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All Posts by Entinerint

All Posts by Entinerint

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792 posts found
Originally posted by jdnyc
Originally posted by Entinerint

 rather we have a watered-down hybrid that is trying to be a jack of all trades and therefore will master none.

And sadly forgettable like so many before it.

And it is actually sad this time, because this franchise, probably more than any other, could have truly broken the mold.  But alas EQN might be our next and only hope.  If only I could get past that shite art-style of theirs.

As a HUGE fan of TES, played since Arena, a HUGE MMO player, played almost every western MMO since Meridian 59 and spent quite a lot of time in DAOC, and someone who has participated now in 3 ESO betas I will say this:

The game is a great AAA Theme Park MMORPG.  Not good, great!  The combat is fresh, the graphics are top-shelf (when maxxed) the lore is awesome, the quests are fun and the PvP is a breath of (old but) fresh air.

The game is also a terrible, shoddy, shadow of its IP-holder TES.  The cosmetic stuff is there, the immersion is there on the surface, the combat is there in theory, but none of it is REALLY there.

It feels like exactly what it is: a theme park.

The TES SP games are the real deal, ESO is TES fun-time adventure land.  It feels like the Game of Thrones lip-dub parody version of TES.  (reference: http://www.youtube.com/watch?v=5Krz-dyD-UQ)

There are some really great things, and there are some really trashy, cheap things.  I won't go into detail, I've already pretty much bent the NDA as far as it'll go but if you are a DAOC fan who is looking to get back to the good old days of DAOC, this might be the place for you until CU comes out at least.  Other than that I'm not sure who the game is for.  It's not for TES fans that's for sure, and most MMO players will leave after 3 months.  And lord knows there aren't enough DAOC peeps to keep a AAA game afloat these days.

--------------------------

It's easy for anyone to see, the game should have been like this:

  • Fully seamless, open world.  All of Tamriel.
  • No levelled zones, things get harder the further you are from civilization.
  • Pick any of the 10 races, no pre-made race-locked factions (because it makes zero sense).
  • 4 factions based on the 4 lore-friendly kingdoms of the Interregnum.
  • Fully open PvP with full-loot (this is how TES games are - attack/kill anyone and strip their body - player or NPC distinction is irrelevant).
  • Pair the previous with a robust NPC-enforced crime and punishment system (not just flagging) that makes being a thief or murderer incredibly difficult complete with jail-time, player bounties and PERMA-DEATH PUBLIC EXECUTIONS for the worst of the worst.
  • Make your own faction, or join an NPC faction, and siege other people's cities, or live neutrally.  The choice is yours.
  • Go anywhere, do whatever you want, play the game like TES WITH OTHER PEOPLE IN IT.
  • Quests: yeah there will be quests too, but anything like "collect 10 bear asses" would be called an errand and the Quests would be truly epic affairs like the old EQ "quests."
  • Actual real-time combat, not this soft-lock middle-ground garbage (no it's not impossible, MMOs like Darkfall and Mortal have done it).
Anything less than something like that and it's not worthy of the TES brand.
 
--------------------------
 
So no, it's not a conspiracy, it's simply that a TES MMO conjurs in people's minds something truly ground-breaking and interesting.  Taking much of what makes TES great and translating it to an MMO would make for an incredible experience, but rather we have a watered-down hybrid that is trying to be a jack of all trades and therefore will master none.
Originally posted by Kicksave321

Would you play WoW without the WoW?

 Wouldn't play it regardless.

would you play lotro without the lotr?

 Nope.  never would have tried it.

would you play Swtor without the sw?

 Never would have tried it, wouldn't play it regardless.

would you play Age of Conan without Conan?

 Yes.

would you play ever quest next without the eq? 

 Well considering that when EQ was launched there was no prior EQ, yes.

would you play ffxiv without the ff? 

 Wouldn't play it regardless.

Would you play STO without the st? 

 Yes.  Couldn't care less about Star Trek but was a fun game.

Would you play ddo without the dd?

 Wouldn't play it regardless.  Was fun for a bit but far too closed off and linear.

would you play never winter without the Neverwinter? 

 Wouldn't play it regardless.

Let me know if you want more examples.  

I would not, however, play ESO without the TES IP behind it.  It would feel too cookie-cutter without TES progression and combat.

Even if it is a only a pale shade of what's offered in the SP games, it's still a damn sight better than most AAA MMOs on offer today.

Mages can indeed wear plate.  Fret not.

Let's see:  No collision detection and no friendly fire?

Yeah that spells ZERG-FEST to me.

Pretty good as is, but for me there's no end to the amount of dark gritty realism I want.    I voted for MORE dark gritty realism PLEASE!
Originally posted by Cosmonaut79
From watching the Quakecon gameplay vid, yes your character will be just to the left of the target reticule in the center of the screen, although I don't know if there is an option to change that.  Personally, I like that look, but I can totally understand how a person would constantly be willing the toon to the middle of the screen with their mind. =)

Depends on how far zoomed out you are.  If you zoom far enough out your character orients right under the cross-hair.

Who gives a crap though, TES games are first-person primarily, third-person is just "vanity mode" as Todd Howard would say.

