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All Posts by Ortwig

All Posts by Ortwig

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1134 posts found
Originally posted by kadepsyson
Originally posted by Ortwig
Originally posted by kadepsyson
Originally posted by Ortwig

I'm calling B.S. until you name the mission.

What, all of the buggy missions?

Why don't you use your in game browser to search for that ;)

It is funny though, to find that unfair.co website list some missions as buggy as well.

lol, you're sitting here telling us all about the investigation mission that killed you, and you can't even name it.  Did you actually play the game?

Yeah, I did.  There was one that killed me, another with just buggy implementation of clicking the objects, and even non-investigation missions have many bugs.

I mean I don't keep track of the names of missions with bugs that made it a terrible experience just so I can post about them months later.

I'm trying to find specific mission names for you, but it's hard to sift through the pages of results of massive lists of bugs in the game and find the specific ones I mean.

 

I do think its funny how me not knowing every mission in an MMO would mean that I was making up having issues with it, when others have confirmed it as well.  Oh well, fanboys, what can ya do.

I'll accept that there's a bug, but there are plenty of haters as well as fanboys out there talking about bugs who played for 2 hours back in beta.  So, you'll pardon me if I ask for a few specifics about your sweeping generalizations. 

Originally posted by kadepsyson
Originally posted by Ortwig

I'm calling B.S. until you name the mission.

What, all of the buggy missions?

Why don't you use your in game browser to search for that ;)

It is funny though, to find that unfair.co website list some missions as buggy as well.

lol, you're sitting here telling us all about the investigation mission that killed you, and you can't even name it.  Did you actually play the game? 

Originally posted by kadepsyson
Originally posted by Ortwig
Originally posted by kadepsyson
Originally posted by Thillian
You can clearly see that it's a spoiler site if you google it -- almost all of the sites have capitalized title saying "QUEST NAME WALKTHROUGH". What is the problem here really? Just avoid it

Ah, you didn't understand.  I meant Google's search results page ITSELF was a spoiler site.  The results it listed often included spoilers right there, without requiring you to go away from the google page.

I would avoid it if the game included everything necessary in the game without external search engines.

Also, I agree with ericbelser about bugs.  Sometimes on these investigation missions, the CORRECT thing you are supposed to enter or do does not function, sometimes punishing your character wtih death instead.  This is horrible as it can throw off players becuase they think the correct answer is the wrong one, and look for a different answer.  Truly a terrible thing when Funcom kills characters for doing investigation missions correctly, by using its bad coding.

Example please?  Never been killed on an investigation unless I actually missed a clue  or got something wrong -- blame yourself before blaming Funcom for these.  Example: on Digging Deeper there is a poison trap.  Nowhere can you die unless you actually get the clues wrong.

Type in -tsw -unfair in your search if you don't want to see spoiler sites appear in the results.  And don't type in the name of the mission -- type in the actual thing you are looking for.  So typing in Digging Deeper tier 4 is not the way to search on clues.  Instead, type in the name of the composer, or morse code, or whatever the clue is in the mission.  Sheez -- it's as if MMO players have never had to think before...

I'm not the only one who has mentioned buggy clues.  Also, typing in the same clue repeatedly, as in the exact same thing multiple times in a row, twice resulted in death, and the third time worked.  This was after I knew the clue was correct.  I was actually testing to see if it truly was a horrible buggy Funcom mess that was doing it, and yep, it was.

So yeah, sometimes the game thinks you get the clues wrong, even when you do it right.

Also I find the prospect of having to alter search results to get clues to a puzzle in a game laughable, compared to say, just having all the clues in the game.

I'm calling B.S. until you name the mission.

Originally posted by kadepsyson
Originally posted by Thillian
You can clearly see that it's a spoiler site if you google it -- almost all of the sites have capitalized title saying "QUEST NAME WALKTHROUGH". What is the problem here really? Just avoid it

Ah, you didn't understand.  I meant Google's search results page ITSELF was a spoiler site.  The results it listed often included spoilers right there, without requiring you to go away from the google page.

I would avoid it if the game included everything necessary in the game without external search engines.

Also, I agree with ericbelser about bugs.  Sometimes on these investigation missions, the CORRECT thing you are supposed to enter or do does not function, sometimes punishing your character wtih death instead.  This is horrible as it can throw off players becuase they think the correct answer is the wrong one, and look for a different answer.  Truly a terrible thing when Funcom kills characters for doing investigation missions correctly, by using its bad coding.

Example please?  Never been killed on an investigation unless I actually missed a clue  or got something wrong -- blame yourself before blaming Funcom for these.  Example: on Digging Deeper there is a poison trap.  Nowhere can you die unless you actually get the clues wrong.

