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All Posts by Monorosso

All Posts by Monorosso

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15 posts found

Goreson is quickly proving to be one of the few unbiased posters on this forum. keep it up!

Originally posted by heartless
Originally posted by Goreson
Originally posted by Classicstar

 


Originally posted by Lucioon


Originally posted by Goreson

.


I

 

S

Classicstar, if you call basing my opinion on playing the last BWE for pretty much the whole weekend, testing different races and classes, PvEing, PvPing and EBing, and comparing the result to over a decade of playing MMOs, well, yeah, I guess I don't really have a clue...

 

Lucioon,

you said one important thing: "after WoW".

Neither has GW2 re-invented the wheel (or the light bulb, the pen, the lollypop, the space shuttle and whatever else one may think GW2 has brought as "new" to the genre) nor will it be a good sign for future MMOs to come, if low quality features are something that game designers think they can get away with.

The latter is just what all the "WoW clone hate advocates" for any new game have been raging about, no matter how much that shoe actually fits!

And the prior, well, again: look at older (pre-WoW) games and you'll see how new certain ideas actually are... 

OK, bye!

LMAO at this response.. Pretty much conceiting the fact that the guy is right and you have nothing to counter his words and would rather just ignore everything he says. Even when the majority of it has merit. Rather pathetic really.

Originally posted by Goreson
Originally posted by ArEf

From the recent announcement of The Elder Scrolls Online, we can see that most of the features are pretty much copy-pasted from GW2.

So, this has started me wondering. Is GW2, even before release, the touchstone for most other themepark MMOs to follow?

I picked "no" - though I should have added a "I seriously don't hope so!"

The thing is that GW2 is filled to the (pretty much) max with features - PvP, WvWvW, storyline, non-story quests, automated events, class flexiibility, okay character creation system...

but the problem is that GW2 is pretty much delivering on a level that is way below how the individual feature has already been presented.

Compare the WvWvW of GW2 with the RvR of DAoC: while in DAoC I had realm pride because my realm was going against their arch-nemesis (based on a 'realistic' background) all GW2 offers is a simple color game: "hello, I'm Green, for the next 2 weeks I'll be fighting you Blue and Red lot"... yeah, seems a bit dull...

worse, it doesn't even stand up to the classic Cold War system of Blue (US/West) against Red (Soviet/China) where the colors actually represented something and not just, well, a simple color code.

Or take the story in GW2 and compare it with SWTOR: If you only like 1 race in GW2 you will pretty much be playing the same story over and over again, despite picking different classes.

In SWTOR each class has their own story. Which makes much more sense as in both games races is really just very little but a visual representation. (Okay, fair enough if you say that in GW2 each race has their own starting ground... but how long are you going to stay there?)

And let's not forget presaentation: cinemtic cutscenes that allow individual decisions in SWTOR vs something that is really just a small step up from character presentation via static portrait and pure text output, no speech, maybe with some 8 bit music? ;-)

I will admit that I haven't tested all the stories in GW2 and that there is a chance that just as in SWTOR there may be good, interesting, involving stories just as there are sort of more "meh" ones (the Norn is defintely "meh"), but I don't really have high hopes...

not if I look at what GW2 is trying to sell as quests!

I mean sorry, but are you kidding me? Spending time to over and over chase kids around throwing snowballs at them because it makes them happy? Carry rabbit food around for ages trying to avoid those pesky bunnies that try to trip you? (Jeezzz, my Norn could easily squish a bunny by stepping on it!) Pull (and then fight) some larva in a vineyard... or alternatively wait for a 'shady customer' (yes, that's the name of the NPC) to slowly march intothe cloister, wait until he steals the keg and then chase him. Rinse and repeat that once every 10 min. What about taking care of another garden (in a lvl15-25 area) which involves sduch exciting tasks as throwing pest repelant onto of some larva? Or removing weed?

The list goes on and on featuring rather extremely boring tasks...

I'm so gratful that my toon chose a life of adventure and not, say, "keep-our-city clean"-er... oh wait, is that a hornet's nest I have to squash? Right there under that tag that I need to clean off?

