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MMORPG.com Discussion Forums

All Posts by Entinerint

All Posts by Entinerint

35 Pages 1 2 3 4 5 6 7 » Last
691 posts found
I really love how mad people get that a game might have a sustainable amount of subscribers to not end up going free-to-play.
OP and I had a pretty similar experience, though I think I played a lot longer.  It got worse and worse and worse until I just couldn't stand it any more and uninstalled.  Just thankful I didn't pay for the damn thing.

Well they've already stated that there will be a PvP aspect where players can sign up as guards and hunt down players who are criminals.  Not sure if this will work like Empire v Rebel in SWG where it is flaggable open PvP but it will occur in the PvE zones that is known for sure.

 

I am just hoping that stage 4 vampires are seen as criminals as well as werewolves that turn in towns.  Both of those should be attacked by any NPC guard and it's kinda ridiculous that they're not even now.

Dafuq?

 

I solo'd all the way to VR12 on a Nightblade.

 

How is VR content hard?  Grouping is already UN-necessary in VR zones unless you're doing group content like Anchors and group dungeons.

Originally posted by Scot

Who is in denial here? Name a MMO with a better combat system than TESO. Stop going on about non-existent bugs, and tell us what combat system you think is better.

So far posters have only put forward TERA, NWN and Rift. I would say TERA is on a par, not played NWN and Rift was decent enough but not as good at TESO.

So what MMO combat system out there is better? Or is that question something the TESO detractors want to avoid?

Darkfall Online (Dead) DF:UW (although the two are very close) and Mortal Online all have "better" (ie more action less RNG) combat systems than ESO.  That being said, I am LOVING ESO combat.

 

TERA, GW2 and NW, while they have some hints of action combat, don't even compare IMO.  GW2 is floaty and basically tab-targeting, though like ESO you can hit without manually targeting and there's less available abilities at one time (Yep, do the math, GW2 has 7 including dodging at one time, ESO has 11 including dodging - and no I'm not counting the second hotbar for either, I said at one given time).  Tera is all about rooting you into the ground when you attack.  Ew, screw that, is all I'll say, and NW, probably the closest out of the three, still lacks the viscerality of first-person with visible weapons.

Originally posted by Ket_Viliano
Originally posted by Kilrain

The original Darkfall Online had THE BEST combat of any MMO. Ever.

endThread();

Best yet, and the thread is nowhere near done :P

 

The main flaw of DFO melee combat was that it was shallow, you only had to time your swing and predict your target, there was no further interaction taking place. Otherwise, DFO had the most intense combat, whether in PvP or just fighing your first goblin scout as a newb.

I would actually argue that DFO's main flaw was the +40% damage done to someone's back.  It turned melee fights into figure-eight sprint-fests to see who could get the back hits in the most.  Quite sad really.

 

Although what you mention is a flaw, it was only a flaw until you started to gain more and more abilities, IMO.

I'd say ESO's combat is not quite as visceral or responsive as, say, Darkfall or Mortal Online, both of which have fully action-based combat.  But it's a damn sight better than GW2, Tera or Wildstar, that's for sure.

 

So it may not be the best, but certainly it's the best of all the AAA theme park games' combat systems.

Originally posted by Deathsmind
If you think ESOs combat is amazing wait until you play MindCraft, the graphics and combat is revolutionary.

What is mindcraft?  Google gave me nothing.  Sounds like it could be cool though.

Originally posted by Herzy
Assume they rerolled.
Originally posted by Reham79
On a serious 130 toons not players, could only be 20 players with a bunch of alts.  

 

Not how ESO works.  Guilds are account based, all your alts are in the same guild.  So 130 players is 130 accounts, not toons.

 

 

Originally posted by siomasm
Originally posted by DMKano

Nothing changed my mind.

Played the beta - hated every aspect of the game.

I much prefer the traditional DnD systems that went beyond hit or miss

Combat is deeper when you have:

Glancing hits

Parry, dodge, block

Spells that can fizzle

Skills sometimes fail

Critical hits AND crit failures (ability damages you instead of target)

 

Just my 2c - having more options besides just hit/miss which is so prevalent in action MMORPGs is much better.