Type in -tsw -unfair in your search if you don't want to see spoiler sites appear in the results.  And don't type in the name of the mission -- type in the actual thing you are looking for.  So typing in Digging Deeper tier 4 is not the way to search on clues.  Instead, type in the name of the composer, or morse code, or whatever the clue is in the mission.  Sheez -- it's as if MMO players have never had to think before...

Originally posted by barasawa

Unless there have been changes, the ingame "browser" is a piece of excrement that doesn't even do basic things people expect of browsers. Even the browser on my old non-smart phone was several factors better.

"Barebones" is probably the best description for the functionality of the browser.  Don't think they are trying to complete with Chrome or anything -- just enough to look something up.  Every additional feature in the browser means a tradeoff in game content, so completely okay with the basics.

Originally posted by JeroKane
Originally posted by kadepsyson
Originally posted by thark
Originally posted by kadepsyson

Personally I felt a lot of the investigation missions were riddled with failures in game design.

I should not have to use a search engine or external source to figure out how to proceed in the game.

When the clues are Bible passages, they should have that book in the game.  I should not have to struggle because I looked up the correct passage, but had the wrong translation.

If they wanted an "internet" in the game, it should have been a false one with only game-related things in it.  The clues neccessary, as well as "news" related to events in the game.  I don't understand how they can possibly believe telling players to "just google it" is good game design.

Even when I do just need to find a clue from Google, the search results page is often littered with spoilers and walkthroughs.

I want to figure out the puzzles in the game, not just search engine the answers.

 I agree that more of the "clues" could have been added to the game, like interactive objects etc.

But building websites that are fictious just for the purpose of adding to the feeling  that the "Secret World" is for real...

Ohh,,A in game "fake" browser...I cant see how this could even come close to the current system..

I think  the line "just Google it" is rather confusing, because it could mean so much, as evidently as your post right here.

Funcom has done a tremendous job with integrating their game in the real world, by means of "fake webpages" etc

As for the "spoiler links" isnt those rather obvious, you just don't have to click on them, or can't you resist ?

So you know of their fake websites that are strictly for in-game purposes, but then don't see that they could have done more of that?

I am not sure if you are aware, but even things linked in the search results of Google, have text describing them. So when trying to find what an in game clue is referencing, and scrolling through search results, reading a spoiler can often happen right from the Google results.

It's a mediocre system at best.  Feels half-hearted, like they could have gone more towards fake websites, or done it all in game instead of just part.

 

Investigation missions are a great idea, and I would love them, if real world search engines weren't both the required clues and the biggest spoilers.

I hope another company does investigation type quests, but does them well.

In the first months after launch the fake clue sites were in the top results.

The problem is the sheer amount of lazy players going for spoiler sites, causing the spoiler sites to fill the top results now, often the entire first page. /shrug

Kinda makes you wonder how many kids are pasting wikipedia content verbatim into their term papers without ever actually reading it. ;)

Investigations are one of the great additions to the genre, and although they have been around forever in other single-player games, they somehow were forgotten in MMOs.  It's strange, but some of the best single player games ever created -- Ultima, Zork, Myst, even Skyrim -- have a puzzle solving element to them; but for whatever reason, developers seem to have concluded that "thinking in MMOs" is something that not enough players want. For myself, it's the chief reason TSW is my main game.  I love the combat as well, but why wouldn't you have mysteries to solve in any MMO?  It certainly makes the game more immersive -- why wouldn't you extend the quest type to fantasy and sci-fi MMOs as well?  Why was the king's son kidnapped?  Who is behind the attacks in the delta quadrant?  Why are people vanishing without a trace?  It would be much more fun to play these storylines without all the pointers on the map.

 

As to Google, my only request to Funcom is to add an option to the search (they now have a custom home page when you open up the in-game browser) to add -tsw -walkthru -unfair, etc automatically to the default search, so that it screens out the spoiler sites.  When I search, I always add these when I first am researching clues.  Apart from that, I have absolutely no problem with having a browser in the toolkit for hunting down investigations.  It makes complete sense within the game world.

