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All Posts by Ortwig

All Posts by Ortwig

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1151 posts found
Wow, thought ESO would win most improved hands down.  Gratz to the winners!  :)
Originally posted by Siris23
Originally posted by Po_gg
Originally posted by Ortwig
Originally posted by Siris23
Last time I logged in was to check out Tokyo but was unable to without grinding out a large amount of tokens or cash, something I didn't feel like doing for a game I don't play that often. If Tokyo is still locked away I guess there's no reason for me to check in on TSW anymore.

The number of tokens required is quite low and doesn't require a lot of scenario running.  There's an alternative route as well with one of the sidestory packs, that allows you through with pax.

Yep, I wanted to post "You need some Further Analysys on the huge grind you've mentioned", but Ortwig was faster :) 

If I'm getting it right, there was nothing about the access (ingame) to Tokyo, only the access (store) one - as in playing Tokyo without having Issue#9. Something like Issue#8's case, where everyone can play 1 scenario for free, but the hardest mode and the 2 other scenarios need to be purchased.

I guess there won't be missions and stuff (like in other Issues' case if you don't own them), they will simply allow players to grind their way into Tokyo (through scenario tokens or investigation), and then they could grind AEGIS in there. So Issue#9 will remain a good purchase, if you don't want to burn out of boredom :)

 

"improving current tutorials and guides to help people take their first stumbling steps into The Secret World" that's great news indeed.

I never said "huge" grind. It would probably only take me a weekend of grinding to get to Tokyo. But I'm not going to waste a weekend grinding just so I can poke around Tokyo for a couple days.

And because I'm not willing to waste that weekend grinding, there's no point in coming back to check on the game because all the new content is locked behind that grind.

And just for clarification IIRC it was 80 tokens (the one scenario I did was 20 min on a timer, mindnumbingly boring and awarded 2 tokens) or 1,000,000 pax (I have ~100k)

I did the hotel scenario 2  times with friends (elite level), and the castle and mansion scenarios once (elite level)  and got my 80.  I guess your definition of grind is pretty low.  I suppose having a cabal helps, but I'm becoming increasingly amazed that people think doing anything even twice is considered "grind."  Even so, I am thinking the token level is going to be reduced even further.  Sheesh -- please don't ever move to Korea.

Originally posted by Siris23
Last time I logged in was to check out Tokyo but was unable to without grinding out a large amount of tokens or cash, something I didn't feel like doing for a game I don't play that often. If Tokyo is still locked away I guess there's no reason for me to check in on TSW anymore.

The number of tokens required is quite low and doesn't require a lot of scenario running.  There's an alternative route as well with one of the sidestory packs, that allows you through with pax.

Holy necro!

Here's the official descriptions of the in-game decks. 

http://www.thesecretworld.com/world/decks

There are many better custom made decks out there as well as tips on how to make your own:

http://www.tswdb.com/

http://wordpress.tswguides.com/tsw-build-page/

http://yokaiblog.wikidot.com/guides:build-mechanics

Looking forward the last piece of Tokyo.  Also, the new player experience improvements will make a huge difference -- glad this is on the radar.
Elder Scrolls Online and perhaps eventually EverQuest Next?
Originally posted by Hariken
Originally posted by Deleted User
Originally posted by Pale_Fire

They have worked on the game.  For some reason, you're under the impression that because you don't like the game, it must be bad.  You are incorrect.

It's not the game, it's you.

Considering how poorly the game is doing, I'd say you're wrong.

I just started playing the game. I can see why it is not so popular. You have to think to solve some missions and puzzles. So it slows the game down and that turns off this generation of mmo players that need everything instant. A lot of things being posted as flaw are not really. Its just a different kinds of mmo. As far as combat goes,its mmo combat not an action combat system which all the younger players want. Kind of sick of the action combat in mmo's now. Once you learn how to setup your skills and passives the combat become's really fun, but you have to think about how you want it to be. The skill's and passive's you pick matter. Its not like other mmo's where you level up and just put a new skill on your bar. You have to put thought in everything you do in this game.

Yeah, dumb and faceroll is the one thing the Secret World is not.

