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7/12/08 9:01 PM
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Viewed 543, Replies 19
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Originally posted by mo0rbid
Well i would just go to there site http://turbine.fuzeqna.com/turbinesupport/consumer/kbdetail_qaonly.asp?kbid=20&ao=t and there is a phone number there along with an e-mail chat about your account, and I know on Monday you will be able to live chat with someone via the internet and you could ask them why you can't create an account. I find the most likely reason for an account not being created with a CC is that people put in there home address but there credit card bills come to a different address. This would cause an error, I would just double check the information is entered correctly. Anyways good luck and I think you will love the game once you get in and start playing. |
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7/12/08 11:53 AM
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Viewed 455, Replies 6
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I used to play WOW back in the 40 man days as well, and really I didn't like it much. The game was way to predictable and I hated the end game content. I don't like the idea that people say WOW really begins at 70, the end game is the best part of WOW. If that is the case then WOW is terrible just people haven't realized it or haven't opened there eyes to what is out there. Compared to WOW LOTRO is a damn beautiful game, if you have the ability to do DX10 then I highly suggest it, to see the sunlight shining through the trees creating leaf shadows that move on the ground...awwing is all I can say. Turbine put alot of love into the art of this game and of course had to follow a strict storyline as not to tick off any Tolkin fans. The game is alot slower passed, but you do feel like your apart of something bigger, especially if your into the story. Personally I never made it to max level in LOTRO just not enough time to devote to it with my GF and 2 jobs. However if you like storys I would definatly play LOTRO. I hope you like your experiance, and remember Turbine will be giving out update after update with this game so it will ALWAYS be changing. |
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7/10/08 11:44 AM
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Viewed 1298, Replies 54
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Originally posted by Wolfenpride
I have to dissagree with this statement, while Eve is a very open ended game it is not a true sandbox game. The reason being is your character development is curved and based on time. The skill system in it is what makes it a non-sandbox game, however it is the closest a "Game" can come to a Sandbox game. There is only 1 true sandbox MMO out there and that is Second Life, now don't get me wrong I am not promoting Second Life, personally I hate it simply because there is no "game" like structure to it. There are no goals at all in the game that you can even search out, only create and do what you can do normally in the real world. If you know how to code you can make things to sell, if you don't then all you can do is talk to people...like I said no real goals in the game. Eve on the other hand does have some goals preset for you, those are the missions, but to advance you don't need to participate in them. You could go your entire Eve Career and just Mine for profit. Again though the skill system is the only thing really that stops Eve from being a TRUE Sandbox MMORPG. Another game that came close I feel is Asherons Call, the only thing that really stopped it from being a full "Sandbox MMORPG" was the "levels" in it. I know the level really didn't mean anything other then a marker because your experiance was spent on skills and attributes. The only thing the "level" did was determine really when you got more skill credits to buy new skills. Other then that AC is the next closest thing to a true "Sandbox MMORPG".
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7/09/08 10:39 AM
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Viewed 2331, Replies 33
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Wow, all I can say is wow. I won't ever come back to World of Warcraft again, the game had potential back when it was released but now Blizzard is screwing up the game even more then normal. Why do I say this you might ask, well it is easy Blizzard has turned what could have being a great class based MMO into a carebear version of an MMO. The classes them selves were ment to contradict each other, people complained when the Paladin was able to destroy an undead with the blink of an eye but that is the way the Class system is supposed to be. Balance in a class based system is nothing more then a carebear system. Now one of my favorite types of characters gets screwed once more, the Warlock again is screwed over. First one of the biggest reason people chose the Warlock was the Infernal as a pet then we find out all the conditions and the recharge timer. Next we can't name our pets, that is fine, but now we don't have talent trees for our pets? I mean come on this is pathetic instead of really fixing things that are wrong with the game they are just making the game more carebearish. Its pathetic, I can't believe the people in this world are willing to fork over 10000000x 13$/month for this game. There is so much that is horrible about it now. People will flame me for saying all of this, but oh well. |
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6/25/08 10:37 AM
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Viewed 585, Replies 23
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Originally posted by skeaser
Sorry just have to ask this, What programs does vista not like in reference to antivirus. I have run Vista x64 ultimate since release with Avast loaded on it and never had one issue, well ok only 1 issue but that is with a very old game. For some reason Asheron's Call doesn't like almost ANY antivirus on Vista, but I am working with the Avast team to get that fixed. As for myself I use Avast, for the simple reason it seems like the first one that was x64 compatible, took me 2 days to find it after x64 xp came out and I haven't looked back. Other then that AVG looks good but I personally don't like it for some reason. All the other AV programs out there just seem to tank a system to bad, they affect performance and that bothers me, I hardly know Avast is running until it updates. |
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6/24/08 3:36 PM
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Viewed 624, Replies 8
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This may be a bit more info then you need but here is a link to a website that explains what your looking for... Reading this thread was great, I remember the great crystal in the PVP dungeon on all servers. It was part of some story arc quest and on every server except 1 the crystal was killed within a week or 2. Except on one server where a PvP guild decided instead of killing it, defend it, and sacrafice yourselves to it. The results were that these guys kept letting the crystal kill them and eventually it would level up becomming tougher and tougher. They would also defend the crystal from all quest goers in an attempt to alter the outcome of the story on that server. Unfortunatly after like 25 days of holding down the fort the servers had a problem and needed a reboot, which then reset the crystal and the guild could not log in quick enough to save it. It was an amazing month... To answer your question in my own words let me just say if AC didn't have a "Level" in it I believe it would be considered the best "Sandbox" style mmo out on the market today. Read that link above if you still don't get it ask again I would be more then happy to give my own thoughts on the system and explain it to the best of my ability.
