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All Posts by Ortwig

All Posts by Ortwig

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1032 posts found
Originally posted by trash656
^ Agreed. Good post, eventhough I disagree with a lot of things, especially the thing about character creation. Wish more posts were constructive as this one. If people took the time to read a post like this they might learn something about constructive critisism.

^Also agree -- the title is a bit dramatic (since he actually gives both pros and cons to the game) but this is definitely a reasonable review.  I'd say a better system (SSD, ram, better card, 64 bit windows) would remove many of the technical glitches.

Originally posted by Torvaldr
Originally posted by Ortwig
Originally posted by Rthuth434
pretty much none of that post about TSW is new and fresh, and it's highly dressed up in rosiness and fanboyism...

Please name for me an MMO where you:

  • Must use your head rather than just follow the arrows?
  • Have the concept of investigation missions?
  • Have access to every ability and weapon in the game with a single character?
  • Have an in-game theater with props, sound effects and lighting?
  • Have an in-game browser with websites that are part of the game?  (
  • Have no levels or classes
  • Have clothes completely separated from gear
I'll take the fanboy tag, no problem, but examples of other games doing these things, please.


EQ2 has had an in game browser for years.  The skill wheel and QL(1-10) are essentially levels, but who cares?  TSW is one of the best mmos I've ever played.  It was also one of the best deals at $30.

I haven't got to run instances yet, but I hear they're fun.  I love that I can eventually master every skill on the wheel and how passive synergies work with on damage and attack type rather than just weapons.  I love the setting and environment and I dig the community and general chat.

Oh you forgot the ARG on your list.  I know other games have mini-games outside the game or some sort of external interaction, but is there any game that has something like TSW's ARG and how it fits in with the game?  The last one was pretty awesome.  There are some things I don't like and some standard mmo trope they've veneered over, but I'm definitely a fanboy of this game now.  I'm heading to Arcadia now.

D-oh!  ARGs are a great thing, as well -- the last one was amazing.  Instances are low trash, but very fun.  

I'll disagree somewhat about gear being the sole determiner of levels, though.  It's really gear+deck that really determines your "level".  Pure gear with a sucky deck can render your character ineffective and...dead.

Interesting about EQ2 -- I'm guessing it wasn't so integrated into the lore, though?

By the way, stuff that still needs work:

  • PvP balance and queues for the minigames
  • More PvP options
  • Animations
  • Character face and body options
  • More content 
  • More sandboxy elements
Originally posted by Rthuth434
pretty much none of that post about TSW is new and fresh, and it's highly dressed up in rosiness and fanboyism...

Please name for me an MMO where you:

  • Must use your head rather than just follow the arrows?
  • Have the concept of investigation missions?
  • Have access to every ability and weapon in the game with a single character?
  • Have an in-game theater with props, sound effects and lighting?
  • Have an in-game browser with websites that are part of the game?  (
  • Have no levels or classes
  • Have clothes completely separated from gear
I'll take the fanboy tag, no problem, but examples of other games doing these things, please.


Originally posted by Rthuth434
Originally posted by mymmo
Originally posted by Rthuth434
i've played TSW off and on ultimately giving it up. everyone keeps saying how it's new and fresh, but i never saw how. mind explaining that? hopefully you're all not just talking about the setting.

The setting, the detective quests, the lore and the horizontel grinding :)

New stuff in other words :) 

the quests while not all new were my most obvious thing that was implemented somewhat  differently. the "grinding" is completely linear and standard. the zone progression is the same. you can only go where you gear permits really, and the gear determines your level. the character level is more "omitted" than non-existent. this aspect of TSW functions exactly the same as world of warcraft.

Missions that require you to use your head to figure out how to complete, without all the obvious pointers that are in most games.  (Yes you can google a spoiler site, but the innovation is that you are challenged to complete it without cheating).  Clues built throughout the game -- in the lore, in the cut scenes.  You need to pay attention in TSW.


Speaking of Google, actually integrating modern setting tools into the game -- actual websites that are woven into the storyline and clues of the game.  Needing to look up hieroglyphs or ciphers in order to solve a puzzle, but then actually and audaciously including a browser as part of the game.  And cell phones to turn in missions.


The pattern of missions is subtly different and follow more of breadcrumb rather than a hub/return pattern, leading you more serepitously through the map. 


Sabotage missions that don't have a stealth mode but that require you to sneak and remain out of sight and NOT engage in combat to complete.  Even the action missions require you to use your head.


