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All Posts by Ortwig

All Posts by Ortwig

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TSW dungeons are some of the best around -- very few trash mobs, and challenging boss encounters that require teamwork and tailoring your build.  The nightmare mode dungeons are the equivalent of many games' raids.
Originally posted by Phaserlight
I guess it depends on what you are saying yes/no to.  We often make yes/no decisions in real life, although these decisions are often related to many other things.  Should I take that new job that pays more but is a longer commute?  Do I tell my close relative about a new project I am involved in?  Often times one has to make a host of these yes/no decisions in rapid succession that creates a cascading effect, but it's often really simpler than it appears.

A yes/no decision that is not a simple "proceed with the script" decision then, with no other story possibilities than that.  I think we think of stories too easily as these linear, monolithic, binary proceed/do-not-proceed things, when they should, at least in an RPG environment, be situations that can be discovered and tackled in whichever way you see fit.  There are a million ways to rescue the princess once you figure out that the princess needs rescuing.  

Take a long hard look at Myst to see how a story can be fragmented into pieces, with the players putting 2 and 2 together to figure out how to proceed.  There IS a story, but there is no One True Way to proceed.

Originally posted by PWN_FACE
Originally posted by Ortwig

 We need more stories waiting to be uncovered in bits and pieces and then acted upon with our own free will.  We need to be dropped into the story, discover what is going on, then act upon it.

I agree with this completely. 

Of course, this may just apply to certain subsets of players (including me). However, a lot of people still love the cut scenes and all that goes with it. I like those, too. Just not in my mmorpg.

I actually don't even mind a cutscene or a bit of text here or there either -- it's all in how it is presented.  Heck, even Myst had little cut scenes with the two brothers when you figured out how to read the books they were trapped in.  But those were still just pieces of the story, not the whole deal.  If devs can think of the cut scene or text as one piece of the puzzle, then it's all good -- just don't make it an all-encompassing Expository with a simple yes/no decision.

The problem is in the method of telling the story.  

In a tabletop game, you are given certain situations, but the players determine how the story will play out based on their actions.  In many, many computer games (including single player games) the authors have created The One True Story that players must decide to participate in, or not.  Basically, the only decision we are making is whether or not to follow the script.  

But real storytelling was done well in games like Myst, where the story is present, but hidden, waiting to be discovered.   We can figure out a clue here, and then go over to the other world and find another piece, until finally the entire puzzle is assembled.  

Too often, we get a huge dose of cut scene or a wall of text explaining to us what the story is (a chunk of exposition, which any writing instructor will tell you is bad form -- show, don't tell).  Thus, the feeling of being "on rails."  We need more stories waiting to be uncovered in bits and pieces and then acted upon with our own free will.  We need to be dropped into the story, discover what is going on, then act upon it.

Here's the official word from Joel on issue 6 -- we'll be seeing it in February:

 

The Issue #6 DLC, primarily set in Egypt, sees the player working with the Marya against the cultists of Abdel Daoud. The player learns the location of a prison, where Maryan captives are taken and tortured by the Atenists. Infiltrating the prison reveals information to the player about an Atenist plot to cause a second event on the scale of Tokyo. The player must race against time (and through time) to prevent the event from occurring!

Issue #6 will also see the return of the characters Said, Nassir and Zhara, as well as the villainous Abdel Daoud. Through the events of the issue, players will also gain access to the newest Auxiliary weapon, the whip. More details on the whip and its abilities as the DLC gets closer to launch.

Players will also see new features in Issue #6, including improved Cabal management functionality. New functionality will include things like Cabal logs, custom ranks and permissions, notes and a cabal news feed. We see this as the first step in improving the cabal system in The Secret World and we will continue to listen to our community and make improvements based upon their feedback.

PvP will also see some new updates in Issue #6 including a revamped matchmaking system and PvP ranks. More details will be available in a developer blog in the coming weeks.

As I mentioned in a forum post, we have always been looking at ways to improve the value of the subscription for our players. One of these initiatives is the Veteran Reward System. As players spend time with The Secret World, they gain veteran points, which can then be spent at in-game store to purchase both cosmetic and convenience items. Here is a list of some of the veteran rewards that you can expect to see:

  • Automatic Item Repair Consumables
  • Portable Combat Dummy with Feedback
  • Veteran Outfits
  • Veteran Pets
  • Veteran Titles
  • Mission Cooldown Removal Consumables
  • Portable Bank/Tradepost/Mail Consumables
  • ... and many more to come.

The first iteration of the Veteran System should be available in Issue #6.

