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6/15/08 1:06 AM
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Viewed 1424, Replies 35
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After looking closely at the pic from all the links provided, I believe the planet is not blowing up. The perspective is from within a Planet Ring at close up. Look at the planet beyond and it seems to be whole. A planets ring is made up of small asteroids circling the larger body. But, I believe most are correct here. Speculation and rumor seem quite clear here. Cryptic has STO. |
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6/12/08 3:06 PM
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Viewed 1424, Replies 35
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I still dont see Star Trek being MMO friendly. The format and expected experiance just doesnt lend itself to solo/group gaming very easily. What I am waiting to know is how starship operations work in a group MMO setting. I figure its one ship - one owner type play. Away Teams will be fine, but what of the space experiance? I just hope it favors its ready made audiance, the Star Trek fan, and not try to break records in subs to players that dont care about its lore. Stargate Worlds, however, has a show formula that begs to be a MMO. You can solo or group to run adventures instanced in the gate. |
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5/01/08 6:06 PM
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Viewed 1011, Replies 24
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Originally posted by BaronJuJu
Smedley is probaly starting to stump for a new secret MMO that is in developement. At any rate, for SOE, its quanity over quality. Lets just hope they start to see the error of this with Blizzards example. |
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4/28/08 8:13 PM
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Viewed 625, Replies 15
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Originally posted by CujoSWAoA
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4/23/08 1:37 PM
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Viewed 1551, Replies 22
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Originally posted by JK-KanosiBy your definition of Profession Quest content, then Jedi are not the only profession missing attention. Officers, Spys, Commandos and Medics should have a fun System like Bounty Hunting and Smuggling to keep them occupied. The GCW and PVP content is there for the whole system to partake. In pursuing this line, I have always felt that Traders and Entertainer should have thier own Legacy Quest that was tailored to thier form of non-combat. This would allow progression without a cantina or craftign grind. Alas, my ideas dont always get attention. Jedi have been stated to make up about 40% of total character population across all servers. It is the number one chosen profession and warrents its given attention by the develpers and producers. More than likely Lucas Arts will devise a system to meet the need you request. In brief, the game needs more systems that makes it more attached to Star Wars than simple game balance. Keep in mind that every piece of story or function of a given profession is recorded and checked by Lucas Arts for consistancy to Star Wars Canon. No matter your view of SWG breaking canon its still policed my Lucas Arts in this way. This is why there is such a huge delay in material being approved. This known delay is why there is more group quests than individual quests. |
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4/22/08 10:39 PM
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Viewed 1551, Replies 22
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Originally posted by JK-Kanosi In forth coming Update or Chapter, Jedi will get its on special Collection Quest for a new robe. It stats will reflect the changes coming to Jedi in its expertise tweek. Coming with this collection quest will be the following: -New Dark(will be Black not Dark Brown) and Light Robe with stats comparable to the current Elder Robe (note Elder Robe is getting boosted to) -New 5th generation Sabers -Flawless Pearls are returning Couple these with the new Waist Pack, Acid Crytsal and Instance Jewerly Sets you will have a very powerful character. |
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4/22/08 10:24 PM
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Viewed 1551, Replies 22
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Originally posted by Ozmodan And there you go again. "expect the plug to be pulled..." What most dont see is SOE doesnt close games. They keep them going as long as 100 players are still on them. Matrix is only still going because they have to keep it going to keep the contract for DC Hereos Online. SWG has been struggling for how many years? How many times has it been predicted it was closing in weeks, months, minutes? What really gets me is all the professional people(Doctors, Accountents and Lawyers) that have played SWG that piss and moan about the "good old days" and scream the demise of the game every day. I get the hate and loss of the Pre-NGE. I fully understand the loss of trust for the lies and deceptions. Misery may love company, but why sit and complain and post your anguish and not DO SOMETHING? Instead of organizing into a hate group, orgainize into a Legal Team to finally have your day in court. You guys want this game killed. Take it to court should about do it. "I agreed to play the version of the game they provided everytime I logged in. So I can't sue." BS!! they changed the damn EULA so they could make that change on you legally. Sue for that. "The game is going to shut down when the new Star Wars MMO comes out, so whats the use?" Legal battles can be fought for years after the said product was discontenued. Its your responsiblity that this kind of wrong is not repeated and legal policy is set. If your going to hate and be miserable then find use for it. Ozmodan, this is not directed towards you alone, I hope you understand. As for me, I play the game. I am on a medium size server and still am absorbing content. Friends come and go and like to help new players when I can. I miss the Pre-NGE but the current game would be fun with more people to. Oh, and if you have read my posts here, I am objective to the games progress as well. |
