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All Posts by Metanol

All Posts by Metanol

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230 posts found
Originally posted by kitarad
Originally posted by Azaron_Nightblade
Originally posted by kitarad
Sheep udder as pregnancy prevention or is there magic for that.

It's why Geralt learned Alchemy in the first place, Kit. 

Of course how silly of me he uses alchemy not messy things like bladders and udders.

Don't you guys know that witchers are sterile? :/

Thank god... Why am I participating in a conversation like this, I ask myself?

Originally posted by Xarko
So persistent worlds as in NWN wont be happening ? Thats a shame

If they make the game for 4 players + 1 DM, what can you expect?

Surely, Persistant Worlds would be awesome, but at the current knowledge what we have, not a chance. But hey, lets not judge apples before biting? Sometimes green is better than red, aye?

Originally posted by Loke666
Originally posted by Gazzooks

I stopped reading at: "tactical pause and play combat".


Same as Neverwinter nights had. But who cares, in NWN it was disabled in multiplayer and I am sure the same will be here.

This is the type of game I enjoy to play with my friends, no solo anyways and even when I played solo in NWN I never paused anyway.

I just wanted to drop a few details here.


In both Neverwinter Nights 1 & 2, every player could pause in cooperative play, by default. Persistant Worlds are a different thing, of course.

Sadly, when we talk about cooperative gaming and D&D (Video games), there is no better alternative than pause and play system. A fully turn-based system would put too much down-time on players in parties of 3 - 6 and would not sell well for a big market. Even though it would be most accurate and also most fun, in my opinion.

All cooperative D&D games on Infinity Engine had pause given as rights, the player hosting the server decided who could pause and who not in Baldur's Gate/Icewind Dale series. Those games could not be played without the pause, due to UI things etc. Or sure, could, but it would be insanely difficult.


Then again, everyone has rights to their own form of playing and I am not like telling "play this way", I am merely saying how things were from my POV (+some facts)

What I fear most is this sentence: "As Wizards of the Coast was developing the latest edition we very specifically wanted to take emphasis off the rules and focus on the feel of the game. "


To me, that sounds like they are not even using D&D as rules. I mean, I am fine with going for something different, but I admit, I am blindly in love with what I consider my generation's "oldschool" pen and paper (D&D3e and Pathfinder as a remake of it.)

It's the little things. Neverwinter Nights and Infinity engine games would not be the same if they did not have the D20 rolling, or the D&D magic. I just pray that they keep to the regular rules of Attack vs AC, with visible dicerolls for us.

And... What really worries me is that there's no mention of multiclassing? What is D&D if you cannot edit your character freely? Yes, I want to make a Rogue/Wizard who wields a greatsword and casts fireballs!


Despite all that, I am looking forward to the game, but I have learned my lesson. "Do not preorder blindly", I must repeat to myself after Dragon Age Inquisition.

Originally posted by Timesplit

Considering the game is continuing the trend set with DA2, i'm not all that surprised by the criticism. Nightmare mode in Origins was more interesting than this, and it could be even more so when modded. But now it's less of a tactical game and more of an action game.


It's such a shame. And this was supposed to be their successor to Baldur's Gate.

Didn't you hear? I thought everybody had heard.

Heard what, Brian?

B-b-b-bird, bird, bird, bird is the word...


No, sorry, what I meant to say was;

Gaming's moved on from Neverwinter Nights, we've moved on from Baldur's Gate.

Cameron Lee, Producer, Dragon Age: Inquisition


It's embarrassing, I say. At this point, I had to bite. I've been keeping this pent up for far too long, but I really regret buying DA:I. And I made the worst mistake ever, I bought it from a separate seller online, paying 32 € instead of 59,90 €. And I can't have a refund because I did not buy it from Origin/EA. Yikes. To me, the game was a disappointment.

