| 818 posts found | |
|---|---|
|
Just going to say it: I wish they had made the game 'dumber'
General Discussion « The Secret World 2/24/13 5:15:54 PM
Originally posted by Bjelar Not true, especially if you're a healer or tank build. If that NM group really needs a tank they'll take you. As long as you're doing your tanking job correctly I don't think they will care what your build is. Same with a healer. My tank is Chaos/Fist with Chainsaw and tanks just fine. |
|
|
Strange people complain about the animations not being "real", since a lot of them were done with motion capture. Just can't please some people I guess. I like both the wheel and animations. It allows for variety so that no two characters will be exactly alike. Sure you can do a deck if you're feeling lazy, but eventually you'll start adding an ability here and there making your character unique. |
|
|
In my opinion, this is what keeps MOP from being great..............
General Discussion « World of Warcraft 2/24/13 5:06:36 PM
The first problem is the absurd amount of phasing. I got scrolled last year and my friend bought me the expansion so we could group together. However, since she was playing before I was we couldn't group as she had to wait til I "caught up" in the questing. This is an asinine development strategy. Phasing is like cooking seasoning, use it sparingly. Pandas. Yes, Pandas are a problem since Alliance players have been asking for them for a while, but not Horde. Yet Blizzard (once again) was lazy in development and just gave them to both factions. There should of been 2 distinct races in the expansions. In theory, you could have a battleground with all pandas fighting each other. That's absurd. Increasing the amount of 90 dailies is NOT "adding more content". It's just adding more repeatable quests. They advertised that MoP would have "more" content than Cats, yet it's just more dailies. I'm sorry but doing the same quests every day, week after week is B-O-R-I-N-G. At least back in patch 2.4 the dailies had a little variety (bombing run anyone?). Only 5 more levels. This makes MoP seem smaller. It also leads to the problem that you will do the same dungeon over and over and over ad nauseum. TBC and Wrath with their 10 level increase spread the content out more, which meant slower burnout. Blizzard needs to stop these "mini-expansions". Housing. If EQ2 could have housing at launch in 2004, there is no excuse why WoW couldn't of had it with MoP. I could make more comments, but I'll stop now before I get carried away. :)
|
|
|
EA feels they are being robbed by Dead Space 3 players
General Gaming « General Discussion 2/24/13 4:55:58 PM
Originally posted by RefMinor This is the same thing that popped up when ME3 came out. The protean day one DLC was actually already on the disk, but EA made you pay for (after you already paid $60). So I can't say I'm surprised that EA is doing it again, they care more about money than they do their customers or their games. |
|
|
The Secret World isn't "cutesy" like you're complaining about. Uses the same graphics engine as Age of Conan. Defiance which is coming out in April isn't cutesy either.
|
|
Originally posted by zigmund The combat in Rift is almost as fast paced as DCUO. However, DCUO is a button-masher "twitch" combat game. Rift is a more traditional mmo. That being said, Rift has far more going for it than DCUO. There is more to do, the soul system leads to over 250 combinations of souls for the classes. DCUO everyone has a ranged and melee attack, they change the graphic but functional wise my sorcery villain was no different from my superman-themed hero. Quests in Rift are wide, varied and with many dailies. Quests in DCUO are the same for both sides with just reworded text. DCUO is basically a console game, that happens to be pretending to be an mmo. Rift is a mmo that is not trying to be a console game. Apples and Oranges. |
|
Originally posted by smitty0356 Never actually played a cleric did you? There are tank and dps specs of clerics too, so they aren't all "just healers". Though I have to say that a good healer makes the best person to hold the fang in Black Garden. There is no "grind for a month" events that I am aware of. The current patch has dailies that everyone can do, granting various rewards. The only "grinding" would be acquiring the golden egg shells to turn in and you get them from (1) fire rifts, (2) earth rifts and (3) a daily quest. Rift is a well made mmo, Trion delivered on the hype surrounding the game. |
|
Originally posted by fallonfallon Yeah tell that to the ghost towns of Stormwind and Orgrimmar and the 600k subs that bailed on WoW. Seriously though, Rift is doing quite well and already about to release its 3rd content patch. Something that Blizzard, despite with vastly larger resources, seems to be unable to do. Anyone who raced to 50 in Rift in the 1st week then went screaming "game sucks I'm bored" really has no one to blame but themselves. The expression "getting there is half the fun" really applies to mmos, regardless of who makes them. |
|
|
Free to play MMORPGs the future of PC gaming?