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4/22/08 9:17 AM
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Viewed 1551, Replies 22
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Originally posted by SioBabble I believe you to be correct. FPS is some founding policy of the early NGE. It was the system they found "fun" and Lucas Arts may require it for unique game play. UI, as I learned from Fan Faire last year, is also a legal issue with the NGE. Deadmeat indicated that UI art Issue are the realm of the Legal department, meaning copy right is in question. I figure they can't have modded UI's being avaible openly for cross copy right infrigment. Star Wars has to remain Star Wars if you will. Lucas Arts handles issues like that. |
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4/21/08 9:49 PM
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Viewed 1551, Replies 22
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Originally posted by Prime8
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4/21/08 2:55 PM
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Viewed 1551, Replies 22
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Originally posted by Lasastard One of the main points of this update was to make choosing one path or the other more defined. If you choose to mix and match, under this new expertise, you will end up hurting yourself because of the high initial cost of each path. "... forever dominate your destiny." comes to mind in this direction of skill building. Some skills all Jedi share and thats where the General tree comes in. Quest content is a mixed bag and this is reflected in current mind set on what is coming. The next big adventure package is a Meatlump Theme Park for level 45-70 to fill the gap left by the Legacy Quest's abrupt end. High level content is being filled with the addition of Heroic Encounters. The Exar Kun instance is very Jedi in theme but really calls for few Jedi in a required full group. The issue of Jedi with the NGE is not to hold them in great esteem but to make them an equal part of an adventuring group. Game balance over Lore is the main issue in making this system fun. I do hope that more profession spacific quests could be introduced but that maybe some time off. The dev team is still balancing adding new content with also bashing or gutting old bugs. This limits how deep they can concentrate on a given issue. NGE hating considered, SWG is really a much better game than it was on Nov. 15 2005. I, however, do not compare it to Pre-NGE which was a different game all together. |
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4/18/08 10:24 AM
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Viewed 370, Replies 5
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OK, SOE haters, this is your chance to be heard. The people you want to grill for what ever reason will be there. After a day of assulting developers and producers you might think "what now?" YOUR IN VEGAS!! Hook-up with old game mates and party. "I can't aford to go" If you search, you can find room packages for almost $100 a night. Travel can be just as good because they want your money and they gotta get ya there. So register and go.
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4/14/08 2:03 PM
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Viewed 773, Replies 10
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Link to SWG page not working. |
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4/07/08 5:34 PM
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Viewed 1292, Replies 21
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Originally posted by vickypollard The instances have been new art from what I have seen. Tusken King would be a big acception with Tuskens and the city of Mos Espa that is used. New items and textures for Axkva Min, and Exar Kun. IG-88 uses existing droids and textures also. Lets see, thats 2 retreads and 3 new builds. Thats a try. So go Leroy Jenkins on those and tell me what you think. |
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4/07/08 5:18 PM
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Viewed 2856, Replies 71
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Originally posted by streeaThen maybe the MMO industry should do what Comics and the Motion Picture producers have done and establish a independent Ratings Authority. The Comics Code is little used now but still exists as does the Rating system of the Motion Picture system. Game Ratings do not have the power to govern approved methods and content but Gaming companies do pay attention to market thier product. If we are not careful with this new form of entertainment we will see the rise of another Joeseph McCarthy, lobbying against the industry. History does repeat itself. |
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4/05/08 9:16 AM
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Viewed 2349, Replies 46
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As diverse as the demographics of all MMO's are, (8 year old school kids to 50 year old Accountants) its a wonder that there is not more attention to Virtual Property Law. I feel after seeing this thread that a Lawyer could specialize in this field. Standard EULA language could then be established as a industry norm. This would highlight when a given game agreement deviates in its terms. At any rate, I think this is an important issue for both parties rights to use a game. |
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4/05/08 8:56 AM
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Viewed 1056, Replies 17
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Originally posted by AlienovrlordSure, if you got that kinda money and dedicated resources. Will it be cost effective and did Marketing do its work also. Define "re-do their entire game" because SOE did that. It was called the NGE and we all know what that did.
