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All Posts by teeth

All Posts by teeth

4 Pages 1 2 3 4 »
65 posts found
Originally posted by mayito7777
I quit the game after the last grind fest, no thanks I already have 3 carriers why do I need a 4th, the game is no more about STO is about grind fest and gambling.

Sad, but true. I'm taking an extended break from the game for that exact reason. If there were a better, non-lockbox-crap-filled-Star Trek-MMO, I'd be playing it instead. Let's not even get into the Repetition...I mean 'Reputation System'.

Originally posted by Wolfhammer
I can feel some drama coming !!

Dang, and I tried to sneak up on this thread, too. I am the first of many...the invasion fleet is on it's way! :P

Originally posted by Geebus80
They already have all this in the current star trek game, why would it not just be an expansion?

Thank beat me to the punch on that one. I think this company saw Season 9 of STO and said, "Hey, let's do Fluidic Space too! SURELY, no one will notice!". I like the idea of building new types of starships, but c'mon...they didn't even make an attempt at making an original scenario. Fluidic fecal matter, I say.

Alas, I've yet to find an mmo that truly reminds me of (or has the feel of) D&D. I'm still looking.
Originally posted by Aeonblades

Living story killed GW2 pretty quickly. No expansion, no real content update beyond mini-games and a couple of zerg raid mobs. It's a shame really, I loved this game at first, then you realize it's never going to get the bugs fixed and the content is never going to get any better than piecemeal cash grab updates.


I still hold out hope that Anet will make the 180 degree turn needed to save this game this year, as I have always been a GW fan and it's depressing to see the franchise starting to swirl the drain.

For me, the introduction of Ascended Gear was the 1st red flag. When the living story came along, that pretty much iced my cake. Like you, I hope A-net will make that 180 degree turn. The concept of a living story is great, if you have the time to devote to it, but in practice it just isn't a good fit.

Originally posted by exdeathbr
Originally posted by Drakynn

I'm fond of turn based RPGs which is why I'm looking forward to kickstarter projects like Wasteland 2 etc.

and I had fun with Atlantica Online as a turn based MMORPG for awhile till the cash shop wall hit.Though I ahte to see a MMORPG using turn based combat in large scale PvP or PvE raids with 20+ people.That would be tedious.


You could have some sort of simultaneous turn.

Game is real time, after  X seconds, the game is frozen and while the game is frozen (for Y seconds), you can select what to do. Then the game continue for X seconds and the char do what you told him to do, you can control your char while the game is not frozen too.

I could kind of see something like ^this^ being done, too. Also, rather than each player taking their turns in sequential order, maybe each party/team member could possibly take their turns simultaneously, but all with the same time limit. Things like skill/ability/spell combos (amongst players) might have to be done at random, but the results could still be fun.

Originally posted by nariusseldon
Originally posted by teeth

You totally read my mind. I grew up with the same set of games and I feel a sense of loss over this style of game-play. These days, I play lots of twitch-based games, and have a lot of fun with them...but they just can't quite compare to the RPG's of the past. I'd love to see an MMORPG in the tune of Final Fantasy Tactics. Not necessarily made by Squenix, but definitely with a great rendition of the combat mechanics.

Why don't you just play tactical RPG then? There is no reason you can't play one unless it is made into a MMO.

In fact, i see little reason to make a tactical RPG into a MMO. You can't do a turn-based game with hundreds (probably not even 10) of players playing at together at the same time.

I do, and have played plenty of tactical RPG's, and I think you've missed the point. Re-read the OP and the thread...there are at least a few turn-based MMO's with, probably, hundreds to thousands of people playing at the same time. The big difference is that these types of games don't play out (with the same game mechanics) like WoW, DAoC, or most of the big names out there. If players are in parties and/or doing pvp, they all (usually) have a time-limit set for each player's turn to prevent griefing (sitting there, not taking turns). There are usually strict limits on party sizes (if any parties are allowed) and heavy uses of instancing, but it HAS been done...just not with a TRPG coat of paint (that I know of). If that's what you meant by "people playing together", then I somewhat agree. Things like raids and large-scale pvp would probably be difficult to pull off, though, I doubt impossible. To each his own.

Originally posted by darkhalf357x
I would love a turn-based game having grown up with Final Fantasy (1 and up) and DragonQuest. But to be honest I feel the era is dead and the new 'thing' today is twitchy shallow action and then called an RPG. Kids today arent old enough to remember or appreciate the past and companies today are laser focused on profits to invest in a niche market. Not saying it cant happen but dont have high confidence.

Hell, I never understood why ChronoTrigger combat mechanics were NEVER duplicated. That was a fun mix of action and turn-based goodness.

To get my fix Im playing the Kemco RPGs for android. Not as good as the 16bit legends but good enough.

You totally read my mind. I grew up with the same set of games and I feel a sense of loss over this style of game-play. These days, I play lots of twitch-based games, and have a lot of fun with them...but they just can't quite compare to the RPG's of the past. I'd love to see an MMORPG in the tune of Final Fantasy Tactics. Not necessarily made by Squenix, but definitely with a great rendition of the combat mechanics.

Originally posted by Toodles
I'd build my own or at the very least by the com ponents and pay someone i knew could build it 25-30$ for their time.

^This^. PC's are not hard to build and there are lots of books and videos, out there, to walk you through it.

Originally posted by kevjards
2 million registerd does not mean 2 million playing..i registered but dont play..but saying that i,m sure there a heck of a lot of players playing this and i hope they enjoy it.and gl to the company who made it..i hope they make loads of money off it.

