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All Posts by bahamut1

All Posts by bahamut1

31 Pages 1 2 3 4 5 6 7 » Last
602 posts found
Originally posted by heartless
Originally posted by bahamut1

And there's games without bots? Which one? Name a single game without bots, just one with population over 100k, and heck, even below that. If you think there aren't any bots in EVERY MMO on the planet, then you are incredibly naive.

Every MMO has bots. There is only one MMO, that I am aware of (besides the F2P ones) that has more bots than Aion. That MMO is Lineage II.

This is not a matter of an MMO having bots. It's a matter of an MMO having bots and not doing anything about it.


 

That is absolutely ludicrous? You really actually believe that? Seriously? WoW, and that does have a double meaning... just WoW... lol

EDIT: I would NEVER defend the botting in Aion or any game, and it is an absolute shame. The gold/kinah BUYERS are to blame obviously as they produce demand. But to actually say, and believe what you wrote is naive in the extreme.

And there's games without bots? Which one? Name a single game without bots, just one with population over 100k, and heck, even below that. If you think there aren't any bots in EVERY MMO on the planet, then you are incredibly naive.

Don't blame the game because you suck as a player. I got killed by a higher level, waaaah. I got ganked by a group, waaaaah. I can't make enough kinah, waaaaah. Death costs too much, waaaaah. Get better, or get out. Looks like you took the easy way. Typical of lazy little wannabes. Bye.

You don't play a Massively Multiplayer Game to actually have to deal with other people. That's insane, and even rediculous to even think of such a thing. How crazy are you to think that we'll actually have to resolve disputes with other people in a game made to support thousands of people simultaneously. What a bunch of crap, and I'm totally disappointed in you bringing up such a thing.

Anything that comes out that has high fantasy, classes, fighting mobs, and has quests is labeled a WoW clone. WoW fanboys won't admit there are better games and WoW haters won't admit that WoW has had a large impact on the MMO genre. Ignore them all, and play what you like. As long as you like it, your friends like it, and you're having fun why should you care? It's only a forum where people say virtually anything to get attention, a rise, or just bored with themselves. Play what you like and forget the rest of the bs.

SoE doesn't give a crap about what the consumer wants...

Free Realms + EQ Lore + $15/mo = Everquest Next

Mark my words, I'll even bet my life on it.

A shaman is as close as you're going to get. Their pets aren't half bad. Otherwise, play EQ. :)

Originally posted by solareus

So the game lacks content at levels as low as level 30 ? AMAZING !


 

Just like WoW, EQ, LoTRO (which had huge quest holes at launch), and... ah, screw it, pretty much every game released.

Yes, the rest of the quest is being added. It's blue armor, and at that level, it IS best in game pretty much.

Originally posted by Vallanor
Originally posted by bahamut1

Way to let me down SoE... You've gone too far this time. It had so many things going good for it too, but they (SoE) always find a way... :(

 

I didn't realize they had done that with exclusive dungeon content.  Definitely not ok.  I do appreciate them finally allowing you to get achievement experience without questing now, and it makes me want to revisit Norrath, but I'll think twice after your post.  Hmm...


 

Don't get me wrong. EQ2 is a great game. One of the best PvE experiences I've had. Lots to do, lots to see, and still one of the best looking and playing MMO's to date. With all of their blunders aside, I really love this game. I have several characters level 80 and all of them are 50+. The ideas and experiences are incredible.

BUT, it doesn't take a presidential economics advisor to see where this is going, and it's just not kosher. It's absolutely rediculous to take a P2P game and turn it into an item mall game while still charging the monthly. "It's ok, it's only fluff, it doesn't significantly impact gameplay." Well, so much for those empty words.

Because Aion doesn't charge you extra for items or dungeon access.

As for as the PvE / PvP thing...

EQ2 does have better PvE, although it's been out for 5 years. Aion has better PvP than just about every game, depending on your personal tastes of course. They're both high fantasy games with quests and mobs and dungeons (even though your $15 / month does not give you access to all items and dungeons in EQ2). You COULD level to 50 in Aion and never PvP, although you would miss out on a lot of content.

Originally posted by sweetdreams

Looool you do not want to play it now. EQ2 is already a monthly subscription game, and they are upping the RMT. They have an LoN card coming up where you are granted an exclusive zone with drops only from it.

