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All Posts by Entinerint

All Posts by Entinerint

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381 posts found

I was BCD with ESO, it's garbage, shouldn't be on any best of lists ever.  Maybe worst of lists.

Originally posted by Darrgen
Originally posted by Entinerint
Originally posted by Darrgen
Originally posted by PyrateLV
Originally posted by Darrgen

You people not even giving the game a chance before it's even show gameplay. I dont care about a bit of lore twist or anything like that. I have more faith in Matt Firor as a lead than any other game developer. He was what made DaoC the best Pvp game still to this day and you will see that he is following the blueprints that he layed out in that game. All of you that are crying right now will see that once you actually get a hold and the game is FUN. Sure maybe not all will enjoy but I've been saying for years even after quitting Dark Age of Camelot, that if some1 was smart enough to make another Dark Age of Camelot Post WoW boom, with updated controls and small tweaks to the combat you would have a game I and any who gets a taste of realm pride will stay in forever.

Simply put even the most adament Pve'r in Dark age of camelot would instantly drop his PvE raids to go defend relics in PvP with his raid. This was the type of game that made you care about what side you picked and gave you a reason to fight for things. There was no true bad guy, you just hated the other 2 sides. You wanted to help whether you gave intel to the Zerg leaders or stood on the front lines fighting massive 3 sided 200+ person battles, or even ran around in your 8 man groups picking off players that were trying to get to their sides zergs. It was a massive cooperative ONLINE multiplayer and throughout my long history of MMOs has not been duplicated yet.  If Matt firor brings this with an IP like Elder Scrolls, then you can bet you regardless of how much hate you are spewing out now, you'll be playing and you will enjoy the hell out of it whether you agree with the lore or not because it will be fun.

If DAOC is still the best PvP to this day, then why arent you still playing? Why did you quit the best PvP game to this day? Why hope for another version then? You say you will stay forever, but you didnt stay forever in the game with the best PvP to this day.

 

I remember when people thought because Brad McQuaid made EQ he would do great with Vanguard..oops

And when people says because Mark Jacobs did great with DAOC, Warhammer would be a major success...uh..nope

Or Richard Garriot (Lord British of Ultima Online fame!) would make Tabula Rasa fantastic....D'oh

How about Jack Emmert after COH success he would make Champions Online great?.....Star Trek Online?.....ok, maybe Neverwinter then.

 I do believe if you read what i posted you would find the exact reason why I'm still not playing daoc. OLD outdated UI and controls, and it's one of those games that isn't new user friendly so it's not bringing in new people. Simple fact is I'm sure it wasn't Matt Firor's idea to Call it Elder Scrolls Online, he couldn't use Dark age of camelot because it's owned by EA. Bethseda probably wanted the Elder scrolls name attached to it simply because with the name alone you're gonna get huge hype and fanbase from that. I'm sorry you think it is butchered because it doesn't play exactly like the single player games or it doesn't have the graphics(No game will have that kinda graphics until computers and internet speeds are 100x as powerful as they are now) that Skyrim has.

Lore was stretched to fit the game and I'm sure they're working as closely as possible with Bethseda to make it as close to it as possible. Simple fact of the matter is though, they can do what they want with the Lore simply because they create it. It's in a different time period and everything can be written to fit that. If you dont have any faith that they can make it work then by all means continue crying over a game you know almost nothing about right now.

And if you knew anything about the history of Mythic you'd know Mark Jacobs was actually what ruined DaoC, him and Matt Firor had a small power struggle of sorts during the making of Trials of atlantis(ToA) the expansion that many believe ruined DaoC. Matt wanted the expansion to focus more on improving PvP since that was what the playerbase was drawn more to but Mark Jacobs wanted to add PvE content and mythic mainly being former EQ players released ToA. So no I did not have much faith in Warhammer and evidently I was right on.

This whole argument is irrelevant.

In case you haven't noticed (and I think Matt Firor has failed to notice this as well) this is NOT DAOC.  This is TES.  This is a very different IP with different expectations and Firor et al are ruining it by trying to stretch the TES lore over DAOC gameplay. 

Congrats DAOC fans, you got your shitty sequel to your half-baked game at the expense of one of the greatest RPG franchises in gaming history.

 Hate to break it to you but you dont even know what kinda game you want. What YOU want is a single player game and thus you should stick to the single player games because that's all you will be happy with as far as elder scrolls is concerned. No amount of coding could make a game that would live up to your expectation and still be playable online with skyrim graphics and add to the fact that you would cry the second you got camped by higher level players in the sandbox game you so religiously want elder scrolls to be.  A mainstream sandbox game would never work and it's simply because people hate to be killed when there is little to nothing they can do. Too many people would mass quit and no social aspect would be that of ragers and gankers

Some awesome assumptions you're making there.

