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Give me an Em Give me an Oh Give me an En Give me an Ee Give me a Why What does that spell?! MONEY!!! |
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Cryodiil and 3 alliances/seige weapons/keeps reminisce of Dark Age of Camelot
General Discussion « Elder Scrolls Online 6/18/13 7:10:12 AM
Welcome to May 2012. I guess people are still finding out about this game even now. As for DAOC, it was a deeply flawed game that 250,000 people played and everyone looks back on with rose-colored glasses because it was very different for its time. I guess retreading 10-year-old game designs is the norm though so I'm sure it'll be great! |
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Originally posted by tkreep
It's valid in terms of ESO because unlike GW2 of FFXIV, you need to aim in ESO. Not so accurately as a shooter, but there's no auto-targeting so you have to turn to attack. Mouse turn will always be faster and more accurate than analog sticks and people playing with gamepads in PvP would be disastrous against people with mouse/keyboard. That said, since the PvP is totally separate from PvE they could have only allowed same platform players in the PvP zone but allowing all players to PvE together. |
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Elder Scrolls Online... The Next Big First Person Shooter!!!!
General Discussion « Elder Scrolls Online 6/12/13 1:48:05 AM
People said they wanted Skyrim Online, and now they got it! Skyrim was primarily a console game after all.
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Zenimax ESO official forum mod silencing the gaming community
General Discussion « Elder Scrolls Online 6/12/13 1:45:43 AM
They've been doing that since the announcement of the game over a year ago. They will let people praise the crap out of it all over the place but if you want to complain, you'd better relegate it to a single thread so the devs don't get sad and/or don't see that the complaints are numerous. Sad devs are sad, every time they announce something they think is great they get reamed by the community. Except for first-person combat, that was the exception. |
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Video Interview with Nick Konkle 6/5/13
General Discussion « Elder Scrolls Online 6/06/13 11:44:11 AM
Originally posted by Maelwydd They really should let you make a custom class as well. I mean by all means keep the 4 classes for people who don't want to customize and just want to grab an archetype and jump in, but for the rest of us, give us the ability to choose any 3 of the 12 class skill-trees. That'd be great. I'd probably go with 2 of the Nightblade trees (whichever ones didn't deal with traps and poisons and then add the stormcalling tree from Sorcerer. |
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Not bigger than Daggerfall. No way in hell (Daggerfall's landmass was over 62,000 square km). Oblivion, Skyrim and Morrowind were pretty small by MMO standards so that makes sense. Large game worlds: http://www.geekosystem.com/wp-content/uploads/2010/05/Large-Video-Game-Worlds.jpg Larger game worlds: http://i.imgur.com/5fXSJ.jpg |
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Is All PVP Still Restricted To Cyrodiil? If It Is Im Not Buying This Game
General Discussion « Elder Scrolls Online 5/03/13 11:45:21 PM
Originally posted by HighMarshal LOL WTF Ultima Online would like a word with you, friend. Still kickin' after 15 years. EvE Online too. Also Darkfall and Mortal. In fact, I can't think of a single Open PvP game that has ever been shut down for lack of players/money. Only one was Darkfall 1 and that's just because they wanted everyone playing the sequel. |
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Poll - would you prefer ESO to be more like the series and a PvE sandbox only?
General Discussion « Elder Scrolls Online 4/22/13 1:09:13 AM
Originally posted by topographic What? No one would ever say that cuz quest markers. |
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Poll - would you prefer ESO to be more like the series and a PvE sandbox only?
General Discussion « Elder Scrolls Online 4/20/13 1:53:53 PM
I get why people think ESO should be a PvE sandbox based on the SP TES games. However, I think TES is more akin to a PvP sandbox, or more pertinent: a PvP SandPark. There are quests and storylines that are usually absent in sandbox. As for PvP, one of the hallmarks of TES games is that you can attack anyone, anywhere at any time and take all the stuff on their body if you kill them. It would make MORE sense to have this apply to both NPCs and Players in game. Remember also they would have to add in-game justice systems to make sure it wasn't a massive gank-fest. Fines of gold, experience, skillpoints, jailtime, and even, permadeath maybe in a public execution if you are caught being super evil. While NONE of those things would make the game POPULAR, it would certainly make a lot more SENSE than what they have now. |
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[Review] Star Conflict: Fast-Paced & Incredibly Fun
News & Features Discussion « General Discussion 4/10/13 12:32:19 PM
It's fun but for me no cockpit view no sale, it's coming though apparently so I'll probably play ti when that happens.
