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All Posts by cronius77

All Posts by cronius77

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i got into beta without spending a dime on it and mostly everything can be purchased with gold so not sure why everyones screaming about paying for a beta. I think its smart marketing personally if you want in that bad pay for it. Also if you want to play the latest champion added then shell out some bucks. People here go into rants about every little thing from ESO xp potions to blizzard selling cash shop items in their store in a game in beta. Some of you people really need to get the hell out of the genre if every single little thing offends you. 
i been playing since beta and been active for about 90% since release and honestly this argument over the combat system is funny. The combat system isnt really deep nor is it fancy infact id say mediocre compared to other action mmos like neverwinter and guild wars 2. But what makes ESOs combat engaging is the build diversity you can do with it compared to other games in the genre. You of course will have your cookie cutter super strong builds for each class but you still also have other builds you can do as well. Also late game active blocking is your bread and butter in pvp though in pve you just use your stuns and knockdowns for pve no real need to active block most of the content.
im in cyro daily and there is going to be a noticeable difference in power gap larger for say going up against a vet rank 1 vs a 14 but at the same time a vet rank 14 vs another vet rank 14 will not notice much of a difference unless they literally skipped content and didnt grind out any champion points. Gear gap is still a pretty large issue not the champion system.  Also you can still wipe the floor on scrub players keep in mind regardless of their champion or vet rank if you know how to build your toons and dodge block etc.  If you really want to get good in ESO pvp go over to the lower pop campaigns and do some dueling with the opposite factions. Some of the guys Ive watched many times take out 10 to 12 players at a time because they took the time to master their class and also master countering whatever class/build others throw at them.
Originally posted by Octagon7711
Originally posted by bcbully
Originally posted by Octagon7711

We are still working on fixing issues that some of you are seeing with Enlightenment, and exploring opportunities to increase XP gained in Dungeons and Trials.

 

This means I'm not the only thinking xp was nerfed.  A lot of forums are saying they reduced exp and spawn rates to a lot of grind spots.  Some players won't even tell their grinding locations for fear of nerfs. 

They have been nerfing every super grind spot for the past year.  That's nothing new. It's something they do. They will allow grinding to be a little faster than other means, but not by much.  Don't get me wrong, I wish they would leave some, but like I said this has been going on for the past year.

I'm not saying it's something new.  During beta xp was nice in dungeons, pvp, and grinding in general.  They nerfed it all so people would have to focus on quests to level.  So I agree with you it's on-going. 

this is not true at all . The grinding spots were nerfed because of bots and abusing questing spots and locations. For the first 3 months or more of this games life you couldnt even do quests or get credit in the delves for achievements because morons were camping the mobs for soul gems and free greens. I had to run back two toons 6 months later just to be able to get all my achievements for master explorers and dyes because of all that nonsense. It went on in craglorn as well when it released.

XP pots are fine half the people crying here are the same ones that cried in the past how they couldnt wait  for this game to be free to play or buy to play. Now that its exactly what you wished for people are crying about P2W over xp pots and grinding champion points yet you didnt want to pay a monthly fee to play the game. Companies make money period they do not make games for charity. The good thing about it all is if you want to stand up and not play you can log in anytime in the future to play without the fee so many cried here about and how the game wasnt worth a sub. I like the idea of boosters to help the champion points grind because I got about 3k more crowns sitting there with nothing to spend them on just from being issued crowns for the months I played. 
250 dollars on a internet house.....got it. Make sure when that game releases you come back and tell us how much you hate that one to is okay?
Originally posted by Darksworm
Originally posted by grimal
Originally posted by artemisentr4
Originally posted by Darksworm

Bought it last night.

 

Played through the first scene a while ago.

 

Will probably uninstall it before tonight, Lol.

 

Seriously, first game I've played where a Sorcerer basically was forced to melee with a 2H sword because the spell damage is laughable and the mana consumption is completely illogical.

 

Also, the controls are extremely awkward for an MMORPG and just don't work well with people who play with a Gamepad + Mouse instead of a keyboard.  This game needs a complete UI revamp, IMO, and more classes.

 

Why would they give a Sorcerer that weapon type at level one?  It makes literally no sense.

 

The client at least performs decently.

 

I need a game with better caster classes and more distinct itemization choices and a better skill system, though.  This is certainly not it.

 

Oh well, $60 down the drain.  I can't really complain.  I'll just move on.

 

I also find the new player experience to be quite terrible in guiding you around decently for the first few quests.