Hey all, seeing as we have a bunch of new players coming on board, thought I would lay down a few things that are really good to know at the outset, and that the tutorial could do a better job of making clear.  Feel free to add more tips (there's a lot on the official forums as well, but repeating here to make it easier):

  1. Be sure to take 2 weapons.  You can pick up one weapon as part of the tutorial, but it's not really made clear that you should take a 2nd one as soon as possible; the 2nd weapon helps you build resources much more quickly and will always give you a stronger build.  You can go back into the HQ right away and get the 2nd weapon there, or you can do the mission Moose gives you in Kingsmouth to craft a 2nd weapon.
  2. When picking weapons, open up the Skill panel (K).  Mouseover the weapon title and the tip will tell you what role the weapon typically plays (survivability, support or damage).  You can make good decks with all weapons, so don't worry too much and just have fun!
  3. Be sure to check out the panels next to the Ability wheel -- there are 2 especially you should pay attention to: the Deck panel to the left, and the Search panel to the right.
  4. The Decks panel shows some sample pre-made builds, but these decks are NOT the best builds in the game.  The best decks are the custom ones you create on your own (more on that later).  The decks are nice for the outfits though, when you complete them, and give you an idea of how to assemble a deck.
  5. The Search panel is a great way to find ability synergies/combos.
  6. "What is a combo" you ask?  Okay, if there is one thing that you should know about combat in TSW, it's combos/synergy; everything is built around them.  Here's the important thing:  you want to buy and equip abilities that exploit the Conditions your active abilities trigger.  So here's an example: say you are using a weapon ability that triggers the Hindered Condition.  You will want to find and equip more abilities that exploit Hindered.  Understanding this one rule of thumb will help you make infinitely more effective decks.
  7. Remember that Search panel?  That's a great way to find other abilities that use a particular Condition.  So type in Hindered, and find all the other abilities that trigger or exploit Hindered.
  8. Another super important note: Passive abilities can be from any weapon, not just your equipped ones.  So when you are searching, don't worry if a passive is from some other branch of the ability wheel
  9. It's best to focus on your first 2 weapons initially and find those combos, but know that eventually you will unlock every single weapon, skill and ability in the game.  Later in the game, you'll be creating more decks and be able to swap them in and out using the Gear Manager.  Sometimes you'll need a different deck for a particular mob, or you may want to switch from a dps to a tank role.  Pretty much up to you, and you can create tons of decks.  Each deck, should use the synergy rule of thumb though.
  10. There is no need to respec or re-roll.  Remember that you can unlock everything, so re-rolling only puts you back at ground zero.  "Respeccing" is merely a matter of tweaking your deck to better exploit Conditions.  Typically it's a matter of buying a few more abilities on the wheel then equipping them to make yourself more effective.  It's a course correction, not a major operation.
That's the tips most often missed, but there are lots more little things that will help.  For more detail and help, check out these threads:
 
 
Also, be sure to check out the global Sanctuary channel for in-game help.  Type:
/chat join sanctuary

To the OP: the problem you are running into is looking at the abilities in a vacuum.  While any single ability may not seem like a lot, when paired with certain other abilities (actives or passives), the can make very effective combos, especially if you are looking for a particular effect, or building a deck for a particular role in the trinity.

In the example you mention regarding Blade Torrent and Bamboo Cutter, you may very specifically want a deck that builds more aggro, especially if you are tanking, while for a dps or support deck you obviously want to avoid that.  The skills are similar, but different enough that you can identify a specific purpose to using them and build decks for each.

In fact, the whole purpose behind the skills is to allow you to create your own swiss-army knife and be able to swap them in and out based on the need at hand.  You may want a soloing deck, maybe one specifically set to single target, one for AOEs.  And of course decks for each of the trinity roles.

It sounds like you are thinking about each of these abilities as powers in and of themselves, when you need to look at the effect you are trying to build, then create sets of abilities that make sense for that effect.  Use the Gear Manager to build a whole bunch of decks, then use them like golf clubs -- specific sets for specific purposes.

Originally posted by Octagon7711

Thanks for the guides.  I've seen a lot of these before, but it's nice to have them all together.  What happens is people buy the game, start playing, pick skills that sound good, start getting their butts kick as they get to higher levels, then start going to forums and researching how to put together a stronger build (if they don't just give up). 

So they discover the skills they picked have no synergy, or were nerfed, and they have to rebuild, because you can't respect, you start adapting your build or just make a new character, you did learn something but it feels like you wasted a lot of time.  Eve is the same way.  You can't just jump in and play you have to do heavy research first in order to come up with a strong build and not have wasted or non-optimal points.  Also not a fan of having to take skills you'll never use because they're next on the skill tree, in order to get to the skill you need.

The highlighted sentence is probably one of the biggest misperceptions about combat.  Because each character can unlock the entire set of weapons and abilities, and the entire set of skills, there is never a need to respec.  Re-rolling a new character simply puts you back at ground zero, when often all that's needed is a tweak to the current set of abilities to improve synergies between actives and passives.  Often, it's simply picking a condition that your actives weapons are triggering and looking for a few passives that better exploit that condition, and it generally does not require a lot of AP work to get them.