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6/19/08 11:38 AM
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Viewed 7525, Replies 305
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Originally posted by Zorndorf
Zorndorf, I have read alot of this thread and I must say your points are like looking at medow through a forest of Trees. You have only ever scratched the surface of what a true "Sandbox MMORPG" is, for further description go back to I think page 26 of this post and read my post. You really don't know what your talking about I hate to say it, you either: a) are just messing around trying to tick people off hence your a troll b) Really believe this crap that you are posting and don't know any better c) your a moron that has no idea what he is talking about. Well to me I think you fall in to the b category, so why don't you sign up for more games then WOW, and see what real MMO's are like. EQ is still around do there free trial, why not try Asheron's Call out, even Second Life and EVE. Don't put in 2 hours on each, finish the trials and play them as much as you played WOW. If by the end of that you still don't understand then I guess you can stick to your Linear based MMO's. For the rest of us we have played most of these games and fully understand the evolution of MMO's today and if you start saying AOC or WOW are the pinicale of MMO's then I feel very sad for the imagination of todays youths. I was only in final Beta for AOC and I can say that game was definatly not a "Sandbox", I played WOW from Beta for about a year and I know that game is not a "Sandbox". You are right on one thing though, every MMO out has "Sandbox" elements in it in some way shape or form, except for 1. That is right there is only 1 true full blown "Sandbox MMORPG" out there right now, and its name is Second Life. Unfortunatly I don't qualify it as a game at all though because there is nothing to strive for at all, and that is why I don't play it. Entertainment factor of a game means that there has to be something to strive for a goal at some point. That is the first step back into a Linear MMO, and that step is shown in EVE. Eve is the closest thing to a True "Sandbox MMORPG" that we have out on the market, the only problem as I have stated in a previous thread is the skill system, it is a linear based learning curve, this moves it away from a "Sandbox MMORPG". Now I have gone through this all before so I will address a different part of this post, your statement, "Look at Conan TODAY on these forums: they finally found out now that in allowing 100 people to ONE zone made the game not even playable. Immens FPS drops of course due to the laughable data manipulations needed to annimate the thing in the "sandboxes of siege sytems"." Many MANY games have allowed more then 100 people into one zone for an event or PvP battle, Funcom has even had this issue before, anyone remember the Open Beta for Anarchy Online? The point I am making is back in the day with Asheron's Call I can remember 200 or more easy people all battling it out on the PvP server right at the newb login areas. I mean it was mass chaos. Back then that game was not state of the art but it pushed your machine, and they were able to do it no problem, so why haven't companies like Funcom learned from others on how to do things like no instancing properly? Anyways another issue your doing is comparing WOW to "Sandbox" by saying "At end game" Whoa right there, we are not talking End game to begin with. We are talking the game as a whole, not just one portion of the game. Besides even WOW's End game is not a "Sandbox" you are still pigoen holed into a class, and 1 of 3 talent trees or a mixture. Not to mention some people won't even allow you into there Raids if your not a specific talent spec. Your progression at End game is to find better gear that is it, and the fact that there is an "end game" is another issue with WOW not being a Sandbox. Let me ask you this, can you be effective logging in for the first time and getting invited into an Onyxia Raid? No you can't it just disqualified itself as a "Sandbox MMORPG" right there, but 1 or 2 elements of "Sandbox" are there. You can pick a direction and start running right from login, will you get far probably not but it is your choice to do that. Do you have to quest at all in the game, no you don't that is your choice. That is where the "Sandbox" Title ends with WOW, the rest of the game is a Linear Spoon Feed Game no different then the RPG's of old like "Pools of Radiance" The only difference is there is a chat engine to converse with others. |
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6/18/08 5:49 PM
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Viewed 7525, Replies 305
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Originally posted by Hrica
ROTFLMAO BEST POST EVER!!!!
