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All Posts by Entinerint

All Posts by Entinerint

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698 posts found
Originally posted by deakon
Originally posted by Entinerint

LOL they didn't construct a building!  They rented office space!  And even still, ALL that money is riding on ESO to earn it back.  Regardless of what the costs were for, all the money went to Zenimax Online Studios and the only way they are making it back is with their only product, ESO.

From what I understand zenimax online (unlike bioware austin) wasnt created to make just one game, the $300,000,000 is an investment into online gaming as a whole not just to make TESO

With only that information to go on, we have to assume it is all going into ESO, as anything beyond that would be far too long term for such a large investment.  The investment was made in, supposedly, 2010 and they will likely expect their return from the first product produced within a year of its release.  That's just how investment works.

Originally posted by muffins89
Originally posted by Entinerint
Originally posted by Sovrath
Originally posted by Entinerint

No, it will last a year, tops, as is.

If they unlocked the races from factions and factions from faction lands and added more dynamic RT combat then maybe they'd last longer but right now it is so limiting and doesn't embody the freedom of a TES game so the loyal fans of TES will get turned off after a while and the DAOC audience is not large enough to sustain a modern MMO.

Nah, short of us realizing that until it launches no one can tell, I will say it will last.

It might not last in an incarnation that players desire but like AoC or SWToR or Warhammer, it will find a way to keep going.

You mean limping along without making back its budget and hemorraging money until it destroys the company(s) involved?  Yes agree with you.

Frankly, they are probably much too stubborn and egotistical to ever admit defeat on it, so it will die a slow, laboring death.

Originally posted by muffins89
Originally posted by Entinerint

No, it will last a year, tops, as is.

If they unlocked the races from factions and factions from faction lands and added more dynamic RT combat then maybe they'd last longer but right now it is so limiting and doesn't embody the freedom of a TES game so the loyal fans of TES will get turned off after a while and the DAOC audience is not large enough to sustain a modern MMO.

a few hundred thousand and they could sustain just fine imo.  look at rift and eve. 

Neither of those games had a 300 mil budget or a 250 person staff.

Let's quick-math it.  If they sell the game for $60 and have a $15/mo sub fee, for argument's sake, they would need approximately 1.35 million subs sustained for one full year in order to BREAK EVEN on their investment, not to mention ongoing upkeap costs and overhead.  That seems, unrealistic to me.

you realize that the $300 mil isnt going directly into the game.  right?  it was invested into the game studio.  which includes constructing buildings,  including one in ireland.  

LOL they didn't construct a building!  They rented office space!  And even still, ALL that money is riding on ESO to earn it back.  Regardless of what the costs were for, all the money went to Zenimax Online Studios and the only way they are making it back is with their only product, ESO.

Originally posted by Sovrath
Originally posted by Entinerint

No, it will last a year, tops, as is.

If they unlocked the races from factions and factions from faction lands and added more dynamic RT combat then maybe they'd last longer but right now it is so limiting and doesn't embody the freedom of a TES game so the loyal fans of TES will get turned off after a while and the DAOC audience is not large enough to sustain a modern MMO.

Nah, short of us realizing that until it launches no one can tell, I will say it will last.

It might not last in an incarnation that players desire but like AoC or SWToR or Warhammer, it will find a way to keep going.

You mean limping along without making back its budget and hemorraging money until it destroys the company(s) involved?  Yes agree with you.

Frankly, they are probably much too stubborn and egotistical to ever admit defeat on it, so it will die a slow, laboring death.

Originally posted by muffins89
Originally posted by Entinerint

No, it will last a year, tops, as is.

If they unlocked the races from factions and factions from faction lands and added more dynamic RT combat then maybe they'd last longer but right now it is so limiting and doesn't embody the freedom of a TES game so the loyal fans of TES will get turned off after a while and the DAOC audience is not large enough to sustain a modern MMO.

a few hundred thousand and they could sustain just fine imo.  look at rift and eve. 

Neither of those games had a 300 mil budget or a 250 person staff.

Let's quick-math it.  If they sell the game for $60 and have a $15/mo sub fee, for argument's sake, they would need approximately 1.35 million subs sustained for one full year in order to BREAK EVEN on their investment, not to mention ongoing upkeep costs and overhead.  That seems, unrealistic to me.

If neither SWTOR nor GW2 can manage it, then it is silly to think ESO can in its current state.

No, it will last a year, tops, as is.

If they unlocked the races from factions and factions from faction lands and added more dynamic RT combat then maybe they'd last longer but right now it is so limiting and doesn't embody the freedom of a TES game so the loyal fans of TES will get turned off after a while and the DAOC audience is not large enough to sustain a modern MMO.

Combat, interactivity and Freedom are the things that set TES apart from its contemporaries and make it unique and highly successful.  These things mentioned in the list are mostly just fluff.

 

The race-locked factions (where you can't explore other faction's lands) and static non-real-time combat that ESO currently has makes it VERY far from n actual TES game.

 

They are trying to improve it but if the last gameplay video is any indication they have a LOT of work to do.  Also, friendly fire needs to be ON for RT combat to have any meaning.  Otherwise it's just a spamfest.  Therefore FFA PvP is necessary (just like how you can attack anyone in TES games you should be able to attack anyone in ESO - with just consequences to keep it from becoming a gank-fest).