Lots of anger about it. Almost 700 replies. You can read about it here: forums.station.sony.com/eq2/posts/list.m


 

This spelled the end for me. 5 years of loyalty, and thousands of hours of gameplay. All to come to proving all the SoE haters absolutely 100% correct. Even after the addition of the SC, I bit my tongue and hoped for the best. Boy, was I wrong...

It's probably a good time to go...

The SoE, SWG NGE naysayers can now say, "I told you so...". I defended this game. Put thousands of hours into it over the last 5 years, and now SoE has proved them right. LoN packs now offer private exclusive dungeons for LoN players. You now have to pay to play in a dungeon... on top of the 14.99.

Way to let me down SoE... You've gone too far this time. It had so many things going good for it too, but they (SoE) always find a way... :(

I'm a "middle-coast", Texas, and I have toons on an East coast and a toon on a West coast server. The west coast server for me runs smoother, less lag, and plays better than the east coast server. HOWEVER, the east coast server is MUCH more populated... by far.

Originally posted by Umbral

 

A lot of users here are confusing, graphic, artstyle and personal taste even with the fact the 3 aspects compose a game´s visuals.

 

 


 

You win the internetz...

What he said, in its entirety.

Will AION fail?
General Discussion « Aion
10/03/09 12:35:53 AM
Originally posted by Axehilt

No, it won't fail.

But I've given up on it for now, due to:

  • terrible camera controls. 
  • excessive PVE repetition that takes the genre a step backwards.
  • poorly-designed PVP (kinda ridiculous to have someone from from 1 foot away to out of spell range, in the 2 sec it took to cast my frostbolt spell.)
  • poorly-designed world objectives (Didn't they learn from WAR that 8+ mins of attacking a stationary wall isn't fun?)

I might eventually try it again, but for now I'll revert to my TF2-for-PVP, WOW-for-PVE split of gaming, which has worked out nicely.  And I suppose I've been playing a non-trivial amount of Haven & Hearth for my sandbox fix too.


 

The camera controls have been brought up and I hope they work on them. The PvE will be added as the game grows and gets past "opening night" (Just like every MMO released since 1998). The problem with outrunning spell casts is fixed in patch 1.6. The final concern will subside as more people learn how to bring down doors effectively.

Just wanted to intervene there for informational purposes.

Now you guys can get back to arguing with the guy that never played past 20th level, or researched the game at all.

I'm all for removing player shops permanently. There is really no need for them.

Originally posted by involution

it still feels way too much like a "Korean grinder." Characters, despite the excellent char editor, look way too much the same, the fault being mostly that the outfits are the same for everyone, and the color palette is quite limited.

I don't know where people get the "grinder" from. Sure, I thought the same thing, until I played it. It doesn't grind at all. As far as quest grinding... welcome to MMO's. According to the Korean installment, it does grind a bit after 30, but the western office officially said they would alleviate grinding past 30th level. I guess we'll see now that the level cap is up to 50.

You don't have to wear the same outfits. There is a npc that will change your look. Also, people look WAY different out of character creation, unless they picked a preset and went with it, which is extremely rare. The color palette is nearly unlimitled, unless you are talking about dyes, which there are plenty of those.

Granted that this is worse because of the opening chaos, but I just *hate* the widespread killstealing that results from what imho is a messed-up mechanic that decides who gets the kill.

There are only 2 types of encounter locking used in MMO's currently. There is tagging and dps. Kill stealing is normal for EVERY single MMO out there. Welcome to MMO's, you're going to have to get used to it. Both types of mob "ownership" have their ups and downs. There are problems with both, and there are advantages to both. PvP works best with the dps model. I mean, it IS a competition, I mean, duh... Should they have changed the PvE levels to tagging, maybe, but it seems to me a lot of coding and potential bug problems for a small part of the game that you move out of eventually anyways within a couple of hours. 

Crafting is a very slow grind, and the only way to make it less slow is to spend huge amounts of kinah on materials or, of course, have a powerful guild with organized material collection and bank donations.

This is a good thing, believe it or not. Especially in a pvp environment when crafted items are quite powerful.

Character creation is just about the most enjoyable part of the game, though once in game I was disappointed by some animations, especially the idle animations (I just can't stand the "hand on the hip" idle animation on my male chanter -- stereotypical prostitution poses comes to mind --, and the animations of the sellers get old very fast).

Compared to a LOT of P2P MMO's where the characters don't do anything... it's better. More about the sellers coming up.