For the record I play both Mortal Online and Darkfall and I've never had so much fun as when I can be killed any moment for any reason.

That's not for everyone, but a TES MMO wouldn't have to be that at all.

I know exactly the kind of game I want from a TES MMO.  Why do you automatically equate sandbox with FFA PvP?  The two aren't inextricably linked.

For my money, if they gave us exactly what they have now except with proper TES combat and interaction (things we all know are perfectly possible in an MMO) that would appease most of the people complaining.  It wouldn't be perfect, but it would already be 100% closer to the TES feel than what they are doing now.

Bottom line is, if they can't make a proper TES MMO then they shouldn't have made one in the first place. 

Originally posted by Darrgen
Originally posted by PyrateLV
Originally posted by Darrgen

You people not even giving the game a chance before it's even show gameplay. I dont care about a bit of lore twist or anything like that. I have more faith in Matt Firor as a lead than any other game developer. He was what made DaoC the best Pvp game still to this day and you will see that he is following the blueprints that he layed out in that game. All of you that are crying right now will see that once you actually get a hold and the game is FUN. Sure maybe not all will enjoy but I've been saying for years even after quitting Dark Age of Camelot, that if some1 was smart enough to make another Dark Age of Camelot Post WoW boom, with updated controls and small tweaks to the combat you would have a game I and any who gets a taste of realm pride will stay in forever.

Simply put even the most adament Pve'r in Dark age of camelot would instantly drop his PvE raids to go defend relics in PvP with his raid. This was the type of game that made you care about what side you picked and gave you a reason to fight for things. There was no true bad guy, you just hated the other 2 sides. You wanted to help whether you gave intel to the Zerg leaders or stood on the front lines fighting massive 3 sided 200+ person battles, or even ran around in your 8 man groups picking off players that were trying to get to their sides zergs. It was a massive cooperative ONLINE multiplayer and throughout my long history of MMOs has not been duplicated yet.  If Matt firor brings this with an IP like Elder Scrolls, then you can bet you regardless of how much hate you are spewing out now, you'll be playing and you will enjoy the hell out of it whether you agree with the lore or not because it will be fun.

If DAOC is still the best PvP to this day, then why arent you still playing? Why did you quit the best PvP game to this day? Why hope for another version then? You say you will stay forever, but you didnt stay forever in the game with the best PvP to this day.

 

I remember when people thought because Brad McQuaid made EQ he would do great with Vanguard..oops

And when people says because Mark Jacobs did great with DAOC, Warhammer would be a major success...uh..nope

Or Richard Garriot (Lord British of Ultima Online fame!) would make Tabula Rasa fantastic....D'oh

How about Jack Emmert after COH success he would make Champions Online great?.....Star Trek Online?.....ok, maybe Neverwinter then.

 I do believe if you read what i posted you would find the exact reason why I'm still not playing daoc. OLD outdated UI and controls, and it's one of those games that isn't new user friendly so it's not bringing in new people. Simple fact is I'm sure it wasn't Matt Firor's idea to Call it Elder Scrolls Online, he couldn't use Dark age of camelot because it's owned by EA. Bethseda probably wanted the Elder scrolls name attached to it simply because with the name alone you're gonna get huge hype and fanbase from that. I'm sorry you think it is butchered because it doesn't play exactly like the single player games or it doesn't have the graphics(No game will have that kinda graphics until computers and internet speeds are 100x as powerful as they are now) that Skyrim has.

Lore was stretched to fit the game and I'm sure they're working as closely as possible with Bethseda to make it as close to it as possible. Simple fact of the matter is though, they can do what they want with the Lore simply because they create it. It's in a different time period and everything can be written to fit that. If you dont have any faith that they can make it work then by all means continue crying over a game you know almost nothing about right now.

And if you knew anything about the history of Mythic you'd know Mark Jacobs was actually what ruined DaoC, him and Matt Firor had a small power struggle of sorts during the making of Trials of atlantis(ToA) the expansion that many believe ruined DaoC. Matt wanted the expansion to focus more on improving PvP since that was what the playerbase was drawn more to but Mark Jacobs wanted to add PvE content and mythic mainly being former EQ players released ToA. So no I did not have much faith in Warhammer and evidently I was right on.

