get that.  You don't have to lie.

I admit, this thread is a pretty clever way to set up your company's game as the...what did you call it?  Oh yeah "savior of MMOs."

Cool stuff.

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