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All Posts by Entinerint

All Posts by Entinerint

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799 posts found
Originally posted by Skeeter50


Looks like Zos knows exactly what they are doing.

A couple hundred people is not a good sample size for a game with 1.7mil facebook followers.

I prefer 15,000 - scroll down and look at the stats on the right.

DC - 2400

AD - 2900

EP - 3500

Research is fun!

Also your census breaks NDA - some of those elements have not been announced publicly.

It also means there will be multiple emperors at once.



Originally posted by SoulTrapOnSelf
Originally posted by A1learjet
Originally posted by Cannyone
Originally posted by Elikal
Ok but what would be the alternative? Hours of waiting in queues. Who wants that?

I can assure you there will be a queue to log in.  So that the server can determine where you should go.  Its the only downside of this type of system.  And hopefully it won't take too long.

Now, if there's some circumstance that dictates that you should be moved.  Then there might be a delay while the server checks that you won't exceed capacity in that instance.  (Honestly that's a guess - but if you think about it you'll realize that servers ("Mega" or not) can't do everything instantly.  So some things, like combat, have to take priority.

 ^^^  and this is what im thinking as well, so to friend or not to friend may be the question


Do not roll in Ebonheart Pact faction I guess. From what I can see in different fan sites, the EP is the flavor faction pre-release. Something similar to GW2 may happen during the first 3 months, such as the game putting you in a dumpster instance and unable to join PvP. I hope not to deal with that in TESO. I am considering starting playing in June depending how open beta goes.


It's not the "flavor" faction it is the most popular because ZOS are idiots and thought it'd be a good idea to put two of the three most popular races in one faction.  Oh they also decided to race-lock the factions to begin with.  Idiots.

It fucking better be, the maps from TES games are TINY for an MMO.

16 square miles ain't shit.

As a TES fan I would like to see the following in an expansion:

1.  A defection quest and the option to be neutral in the war and travel anywhere but Cyrodiil.

2.  Actual real-time combat with CD and Friendly-Fire (say, a hardcore version of Cyro Campaigns with FF on).

3.  Crossbows.

4.  Spears.

5.  Cloaks.

6. Mounts that are treated more like pets, not just travel objects that disappear when you're not on them.

7. Vvardenfell.

8. More Black marsh.

9. More Elsweyr.

10. Mainland Summerset.

11. Bard system like LOTRO.

12. Option to flag yourself for OPvP in PvE areas (dependent on #1).

13.  Robust crime and punishment system with player bounties.  This will likely be coming with the Thieves Guild.

14.  Dueling.

15.  An Arena (not like WoW, like TES).

16. Underwater swimming /exploration (NOT underwater questing)


Guess the closest thing listed is Skyrim.

"I call it the “over the horizon effect.”"


Yeah too bad the max view distance in ESO is barely in front of your face.

Only if I was leading the dev team would it work out. 


Otherwise it'd be a huge mess.

Originally posted by jdnyc
Originally posted by Entinerint

 rather we have a watered-down hybrid that is trying to be a jack of all trades and therefore will master none.

And sadly forgettable like so many before it.

And it is actually sad this time, because this franchise, probably more than any other, could have truly broken the mold.  But alas EQN might be our next and only hope.  If only I could get past that shite art-style of theirs.

As a HUGE fan of TES, played since Arena, a HUGE MMO player, played almost every western MMO since Meridian 59 and spent quite a lot of time in DAOC, and someone who has participated now in 3 ESO betas I will say this:

The game is a great AAA Theme Park MMORPG.  Not good, great!  The combat is fresh, the graphics are top-shelf (when maxxed) the lore is awesome, the quests are fun and the PvP is a breath of (old but) fresh air.

The game is also a terrible, shoddy, shadow of its IP-holder TES.  The cosmetic stuff is there, the immersion is there on the surface, the combat is there in theory, but none of it is REALLY there.

It feels like exactly what it is: a theme park.

The TES SP games are the real deal, ESO is TES fun-time adventure land.  It feels like the Game of Thrones lip-dub parody version of TES.  (reference:

There are some really great things, and there are some really trashy, cheap things.  I won't go into detail, I've already pretty much bent the NDA as far as it'll go but if you are a DAOC fan who is looking to get back to the good old days of DAOC, this might be the place for you until CU comes out at least.  Other than that I'm not sure who the game is for.  It's not for TES fans that's for sure, and most MMO players will leave after 3 months.  And lord knows there aren't enough DAOC peeps to keep a AAA game afloat these days.