In addition to the Veteran System, we are also going to sweeten the deal for members and Grandmaster account holders by allowing them 48 hour early access to the DLC content.

As you can see, the plans for The Secret World are as ambitious as ever. The development of the game continues to be a priority and there is plenty of story left to come!



Sincerely,

Joel Bylos

Game Director

Funcom

Originally posted by Torvaldr

Any perceived bugs in the game are not accidental.

Thanks to the other two factions for documenting investigation information so that we may more easily accomplish our goals.  We keep you around because you're useful, for the moment.

Order Through Chaos

Hope that wasn't too spoilerish, but you are right -- I would say the more bugged you think it is, the further you are from solving it.  And those who are last will be first.  :)

EDIT: removed the more spoilerish stuff from the posts.

Originally posted by Rayshe
Originally posted by Ortwig
Originally posted by Rayshe

You should also add the point where im saying your probubly both right because the game has a weird hickup in how the bugs function in the game.

 

If this were a debate in the TSW side of the forums i'd say go at it so we get activity however we dont. 

 

Ill restate the point just in case though.

TSW servers are weird and bugs don't appear on every server. Arcadia "feels" smooth up to Trans from what i remember where as Cerb had a hickup or 2 that i experianced in kingsmouth. Thus the bug you experianced may have been a issue your server suffered for afew hours to days. That being said i never felt it because of how the servers work.

So in short your both probubly right, and we should leave it there.

That cross-dimension bug is known -- the Wendigo who is unhittable until someone calls you to group across servers has been there for awhile.  And yes, it is annoying.  

But going from "there are bugs" to "the game has billions of game-breaking bugs" is a pretty huge leap.  I'm fine with the first statement.

Oh ill agree there. the game isn't nearly as bad as it launch, and its launch wasnt nearly as bad as AoC's. However every side has its own Bias, if he wishes to claim to his saying "the game has billions of game breaking bugs" let im, it will only make him look like a idiot when the chips fall.

Sigh, yeah -- and after all that  sidetrack, I'm in agreement about doing some better things with the browser search, and throwing in more in-game resources.  Still, I DO like the use of the browser in missions -- I just wish there were some better spoiler filters.  Having played lots of puzzle games growing up, I'll go out of my way to avoid them, but most MMO players aren't used to it, so not sure what the best way is to go.  I'd prefer a filtered search by default, then a full internet search that is selectable.  I also like the fact that I actually do have the entire internet as a resource to some of these things -- loved looking up Egyptian glyphs and deciphering.  Great fun.

Originally posted by Rayshe

You should also add the point where im saying your probubly both right because the game has a weird hickup in how the bugs function in the game.

 

If this were a debate in the TSW side of the forums i'd say go at it so we get activity however we dont. 

 

Ill restate the point just in case though.

TSW servers are weird and bugs don't appear on every server. Arcadia "feels" smooth up to Trans from what i remember where as Cerb had a hickup or 2 that i experianced in kingsmouth. Thus the bug you experianced may have been a issue your server suffered for afew hours to days. That being said i never felt it because of how the servers work.

So in short your both probubly right, and we should leave it there.

That cross-dimension bug is known -- the Wendigo who is unhittable until someone calls you to group across servers has been there for awhile.  And yes, it is annoying.  

But going from "there are bugs" to "the game has billions of game-breaking bugs" is a pretty huge leap.  I'm fine with the first statement.

Originally posted by kadepsyson
Originally posted by Ortwig
Originally posted by kadepsyson
Originally posted by Ortwig
Originally posted by kadepsyson
Originally posted by Ortwig

That's Digging Deeper.  I know what you are talking about, but basically if you got the sequence wrong and died, you needed to restart from the beginning.  The "correct step" indicator was the light showing up.  Everything about that mission worked correctly -- not bugged.

Everything worked correctly?  Please.

The first three lit up each time, and I entered the same emote for the fourth statue three attempts in a row.  Two failures (bug) and one success, for the same things done.

I mean just because you didn't experience a bug in a particular mission at the particular time you tried it, does not mean nobody else did ever, right?

Edit: Even Rayshe admits there are bugs with it at one point, though making things up with no basis is Rayshe's forte, so take that with a large lump of salt I suppose.

The last statue was tricky, but if you read the text right, you knew what you had to do.  It wasn't bugged, but if you didn't interepret that clue well, it was very easy to die on the last statue. 

It seems you have trouble reading.

I entered the exact same emote to that final statue three times.

One of the three it worked.

It was bugged.

How close were you to the statue? -- kind of hard to do that emote when you are looking directly at it.  Not bugged.