The ability wheel, which allows a single character to play any role, equip any weapon and gather any ability.  You can play a tank, healer, dps and everything in-between.  The "horizontal proogression" is the ability to create multiple unique decks and find crazy synergies and combos, and make your character stand out as different.


Separating clothes from gear, giving players the freedom to create any look they like, independent of combat.  Complete freedom there.


No levels or classes.  See the ability wheel above.  Gear does play a role, but it is only part of the picture, and your deck plays a big part in how effective your character is.  You can be geared for a particular area in the game, but if your deck sucks, you will get your ass handed to you, even so.  Again, the more effort you put into an effective deck, the more effective you will be.


A move away from ez-mode.  The game challenges you, and the learning game is a bit more steep than many games.  It rewards thought and persistence, and respects your intelligence.  Combat and puzzles can be hard, but that's usually because you haven't thought things through.


Finally, a return to community.  The game has included an in-game theater, pubs and a club for RP.  Many tools for grouping, and a move away from dungeon finder tools that group with an anonymous speed runners.  People are actually talking to each other in this game, and I think it's due to conscious design decisions to give people reason to do things together.

This thread proves that gamers must always have something to complain about.
Originally posted by winter

 OP your thread title is totally inaccurate and dose not do your post justice.

 If the question is do you have to be leet and you have to ask a bunch of strangers to make up your mind then probably yes.

 If however your post as you more accurately state is weither MMos should have different paths and not just the solo heroic save the world role frequently forced on players then I'd also have to say yes.

   Good post, terrible thread title. One shows alot of thought the other ... well not so much so

You could be a leet farmer!  :)

Originally posted by Merilirem
Originally posted by nariusseldon

I don't play games to be a blacksmith. In terms of gameplay experience, i have never seen any crafting or singing, as fun (for me) as good combat mechanics.

The other types of mechanics i like is stealth.

So .. no .. i don't think like the OP .. and i like combat centric games.


I don't see how other people being a blacksmith or a bard has anything to do with the combat system. Being a blacksmith in a world with no real fighting would be a complete bore, like cooking steak in a country of vegans. Even traveling around is more fun for me at least when I have to watch my step incase some unexpected danger comes out of the bushes. The ideal game in my mind is simply one where people can do as they wish. The needed warriors would defend the towns and guard the bards or other travelers, while those with the ability would fight their way into the deepest reaches of the world, with completely passive partners like healer types and once again an amusing bard or others who have reason to be there. Sneaking around an underground city on your own would be dangerous without battle skills, but it should be allowed. I simply want the many aspects that are so underdeveloped or even ignored completely to be as worked at as the combat systems. I understand it does have the danger of ending as a jack of all trades master of none game in which no one gets what they want, but that doesn't mean it's impossible. Making everyone a place in the world requires an army of coders, insight, money and determined passion, but would it not be worth it all to create something truly wonderful? Also I in no way think the combat systems we have at the moment are acceptable. Some are better then others by a lot, but still lack that special feeling, though that's a whole difference discussion that isnt ready to be had yet. Time and technology will help us do many things, but it's up to us to do them.

This is why a skill based system works so much better than level-based.   Combat is simply a skill like any other -- you can have it or not.

Originally posted by Merilirem
Originally posted by Ortwig
I like the direction of your thinking.  Let's get more variety in these character occupations!  :)


In all honesty I can't seem to think of anything I didn't cover. The focus was less occupations and more "how" you most enjoyed, or would enjoy your game time. If you or anyone else an think of a new facet which I missed then please say so. Also to the one who associated bards with classes. I do not consider the "bard classes" in games a legitimate representation of bardic playstyle. All classes after all are an outdated crutch mechanic which limit the possibilities and personality of a persons gaming experience. With how much we have progressed I believe we need to shed the old ways the industry has become so entrenched in. I beleive the sad fact is that while some would actually prefer a simple grind on tracks most are simply unable to imagine a better way, while others know somethings wrong, but cannot finds the words or lack the ability and or time to figure such things out. So now I place my hat into the ring. Whether Anyone likes or accepts my ideas and questions is up to them. I only wish for them to listen, if but for a moment.

Hehe -- I wasn't asking you to think up more occupations (you captured a great list), but rather it was a general call to work in more variety into character occupations in game.  I like the idea of a range of occupations that can be everything from non-combat bakers and jewel makers to full out dragon slayers.  It just makes for a very nice variety in the world, and would lead, I believe, to a great community of specialists and traders.  The economy would certainly be interesting.  Looking forward to seeing what EQNext comes up with.

