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All Posts by Dreyder

All Posts by Dreyder

2 Pages 1 2 »
23 posts found

When Paizo were running their kickstarter for Pathfinder Online, I was tempted to go for it and support them but a few things held me back... the innexperience making MMOs and especially a non-traditional one (in that they were going outside the standard WoW mold and while potentially more rewarding... riskier).

Also, I thought their rewards for being willing to put up money for financing their project at such an early stage was incredibly lackluster.

But this is very different... while this is completely outside the mold... Mark Jacobs is not only very experienced but he has lots of experience doing exactly this kind of stuff. Also you get the feel that they're not trying to make some kind of Triple A MMO as a great experience for the people that are looking for that kind of experience... and not just saying stuff that will just reach the maximum level of attention from the general market.

 
This will most likely be the first MMO I support via Kickstarter.

(provided they don't insult me with ridiculous rewards like +1 STR trinkets or an exclusive cape that exclusive until it's not)

I think the MMO market's gonna have to stop treating indy devs like they're big studio CS people they can talk down to...

It's high time those forum whiners get put back in their place by someone who doesn't give a fuck about unreasonable kids who think they're owed everything and for free.

I've backed many kickstarter projects this year and though I wanted to see this one succeed I could not bring myself to pay $100 to demo an MMO I knew so little of.

 

I found they offered too little in rewards and so little info as to the aims of the projects that I had to leave this up to the guys that believe in this more than I do.

 

Also I figured I'd catch them on the 3rd kickstarter *wink* *wink*

Originally posted by Slapshot1188
On paper this game looks amazing.
Yeah been burnt so many times though...

 

I could easilly have written any of the posts here... in fact my experience is almost identical to the initial poster.

The thing CoH offered that other MMOs don't is that when I made a superhero... I felt like I had created something and since the name is so important in conveying what that superhero is about and that it is unique to you... you really felt like each hero was a unique creation.

Superhero MMOs using established IPs don't really give you the sense that the world you're in is a blank slate for you to make you mark in... cause Superman is Superman and you're just not gonna be more important or anywhere close to that... in CoH you felt like the world WAS the server population. In that respect... CoH was almost like one of those "social MMOs"...

If there ever was a CoH2 what I'd love to see would be the same level of character creation, unique names to each players (unlike champions)... if they want a cash shop I would make a vectorial logo / emblem / facemask creator and have people pay to get their created logo on their superhero.... but what the game should really focus on should be the communities on each server and letting influence and create their own world.

There was a time when the words “browser-based MMO” would make me cringe.

Not denying that you do not need a state of the art engine to make a game fun... heck Angry Birds is fun...

But MMOs? ... the time for cringing is still upon us.

Originally posted by Flaming_MMO

Again, its a shame that 6 years ago Marvel Universe Online was annonced.  And this is what is has become when it could have been so, so much more.

MUO was not the same game... MUO became Champions.

It's a shame the premise for the angle of your whole argument is based on misinformation.

Originally posted by eyelolled

wish I was given some crappy token gesture in any of the previous server merges that I've been through.  At least something would have made me feel less PO'd about the ordeal.

It's a move that lacks thought...

Why give rewards to people who don't really play the game... you are rewarding the wrong behavior.

You reward people who are active because that's what you want them to be... you reward people who are 50 because that's an objective of the game...

What's next? A cool mount for everyone that unsubs?

K Funcom released AoC and it wasn't ready for launch... and they paid the price... are they different from all the other companies that release MMOs over the last 6 years? No. (Rift changed all that)

So I don't see the point in hating on em. They'll get better over time as they learn their lessons.

 

I think his kids are doing the concept art.

Originally posted by MMOGamer71

Nice PR move.

 

Not sure how people that paid for a lifetime subscription = qualified for Beta testing.  Sounds like another Beta test being used for a game demo.

I think it's a cool move... I like companies that recognize the people that went the extra mile and believed in them.

Superheroes is a popular theme and while Cryptic failed at many things... they always put in certain features like mission designers that people enjoy a lot.

I'm surprised we're still not hearing about a CoH2 from NCSoft

Imagine a CoH2 but including the combo system from GW2... that'd be incredible

 
 
I would go back to an MMO based around no or minimal loot...  definitely gear-less
 
however the whole environmental weapons system from GW2 would work very well here...
Originally posted by Kabaal

Had to laugh at the reasons he gave for choosing Ireland, no mention of it having one of the lowest corporate taxes in the world lol.

