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Is All PVP Still Restricted To Cyrodiil? If It Is Im Not Buying This Game
General Discussion « Elder Scrolls Online 5/03/13 11:45:21 PM
Originally posted by HighMarshal LOL WTF Ultima Online would like a word with you, friend. Still kickin' after 15 years. EvE Online too. Also Darkfall and Mortal. In fact, I can't think of a single Open PvP game that has ever been shut down for lack of players/money. Only one was Darkfall 1 and that's just because they wanted everyone playing the sequel. |
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Poll - would you prefer ESO to be more like the series and a PvE sandbox only?
General Discussion « Elder Scrolls Online 4/22/13 1:09:13 AM
Originally posted by topographic What? No one would ever say that cuz quest markers. |
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Poll - would you prefer ESO to be more like the series and a PvE sandbox only?
General Discussion « Elder Scrolls Online 4/20/13 1:53:53 PM
I get why people think ESO should be a PvE sandbox based on the SP TES games. However, I think TES is more akin to a PvP sandbox, or more pertinent: a PvP SandPark. There are quests and storylines that are usually absent in sandbox. As for PvP, one of the hallmarks of TES games is that you can attack anyone, anywhere at any time and take all the stuff on their body if you kill them. It would make MORE sense to have this apply to both NPCs and Players in game. Remember also they would have to add in-game justice systems to make sure it wasn't a massive gank-fest. Fines of gold, experience, skillpoints, jailtime, and even, permadeath maybe in a public execution if you are caught being super evil. While NONE of those things would make the game POPULAR, it would certainly make a lot more SENSE than what they have now. |
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[Review] Star Conflict: Fast-Paced & Incredibly Fun
News & Features Discussion « General Discussion 4/10/13 12:32:19 PM
It's fun but for me no cockpit view no sale, it's coming though apparently so I'll probably play ti when that happens.
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[Column] Elder Scrolls Online: An Argument for 'Faction Lock'
News & Features Discussion « General Discussion 4/10/13 12:08:53 PM
Originally posted by Maelwydd It's nice to see people who aren't complete morons in this comments section. Welcome to the vast minority Maelwydd. We are outnumbered by morons, get a helmet. |
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[Column] Elder Scrolls Online: An Argument for 'Faction Lock'
News & Features Discussion « General Discussion 4/09/13 5:17:39 PM
Originally posted by wordiz Cool.
Wrong, wrong wrong and wrong.
See above. |
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[Column] Elder Scrolls Online: An Argument for 'Faction Lock'
News & Features Discussion « General Discussion 4/09/13 4:11:21 PM
"Of course, there are gameplay reasons to go this route, too. On the RvR side of things, it helps make the enemy much more easily identifiable, especially when there are three factions all colliding. If I know that High Elves are only part of the Aldmeri Dominion, that helps me identify targets in a chaotic battle."
All the races are pretty much the same under armor. Aside from Argonians and Khajiit there will be no major identifying factors between races during a battle. All elves will be indistinguishable as will all humans. Red is dead. You are basically constantly fighting a battle where you are outnumbered 2:1.
"Outside of the actual gameplay, it was a sense of ‘realm pride’ that kept the fight going and the rivalries hot in Dark Age of Camelot, and there’s no doubt in my mind that Zenimax Online is looking to recreate that in The Elder Scrolls Online."
So you want realm pride, but you want to lock races into factions and territory (aside from the 50+ option). Despite what people assume, this actually counteracts realm pride (in TES, not in DAOC), because you are being forced to fight for your faction based on race. You are essentially being drafted, and draftees statistically have a lot less pride for their military and its cause than volunteers. You forget that the majority of people who play this game (people who have played TES before) will not be choosing a faction. They will be choosing a race that they like from their TES experience and the faction is then assigned to them. They will have no pride for their faction, just their race. In the case of Orcs, Argonians and Khajiit there is NO reason why they would feel pride for an alliance with races that have scorned them, fought them, enslaved them and shunned them in the past. Alliance pride is a myth in the case of ESO.
"It’s also helpful for TESO as far as balance goes. The Elder Scrolls series is known for having meaningful racial abilities and attributes, something not common in contemporary MMOs, but surprisingly seems to be a concept that Zenimax Online is fully embracing. Not only will characters have defining racial abilities, there are actually entire racial skill lines available to each race in the game. This can pose some serious balance issues if you allow completely freeform race selection."