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[Column] Elder Scrolls Online: An Argument for 'Faction Lock'
News & Features Discussion « General Discussion 4/10/13 12:08:53 PM
Originally posted by Maelwydd It's nice to see people who aren't complete morons in this comments section. Welcome to the vast minority Maelwydd. We are outnumbered by morons, get a helmet. |
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[Column] Elder Scrolls Online: An Argument for 'Faction Lock'
News & Features Discussion « General Discussion 4/09/13 5:17:39 PM
Originally posted by wordiz Cool.
Wrong, wrong wrong and wrong.
See above. |
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[Column] Elder Scrolls Online: An Argument for 'Faction Lock'
News & Features Discussion « General Discussion 4/09/13 4:11:21 PM
"Of course, there are gameplay reasons to go this route, too. On the RvR side of things, it helps make the enemy much more easily identifiable, especially when there are three factions all colliding. If I know that High Elves are only part of the Aldmeri Dominion, that helps me identify targets in a chaotic battle."
All the races are pretty much the same under armor. Aside from Argonians and Khajiit there will be no major identifying factors between races during a battle. All elves will be indistinguishable as will all humans. Red is dead. You are basically constantly fighting a battle where you are outnumbered 2:1.
"Outside of the actual gameplay, it was a sense of ‘realm pride’ that kept the fight going and the rivalries hot in Dark Age of Camelot, and there’s no doubt in my mind that Zenimax Online is looking to recreate that in The Elder Scrolls Online."
So you want realm pride, but you want to lock races into factions and territory (aside from the 50+ option). Despite what people assume, this actually counteracts realm pride (in TES, not in DAOC), because you are being forced to fight for your faction based on race. You are essentially being drafted, and draftees statistically have a lot less pride for their military and its cause than volunteers. You forget that the majority of people who play this game (people who have played TES before) will not be choosing a faction. They will be choosing a race that they like from their TES experience and the faction is then assigned to them. They will have no pride for their faction, just their race. In the case of Orcs, Argonians and Khajiit there is NO reason why they would feel pride for an alliance with races that have scorned them, fought them, enslaved them and shunned them in the past. Alliance pride is a myth in the case of ESO.
"It’s also helpful for TESO as far as balance goes. The Elder Scrolls series is known for having meaningful racial abilities and attributes, something not common in contemporary MMOs, but surprisingly seems to be a concept that Zenimax Online is fully embracing. Not only will characters have defining racial abilities, there are actually entire racial skill lines available to each race in the game. This can pose some serious balance issues if you allow completely freeform race selection."
Actually, this also has the opposite effect, if any race can join any faction and/or have the option to be neutral (either mercing up for PvP or not being able to access it at all) then the balance is 100% guaranteed. We don't just have racial perks in ESO, we have racial trees. Therefore, racial trees will likely be RPS'd with other races, that means it won't actually matter what races are in what factions, balance will occur naturally and if not, entropy will occur naturally. That's how RvR works, via entropy. Also, you have to consider that due to the way races are divided up (basically by being neighbors, shoe-horning DAOC's system into Elder Scrolls with no regard for the actual lore) Ebonheart Pact is, across the board the most popular faction (holding 41% of the votes in a polling sample of 10,000 people collected on the ESO forums): http://forums.bethsoft.com/topic/1451421-faction-polls/page__p__22456174__hl__faction%20poll__fromsearch__1#entry22456174
Therefore, you have imbalanced the factions simply by making them race-based in the first place, as Dunmer and Nords are some of the most popular races in TES. Even if the other two factions band together to fight the Pact, we will still have an imbalance of 60/40. They won't feasibly be able to anyway since red is dead. So the only way to actually balance it is to force team balance within the campaigns. That's all fine and dandy but they could alleviate all of this by starting everyone as neutral and letting them decide as individuals who they want to fight for, if anyone.