No shit! lol

It's like saying you want to connect with North America and find a place where say... English Spanish and French are all spoken and you pick some little carribean island...

I;m sure you can still connect... but no f'ing way was that the best choice.

 

Originally posted by Fadedbomb

What a shameful thing to do. Honestly, put more money into fixing Warhammer Online than this trash.

So what exactly needs fixing in WAR?

As far as I'm concerned... Warhammer Age of Reckoning is the greatest game that nobody plays. The game is fixed. It might have taken 2 years for them to do it but the game has been awesome for about 2 years now.

The game tourists moved on 1 month after release... never even got a grasp as to the true nature of the game... and hardcore fans have capitulated as the population dropped on the final last 4 servers.

 

Wrath of Heroes is not for everyone... it's not for me.

But it's not like they can make WAR appealing to the lot that hangs around these forums so why bother?

Originally posted by Illyssia

Actually 1.3 is a very good thing. Patch in game play enhancements, then hit with a big content patch later in the summer. Reality is a lot of SWTOR players haven't for example done Denova hardmode or the flashpoints hardmode, so enhcancements like PvE LFG will be very good.

 

Exactly.

I garantee you not one person posting here asking for content has a single piece of Campaign Gear or has set foot on Voss since 1.2 unless they weren't even 50, and that  would not be so surprising if they weren't
 

 
Originally posted by crysent

UHhh - 1.3 is NOT good news.  Look, I don't know what the mmorpg writers see as being so incredible about the legacy system...??  It has been the focus of every single patch/news release related to the game since 1.2.  Instead of addressing the real problems with the game (complete and utter lack of end game content) patches and resources continue to be invested in the fluff and pointless legacy system.

 

The news that 1.3 will be yet another patch dealing with legacy crap is NOT a good thing.

First ...that is not news... it was announced months ago that 1.3 would be moved ahead of schedule and be content light so as to bring all the features that could not be in 1.2 in the game ASAP as well as a few new ones like group finder.

If you expected content you're just not paying attention.

If you really want more content in 1.3... then I guess they could always push back all these feature another 2 months.
 
I'm pretty sure less than 5% of the players have beaten the 1.2 raid in Hardmode... heck I'm convinced you don't have a single piece of Campaign gear.
Originally posted by WhiteLantern

"No one wants to create their own character......". Brian Michael Bendis.

OMG this man is an idiot.

Gimme CoH2 already !!!!

Originally posted by Wickedjelly

Choices definitely but they can shove the dialogue option. Wasn't sure I was ever keen on the concept and SWTOR pretty much showed me it is a fairly awful thing to do. 

Anyways, nice article...

I love having a choice and having my character say it...  I find it's a great feature in SWTOR... the only thing about it which is where I agree with the other poster... is that in SWTOR what you end up saying is not always intuitive with the text you selected...

The other part about it is that you don't really feel like the choices you make drive the outcome... you're mostly funneled in the same experience (aside from maybe an NPC reaction) except at a few key points.

 

I'd like to see a game that mixes VO choices like in SWTOR, faction affinity like in EQ and diplomacy like in Vanguard. That'd be insane :)


Originally posted by BarCrow

All I know is if I have to move ...then all 8 legacy characters better go with me...free. It's bad enough I'll probably have to change at least one name...but I'll be damned if I have to break up my legacy.



 


The proper way to handle this is to make "new" destination servers for all "active" people to move to...  those that are innactive should not be holding one to names on accounts they don't use.


It's refreshing to see posts that adress real problems without going into the usual "OMG DOOM DOOM SWTOR SUX AND GW2 IS GONNA KILL IT"...




Any hyped game (and therefor any game that is gonna be about a major franchise and not sound like an instant failure) is gonna have massive "game tourism"... it's just a reality.




Lets be honest, SWTOR had one of the smoothest launch in the industry... with one of the highest traffic flow ever seen for an MMO launch. So kudos on that. They've been victims of their appeal (and inability to keep those game tourists... but can those guys really be kept anwyays? Is there any point to trying and cather to them?)




I'd wait til 1.3 + next event so they can gauge what their "willing to keep playing" population is... and then propose destination servers and let people freely migrate to those.




 




One failure from their launch was getting allied guilds on the same servers... it seemed very manipulative on their part where they used this to distribute player population but not so much in giving you what you were registering for in the first place... a destination for you and your sister guild buddies.




MMO survival is about community so they need to enable people to revive the age old guild bromances and their merger plans need to take this in consideration... especially if they have any open PvP designs in the works.





 

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