Actually, this also has the opposite effect, if any race can join any faction and/or have the option to be neutral (either mercing up for PvP or not being able to access it at all) then the balance is 100% guaranteed. We don't just have racial perks in ESO, we have racial trees. Therefore, racial trees will likely be RPS'd with other races, that means it won't actually matter what races are in what factions, balance will occur naturally and if not, entropy will occur naturally. That's how RvR works, via entropy. Also, you have to consider that due to the way races are divided up (basically by being neighbors, shoe-horning DAOC's system into Elder Scrolls with no regard for the actual lore) Ebonheart Pact is, across the board the most popular faction (holding 41% of the votes in a polling sample of 10,000 people collected on the ESO forums): http://forums.bethsoft.com/topic/1451421-faction-polls/page__p__22456174__hl__faction%20poll__fromsearch__1#entry22456174
Therefore, you have imbalanced the factions simply by making them race-based in the first place, as Dunmer and Nords are some of the most popular races in TES. Even if the other two factions band together to fight the Pact, we will still have an imbalance of 60/40. They won't feasibly be able to anyway since red is dead. So the only way to actually balance it is to force team balance within the campaigns. That's all fine and dandy but they could alleviate all of this by starting everyone as neutral and letting them decide as individuals who they want to fight for, if anyone.
"In fact, when I first speculated on the notion of having racials in TESO, it almost looked to me like the arrangement of races per faction seemed to break down in a way where you could read into potential gameplay biases on a faction to faction basis. For example, the Aldmeri Dominion could be squishier overall, but may be capable of dealing higher damage. I don’t know if this is exactly how things will play out, but I could see each faction being defined not only by its lore but by these sorts of gameplay attributes. Limiting race options allows you to offer distinct and meaningful races for each faction, because you always know what the potential makeup is for that faction, which is much friendlier for balance purposes."
You honestly think these factions are defined by lore? Have you even read any of the so-called "lore" they've trotted out here to justify the fact that they just grabbed three races in close proximity and smashed them together, then shoe-horned the lore in later? They also do not have a good balance in terms of archetypes. Reguard and Orsimer are Warriors and Bretons are Mages. No thieves for DC. Altmer are mages and Bosmer and Khajiit are thieves. No warriors for AD. EP is the only one that has the three archetypes covered again making them imbalanced. Granted these limitations have never been concrete in TES but if we're just going by what other TES games have established as racial traits, there it is.
"I can completely appreciate the sense of disappointment I’ve been seeing from gamers, but I have a feeling this is one MMO compromise that may just pay off in the grand scheme of things. It may feel restrictive at first, but perhaps the pros will outweigh the cons once we can jump in and see it all for ourselves. Maybe I’m putting too much faith into Zenimax Online here, but I don’t think we’ve got the full picture just yet. While it’s a subject worth discussing to be sure, I’d encourage anyone who is skeptical at this point to give Zenimax the benefit of the doubt here, at least for now."
If by "pay off" you mean "backfire miserably" then yes, we are in agreement. Matt Firor and his team are doing the only successful thing they know how to do: make DAOC.
I hope they turn things around, it certainly seems like they are trying but if they want this game to not be become Testanic they have a LOT of work to do on a LOT of fronts. |
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POLL: CU versus ESO - the rise of the RvR titans!
The Pub at MMORPG.COM « General Discussion 4/07/13 3:17:58 PM
Woah, neck and neck, this is a divisive issue!
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POLL: CU versus ESO - the rise of the RvR titans!
The Pub at MMORPG.COM « General Discussion 4/07/13 1:58:48 PM
Originally posted by nariusseldon Right, so then they would vote for ESO and explain why in the comments. This isn't rocket science guys. |
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POLL: CU versus ESO - the rise of the RvR titans!
The Pub at MMORPG.COM « General Discussion 4/07/13 1:40:44 PM
Originally posted by MMOExposed True, but I'm just asking which has people more excited or interested, not whether one is vaporware or not. |
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POLL: CU versus ESO - the rise of the RvR titans!
The Pub at MMORPG.COM « General Discussion 4/05/13 4:53:54 PM
Apologies for the double thread, putting it here is a much better solution for sure. Should have thought of that in the first place /derp. Thanks to Varross for taking care of it. |
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POLL: CU versus ESO - the rise of the RvR titans!
