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[Column] General: The Top 5 Hardcore MMORPGs
News & Features Discussion « General Discussion
6/10/14 6:26:40 AM
I agree UO was really hardcore before Trammel comming, and also very fun !
I also like EVE Online but it's only half hardcore.
And to say a mmo is hardcore you really need to loose a lot when you die, not just XP, or money, or time.
There is also another 2 games that can really be called "Hardcore MMO"
[Column] General: RIP Mythic
News & Features Discussion « General Discussion
6/04/14 3:57:31 AM
Originally posted by Richard Aihoshi
Is it still possible for an indie MMOG to become a major factor in today's market? What would have to happen for this to occur, or why not?
Maybe it's possible, but what did you call a "indie". For example we are two developers to create our MMO, we are indie. And yes it's possible for a small team to create MMO.
We believe that the biggest problem for independent is to have coverage by the media. All sites are flooded with news MMOs for "big" and we feel there is no independent MMO.
An independent MMO, unlike blockbusters needs a lot fewer players to be profitable and therefore continue to exist.
It's a shame that the press does not help independent MMO to exist when they are not already known. On the one hand the players often complain that MMOs fail to renew, has to be original, but at the same time, indie (who often looking to make new things) are ignored. It really a missing link!
What are the pros and cons of crowdfunding for an indie MMOG?
Making an MMO is much more complicated than a classic game. I think it is important not to make crowdfounding too soon. Game design and ideas on paper are still very far from the final result because there are too many parameter when players are added :)
I think indie devs must agree to a large part of their MMO without money, and when they really concrete, perhaps Alpha. Then this is a good time to do a crowdfunding.
Then, as MMOs are very dependent on their community, and it is important to involve the players as soon as possible, it really is a good system even without talking about money.
Which indie MMOGs are you currently playing and/or looking forward to, and why does each of them appeal to you?
Of course, I play the game I'm developing: Gangs of Space.
Why? This is the only MMO Shmup that exists to my knowledge. Then I like space, top view, and of course all features of the game that really match what I expect from an MMO.
Ho and if i replay you post, that's because UO is for me the best MMO of the world, and DAoC was not bad too. That's sad for Mythic.
Hello, I'm the game designer Gangs of Space, indie 4X MMO Shmup.
Our next test session will take place on April 26th, and we'd love to invite you to come and play!
For this you just have to register and use this
If you have any questions about the game, I would be very happy to answer them.
To learn more about the game, please visit the official site, otherwise here is a list of the main features and some screenshots :
Interest In A "Traveller" Style Space MMO?
The Pub at MMORPG.COM « General Discussion
4/24/14 3:41:03 AM
It can be really cool, but how many players is needed to keep the gameplay fun ?
When you speak about exploring planet, it can be really big to explore, and really hard to find another player. And in space it's worse. To list features it's cool, but to make a mmo there is always a problem of population density.
Is it a Troll ? :)
For me 2D movement are really more fun, and it can be ok for any kind of gameplay. It's also really easy to understand how you can move.
To be an independent developer of MMOs, and I find it's very hard to make know our game.
MMORPG.com is really one of the most important sites for MMOs, but it seems that here too it is very complicated have a minimum visibility.
I understand that your journalists are more concerned with talking about "big" mmo. And often indie are not very good at communicating (because we do not have enough time actually ^ ^).
However, I think it's a shame because I often find independent mmo, that as we are not afraid to innovate or go against all the conventions. And there is more and more players who would like to discover this kind of game
Could you add a dedicated space for these games (with the exception of web-based mmo, because there is yet another area)? Can be powered through the dev blog?
In Gangs of Space, i think you can discover a really new way to think crafting in a MMO, even we are in Alpha, it's playable.
We don't have "housing", but you will be free to build bases in space, and multiple modules to extract ressources and researchs.
No PvP, but a permadeath.
YES ! We got that !
Sorry, no quest. But the world is all in the hands of the players, the story of the universe is the story of the players.
Our game is not perfect, but I think you can enjoy to try it.