 

I absolutely HATE how everything disappears on the screen when you're not in combat.  I also hate how you have to press '.' to unlock your mouse.  I don't like the Combat System.  I prefer Tab Targeting.  It works better with house and KB/Gamepad on a PC.  Action Combat systems are more suitable for consoles and controller players, IMO.

So you are complaining about not having your character created for you and the game not holding your hand enough? You know you can tab target lock a mob right? You know you can loot and equip a staff by killing and looting chests yes? I thought you were being sarcastic, but I guess not.

 

I do like the new opening better than when played last. I like the better look of npcs during the dialogue. I decided to wait for console release, but thought I would check out some of the new stuff. I like it and am looking forward to June.

 

He also doesn't realize you can have the action bar stay visible outside of combat but I guess that was more difficult to do than posting a rant here.

I'm sorry that players are supposed to pick a game up and just "realize" all the things that need to be done to coverup a pretty shit poor UI in that game.

Thanks for kind of illustrating and agreeing with my point.

Its actually better than the skyrim UI which was shitty to but other than the small learning curve the game is a lot of fun and you can build any toon pretty much the way you wish once you learn the system. I built a death knight/shadownight out of a nightblade with two handed 5 medium/2 heavy armor and already doing 10k dps at vet rank 5 so there is a lot of fun once you figure out the system. I suggest you look into addons if you want a actual complete interface instead of minimalistic. There is skyshard lorebooks addons minimap addons and full combat/action bar mods already out there with splash numbers etc. While I like a minimal setup for seeing a large open screen empty of clutter adding in FTC combat and minimap is pretty much a must have if you want to stream line your experience.

finally it took them a damn year almost. At least now there is a viable pvp leveling path.
i did the come back for 7 days program for the last two patches and I was completely annoyed and bored within 3 days each time. I play action  combat games and love action combat but wildstars combat is just annoying at the very least. Interrupt skills that have to be upgraded to interrupt 2 armor 4 etc constantly dodging crazy patterns on even the smallest of fights. Not to mention the slow grinding pace of leveling up even compared to ESO. This game cannot hold attention from most gamers because no one wants to come home from a hard days work and then work a new job on a video game.
i tried this game in beta and i also tried the 10 or something day trial about two months ago and played for a couple of days each time and just found it overall boring. Like many others here have said the combat in this game was way to slow paced for me and I found it very boring. Glad you found a new mmo home though OP its always nice to write off mmorpgs and then come back and find something you really enjoy. I think the only game since DAOC ive stayed subbed the entire time to so far is ESO and it also has its own issues.

fair enough but im not dissing your payment model here . You are marketing the game as a cross between basically SWG and UO which I played both extensively for a long time along with both EQ and DAOC during those years also. My point being when I seen your videos and read your site before making a informed purchase I was like this will be great a game similiar to SWG etc but within minutes after doing the tutorials reading the AH prices and looking at guides I was instantly turned off and I loved the complex crafting system in SWG and hoping planet to planet to get the quality resources needed to make that awesome hand gun or armor. Hell my favorite crafting skill tree in SWG was architect. SWG crafting was simple compared to crafting in the repop. While I do not mind a steep learning curve in games I felt completely lost in yours and had to go and refer to third party guides online. I just wish you guys would stop focusing so much on community/guild crafting and allow the playerbase to actually focus on making their own things in game similar more to SWG and get rid of a few middle man steps etc. 

Also on the topic of free to play you also have to take into account the reviews in the end you get as those will also drive players away from your game. Bad reviews (not basement dwellers rants) also will create rifts in your community and turn off potential players from even trying your game for themselves. I personally think if you just simplified crafting a bit (not even a lot) by making people have a bit more control over their own products instead of relying on a AH for parts or costs from other players I think your game would get a much better review in the end. Im all for sandbox games , my favorite game is 7 days to die and its in alpha still with already a million copies sold at 25 and 35 bucks each now thats success considering its like 5 or 6 guys who make it without a publisher. But look at those sort of sandboxes out there the gathering in itself is a meta game that compliments the crafting systems and leads to hours of fun vs tediousness. But if it doesnt change so be it its just a game that may not be for some of us as stated though I think you guys are missing a great chunk of players who actually want a great sandbox style crafting mmorpg.

did you have 1.6 downloaded yet? the justice and champion system patch. Its about 25 gigs.
Originally posted by JC-Smith
Originally posted by ThompsonSub
I had to compete for resources in the Alpha with hardly any players around imagine what that will be like if the game gets any population.