Originally posted by Vivasvan
No pve raiding in this so don't see the point of all this customisation if all that's gonna happen at the end game is people looking at each and talking.

Otherwise this would have been a super game.

All these developers will realise how costly having no raids is at end game.

This game would have had an extra huge following only if it had end game. Oh well another one walks on by.

It has raids.  They are just not called raids.  They are called Adventure zones and are large-group PvE end-game content with multiple bosses and branching story-lines.

Ummmm...rune-crafting?

WTF happened to provisioner aka cook/chef?

Definitely the forgelight engine, looks right outta Planetside 2.  This is a good thing.
Wrong forum.
Not excited.  It looked like a WoW clone.
My suggestion to anyone looking to play DF:UW regardless of how much they'll be playing - JOIN. A. GUILD.
Originally posted by Xssiv

Not so many years ago SOE, at John Smedley's direction, gutted and ruined SWG, basically causing a legendary mass exodus from the game.  

A few years later, SOE aquires Sigil games and forces the premature release of Vanguard, which was regarded by many to be one of the worst launches of any major MMO. 

At the time of Vanguard's release (arguably the first iteration of EQN), Smedley promised long term support and upcoming expansion packs.  We all know how that went.

 

So how is it that everyone is suddenly so confident that EQN will be such a great game?   Do the words "Everquest" and "sandbox" mentioned in the same sentence suddenly activate a chemical in the brain that causes selective amnesia?

 

 

SWG was all LucasArts' fault, just fyi.  LA wanted the game to compete with WoW and SOE thought it was fine as is and LA owned the copyright so they won the argument.

They seem to have turned a new leaf with their handling of Planetside 2, now that LA isn't around to pull their strings any more.  They are actually listening to their player-base and not taking on the "we know what you want better than you know what you want" mentality which so many MMO makers have. 

Not saying they aren't completely bamboozling everybody with empty promises of a revolutionary sandbox MMO but at least there is a glimmer of hope.  Companies can change, whether or not this one really has remains to be seen.

Originally posted by Zinnabun

I am hoping for something like EvE. Null-sec for us and high-sec for people that don't like PvP. I wouldn't be upset at all if they went in that direction.

Smedley is a huge fan of EvE, so there is hope.

Agreed.  PvP should not be restricted at all anywhere, it should be just REALLY dumb to try to kill another player in and around the big NPC cities.

HOLY GRAILS

1)  Real-time combat

2)  Viable first-person with hands/animations

3)  Classless and levelless progression with just capped point-based attributes and skills

4)  FFA PvP with full-loot offset by a heavy-penalty crime and punishment system (never been done right)

5)  Player driven economy with player vendors

6)  SWG/Vanguard style housing but with enough provisions so the world doesn't be come a parking lot

7)  Player guild wars with non-instanced sieging and capture mechanics

8)  Completely 100% seamless world including dungeons

9)  Naval combat a la Darkfall

10)  A good, engaging, multi-dimensional story that allows for player choice and freedom

11)  Players shaping or breaking the world (a more advanced version of Wurm)

12)  Truly unique monsters and items, as in there is 1 of this extremely hard-to-kill world boss and once it's dead it is dead forever, or there is only 1 of this named artifact sword and whoever has it has a great weapon but had better watch out for others trying to take it from them

13)  Plenty of non-combat activities, including being a bard/dancer like SWG

14)  Unit Collision Detection with contingencies to prevent griefing (a la Warhammer/Mortal)

15)  Need to eat/drink regularly

16)  Major focus put on RP fluff

 

RED FLAGS

1)  Instances

2)  Loading screens (beyond the one where you first log in)

3)  Auction houses

4)  Dungeon finders

5)  Instanced PvP

6)  Instanced Dungeons

7)  Static mobs

8)  Boring tab-target or hybrid combat

9)  Lack of Unit Collision

10)  Race-locked factions with no way to defect

11)  Levelled zones/areas

12)  Retarded immersion-breaking emotes like the airguitar in Darkfall or modern dances in WoW.

13)  Lack of RP-focused elements

14)  Cookie-cutter WoW-cloned lack-of-vision re-hashed design

Dark Elf and I hope they abandon classes and go with a skill-based system.
Originally posted by Shadanwolf
OP thanks for the article.ESOL's development is very painful to watch.....each time I get an update...I feel they have decided to move even further away from the early vision they expressed for the game.

You mean when it was first announced as a WoW clone with TES lore back in May 2012?  Yeah the further they get from that early "vision" the better.

Originally posted by McSire
ZOS even said it themselves one of the main reasons for this games development is to be able to play Elder Scrolls with your friends. /End discussion.

Do you believe all marketing spin you hear or just the words that appeal to you?

News Flash: the answer is money.

But money is too simplistic.

From a creative standpoint, the answer is to make DAOC 2.

Woah, did no one read the part when one of the former LEAD DEVS of WOW admitted to KILLING THE GENRE!?!

That is quite a monumental statement that reinforces the beliefs of many MMO gamers.

Glad he's doing something about it with Firefall, even though that game doesn't appeal to me all that much, I do wish the ESO devs would pick up on this a bit.

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