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All Posts by LJonte

All Posts by LJonte

2 Pages 1 2 »
29 posts found
Originally posted by bobfish

How many NPCs in a battle?

 

If it isn't in the high hundreds at least, not interested.

Not sure how many on the Rohan side, but I know players will be facing hundreds of orcs.

Originally posted by SnarlingWolf

I have a different view of the topic. When did people become so needy that they need constant feedback from developers? Back in the day game's would get released and you'd play them. People wouldn't demand constant posts/feedback about where in the processes they were or what they were currently working on, they'd just play some games.

 

Now we have a point in time where if a developer doesn't comment every week or even every couple of days the fanatics go insane (increasingly so by the day) and get more and more riled up exploding over everything on the internet until a developer shows up says something that in fact isn't any different than what has been said before and the fanatics calm down again because there has been a post.

 

Where did this utter need for constant attention and constant feedback come from? I simply don't get it.

That is a completely valid point. Just because a game dev can potentially be online and visible at all times, doesn't mean that anyone is entitled to their time/comments on demand.

Originally posted by troublmaker

I think your point on the "corporate shield" falls apart pretty fast when you consider that Bioware's top writer quit Bioware today because she was sick of being harassed and having her children threatened.

All because she said pre-production of Dragon Age 2 that she doesn't like "fighting" and Dragon Age 2 didn't have a tonne of "fighting."

 

Well, it does and it doesn't. That shield can protect a developer who doesn't generally talk to the press, but lets the PR person or community manager be the face of the company. 

In the case of Jennifer Hepler, (the Bioware writer) the abuse she's taken has gone on for a long, long time, and all of it over an interview she gave years ago that has since been both misquoted and quoted out of context. The truth is that women in the gaming industry are often targets of some pretty vile attacks by a certain, vocal contingent of gamers who just don't want girls in their clubhouse. (I myself have been attacked online just for saying that.)

It's an horrific state of affairs to know that the abuse she's been subjected to has gone one this long and, it seems, has only gotten worse. Threatening to murder her kids? Over some words? REALLY?

So yeah, having a spokesperson who knows what they're doing can save an Indy game maker a lot of headaches, and maybe even the whole game, but it's not magic. And it won't stop a dedicated bully (or pack of them) from going bonkers over some perceived slight and getting really, really ugly about it.


Originally posted by maplestone




Originally posted by aslan132



Personally I dont see a draw to a game that plays itself.



The sports industry is big business (even fake sports like wrestling).  You pick a team then just sit back and watch all year.  Once I look past the traditional divide between active games and passive entertainment, I have no problem believing that there *is* a market for passive computer-generated fantasy.



 


Yeah, it's called "the movies".


I'm wondering where some of you are getting the idea that "game has an end point" = "game closes up shop forever", as if the first batch of players would also be the last batch of players. Someone reaching the end of a story doesn't stop that story from being told again to others. A rollercoaster has a definite beginning and ending, but that doesn't stop people from lining up to ride it after opening day is over and the newness has worn off. There will always be new readers and riders, just as there will always be new players. 

Moreover, as nothing has stopped me from reading, say, Pride & Prejudice many times, or playing games I love many times, nothing will stop players from playing finite or consecutive games more than once if they so choose. If the game has what it takes to engage players, the revenue stream will continue, finite or not.

Wow, am I ever breaking my own, "don't butt into the comment thread" rule this time around. Keep talking guys, I'll try not to do that some more.

And that would be a dandy comparison, had Professor Carse's book actually been about MMOs. Similarity of titles notwithstanding, his book is a philosophical look at human relationships and how we live/see our lives, not about gaming.

And speaking of books, they are also finite, yet I've never read one in order to "win" it.

Interesting, but I wish you'd spent a little more time exploring how the different gaming personality types might affect not just game play, but how players see games (and gaming issues) in other areas. Perhaps another column on the subject?
I'm actually pretty excited about this myself.  :)

"The War Z is the gaming equivalent of a knock-off Spider-Man toy from Japan in a box that says “Batman” on it and has a picture of the Power Rangers."

 

Wow. That was some really impressive vitriol.  I applaud you, sir.

Originally posted by firelilyx

The game looked like crikey from the beginning but what I really don't get about the review is this:


"I really like the idea of an eventual permadeath; a final, oops-you-blew-it-one-too-many-times point of no return"


Why? Do you like frustration, punishment  and repetition so much?


Sometimes I hear that people like permadeath mechanics because it makes it more "real", but  permadeath doesn't bring the game closer to any real life stakes because everything else about it is game-like so it's still unrealistic. It's just annoyance for the sake of annoyance.

 

I like the challenge and the idea that you can't just derp your way through a game, knowing that nothing is dire or really matters. But I also don't care for instant and irrevocable permadeath either. That would certainly be annoyance for the sake of it. The idea of a graduated, as you learn and improve, raising of the stakes intrigues me.

Of course, that doesn't mean I'd be any good at it. 

 

[mod edit]
Originally posted by Maephisto
Is it possible to hire more assistants for Bill Murphy so he could have time to write more, instead of a bi-weekly article about MMO communities?  What is there to say about MMO communities, twice a week no less?  IMO, have Mr. Murphy write more or get the Coyote back.

Bi-weekly means every other week, not twice in one week.  