"In fact, when I first speculated on the notion of having racials in TESO, it almost looked to me like the arrangement of races per faction seemed to break down in a way where you could read into potential gameplay biases on a faction to faction basis. For example, the Aldmeri Dominion could be squishier overall, but may be capable of dealing higher damage. I don’t know if this is exactly how things will play out, but I could see each faction being defined not only by its lore but by these sorts of gameplay attributes. Limiting race options allows you to offer distinct and meaningful races for each faction, because you always know what the potential makeup is for that faction, which is much friendlier for balance purposes."
You honestly think these factions are defined by lore? Have you even read any of the so-called "lore" they've trotted out here to justify the fact that they just grabbed three races in close proximity and smashed them together, then shoe-horned the lore in later? They also do not have a good balance in terms of archetypes. Reguard and Orsimer are Warriors and Bretons are Mages. No thieves for DC. Altmer are mages and Bosmer and Khajiit are thieves. No warriors for AD. EP is the only one that has the three archetypes covered again making them imbalanced. Granted these limitations have never been concrete in TES but if we're just going by what other TES games have established as racial traits, there it is.
"I can completely appreciate the sense of disappointment I’ve been seeing from gamers, but I have a feeling this is one MMO compromise that may just pay off in the grand scheme of things. It may feel restrictive at first, but perhaps the pros will outweigh the cons once we can jump in and see it all for ourselves. Maybe I’m putting too much faith into Zenimax Online here, but I don’t think we’ve got the full picture just yet. While it’s a subject worth discussing to be sure, I’d encourage anyone who is skeptical at this point to give Zenimax the benefit of the doubt here, at least for now."
If by "pay off" you mean "backfire miserably" then yes, we are in agreement. Matt Firor and his team are doing the only successful thing they know how to do: make DAOC.
I hope they turn things around, it certainly seems like they are trying but if they want this game to not be become Testanic they have a LOT of work to do on a LOT of fronts. |
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POLL: CU versus ESO - the rise of the RvR titans!
The Pub at MMORPG.COM « General Discussion 4/07/13 3:17:58 PM
Woah, neck and neck, this is a divisive issue!
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POLL: CU versus ESO - the rise of the RvR titans!
The Pub at MMORPG.COM « General Discussion 4/07/13 1:58:48 PM
Originally posted by nariusseldon Right, so then they would vote for ESO and explain why in the comments. This isn't rocket science guys. |
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POLL: CU versus ESO - the rise of the RvR titans!
The Pub at MMORPG.COM « General Discussion 4/07/13 1:40:44 PM
Originally posted by MMOExposed True, but I'm just asking which has people more excited or interested, not whether one is vaporware or not. |
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POLL: CU versus ESO - the rise of the RvR titans!
The Pub at MMORPG.COM « General Discussion 4/05/13 4:53:54 PM
Apologies for the double thread, putting it here is a much better solution for sure. Should have thought of that in the first place /derp. Thanks to Varross for taking care of it. |
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POLL: CU versus ESO - the rise of the RvR titans!
General Discussion « Elder Scrolls Online 4/05/13 4:31:11 PM
Originally posted by Wakygreek I'll see about petitioning a moderator about it. |
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POLL: CU versus ESO - the rise of the RvR titans!
The Pub at MMORPG.COM « General Discussion 4/05/13 4:21:58 PM
Originally posted by waynejr2 Am I wrong? I'll for sure edit it if there's evidence to the contrary. Also those aren't comparative. The Well-rounded design is compared with CU's PvP focus, not with the class system. Well-rounded isn't necessarily a good thing, some people prefer a focused design, instead of a jack-of-all-trades. I'll change the wording, to jack-of-all-trades. EDIT: done |
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