You honestly refuse to believe that the game has bugs?

I mean there are games and other things I enjoy, but I do not claim them to be absolutely flawless.

I have no idea how you can say that what I experienced and tested at a time when you were not present is impossible to be a bug.  Well, I do have an idea, but I'm trying not to resort to petty name calling here.  I just think you should accept that with a program with a large amount of code, bugs can and do happen.  Even if they are games you enjoy.

Once again, you hop from a specific bug to a sweeping generalization.  I also tend to think you are one of those gamers who, when stumped, immediately kneejerk to "bug!!"  Digging Deeper isn't one of the bugs -- that last step is intentionally tricky, and there are multiple components to the final clue -- I figured this out without looking up any spoiler sites or bug listings on the forums.  

There are certainly bugs (all games have them), and yes, I can name specific ones.  But you, my friend, have a tendency to paint in large swaths of black and white, and intentionally or unintentionally -- sweep the baby out with the bathwater.  When you say there billions of bugs, but can't list any of them specifically, well, your credibility is at risk.  As far as I am concerned, the game is doing enough great things to overlook an occasional minor bug.  And I'll tell you about a bunch of bugs with the Wendigo in Kingsmouth, or some of the mummies in Scorched Desert, but Digging Deeper isn't one of them.

EDIT: removing spoilerish stuff

 
Originally posted by kadepsyson
Originally posted by Ortwig
Originally posted by kadepsyson
Originally posted by Ortwig

That's Digging Deeper.  I know what you are talking about, but basically if you got the sequence wrong and died, you needed to restart from the beginning.  The "correct step" indicator was the light showing up.  Everything about that mission worked correctly -- not bugged.

Everything worked correctly?  Please.

The first three lit up each time, and I entered the same emote for the fourth statue three attempts in a row.  Two failures (bug) and one success, for the same things done.

I mean just because you didn't experience a bug in a particular mission at the particular time you tried it, does not mean nobody else did ever, right?

Edit: Even Rayshe admits there are bugs with it at one point, though making things up with no basis is Rayshe's forte, so take that with a large lump of salt I suppose.

The last statue was tricky, but if you read the text right, you knew what you had to do.  It wasn't bugged, but if you didn't interepret that clue well, it was very easy to die on the last statue. 

It seems you have trouble reading.

I entered the exact same emote to that final statue three times.

One of the three it worked.

It was bugged.

EDIT (to remove spoilers): What was your character positioning?  Not bugged.

Originally posted by kadepsyson
Originally posted by Ortwig

That's Digging Deeper.  I know what you are talking about, but basically if you got the sequence wrong and died, you needed to restart from the beginning.  The "correct step" indicator was the light showing up.  Everything about that mission worked correctly -- not bugged.

Everything worked correctly?  Please.

The first three lit up each time, and I entered the same emote for the fourth statue three attempts in a row.  Two failures (bug) and one success, for the same things done.

I mean just because you didn't experience a bug in a particular mission at the particular time you tried it, does not mean nobody else did ever, right?

Edit: Even Rayshe admits there are bugs with it at one point, though making things up with no basis is Rayshe's forte, so take that with a large lump of salt I suppose.

The last statue was tricky, but if you read the text right, you knew what you had to do.  It wasn't bugged, but if you didn't interepret that clue well, it was very easy to die on the last statue. 

Originally posted by kadepsyson
Originally posted by Ortwig
Originally posted by kadepsyson
Originally posted by Ortwig

I'll accept that there's a bug, but there are plenty of haters as well as fanboys out there talking about bugs who played for 2 hours back in beta.  So, you'll pardon me if I ask for a few specifics about your sweeping generalizations. 

For me, the bugs aren't too bad, as I was able to get past them eventually.  They are unintentional and hopefully will be fixed.

The bad part is google being a puzzle hint.  I just want to solve puzzles in the game using clues in the game.

Anyways, there is a ton about the game I find to be exceptional, especially the way they do servers and grouping - far better than Guild Wars 2 guesting system, while still being implemented earlier.  There are a lot of great things to say about TSW to be honest.

I really just want to know which mission it is - I haven't seen too many deadly investigation missions -- Digging Deeper (Iluminati in Kingsmouth) is one, but it's a recent one, and it had zero bugs.  Maybe it was a sabotage mission, as those tend to have more traps and tripwire type stuff.  Can you remember what the storyline/location was?

 

The new home page has a radio button option to search on spoiler free sites, but it could still be better.  Until then, using the flags seems the safest way.

