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All Posts by cronius77

All Posts by cronius77

64 Pages 1 2 3 4 5 6 7 » Last
1275 posts found
im an asshat on the official forums and I am a asshat here, with that being said as long as I do not attack other people I do not get banned or locked. So Im guessing OP you did it on both? There is plenty of trash talking threads on the official forums go look at PTS its one big bitchfest. You might need to actually put some thought into your posts before just ripping them to shreds to actually be taken seriously and not get banned. ZOS takes flame threads fine, its just when you cross the line and call devs idiots or other nasty words that get you banned or players a like. People do use the report features on both sites you know?
Originally posted by Yaevindusk

 

Have they released this patch yet?  I read sometime in February, but it's almost March.

no next week it was held back due to audio issues since the entire game got new animations and a lot of new sounds. They said first week of march so either monday or thursday , im guessing monday.

either way he does have a point though. Some classes for example like the sorc have way to many toggles to really play their class effectively and 5 skill slots and a ultimate do not work with so many skills plus if they add in spellcraft thats even more skills that will end up not being used or traded. While Im all for limited hotbars to make you choose a build I find ESO to really be in desperate need of at least 1 or 2 more skill slots. Weapon swapping works okay but some skills do remove themselves unless they are on the second bar like deadric armor pets etc. While 1.6 does bring in literally eso 2.0 I think a lot of people are going to dislike it when their build sucks now especially light armor magicka users. I hope most who restarted playing or are currently playing went to PTS and worked out new builds because every skill in the game pretty much got a buff added to it and some got changed completely .
Originally posted by bcbully
Originally posted by cronius77
the ui for me is all addons now as the minimal ui to me just doesnt work in a mmorpg . I want to have a minimap and stats I can actually read vs lookup on a website or do the math myself.

I can't stand seeing mmorpgs with flying numbers everywhere and a screen full of skills across the bottom anymore. Less UI = more Game world imo.

the only thing i keep on my screen is the minimap addon and the plates from ftc combat . I run skyshards lorebooks provisioner(though its going to be changed now) soft cap info and the inventory one grid view with the advanced filters. I do not like a lot of UI either but running in ESO with a minimap outweighs the amount of time it takes to do objectives or get turned all around. The inventory system is absolutely the worst I have ever played in a mmorpg but then again I thought skyrims was horrible also so I used addons for that also. I just want basic info available instead of having to look up stuff or do the math myself. 

the ui for me is all addons now as the minimal ui to me just doesnt work in a mmorpg . I want to have a minimap and stats I can actually read vs lookup on a website or do the math myself.
next week is 1.6 so talking about 1.5 for pvp is pointless. Templar and Nightblade are the strongest so far in 1.6 for melee stamina builds and templar over all got a huge dps boost. Nightblade also got some nice quality of life changes to the class though some skills are still broken like stealth when using pots etc. Ultimate generation got a overall nerf so that hurts DK pretty large but all stamina builds and enough magicka for green dragon blood can still make melee two handed or s/b DKs strong. Sorc though seems to be in last place and im hoping they really look at all the feedback on PTS and fix them as they are performing very weakly compared to the other three in 1.6. PVP in 1.6 is about damage shields and burst, build for that with any class and you will do fine though Id wait a bit on a sorc to see what direction they take them.
you are burned out and just bored . I have two types of games I play one being mmos currently ESO for the last year with a few lapses and 2 sandbox survival games like 7 days to die or planet explorers , basically building games with tons of crafting imagination and challenge. If you want to game and do not want to be forced to group quest or do any of the standard mmorpg style of stuff you might want to look into the sandbox survival genre that games like Day z  or minecraft started as they have games out there for just about anyones taste be it tom hanks castaway style in stranded deep or winter survival in the long dark or zombie survival games like 7 days to die etc.

there is nothing wrong with free to play games as long as you choose which ones are the right ones and which ones are shady. If you are a compulsive spender then yes stay as far away as you can from a game that nickles and dimes you. I prefer buy to play myself or free to play because in all honesty content is not pumped out fast enough these days to really enjoy a sub based game with depth so I get bored and let my sub lapse. I just did this with ESO because honestly it gets boring doing the same pvp or vet dungeons over and over no matter how fast they update. 

