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All Posts by Ortwig

All Posts by Ortwig

58 Pages « 1 2 3 4 5 6 7 » Last
1144 posts found
Originally posted by syltmacka

man i just patched her up the other day and tried to play.

but i wish i could fall in love but i couldnt.

too wierd with the non level thingy and im colorblind so its crap for me to see the enemies difficulty.

wish you luck tho OP.

Hey there -- here's a mod that can help with color blindness in the game.  It may not help with everything, but may help:

Also, if you need any help with getting used to the system, hop onto the global sanctuary chat -- lots of helpful players in game:

/chat join sanctuary

Originally posted by caveogre72

This is an old thread, but i see its still alive.  As i check on this game from time to time, thought I would add my 2 cents worth.


TSW was/maybe stil is, a great game.  Even with the clunky combat I liked it. I do agree it was not balanced at all and I think alot of people picked character skills because they worked and not because its what the envisioned their character to be.  I don't care what people say, some skills just didn't compare to others, and yes i know some are meant to work better in PvP instead of PVE.

Even with that, I flat out loved the character building.  Being able to have 1 character do every role as needed is awesome, even if you do need gear for each role.  I loved the skill wheels, just wish it was more balanced as stated above.

I really loved the dungeons, it was my first experience at interactive combat and not just bring enough firepower to overcome the obstacle. Even if it was repetitive, it was fun.  And there were many more things comming with the raids and whatnot.

What drove me away was partially me and mostly my perception of Funcom.

I was entangled in some of the mass temporary banning for "idling" in a pvp zone.  In my view, it's not my fault they were dumb enough to give points that bought gear simply for being present in a zone instead of actively participating to get rewards.

The real clencher is how Funcom turned it on the players and blamed us for not behaving as they wanted us to.  At the time it was subscription to play, and I refuse to pay to play and have a game company blame me for their short-sightedness and tell me I have to be their puppet and do what they say when they say.

I did try to go back after it went F2P.  but by then, as any game will do, once you lose your in game friends and contacts, its much harder to get involved again. But I still refuse to give 1 more penny to Funcom for any game.

Let me get this straight.  You're mad at Funcom because they kicked you for exploiting?  Every game company does that, and you're out of line to think you should be able to exploit at will.

Originally posted by Tamanous

The core reason behind this is my background in pnp roleplaying. I am too used to having a character with access to abilities that are 100% rp fluff. I need that stuff. This is a counterpoint in ESO but so far I can live with it. My preference is having abilities around that I may only use once a day if that. I like my utility and today's mmos streamline games WAY too much.

Actually, TSW gets a bit more RP fluff love than a lot of games.  Sure, there's all the clothes, but we are pretty consistently getting new emotes, the Albion is a whole RP venue with stage props, etc., plus the RP community is pretty darn active, at least on the RP dimensions (which maybe not so coincidentally is also one of the larger pop servers).  The seasonal events tend to hand out a lot of items like the Krampus rockets, and so forth.  Not to mention some good RP add-ons and web support from the community.

Originally posted by RadixMalorum

"Take a break and do some investigations and sabotage (stealth).  RP in TSW is pretty good too -- Arcadia server.  :)"

Where on Arcadia? Not being sarcastic, actually looking for somewhere to rp

Sure some of the more popular RP locations are in London:

  • The Horned God pub
  • Ealdwic Park
  • The Crusades nightclub
  • Tabular Rasa hotel (less often)
  • The Albion Theater -- players can actually host full plays with sound effects and lighting

RP on Arcadia happens all over the place though -- often there are events planned at particular locations.  Radio Free Gaia is a good station to listen to in-game (not just for music).  Here's a few resources:

Originally posted by Hariken
Originally posted by iftachby

TSW  probably would have been my favorite MMORPG if I could have gotten over the combat. I just did not enjoy the combat, and it still is such a big portion of the game even in TSW...


I always try to come back but I never stay because I get bored killing mobs for quests. 


Wish you the best. Enjoy!

I feel the same. The game started out fun but it gets boring so fast. And the bad combat doesn't help either. Sick of the just killing all the time in mmo's lately.

