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All Posts by Thunderballs

All Posts by Thunderballs

9 Pages 1 2 3 4 5 6 7 » Last
174 posts found
Originally posted by outfctrl
Originally posted by karmath

The 295 gtx is a 5 year old card, it wont run anything as intensive as TERA at max, no chance in hell. Upgrade to a 500 or 600 series card if you want that.

Also if your using a card as old as that, I'm assuming your using a SATA 1 HDD? Consider a SATA 3 SSD aswell if you have the coin as SATA 1 HDD's cant handle the troughput needed for highrez textures because of their sluggish transfer rate.

The GTX 295 card is just over 3 years old, not 5.

The GTX 285 and GTX 295 was reased in 2009.  I run TERA with my GTX 285 at max setting and have no issues.

Indeed.  

Some sanity at last.

 

 

Originally posted by kevjards

i came across the BAMS for the first time today and i have to say omg the battles are intense and insane..i got 1 hitted,2 hitted.on the same mob,some kind of boss but omg it was awsome.never experienced combat like it..its not static,you have to be on the move constantly.you stand still you die ..simple.looking forward to more of the same later on tonight.

I could underastand this if you had never played anything other than a tank in another mmo.

It is easy to die in other mmos if you stand still and get hit by a boss mob soquite franky what you are saying here is ridiculous.

 

I dont know many people who pay for anew MMORPG and stop playing it before the end of the first official day of release saying it is rubbish.

Nevertheless most MMORPGs lose most of their players before the first motnh is up.

Tera wont be any different.  

Most people can get some fun from a new MMORPG but there really isn't much in TERA to draw people in volume.

There is no reason not to try TERA if you like the genre and dont have anything else to do right now.  I tried it in headstart and that was enough for me.

 

 

 

 

We are deployed and looking for new members as we aim to become one of the better known guilds on our server

THE FINAL DEPLOYMENT PHASE IS OVER IN A MATTER OF DAYS = no automatic entry into deployed guilds once it is finalised.

They sent outan email to guild leaders this Monday saying no more members can be added prior to game launch once they close the guild program.

 

SWTOR Guild Site - apply here

http://www.swtor.com/guilds/224866/right-stuff

Main site

http://therightstuff.moonfruit.com/

 

 

Are you pve or pvp ?

Originally posted by Lord.Bachus

Well not really a Rebel

 

But somehow i hope to find a group of people that allow Jedi's to love and care, to be passionate and show their emotions, just like other people, while still being protectors of the weak and fighters the opressors. Basically i don't want to play a lawfull Jedi cutting off your emotions is wrong and feels like mental suicide to an emotional person like myelf, but  even more then that i don't want to be part of the sith empire as they feel like the opressors to me.

 

I am sure it can be done, and i hope it can be done without ending up full dark (but that is of a minor concern)

 

Somehow i hope to find a guild on a a european PvE roleplay server that is going to roleplay a group of  likeminded Jedi's and supporters, a group of people that has the goal to prove both Sith and Jedi wrong as there can be ballance in the force, ballance between good and evil, ballance between love and hate, ballance between happiness and sadness Ballance between all things ... Without the need of every force user being ballanced from inside...

 

Would you be playing such a Jedi?

 

 

PVE server ?

Have you no self respect or care for Star wars lore ?   

This is a game based on 2 factions at/near war not  an mmorpg based on My Little Pony  !

 

Rift now for 0$
General Discussion « Rift
12/01/11 7:41:19 AM
Originally posted by Robsolf

You'll see this in MMO's pretty commonly from now on, I think.

MMO's aren't like single player games, where all your money comes from boxes, and the occasional DLC.  No matter how successful your game is, at some point, your box price becomes the gate that blocks your company from receiving new sub money.

The more aggressive you are in pricing after the big launch boom, the healthier your population will be.  After the 3 month mark, almost every player that intended to pay full price for the game and play it will have done so.  Your goal then, is to find the price everyone else is willing to pay for the box.  $40?  $30?  $15?  Even free?  Any player you get with a free box will get you $15 bucks a month, as opposed to keeping your box priced at $60 and getting nothing.

It's a smart strategy.

 

Which business school did you go to ?

 

 

you use them for crafting gathering etc

Originally posted by bobfish
Originally posted by Thunderballs
Originally posted by face30
Originally posted by bobfish

I understand what the OP is saying, I had this issue on quests I repeated with another character, but first time through I enjoyed the story and cutscenes.