There is an incipient and annoying spam fest near the town centers, apparently due to people who camp because they are scared of the queues if they log out. The result is an awful feeling when you go back to town, something I only experience when I gave a try to Asian games such as Ragnarok Online, where in some parts of the game it felt like wading through a swamp of character spam.

THIS is my biggest complaint with Aion. The rest of the game is great, so I'll deal with it, but player shops (the way they are done) are absolutely... AAAARRRRGGGH. I also played PWI for an extended time (awesome pet class btw), and they have those player shops that people can set up virtually anywhere. In main areas where the traffic is already very high, there are these shops EVERYWHERE. They're nearly stacked on top of one another by the hundreds. It is EXTREMELY aggravating. I absolutely hate them.

There is absolutely nothing wrong with the trader. It is great, with search parameters and item classifications. With such a good trader available, why allow player shops in this fashion. It's just crazy. Now, I can see maybe limiting the player shops to certain places or lots, that would be fine, but to start wading through them right after stepping off the porter all the way to the place in town I need to go is just stupid. I was even looking for manastones on the trader and there were 0, none. So if I want to buy a manastone, I would have to wade through hundreds of player shops to find manastones. Completely retarded.

I understand the need for games to have money sinks, but this game makes almost everything quite expensive (at newbie levels teleporters cost enough to feel discouraging, and this is bad because it discourages exploration), and so this morning I had the pleasure to be greeted after five seconds from login by a gold spammer. So, between the need for gold sinks and having gold spammers, I'd rather have a game where money is plentiful and spammers stay in their own hell where they belong.

I can understand the concern for money sinks. Having to pay to extend my backpack, and my bank seemed to me a little much. I guess since they don't have backpacks and boxes, that I know of, then paying for extra room is like buying another backpack in the other games. It's just that I've never seen a backpack in a game that cost over 100,000 gold. The teleports aren't too bad though, especially when the npc will even offer a quest to pay for the port in case you're out of money. I thought that was pretty cool actually.

As far as the gold spammers, again, welcome to MMO's. EVERY game I've ever played, and WoW is actually the worst of them all, has gold spammers. You could have a game with tons of coin (in Aion, I had 150K kinah at level 15 even after extending banks, backpacks and ports) and NO money sinks, you will have gold spammers. As long as you have morons that think they have to, or are just too lazy, buy currency or leveling (which is the most retarded thing in the universe, "I bought this game to play that I'm not going to play and let someone else play for me..." talk about stupid, there's a whole new definition) there will be a market for gold spammers.


 

Originally posted by DeltaFrc670

I killsteal so people like you would come whine here then quit the game already.


 

And I pk train people like you so that YOU will quit the game...

Pull that mob, I dare you... muahahahah

I played both, and they're quite good for F2P games.

Perfect World pros:

Can fly at first level with a winged elf and the rest at 30. Unlimited (to a point, you use flight mana in aerial battles) flying over open world.

Anime style characters and combat. (could look at this as either pro or con)

Best pet class I've ever played in any game (Venomancer), and I've played just about all of them.

4 races and 8 classes. (RoM only has 2 races, but 8 classes as well)

Can use in-game money in the item mall. Could conceivably buy anything you want in the item mall w/o ever spending a dime.

Guild vs. Guild PvP.

Excellent customization.

Runes of Magic pros:

Great variety of mounts, even though they're a bit expensive.

Better quest system than PWI. (Makes you feel more part of the world)

Decent customization.

More robust class system. (you can be more unique even with the same class where PWI classes are pretty strict, not much variance)

Instanced housing. (PWI has no housing)

------------------------------------------------------------------------------------------------

I personally liked PWI a little bit better, although there were some great concepts in RoM. The making of instruments to dabble a bit into being a bard was brilliant IMO. The graphics in PWI are a little bit better. PWI has more levels (like 150), but after about 40th level, you're grinding and that's about it. Crafting is about the same, you can be all crafts and they're the basic item gathering and pressing combine when you have the ingredients at a crafting station/npc.

The only real problem I had with RoM is that the Free account is quite limiting. You could level to cap and play free, but there is a lot of interesting content (instances and quests) that require a monthly payment or item mall.

Vanguard

I think they were on the right track with this game being really great. It's too bad it launched the way it did. Had great crafting, stellar combat (when it wasn't lagged to heck), really good classes and graphics. Lot of great ideas, but wasn't executed well. The problem is SoE has it now... (that's all I'm going to say about that)

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