Why did I buy it day before launch? Because they sold it to me with "Tactical camera and gameplay", and the "ease of use of Keep, import your choises from previous games." - Even after watching TotalBiscuit's video and knowing very well that pre-purchasing certain games is a sin, I have fallen to this same despair again.


PS. I am, however, proud of pre-purchasing other games straight away. Witcher 3 will certainly keep me happy and pleased, and I bought it on the first day the pre-purchase became available. Same goes for other goodies like the new Enhanced Edition games (Baldur's Gate, Icewind Dale -series.) We all have different taste and preferences, and that's good I say. But, I would not call DA:I an RPG worthy of a single coin from my wallet, it's just not for me. It's for consoles. - Are consoles bad? I will not touch that, but the game is not DA:O, it's not even DA:O 1.5 edition. - My tissues with the game are far too dark to go into in a thread not dedicated to it.

PPS. Talking about difficulty, I forgot that. The gameplay itself was too dumbed down, but the controls. Well, that was the nightmare difficulty. I only play on a mouse & keyboard, and every action was painful to take.

Just dropping my two cents in.


I actually prefer fixed/set factions over player made sandboxes. I have little to no interest in going into that player run mass guild/warfare drama myself, I like fixed scenarios and skirmishes, though, I do believe that changing faction should be allowed.


On the other side of the coin, I find set factions often too restricting. ESO is a perfect example. We should have free guesting so we could go to another faction's zones, to be able to play PVE with our friends. Do you need an acceptable reason from a lore standpoing? Diplomatic missions, whatever, dosn't matter. - Maybe I am getting old? I love my RPGs hardcore, but I like my MMOs with freedom.


Precisely, good Lord. Though, all you get is a serial to your mail. Worked wonders for me.

Of course there is the issue of what site you can "trust", but a little googling and common sense tends to do wonders.

As the question of sub-plans has already been answered, I'll drop this one hint here.

You can get the subscription/game-time for cheaper from third party sites. I bought 60 days of gametime for 21,99 €, compared to 12,99 €/month from ESO/Zenimax/Bethesda.

While I cannot really talk about "normal" MMOs without being unbiased, I am more than willing to preach the few good games what we have found the perfect pastime with my partner/friends.


Since it's important to feel some kind of accomplishment, even with only a hour or two of playtime, I heavily recommend the following games, starting with RPGs and then moving to MMOs;

RPGs: Neverwinter Nights 2,  Divinity: Original Sin

MMOs: Dungeons & Dragons Online, Guild Wars 1


These are some pretty alternative choises and all feature unique gameplay compared to the more "mundane". I also would like to stress the option of playing all with a buy to play option. DDO is an unique flower as it's own game, you get to play it for a good, long while for free and then you can consider if you want to buy "extra" content or not.

Questions? Thoughts? Please, throw me a bone.


PS. I would advice against touching Cryptic's Neverwinter Online, but as an old D&D-geek, I am biased. Then again, the game is free to play, so I'll change my opinion to; Give it a shot for free.

PPS. Decided to add videos from TotalBiscuit as examples of gameplay from Divinity & DDO.

Divinity: OS -

Dungeons & Dragons Online -

Is it polite of me to kindly ask the OP to edit the Opening Post and add in detailed information what makes it clear straight away that we are talking about a NWN2 PW. - It is a good PW, mostly, but I must say that even with encouragement towards RP, there are surprisingly many players who act like... well, fools, for a lack of better word what would be censored.


The PW however is impressive, the enviroments are absolutely fantastic, but the grind-heavy nature of the PW might push many players away, like me. Perhaps I could have stayed if there was more random DM interaction, but I am not one to go through same ruins for more than one or two times (Especially without any objective, just kill, get xp, level up.)

I must say that I very much prefer the combat of ESO against anything else (MMO-.wise.) I mean, the only MMO what comes even close is DDO, and it does so with completely different reasons. - Back to ESO; The animations are mostly beautiful and smooth, and I have nothing to complain about the character and world visuals, though, I would say that the skills are just a bit too flashy (but, that is, sadly, to be expected these days..)