 

Originally posted by Narianna

Hi everyone! So awhile back I was sucked into MMOs. I tried Everquest 2 and World of Warcraft. WoW ended up eating my soul. I lost days playing that game. Well, a man and his children entered my life and I had to stop WoW cold turkey or I'd shirk my ever increasing list of responsibilities.  However, it seems that I've now found a fairly responsible medium of gameplay and I need answers! I have maybe an hour on week nights and a few hours on the weekends to play at most so I want to make sure I pick the perfect game to invest my time and money in. Which would you recommend? Below are some of the things I'd like to find in my perfect MMORPG:

1. I'm big on the Role Playing aspect.

2. I want to be able to solo.

3. Great character customization is a big plus. Both looks and game play.

4. Hotkeys

5. Guilds

6. Mature people. I don't want to play with a bunch of idiots.

7. Good graphics. Nothing 2d flash animation.

8. Creative quests. Not the same find stuff/kill stuff quests over and over again.

9. Professions/crafts. I really like the idea of being able to mindlessly level up a skill.

I've been thinking of going back to Everquest 2 or WOrld of Warcraft again. I've also been toying with the idea of Rift. Can anyone compare/contrast those 3 games? Or give me new options? The hubby has suggested Star Wars Old Republic as well.

So I have to +1 on TSW, although I think LOTRO and Vanguard may also be doable -- TSW definitely wins out in the graphics category though.

1. Good RP community and features (the Albion theater and pubs are hotspots)/.  Roll on Arcadia or Leviathan

2. Solo friendly, and I think you'll love the investigations

3. Not as many body and face types but tons of clothes options, which are separate from gear

4. Yep

5. Yes, though they are called cabals -- here's the forum: http://forums.thesecretworld.com/forumdisplay.php?f=17

6. Big yes on this -- one of the freindliest communities around, and players tend to be older (30+)

7. Uses DX11, and great on a high end card

8. Many quests require thought -- very little in the way of handholding unless you ask

9. Everyone can craft anything, and more like a Minecraft model.  Probably not the best crafting, but it has some interesting aspects.

Good article on Massively:

http://massively.joystiq.com/2012/12/13/why-i-play-the-secret-world/

 

Originally posted by Ortwig

Here's the latest on Issue 6:

http://thiswaytothehollowearth.blogspot.com/2013/01/issue-6-what-we-know-so-far.html

It should be hitting sometime in January, but no solid dates yet.

Also, some pretty big news regarding account unlocks for pets in the store as well as a new veterans reward system -- both due to come out with Issue 6:

http://forums.thesecretworld.com/showthread.php?t=66105

Wait until you meet Nassir in Egypt -- he's defnitely a break from all the scholarly types!  :)  Yeah, I think it's because you're meeting all these bookish people who have spent much time in their various mysteries.  Have you mean the couple Orochi agents out on the bridge in Kingsmouth?
I think this year will tell us a lot about the staying power of these MMOs.  We've got Neverwinter and ESO coming, and Defiance looks to be an up-and-comer.  Not to mention Age of Wushu and Darkfall.  Lots of choice, but I do predict GW2, Rift and TSW will still have loyal bases by end of 2013.  I'll even go so far as saying SWTOR may bounce back a bit this year, depending on what is delivered.  Even the older MMOs are getting some love -- Vanguard, LOTRO and AoC.

The site just started, but they seem to be doing a nice job of keeping up with the latest news.  Check it out:

http://thiswaytothehollowearth.blogspot.com/

Here's the latest on Issue 6:

http://thiswaytothehollowearth.blogspot.com/2013/01/issue-6-what-we-know-so-far.html

It should be hitting sometime in January, but no solid dates yet.

Originally posted by NortonGB

Having played TSW less than a week and done most of the quests in Kingsmouth I'm on tier 16 of a story line quest that wants me to go to a deep mine in blue mountain, another to polaris which are beyond my current capabilty to finish solo so I have to decide to wait a bit the level up my gear or join a cabal or group to help me out. 

Either way as TSW does not have levels it does have exp to obtain ap/sp points needed to progress or strenghten your character build, so what is the best way or stats needed  to do it quickest?

I realise there are no real shortcuts other than doing missions or farming mobs but I need re-assurance that I am definately doing it right with the lack of any class or character level in TSW sometimes I wonder if I'm missing something.

Ultimately I would like to eventually PVP with an assault rifle and chaos claws as a second weapon so is building DPS with hit or penetration stats the best way to go?

Well, the one thing I would advise is to not do the main storyline mission exclusively-- don't skip all the main and side missions, since they will give you added gear and XP (and hence AP/SP) that will help you in Savage Coast and Blue Mountain.  You should probably be about QL 3/4 gear to go to Savage Coast and QL 5/6 for Blue Mountain.  It's a good idea to do the dungeon just before you go to the next zone (Polaris before Savage Coast), but there's no set rules about any of this.

The thing about the abilities and decks is that you can do anything, but as a rule of thumb, it's good to focus on 2 weapons to start and then branch out to other decks as you get familiar.  You can use the starter decks in the panel to the left of the ability wheel to see how some work -- they aren't the best decks in the game, but they will give you an idea of what is possible.  The key is find active / passive combos in your equipped abilities -- that is find passives that USE the conditions your active abilities trigger.  So if your active triggers Impaired, look to equip passives that USE the Impaired state -- basically you are creating a 1-2 punch.