The deadly one, not sure of yet.  I did just remember one with emotes and statues.  Like 4 statues you do the emotes in order or something?

Anyways, that one had to take several extra attempts when the correct emote just did not work.  Eventually the same commands in the same order did work.  *shrugs*

Some of those sabotage missions are pretty fun.

That's Digging Deeper.  I know what you are talking about, but basically if you got the sequence wrong and died, you needed to restart from the beginning.  The "correct step" indicator was the lighting.  Everything about that mission worked correctly -- not bugged.

Originally posted by kadepsyson
Originally posted by Ortwig

I'll accept that there's a bug, but there are plenty of haters as well as fanboys out there talking about bugs who played for 2 hours back in beta.  So, you'll pardon me if I ask for a few specifics about your sweeping generalizations. 

For me, the bugs aren't too bad, as I was able to get past them eventually.  They are unintentional and hopefully will be fixed.

The bad part is google being a puzzle hint.  I just want to solve puzzles in the game using clues in the game.

Anyways, there is a ton about the game I find to be exceptional, especially the way they do servers and grouping - far better than Guild Wars 2 guesting system, while still being implemented earlier.  There are a lot of great things to say about TSW to be honest.

I really just want to know which mission it is - I haven't seen too many deadly investigation missions -- Digging Deeper (Iluminati in Kingsmouth) is one, but it's a recent one, and it had zero bugs.  Maybe it was a sabotage mission, as those tend to have more traps and tripwire type stuff.  Can you remember what the storyline/location was?

 

The new home page has a radio button option to search on spoiler free sites, but it could still be better.  Until then, using the flags seems the safest way.

 

removed.
Originally posted by kadepsyson
Originally posted by Ortwig
Originally posted by kadepsyson
Originally posted by Ortwig

I'm calling B.S. until you name the mission.

What, all of the buggy missions?

Why don't you use your in game browser to search for that ;)

It is funny though, to find that unfair.co website list some missions as buggy as well.

lol, you're sitting here telling us all about the investigation mission that killed you, and you can't even name it.  Did you actually play the game?

Yeah, I did.  There was one that killed me, another with just buggy implementation of clicking the objects, and even non-investigation missions have many bugs.

I mean I don't keep track of the names of missions with bugs that made it a terrible experience just so I can post about them months later.

I'm trying to find specific mission names for you, but it's hard to sift through the pages of results of massive lists of bugs in the game and find the specific ones I mean.

 

I do think its funny how me not knowing every mission in an MMO would mean that I was making up having issues with it, when others have confirmed it as well.  Oh well, fanboys, what can ya do.

I'll accept that there's a bug, but there are plenty of haters as well as fanboys out there talking about bugs who played for 2 hours back in beta.  So, you'll pardon me if I ask for a few specifics about your sweeping generalizations. 

Originally posted by kadepsyson
Originally posted by Ortwig

I'm calling B.S. until you name the mission.

What, all of the buggy missions?

Why don't you use your in game browser to search for that ;)

It is funny though, to find that unfair.co website list some missions as buggy as well.

lol, you're sitting here telling us all about the investigation mission that killed you, and you can't even name it.  Did you actually play the game? 

Originally posted by kadepsyson
Originally posted by Ortwig
Originally posted by kadepsyson
Originally posted by Thillian
You can clearly see that it's a spoiler site if you google it -- almost all of the sites have capitalized title saying "QUEST NAME WALKTHROUGH". What is the problem here really? Just avoid it

Ah, you didn't understand.  I meant Google's search results page ITSELF was a spoiler site.  The results it listed often included spoilers right there, without requiring you to go away from the google page.

I would avoid it if the game included everything necessary in the game without external search engines.

Also, I agree with ericbelser about bugs.  Sometimes on these investigation missions, the CORRECT thing you are supposed to enter or do does not function, sometimes punishing your character wtih death instead.  This is horrible as it can throw off players becuase they think the correct answer is the wrong one, and look for a different answer.  Truly a terrible thing when Funcom kills characters for doing investigation missions correctly, by using its bad coding.

Example please?  Never been killed on an investigation unless I actually missed a clue  or got something wrong -- blame yourself before blaming Funcom for these.  Example: on Digging Deeper there is a poison trap.  Nowhere can you die unless you actually get the clues wrong.

Type in -tsw -unfair in your search if you don't want to see spoiler sites appear in the results.  And don't type in the name of the mission -- type in the actual thing you are looking for.  So typing in Digging Deeper tier 4 is not the way to search on clues.  Instead, type in the name of the composer, or morse code, or whatever the clue is in the mission.  Sheez -- it's as if MMO players have never had to think before...

