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1/13/08 2:35 PM
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Viewed 823, Replies 29
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LDON was one of the best expansions they could have made for Everquest. Finding groups and getting spots in groups was one of the games most major problems from it's beginning. Instancing in how it was used fixed that and allowed for people to actually play the game more instead of spending hours waiting for a group or trying to get into a group due to being on a list or finding a spot to actually hunt in. It allowed for dungeon crawling (adventuring) as well instead of simply pulling things back to a spot all the time. I remember spending a LOT of time in the LDON areas when I last seriously played the game. I do think Planes of Power did a lot of damage to the game. Luclin while giving us the bazaar only really cleared out East Commonlands. PoP did more negatives like killing the racial cities with the Plane of Knowledge, making travel to easy and hurting Wizard and Druid ports (spires made things easier but still added a challenge due to the run to get to them when you were low in level), further spreading out the player base as well, making the game even more raid focused, etc. There were a lot of areas of Luclin that went unused and I don't believe were ever fully used and then PoP made sure they weren't I felt. |
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1/13/08 2:28 PM
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Viewed 162, Replies 5
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Originally posted by Neanderthal
That is the main reason why I don't buy any talk about SOE not being able to create a Classic server. They own Everquest and everything it is or was. I honestly believe they could do it if they so desired. I think the reason they don't is that there might be a very good chance if they do it and it does bring people back it could hurt them when it comes to creating new expansion packs. It might I think only because most that want a Classic server want it to stop at Velious or perhaps Luclin (either way Lost Dungeons or Norrath should be included since that nicely solved camping and waiting in line for group spots). Due to that it would be pointless to include expansions with new areas if the Classic server or servers get the most attention from players (look how people flooded the progression servers when they opened, only to leave when it started to become more and more like a normal server). I think this could be why they don't do it and the reason why they put out the progression server instead so sooner or later it could be treated as a normal servers where new areas could be added. Classic doesn't have to be pure classic I feel. There were a lot of good things added over he years (LDON for example, the interface, updated graphics). I think most when they talk about Classic is the areas and the items that came from them not so much the features unless you talking about the Plane of Knowledge books which should be kept out. I think it's more of a situation of where they WON'T make one, not that they can't make on. |
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1/04/08 10:18 PM
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Viewed 351, Replies 6
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Any idea what are the common chat channels people use? Or there any default ones. That's mainly what I was refering to. Actually talking, tells, etc I know. Just that outside of that there really was nothing going on when I played. I recall before the NGE there were talking all the time in channels, planet wide, etc I think. |
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1/04/08 9:05 PM
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Viewed 351, Replies 6
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When I tried the game again some time ago, I think I had some free time, I couldn't get the chat system to work. Not sure if it was broken or simply not on for me but I couldn't talk to anyone and the only talk I heard was spammers outside of the Starports but ignore worked so that was good. Can anyone explain to me how I can setup the chat system to work so I can talk to other players in the game?
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12/08/07 3:05 PM
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Viewed 2190, Replies 56
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I always thought SOE really missed the boat on this one and really screwed up when it came to the progression servers. They should have known there would be guilds that would blow through the content the way they did. They should have simply listened to what people wanted and gave them a pure classic server where what was included was the following.
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11/05/07 10:14 PM
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Viewed 2699, Replies 39
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I still think the design for Tablua Rasa should never have changed to it's current design. The initial version and vision of the game that include the personal island and even the sound based weapons made the game interesting and really standout from other MMORPGs. I was so disappointed when they changed it to the current SciFi gun game.
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11/05/07 12:49 AM
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Viewed 3427, Replies 65
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Originally posted by uncus This is where there problem was for me. DDO is a good game I feel. I really enjoy the Eberron setting (I currently read the novels and have the setting book (first D&D setting book I ever bought)), more so then Forgotten Realms and I've played my fair share of games in that setting and read a number of the novels in the setting as well. The game is group focused and it should be. The problem is if you don't have a group it isn't to much fun. Pick up groups aren't to much fun either. At least they weren't for me. The ones I was in were okay but they blew right through the areas. There never really was any time to explore since people wanted to grind the dungeon to get to the next area. Voice communcation was a problem as well. It got to the point where even though people in the group knew you didn't have a mic they'd start to forget that and start ignoring the chat interface thus alienating other members of the group. So the only other alternative is to solo (glad they gave the option and at least payed attention to things but could have been done a lot better or they could have worked on grouping more) which isn't fun at all when you actually want to group. If you have a group already set before going into this game it can and will be a lot of fun I think. It would have been nice if you could have hired npcs as group members when you couldn't get groups with other players (ala Guild Wars). |
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10/28/07 1:27 PM
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Viewed 974, Replies 15
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It's not a common thing it seems for a game to actually add more servers over the course of the games lifetime. Usually when one is removed or merged you aren't going to see them turn around and add more later on. Those behind the english version of Archlord have to be pleased that they are at the point where they need to add another one.
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10/28/07 12:14 PM
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Viewed 926, Replies 9
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I'm curious. Just how popular is Archlord in other parts of the world. The english version only came out a year or so ago but not sure how long it was around when it originally came out in Korea. How popular is it in general? Is it near Lineage levels or a niche game? |
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8/19/07 1:53 AM
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Viewed 1345, Replies 22
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Looking forward to hearing what the game is like now. I didn't continue past my free month but I do like they are are trying to make finding groups easier. That was the primary reason I left to be honest. No one to group with. Didn't mind the rest of the game so much to be honest. On the other hand I did get a free copy of Everquest 2 with all it's expansions out of the deal so I've been playing that but no way I'd sign back up for EQ2. All the problems I had with the game are still there and getting groups is still a pain. Good when I find one but I think the games and servers are to top heavy (perhaps I should move off of Crushbone to another server). Here's hoping things with VG have improved. |
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8/04/07 9:16 PM
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Viewed 2594, Replies 58
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Sorry if this has been said aleady but haven't read the other post completely yet.