The Pub at MMORPG.COM « General Discussion 6/18/11 3:43:15 AM
Originally posted by Ceridith Not all pay games were doing poorly. After DDO was about to go under, they went F2P and then it started turning a proft by a wide margin. So Turbine, being no dummy, decided to take LOTRO and see if they could up the profits by changing it to F2P, even though it wasn't suffering and in no danger of being canned. Even Age of Conan is going F2P despite the last xpac increasing the subscriptions. Why? Simple, just like how when the Avatar 3D movie made so much money, you see a lot of 3D movies coming out as a result. DDO went from near server shutdown to making a profit, so of course other companies decided to "go with the flow" and try and cash in on that market. A lot of the F2P games look great, no "cheap" graphics. So I would think the time when a game that was F2P had a stigma against it is pretty much gone. |
|
|
How many people are subbed to more than one MMO
The Pub at MMORPG.COM « General Discussion 6/18/11 3:36:11 AM
I am subbed to more than one at a time too. Actually 3 total, but only actively playing 2 right now. Usually I had one fantasy mmo and city of heroes. Occasionally I needed a break from the hack n slash, elves n dwarves, sword n sorcery genre so CoH filled that role nicely. CoH has been my longest subscribed mmo, the fantasy "alt" has changed over the years. Currently Rift is occupying my playtime when I'm in the mood for a more traditional fantasy game. |
|
|
Another nice part about crafting is each profession has the ability to break down items of the same type. So my mage outfitter (cloth/leather armor) gets a green leather drop she can't wear. No problem I can salvage it and break it down into parts. Kinda like disenchanting in WoW. |
|
|
Keep a security suite going. If it has data protection, you can add your password (with the onscreen keyboard) so that if your password goes out unsecured, the suite should block it. Connection to Trion's servers are encrypted so the suite would let it pass legitimately. Don't download 3rd party mods/addons. This is why WoW has so many problems, people download several mods from different sites then wonder why their account got hacked. The standard UI is fine, worry about dps charts later. Change your password at least every 2 months. I usually change mine on every odd month (jan, march, may, etc). Plus if you have another mmo account, don't use the same password for Rift. |
|
Originally posted by qombi 1. NO (thank the gaming gods) 2. For dungeons and such, the rifts themselves are dynamic and can appear anywhere at any time with litle warning. 3. Mounts mostly, though in the main city you can portal to and from certain areas, if you been there before. If you have the coin, or bought the CE can get a mount soon as you leave starter area. 4. CC will come it to play later I assume, haven't had much use for it yet though (only 19). If you don't watch you dps, you'll die but that is pretty much the golden rule of any mmo dungeon. |
|
|
99 servers... is Trion making the same mistake as Mythic did with WAR?
General Discussion « Rift 3/04/11 9:41:29 PM
Originally posted by TacBoy I have to agree. Mythic, which was really just an office of EA at that point really blundered WAR. It wasn't the number of servers, but the quality of WAR that made people leave.
So far, Rift is delivering on the promises Trion made. Certainately, the launch went as planned as no servers crashing, no queues, no framrate issues or "stuck while looting" bugs that plagued other mmo launches. |
|
|
Rift from a tech standpoint is doing very well. Often at launch there are numerous issues that have to be dealt with. I'm not talking minor stuff, like the hotfix this week to fix a crafting exploit. Servers are stable, in fact they added more already to keep populations from causing a queue. Once you're ingame, I haven't found any glitches or lag that have detracted from my gameplay. Game is well optimized as even with 40+ people fighting a major rift, I noticed no hit in framerate.
Their class system will take some getting used to. People who came from WoW, and never played any other mmo, are going to be a bit confused to start off as the soul system is rather different that what they are used to. Luckily, you can preview the souls before you get them so you can get an idea of what one you want to have. Graphic wise it it is more on the high-end of eye candy without it being so high that your video card cries for mercy.
Can't comment on Trion's support as I haven't found any need to contact them as of yet.
The open beta I participated in is what sold me on this game. It's a refreshing take on the other fantasy mmo's out there with the dynamic content. Just make sure you're careful where you log out at. That friendly town may not be friendly when you log back in. |
|
|
Probably the best thing about AoC was the combat system. Many games say "innovative" a lot, but AoC was truly fun and a change of pace. No auto-attack, so I actually have to pay attention to the fight. No more "head rolling on the keyboard" like those other games. Fatalities are more than just an "oh cool" moment, but actually give you a short duration buff when you perform one. Also liked how no class was really gimped. Some games if you pick Class A Spec B you couldn't solo for diddly and were horribly group dependant OR could be a solo fiend but didn't offer much to a group. This isn't the case in AoC. The realism was a nice touch after so many games with "cartoony" graphics. Motion capture everywhere even down to the animals. They even took the time to show how men and women would hold certain weapons differently. Lore-wise they held pretty good to Howard's stories. Even had a nod to the movies in Ymir's Pass with an easter egg. Since Hyboria is supposed to be the "real" world only in the distant past, they modeled armor and buildings consistant with ancient times. That was a nice touch on Funcom's part. |
|
|
WoW doesn't have the population to warrant any more servers. Years ago I remember seeing them open up several at a time, but right now there are so many low pop servers that if anything they'll just do free moves if need be. |
|
|
I'm in the Cataclysm Beta: Ask me Anything
General Discussion « World of Warcraft 11/03/10 7:39:12 PM
If this was asked and answered previously, apologies I didn't read the entire threat. :) I keep hearing so much about the 1-60 experience, but what about the 60-80? I would be severely disappointed if I dinged 60 and had to do the same Outland quests over again then the same Northrend quests to get to 80. |
|
|
No single game will kill WoW. However, you will see multiple mmos chip away at the subscriber base. WoW's subs have stagnated for over 2 years. The "big" announcement that they broke 12 million only came since Wrath was finally released in China. Now you have a country with 1 billion people, the largest online gaming market in the world and you gain less than 0.1% growth there? Not exactly encouraging numbers. There will always be a core group of players that will never leave WoW. Mostly these will be people that WoW was their 1st mmo. I know that EQ1, my 1st mmo, was the hardest to leave. They don't want to give up all their accomplishments, friends and familiarity for a new mmo. Probably the game that takes the biggest chunk out of WoW will be The Old Republic. Unless Bioware Epic Fails, that game has the potential to be a multi-million subscription game as well. |
|
|
A horror mmo with two factions - living and dead?
The Pub at MMORPG.COM « General Discussion 8/24/10 9:45:29 PM
Well CCP (makers of EVE Online) have already acquired a license from White Wolf to make an mmo. White Wolf is better known for Vampire the Masquerade storytelling games. |
|