General Discussion « Elder Scrolls Online 4/05/13 4:31:11 PM
Originally posted by Wakygreek I'll see about petitioning a moderator about it. |
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POLL: CU versus ESO - the rise of the RvR titans!
The Pub at MMORPG.COM « General Discussion 4/05/13 4:21:58 PM
Originally posted by waynejr2 Am I wrong? I'll for sure edit it if there's evidence to the contrary. Also those aren't comparative. The Well-rounded design is compared with CU's PvP focus, not with the class system. Well-rounded isn't necessarily a good thing, some people prefer a focused design, instead of a jack-of-all-trades. I'll change the wording, to jack-of-all-trades. EDIT: done |
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POLL: CU versus ESO - the rise of the RvR titans!
General Discussion « Elder Scrolls Online 4/05/13 4:16:56 PM
Originally posted by Wakygreek It's in both to find a concensus without confirmation bias. Hrm, guess it should just go to the main general discussion since it deals with two games, huh? |
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If I don't like the Elder Scrolls games (at all), would I like this?
General Discussion « Elder Scrolls Online 4/05/13 4:14:14 PM
Originally posted by Eir_S I prefer Skyrim to any Final Fantasy game really, FF7 was good for its time, but it really doesn't hold up like, say Morrowind does. |
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If I don't like the Elder Scrolls games (at all), would I like this?
General Discussion « Elder Scrolls Online 4/05/13 4:10:15 PM
Well considering that TES is the second largest RPG franchise in the world, behind only Final Fantasy, I think you'll find yourself in the minority, frankly. That said, I think it will be different enough that you might enjoy it but if you were to tell us more about why you dislike TES (aside from, it's too open and gives me too many options, because ESO will probably feel the same way) then maybe people could give you some constructive feedback. Do you prefer a connect-the-dots or hub-based approach, or like a fully linear corridor experience? I think if WoW if your favorite MMO you will hate this. Unlike WoW you actually have to play this game and pay attention, you can't just macro your way through it while watching TV. It's also hilarious to me that you like Oblivion most, Skyrim second and Morrowind least, which is usually the exact opposite of what most people say. This makes me start smelling troll...hehehe. |
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POLL: CU versus ESO - the rise of the RvR titans!
The Pub at MMORPG.COM « General Discussion 4/05/13 3:52:42 PM
Originally posted by topographic Fair enough, was just curious to see how people were feeling at this stage. |
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You have to play other B2P (so called) MMOS to appreciate GW2.
General Discussion « Guild Wars 2 4/05/13 3:46:22 PM
As much as I have my fair share of complaints about GW2, it has given me much more entertainment and playtime than any other 60$ game, except for maybe the TES series. Haven't spent a dime in their cash shop either and don't feel like I'm missing out.
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POLL: CU versus ESO - the rise of the RvR titans!
The Pub at MMORPG.COM « General Discussion 4/05/13 3:44:36 PM
Originally posted by Sornin I feel like that too about the war, it will end up feeling like GW2 where it's more of a sport than an actual meaningful fight. But will CU's engine be able to handle hundreds, possibly thousands of people fighting in one area? |
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POLL: CU versus ESO - the rise of the RvR titans!
General Discussion « Elder Scrolls Online 4/05/13 3:39:25 PM
I'm very excited to see 3-way RvR making somewhat of a comeback, but I am having a tough time deciding between CU and ESO to lend my support. Sure, I could support both, but I really want to just get lost in one. Two games in development with RvR at their core design. Curious to see which people are more drawn to. Let me know if this should go in general discussion. ESO: - Big budget (approx 300 million) - Huge team (250+ devs) - DAOC and Ultima Online Legacy (Matt Firor and Paul Sage, respectively) - Highly customizable class-based skill system with separate weapon and racial trees - Corporate overhead (non-indie) - Possible money-only motivation (debatable) - Possible release late 2013 early 2014 - Massive, storied franchise spanning almost 20 years of games, arguably the most popular SP RPG franchise to date, save maybe for Final Fantasy - A jack-of-all-trades design, with lots of outlets for PvE, crafting as well as PvP CU: - Small budget (approx 5 million) - Small team - DAOC and Warhammer Online Legacy (Mark Jacobs) - Rigid class system with specfic crafter class - Indie game (little/no overhead) - Passion-driven - Release could still be a few years away - Single spiritual ancestor in DAOC with no franchise attachment - Fully PvP focused design |
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