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6/18/08 12:16 PM
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Viewed 7525, Replies 305
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I think everyone is getting bogged down in a definitive definition of the phrase, "Sandbox MMORPG". While I agree a true Sandbox game would have no barriers, and no levels everyone would be able to do anything, hence the "game" Second Life. The only TRUE to the meaning of "Sandbox MMORPG" is Second Life. Eve isn't true to the meaning, but it is very close, the reason being is the progression of skills, that is the only thing holding back Eve from being a full meaning of "Sandbox MMORPG". Now before I go any further I have to say that I used to be a bigger pencil and paper RPG'er back in the day. I played D&D, AD&D, Robotech, Rifts, Hero's...etc. These games were not even true Sandbox style games, yes you could go where you wanted, yes you could do what you wanted, but you were limited by your level and your skills. At some point you had to find a way to make experience to advance a skill, an example of this is in the Robotech RPG if you succesfully perform a skill you can get a % of a point into that skill. I forget the full wording in the book, but if you did backflips useing your gymnastics skill over and over your Backflip skill could max out at 98%. Either way you had to spend the time to get to that point. From that point on if you decided to go do a backflip then you were sure to succeed. Now to cross this with a game that is not as adaptive as a Human powered brain GM is quite difficult, because a human GM can taylor quests to your character and your skill sets. Also they can adapt creatures so that you stand a chance if they made them to tough. A video game can't do this right now, and I really don't know when one will. Until that time we have to make due with what we can create to make a fun experience for everyone. So the MMORPG is born, and in some cases they are based alot on the Linear progression of the Pencil and paper MMO like, WOW, and in some cases they are loosely based on the Linear progression like Eve, and in one case not based on any linear progression at all, Second Life. So where does that leave us for our Sandbox MMORPG's?? Well we have to take the best of all the worlds that we can, some games have tried this and failed, others have succeded but not to the finacial standing of WOW. Also we can't just look at End Game, that is just stupid because the whole point of an RPG is to live out a fictional life there is no real end to it. So to me the best mix of "Sandbox", "MMO", and "RPG" would be this. The freedom to go anywhere as a newb, that's right if I want to go into the heart of darkness I should be able to try, I probably shouldn't be able to get there but I could try. I should be able to design my character not based on templates but on my personal choice, so a skill system not a tree system not a feat syste and not a talent system, a skill system where I choose to be an axe weilder that can throw a fireball but not dodge anything. I should also be able to progress those skills, not over time but instead through my actions, like the classic RPG's of old, if I do something heroic I should gain experience that should be able to be distributed to my attributes and skills so that I can shape my characters strengths and weaknesses. I should be able to craft anything I want not by buying a recipe but by trial and Error, there should be bonuses I can randomly find by substituting Ceder wood for Ebony Wood while trying to creat a bow. I should be able to sell my wares freely and make a living selling them, and progress in my crafting by performing difficult but useful crafts. And finally I should be able to interact with hundreds if not thousands of people anytime I wish, I should not be pigeon holed into a private place to level, and quests or "GM" written RPG arcs should be in the game for anyone to complete, but should not be spoon fed to you. You should have to search these quests out. I know I will get alot of Flak over this next part but I have to admit the best cross between games that would fit all of my personal thoughts on "Sandbox MMORPG" are the following... Asheron's Call - Character system, you design your own character and pick your own skills and advance them with the experience you earn ie: change your attributes/skills to shape your character Asheron's Call - World, No instancing you can go anywhere at any time, I will qualify this with another statement "Certain epic or extreme quests should be designed so that others can not steal the ending on you, like the Aerifall quest line, you have to fit certain requirements to get into the final dungeon." Eve - Economy, I won't deny the Economy in Eve it is the best by far. SWG - Player houseing - Amazing is all I can say Eve - Crafting (with qualifier) - Although the crafting in Eve yeilds good items I am not sure how they are fully created but from what I understand it is pretty much a good system. Asheron's Call - Experience system, as you gain experience through killing MOBS or doing quests that experience can be placed anywhere in your character see "Character system" So there it is what I think a True "Sandbox MMORPG" is and what the closest thing to it that we will ever get should be, and still be fun. |
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6/17/08 8:49 AM
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Viewed 1891, Replies 34
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Originally posted by beavil
