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9/19/08 2:20 PM
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Viewed 3612, Replies 123
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Originally posted by downtoearth
Aye, forgot to add 'new' members. |
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9/19/08 1:34 PM
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Viewed 3612, Replies 123
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So it has nothing to do with the 60k users registered at Darkfalls official forum and the 'Hype Darkfall at MMORPG.com' petition? No, we spend 22h / day to create new accounts to hype this game and dehype others |
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9/18/08 10:00 AM
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Viewed 669, Replies 15
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Déjà vu ? |
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9/17/08 12:53 PM
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Viewed 6330, Replies 209
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Time to do some guessing;
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9/17/08 10:36 AM
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Viewed 1472, Replies 38
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So... Xbox360... |
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9/16/08 2:55 PM
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Viewed 669, Replies 15
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We've need another poll
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9/16/08 12:44 PM
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Viewed 1085, Replies 20
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Naah, mediocre preview. Was not given a clear picture of what Darkfall is about. But they're need the PR so *clap clap clap* |
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9/16/08 10:12 AM
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Viewed 1934, Replies 51
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Originally posted by javac
True, but you're aggressive with your respons. You just end up banned if you retaliate to much. 'Been there, done that' |
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9/15/08 10:58 AM
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Viewed 1934, Replies 51
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javac, calm down. The opinion is subjective and atleast he ebalorate to make it discussable. |
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9/14/08 12:50 PM
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Viewed 1721, Replies 77
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Originally posted by zymurgeist
Nope loot it and delete it. Scorched earth all the way.
If you can insta delete items then it will suck. But I have some vague memory that you can break items to get material? |
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9/14/08 12:46 PM
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Viewed 1721, Replies 77
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Originally posted by ghoul31
That is not true at all. They will take all your stuff just to be a jerk. I remember in UO, you couldn't take someones horse, but they always killed it after they killed you just to piss you off.
Well if they just lying around your fortress, loot em clean. But as an taktic in war I would have a few runners taking gear from fallen enemies. But then I don't know how much you can wear. Hopefully we can came up with a good limit during beta. |
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9/14/08 12:43 PM
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Viewed 1721, Replies 77
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Originally posted by ghoul31
The fact is that some people are going to lose a lot more than they win. And those people are going to have to spend most of their time farming, and not much time pvping. They will get tired of that and quit the game. Eventually there won't be enough people left to keep the game running. So people who want full loot pvp are really just slitting their own throats.
I doesn't have to be that way. You will encounter enemies and PKers but those who enjoy PvP will most likely fight clan vs. clan. And most guilds will have gear and weapon covered for quick resupplying. And the basic gear will be cheap if you loose your own. |
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9/14/08 12:35 PM
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Viewed 1721, Replies 77
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And who will loot you if you using basic gear during siege combat? none. Maybe take your weapon away just for the sake of it. But loot every one clean going to be a full time job. I will only take stuff I know have some value in crafting or magic uses. Or if I find something better than my own. |
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9/14/08 4:47 AM
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Viewed 328, Replies 8
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Alfar will fit the PK players, and most of us hate PK players. And alfar is the most hated race in the lore. |
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9/14/08 4:42 AM
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Viewed 221, Replies 6
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Can't say I'm a big fan of PvP, atleast not in the 'modern' games. But that's cause I don't have same amount of time to play these days, I can't keep up with my mates or guildies which leveling faster than me. So I'm always stucked somewere in the middle. If I want to gain experience in crafting, well I must level up my char to do crafting. Group with my guildies even if they're higher level than me. Then I'll have no experience gained. That's why I can't stand levelbased games anymore. |
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9/14/08 4:28 AM
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Viewed 622, Replies 10
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I have seen some of those pics around during the years. But some of em where new ones for me. Henning Ludvigsen will put his art out at his homepage when the game is released. You can find a few Darkfall related pics there as well. Dated but they're there. |
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9/14/08 4:20 AM
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Viewed 1934, Replies 51
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Originally posted by Umbral
Some examples of solid art styles in games and why. Guild Wars - It has an anime influence, but all inside the game matches , even different cultures, even surreal landscapes, it feels like a complete package. Same about Aion. Warhammer online - has a style based on caricature in a dense way, but again, all the world is like that, you have some fantastic armor patterns with "caricature like" characters and a world that matches, Warhammer universe always had a pretty good and coese fantasy artstyle. Age of Conan - it has a darker and realistic ancient world with some fantasy details, but all matches as a beliveable, fantastic reality, from weapons to creatures. A solid art style in a movie or game is a pretty clear and "usable" definition, sure, in a post modern era we can use a lot of influences, but it has a better effect when it is "solid". You want an example of this in movies? Try to imagine a movie with a dramatic story like "Vozvrashcheniye" and use the art direction of "Speed Racer adaptation" and "PI" at the same time... well, you will have a art style that is not solid, like the one in Darkfall. Now, about Darkfall. It is a real mess, cartoony weapons side by side with realistic ones, realistic fields with ultra goofy creatures (check that black knight)... the main issue with Darkfall art style is the goofyness that doesnt match with the rest. In my own personal opinion, the details and patterns used in Darkfall are very unispired.
...
Good answer! Anyway, I will hold my breath until I played the game. Cause the quality of the media has been a rollercoster. Some screens look amazing but other not that good. But overall I'm satisfy in what I see. And I think it will look better ingame. |
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9/13/08 9:00 AM
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Viewed 1135, Replies 24
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Originally posted by Xris375
I belive OP is refering to the freedom of Daggerfall.
Yea that's true. Remember the first time I sat down with it. I had no idea what to do. Just traveled around for hours and died all the time |
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9/13/08 8:30 AM
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Viewed 1135, Replies 24
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Tho Daggerfall is a favourite among the RPGs of the 90's. But can't say I resemble anything between those two games |
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9/13/08 5:04 AM
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Viewed 1934, Replies 51
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Out of curiosity, which one are you prefering?. They can be looted and used by all races. Darkfall's Signature Weapons In Darkfall, player smiths may create any type of weapon, and then imbue it with any combination of hundreds of available enchantments. The general rule is that, if a weapon can be found in the world of Darkfall, you will be able to create it in your smithy, given a high enough skill level and access to the right (and sometimes rare) ingredients. There is, however, one exception to this rule. Each race has access to one special weapon, the crafting and use of which is so deeply rooted in their culture that smiths from other races cannot make them. These weapons are reflections of the nature of the race, and creating them requires the deep-tuned insights of the born and bred native. Players may, however, wield the signature weapon of another race, should they be able to acquire one. This is trivial if the player covets the special weapon made by a friendly race, since he can just buy one from a Mastersmith belonging to that race. If the player desires the signature weapon of an enemy race, however, the only option is to pry one from the cold dead hands of a player character.
Alfar: Ilshard Mirdain: Sunbow Dwarves: Ildhammer Humans: Lightbringer Mahirim: Ghost Claw Orks: Aldarûk
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