I think that if you aren't into the story in SWTOR, you're not going to get much out of it, because gameplay wise it isn't any different to what is already on the market. Other than the license the only thing that makes it stand apart is the story.

For me, who enjoyed KOTOR, enjoys Star Wars and is a massive MMO fan, it is perfect (though I would've preferred more action orientated combat).

 

Each to their own though, at least you aren't nerd raging about it :)

/Agree

 

Right but under that scenario,

 

if SWTOR can get enough people to end game

 

and keep them there for a while,

 

people get attached to the game and their characters

 

and then as you say ,

 

they stay

 

because  

 

"gameplay wise it isn't any different to what is already on the market"

 

as long as Bioware manage the game and new content, bugs etc etc .... 

 

 

Agreed, if people who aren't in the story stick around long enough to become invested in their characters and their friends and stay longer.

But then I've never understood why someone would leave their high level invested character in MMO X for a new beginning in MMO Y, when MMO Y doesn't offer them anything they don't already get from MMO X. :)

If you're happy where you are and don't care about the story, then SWTOR has nothing to offer you really.

 

 

Yes it does.

 

It offers you a new experience for the price ofthe box

 

it offers you an opportunity to be part of the history of the genre you enjoy playing (want this weekends betas testthe biggest in mmo history >?)

 

It offers you the opportunity to increase your knowledge of the genre you love 

 

If you dont liekthe game beyond a few moptnhs it reaffirms your decison to stay in your incumbent MMO

 

the real issue is i supect $$$ as a lot of mmos player base being kids wont be able to afford several subscriptions easily andthey often wont be able to upgrade their pcs for new games.

If they are young they may be unsure of their ability to reform friendships and get angry when the stability of their gamingword is threatened ...others may leave becasue they feel the incumbents community is is not what it used to be ...

 

People may enjoy tyhe frontier nature of new mmo releases when at least a large % of the player base start at thte same point ..

 

 

Originally posted by Derros

Doesn't every MMO drop a ton of players a month or 2 after launch?  Rift is still going strong.  Did they lose alot?  Of course, there is a large crowd of MMO nomads who try every game that comes out and then leaves for various reasons: Its not innovative enough, its more of the same, the graphics are bad, going back to WoW....

 

 

Yes but RIFTS issue wasnt "mmo nomads" 

 

It has done the equivalent of a country opening its doors to immigrants from the poorest most under developed countries of the world to replace its own population that left for a better life elsewhere becasue they ran the country into the ground.

 

Nomads choose a nomadic life, Rifts initial player base were not mmo nomads but dedicated mmo players that were looking for somewhere to "stay".

 

 

Originally posted by face30
Originally posted by bobfish

I understand what the OP is saying, I had this issue on quests I repeated with another character, but first time through I enjoyed the story and cutscenes.

I think that if you aren't into the story in SWTOR, you're not going to get much out of it, because gameplay wise it isn't any different to what is already on the market. Other than the license the only thing that makes it stand apart is the story.

For me, who enjoyed KOTOR, enjoys Star Wars and is a massive MMO fan, it is perfect (though I would've preferred more action orientated combat).

 

Each to their own though, at least you aren't nerd raging about it :)

/Agree

 

Right but under that scenario,

 

if SWTOR can get enough people to end game

 

and keep them there for a while,

 

people get attached to the game and their characters

 

and then as you say ,

 

they stay

 

because  

 

"gameplay wise it isn't any different to what is already on the market"

 

as long as Bioware manage the game and new content, bugs etc etc .... 

 

 

Rift has been heavily discounted.

It was dying from end of the first month 

They revived it in USA at least

Back to OP

 

Your "review" reads like someone that doesn't really understand how ot review an MMORPG.

 

There is nothing wrong in reviewing the early stages of a game in a positive way as long as you are not giving the reader the impressionit is a serious analysis of the main part of the games leveling process, end game or replayability and longevity prospects.

 

Getting "annoyed" is a very teenage emotion especially when combined with the fact you claim to have loved the story on the fist beta test you were involved in and now get "annoyed" at the mechanic.    Granted a lot of teenagers will play.

 

You want to just kill things but that was forgotten on your first beta test when your intial experiences levelling were good.

 

Did they change the races/character customisation so much that you accepted it in your first go at the game and then decided it "annoyed" you on a later beta test ?

 

 

 

 

 

Originally posted by arieste
Originally posted by pmaura

you can completly modify your weapons and armor

Except last i checked, they don't change appearance when you do and they look extremely similar in the first place. 