The setting also helps, with the world being familiar from over three games in the past.


And for TERA and the like? I must say that I can't stomach any big flashy oriental fantasy. They just don't click for me.

   Alive a game like this must stay.

   If free, then pay I will not. 

   But free to play? That, I also, would play.


Someone said yoda on first page, so, I had to. But no, seriously, even if the game would go free to play with a buy to play expansion model ala GW1, I would play and pay.

I say no to underwater combat, but I say yes to diving, drowning and slaughterfish. \o

Morrowind had the best underwater puzzle ever. Drown yourself in a ritualistic manner. - Then again I do enjoy the way how ESO handles swimming. It's immersive and beautiful. I don't mind not being able to dive. I enjoy the game despite many of it's flaws.

I started D&D in 2006 or so (pen and paper), completely fell in love with it. But! After having this fourth edition crap come out, I lost faith in the product. I mean, there's no hope for it, in my eyes. - Luckily, there's the Pathfinder and eVen a Witcher RPG coming out.


As for MMOs, I play everything what is more of an RPG than an MMO. Examples: I love DDO and Guild Wars 1, but can't stand WoW and Age of Conan. - As for coming MMOs, I am very much looking forward to Elder Scrolls Online. And for RPGs? Well, Divinity: Original Sin.


PS. I currently run one Pathfinder P&P game using vigor and vitality rules, and play in one Shadowrun game.

PPS. Someone above spoke of Dark Souls. Couldn't stand that either. But, I do love me some Witcher-series and Severance - Blade of Darkness.

Originally posted by MMOExposed
Originally posted by laserit
  1. A massively multiplayer online game. A computer game in which a large number of players can simultaneously interact in a persistent world or can potentially play against a large number of players in matchmaking; A massively multiplayer online role-playing game.



That's the definition I'm going with.


Call of Duty fits that. Same with any other game that is a shooter with online play.

Hello kitty is a mmo. Okay. Not sure of this gameplay.

But what games now days dobt have online? Skyrim without mods. Okay that works. But GTA Online is a mmo. It has online.

I'm sorry good sir, but I think you need to read "laserit"'s post a couple of times again.

You see, it included the words "Persistant world." - Which is not offered by any game in the CoD series. The closest FPS (not an MMO) what comes to that, is probably ArmA DayZ, but then again, the servers get reseted quite often (to my understanding), and every server is a separate world.

But, going with the persistant world and "large number of players", we could argue that Neverwinter Nights Persistant Worlds are, in theory, MMOs.


Example: Planetside 2. Persistant world. Large numbers of players. MMO.

Battlefield 2 - Project Reality, 120+ players in a match separated into two teams. Large number of players, check. Persistant world, nope. The world is reseted with every map change, and there is nothing persistant about it (or the player characters.) And then you bring Call of Duty into the talk, which has what? I bet a max players of 32 (I read 18 or 12?) I mean, consoles can't handle more, not in a game like CoD.


PS. Wikipedia says:

A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet.[1] Many games have at least one persistent world, however others just have large numbers of players competing at once in one form or another without any lasting effect to the world at all. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.


Example 2: DDO is an mmo. Hundreds of people can walk into the same marketplace and meet and talk (interact), but only 12 can go into the same quest/instance. - However, by the same definition, we could say that Guild Wars 1 is an MMO, but it's devs still sold it as "competitive online role-playing game". - Wikipedia does indeed list GW1 as an mmo. - However, do note, that games like LOL and other MOBAs are not MMOs - example: There is no persistant world (not a necessity, read: SPACE) where players can interact in masses.


PPS. In the end, the question is; What counts as a large enough number of players? Is it the 120+ offered by games like ArmA and Project reality, or must it be more than hundreds? - Surely, modern shooters like Battlefield and Call of Duty do not count, because they only support 64 players at max, to my understanding.