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4/02/08 6:00 PM
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Viewed 2349, Replies 46
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Originally posted by ArcAngel3 I would only add that SOE did not have the guts to make the NGE change without input (threat) from its partner. Star Wars is a very high profile Intellectual Property. Linage is really a low level property unless you ask someone in the Asian market. World of Warcraft's origial orgin is a very good RTS game but not on the level of noteability as Star Wars. Why was Linage & Linage2 along with WOW gaining more subs than SWG? Lucas Arts Marketing controls much of what is choosen in the direction of SWG. They package, promote, cut deals with online services and research the demographics for the game. It was and is an insult to Lucas Arts for other lower visible IP's to out do SWG in subs. WOW identified the larger purer MMO customer that all target now in thier demographics. SWG was originally a world simulator "sandbox" MMORPG that appealed to an older demographic that was much smaller in coverage. This is key in understanding the marketing mindset. I will identify "Someone" demanded that SWG be geared to capture the WOW demographic at the cost of the then current game machanics. At the cost of the current low number(actually quite high for the average market) dedicated veterian playerbase. The NGE was the magic formula to win the new kiddies over and put to sleep the old game with its issues. They knew they would loose many vets but the gambled return on the new target audiance would quickly out weigh the loss and bad mouth. The NGE failed. They now have an idea of how far they can stretch the brand assoiaction of Star Wars before a product will not sell. The real problem with SWG was not Target Demographics but the SOE philosphy of MMO marketing. SOE has worked very hard in the last 5 years to provide a diverse catalog of MMO offerings that crosses many generas and interests for thier Station Pass. Low priority for quality of games at launch and further lack of dedication to improve those offerings has given SOE its less than steller rep. Lucas Arts has been marketing SWG with this SOE lead. At no time in the life of SWG(Pre-publish 9, Pre-CU, CU, NGE, post Chapter 6) has it been bug free, stable, polished, complete or directed to the general acceptance of the common MMO market. Brand assoication could only carry the game as far as it can before all realize how sour the milk is. As to the EULA, I agree with ya' on that Arc, old bud. |
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4/02/08 11:27 AM
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Viewed 2092, Replies 40
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Heh, I see a few SWG vets, interesting. You need to look at the extremes. Too much World Simulator without Game can be bad (second job). Too much Game and little World Building is preditctable and makes your world the same as everyone elses MMO(non-unique). SWG was incomplete at launch. It carried its IP with all that was expected to be seen but not experianced. I know players that quit in Pre-CU because it was too much of a second job and had little content in the form of Instance quests and other Directed game play. The community grew from its dedicated players that were happy with existing content and always hopeing the next publish would bring a (positive) more. They liked that experiance but the game never grew beyond the select group of dedicated. Thats the point someone(SOE/LA) decided SWG needed more Game. This is the point of the CU and the NGE. WOW had 5 million subs with its semi-popular IP and SWG only got up to maybe 275k subs with its very popular IP. Whatever the format of the MMO, World Sim roleplay heaven or Game Slagger paradise, make it complete, make it high quality and make it fun within its decided form. Don't rush it to publish because you want to cross promote your product with the coming of another big IP event (movie premiere). MMO's are self contained organisims that should be allowed to grow and develop at thier own pace to be a stable Cash Cow. They are not the new "box on the shelf" that is quickly forgotten a few weeks after launch. What does this have to do with Role Play? First and formost, these are products for profit and thats how the companies see them. Is RP in a game a boon or hinderance to maximum customer coverage and what is the easiest way to cover its use? RP is a personal experiance that you can't really price and put in a box. You can only provide a stage. |
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3/25/08 2:28 AM
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Viewed 575, Replies 7
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