And community is a tricky concept. There are communities within communties online, so who knows where this column might take us? Let's wait and find out, shall we?

 

Originally posted by FARGIN_WAR
Originally posted by LJonte
Originally posted by FARGIN_WAR

Oh most assuredly. I don't see my disenchantment with the long line of AAA themepark games as any different from my fatigue over beloved film fanchises with too many sequels, or a televison show that's gone on for what feels like far too many seasons. It doesn't mean themeparks aren't still viable, or even that I hate them. In fact I've spent some very enjoyable quality time in more than a few of them in the past years. However, to swtich to another anaology, I am now satiated and can't bring myself to take another bite. Having an alternative on the menu would go a long way in reigniting my interest.

Agreed.  I hold out hope that just as Indy creators on YouTube seem to be innovating and energizing what we watch, that Indy creators online (via Kickstarter and other means) will  help to innovate and energize what we play.  

And then someone will finally invent a viable Holodeck. :D

Well with ArcheAge it looks like we've at least got one boat in the water. Two if you count Age of Wushu. So hopefully this is just the start of companies trying to branch out a bit more.

And gees, real life holodeck. As if I don't already have enough distractions.

I've got big hopes for Pathfinder Online too.  And yeah, a real Holodeck would probably be the death of me.  I'd never want to leave!

Originally posted by FARGIN_WAR

Oh most assuredly. I don't see my disenchantment with the long line of AAA themepark games as any different from my fatigue over beloved film fanchises with too many sequels, or a televison show that's gone on for what feels like far too many seasons. It doesn't mean themeparks aren't still viable, or even that I hate them. In fact I've spent some very enjoyable quality time in more than a few of them in the past years. However, to swtich to another anaology, I am now satiated and can't bring myself to take another bite. Having an alternative on the menu would go a long way in reigniting my interest.

Agreed.  I hold out hope that just as Indy creators on YouTube seem to be innovating and energizing what we watch, that Indy creators online (via Kickstarter and other means) will  help to innovate and energize what we play.  

And then someone will finally invent a viable Holodeck. :D

Originally posted by Senadina
Originally posted by RefMinor
Originally posted by BitterClinger

Ok, while I agree with the general sentiment; I have to say we REALLY need to stop with the rose-colored remembrances of some of the old games.

Ultima Online was fantastic.  I really liked many things about it.  The reason I quit playing was:

  • Blue healers
  • Gameplay-killing interface problems (e.g. two guys attack your friend and spam a wall of text while doing so - you can't target your friend through the text)
  • Play-crushing lag around houses, which were everywhere
  • Stupid bugs (e.g. enter another player's house as ghost, get friend or wandering healer to rez you through wall, open door from inside house, steal everything from house)
  • Macroing
  • Entirely hackable client-server communications
So, no.  I don't want to return to those days.

I don't think people are calling for old bugs to be re-introduced just some of the old concepts.

 But that is part and parcel of the "rose-colored glasses" mentality. If an innovative game launched today with bugs and crap UI, like Ultima did, people would ring it's death knell instantly. No one would give it the time to discover it's unique world. But because it was the only MMO game in town, and the first MMO for many, it is given much nostalgic leeway. Face it, NO MMO is going to grab you like your first. The first love is always the sweetest.

 

 

For me, the lackluster nature of many MMOs now is the unfortunate result of the medium's own popularity. A thing gets popular, more producers want in on the new money-maker and suddenly everybody and their dog is trying to make an MMO, but without the willingness to take the risks that made some of those early games great.

But I so have to agree with the idea that one's first love is the best love. We're all a little jaded about anything that comes after because it can never quite measure up to our image of that initial infatuation.

So which is it? Are new games too bland or are we too jaded? A little of both, I think.

In any case, Adam, congratulations on your new column.

Originally posted by Volkon
Not one screenshot shows an Asura. 

Try this on for size then.  That better?


At first I thought the review a bit harsh, so I played it myself figuring it might be a sleeper (underrated, misunderstood).

 

After playing it... I think your review is pretty much spot on.  This is MMO on training wheels.  Maybe it gets better farther in.  Will try more later after I have my speakers cleaned and disinfected.  :-)

 

 

HA!  Just the speakers?  

Originally posted by XAPGames
Originally posted by Sijjistoryus
If Suzie Ford can have fun with Diablo 3, this game must be BEYOND BORING.

I think Suzie just pubished the article.  The review was from Lisa Jonte.

 

As for beyond boring, yeah... I have to wonder myself. :-)

It was, thank you for noticing.  :)

Oh, I am really looking forward to this game.
Originally posted by Aerowyn
Originally posted by Hellidol
Originally posted by LJonte
Wait, no Paladins? No Rangers?  Well, damn.  I'm still looking forward to playing it, but seriously, damn.
 

yeah to be a good D&D game they need to have 10+ classes imo. and I feel the same way as stevon about wasting money on it. F2P is a great indicator also, they will be more driven to bring out usless stuff that looks cool but has nothing to do with game play which is a large injustice to D&D as a whole.

10+? unless you mean multiclass early d&d didn't have many classes..  Original D&D had three classes: Fighting-Man, Magic-User, and Cleric with thief added shortly after

Don't forget, "Elf" used to be a character class as well.  I can understand them not having a whole slew of classes, logistically it would be pretty difficult.  But still, like everybody else, I'm only unhappy when my personal pet classes are left out.

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