1.  Agreed that the event made life difficult for newcomers over the holiday, especially if you did not realize it was going on.  The mayans are not too difficult once you realize they spawn as neutral once you've grabbed the quest, but this was certainly not communicated as well as it could have been.  If treated carefully or avoided, they are just a nuisance, but folks using AOEs tended to attract them, and the fact that they get tougher could lead to many deaths.  That said, the older players had a lot of fun with the event.  Might have been nice if they limited them a bit in Kingsmouth.

Won't comment on a real or perceived exploit.


2. All I can say is that there ARE regular PvPers in TSW and that they DO have fun, despite the shortcomings.  This isn't to say there aren't any issues -- there are, and everyone is pretty damn vocal about them.  But Funcom has shown some commitment to improve things.  Balance is the largest issue in Fusang, with the challenge being 3 faction populations and the wide disparity in builds and gear.  


3. Not sure when this cropped up -- I think possibly with the event, but yeah it's a pain and the devs know it.


4. It's strange -- when I'm in game, I'm actually really happy with the character looks, and I haven't run across anything truly horrendous, but I do see some snaps here and there and agree there's some pretty ugly faces.  Hasn't bothered me at all in-game, not sure why.  Clothes are terrific.  Counbt me in for a vote on more options on character creation though.


5. I do get the occasional freeze, but I'm pretty sure that has more to do with my graphics card and drivers (typically get an error from the card itself).  My system isn't the newest either, so I'll see more about this when I upgrade (very soon).  I am not seeing major lag, but I know everyone has different experiences with this.


So sorry OP, if you had some issues -- I like the game enough to overlook some of the rough patches, but I don't seem to have run into as many as you did either.  I fully expect things to improve as it moves ahead, tho.

Originally posted by newchemicals

I was seriously considering this game after several CoH players went to it. However, after I read that the game came out in July and by December it went "B2P" and hosing all the lifetime subs, that alone was enough of a red flag for me to pass on it. Offering a lifetime sub is usually a good warning that the game is bad and probably why I passed on it when it came out in July.

I'll see if the game is around in July 2013 and evaluate it then.

Thanks for the review

Huh?  Lots of subs and lifetimes who were very happy with the change -- they were treated very well and in fact gained some perks.  You can still buy the sub or lifetime as of today, so no one got 'hosed.' 

Originally posted by NorseGod
Originally posted by mazut
Originally posted by NorseGod

Do it.

Look at your options of what weapons you want to use and playstyle. Then research their forums for ideas of how to set skills up.

The quests alone were worth it.

Yes research, cus many of the combinations are useless and even if they looks ok you will end up helpless and with no way of reseting skill points. You either delete the character and start over or keep playing miserably till you get enough points to change your build.


And don't follow the existing decks suggested in-game. Yes, you can get some snappy outfits when you unlock a suggested deck, however, I found that those decks don't take you very far, but they do get you started nicely. I think by the time you hit Egypt, you pretty much need a solid skillset which isn't going to be found by strictly using a suggested deck. You'll unlock these over time anyways.

Also, like he posted above, when you research weapon combos/ skillsets on the forums, be careful, some posted on there don't work well together. But you will find one that fits whatever playstyle you like.

For example, I like to switch between the following (these are not the best, I just prefer range to melee):

AR/Blood leech build

Ele/Blood pure caster dps build

Ele/Blood lower dps/ healing build

What I like is that my (for example) Ele/Blood pure caster dps build could be totally different than another Ele/Blood caster dps player in my group, we probably have different gear setups and our skills in our toolbars are totally different too. There are that many options. The concepts are the same, but we each effect mobs in a different way with debuffs.

Or, I run an AR/Blood leech build and the other guy on in the group is running an AR/Blade leech build. Again, same concept, just different effects which stack.

Ultimately, you can play any weapon combo/skillset you want, but some will be more harder than others to quest with.

This, I will say, is the coolest thing about TSW combat.  You can choose ANY ability in the game, and play ANY combination of weapons -- tank, healer, dps, and everything in-between.  You can start a battle as a dps, then switch to tank if you want, as long as you have the decks built.  Creating decks is lots of fun, especially when you find that killer combination that cuts enemies like butter..  

Originally posted by ekke

Tried to buy it but not in US so amazon give some crap about no download outsied US.

well guess not buying anytime soon than, would feel stupid paying $30 now for the game if it was $18 some ware else ...

It's also $22.50 on Steam....

Originally posted by Linus41
I'm not new to mmo's btw. Which expansion of wow should i get then? And what game has the warmest and most social community?  I like how tsw is put together. Only i don't know is tsw will stand trough time like wow does...