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8/04/07 8:55 PM
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Viewed 1580, Replies 47
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I'm going to say no. His ideals just don't match with the reality of the market. He tried with Vanguard and it's clear people overall didn't want what he was offering. That's not even when you include the problems with the game I feel. He either needs to adapt and not waste anymore money or simply stay out of the business. |
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8/04/07 7:53 AM
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Viewed 4285, Replies 147
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Originally posted by Baseline Sorry but Everquest is the game that made people realize that leveling a character is a job. Even then people complained about how long it took and how frustrating it was. Maybe you weren't around or don't remember "hell levels" for example. It was also Everquest that made people realize that they had to get to max level as fast as possible because thats where the actual content was. The beginning content was boring and the most exciting and interesting areas were the high level areas. That was a pure design decision and many people didn't want to waste their time with the low level stuff so they rushed to get to the end. That continues because the new and interesting stuff continues to be the end game content. Not of these things were started when World of Warcraft was released. Sorry you can't blame WoW for that. That honor still belongs to Everquest 1. |
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7/25/07 6:05 PM
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Viewed 159, Replies 4
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Anyone know how long it would take the online installer if you have a broadband (cable) connection?
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7/24/07 4:45 PM
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Viewed 8370, Replies 126
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I got a postcard in the mail today to play EQ2 for free. Was a pretty nice surprise and I'm currently updating the game as I type this. Had picked up the Anniversary edition of EQ1 and looking forward to playing EQ2 again now that I have updated my PC in recent months.
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7/24/07 4:17 PM
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Viewed 1045, Replies 12
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It's still annoys me that Lord of the Rings Online is so good yet they really dropped the ball with DDO. It isn't even the setting that DDO uses that is the problem. The Eberron setting is great I feel and for anyone to use it as a reason for why DDO is bad is really casting blame in the wrong direction. If anything the landmass choosen was a mistake. It's as if they had two seperate teams making both games and both were isolated from the other.
Having own and played both (LOTRO is clearly the better of the two but I really prefer the DDO settings more so didn't stick with either but really thinking of going back to DDO) it's hard to believe that LOTRO and DDO both came from the same company and were being developed around the same time. I think the best thing to do in order to save DDO and make it great is as quickly as possible to revamp the whole game so it's more like LOTRO in world structure at least and SLOW down the combat as it moves way to fast for a D&D game. The speed of combat that you have in games like Everquest 1 & 2 is best I think. Drop a LOT of the instancing (or at least make it so more then one group can enter an instance and make them larger if posible). |
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5/24/07 4:00 PM
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Viewed 9966, Replies 264
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Originally posted by beezeeOriginally posted by Enigami Exactly. One should not have to invest a lot of time or money into a game to know if it's for them or not. The game, most importantly one you are expected to pay monthly just to play at all, should hook you right away and within the first few minutes make you want to pay to play it. It's called first impressions and they mean a LOT and are extremely important in a lot of things in this world. A mmorpg shouldn't be held to a different standard. It would be one thing if once you purchased the game that was all the money you spent on it. A mmorpg has to prove it's worth the monthly fee. This is what the free month is for be even then it shouldn't take the entire month.
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5/24/07 2:07 PM
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Viewed 1904, Replies 37
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Originally posted by healz4uOriginally posted by ealdiwen I still do not understand why SOE does not do this. EQ is theres, it isn't like they might run into problems like they might with SWG which could be why they don't put out a classic server since even they admit the NGE drove people away. There has to be some problem for not giving what people want on that front. However with Everquest 1 I don't understand the issue. If it's true the progression servers were the most successful pre-PoP then they should clearly cap it pre-PoP. I remember I was playing again when the servers came out. It was crazy, all of the starting zones had several hundred people in them. It was horrible trying to level those few days but after that it became enjoyable. The world felt alive again as if there were people. People weren't spread out among so many zones. Personally my ideal server would only have the following included.
Everquest (core), I really liked Luclin but can forgo it if it's really disliked. Maybe just keep Shadowhaven/Bazaar and Nexus and nothing else. Or put in auction houses or bazaars in the starting cities. However Planes of Power and most importantly the Plane of Knowledge has to go. That made travel far to easy (boat or teleporters at the docks, druids and wizards or running is all you need), killed the starting cities (remove tutorial as well and put better tutorials in the starting cities and don't drop players into something similar as PoK), made the game insanely raiding heavy (instant dungeons is more fun I think and personal). I include LDON and DON because they could continue to add new areas and missions if they decide. They could include a storyline that could be shaped by players this way if they decide (no clue on details or how it could be done). |
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5/24/07 1:30 PM
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Viewed 2543, Replies 28
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How is the population on the servers you've played on? I figure most people would be higher in levels now but is the low level areas empty? I remember trying the trail a little while ago, didn't want to resubscribe my account to just see if things changed, but the character I started foudn the beginning areas empty. I didn't push myself to get into the Market area (might be more peopel there), however for those starting the game gives off the impression that it's dead on the front. Not very welcoming if you are new starting the game. I know many mmorpgs have this problem but I wish it would be address to a degree. First impressions mean a LOT and if they want new people to jo | |