This whole argument is irrelevant.

In case you haven't noticed (and I think Matt Firor has failed to notice this as well) this is NOT DAOC.  This is TES.  This is a very different IP with different expectations and Firor et al are ruining it by trying to stretch the TES lore over DAOC gameplay. 

Congrats DAOC fans, you got your shitty sequel to your half-baked game at the expense of one of the greatest RPG franchises in gaming history.

Originally posted by Chrisbox

Its actually dissapointing, that the ES fanbase is filled with such completely ignorant thoughts towards this game.  Them making a themepark isnt hurting the franchise, isn't going to prevent us from playing the single player RPGS for that experience that fans think they are being deprived of, and single player ES titles will continue to come (anyone else looking forward to dawnguard dlc?).  Now would it have made more sense to make a more ES Online type game, sure why not.  But most of the comments being thrown at this game are from perspectives that have no place in MMO discussion, just dont play it then and continue to play skyrim/oblivion/morrowind.  Zenimax also has every right to defend what they're doing.

You utterly miss the point.

The experience we are being deprived of is not that of the single-player TES games.  It is that of a true TES MMO that we all know would be prefectly possible.  They have only chosen to sell out and take the easy road, completely steam-rolling what most fans love about TES in favor of what amounts to no more than DAOC 2 with TES' name attached.

We cannot play Skyrim with friends, unless the Skyrim Online project has some amount of success (which they haven't) and even then, not in an MMO environment.

Zenimax can defend themselves all they want, but frankly why would they?  They know what they're doing.  I refuse to believe they are SO stupid that they didn't see this kind of reaction coming.  Or may be they really don't understand the IP they've been trusted with one bit.

Originally posted by ZigZags

The answers int he interview aren't very telling at all. They're actually quite vague and I was happy to see it. Hopefully they aren't too far in developement to change things around because by the sounds of what the market is saying.....not a lot of people will be pleased with some of the direction the devs have been taking.

 

 

In dev since 2007, 2 years to go.  Most of the game is done.

Originally posted by Uhwop
Originally posted by SlyLoK
Originally posted by LordRelic

I will have to wait and see what combat is like, if its tab target  then im off for good.  That is not elder scrolls im sorry.

Like i said ill wait and see more on it, but i feel like there going to do the same old crap just with a differant polish.

So you would rather have a ping hiccup cause you to die to a random bear or player than to have a combat system that evens out the ping advantage / disadvantage? Until ping is no longer an issue ( which will be never in an MMORPG ) targeted combat will be the obvious approach.

 Pardon me, the same thing happens with hotbars, latency is latency it doesn't matter if you're using the mouse to execute a command or pressing a key to activate a skill, it's still effected.

First we get, "it's an RPG, not a shooter, and shouldn't be FPS" Yet oblivion and skyrim are both FPS, and the very first MMO over made used FPS controls.

Then It's, "it's not possible".  Yet a 17 year old or so MMO, the first one ever made, used FPS.  Somehow 17 years worth of technology improvement later, FPS isn't doable.

Now, "LAG!" Even though lag effects every online game, regardless of the imput method.  It effects movement in 3rd person the exact same as it effects movement in 1st person.  People with lower latency still have an advantage over people with high latency, and lag is still going cause actions to be delayed.

The only thing that changes between one form of comabat and the other is the way you aim.  Someone who is lagging can actually gain an advantage over someone that isn't.   It's one of the ways people cheat in FPS games.  Why do you think Blizzard made it so that if you lose internet connection for even a moment, you're booted from the server?  Because people would switch off their modem in BG's so that they couldn't be attacked, run behind people, and then turn the modem back on.  People did the exact same thing in CoD so that they couldn't get hit by other players. 

Lag also causes delays in skill activation, why do you think CCP developed time dilation?  People didn't like getting blown up because the server lagged out and their weapons didn't execute when they activated them, while someone else who wasn't hit as hard was able to execute their weapons when they actually activated them.

 

There is NO excuse, only a choice and willingness.  ZeniOnline chose to use a different method, no matter what excuse they want to use.  When they cap pvp at 200 people you can't say that FPS isn't possible, other games have done it with more just fine.  If hotbars were better because of latency, they wouldn't be capping the pvp zone at 200 people.  They only reason to put a cap on it is to control both latency and graphics lag.