 

I played crafters on both of my chracters, so i made both new weapons and mods for them, so i understand how the sytem works.

 

I mean, what better example of terrible customization than lightsabers - here is something that they could easily have allowed people to just "pick a colour", but instead you're limited to like 6 total colours and recently BioWare has nerfed it so that each alignment has 3 colours.  WOW, 3 different weapon colours to pick from.  Seriously, i dare you to name a major MMO that had less than 3 colour choices for character weapons.  (I'm not looking to turn this into a lightsaber discussion either, this is just an easy example).  

Problem here is that lightsaber colours are part of the original film aesthetics and I can personally see why they might want to limit the range of colours on those grounds.

 

Agreed OP.

If people cant get the retail box value out of this game, regardless of whether they choose to stay and subscribe, .... they probably shouldn't count themselves as lovers of the mmorpg genre.

 

 

Given my experience of this last beta weekend, I don't think we will be seeign people complaining too much about the amount of early access they get.

July/August  pre orders 

September/October

November/December

over 3 days or less.

They stress tested 2 days .. Friday and Saturday this last weekend....so why not early access on 15th for July/August/September    and 16th for October/November and december early access ?

 

 

 

 

 

 

 

Originally posted by Eta.Carinea
Originally posted by Thunderballs

There is nothing stopping Bioware putting out more content that is more mainstream MMORPG than Voice over cut scene based. In fact given the cost and time implications of voice over questlines, it is almost a certainty.

So what would that leave us with ?   

A Voice Over class centric  0-50 experience and ever expanding open world planets and instanced raid/group content max levelers will want to explore and play in ?

Sounds like a perfectly viable model to me.

 

I think that would be a mistake, they will build a community based on current game play, if they completely change the way the game plays such that it slaps the existing community in the face, they will lose subscribers. I would be more inclined to see a littel bit of lotro  progression perhaps play content along a timeline basis as the hatred between the republic and empire develops into war etc.

There is so much content in this genre its a case of where do you begin.   

They are not changing it.

It is an mmorpg and as others have posted above, exploring, solo grinding, world pvp, crafting, gear drops, gear modifications, mounts, group content and raids are all already in the game. Including more "traditional" mmo fare is not likely to alienate mmorpg players if it is done well.

An expansion with no voice over character/ class progression content might be an issue though.

 

 

 

 

There is nothing stopping Bioware putting out more content that is more mainstream MMORPG than Voice over cut scene based. In fact given the cost and time implications of voice over questlines, it is almost a certainty.

So what would that leave us with ?   

A Voice Over class centric  0-50 experience and ever expanding open world planets and instanced raid/group content max levelers will want to explore and play in ?

Sounds like a perfectly viable model to me.

 

 

 

 

 

 

AoC was a single player game inthe starting zones, so was LOTRO and many others might as well have been given people tend to try and get to max level quickly and join a guild for some group activity and information whilst they are doing it.

 

 

What some people will not like is they will need to do their character quest / storyline 0-50 in order not to gimp themselves bu tI suspect you can probably go back and do it once you hit level 50 via other XP means if you needed to.  

 

 

Others will like the fact it is the people focused on max level and endgame that miss and this allows more players to feel they can enjoy the levelling up process AND the end game.

 

 

 

 

 

 

 

 

 

 

 

 

I have played a whole load of mmorpgs for over ten years and especially most ofthe recent AAA mmorpg titles on launch and through their first month or so at least.  

 

I have built up fresh start guilds in many of these games too., where people previously unknown to each other come together in a new guild in a new game.

 

I have to say that whilst I agree with you about grouping in SWTOR (so far),   in my experience people dont group much at all during the launch and leveling up phasesin newly released mmorpgs as people race to get one character at max level.

 

A lot of players were always "shy" or too self obsessed to try and form in game relationships from chance encounters and prefer to try and do that from within a guild, whereby they expect their guild leader (andteam ) to be presenting them with grouping opportunities.   

 

Having experienced 0-18 in swtor there are certainly parts of the character quest line where grouping would seem to be quite important just to progress your class story and get your ship, and as you say, there are dungeons that require groups inthose first levels too, so ...players will need to group to do content

 

I don't see swtor being much different to other mmorpgs when it comes down to a final analysis of grouping 0-50.

 

 

 

 

 

 

 

 

I am basing it on over ten years personal experience in mmorpgs and nearly 20 as a parent.

I think the Empire storyline is not healthy for the average 13 year old and it isnt healthy for an academically or otherwise under achieving under 18 year old.

 

 

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