You make a lot of assumptions based on your own opinions. The resources, camps and other content in this game scale by the number of players automatically. So more players = more resources, more mobs. And while you keep harping how the game isn't much like SWG, you seem to be in the minority. An article this morning: http://www.onrpg.com/articles/editorial/the-repopulation-2015-beta-impressions/ disagrees with that notion, as do the vast majority of reviews on Steam. While the complexity and such may be a turn off to some players (yourself included), it is a draw to others.

I also think the assumption that F2P players won't like a grindy game is again, based on your personal dislike for it. Games will appeal to roughly the same percentage of fans regardless of model type. Players will either like the mechanics, or they won't. What F2P does though is exposes the game to many more players who would not have tried the game previously. If players like it they will stay, if they don't they will move on. F2P ensures that many players try the game though, and from there the honus is on the game to keep them. Repop is a game designed for longer term players. The reality is that most F2P MMOs are very wow-esque and their churn rates are incredibly high. That's not the players we are targeting. Repop is designed to be a social game that keeps players coming back. It won't appeal to as many players as a standard theme park, but those who it does appeal to will play longer on average.

The game is in alpha. Some things are placeholder or works in progress. The two most common complaints other than the complexity issues are UI and graphics, and as we've already stated those are things that are being worked on. There is an entirely new UI coming in the patch after next, and graphical improvements in each patch. While that may be less noticeable to FPR players, OWON players have already seen a ton of work in that regard. Those are things that will be improved.

Mechanics wise the game isn't going to change much though. It's always going to be more complex than most other MMOs. It's always going to be crafter centric. We'll streamline those features to make them as accessible as possible, but if your issue is with things like the reliance on other players, or on the gameplay being different from most other MMOs, then this just won't be the game for you.

no offense dev/CM whatever but your game is about as close to SWG as wow is to EQ. SWG had fun engaging crafting systems you guys systems are overly complex and tedious. I wont knock the graphics as I do not think graphics lead to fun and Im not dissing your game but like the poster you are replying to I quickly got a refund the second I read up on the crafting complexity and seen it in game myself. I bought this game based on your videos on your website and steam and within a hour I was already wishing I didnt make the purchase. You guys are going to need to do something serious with crafting or your game is just going to have a small niche community. Heck I remember even being killed after stepping out of town a small distance and that overall is not fun at all either. You guys do this game for a living but I think you are all sadly mistaken if you think that players are going to want to have to devote most of their day away to progress having families and jobs of their own and having to setup trading for parts for a overly complex crafting system. I think you guys really need to look at some of the sandbox survival games that are multi and single player for a better system.

Originally posted by anthony21690

You know, as much as people disliked this game when it was P2P (including I), the B2P version of it from what I've played so far isn't bad at all.  The whole ESO Plus thing actually feels COMPLETELY optional.

I've checked the crown store and the most that you can buy is mounts and the actual Imperial edition and Adventurer's Edition things that were offered before.  

Insofar, this is in-game store done right and I have no gripes with it, they haven't hidden anything behind a paygate.  They don't have a "Sword Of Undying Gratitude From Us For Spending The Most On The Cash Shop", so far it's all pretty innocent.

There are no character slot limitations, you still get the 8 you had before.  

Zenimax Online has...actually done a pretty good job converting this game.

the issue at hand is the cash shop will expand pretty rapidly with what they offer now especially being almost all account bound. the pets and mounts will be the highlight of what everyone purchases but with 1500 crowns a month received most players will have collected just about everything in the cash shop they want in less than 6 months forcing them to add more items since all your characters keep the mounts and pets. Hell I got my nightmare last night without spending a dime since I been subbed basically since release and thats really the only mount I wanted. The 10% bonus to experience inspiration and champion point grinds isnt going to keep many people interested in the long term without a DLC coming anytime soon because of console release. I know for me there is zero point in staying subbed because there is zero interest in anything the cash shop offers anymore since I got the one mount I wanted anyways. I think people are going to feel there 15 bucks is going to nothing very soon. 

Also the end game is ESO problem the vet grind and now champion point grind to compete in pvp is what pisses people off the most to quit. Now its worse with the champion point grind unless you actually do the story quests and VR zones to earn 100 champion points along the way but that can take the average player a month at least to get from vr1 to vr14 and much much longer for casual players.

Originally posted by Dilweed
Originally posted by starstorm777
It is not old, and it's a laptop and it's top of the line for today's laptops standards and it's not dirty at all

A laptop is always years behind a decent desktop when it comes to performance.

You can't compare a desktop graphics cards wtih a laptop graphics chip, it's a different league.

If you can't clean your laptop more, then your laptop is just not very good and you should buy some extra cooling for it.