Agreed 100%

Originally posted by SEANMCAD
Originally posted by Entinerint
Originally posted by SEANMCAD
Originally posted by Zeroxin
Originally posted by iceman00

Came from a commenter at, of all places, IGN:

 

"

Whenever I play skyrim, I think 'this game is good, but I wish it didn't have all these intricate visual details, and I wish the combat hewed closer to the well worn tropes of the MMO circa 2004'. Finally someone with the vision to implement cartoony graphics and take out the stressful player-driven content to replace it with auto attacks and autotargetting so I can leave the room during fights."

I don't think people understand that the combat is more active than the usual MMO. Yes, we've only heard them SAY this but, let's give them the benefit of the doubt until we SEE and PLAY the combat.

1. No, they are running on a deficit of integrity at the moment. they will have to pull themselves out of so any statement now starts at a deficit instead of gifting surplus like you are suggesting we do.
 
2. People really dont play TES for the combat in the first place I dont follow why they are trying to make that the focus. I am not saying combat should be good, I am saying its not a key focused feature.
 
3. They will have a really hard time beating Darkfall on the combat front.

I've seen the combat, it's like a floaty version of GW2 mixed with Neverwinter.  It is not Elder Scrolls by any stretch of the imagination, not even 3rd person Elder Scrolls.

For me, it isn't just the combat that bothers me, but that is a big part of it.  If they gave use Skyrim combat with a couple of improvements (hotbar is totally fine for ancillary abilities like potions and switching weapons/spells as opposed to having to pause during a fight) I could overlook the game's other shortcomings.

As for Darkfall, I disagree, I think they could take combat similar to that and refine the hell out of it.  Darkfall has a major flaw in its combat system and that is the 40%+ damage to the back mechanic.  It turns every melee fight into a figure-eight sticky-backing sprint-off.  It's not fun and it's not visceral, it's like playing ring around the rosey until someone bleeds to death or runs out of stamina.  And it just looks...dumb to anyone watching.

The combat I'd rather they look at for inspiration is Mortal Online, much more deliberate, weighty and visceral when it comes to melee.  Plus, and weapon you use or spell you cast can also be used from a mount.  And it is exclusively first-person.  Darkfall switched to 3rd person for melee which to me was kind of silly.

With so many team members and so much money they could take a hybrid of the two systems and make them a hell of a lot more fun.

There are plenty of other problems with ESO but combat, and the interactivity that should be paired with it, is central to gameplay in any MMO.  One does a LOT of fighting in MMOs in general and anything short of what I just described would get so boring to me so fast.

on your darkfall statement things like how much damage is done from the back and how much damage a spell does is extreemly easy to change. What is not easy to change is the physical mechanics, physics, collision etc. Once that is done, the rest is about as hard as text edit on an XML file.

Very true, I really hope this is changed in Darkfal 2.0.

Originally posted by SEANMCAD
Originally posted by Zeroxin
Originally posted by iceman00

Came from a commenter at, of all places, IGN:

 

"

Whenever I play skyrim, I think 'this game is good, but I wish it didn't have all these intricate visual details, and I wish the combat hewed closer to the well worn tropes of the MMO circa 2004'. Finally someone with the vision to implement cartoony graphics and take out the stressful player-driven content to replace it with auto attacks and autotargetting so I can leave the room during fights."

I don't think people understand that the combat is more active than the usual MMO. Yes, we've only heard them SAY this but, let's give them the benefit of the doubt until we SEE and PLAY the combat.

1. No, they are running on a deficit of integrity at the moment. they will have to pull themselves out of so any statement now starts at a deficit instead of gifting surplus like you are suggesting we do.
 
2. People really dont play TES for the combat in the first place I dont follow why they are trying to make that the focus. I am not saying combat should be good, I am saying its not a key focused feature.
 
3. They will have a really hard time beating Darkfall on the combat front.

I've seen the combat, it's like a floaty version of GW2 mixed with Neverwinter.  It is not Elder Scrolls by any stretch of the imagination, not even 3rd person Elder Scrolls.

For me, it isn't just the combat that bothers me, but that is a big part of it.  If they gave use Skyrim combat with a couple of improvements (hotbar is totally fine for ancillary abilities like potions and switching weapons/spells as opposed to having to pause during a fight) I could overlook the game's other shortcomings.

As for Darkfall, I disagree, I think they could take combat similar to that and refine the hell out of it.  Darkfall has a major flaw in its combat system and that is the 40%+ damage to the back mechanic.  It turns every melee fight into a figure-eight sticky-backing sprint-off.  It's not fun and it's not visceral, it's like playing ring around the rosey until someone bleeds to death or runs out of stamina.  And it just looks...dumb to anyone watching.