I think you are going to see most games being free to play or buy to play now because its all about accessability. There shouldnt be a monthly paywall if they are not pumping out new content monthly anyways imo. Now games like swtor or neverwinter etc are designed for people that are compulsive spenders and remind me a lot of the google play crowd who cannot control their spending habits in games.

all that money and they use unity? wow talk about a dev team taking it to their player base. A sub fee during a testing phase to lol wow is all i can say. But then again you see this daily on steam and they do nothing at all about it. So many early access games are still up charging people money for titles they do not even work on any longer in alpha states. Starforge The dead linger is a bunch up there. I cannot wait though until these basement devs start being sued for this sort of crap but Im sure thats a uphill battle for anyone to try and take on especially when companies like steam stand behind them since they turn a profit to.
i hate to be the one jerk here but this is the same company that made allods online and forced players to buy charms so their gear did not break when they died. While this game looks like a great GW2 sci fi style game I worry very much about how this is going to play out. Allods for the longest time was one of the most expensive free to play games out there so I really hope they learned their lesson this go.
Originally posted by Dakeru
Originally posted by Leon1e
Originally posted by cronius77
lol taunt but they always swore there would be no trinity. I guess they will sugar coat it as a control and nothing more! Heavy armor/ medium health with a taunt sure sounds exactly like a tank to me.

Stop reading between the lines. The article clearly states that those boons/conditions will be added to all class specializations. So Taunt might land on mesmers as well as extra crowd control. Plus you can stunbreak out of it. And stability keeps you unaffected. So its not exactly an aggro. So that's that. 

What bugs me is that they will give it to monsters in pve. I do have my stunbreakers ready but the idea that they are bringing in more weird mechanics similar to the terragriff and shark dash is meh to me.

Either way, yes cronius is exagerating. A skill that forces people to rush towards a target and to only use auto attacks..

If this skill lasts more than 3 seconds it would be seriously imba. So this is far from the permanent taunt abilities on trinity games.

its setup exactly like taunt from everquest 2 in pvp and is exactly what a true control/tank does. Forcing someone to focus on you monsters / players etc allowing others to not die is tanking regardless of mitagating damage from the heavy armor or dodge rollinig. Im far from exagerating its a taunt and been done before in other games and is a trinity move. I could care less about the political wording here honestly as its still a change to their design from what they have said year in and year out. DCUO has the exact same mechanics also avoiding damage but tanking their ranged tanks do it and SWG has similiar with ranged tanking also.

Originally posted by doodphace
Originally posted by cronius77
yeah i also didnt get one because i let my sub lapse while out of town for a month. This was a real stick it to you for players who supported the game from early release and head start paying ahead of time. I actually got a temp ban for calling them out on it on their increased moderation crap they are doing but oh well I seriously hope whoever came up with this idea deserves to work at mcdonalds the rest of their life.

.....based on the exact scenerio you describe, you would still be eligible...Do you really mean that you let it lapse for more than a month?

Am I missing something here?

i stopped playing for a little over a month and have 270 days subbed.  the way they explain it its 300 days concurrent with no lapses.

to me its the magnitude of the reward though. The first 3 IMO were utter crap then they actually offer a mount no matter how ugly it is and put it behind a large wall and say the loyalty program ends in march with buy to play. I have imp edition so a mount is included but it still feels like a real stick it to the customers who paid preorders etc in favor of a marketing scheme to get players who do not have it to buy a quick 3 month sub instead. At least reading how its marketed seems like just a ploy.
yeah i also didnt get one because i let my sub lapse while out of town for a month. This was a real stick it to you for players who supported the game from early release and head start paying ahead of time. I actually got a temp ban for calling them out on it on their increased moderation crap they are doing but oh well I seriously hope whoever came up with this idea deserves to work at mcdonalds the rest of their life.
Originally posted by Raunu
Originally posted by cronius77
Originally posted by Raunu
The title of this thread is totally misleading.  But yes, as things stand now, Sorcs are more in line with how powerful the other classes have been. DKs aren't nearly as strong in the new patch either.  Templars though.... The Templars are pretty much Gods.

ya i main a templar and i can tell you we actually are OP big time right now.  Especially when you have a ton of champion points mixing with all the healing and new passive perks. The thing Im going to hate is based on past history alone they will not balance the class in future patches they will instead nerf it into the ground like they did DKs. For all the things eso does right balancing classes and skill lines is not their strong point. I wish they would just move some new devs to class balancing and let in some new blood there as the current ones are just terrible.