Btw, paying 1000+ dollars for a laptop, doesn't mean it is good...

lol really man you still are living in 2008 or 09 thinking laptops are far behind desktops. My laptop probably smokes half your gaming desktops out there. Proper custom built laptops with proper cooling are just as fast as desktops if not faster due to the lower resolutions your monitor runs for calculating your gpu frames. Ive had various desktops and laptops custom built for me over the years and this sager for example I run is probably the fastest ive owned. They do cost a ton more , i spent almost 3k on this sager customizing its processor and gpus but I can tell you right now laptops have gaming rigs now to and this one runs cooler than any desktops ive owned. 

OP-its a free to play game that is a D2 clone what do you expect great support? Neverwinter to this day since beta hasnt fixed the login issues of the loading screen hanging and you have to do a workaround for every patch they push at you. Tech support nowadays is pretty much nonexistant in all games out there even p2p as most CSRs will run you through a laundry list of cut and paste scripted responses that have zero relevance to your issue at hand.

honestly I hate to sound like the dick here but to me its laughable as this company is probably the worst for greed in their f2p games. Even neverwinter has made things behind paywalls for their end games with refinement for enchantments and artifacts. People here saying they had a good model obviously never played much of their games past early to mid game because they get expensive. Maybe those devs laid off and talent will land a job at a much better company and PW can continue to bleed money.
Originally posted by Phry
For returnee's the main advice i'd give them is 'patience' there is a lot to dislike about the game, but to get the most out of it, then your really going to need to be patient, because likely the reasons people left the game in the first place, have not changed, but at least now there is no sub involved, so there is no reason not to 'persevere' and that takes patience.

majority of the quest bugs are now fixed in game but some performance issues still are around from release. PvP is still a mess with lag on the main busy campaign. The vet ranks still take forever to level through but they did lower the experience needed to 1 mil so thats a plus and now since 1.6 you get tons of champion points while you are leveling up your vet levels in end game so it makes it much less painful a grind. I personally think the game is much better now though not perfect but it has come a very long way since release.

i have to agree with some here to , they did lie quite a bit about things going on internally and promised features. But with that being said I do not find any other current mmorpg out there more enjoyable than ESO and its why I continue to play and have since beta. I remember my holy grail game DAOC for years used to piss me off more than eso did with the stupid flavor of the month builds with each new patch and then the utter destruction of the pvp game with new frontiers and that stupid TOA expansion. 

I think people here get way to pissed off over stupid stuff. Yes they lied about features and didnt add in things promised like spellcrafting and the imperial city but I also honestly think maybe priorities changed over time due to either lacking sub numbers or console release. OP- your account was pretty much just created though and you spew a very bitter warning to players here as your first posts. Most here will assume you a troll and if you really didnt want people to go and play it why give the game free publicity making people curious about it?

Originally posted by Jackdog

I bought the game and only played it for a couple of weeks after the launch.  When it goes buy to play I will give it another look. I will probably delete all my old toons since none are lvl 50 and start from lvl 1. I don't remember squat about the came except it had great graphics and was solo friendly at the low levels so I think a restart is in order.  I normally play magic slinger or bow user in MMO's so that will be my first toon. If I play for a few days and I am enjoying myself I will sub.

Any advice on class etc is welcome but haters don't bother to reply , this is free for me and I will make up my mind as to whether I am enjoying it or not. Just looking for some positive tips

both templar and nightblades have strong builds for bow and pretty much any class can do resto or destruction well. I would suggest you check out tamriel foundry forums for current 1.6 builds. Since the game play for so many builds changed in 1.6 most people are still learning the new skills and abilities. Also keep in mind once you learn the games classes and skill lines you can pretty much build anything you like. Also keep in mind that a strong build in pve will not be the best in pvp and vice versa. Pvp is about burst dps or outlasting your opponent by resource draining them damage shields etc while pve is more focuses on sustained dps and survivability etc. Welcome back to ESO I to played DAOC for years and while ESO is not perfect it still has some great pvp similar to DAOC once they get the performance issues finally settled out.

Originally posted by Heretique
Originally posted by zaberfangx
If want trion to do something this it's not place to post it, if want you want trion to read this, as you can go on the trion/arche age forums and tell them how you feel about it.

Hell, I am surprised people still believe TRION even gives a sh!t and will "listen to the customers". Bollocks really.

You wont find many people that think they are such a great company anymore here or even on their own forums. Most people just do not bitch about them here because they are kinda a afterthought and most are playing other games. Trion is no worse than most of the others though , most big companies in the world do not give a shit about your own personal experience with them they only care about their profits and change according to those figures. 

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