I'm not the only one who has mentioned buggy clues.  Also, typing in the same clue repeatedly, as in the exact same thing multiple times in a row, twice resulted in death, and the third time worked.  This was after I knew the clue was correct.  I was actually testing to see if it truly was a horrible buggy Funcom mess that was doing it, and yep, it was.

So yeah, sometimes the game thinks you get the clues wrong, even when you do it right.

Also I find the prospect of having to alter search results to get clues to a puzzle in a game laughable, compared to say, just having all the clues in the game.

I'm calling B.S. until you name the mission.

Originally posted by kadepsyson
Originally posted by Thillian
You can clearly see that it's a spoiler site if you google it -- almost all of the sites have capitalized title saying "QUEST NAME WALKTHROUGH". What is the problem here really? Just avoid it

Ah, you didn't understand.  I meant Google's search results page ITSELF was a spoiler site.  The results it listed often included spoilers right there, without requiring you to go away from the google page.

I would avoid it if the game included everything necessary in the game without external search engines.

Also, I agree with ericbelser about bugs.  Sometimes on these investigation missions, the CORRECT thing you are supposed to enter or do does not function, sometimes punishing your character wtih death instead.  This is horrible as it can throw off players becuase they think the correct answer is the wrong one, and look for a different answer.  Truly a terrible thing when Funcom kills characters for doing investigation missions correctly, by using its bad coding.

Example please?  Never been killed on an investigation unless I actually missed a clue  or got something wrong -- blame yourself before blaming Funcom for these.  Example: on Digging Deeper there is a poison trap.  Nowhere can you die unless you actually get the clues wrong.

Type in -tsw -unfair in your search if you don't want to see spoiler sites appear in the results.  And don't type in the name of the mission -- type in the actual thing you are looking for.  So typing in Digging Deeper tier 4 is not the way to search on clues.  Instead, type in the name of the composer, or morse code, or whatever the clue is in the mission.  Sheez -- it's as if MMO players have never had to think before...

Originally posted by barasawa

Unless there have been changes, the ingame "browser" is a piece of excrement that doesn't even do basic things people expect of browsers. Even the browser on my old non-smart phone was several factors better.

"Barebones" is probably the best description for the functionality of the browser.  Don't think they are trying to complete with Chrome or anything -- just enough to look something up.  Every additional feature in the browser means a tradeoff in game content, so completely okay with the basics.

Originally posted by JeroKane
Originally posted by kadepsyson
Originally posted by thark
Originally posted by kadepsyson

Personally I felt a lot of the investigation missions were riddled with failures in game design.

I should not have to use a search engine or external source to figure out how to proceed in the game.

When the clues are Bible passages, they should have that book in the game.  I should not have to struggle because I looked up the correct passage, but had the wrong translation.

If they wanted an "internet" in the game, it should have been a false one with only game-related things in it.  The clues neccessary, as well as "news" related to events in the game.  I don't understand how they can possibly believe telling players to "just google it" is good game design.

Even when I do just need to find a clue from Google, the search results page is often littered with spoilers and walkthroughs.

I want to figure out the puzzles in the game, not just search engine the answers.

 I agree that more of the "clues" could have been added to the game, like interactive objects etc.

But building websites that are fictious just for the purpose of adding to the feeling  that the "Secret World" is for real...

Ohh,,A in game "fake" browser...I cant see how this could even come close to the current system..

I think  the line "just Google it" is rather confusing, because it could mean so much, as evidently as your post right here.

Funcom has done a tremendous job with integrating their game in the real world, by means of "fake webpages" etc

As for the "spoiler links" isnt those rather obvious, you just don't have to click on them, or can't you resist ?

So you know of their fake websites that are strictly for in-game purposes, but then don't see that they could have done more of that?

I am not sure if you are aware, but even things linked in the search results of Google, have text describing them. So when trying to find what an in game clue is referencing, and scrolling through search results, reading a spoiler can often happen right from the Google results.

It's a mediocre system at best.  Feels half-hearted, like they could have gone more towards fake websites, or done it all in game instead of just part.

 

Investigation missions are a great idea, and I would love them, if real world search engines weren't both the required clues and the biggest spoilers.

I hope another company does investigation type quests, but does them well.

In the first months after launch the fake clue sites were in the top results.

The problem is the sheer amount of lazy players going for spoiler sites, causing the spoiler sites to fill the top results now, often the entire first page. /shrug

Kinda makes you wonder how many kids are pasting wikipedia content verbatim into their term papers without ever actually reading it. ;)

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