Granted there is a bit of a learning curve, and the system doesn't really work like any other current MMO, but that doesn't mean there aren't good and effective builds that can be made from a build that isn't working so well.  It;s really just a matter of course correction, not major surgery.  And there are plenty of sites and people willing to help with advice, if that's what's needed too.

Originally posted by leeux

To the nice TSW people around:


>> Is there any recommended streamers/youtubers to watch?


I've subscribed to J2JonJeremy on YouTube, but it seems he's just starting with the game. Nice fellow, very interesting to watch, and I'm currently waiting for his next video on the series.


But I'd be interested in watching end-game stuff too. I've searched but haven't reached a definitive answer.

Probably one of the more consistent streamers for TSW is MJ over at Masssively/Twitch.  You can find most of them archived here.

Happy New Year all!

Originally posted by Darkintellec

What I don't get is that the people who are claiming ESO players are spamming duplicated accounts honestly think that players from other games aren't passionate enough to do the same thing?

 

What also isn't factored are the sheer numbers of people who vote against ESO for the sake of voting against it.

 

People on this page can't honestly be that naive. If they're children then I'll understand but I'm sure most of us are mature adults.

Frankly, I'm getting a little tired of the way people keep misrepresenting what's being said, and the thinly veiled insults are getting old.  Let me lay it out clearly:

  1. Gratz to ESO -- happy the game won, and it looks great, and there are obviously many passionate fans.  I am eager to try it myself.
  2. I don't care that people are spamming votes.  If it's legal, great, though I wish the site had made that a bit more clear at the outset
  3. I DO care when community people (and yes, ESO folks started this) throw a public hissy accusing TSW of multi-vote TSW "cheating," then turn around and say "it's okay, everyone does it," and THEN proceed to brag and flaunt how much they multi-voted.  It's annoying and hypocritical.

At this point, it's all good, and everyone understands the parameters.  Best luck to everyone -- I do think some good games are here in the final and we have lots of great choices.  Enjoy!

Originally posted by Torvaldr
Originally posted by Ortwig

One poster here (Magic8ball?) has already freely admitted to creating mass accounts, and has also stated that multiple members from his guild are doing the same (see the post in the semi-finals thread).  What's more, that's perfectly legal.  Take it fwiw.

While I don't know about and am not interested in delving into the validity of accounts, I'm pretty sure the community staff and moderators heavily frown upon sock puppet accounts.

I think it was primarily for purposes of spamming votes.  /shrug  I suppose they'll clean them out at some point.

Originally posted by Jeminai
Originally posted by ELAzalin
Originally posted by TalulaRose

What do these accounts have in common? All created recently and all voting for ESO........ESO fans seem desperate.

 

Havrim - Member since December 30, 2014
Goresnort - Member since December 23, 2014
oolou - Member since December 4, 2014
TequilaFire - Member since December 23, 2014
Alphashado - Member since December 16, 2014
factory_666 - Member since December 24, 2014

 

And they all only have posts in this thread.

I have been an avid reader of MMORPG.com but I have voted and never felt compelled to actual post till now. I can see your point and even more so since ESO has it on their launcher. Pretty much tells you inflated numbers.

What I hope is no one is making multiple accounts just to fill the ballot box.

 

so the only way you can prove "new" (not slews of alt) accounts is by a few new member who post in this forum? you have already spent more time on this than any devious alt voters.

One poster here (Magic8ball?) has already freely admitted to creating mass accounts, and has also stated that multiple members from his guild are doing the same (see the post in the semi-finals thread).  What's more, that's perfectly legal.  Take it fwiw.

Originally posted by bcbully
Man all I see is a bunch of sore loser. 

Actually, I don't mind losing at all -- gratz to ESO.   I don't even mind that people can vote multiple times.  What I do mind is hypocrisy and the "everybody cheats, it's all cool -- do whatever you want for voting" attitude AFTER a huge outcry, whining and finger pointing at TSW about bots and spamming multi-votes and accusations of  "cheating."

mmorpg.com, just tell everyone it's okay to "cheat" at the outset (or that there is no such thing as cheating), and it's all good.

Originally posted by Darkintellec

To think that ESO players made dup accounts more than TSW players only shows you either being naive or a hypocrite.

This was happening from both players and with how close the margin was and the player size of TSW compared to ESO, I would be careful about throwing blame.

