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All Posts by TalRasha

All Posts by TalRasha

36 Pages « 1 2 3 4 5 6 7 » Last
707 posts found

I guess I should be glad that video is not playing :p

What was it about?

Originally posted by Elsabolts
What the hell is a newbie primer, do not think he is trying to prime a well here ?

It's a perfectly valid term. It means an introduction for new players.

Just google the term or thesaurus primer.

New players trying EvE don't pay for it the first 2 weeks. They should be able to figure out for themselves if the low risk areas are actually high risk. (Wich they were not for me, never been suicide ganked).
Originally posted by Muntz

Someone probably aready does this but-

Create 2 accounts. The first be a total asshat and try hard to get bounties put on you; probably not that hard people offend easy in video games. The second used to collect the bounty put on the first.  

The one with the bounties on it would have to fly an expensive ship for the other to get a good percentage of the total bounty.

You don't get the full bounty :p

Originally posted by Broomy

And I'm not crying about being blown up, I am warning those that think some areas are safe.  AND YES there is a BIG misconception that certain high sec areas are safe, I'm here to say THEY ARE NOT SAFE, that's a marketing ploy put out to sucker in new players. 

 

I have never seen this "marketing ploy".

Everyone always says to not fly what you can not afford. I can't remember anyone saying that you are perfectly 100% safe in high sec.

Can you give an example where or how they are trying to lure new players with high sec?

Originally posted by diabel
Originally posted by TalRasha
Originally posted by diabel

Even if you heal a player and the NPC attacks you then your option is to heal yourself until the NPC get's the attention of someone else, which it should do since it's a smart NPC.

Why should it do that? Why would a smart NPC not continue to eliminate the healer first?

I'd say that a smart NPC would ignore the attempts to gain it's attention from someone else until the healer is down.

In such a system, the healer is the tank.

Because after a few seconds of trying and noticing the healers health keeps coming back while his is going down the smart choice is to move on? That's besides the point it's just an example we can have a full debate on what the right choice is depending on tons of different factors. The point is no matter how smart NPC's are healing is always important and so is control which only leaves tanking behind.

Moving on to pound on someone else will have the same effect, the healer will then heal that one instead.

Healing is only important in the trinity system. If they want the trinity system to be optional, they will have to make healing (and perhaps also controlling) less important. If not, then characters with healing or controlling abilities will be required (by the other team members) for team play.

I am curious what they are planning for EQN.

Originally posted by diabel

Even if you heal a player and the NPC attacks you then your option is to heal yourself until the NPC get's the attention of someone else, which it should do since it's a smart NPC.

Why should it do that? Why would a smart NPC not continue to eliminate the healer first?

I'd say that a smart NPC would ignore the attempts to gain it's attention from someone else until the healer is down.

In such a system, the healer is the tank.

Originally posted by CalmOceans
Originally posted by whisperwynd
Originally posted by CalmOceans
Originally posted by Sovrath
And just because a game is stylized doesn't mean it's "WoW" stylized.

 

It said WoW in the OP post, can you read?

Can you? It also included Wildstar 

Oh wow!.. now that you said Wildstar, it makes so much more sense. WoW was bad but now with Wildstar your argument suddenly makes complete sense.

I'm going to puke.

Tell me when you start making any sense.

 

and 'etc'(know what this means?)

 

But yes, it's not a good poll to name those two games. Of course people are going to interpreted it like you did. I don't blame you, it's to be expected.

Originally posted by nerovipus32

I never play female characters it just doesn't sit well with me, and i have this fear that guys will think i am female and hit on me. /shudders

 

You should detach yourself a bit more from the character you are playing. Then you don't have to worry about someone hitting on you, they would instead be hitting on the character you are playing.

 

But don't worry too much about it. I have played a lot of female characters, and it almost never happened that someone hit on me.

As long as you don't pretend to be a female, people often asume everyone is male anyway.

Originally posted by Mors.Magne
Originally posted by Malice

Gawd i wish it would just die so people would not compare everything to it ,there were games before it that were better and there will be better games after it,you just have to open your mind

 

Give me an example.

 

For example, WoW has pet battles. No other MMORPG has anything like that.

You really seem to like those pet battles :p

Is this the reason you think Wow does better than it's competition?

I highly doubt this particular mini game can be the cause, since WoW was already doing better than the competition before MoP (wich first included the pet battle mini game) was released.

So it must be something else.

I think the reason is likely the timing, worth of mouth, friends already playing or picking it up because they knew about warcraft 1, 2, & 3.