I agree with everything ^above^. Though I usually don't play it much, anymore, it's a well-made game and GGG is well worth supporting. Considering that they're a very small team of devs, they've delivered one hell of a good game. I'll definitely be back to play any new content that they add.

Originally posted by wesjr
I just hope that the hacker problems are addressed better, hackers in perm death do not mix well.

MUCH agreed. If they can keep the majority of the hackers out, I wouldn't care if the zombies started taking shots at me with AS50's. Granted, ARMA II was created with running scripts, in mind, but it doesn't bode well for the average player. SA is supposed to be a HUGE departure from this setup, and I couldn't be happier.

Originally posted by Lovely_Laly

Only IMHO, this game last like 3 months, then became "old" or "boring" so not exciting or fun for many of us.

Pretty much the same story for me. Though, tbh, it was a kick-ass 3 months before the "new wore off". Like some others have said, that's still a pretty good return on a $60 game. The PvE is kind of short and sweet and both the SPvP and WvW are really good, but they do get old, just like all other games. GW2 is still a great buy for the money, though.

Originally posted by Naral
Goddamn candy canes and santa hats. I am so sick of human, real world holidays in MMORPGs...guess I am feeling scrooge like. I get enough xmas IRL. lol

Ditto. I think a lot of us wouldn't be as "scroogy" if society didn't present the holidays, to us, in the form of a yearly enema. I'll be glad when December 26th gets here and the siege is over for awhile.

Originally posted by MMOGamer71
Originally posted by TheOctagon
Originally posted by Niburu
Originally posted by Stizzled

World of Tanks was okay, World of Warplanes was just horrible, let's hope that this one is good.


These games always seem to have something that ruins them (invisible tanks, horrible flight model). I don't see how anyone could mess up ship combat, but if there is a way these guys will be the ones to find it and implement it.

The invisible tanks are a feature, go search for the guide that explains the spotting system

You mean the tanks that disappear in  the middle of an open field, in plain view with 0 cover available?

Yep, its working as intended.

Yes because you can spot a tank at say 310 meters in the open field but when that same tank moves to 311 meters in the open field your elite crew with 5 skills becomes a barracks full of basic trainees who all failed IET vision exams.



Cannot wait for destroyers to bounce 16 inch guns in true WoT fashion.

Don't worry...16 inch gold rounds and aimbots will provide an ample work-around for this.

Originally posted by Wickedjelly
Originally posted by Zylaxx
...Blue Moon so I am golden.

 Don't forget the oranges too XD

oh, amen and 1/2!!! Too bad you can't have it on tap at home!

Originally posted by heartless
Originally posted by Justsomenoob

I selected mesmer BECAUSE OF purple butterflies.


Also I'm hoping one day when we dance that our clones also dance because that would be the best thing in the history of gaming

Exactly this. Mesmer is going to be my third character, specifically because of the fabulous butterflies. I just wish that they were hot pink. Only a real man can kick ass while rocking hot pink butterflies.

Much agreed. This is as close to hot pink as I could get, but I did the best that only a real man could. This thread is giving me some truly sinister ideas for a Mesmer alt. If only I could roll a Charr with hot pink or lavender fur.....

Originally posted by cloud8521

Simply put, i am finding everything in the game seems to be handed on a silver platter (not as in the game is easy, just  everything is easy to do.) selling things to others?  click O and done, play a DE run around find one and play easy (well it may kill you :P),  and so on.


To me though, these systems  although great for the game may have a diffrent effect on the community themselves. It feels like theres just a lack of communication!  sure i have 20 people playing on my screen with me, but i try to comment on something to them and i just get no responce back.  slowly I am feeling a disconnect with the community as a whole while playing.


Part of why i beleive this is happenong is silmply, its not nessiary to talk at all to play.  so people dontand it jsut ceates a  emty air. sure occationally people will talk but for a game like this it really would be nice to have banter going on. And i was on the Unofficial RP server. its  nigh impossible to take up a role and play it if no one says anything back to you.


what do you guys think?

I get where you're coming from, OP, but give it time, it may change. Once some of the newness wears off, people may be more apt to want to communicate.

Originally posted by mgilbrtsn

GW2 is upon us.  Woot!!!  Now Take A deep breath.  Let it out.... And again.  Remember that overly high expectations often lead to dissapointment. Now breath and let it out.  Let the overly high expectations leave your body.  Good job.


Now see yourself playing.  It's gonna be fun, but not perfect.  Remember that the first few days are going to have glitches and very crowded.  When this happens, I want you to breath.. in out in out.  It's part of the experience of early adopters.  If You begin to get agitated,  I ant you to breath and walk away for 30 minutes and then you can come back.


breath in, breath out.  Get the ready to have fun,with reasonable expectations.


 See you in game.

THANK YOU. Sincerely, I appreciate the rare realists that occassionaly show up in these forums. I consider myself a devout GW2 fan, but the Kool-Aid hasn't been powerful enough to alter my expectations of what will most likely come to pass. Without a doubt (on my part), it's gonna be a lot of fun, it's gonna have glitches, and the WvW servers are gonna be slammed for awhile, but's all good. There may be log-in problems, there may be crashes, and even my whole guild may not get on the same server, but 'tis life. Cheers, OP, for keepin' it real and have fun!

Forum Trolling, the most unoriginal game ever.
The stand-alone version will be a day 1 purchase for me. One game mechanic I would like to see is the ability to blind zombies and enemy players. Throw dirt in their eyes, shoot them in the face with spray paint, anything that would grant a temporary advantage if you're in close combat and being overwhelmed. Your character could be blinded as well, adding another level of intensity to an already intense game.
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