There is no right or wrong answer in which weapons to pick (it's all about the combos), but here is a good guide -- good luck!

http://yokaiblog.wikidot.com/guides:build-mechanics

 

Originally posted by Yakkin
Originally posted by bishbosh2
because it means that similar games will not be made in the future. eg. if wow had shutdown <6 months after launch we wouldnt have so many wow clones

Nope, it would probably be EQ, UO, or EVE clones, and then people would probably be complaining that there are too many of those existing and not enough that are more story-driven.

More likely it would mean a dwindling MMO market.  See, the problem with marketers is that they look at dollars, not the generator of the dollars.  The most likely conclusion would be (falsely, I think) that "MMOs are no longer viable and we should stop making them."  

See, the fallacy is in thinking that a company will draw a conclusion you agree with.

Originally posted by tkobo

Wow, just imagine how betamax fanbios feel about the demise of betamax......and those poor workers who made betamax......Couldnt we all please just keep them employed and celebrate them for making betamaxs ?

And of course lead paint, and  those poor workers who made lead paint ....

Its not like bad products need to fail. Oh.... wait..... they kinda do......

There was an attractive alternative to betamax with VHS, and the market flocked to it.  There was no need to actively push for its death, it happened by itself.  And no one ever "enjoyed" lead point, so that's a no-brainer.  

We're talking here about games that are liked by some that others want to destroy.  Nothing being said here about supporting games no one likes, only games that some like and others don't.

Originally posted by Mortemia

When I see guys wrapping up games with same old s**t, new names and new sugar coated marketing words - of course I want them to fail. 

If they want to make their own game and not just milk the 'old concept' cow, then they'll have my money and support. Otherwise they can burn. 

That's a totally legit response, and voting with your wallet is certainly valid.  But to get the game you want, you are better off finding and supporting a game that is closest to your ideal.  If the devs are open to communication, you'll have better luck opening a dialogue with them to the get the features you want.

The burning down of MMOs you don't like will rarely result in ones you do.

Originally posted by jpnz
Originally posted by Paradigm68

There are valid reasons.

If you're a big fan of the MMO genre and you think that genre is being ruined by certain dynamics (I.E. instancing, de-emphasizing communitiy) then big money games that use those dynamics need to fail or they'll become an adopted norm.

If you're a big fan of a given IP and an MMO has come out based on that IP but the MMO in your opinion has handled it terribly (I.E. LoTRO, SWTOR, ESO), then your only hope to play an MMO based on your favorite IP is to hope the current version fails and a new better one is made.

This shows a fundamentally flawed logic that is pretty common amongst people that doesn't know how the real world works.

The logic of 'Failure = breeds innovation / better version' is flawed and history has proven time and again that it is false.

Why people still think this way I have no idea.

Yup.  Here's an example: the houses in Haiti were not built well, and certainly not to withstand a great earthquake.  When the earthquake did hit, it did not suddenly result in the rise of excellent buildings in Haiti.  The failure of an MMO will not suddenly result in better MMOs.  There are way too many other conclusions to be drawn from the failure, and 98% of them will not be the ones you wish for.

Originally posted by Paradigm68

There are valid reasons.

If you're a big fan of the MMO genre and you think that genre is being ruined by certain dynamics (I.E. instancing, de-emphasizing communitiy) then big money games that use those dynamics need to fail or they'll become an adopted norm.

If you're a big fan of a given IP and an MMO has come out based on that IP but the MMO in your opinion has handled it terribly (I.E. LoTRO, SWTOR, ESO), then your only hope to play an MMO based on your favorite IP is to hope the current version fails and a new better one is made.

Again, your assumption that the fail would = a game made in the way you want is wishful thinking at its worst.  It's more likely they won't create MMOs ever again, or try to do the the same style "better."  A more productive path is to talk positively to the devs that are engaging their user bases and push for features you like.

Originally posted by tollbooth
People get happy because if a game they don't like gets shut down then there will be fewer renditions of that style in the future. 

This is funny.  Why would they draw that particular conclusion?  Maybe the conclusion would be "hey, we didn't execute on the crafting well enough."  Or, "hey, we need to get the theme and backdrop down better next time."  

The assumption that a "bad" MMO dying will somehow result in more "good" (e.g., the commenter's style of MMO, whatever that may be) MMOs being created is patently ludicrous.

And this kind of attitude isn't from a 12-year old or self-centered at all:  "Who cares if other people are playing and enjoying a game if it's not the style I want?  All must die to fulfill my MMO dream."  Really?  

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