In pretty much every other MMO you may have less questsa, but the quality of these is by far higher that what GW2 offers on average!

But hey, they have (automated) events... which you can do over and over and over and over and over by maybe just killing one of the enemies connected to that event and then going away. (Couldn't count the number of times I got a message in the BWE saying that I had shared in the completion of event X or Y despite having nothing really done aside from, well, just sort of passing by killed some low lev bad guy... *yawn* (In short: it that is the style of "event" we're supposed to look forward to, count me out!)

Rant, rant, rant...

the thing is that if GW2 gets away with offering such low quality AND future games will start doing the same, congrats to all those people who cheer on GW2 now while at the same time shouting damnation at any game that follows the WoW formula!

EDIT: Of course I should probably say that this is all based on the stage of the game as of the last BWE. Maybe GW2 will make a huge leap in improving all those low quality aspects and become the "bestest gamer, like, ever", but somehow I doubt it...

FINALLY someone does not sugarcoat this games incredibly boring facets and actually tells it like it is. Excellent post.

Originally posted by colddog04
Originally posted by Precusor
Originally posted by SoulOfRaziel

the way it is TOR will have less than 1m subs soon... gw2 comming... tsw.... d3....

Totally different games  and neither of the 2 has sub charge.

Are you implying that the release of those two games will have no effect on SWTOR sub numbers?

He is simply correctly stating that even if they play less during the initial launch window of certain b2p games are, since two of those new games dont require a sub, they are less likely to permanently drop a sub as they are not dropping it in favor of anything else. We have seen this with WoW for years and years.

If you want to use logic to try and convert xfire data into actual subs, at least take what we know without these silly assumptions. The number of xfire dropped From 8,400 (Jan 31) -> 2900 (65%). Using the actual rate of subs lost with data provided from a 8,400-> 3,800 (55% = 24% actual), means SWTOR has lost about 29% of there actual subs MAX at this date. Which would still have the game sitting at over 1.2 million subs.

 

Although then you would have to account for the free month and such, meaning thes xfire numbers are completely useless until at least this period if over. Now, If you want to add a small margin of error for your assumptions, it still speaks to the fact that using xfire data, the game still has above 1 million subs. The amount of these subs hanging in there solely becuase of the 30 days free can only be speculated at.

Originally posted by jacklo
Originally posted by Monorosso
Originally posted by Crackbone
Originally posted by Monorosso
Originally posted by RefMinor
Originally posted by Metentso

Brace yourselves for another 100 pages of improductive discussions.

Meanwhile, here is the graph for last week. First week under 3000 for SWTOR. Wow seems to recover the deep fall but still in decline. Tera is closing up with Aion,  and GW2 is sleeping, soon will it awake.

 

So subs went from about 1.7m end of Jan = 7000ish XFire users to 1.3m end of March = 4000ish XFire users. Anyone care to tell me XFire is meaningless?

Doesn't even seem like you even know how to read a chart? Xfire is at about 8,400 players at the end of Jan, not 7,000 like you claim. Xfire then shows about 3,800 players for 3/31.

So while Xfire showa a drop of around 55%, the actual rate dropped less than half that (24.5%).

So people who have been saying take xfire numbers with a huge grain of salt from the beginning were right on.

 

Eh, I think not. 

Subscribers will be higher than actual players, always.   A portion of those not playing on March 31st are more than likely those with 90-180 timecards or subscriptions, and gave up on the game.  Just like many did, myself included. 

Completely baseless assumptions like this do not take away from the fact that xfire is not a good indicator of actual subs. Never has been, never will be. The huge 30% discrepency proves this.

 

It makes a lot of those who heralded xfire as a great indicator look incredibly foolish now lol

BUT...

a huge portion of the 30% discrepency can easily be attributed to the amount of time between a person quitting the game and their subscription becoming inactive.

Again baseless assumptions as to why there is such a huge discrepency between xfire data and actual data does not change the fact their is a huge discrepency. Anyone who still takes these numbers for any worth after we have recieved concrete numbers that completely debunk their accuracy are truly grasping at straws.