Take a break and do some investigations and sabotage (stealth).  RP in TSW is pretty good too -- Arcadia server.  :)

Originally posted by rojoArcueid
Originally posted by Ortwig
Originally posted by rojoArcueid

i think the combat itself is not that bad, the animations are what hurt the combat IMO. 

Outside of that i do enjoy the game, but playing solo is VERY HARD even doing side quests. And the community is very antisocial. Even people in front of you just ignore you and walk away when you talk to them. Let alone talking in general/LFG chat.


I think this game strongly requires to play it with friends in order to progress.

Try the sanctuary and noobmares global (cross-zone/cross dimension) channels.  They are both very friendly and people talk about pretty much everything under the sun.  And also super helpful with questions.

/chat join sanctuary

/chat join noobmares

thanks! i will join those. Are they server wide? i know servers are connected but i like to create each character on a different home server.

Yeah, both those channels work across zone and across server, so doesn't matter where you are in the game.  Noobmares is for casual Nightmare mode dungeon runs.  Here's more info:

Originally posted by rojoArcueid

i think the combat itself is not that bad, the animations are what hurt the combat IMO. 

Outside of that i do enjoy the game, but playing solo is VERY HARD even doing side quests. And the community is very antisocial. Even people in front of you just ignore you and walk away when you talk to them. Let alone talking in general/LFG chat.


I think this game strongly requires to play it with friends in order to progress.

Try the sanctuary and noobmares global (cross-zone/cross dimension) channels.  They are both very friendly and people talk about pretty much everything under the sun.  And also super helpful with questions.

/chat join sanctuary

/chat join noobmares

Originally posted by quix0te

The best thing they could do for new players (as I've posted in other places) would be thin out some of chaff from the skill trees: skills that their datamining reveals are never used, and either repurpose those skills or replace them with skills that allow more synergies between different weapons.  Optimally they would put these skills in the first three levels of a tree or make a tree synergize with a category of ability, like DoT, penetration, block, etc., that the tree doesn't currently have a synergy with.

I can tell you from experience that one of the worst feelings is to discover that the weapons you've chosen have no synergies, and you are struggling because of it.

Failing that, they could add about a dozen new starting decks and use the tutorial to steer people to more viable combinations.

Abilities you may never use may be very popular in another deck if some has found a good synergy, or in a PvP setting.  Simply because you haven't personally found a use yet, does not mean it's not useful.  There may be some improvements to the in-game decks, though, we'll see.

Did you ever use the ability search function in TSW?


Originally posted by Kopogero

TSW, another themepark that I doubt gets any  updates with the B2P model.

Well, now, you haven't been paying attention, have you?

Doubt there will a combat revamp, though abilities are constantly being balanced and tweaked in the patches.  There MAY be some re-figuring of the starter/in-game decks to make them stronger as part of the New Player Experience update coming in 2015.

For those of you struggling with combat, hop in the game and join the sanctuary channel -- lots of folks can help improve those decks to get you humming in combat again.  It's all about the synergies, and there are easy ways to un-gimp yourself.

/chat join sanctuary

Guess I wouldn't enjoy it either if I didn't have a good set of decks and wasn't very good at combat. But I do and I always have fun. :). Welcome back OP!

btw, come join us on the Sanctuary channel -- I think that may be new since you were playing.

/chat join sanctuary

It's hard to know exactly what you are doing that is resulting in you feeling stuck with the same deck, but here's some general tips:

  1. Make sure you are equipping 2 weapons - you will build up resources twice as quickly.  One weapon is gimping yourself.
  2. Make sure you are synergizing the conditions being triggered by actives.  Find passives that exploit active conditions.
  3. Use the Search panel to the right of the wheel to search on conditions in other abilities.  Buy and equip ones that are not too expensive and switch up your deck.
  4. Remember that you can equip a passive from ANY weapon branch, not just your 2 equipped.
  5. Understand that you can unlock all weapons and skills and and that you can create multiple decks - use the Gear Manager under (C) to swap in and out.  Keep tweaking your decks - it's all about incremental improvements.
  6. Read up on the TSW forums and the many other deck guides on the web for example decks ( is a good one to start).  Google "yokai tsw build guide" for more in-depth theory
  7. Keep buying skills for your 2 weapons with SP under (K) so you can equip better QL gear
  8. In chat, type /chat join Sanctuary and ask lots of questions.  Lots of helpful people in-game.
Good luck!
Wow, thought ESO would win most improved hands down.  Gratz to the winners!  :)
Originally posted by Siris23
Originally posted by Po_gg
Originally posted by Ortwig
Originally posted by Siris23
Last time I logged in was to check out Tokyo but was unable to without grinding out a large amount of tokens or cash, something I didn't feel like doing for a game I don't play that often. If Tokyo is still locked away I guess there's no reason for me to check in on TSW anymore.

The number of tokens required is quite low and doesn't require a lot of scenario running.  There's an alternative route as well with one of the sidestory packs, that allows you through with pax.

Yep, I wanted to post "You need some Further Analysys on the huge grind you've mentioned", but Ortwig was faster :) 

If I'm getting it right, there was nothing about the access (ingame) to Tokyo, only the access (store) one - as in playing Tokyo without having Issue#9. Something like Issue#8's case, where everyone can play 1 scenario for free, but the hardest mode and the 2 other scenarios need to be purchased.

I guess there won't be missions and stuff (like in other Issues' case if you don't own them), they will simply allow players to grind their way into Tokyo (through scenario tokens or investigation), and then they could grind AEGIS in there. So Issue#9 will remain a good purchase, if you don't want to burn out of boredom :)


"improving current tutorials and guides to help people take their first stumbling steps into The Secret World" that's great news indeed.

I never said "huge" grind. It would probably only take me a weekend of grinding to get to Tokyo. But I'm not going to waste a weekend grinding just so I can poke around Tokyo for a couple days.

And because I'm not willing to waste that weekend grinding, there's no point in coming back to check on the game because all the new content is locked behind that grind.

And just for clarification IIRC it was 80 tokens (the one scenario I did was 20 min on a timer, mindnumbingly boring and awarded 2 tokens) or 1,000,000 pax (I have ~100k)

I did the hotel scenario 2  times with friends (elite level), and the castle and mansion scenarios once (elite level)  and got my 80.  I guess your definition of grind is pretty low.  I suppose having a cabal helps, but I'm becoming increasingly amazed that people think doing anything even twice is considered "grind."  Even so, I am thinking the token level is going to be reduced even further.  Sheesh -- please don't ever move to Korea.

Originally posted by Siris23
Last time I logged in was to check out Tokyo but was unable to without grinding out a large amount of tokens or cash, something I didn't feel like doing for a game I don't play that often. If Tokyo is still locked away I guess there's no reason for me to check in on TSW anymore.

The number of tokens required is quite low and doesn't require a lot of scenario running.  There's an alternative route as well with one of the sidestory packs, that allows you through with pax.

Holy necro!

Here's the official descriptions of the in-game decks.

There are many better custom made decks out there as well as tips on how to make your own:

Looking forward the last piece of Tokyo.  Also, the new player experience improvements will make a huge difference -- glad this is on the radar.
Elder Scrolls Online and perhaps eventually EverQuest Next?
Originally posted by Hariken
Originally posted by Deleted User
Originally posted by Pale_Fire

They have worked on the game.  For some reason, you're under the impression that because you don't like the game, it must be bad.  You are incorrect.

It's not the game, it's you.

Considering how poorly the game is doing, I'd say you're wrong.

I just started playing the game. I can see why it is not so popular. You have to think to solve some missions and puzzles. So it slows the game down and that turns off this generation of mmo players that need everything instant. A lot of things being posted as flaw are not really. Its just a different kinds of mmo. As far as combat goes,its mmo combat not an action combat system which all the younger players want. Kind of sick of the action combat in mmo's now. Once you learn how to setup your skills and passives the combat become's really fun, but you have to think about how you want it to be. The skill's and passive's you pick matter. Its not like other mmo's where you level up and just put a new skill on your bar. You have to put thought in everything you do in this game.

Yeah, dumb and faceroll is the one thing the Secret World is not.

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