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All Posts by Siug

All Posts by Siug

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917 posts found

So my question is targeted to those who have played little bit further in ESO - how important are racial bonuses in a long run? I usually avoid elitists when joining pugs but at the same time I don't want to gimp myself because racials seem to matter in this game. Do they matter at level 40-50+ or can they be bypassed with crafting and loot? Anyone knows?

To clarify I cannot decide between Altmer and Breton sorcerer.

Force is one of the best reviewers hands down because he actually plays the games he's reviewing. [mod edit]
Tbh most of the people complaining about 15usd/13eur sub fee are from Western countries. Just check the info on those accounts who start these threads. Bloody hate that sterotype thing. 
Actually I feel a bit insulted by OP. I live in an East European country, have 2 higher educations and enough money. To be honest I'm happy for not being one of those "Western" wankers complaining about 13 eur sub fee.
Originally posted by Arndush

I'd like to point out that only in gaming will find guys that are happy about an "early release."

Sometimes, the English language just makes you laugh. :)

Imho ESO is just a normal evolution (and that's what I've been waiting for) but GW2 went backwards in almost every department. Never been so detached from my characters as it was in GW2.
Originally posted by Eldrach

When i'm browsing the different forums on i've come to a conclusion; there's a general consensus against subscriptions based models. People are treating the 15 dollars (which is -nothing-) as if it'll make you eat catfood instead of regular food. I'm gonna go out on a limb and say that is because people don't see the reasoning behind a sub model. You've gotten used to free to play models that seemingly work and think everyone should follow suit. Here's the reality though, they don't. All, and i mean all, the free to play games are shells of what they could've been. The content they are releasing are small and cheap to make as the big shot games only have a tiny amount of people left working on the game. The only exeption to this is Rift. Rift launched a large expansion in the hopes that the money they spent on it would bring enough players back to justify the cost they couldn't actually afford (yeah, not enough money from a free to play model to fund this without eating into the company's health)...Sadly, that didn't happen and they had to fire most of their staff. 

Sure SWTOR is making money now, and they release content on a regular basis..But gone are the plans for huge expansions with big changes and new gameplay mechanics, instead they're releasing small updates..with the biggest since the release being 1 single planet..and now a dogfightning module which isn't that great after the first 15 minutes. You could've had new classes, new tradeskills, free roaming in space..a multitude of new planets, update to the graphics engine, new cinematics, a multitude of new followers (and new ways to interract with them) and a module for rearranging your ship's layout at will...But with only a tiny crew and nada money for anything but making the game profitable for EA, that's not going to happen.


Also i'm seeing a pattern emerge...The pattern is this..People are tired of the recipy ...They are tired of the things that defines an mmorpg. Quests...bleh... lore...bleeh.....go save this dude from those guys and report back to me..bleh.

You're expecting something new, an online game which will blow your mind without actually knowing how such a game would've even look like. 


The Elder Scrolls Online does little differently from other Mmorpgs, and that is in my opinion a good thing. Try too many new things, and your game will fall on it's ass because you're trying too hard (Yes Tera, i'm looking at you, great combat, everything else was mediocre). The biggest change from recent online rpgs is the leveling pace..It's slower, it makes you stay in an area for a longer period of time than has been the norm for the last mmorpgs of this scale. It encourages you to read books and parchments and take your time to get to know mechanics.

Sadly people take this as a sign of weakness, because whenever people log into an mmorpg now, they wanna "race to the finish" .."get to max level..finish my dailies, do my daily that raid and i'm done for today" The actual process is forgotten as long as it's fast and painless 

I'm not expecting the elder scrolls online to last as a subscription based game, i'm saying it wil be a worse game because it won't. It has the potentital for greatness, but people's inabillity to wait for game to "get to that state" is gone, along with their will to actual "play" their games, instead of racing through them.



And one more thing, about the stupid horse. You get one for free if you do the intro quest to cyrodiil at level 10, no need to spend 17k gold on one, people are whining because they lack knowledge.



Great post.


Box + sub is absolutely fine by me but I'd be very pissed if they'd introduced in-game cash shop. With extensive cash shop this game would go downhill very fast. So at least for now I cannot see greed anywhere, just a traditional business model which I happen to prefer over f2p crap and even over b2p.
I like well made themeparks and I like ESO too. I'd be very much interested in a PVE centric sandbox though. Many sandbox advocates are claiming that sandbox equals FFA full loot ie complete gankfest but only a handful of people want to play those (wonder why eh) so bring something more meaningful on the table and we can talk.
I'm really pissed about this cash shop shite but keeping pre-order because I like the game. They opened pandora's box though and I'm afraid that from now on it will be a road downhill.
Uninstalled beta this morning because I have loads of paper work to do. Pre-ordered and keeping it because I like this game 
Now that they have opened pandora's box horse won't be the last item in cash shop. Soon we'll see all kind of boosts and other advantages there. After all it's more profitable for Zenimax to add new items to the store than to the game.
I don't want cash shop in a sub based game. Period.
Well this is pure shite to put it mildly and now it's only a matter of time until they start peddling other stuff in cash shop. Gonna play until then though but I must admit that I feel ripped off.
Originally posted by xXStarstruckXx


have fun with bad quality pve players in WvW and bad guilds running around cant wipe 30v60....

GW2 (which I don't play) only wins if players with attitude like this leave. Real problem is that players with attitude like this are going to join ESO (which I will play).

Originally posted by tixylix

Funny how I get called a troll... like no, that word is thrown around so much these days, it has lost all meaning. I'm just saying I do not know any one in my group of friends who likes it, every one I speak to says it has butchered what made TES great and is just another boring MMO but without the world. Very much like SWTOR in that respect, only SWTOR had good combat, probably the best since WoW until patch 1.2 ruined it. There was the slight ability delay, but once that was sorted it would have been very tight. The combat in this game though is terrible, I do not understand why any one would want to play PVP with it, never will be competitive at all. 

It is not a persistent world, therefore it isn't an MMO, but we see this a lot now where games will be so instanced and zoned up, there will only be like 100 players per zone and it is called massive. Like no, SWG was massive, EVE was massive, PS was massive, EQ pre Luclin and PoP was massive and so was UO. Even WoW which is credited as killing all creativity in the genre launched as one of the best MMOs and the most polished by far. It was massive, they did a seamless world where you actually had to travel with no loading screens and every single person could be in the same area at the same time. Does any one remember all the city raids and crazy world pvp like Tarren Mill vs Southshore before BGs came in and ruined the game?

TESO is not an MMO and it isn't an Elder Scrolls game.

Well, tastes are different and I like ESO. Why do you think that I need to justify it? I too played and liked EQ but no way I'd play something as grindy these days. I don't know for how long ESO will last for me, maybe only a few months, but let me ask this - why do you hate one game so much that you want to convince everyone else how bad it is? Better just ignore it.

1. Cash shops.

2. Dailies.

3. Quest hubs with npc-s exclamation marks on top of their heads. Extremely generic quests with complete handholding (marks on minimap etc).

4. Memememe generation that pollutes every MMO these days. Everything gets watered down so everyone should be able to do and get everything.

5. Worlds of the size of a shoe box with minimum incentives to explore it - worlds are static so there's no point going back anyway.


I hate it so much I already bought it!
Digital standard because I don't care about bonuses that come with the Imperial edition. 
I just ran out of things to do. Grinding the same content for 50th time got a bit boring to say the least. Great game though and I'll go back if they manage to add more content ie new areas to explore, not a few quests.
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