 

Originally posted by kartool

I guess all the people who said it would be f2p after 6 months better update their hyperbole.

More like eradicate this incredibly dumb prediction altogether. Game is not going F2P for a very long time, if ever, at this rate.

Originally posted by Crackbone
Originally posted by Monorosso
Originally posted by RefMinor
Originally posted by Metentso

Brace yourselves for another 100 pages of improductive discussions.

Meanwhile, here is the graph for last week. First week under 3000 for SWTOR. Wow seems to recover the deep fall but still in decline. Tera is closing up with Aion,  and GW2 is sleeping, soon will it awake.

 

So subs went from about 1.7m end of Jan = 7000ish XFire users to 1.3m end of March = 4000ish XFire users. Anyone care to tell me XFire is meaningless?

Doesn't even seem like you even know how to read a chart? Xfire is at about 8,400 players at the end of Jan, not 7,000 like you claim. Xfire then shows about 3,800 players for 3/31.

So while Xfire showa a drop of around 55%, the actual rate dropped less than half that (24.5%).

So people who have been saying take xfire numbers with a huge grain of salt from the beginning were right on.

 

Eh, I think not. 

Subscribers will be higher than actual players, always.   A portion of those not playing on March 31st are more than likely those with 90-180 timecards or subscriptions, and gave up on the game.  Just like many did, myself included. 

Completely baseless assumptions like this do not take away from the fact that xfire is not a good indicator of actual subs. Never has been, never will be. The huge 30% discrepency proves this.

 

It makes a lot of those who heralded xfire as a great indicator look incredibly foolish now lol

Wow all the doom and gloom around this game, i would have thought it would have been under 400k like a lot of people here were saying.

 

Still well over 1 million? Good job bioware!

Originally posted by RefMinor
Originally posted by Metentso

Brace yourselves for another 100 pages of improductive discussions.

Meanwhile, here is the graph for last week. First week under 3000 for SWTOR. Wow seems to recover the deep fall but still in decline. Tera is closing up with Aion,  and GW2 is sleeping, soon will it awake.

 

So subs went from about 1.7m end of Jan = 7000ish XFire users to 1.3m end of March = 4000ish XFire users. Anyone care to tell me XFire is meaningless?

Doesn't even seem like you even know how to read a chart? Xfire is at about 8,400 players at the end of Jan, not 7,000 like you claim. Xfire then shows about 3,800 players for 3/31.

So while Xfire showa a drop of around 55%, the actual rate dropped less than half that (24.5%).

So people who have been saying take xfire numbers with a huge grain of salt from the beginning were right on.

 

When i refer to "we", i mean the constant stream of returning players, which is why the game somehow still has 10 million subs cose to 8 year after release.

 

I know a lot of this site are immune to being mainstream.

I mean really, why? There are so many options out there, a lot that are free to play or cost the same sub.What is it about WoW that just keeps dragging myself and million sof others back to it? Is it the digital form of crack or something?

It is hilarious the game has just been announced today and the TC feels the need to give it a verdict already.

 

This is a major problem with the MMO fanbase.

The game does not have "quest hubs" ala WoW. Not really a themepark if there are no hubs.

 

"Recreating the freedom Elder Scrolls players
expect within the World of Warcraft-style mechanics
Zenimax Online is using for this MMO would be
impossible without changing the way that players
interact with the world. The studio came up with
something it calls “hubless” design to combat this
problem. Instead of the typical questing design
that MMO players intuitively recognize – go to
town, pick up quests, complete quests, return to
town for reward – The Elder Scrolls Online aims to
allow players to enjoy whatever piques their interest
as they wander the world, so long as you are
appropriately leveled."

Originally posted by Jessina

If they release it in 2013 it will probably be 80% UN-Finished.

It's an MMO, not a single player game. Releasing it that early only spells MAJOR problems.

2013...LOL..Funny. Seems they want to release an Alpha then.

 

I would understand a RPG, but an MMO? Don't think so. :)

The game is already in alpha likely. It has been in development since 2007. I know you are scared as a GW2 fan of some competition, but don't spout out things you clearly know little to nothing about.

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