The combat I'd rather they look at for inspiration is Mortal Online, much more deliberate, weighty and visceral when it comes to melee.  Plus, and weapon you use or spell you cast can also be used from a mount.  And it is exclusively first-person.  Darkfall switched to 3rd person for melee which to me was kind of silly.

With so many team members and so much money they could take a hybrid of the two systems and make them a hell of a lot more fun.

There are plenty of other problems with ESO but combat, and the interactivity that should be paired with it, is central to gameplay in any MMO.  One does a LOT of fighting in MMOs in general and anything short of what I just described would get so boring to me so fast.

Originally posted by LordRelic
Originally posted by SlyLoK
Originally posted by LordRelic

I will have to wait and see what combat is like, if its tab target  then im off for good.  That is not elder scrolls im sorry.

Like i said ill wait and see more on it, but i feel like there going to do the same old crap just with a differant polish.

So you would rather have a ping hiccup cause you to die to a random bear or player than to have a combat system that evens out the ping advantage / disadvantage? Until ping is no longer an issue ( which will be never in an MMORPG ) targeted combat will be the obvious approach.

OK have you seen mmofps's like planet side? they can do it. Are they special? using magic maybe.. i know there aliens with advanced tech that has to be it cause everyeone else says its impossible.

 

Try learning something before you spount opinions like there facts.

 

The fact of the matter is they dont want to spend the time to put in a fps feature to make the game true to its  ip, Or there money grubbing and want mmo players who dont care for fps combat to give them there money too.

Planetside is a good example, not to mention you can have thousands of players on screen at once, not 200, thousands!

Darkfall is another good example, as well as Mortal Online because SHOCKER they have real-time first-person fantasty combat!  Melee!  Magic!  Archery!  Oh my!

If those two tiny devs with no funding and teams with less than 20 people can pull it off, why the hell can't ZOS' behemoth team with almost unlimited funding do it?  Oh yeah, because they're cowards and they lack any true vision...it's really pathetic.

I bet when ESO was announced the devs at Mortal and Darkfall were shitting their pants, realizing this game was going to steal all their players.  Then ESO announced its features, they must have laughed their asses off in relief!

Originally posted by iceman00
Originally posted by Moaky07

They need to try to balance the 3 factions. Giving each a kick ass race insures the population will be spread.

I'd say on that alone the Dominion is incredibly underpowered then.  Ebonheart pact has Nords (pretty much the coolest human race), dark elves (again, bad ass simply because they are DARK), and argonians (reptile death-dealing assasins). 

Hammerfell has redguards, borg like warrior race with curved swords and orcs.

 

Dominion has two races with pointed ears and cat people.........

Too bad they arbitrarily threw them together because of geographical convenience rather than anything truly lore-based.  Lazy, stupid devs make lazy, stupid game.  What a shock...

OP before you get ahead of yourself maybe you should read this: http://forums.bethsoft.com/topic/1380825-the-e3-report-my-experience-with-eso/

We agree, in terms of The Elder Scrolls, it is a terrible and moronic design decision.

Originally posted by wrekognize

Darkfallonline has all the eliments I enjoy from TES. Why would I try TOR (which I didn't) or TESO?

I love Darkfall, but I feel it is missing deep lore and a good world-story.

I also think TESO could take what Darkfall (or even Mortal Online) does so well and polish it, make it even better, wrap it in TES lore and have a major hit.  Sure, it still wouldn't be original but it certainly would be the first time a AAA MMO has truly embraced actual real-time combat in a meaningful way.

I will play the beta, if only to hammer them with criticism that they'll actually listen to.  Paul Sage recently said they'll start listening to criticism when beta starts.  Might be too late by then, frankly.  But it's as good as we're going to get.

I won't put a penny down for this game if they don't fix it.  The chances of this happening are slim to none, but I care enough about TES to hold out and fight for it, even if its fruitless.

Originally posted by Chrisbox

Really doesn't matter to me I mean 3 faction world pvp is way more exciting than 2, and I'll still be able to play the character I want depending on whatever faction. 

It's not world PVP, it's relegated to an end-game zone with instances and 200-player caps.

I'm okay with factions that are built into the game, but my real problem is that you are FORCED to join them.

I would much rather have a choice whether I want to join a faction and fight or not.

Darkfall is a good example of how purely player-run factions work and at the same time don't work.

If the governments of the three major alliances in DF (not player alliances, but lore-based alliances) were actual physical things that actually held sway, and player-made factions could choose to side with them or not, then there would be a lot more weight to the context of PvP.  As it is, you get clans like "Desperate Housewives" (yeah that fits a fantasy setting...) and other crap like that.