It's easy for anyone to see, the game should have been like this:

  • Fully seamless, open world.  All of Tamriel.
  • No levelled zones, things get harder the further you are from civilization.
  • Pick any of the 10 races, no pre-made race-locked factions (because it makes zero sense).
  • 4 factions based on the 4 lore-friendly kingdoms of the Interregnum.
  • Fully open PvP with full-loot (this is how TES games are - attack/kill anyone and strip their body - player or NPC distinction is irrelevant).
  • Pair the previous with a robust NPC-enforced crime and punishment system (not just flagging) that makes being a thief or murderer incredibly difficult complete with jail-time, player bounties and PERMA-DEATH PUBLIC EXECUTIONS for the worst of the worst.
  • Make your own faction, or join an NPC faction, and siege other people's cities, or live neutrally.  The choice is yours.
  • Go anywhere, do whatever you want, play the game like TES WITH OTHER PEOPLE IN IT.
  • Quests: yeah there will be quests too, but anything like "collect 10 bear asses" would be called an errand and the Quests would be truly epic affairs like the old EQ "quests."
  • Actual real-time combat, not this soft-lock middle-ground garbage (no it's not impossible, MMOs like Darkfall and Mortal have done it).
Anything less than something like that and it's not worthy of the TES brand.
So no, it's not a conspiracy, it's simply that a TES MMO conjurs in people's minds something truly ground-breaking and interesting.  Taking much of what makes TES great and translating it to an MMO would make for an incredible experience, but rather we have a watered-down hybrid that is trying to be a jack of all trades and therefore will master none.
Originally posted by Kicksave321

Would you play WoW without the WoW?

 Wouldn't play it regardless.

would you play lotro without the lotr?

 Nope.  never would have tried it.

would you play Swtor without the sw?

 Never would have tried it, wouldn't play it regardless.

would you play Age of Conan without Conan?


would you play ever quest next without the eq? 

 Well considering that when EQ was launched there was no prior EQ, yes.

would you play ffxiv without the ff? 

 Wouldn't play it regardless.

Would you play STO without the st? 

 Yes.  Couldn't care less about Star Trek but was a fun game.

Would you play ddo without the dd?

 Wouldn't play it regardless.  Was fun for a bit but far too closed off and linear.

would you play never winter without the Neverwinter? 

 Wouldn't play it regardless.

Let me know if you want more examples.  

I would not, however, play ESO without the TES IP behind it.  It would feel too cookie-cutter without TES progression and combat.

Even if it is a only a pale shade of what's offered in the SP games, it's still a damn sight better than most AAA MMOs on offer today.

Mages can indeed wear plate.  Fret not.

Let's see:  No collision detection and no friendly fire?

Yeah that spells ZERG-FEST to me.

Pretty good as is, but for me there's no end to the amount of dark gritty realism I want.    I voted for MORE dark gritty realism PLEASE!
Originally posted by Cosmonaut79
From watching the Quakecon gameplay vid, yes your character will be just to the left of the target reticule in the center of the screen, although I don't know if there is an option to change that.  Personally, I like that look, but I can totally understand how a person would constantly be willing the toon to the middle of the screen with their mind. =)

Depends on how far zoomed out you are.  If you zoom far enough out your character orients right under the cross-hair.

Who gives a crap though, TES games are first-person primarily, third-person is just "vanity mode" as Todd Howard would say.

Originally posted by Vivasvan
No pve raiding in this so don't see the point of all this customisation if all that's gonna happen at the end game is people looking at each and talking.

Otherwise this would have been a super game.

All these developers will realise how costly having no raids is at end game.

This game would have had an extra huge following only if it had end game. Oh well another one walks on by.

It has raids.  They are just not called raids.  They are called Adventure zones and are large-group PvE end-game content with multiple bosses and branching story-lines.


WTF happened to provisioner aka cook/chef?

Definitely the forgelight engine, looks right outta Planetside 2.  This is a good thing.
Wrong forum.
Not excited.  It looked like a WoW clone.
My suggestion to anyone looking to play DF:UW regardless of how much they'll be playing - JOIN. A. GUILD.
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