 
I guarantee it's because of the first-person uproar.  It wasn't in and people were freaking, and now they're scrambling to cram it back in.
Originally posted by ShakyMo
Originally posted by Entinerint
Originally posted by Axxar
...in terms of making the populations roughly equal. Each side has two "pretty" races and one "monstrous" race.

Maybe you're forgetting that Nords and Argonians and Dunmer are the most popular races and every poll about what faction people are going to choose has Ebonheart with 50-60% of the votes across the board.

Ebonheart will be the cominant faction no matter what.  They put no thought into balance, they just grabbed the races that lived next to each other (or in Hammerfell's face, on top of each other).

ah come on loads of people play as rogues - typically kahjit if going melee or wood elf if going bow, or just kahjit anyway because kahjit are cool.

Well, if you want to talk rogues, there's nothing better than an Argonian.  Shadowscale anyone?

Originally posted by Axxar
...in terms of making the populations roughly equal. Each side has two "pretty" races and one "monstrous" race.

Maybe you're forgetting that Nords and Argonians and Dunmer are the most popular races and every poll about what faction people are going to choose has Ebonheart with 50-60% of the votes across the board.

Ebonheart will be the cominant faction no matter what.  They put no thought into balance, they just grabbed the races that lived next to each other (or in Hammerfell's face, on top of each other).

Originally posted by Murdus
Originally posted by FromHell

tell me something about that game, what makes it a real MMO?

 

never heard about it to be honest, why should I be excited?

What features of the game don't support the MMO model?

Two servers each with thousands of players. (MMO requirement satisfied)

RPG elements:

One character.

Choose a race.

Choose a role.

Level up skills.

Craft every item in the game.

Player created market. (global market things are post-launch, so I don't know how that will change)

Fight for territory, control land.

Lose it.

Take it back.

 

I presume you're going to declare the game a MOBA, and not a Massively Multiplayer Online game.

 

Massively. Multiplayer. Online. 

Check, check, check. 

RPG elements? Your character, your elaborate inventory, your chosen skills/build.

At cap what do you do?

Instead of fighting for raid gear, you improve your player-side skill, rather than the gifted skills that come with high stat items in other games.

 

It's an MMO (for sure, this is true by definition), it's an RPG, too, that's my wager.

 

 

 

QFT

All other games suck.

Darkfall only, forever.

Could not agree more.  DF:UW looks like it will be what DF1 should have been.
Originally posted by Nitth

 




 

No. I think there has to be a line drawn between players experimenting and Actually testing systems for development. Otherwise you get situations like you had with aion, where people just lived on the test server never returning to live.

Having said that, To my knowledge the "megasevers" are just based on virtual server technologies so it would be possible to set up a test shard instance.

Gotta disagree.  Test servers are common and very helpful.  They can't internally test new systems with enough players to make it release-ready. 

You can also keep people from "living" on the test server by doing the occasional character wipe. ;)

Oh this one is EASY.

Darkfall: UW.  Comes out on the 20th.  Has everything you need.

1) Best PvP in MMOs

2) Some of the most intense PvE with smart AI that dodges, retreats, regroups and flanks.

3) Player-driven economy where crafting is king and always needed.  Also, you sign what you've made.

4) A massive totally seamless world over 10 times the size of Kalimdor.

Originally posted by knuckledust13
Originally posted by Entinerint

I wish I could love this game but the lack of action combat just makes it so boring.

If EvE had a baby with Black Prophecy like would be grand.  Then again, maybe that's Star Citizen, who knows.

I think the combat is awesome, primarily because of this: either you or your enemy will be blown up and lose your entire ship! This is very motivational and keeps your heart pumping during PvE and mainly during huge zerg fights!

That concept is awesome, but it seems to take very little actual player skill, and comes down more to your loadout and stats, with the occasional need to push a button.

Orbit, activate auto-attack, wait.  That's about it.  I want to be involved in the combat, not a bystander.  I'm sure it gets more complex when you start dealing with ECMs, drones and other such things, but the combat just seems so sluggish and archaic to me.

All they'd have to do is give me real-time space sim combat and it'd be golden.  Everything else is great but it puts me to sleep when I play.

That said, glad you're having fun with it!  You're definitely not alone!

I wish I could love this game but the lack of action combat just makes it so boring.

If EvE had a baby with Black Prophecy like would be grand.  Then again, maybe that's Star Citizen, who knows.

1) Will there be a first-person view option?  If so, when and how will it be able to be toggled?

2) Will new players be able to purchase and play on launch day (Nov 20th)?

3) Is there still 40% more damage/healing when done to the back of another player or mob?

4) Are Alfar still dark-skinned and bat-like despite now being taller?

5) In third-person, can you switch the side of the camera your character is on from left to right?\

6) Is the interface still just as manipulateable as it was in DF 1.0?  IE can anything be moved anywhere on screen and can windows be locked/unlocked when leaving mouse mode?

OP is pretty much dead on.
Ignorance is bliss I guess.
Old and terrible
Great news!  SOE listens to it's customers now!  The apocalypse is upon us, but at least we'll have some great games to play!
Darkfall: UW has all that except arenas (although you can start your own if you like).  Launches on the 20th.
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