It's like Windows 7. I use both left and right mouse buttons there.
Originally posted by Jakdstripper

call me old fashioned but I simply cannot take seriously a game that sells "game packages" anywhere from 30$ to over 2000$  of "in game stuff", which hasn't been created, for a game that isn't even half finished yet.

that right there just has waaaayyyyy too many red flags for me.

 

just think about it for a minute. 500$ packages and the game isn't even out. they have 0 actual, playable content and they are charging 500$. 500$!!! that is as much money as I've spent playing WoW over 3 years!!!

what about when they do actually have content? how much will "platinum" packages go for then? how much will you have to spend every time they come out with a new more powerful ship? and how competitive will you be without the "platinum" package? or without the latest greatest ship? are they going to be selling credits? how many credits will you need to stay competitive?

 

There is just so much wrong with this way of doing business, that I can't even begin to explain.

 

I sincerely hope that I am wrong, but it's a law of the universe that: that which starts with money on it's mind will end with money on it's mind. and on every page here I see a whole lot of asking for money. this will be a game for rich nerds, and most likely a P2W.

 

 

They are also selling a $40 package, for wich you will get the game and a ship. $40 for a game isn't that weird.

 

No one is forced to spend $500.

I like the idea for a consumer. But for business, Blizzard would be better of turning WoW into a cash shop game (lots of this in place already, such as buying mounts/pets) and remove the fee, and have a separate subscription fee for Titan.
Originally posted by Drakynn

The only thing special about this game is The Foundry.Other than that it is competent in execution but in no way great.

The Foundry is only great though if your interested in actually using it to create content.If your only interested in playing content it's of less value.You will find some great player created content in there some of which is much better than the developer content but the majority of what you'll find on there is dross.

To me the Foundry was/is a disapointment. Not only because of what you already posted, but also because of the limited posibilities and the bugs.

It pales to it's 2002 predecessor.

Originally posted by Whitebeards
Originally posted by TalRasha

I don't think the payment method is the problem. It's the content in the games.

There just isn't enough. Take a look at Neverwinters foundry for example.

It's a great idea, but the content in it is severly lacking compared to the old NWN toolset. (Just 1 example).

If content is the problem how do you explain games like Arch Age going F2P?

The content is then obviously not entertaining enough to attract new people and keep players playing.

You have a different explanation or can rebuke mine?

There is no excuse to not do both.

So far, Wildstar seems to be doing good on both aspects.

hmm NCsoft
General Discussion « WildStar
5/23/13 5:04:39 AM

Sometimes I think there is a topic like this for every game, for every developer/distributor.

There will always be a few people who have had problems with a developer or distributor in past games.

I don't think the payment method is the problem. It's the content in the games.

There just isn't enough. Take a look at Neverwinters foundry for example.

It's a great idea, but the content in it is severly lacking compared to the old NWN toolset. (Just 1 example).

Clicking for the huge version of that image yields the same tiny one.

 

Edit: it seems to have been fixed now.

WTF?!?!?! NO!!!!!
General Discussion « TERA
1/14/13 4:53:37 AM
Originally posted by Onomas
Originally posted by lizardbones

 


Originally posted by Onomas
restrictions on there are almost as horrible as SWTOR. Was thinking of giving it another try, but whats the point when you are so limited in every way. Why i hate F2P games, just not worth it.



What are the limitations of the F2P? Do they restrict your ability bars? That still takes the cake for most nonsensical restriction I think.

 

I was looking at their discovery edition restrictions. Not the same thing as F2P i guess.

You may only have 1 Discovery Edition on your En Masse account.

  • Max level 28
  • 200g limit
  • Max gathering skill of 150
  • Max crafting skill of 100
  • 2 characters per server

Chat restrictions:

  • Area chat
  • Global Chat
  • Trade Chat
  • Bargaining at the brokerage
  • Party search
  • Whispers (you will be able to whisper to players on your friends list)

Limits to:

  • Bank. You cannot deposit gold into your bank.
  • Parcel. You may not send parcel messages, but you may receive them.
  • Friends List. You may not add people to your friends list, but other may add you to their friends list. If someone adds you to their friends list they will show up on your friends list.
  • Whispers. You may only whisper your friends.
  • Guild. You may not apply to or create a guild, but if invited, you may accept a guild invite.
  • Trade Broker. You may not post items for sale, but you may purchase items.

Other restrictions:

  • No dueling, death matches, or battlegrounds.
  • No trading.
  • You may not transfer to another server.

 

 

The F2P stuff is here:

http://support.enmasse.com/tera/tera-rising-play-for-free

Which doesnt seem too bad. So i will probably give this another try. Didnt actualy get far into it.

 

A level limit of 28? That is harsh.

I just had a look at the TERA europe Free to play comparisson chart, and there is no level limit and skill limit there.

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