Example 3: APB Reloaded is not listed as an MMO, even though it has a persistant world split into instances and clear character developement through gear. However, it only supports 100 players per instance. - Is 100 the limit? What is?



Originally posted by noturpal

Google is your friend

common features:  Themes, Progression, Social Interaction, Culture, System Architecture.


GW1 is an example of what is not an mmo and i think CoD falls under that umbrella.

As stated above, GW1 is counted as an MMO (according to Wikipedia), just as much as WoW. Players can gather in hundreds in one place, and interact with each other. But still, even WoW has 6-man dungeons. - If instancing is your problem, then what about Age of Conan and stuff like that?

Originally posted by Helleri

This is a 21GB game?! For the love of....That's bigger then my operating system. That is a larger install then every game currently on my machine combined. What could possibly justify using that much space? and what do you mean by see you on Friday?

Welcome to modern gaming. Guild Wars 2 and LOTRO are a fair 18 GBs both (as are some FPS games, like Red Orchestra 2.) Just give yourself a pat on the back and be lucky that you don't play ArmA, that's like 40 GBs for me. - Actually, TESO is 29GBs.

I remember when we could fit games on floppy disks or a single cd, but that is a discussion for a completely another time.


- I do like ESO, and I have bought it. I, however, cannot say how long it will keep me; I expect it to stick with me for a good 2 - 4 months of active play, before slowing down. I highly doubt I will unsubscribe though, I mean, even though there are other games coming out (Such as Divinity), I have great interest in ESO and want to play it with my friends.

Sadly, the average gamer (consumer) has no influence on the game's real decision-making and developement (Unless we are talking about different projects, such as kickstarters.). At the best, a gamer has the power to report bugs and/or suggest fixes, but unless there is an truely organized movement (group of consumers), then the product will not easily change.

The only true decision an average consumer has is to stop using/paying, but what if one would only want improvements? After all, this is the game many of us have been waiting for; The first Elder Scrolls Online.

Originally posted by 4bsolute

Of course you can compare surely 90% of the entire gaming community as frogs sitting in a slowly boiling pot of water because you deal with the most lethargic individuals existing on this very planet! Why do most gamers play games? To flee from reality because they can't handle it. Leaving them to be easily exploited by their very industrial mothers providing them entertainment. And yes I was one of them once. I do not raise myself above anyone else, I am just saying this to give a complete picture.

That is quite an offensive way to view gamers. Every individual has their own reasons for gaming. Some might, as you put it, do so to "flee reality", but others might just do it for the entertainment/passion as a hobby. One must also remember that gaming, especially MMOs, is also a great "pathway" for social interaction.

I would -love- underwater exploration and the like. Perhaps even puzzle quests, but I do not want underwater combat. In fact, it would be pretty awesome if slaughterfish and it's like was a real threat...

Skyrim did this right. You couldn't cast spells or fight underwater.

Best ARPG series ever? I would definately say Mount&Blade.

I'm not really into diablo-esque clickers, at all. Not one bit. But, after Mount&Blade -series, I would name The Witcher 2 and probably 3, as long as you use the FCR (Full Combat Rebalance) mod for The Witcher 2.

What would I name Third? Vampire the Masquerade: Bloodlines.


Originally posted by PAL-18

2.Divinity : Original sin (even with turn based combat, its more Diablo than Baldurs Gate,well its both and  even more!!)

Divinity: Original Sin has nothing to do with ARPG genre. It's a Turn Based/realtime RPG. A damned good one too, but this thread was only about Action RPGs. Earlier Divinity games, however, are ARPGs... Sadly.

@OP. Can we please have source for this... claim? I want pictures, I want links, I want the official source, if possible. I mean, that should be just common courtesy, when you start a thread about something.


PS. Oh, now I get it! This is all just speculation concerning a leak, right?

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