I'm all good with the three factions they have set up.  But unrestrict them race-wise and allow players the ability to opt-out of the war altogether.  Then let player-made factions either side with one of the three lore-based factions or not, up to them.

Elder Scrolls is all about CHOICE.  As it stands this will be the most restrictive ES game yet.

Originally posted by jiveturkey12

This game just keeps getting better! Im so glad they decided to go with a themepark style game, with limited hotbar skills, static classes, and locked races for each of the (THREE!) factions...

 

...Yeah in case anyone of you WoW kids didnt realise theres three factions now, get over the days of Two factions being the norm, everyone knows adding an extra faction automatically makes your game way more intense and in depth, Im just glad they locked the races for each so I dont get too confused, I mean what else could they have done??? Let people pick a race and then join a faction of their choosing?? Howwould I ever be able to tell whose on whose side then??? A different color name over each persons head to signify the difference between their unique choices allowing for a more accurately portrayed Lore-Based game??? Wow thats just way too out there to even comprehend for me why people would even want that many chocies in a game!

 

People need to realize the Elder Scrolls series was never about choices! just simply giving the player the illusion that he/she was making choices! Why would I want to play an Elder Scrolls MMO where I could change my playstyle at anytime and progress my character in a non-linear fashion?? Sorry but thats just far too much work for me, ive got a wife and like 8 kids and a job, I dont play MMO's to stress myself out with all these choies, and im glad Zenimax is making a game for people like me because there isnt nearly enough Themepark games like that anymore!

Rift was just way too complex for me, letting me pick multiple classes just got to beoverwhelming in the end, and its ultimately why the game failed. Progress in video games needs to be limited or else the player can just do whatever they want and make hisown adventure and he will never follow the story the developers made specifically for the game! This is an mmoRPG guys, RPG's have and will always be about someone else telling you a story while you sit back and mindlessly enjoy it.

 

What would Table Top RPG's be like if everyone was the Dungeon Master??? Chaos!!! And I for one am glad they arent bringing such rediculous ideas into ESO... and instead giving me a limited set of coices like all the other Elder Scrolls games (Really) did, even though they hid it very well behind all the "Sanboxy" elements that were obviously there to appease all the whiny sandbox kids who keep begging for a different non-linear game.

Thank Talos they didnt listen to them this time and decided to stick with a proven method that worked well for other great games like TOR, LOTRO, WAR, all of which are now hurely prosperous and havens for awesome Themepark fans like me!

 

 

This has got to be sarcasm, lol, nobody in their right mind would ever want this.

Nice satire.

 

A

GREE

'D

Originally posted by PyrateLV

I dont know. Something sounds a little fishy about this.

They say they were "prototyping the game on HeroEngine, and were simultaneously developing our own client, server, and messaging layer that were specifically designed with ESO in mind"

I have never heard of a MMO dev studio purchasing one engine to "whiteboard" their ideas and then moving all that over to a whole new engine they designed.

Why whould anyone do that? Isnt that just double the work? Wouldnt that other engine have to be compatible with the code used to test on the Hero Engine?

 

Im going to go out on a limb and just say that this in-house engine is probably just a modified version of the Hero Engine

Much in the same way as SWTOR did.

So its not really the Hero Engine anymore as its been heavily modified 'Specifically with ESO in mind"

Afterall they did start production at about the same time.

 

Ill bet that with-in 6 months of release the community with find out that it really IS the Hero Engine that was used and all this is just spin to deflect from all the heat they have been getting over it.

In the same way that BGS said Skyrim was on an ALL NEW ENGINE.  A different name and new coat of paint don't constitute the Creation Engine being more than a revamped gamebryo...Your

Points make sense.  I smell some SEVERE PR back-tracking going on.

Originally posted by SEANMCAD
Originally posted by PyrateLV

"Three different philosophies. Three different ways to approach the game. Which will you choose? "

 

Race  + Faction lock = FAIL

 

What if I want to play a Breton, but join another faction? Or no faction at all?

control frees you from choices!

I bet that will be the spin

I do not have enough palms or faces to express how much this irks me.  You're probably right "but if you don't start in a faction based on race that will CONFUSE EVERYONE!"  Uuuuuugh...

Originally posted by jtcgs
There are ABSOLUTELY NO aspects of the series that CANNOT be brought into an MMORPG

 

Fixed it for you.

Name any major feature that TES has and I will show you an MMO that does it too.

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