WHAT are you CRAZY, No POOKIE!!!! OMG POOKIE is the only creature on Dereth that would survive the world being over run by Olthoi or Tuskers. I think it would even kill the Olthoi queen. I loved Pookie, except I never did find that Holy Hand Grenade to kill him with. :) |
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6/10/08 3:23 PM
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Viewed 2049, Replies 66
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Originally posted by TheChronic
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6/10/08 11:45 AM
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Viewed 2924, Replies 119
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Originally posted by eowdaoc Wow I had to laugh out loud so much during this read. Buddy you hit the nail on the head, I couldn't agree more about WOW and all of the other MMO's ou..I mean SCMMOG's...LOL...anyways they are all taking a route for no brainers to play. Back in the day a company would make a game an RPG or Shooter, like Pools of radiance or Wolfenstien(original game). These games didn't have a multiplayer aspect to them, you had to play them on your computer because the internet really didn't exist like it does today. Online gameing really was for the true geeks with MUD's. As I see it MMO's today are turning into those old games again, you are being rewarded really for not grouping, you have no reason to go seek out friends. You just go from one quest to the next or, Follow the yellow brick road, till you hit the end of the game. Then what? You PvP, but what is the challenge, oh to move up on a leader bored...pfft. The best challenges I have ever seen when it came to PvP were when you had the chance to lose your gear because you lost. Thats right your precious sword that you cherish could be left on your body and your killer could loot your corpse taking your sword and money. It gave you a reason to pick your battles, to have friends that could come to your rescue. True PvP MUST have negative's to it, not like WOW's PvP, like you said I don't really have to try I will still get Honor for this Warsong Gultch. I am with you I am waiting for the next era of MMO's, I hate to say it but I don't think we will see it for a few years yet. I want an MMO where I can quest if I want, some of those quests should require you to group, not by a restrict but because they are so tough. Or I can go out and kill 1Million Bunnies to level up by myself, I want to be able to roam a full lush free world where creatures are random and when I kill them it I can pick up decent items from them. I want to find a temple out in the middle of no where, where I can meet a zombie or a lich for the first time, and it kicks my butt so I go get a friend and we go back. Exploring is a key feature. I want to know if I am in a PvP mode, either on a full PvP server or it is a flag I have to quest to get turned on and off, that I have to watch my radar and if I see any other PvPrs then I have to decide to run or stand and fight, and possibly get ganked all to hell. Saddly no games I have played for a very long time have had all of these features. I have played games with ok PVP systems, or RVR systems, but nothing that frigtened me the way I used to be. People will say instantly that Eve is this style but I tend to disagree, all you do is lose your ship if you die, maybe you have to activate a clone. What did you really lose? What did the attacker gain? Nothing, you lost a ship so lets say 4Million in money, and they gained what? Oh yea a bill for repairing and buying new ammo. Lets just say Eve is ok but still not a true fearful MMO. I mention in almost all of my posts one of the best MMO's ever IMO, one that statisfied all of my needs and wants at the time, and even now. Asherons Call, before houseing and the Marketplace, you were forced to interact with people, you were scared when you turned Red(pvp flag after quest) and you saw another red dot on your radar, or maybe 2. You lost gear when you died, you could loot the bodies of those you kill. If you wanted to do quests, go for it, alot of the bigger ones you needed to, Aerthine island was one of those, the Olthoi Queen...etc. Hell if you wanted to explore you could it took probably a good 2 hours to run from one end of Dereth to the other with out portals. You could hunt down the infamous White bunny of doom, Pookie, and watch him tear apart a group of people. You could lead Pookie back to a lifestone where he would not stop till everyone there was dead. Oh those days were the best, I hope that Turbine makes a new AC, 1.5 or 3 and goes back to there roots and makes a game finally worthy of the name Asheron's Call. |
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6/06/08 4:19 PM
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Viewed 3716, Replies 78
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Still looking for a replacement for Asherons Call. Now that was a good game, this AOC I am sorry is just a 1 player game with FPS multiplayer capabilities. I mean they took any RPG you used to play by yourself and linked it with a program like xfire(chat system) then gave you a quick way to enter into multiplayer games like Counterstrike by leaving the instances. I can not say how much I dispise this game. |
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6/06/08 3:58 PM
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Viewed 424, Replies 19
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Originally posted by Vendayn | |