 

Imo combat is more frustrating when you clearly hit someone but a background system determines you have missed when that same system may determine that you have failed to dodge several times in a row leading to deaths or bad situations that were entirely RNG based.

 

Between the COMBAT system of Morrowind or Skyrim, which would you choose? Making your own awesome enchants, spells, etc aside, pure melee combat. I would choose skyrim every time.

Except if I wanted Skyrim like combat in an MMO I'd play Darkfall or ESO.  Wildstar is a far cry from true action combat.  It's more like the fisher-price version.

 

Don't get me wrong, I LOVE action combat in MMOs and hate cooldown timer based RNG combat but Wildstar is not even close to the best way of getting the action combat experience.

Originally posted by Prepared
Originally posted by Entinerint
Originally posted by syriinx
Originally posted by Prepared

 

naval combat, yes I think this is a MMORPG first - FYI, Darkfall had it in 2009

Im sure there are mmos where all classes can use all armor, and I wouldnt call this 'innovation' either. - ESO, for one.

 

 

Taking all of the good things from other MMOs that have one good thing makes for an innovative MMO that has a lot of things to do and keeps players busy for a long time.  ;-)

Indeed, but ArcheAge does not do this.  It takes a few good things and then slathers those few good things in a god-awful art-style, abysmal UI design, terrible controls, boring combat and questing, etc.

 

The core of the game is equal parts boring and terrible.  The fringe elements and frills are great but not enough to make it a good game.

Originally posted by syriinx
Originally posted by Prepared

 

naval combat, yes I think this is a MMORPG first - FYI, Darkfall had it in 2009

Im sure there are mmos where all classes can use all armor, and I wouldnt call this 'innovation' either. - ESO, for one.

 

If you do not consider MP Freelancer an MMO then you can't consider SC an MMO either.  They will be functionally identical.

 

It is multiplayer.

 

It is online.

 

But it is NOT massive.  The servers will not handle "massive" amounts of players.  Probably around 256 people at a time.  Nowhere close to over 1000.  That's the same size as MAG, a shooter for PS3 which is also not an MMO.

 

http://starcitizen.wikia.com/wiki/Frequently_Asked_Questions

 

 

Star Citizen.  Not an MMO.

 

Gonna be awesome though.

I know what you mean OP, I hate having to think, act and react while playing a game.

 

The only games I like are ones where I can macro everything to one button and just watch the game play itself.

 

Then again, I usually just pay somebody else to level my character.

 

I hate games you have to play, ugh, what a pain!  Blizzard gets it, $60 to max level?  Yes please!

Originally posted by immodium

This mod seems to do it.

 

http://www.esoui.com/downloads/info190-PinKiller.html

Yup that's one of them.

 

Originally posted by thark
Originally posted by Entinerint
Has nobody in this thread heard of all the mods for ESO?  I have a mod that can remove any and all HUD or UI elements.  ESOUI.com is your friend.

Well, I did som checking, and this issue can't be modded ..

 

Anyway, I would NEVER install ANY mod part from maybe this one ..and this one can't be made.

 

Modding is a PLAGUE..

It can and it has been.

 

"Modding is a PLAGUE" wow ok you deserve what you get then.

Has nobody in this thread heard of all the mods for ESO?  I have a mod that can remove any and all HUD or UI elements.  ESOUI.com is your friend.
No everything about it made me want to die.

At Vr8 I have all but Resto staff maxxed out on weapons.  Totally viable.

 

My main doesn't craft though, so all my points go toward combat so in that case it's very viable.

Originally posted by korent1991
Originally posted by DMKano
Originally posted by JR4D
Originally posted by Pemmin

cancelled at 45

too much of a single player experience....i like group games not single player  games.

 

Good luck in finding that type of mmorpg in todays standards, welcome to the era of  console gaming and instant gratification. The days of getting a group to accomplish goals is over, no one has patience for that anymore.

ArcheAge.

nailed it :D

Failed it.

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