WoW is definitely easier to learn, and has stood the test of time -- plenty of people still playing this game, and I recommend it  simply because I think everyone needs to play WoW at one time or another.  It's basically a great  MMO starter, as well as the  standard to compare to other MMOs.  It definitely has the most content and population of any other MMO available, and most important, is still lots of fun.


TSW has a great community and some great innovations (the ability wheel, investigations), but it definitely has a steeper learning curve.  I love TSW wholeheartedly, and will recommend it especially to those who want to try something other than fantasy, but if you haven't played Warcraft yet, you should certainly try WoW. 

Originally posted by mazut
Originally posted by FearU

Thanks for all the info!

Atuerstar mentions no reserections, does this mean perma-death or only the ability to res from a waypoint?

Might grab it off Amazon later given the low price and give it a first-hand spin at least. :)


Resurectiones points only, no res skills of any kind.

To clarify: everyone can resurrect at the Anima wells when they die, or optionally do a corpse run.  There is no penlty to death other than gear damage which must be repaired (pax cost).  In dungeons, however, when you die, the party must struggle on without you, but you can watch the fight as they do.  You'll be rezzed when the dungeon is finished or the party wipes.

You can also do a /reset, which "kills" you, but then you can fast travel to other Anima wells if you want (just remember to remove gear first).  I believe they are looking at a new fast travel system as well.

Originally posted by mazut
Originally posted by NorseGod

Do it.

Look at your options of what weapons you want to use and playstyle. Then research their forums for ideas of how to set skills up.

The quests alone were worth it.

Yes research, cus many of the combinations are useless and even if they looks ok you will end up helpless and with no way of reseting skill points. You either delete the character and start over or keep playing miserably till you get enough points to change your build.

Wrong.  This is the thing that throws many new players.  Please read this thread:

Originally posted by FearU
Only problem I have is how slow its downloading. I have a fat 100Mbps pipe but getting well under < 1Mbps.

Yeah, I think the Amazon downloader is slow.  If you have the key, I think you can register on the TSW site and download from there -- might be faster.

Originally posted by Xivik

To eleborate a bit, that action combat isn't the end all, be all. I'm mainly looking for something new, something other then the standard of wow/rift/swtor.

It's what I enjoyed back then in Tibia, doing your own things, training yourselves, the combat in that game was just pure auto attack, the fear of death gave it the excitement it needed. Too bad that game ended for me due to the absolutely horrible community,  it made wow's community look like the utopia of peace.

I'm very much looking for an mmorpg that supports guildplay, a great community, doesn't have to be as masive as wow. Enough people to do stuff with is fine. I play an mmo for the game and most importantly playing the game together. Afaik the last few years in wow/swtor/rift etc guilds just became an easy way to get your 2 days a week raid done for gear. I'm looking for an mmo where being in your guild matters, socialness matters. Although I'm not sure if it's the style of games that promotes that or if it's just that the "younger" generation only cares about their loot and instant gratification.

added since I forgot in the OP, I don't mind f2p/b2p or p2p. Aslong as it's not pay to win.

Give TSW a try -- I think you might like the change of setting.  Very much X-Files/Indiana Jones/Lovecraft.  Here's an article on Massively that sums up pretty much why I like it:

Just a couple other notes based on discussion that has gone on before.


Gear "quality level (QL)" in TSW is the closest thing to levels in the game.  Currently, gear QL runs from 1 thru 10.5.  Most of the endgame folks are working to get the point increases to the QL10 gear, but the gear increases at that level are fairly small.  You can certainly grind for gear if you wish to do that at endgame, and nightmare dungeons are around the same difficulty as raids in most other games, although overall TSW dungeons have fewer trash mobs.  The dungeons are some of the best around, imo.  That said, there are other things (in that previous list) you can do instead of grind for gear, and the lead designer has stated they are looking at more horizontal progression at the endgame level.  Always a challenge, but again the QL10 gear has been rising in very small increments.


Finally, the TSW community is older (30+) and one of the friendlier around.  Check out the forums if you want to see the conversations bandying about -- not perfect, but pretty good.

Well, if you are new to the game, definitely swing by the newcomer forum -- lots of helpful people over there.  This is a good thread to check out while you are downloading...  :)

Originally posted by FearU

Edit: 6. How do the skill points work and can you easily say go to an NPC and reset them when experimenting? 

You may want to read over this thread as regards the "respec" question.  You can test out abilties before buying at your faction's training facility:

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