Honestly, I feel that if the Templars self healing was nerfed just a smidge, everything would be great. As it stands right now, they can take way too much of a beating, self heal through it without a care in the world and dish out tons of damage. Make their self healing abilities just a little bit weaker so that they have choices to make and need to be a little more careful in combat. 

i dont know about just a little as it stands right now just wearing heavy armor for example i can go into a keep siege and heal through focus fire just fine as long as its not all siege but players and keep everyone alive just fine. I love our new dps it was long needed especially the ranged dps department but you are right our healing is very high right now and the new passives in the champion tree makes magicka not an issue at all anymore.  They changed biting jabs to a 20% crit chance buff based on weapon damage and stamina now so the two handed crit charge/crit jabs is punishing people now. The healing isnt nothing compared to sunshield and so much new crit . Situations in 1 vs 1 or 2vs 1 etc we are unbeatable if the player knows how to play. 

Originally posted by Raunu
The title of this thread is totally misleading.  But yes, as things stand now, Sorcs are more in line with how powerful the other classes have been. DKs aren't nearly as strong in the new patch either.  Templars though.... The Templars are pretty much Gods.

ya i main a templar and i can tell you we actually are OP big time right now.  Especially when you have a ton of champion points mixing with all the healing and new passive perks. The thing Im going to hate is based on past history alone they will not balance the class in future patches they will instead nerf it into the ground like they did DKs. For all the things eso does right balancing classes and skill lines is not their strong point. I wish they would just move some new devs to class balancing and let in some new blood there as the current ones are just terrible.

lol the only class i havent took to 50 yet is a sorc mine i think is 36 but you guys gotta admit the sorc dev is in need of a new job maybe janitor or something ..... 
lol yeah out of all the mmos made by a western studio this has to be the biggest cash scam by far. It just sucks because its perfect world and their usual shady tactics and cryptic is helpless to put a voice. No matter how loud the uproar will be cryptic will remain silent just like they had to when people seen the super expensive cash shop for the first time or the artifact and legendary pay walls. Its bad enough a mount goes for 30 bucks in the cash shop or a bag for 10 bucks but just the wands are ridiculous in itself and the costs on the auction house are insane for astral diamonds.
lol taunt but they always swore there would be no trinity. I guess they will sugar coat it as a control and nothing more! Heavy armor/ medium health with a taunt sure sounds exactly like a tank to me.

like he says in his article deadlines are the main issue and why so many games fail imo. you have two different entities in a company, a dev team passionate about getting certain features in and polished who probably think little about the costs for payroll on a day to day basis and you have the company heads who worry very much about how much things cost daily. Devs can be as passionate as they like but they have to get things done within a budget and not just done but bug free and polished as much as possible by a deadline. Thats part of the reason a few indie dev teams who used kickstarter are putting out much better games now than triple A mmorpgs. 

If you take anything from this article like Kano also said all the bitching and moaning about unrealistic features and expectations plays a huge part in the success of a game or its downfall. ESO is a great example of this where people comstantly bitched and moaned about end game and alliances and you ended up with the vet system, a rushed end game grind to stop the complainers only making the game worse and now what a year later just about they are scrapping that yet again trying to fix the end game with the champion system. 

Some of the complaints on games in general on sites like this and on their own forums makes me site back and just laugh sometimes at some of the ridiculous stupid comments made basically asking people to completely redesign their game from scratch almost or they are quitting etc. I just want to grab them and scream in their face dont play it then if you hate it. 

This was a great insider article though too bad it wont change the socially entitled here to cut devs some slack and still support games.

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