The first round of blame came directly from an ESO fan, and accusations of "cheating" (now that we know there was no such possibility) were from ESO fans here and on their forum.  "Hypocrite" is a pretty appropriate word to describe your finger pointers, I think right now.

And where did you get player number sizes? 

 

Originally posted by Iselin
Originally posted by Jomsviking
Originally posted by Magjic8ball

 

 

  I must have voted for ESO at least 20 times or more as I made many accounts.  I know a few guys in my guild did the same thing...........It was smart and a great way to get the win fair and square.

Is this trolling? God, I hope so.

Edit: In view of the post quoted, I would ask that MMORPG.com review ALL votes cast (for both TSW and ESO) and then publicly certify the results.

Trolling? Quite likely... but even so, do you actually think that, considering this is the internet and we're talking about MMOs where people get banned for cheating and botting, that some didn't do exactly that to mess with the results?

Which makes it doubly funny that ESO fans were making such a big deal about it when voting started.

Originally posted by udon
Originally posted by Ortwig
Originally posted by Draemos
Originally posted by dreamscaper

The combat itself doesn't bother me, it's the horribly clunky animations and stiff movement that accompanies them. They're even more horribly noticeable after playing GW2 and FFXIV for a bit before returning to the game, which I did (as both of those game have fantastic, fluid animations and movement).

 

I've never really got the complaint about the animations.  Most of the animations are relatively good, and the movement itself is nowhere near as "stiff" as FFXIV where you are pushed into animation locks and thumb twiddling long GCDs.  

The problem with TSW's combat and animations has primarily been it's repetitiveness and spammy nature.  You might have a beautiful sword flourish animation, but when you repeat it back to back to back to back.... ad nauseum, it becomes pretty stale.  Which is a shame, because the rest of the combat system(the way different skills interact with each other) is quite good.

I put the spamming comments down to unimaginative decks and/or a fundamental lack of understanding of the way combat works.  Funcom could do a better job of explaining as part of the beginning tutorials and starter missions

I would bet that no matter how imaginative your deck build is you still press 1 to 2 keys many times more than the others just because of how the builder system works.  And it's much worse at lower levels when you don't have the options like you do once you start to fill out the wheel more and get your aux weapon.  I don't think TSW's combat is as bad as many people seem to write it off as and the animations don't bother me to much but the combat is pretty basic even if the system of building decks has a lot of options.  All in all the world especially after you complete Egypt is worth playing in although I ended up drifting away from the game because of how hard it is solo to make the jump from Translavania to issue 9 game play.  I don't know if they made that easier or not but the gear/ap jump needed to effectively play in issue 9 was pretty big.  I understand why it happened because issue 9 was built for the established player base that had been gearing up for a long time but at least the time I played it created a pretty big wall for new players to get over.

Agreed on the need for builders, but with 2 weapons the builders fill up very quickly.  The number of players running around with one weapon equipped is too high.  There was even a player on the forums who stubbornly refused to equip a 2nd weapon and kept complaining about combat. 

This is a fundamental thing Funcom could fix by emphasizing the need for a 2nd weapon (and explaining how they work toegether) at the outset.

Originally posted by Draemos
Originally posted by dreamscaper

The combat itself doesn't bother me, it's the horribly clunky animations and stiff movement that accompanies them. They're even more horribly noticeable after playing GW2 and FFXIV for a bit before returning to the game, which I did (as both of those game have fantastic, fluid animations and movement).

 

I've never really got the complaint about the animations.  Most of the animations are relatively good, and the movement itself is nowhere near as "stiff" as FFXIV where you are pushed into animation locks and thumb twiddling long GCDs.  

The problem with TSW's combat and animations has primarily been it's repetitiveness and spammy nature.  You might have a beautiful sword flourish animation, but when you repeat it back to back to back to back.... ad nauseum, it becomes pretty stale.  Which is a shame, because the rest of the combat system(the way different skills interact with each other) is quite good.

I put the spamming comments down to unimaginative decks and/or a fundamental lack of understanding of the way combat works.  Funcom could do a better job of explaining as part of the beginning tutorials and starter missions

Originally posted by Magjic8ball

I saw it when I logged on.  It was talked about in chat channels as well.  I must have voted for ESO at least 20 times or more as I made many accounts.  I know a few guys in my guild did the same thing.  Who cares what happened or how it happened.  ESO won, they let their players know when they logged on so they could vote and they won.   It was smart and a great way to get the win fair and square.

This is hilarious.  I imagine you don't see the irony in your comments, especially given all the crap the TSW community was accused of.

Edit: Great strategy; accuse everyone else of cheating, then use it as an excuse to cheat.   Classy.

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